Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.17 @ 16:12:37 Player: Lazz Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (14) 70 Value Destroyed (207) 207 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1877 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 250/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Terrain Scan Processor Core Analyzer Core Analyzer Core Analyzer Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Airjet > --- UTILITY ---------- Improved Terrain Scan Processor Core Analyzer Core Analyzer Core Analyzer Core Analyzer > --- WEAPON ----------- (None) > --- INVENTORY -------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Airjet Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Improved Terrain Scan Processor Weapon Light Assault Rifle Energy Gun Shock Rifle Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 24 | 7 2 4 11 Power 3 | 1 1 . 1 Engine 3 | 1 1 . 1 Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 . 2 1 Treads 2 | 2 . . . Leg . | . . . . Wheel 2 | . . 2 . Hover 1 | . . . 1 Flight . | . . . . Utility 10 | 2 1 . 7 Device 3 | 1 . . 2 Storage 2 | 1 1 . . Processor 5 | . . . 5 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 6 | 2 . 2 2 Energy Gun 2 | . . 1 1 Energy Cannon . | . . . . Ballistic Gun 3 | 2 . . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 13 | . 4 4 5 Power 1 | . . . 1 Propulsion 5 | . 2 2 1 Utility 2 | . 1 . 1 Weapon 5 | . 1 2 2 Highest Loss Streak 4 | . 4 3 3 To Critical Strikes . | . . . . Average Backups 3 | 2 4 3 1 Power . | . 1 2 . Propulsion . | . . . . Utility . | . 1 1 . Weapon 1 | 1 2 . . Tool/Special . | . . . . Unused Backups 5 | . . . 5 Power 1 | . . . 1 Propulsion 4 | . . . 4 Utility . | . . . . Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 61 | . 94 11 35 Engine 9 | . 13 . 6 Treads 13 | . 27 . . Device 6 | . 12 . . Storage 6 | . 13 . . Processor 5 | . . . 15 Energy Gun 2 | . . 2 5 Ballistic Gun 15 | . 26 . 6 Peak Build Rating 23 | 7 7 3 23 Average Rating 7 | 5 6 1 11 On Entrance 1 | . 7 . . Avg Prop Armor Cover (%) 26 | . 36 18 24 Naked Turns 51 | . 7 36 8 Heaviest Build 28 | 11 28 1 13 Greatest Support 40 | 40 40 32 3 Greatest Overweight (x) 4 | . . . 4 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 8 15 5 5 Average Capacity 7 | 7 11 5 5 Most Carried 5 | 4 5 5 4 Average Carried 3 | 2 4 3 1 Final Capacity 8 | 8 5 5 5 Final Carried 5 | 4 5 3 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 434 | 298 76 . 60 Remotely . | . . . . Salvage Created 430 | 103 231 36 60 Parts 33 | 8 21 1 3 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 8 | . 7 . 1 Guns 7 | . 7 . . Classes Destroyed 7 | 2 3 1 1 Tunneler 2 | 2 . . . Hauler 1 | . . 1 . Recycler 2 | 1 1 . . Operator 1 | . 1 . . Swarmer 5 | . 5 . . Grunt 2 | . 2 . . Sentry 1 | . . . 1 Best Kill Streak 3 | 2 3 1 1 Combat Bots Only 3 | . 3 . 1 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 227 | . 96 62 69 Missed 74 | . 29 27 18 Hits 153 | . 67 35 51 Projectile 153 | . 67 35 51 Critical Strikes 4 | . 1 2 1 Damage Taken 2063 | . 743 405 915 Core 1000 | . 215 230 555 Absorbed by Shields . | . . . . Core Remaining (%) 52 | 100 14 42 . Volleys Fired 65 | 14 33 12 6 Largest 2 | 2 2 1 2 Hottest 100 | 40 40 100 73 Shots Fired 118 | 28 66 12 12 Gun 117 | 28 66 11 12 Cannon . | . . . . Launcher . | . . . . Special 1 | . . 1 . Kinetic 100 | 28 66 . 6 Thermal 12 | . . 12 . Explosive . | . . . . Electromagnetic 6 | . . . 6 Robot Hit Streak 11 | 8 8 6 11 Robot Miss Streak 4 | 3 4 2 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 74 | 16 39 8 11 Core Hits 28 | 6 18 2 2 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 749 | 130 323 105 191 Guns 696 | 130 315 81 170 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 29 | . 8 . 21 Kinetic 525 | 130 315 . 80 Thermal 105 | . . 105 . Explosive . | . . . . Electromagnetic 90 | . . . 90 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 9 | . . . 9 Shots . | . . . . Rammed 8 | . 1 . 7 Targets Rammed 8 | . 1 . 7 Kicked . | . . . . Crushed . | . . . . Highest Temperature 59 | . 12 19 59 Average Temperature 19 | . 7 8 29 Received Heat Transfer 783 | . 267 129 387 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 2 | . . . 2 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 225 | . . 225 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 145 | 5 120 16 145 Initial 1 | . . 1 . Average 29 | . 60 2 6 Influence Increases 483 | 15 216 37 215 Destroy 0b10 Robot/C 160 | . 140 . 20 Destroy 0b10 Robot/NC 30 | 15 10 5 . Destroy Leader 42 | . 30 2 10 Successful Hack 11 | . 6 . 5 Partial Spotted 15 | . . 15 . Lose Combat Pursuer 225 | . 30 15 180 Influence Decreases 323 | 15 212 41 55 Entered New Map 3 | . . 3 . Time Decay 255 | 15 172 23 45 Lost Part 65 | . 40 15 10 Squads Dispatched 6 | . 3 1 2 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 4 | . 2 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 1 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 54 | . 19 14 21 Peak Tracking Total 15 | . 6 12 15 Tactical Retreats 4 | . 1 1 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 1 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 2 . 5 Terminals 6 | . 2 . 4 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 19 | . 9 . 10 Successful 2 | . 1 . 1 Failed 17 | . 8 . 9 Catastrophic 5 | . 3 . 2 Database Lockouts . | . . . . Manual 12 | . 5 . 7 Terminals 17 | . 9 . 8 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 1 . 1 Robot Analysis 1 | . 1 . . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 2 . 5 Full Trace Events 3 | . 2 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 508 | 30 437 . 41 Terrain 41 | . . . 41 Seismic 467 | 30 437 . . Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1090 | 146 476 111 357 Spaces Moved 700 | 60 263 143 234 Core 424 | 2 59 129 234 Treads 262 | 58 204 . . Legs . | . . . . Wheels 14 | . . 14 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 50 50 50 Average Speed 119 | 156 135 54 131 Slowest Speed 250 | 160 160 100 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 5 66 20 36 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 845 | 86 330 159 270 Wait 35 | 2 28 1 4 Move 697 | 59 262 142 234 Hop . | . . . . Pick Up 8 | 4 . . 4 Fast Attach 19 | 7 . 2 10 Attach 3 | . . 2 1 Detach 1 | . . . 1 Swap 2 | . 2 . . Drop 7 | . 4 . 3 Fire 65 | 14 33 12 6 Melee . | . . . . Ram 7 | . . . 7 Kick . | . . . . Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 16) 147 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 595 | -10/Materials | Core integrity fell below 50% 619 | -10/Materials | Core integrity fell below 20% 621 | -10/Materials | Discovered new exit (range 5) 623 | -10/Materials | Entered another Materials area 623 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 647 | -9/Materials | Lost 4 parts (2n1u1w) 722 | -9/Materials | Core integrity fell below 50% 728 | -9/Materials | Discovered new exit (range 13) 734 | -9/Materials | Entered another Materials area 734 | -8/Materials | Evolved 2 slots: Utility x2 754 | -8/Materials | Lost 3 parts (2n1w) 1050 | -8/Materials | Core integrity fell below 50% 1061 | -8/Materials | Lost 3 parts (1p2w) 1074 | -8/Materials | Core integrity fell below 20% 1091 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01057_ An explosion rips through the floor. 01058_ U-05 Engineer builds a Wall. 01058_ K-01 Serf collects debris. 01060_ Acquired Airjet. 01061_ K-01 Serf cleans the Matter Filter. 01064_ Slammed into G-47 Trooper. 01064_ Destabilizing: Core damaged (-11). 01065_ Critical hit (Burn: +37). 01070_ Slammed into U-05 Engineer. 01071_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 01087_ Slammed into G-50 Soldier. 01088_ Slammed into G-47 Trooper. 01089_ Airjet destroyed. 01089_ Slammed into G-47 Trooper. 01089_ Core Analyzer broken. 01089_ Destabilizing: Short circuit. 01090_ Slammed into G-47 Trooper. 01090_ Destabilizing: Core damaged (-22). 01091_ Slammed into G-47 Trooper. 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