Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.20 @ 11:31:58 Player: BreadTh Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (112) 560 Value Destroyed (1799) 1799 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (70) 70 TOTAL SCORE: 3949 Bonus ------- High Alert Combat Kills 62 Follower Combat Kills 134 Friendly Fire -126 Cogmind --------- Core Integrity 0/400 Matter 185/300 Energy 290/290 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Carbon-fiber Leg Maneuvering Thrusters Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Reactive Plating Hacking Drone Bay > --- WEAPON ----------- EM Pulse Gun Flak Cannon > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Reactive Plating Shield Generator EM Pulse Gun Flak Cannon [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Shield Generator Storage Medium Storage Unit Processor Improved Targeting Computer Protection Reactive Plating Weapon Flak Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Cannon Flak Cannon Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 69 | 7 11 31 3 2 15 Power 11 | 1 1 6 1 . 2 Engine 9 | 1 . 5 1 . 2 Core 2 | . 1 1 . . . Reactor . | . . . . . . Propulsion 17 | 2 3 6 2 1 3 Treads . | . . . . . . Leg 17 | 2 3 6 2 1 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 2 2 8 . 1 6 Device 11 | 1 1 4 . 1 4 Storage 1 | . 1 . . . . Processor 3 | 1 . 2 . . . Hackware . | . . . . . . Protection 4 | . . 2 . . 2 Artifact . | . . . . . . Weapon 22 | 2 5 11 . . 4 Energy Gun 9 | 2 1 5 . . 1 Energy Cannon 2 | . 1 1 . . . Ballistic Gun . | . . . . . . Ballistic Cannon 10 | . 2 5 . . 3 Launcher . | . . . . . . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 18 | . 4 1 . . 13 Power 2 | . 1 . . . 1 Propulsion 2 | . 1 . . . 1 Utility 7 | . . . . . 7 Weapon 7 | . 2 1 . . 4 Highest Loss Streak 5 | . 4 1 . . 5 Average Slot Usage (%) 98 | . 97 99 100 100 96 Engine 9 | . 4 9 11 11 10 Core 2 | . 8 1 . . . Leg 23 | . 27 22 22 22 21 Device 11 | . 13 11 11 11 8 Storage 10 | . 6 11 11 11 11 Processor 10 | . 7 11 11 11 10 Protection 8 | . . 9 11 11 11 Energy Gun 7 | . 11 2 11 11 9 Energy Cannon 2 | . 4 2 . . . Ballistic Cannon 12 | . 8 16 11 11 11 Naked Turns . | . . . . . . Heaviest Build 43 | 8 20 39 35 35 43 Greatest Support 25 | 20 20 20 20 20 25 Greatest Overweight (x) 3 | . . 3 1 1 2 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 8 | 4 8 8 8 8 8 Average Capacity 7 | 4 5 8 8 8 8 Most Carried 8 | 4 8 8 8 8 8 Average Carried 6 | 2 5 7 7 7 7 Final Capacity 8 | 4 8 8 8 8 8 Final Carried 8 | 4 8 7 8 8 2 Class Distribution -------------------- 54% | Mutant 45% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 2379 | 326 270 1383 120 . 280 Remotely . | . . . . . . Salvage Created 3213 | 229 780 1756 235 . 213 Parts 230 | 19 54 125 21 . 11 Haulers Intercepted 5 | . 2 3 . . . Recyclers Shooed 15 | 1 2 10 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 14 | . . . . . 14 Prevented 4 | . . . . . 4 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 40 | . 4 22 7 . 7 Guns 7 | . 2 . 2 . 3 Cannons 33 | . 2 22 5 . 4 Classes Destroyed 14 | 3 5 2 . . 4 Worker 24 | 2 7 14 1 . . Builder 8 | . 4 4 . . . Tunneler 9 | 5 1 2 1 . . Hauler 5 | . 2 3 . . . Recycler 17 | 1 5 11 . . . Operator 3 | . 1 2 . . . Drone 1 | . . . . . 1 Watcher 6 | . 1 5 . . . Swarmer 8 | . . 4 4 . . Grunt 17 | . 4 11 2 . . Brawler 1 | . . . . . 1 Protector 2 | . . . . . 2 Sentry 8 | . . 7 . . 1 Demolisher 3 | . . . . . 3 Best Kill Streak 9 | 2 5 9 4 . 1 Combat Bots Only 4 | . 2 4 4 . 1 Max Kills in Single Turn 2 | 1 1 2 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed 1 | . . . 1 . . YI-UF0 (-9/Mines) Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2752 | . 396 698 229 . 1429 Core 499 | . 99 90 10 . 300 Absorbed by Shields 276 | . . 71 88 . 117 Core Remaining (%) 80 | 100 60 . . . . Volleys Fired 306 | 21 79 133 28 . 45 Largest 2 | 2 2 2 2 . 2 Hottest 135 | 100 135 103 84 . 88 Shots Fired 534 | 36 136 243 45 . 74 Gun 196 | 36 80 30 28 . 22 Cannon 336 | . 54 213 17 . 52 Launcher . | . . . . . . Special 2 | . 2 . . . . Kinetic 298 | . 41 188 17 . 52 Thermal 156 | 36 95 25 . . . Explosive . | . . . . . . Electromagnetic 80 | . . 30 28 . 22 Robot Hit Streak 17 | 8 6 17 9 . 12 Robot Miss Streak 11 | 2 4 11 5 . 7 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 384 | 23 75 194 35 . 57 Core Hits 267 | 9 31 143 23 . 61 Critical Hits 2 | . 1 1 . . . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5982 | 239 1167 3187 519 . 870 Guns 1452 | 239 489 329 237 . 158 Cannons 4324 | . 630 2778 236 . 680 Explosions 126 | . . 80 46 . . Melee . | . . . . . . Ramming 32 | . . . . . 32 Kinetic 3852 | . 509 2427 236 . 680 Thermal 1374 | 239 658 431 46 . . Explosive . | . . . . . . Electromagnetic 724 | . . 329 237 . 158 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 1 1 1 2 Average Corruption 1 | . . 1 1 1 1 Corruption Purged . | . . . . . . Effects 11 | . . 9 . 1 1 Message Errors 5 | . . 3 . 1 1 Energy Discharges 2 | . . 2 . . . Data Loss (minor) 1 | . . 1 . . . Targeting Errors 3 | . . 3 . . . Overload Shots . | . . . . . . Overflow Damage 51 | . 10 8 33 . . Projectiles 18 | . 10 8 . . . Explosions 33 | . . . 33 . . Melee . | . . . . . . Knockbacks 78 | . 4 51 5 . 18 Impact . | . . . . . . Kinetic 76 | . 4 49 5 . 18 Secondary 2 | . . 2 . . . Self-Inflicted Damage 80 | . . 69 . . 11 Shots 1 | . . 1 . . . Rammed 6 | . . . . . 6 Targets Rammed 9 | . . . . . 9 Kicked 3 | . . . . . 3 Crushed . | . . . . . . Highest Temperature 327 | 234 327 257 198 . 212 Average Temperature 68 | 65 103 54 61 . 72 Received Heat Transfer 512 | . 219 229 12 . 52 Effects 1 | 1 . . . . . Energy Bleed 1 | 1 . . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | 1 5 . . . . Heat Transferred 3310 | 703 1791 766 50 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 2 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 663 | 40 153 663 408 . . Initial 258 | . 26 . 258 . . Average 213 | 20 53 306 383 . . Maximum Alert Level 2 | . . 2 2 . . Low Security (%) 56 | 100 100 35 . . . Level 1 21 | . . 33 36 . . Level 2 22 | . . 30 63 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 3 5 . . . Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 6 | . 1 5 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 21 | . 1 3 . . 17 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 12 39 6 . 15 Peak Tracking Total 5 | . 3 4 4 . 5 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 8 | . 1 7 . . . Max in Single Turn 4 | . 1 4 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 6 | . 3 3 . . . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 18 | . 9 9 . . . Successful 13 | . 5 8 . . . Failed 5 | . 4 1 . . . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 11 | . 6 5 . . . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units 4 | . 3 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 3 5 . . . Record 2 | . . 2 . . . Robot Analysis 1 | . . 1 . . . Alert Level 2 | . 1 1 . . . Dispatch Records 1 | . . 1 . . . Reinforcement Status 1 | . 1 . . . . Recall Reinforcements 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . 3 . . . Scan Component 2 | . . 2 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 2 | . 2 . . . . Retrieve Components 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 3 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 16 | . . 16 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 95 | . . . . 95 95 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 16 | . . . . . 16 Total Damage 288 | . . . . . 288 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 2 | . . . . . 2 Drone Launches 1 | . . . . 1 . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 4282 | 256 904 1541 311 229 1041 Spaces Moved 2253 | 156 542 690 151 149 565 Core 14 | 14 . . . . . Treads . | . . . . . . Legs 2239 | 142 542 690 151 149 565 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 150 150 120 Average Speed 140 | 113 120 149 150 150 151 Slowest Speed 210 | 120 120 210 150 150 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 8 43 55 31 10 76 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 1 . 1 Spaces Dug . | . . . . . . Terrain Destroyed 50 | . . 40 10 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 50 | . . 40 10 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2873 | 199 662 980 193 156 683 Wait 68 | 1 . 38 2 2 25 Move 2248 | 155 541 689 150 148 565 Hop . | . . . . . . Pick Up 91 | 13 18 42 5 2 11 Fast Attach . | . . . . . . Attach 67 | 7 10 30 3 2 15 Detach 18 | . 4 9 1 . 4 Swap 2 | . 1 1 . . . Drop 64 | 2 9 38 4 2 9 Fire 306 | 21 79 133 28 . 45 Melee . | . . . . . . Ram . | . . . . . . Kick 9 | . . . . . 9 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 257 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 15) 610 | -10/Materials | Lost 4 parts (1p1n2w) 896 | -10/Materials | Build established: Scavenger-Mutant 1161 | -10/Materials | Entered another Materials area 1161 | -9/Materials | Evolved 2 slots: Utility x2 1223 | -9/Materials | Repaired Imp. Terrain Scanner 1260 | -9/Materials | Discovered new exit (range 14) 2272 | -9/Materials | Build established: Mutant 2403 | -9/Materials | Discovered new exit (range 11) 2702 | -9/Materials | Entered Mines 2757 | -9/Mines | Discovered new exit (range 6) 2932 | -9/Mines | Destroyed YI-UF0 2994 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3013 | -9/Mines | Entered Zion 3067 | -7/Zion | Gained Derelict followers 3115 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3199 | -7/Zion | Given the Hacking Drone Bay 3207 | -7/Zion | Found Prototype Device 3212 | -7/Zion | Identified Hacking Drone Bay 3228 | -7/Zion | Discovered new exit (range 8) 3242 | -7/Zion | Entered Proximity Caves 3242 | -6/Proximity Caves | Accompanied by 5 allies 3535 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3766 | -6/Proximity Caves | Learned 4 Factory zone layouts 3966 | -6/Proximity Caves | Build established: Scavenger-Mutant 4036 | -6/Proximity Caves | Core integrity fell below 50% 4247 | -6/Proximity Caves | Lost 5 parts (1p1n2u1w) 4273 | -6/Proximity Caves | Core integrity fell below 20% 4283 | -6/Proximity Caves | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 04250_ Dispatcher launches Target Drone into the air. 04259_ D-53 Grenadier knocked back. 04266_ Flak Cannon destroyed. 04268_ Imp. Heat Sink destroyed. 04270_ Imp. Targeting Computer destroyed. 04272_ Slammed into D-53 Grenadier. 04276_ Kicked D-53 Grenadier out of the way. 04277_ Slammed into D-53 Grenadier. 04278_ Kicked D-53 Grenadier out of the way. 04279_ Cloaking Device destroyed. 04279_ Slammed into D-53 Grenadier. 04279_ Destabilizing: System corrupted (+1). 04280_ Dispatcher launches Target Drone into the air. 04281_ Kicked D-53 Grenadier out of the way. 04282_ Slammed into D-53 Grenadier. [Achievement: First Step to Greatness] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. 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More Dakka Please One Hack Too Far Part-time Mechanic Risk Taker Storm Trooper Tourist Challenges ------------ None Game ------ Seed MeleeSlugChainsword Manual? 0 Play Time 01:11:08 Cumulative 9.4 hours Start 2021.10.20 @ 02:50:51 End 2021.10.20 @ 11:31:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 60x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0ecdafe-43b5-4e9c-b162-c22ff1c79cde