Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.31 @ 17:13:34 Player: Zish Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (63) 315 Value Destroyed (1478) 1478 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-117) -117 TOTAL SCORE: 3476 Bonus ------- High Alert Combat Kills 10 Friendly Fire -127 Cogmind --------- Core Integrity 0/550 Matter 232/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (1400) Ox27 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (3) ------- Powered Hammer > --- INVENTORY (25) --- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Light Treads Light Treads Weight Redist. System Improved Terrain Scan Processor Splice Drone Bay Light Assault Rifle Powered Hammer Powered Hammer Peak State ------------ > --- POWER ------------ Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Layered Light Armor Plating > --- WEAPON ----------- Mini Grenade Launcher Powered Hammer Powered Hammer > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Light Treads Light Treads Weight Redist. System Improved Terrain Scan Processor Splice Drone Bay Light Assault Rifle Powered Hammer Powered Hammer [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Protection Layered Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon 1 | . . . . 1 Parts Attached 42 | 5 7 20 2 8 Power 8 | 1 1 3 . 3 Engine 7 | 1 . 3 . 3 Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 12 | 2 2 8 . . Treads 7 | 2 . 5 . . Leg 5 | . 2 3 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | . 4 5 1 . Device 4 | . 1 3 . . Storage 3 | . 2 1 . . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . 1 1 1 . Artifact . | . . . . . Weapon 12 | 2 . 4 1 5 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 5 | 2 . 2 . 1 Ballistic Cannon . | . . . . . Launcher 4 | . . 2 . 2 Special Weapon . | . . . . . Impact Weapon 3 | . . . 1 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 20 | . 2 6 . 12 Power 5 | . . 2 . 3 Propulsion 7 | . 1 3 . 3 Utility 4 | . 1 1 . 2 Weapon 4 | . . . . 4 Highest Loss Streak 11 | . 1 3 . 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 92 92 100 89 Engine 10 | . 7 9 11 15 Core 2 | . 6 1 . . Treads 21 | . 25 12 33 23 Leg 5 | . . 14 . . Device 11 | . 10 15 11 8 Storage 8 | . 1 11 11 9 Protection 8 | . 11 6 10 7 Ballistic Gun 13 | . 28 16 2 . Launcher 6 | . . 4 11 14 Impact Weapon 3 | . . . 8 9 Peak Build Rating 33 | 5 9 16 20 33 Average Rating 15 | 4 7 12 19 27 On Entrance 10 | . 5 9 16 20 Naked Turns . | . . . . . Heaviest Build 107 | 7 13 92 97 107 Greatest Support 75 | 40 40 75 75 69 Greatest Overweight (x) 30 | . 1 5 1 30 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 25 | 5 8 25 25 25 Average Capacity 15 | 5 5 15 25 25 Most Carried 17 | 5 5 8 8 17 Average Carried 6 | 1 3 4 7 14 Final Capacity 25 | 5 8 25 25 25 Final Carried 14 | 2 3 6 8 14 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1029 | 262 116 212 73 366 Remotely . | . . . . . Salvage Created 1578 | 51 299 603 85 540 Parts 114 | 2 21 67 3 21 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 47 | . 8 20 3 16 Melee 3 | . . . . 3 Guns 21 | . 8 13 . . AOE 22 | . . 7 3 12 Classes Destroyed 9 | 1 3 2 . 3 Worker 1 | . . . . 1 Builder 3 | . . 3 . . Recycler 5 | 1 . . 1 3 Watcher 6 | . 1 4 . 1 Swarmer 22 | . 2 10 3 7 Grunt 19 | . 6 7 . 6 Sentry 3 | . . 3 . . Specialist 2 | . . . . 2 Hunter 1 | . . . . 1 Thug 1 | . . . . 1 Best Kill Streak 13 | 1 3 13 2 9 Combat Bots Only 6 | . 3 6 2 6 Max Kills in Single Turn 4 | 1 1 4 1 3 Gunslinging . | . . . . . Exploded 2 | . . 2 1 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 299 | . 38 115 18 128 Missed 98 | . 10 29 6 53 Damage Taken 3464 | . 376 1105 203 1780 Core 847 | . 39 222 . 586 Absorbed by Shields . | . . . . . Redirected to Shielding 44 | . 11 33 . . Core Remaining (%) 76 | 100 84 . 44 . Volleys Fired 103 | 6 33 48 4 12 Largest 2 | 2 2 2 1 2 Hottest 60 | 40 40 53 30 60 Shots Fired 199 | 12 66 95 4 22 Gun 164 | 12 66 86 . . Cannon . | . . . . . Launcher 35 | . . 9 4 22 Special . | . . . . . Kinetic 164 | 12 66 86 . . Thermal . | . . . . . Explosive 35 | . . 9 4 22 Electromagnetic . | . . . . . Robot Hit Streak 11 | 5 7 11 1 2 Robot Miss Streak 4 | 2 4 4 2 3 Penetration Max . | . . . . . Secondary Targets 5 | . 1 4 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 124 | 10 41 58 4 11 Core Hits 92 | 3 17 41 4 27 Critical Kills 2 | . . 1 . 1 Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 3 | . . 2 . 1 Destroy 2 | . . 2 . . Smash 1 | . . . . 1 Melee Attacks 15 | . . . 6 9 Impact 15 | . . . 6 9 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . . 1 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4308 | 81 336 1377 319 2195 Guns 998 | 81 336 581 . . Cannons . | . . . . . Explosions 2714 | . . 796 136 1782 Melee 596 | . . . 183 413 Ramming . | . . . . . Kinetic 998 | 81 336 581 . . Thermal 182 | . . 182 . . Explosive 2532 | . . 614 136 1782 Electromagnetic . | . . . . . Impact 596 | . . . 183 413 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . 4 . Message Errors 1 | . . . 1 . Matter Fused 1 | . . . 1 . Heat Flow Errors 1 | . . . 1 . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 449 | . . 103 83 263 Projectiles . | . . . . . Explosions 227 | . . 103 . 124 Melee 222 | . . . 83 139 Knockbacks 4 | . . . 1 3 Impact 4 | . . . 1 3 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 299 | . . 190 27 82 Shots 8 | . . 4 1 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 162 | . 27 2 162 11 Average Temperature 12 | . 7 2 88 4 Received Heat Transfer 591 | . 156 237 . 198 Siege Activations . | . . . . . Robots Corrupted 3 | . . . 1 2 Combat Hostiles 1 | . . . . 1 Parts Fried 6 | . . . 1 5 Impact Corruptions 7 | . . . 2 5 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 100 | . . 100 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 471 | 5 172 464 202 471 Initial 124 | . 3 72 124 . Average 172 | 3 42 303 157 170 Maximum Alert Level 2 | . . 2 1 2 Low Security (%) 66 | 100 100 24 92 62 Level 1 22 | . . 45 7 33 Level 2 10 | . . 30 . 3 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 2 4 . 2 Investigation 4 | . 1 3 . . Extermination . | . . . . . Reinforcement 4 | . 1 1 . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 4 | . . 2 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 71 | . 17 26 4 24 Peak Tracking Total 6 | . 6 5 4 6 Tactical Retreats 4 | . 1 1 . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 3 | . 1 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . 6 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 5 | . . 1 . 4 Max in Single Turn 2 | . . 1 . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 9 | . 2 3 2 2 Terminals 6 | . 1 3 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 23 | . 7 9 2 5 Successful 15 | . 4 6 2 3 Failed 8 | . 3 3 . 2 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 19 | . 5 9 . 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 15 | . 4 6 2 3 Record 2 | . 2 . . . Open Door 2 | . . . 2 . Branch Access Points 1 | . . 1 . . Emergency Access Points 2 | . 1 1 . . Scanalyzer Index 1 | . . . . 1 Alert Level 3 | . . 3 . . Locate Traps 1 | . 1 . . . Disarm Traps 1 | . . 1 . . Dispatch Records 1 | . . . . 1 Maintenance Status 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 2 . 1 Full Trace Events 4 | . 1 2 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2715 | 116 699 890 445 565 Spaces Moved 1188 | 71 374 401 169 173 Core 35 | 24 . 6 . 5 Treads 889 | 47 362 143 169 168 Legs 264 | . 12 252 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 240 240 Average Speed 187 | 122 159 163 240 277 Slowest Speed 1550 | 160 190 300 240 1550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 5 43 40 49 18 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 217 | . . 44 16 157 Melee . | . . . . . Projectile . | . . . . . AOE 217 | . . 44 16 157 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1505 | 92 429 561 196 227 Wait 77 | . 1 53 13 10 Move 1184 | 70 373 400 168 173 Hop . | . . . . . Pick Up 57 | 9 9 24 2 13 Fast Attach . | . . . . . Attach 39 | 5 7 18 1 8 Detach 7 | . 2 3 1 1 Swap 3 | . . 2 1 . Drop 21 | 2 4 13 . 2 Fire 103 | 6 33 48 4 12 Melee 14 | . . . 6 8 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 738 | -10/Materials | Discovered new exit (range 15) 816 | -10/Materials | Entered another Materials area 816 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 981 | -9/Materials | Lost 3 parts (1p2n) 1271 | -9/Materials | Build established: Scavenger-Mutant 1309 | -9/Materials | Core integrity fell below 50% 1672 | -9/Materials | Identified exit to Mines 1706 | -9/Materials | Entered Mines 1712 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1747 | -9/Mines | Build established: Mutant 1986 | -9/Mines | Assembled infested the area 1991 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2033 | -9/Mines | Learned location of 1 exit from Lower Caves 2086 | -9/Mines | Discovered new exit (range 12) 2114 | -9/Mines | Found the Drone Emporium 2133 | -9/Mines | Found Prototype Device 2151 | -9/Mines | Entered Materials 2151 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2652 | -8/Materials | Core integrity fell below 50% 2697 | -8/Materials | Core integrity fell below 20% 2716 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 02691_ R-06 Scavenger collects Terrain Scan Processor. 02692_ Knocked back. 02694_ U-05 Engineer lays Concrete. 02696_ U-05 Engineer builds a Wall. 02697_ R-06 Scavenger collects Imp. Heat Sink. 02699_ K-01 Serf collects debris. 02700_ U-05 Engineer builds a Wall. 02701_ R-06 Scavenger collects Hrd. Medium Armor Plating. 02705_ R-06 Scavenger collects Aluminum Leg. 02705_ U-05 Engineer builds a Wall. 02706_ K-01 Serf collects debris. 02711_ U-05 Engineer builds a Wall. 02712_ R-06 Scavenger collects Shotgun. 02714_ U-05 Engineer lays Concrete. 02715_ U-05 Engineer builds a Door. 02715_ R-06 Scavenger collects VSS Leg. 02716_ U-05 Engineer lays Concrete. 02716_ Slug penetrates Door. 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