Cogmind - Beta 12 *** ADVENTURER MODE // 2023.10.13 @ 08:54:13

Player: Flamebroken

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (52)      260
Value Destroyed (1604)     1604
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (23)                 23
              TOTAL SCORE: 4407

 Bonus
-------
High Alert Combat Kills    23

 Cogmind 
---------
Core Integrity             0/700
Matter                     219/300
Energy                     52/100
System Corruption          0%
Temperature                Cool (13)
Movement                   Flying (32)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
  Improved Cesium-ion Thruster
  Improved Cesium-ion Thruster
>          --- UTILITY (7) ------
           Machine Analyzer
  Improved Melee Analysis Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Cesium-ion Thruster
           Cesium-ion Thruster
           Microactuators
           Missile Launcher

 Peak State 
------------
>              --- POWER ------------
                   (None)
>              --- PROPULSION -------
       Armored Huge Wheel
>              --- UTILITY ----------
               Weight Redist. System
               Machine Analyzer
      Improved Melee Analysis Suite
      Hardened Medium Armor Plating
>              --- WEAPON -----------
               Mace
         Heavy Mace
>              --- INVENTORY --------
               Reaction Control System
  High-powered Shotgun
          Mini Grenade Launcher
[Rating: 25]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Hover Unit
  Leg                      VSS Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Improved Targeting Computer
  Device                   Weight Redist. System
  Processor                Improved Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Mace
  Energy Gun               Small Laser
  Ballistic Gun            Shotgun
  Launcher                 Mini Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Mace

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Low 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  5    | .   .   2   1   2   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             39   | 4   7   7   11  9   1   
  Power                    6    | 1   1   1   3   .   .   
    Engine                 3    | 1   .   1   1   .   .   
    Core                   3    | .   1   .   2   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 1   2   2   3   4   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    3    | .   .   .   2   1   .   
    Wheel                  3    | 1   .   .   1   1   .   
    Hover                  4    | .   2   2   .   .   .   
    Flight                 2    | .   .   .   .   2   .   
  Utility                  9    | .   2   2   2   2   1   
    Device                 3    | .   .   1   1   .   1   
    Storage                .    | .   .   .   .   .   .   
    Processor              4    | .   2   1   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 2   2   2   3   3   .   
    Energy Gun             1    | 1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | 1   2   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         1    | .   .   .   1   .   .   
    Impact Weapon          5    | .   .   2   2   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 20   | .   1   4   7   6   2   
  Power                    4    | .   .   1   3   .   .   
  Propulsion               5    | .   1   2   1   1   .   
  Utility                  5    | .   .   .   2   2   1   
  Weapon                   6    | .   .   1   1   3   1   
  Highest Loss Streak      7    | .   1   3   2   6   7   
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     66   | .   91  76  66  44  36  
  Engine                   1    | .   4   1   2   .   .   
  Core                     5    | .   9   8   5   .   .   
  Leg                      3    | .   .   .   4   4   .   
  Wheel                    2    | .   .   .   3   3   .   
  Hover                    5    | .   23  14  1   .   .   
  Device                   9    | .   .   3   13  5   5   
  Processor                20   | .   24  27  20  15  15  
  Ballistic Gun            5    | .   27  17  .   1   .   
  Impact Weapon            11   | .   .   3   17  8   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             14   | 7   11  11  14  13  3   
  Greatest Support         30   | 10  14  20  21  30  12  
  Greatest Overweight (x)  4    | .   1   1   4   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   
  Most Carried             5    | .   5   5   5   5   5   
  Average Carried          4    | .   4   4   4   3   4   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            5    | .   5   4   5   5   4   

 Class Distribution 
--------------------
 94% | Mutant
  5% | Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
   Mutant | -8/Materials
   Mutant | -7/Factory
 Sprinter | -7/Lower Caves

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Jun Mat Mat Mat Fac Low 
Matter Collected           696  | 218 123 197 120 38  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1561 | .   172 310 833 246 .   
  Parts                    74   | .   11  27  18  18  .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Low 
Combat Hostiles Destroyed  43   | .   6   11  19  7   .   
  Melee                    12   | .   .   .   10  2   .   
  Guns                     17   | .   6   10  .   1   .   
  AOE                      4    | .   .   .   .   4   .   
Classes Destroyed          8    | .   3   2   3   .   .   
  Worker                   2    | .   .   .   1   1   .   
  Builder                  3    | .   .   .   1   2   .   
  Mechanic                 1    | .   .   1   .   .   .   
  Watcher                  3    | .   1   .   2   .   .   
  Swarmer                  12   | .   3   3   4   2   .   
  Grunt                    25   | .   3   7   11  4   .   
  Brawler                  1    | .   .   .   1   .   .   
  Sentry                   5    | .   .   1   3   1   .   
Best Kill Streak           8    | .   3   6   4   8   .   
  Combat Bots Only         5    | .   3   5   4   5   .   
Max Kills in Single Turn   3    | .   1   2   1   3   .   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 3    | .   .   .   .   3   .   
  Melee                    1    | .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Low  
Damage Taken               3416 | .    184  311  1324 1352 245  
  Core                     1342 | .    36   59   534  538  175  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         68   | 100  85   85   2    .    .    
Volleys Fired              33   | .    11   17   1    4    .    
  Largest                  2    | .    2    2    1    2    .    
  Hottest                  55   | .    46   46   20   55   .    
Shots Fired                59   | .    22   29   1    7    .    
  Gun                      55   | .    22   29   .    4    .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 3    | .    .    .    .    3    .    
  Special                  1    | .    .    .    1    .    .    
  Kinetic                  55   | .    22   29   .    4    .    
  Thermal                  1    | .    .    .    1    .    .    
  Explosive                3    | .    .    .    .    3    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         22   | .    22   16   9    11   .    
  Robot Miss Streak        3    | .    3    1    .    1    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           141  | .    19   29   72   21   .    
  Core Hits                63   | .    13   20   10   20   .    
  Critical Kills           2    | .    .    1    1    .    .    
  Critical Parts Destroyed 15   | .    .    3    11   1    .    
  Critical Strikes         17   | .    .    4    12   1    .    
    Destroy                2    | .    .    2    .    .    .    
    Smash                  15   | .    .    2    12   1    .    
Melee Attacks              100  | .    .    2    81   17   .    
  Impact                   100  | .    .    2    81   17   .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        14   | .    .    .    12   2    .    
Damage Inflicted           4565 | .    308  542  2356 1359 .    
  Guns                     881  | .    308  488  .    85   .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               818  | .    .    .    .    818  .    
  Melee                    2854 | .    .    54   2344 456  .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  881  | .    308  488  .    85   .    
  Thermal                  12   | .    .    .    12   .    .    
  Explosive                818  | .    .    .    .    818  .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   2854 | .    .    54   2344 456  .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    .    .    
  Average Corruption       2    | .    .    .    2    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  10   | .    .    .    10   .    .    
    Message Errors         2    | .    .    .    2    .    .    
    Matter Fused           2    | .    .    .    2    .    .    
    Heat Flow Errors       2    | .    .    .    2    .    .    
    Energy Discharges      1    | .    .    .    1    .    .    
    Data Loss (minor)      3    | .    .    .    3    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            773  | .    .    54   651  68   .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    773  | .    .    54   651  68   .    
Knockbacks                 14   | .    .    .    11   3    .    
  Impact                   14   | .    .    .    11   3    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      52   | .    .    .    .    52   .    
  Shots                    3    | .    .    .    .    3    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        263  | .    24   8    263  10   .    
  Average Temperature      44   | .    8    3    110  4    .    
  Received Heat Transfer   1623 | .    75   156  738  627  27   
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              23   | .    .    1    21   1    .    
  Impact Corruptions       33   | .    .    2    27   4    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         37   | .    .    .    37   .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Low 
Peak Influence             421  | .   162 299 421 236 .   
  Initial                  107  | .   .   58  107 81  .   
  Average                  192  | .   66  157 257 106 .   
Maximum Alert Level        2    | .   .   1   2   1   .   
  Low Security (%)         48   | 100 100 59  22  88  .   
  Level 1                  46   | .   .   40  69  11  .   
  Level 2                  4    | .   .   .   7   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   1   1   2   3   .   
  Investigation            4    | .   1   .   2   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   1   .   2   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Jun Mat Mat Mat Fac Low 
Distress Signals           4    | .   1   1   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              84   | .   8   12  29  18  17  
  Peak Tracking Total      13   | .   4   5   7   11  13  
  Tactical Retreats        7    | .   .   .   4   1   2   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Low 
Traps Triggered            4    | .   1   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Jun Mat Mat Mat Fac Low 
Machines Disabled          1    | .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Jun Mat Mat Mat Fac Low 
Machines Accessed          2    | .   .   1   1   .   .   
  Terminals                2    | .   .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                3    | .   .   2   1   .   .   
  Successful               3    | .   .   2   1   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                3    | .   .   2   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   .   2   1   .   .   
  Record                   2    | .   .   2   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Jun Mat Mat Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Jun Mat Mat Mat Fac Low 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  
-------------              Run  | Jun Mat Mat Mat Fac Low 
Turns Passed               1612 | 32  175 234 893 241 37  
Spaces Moved               1472 | 35  187 200 736 202 112 
  Core                     34   | 4   .   .   24  6   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     348  | .   .   .   278 70  .   
  Wheels                   460  | 31  10  .   344 75  .   
  Hover                    467  | .   177 200 90  .   .   
  Flight                   163  | .   .   .   .   51  112 
  Fastest Speed            32   | 50  56  56  60  32  32  
  Average Speed            80   | 76  67  81  91  82  32  
  Slowest Speed            250  | 80  120 120 250 105 32  
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       22   | 4   45  19  43  7   19  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          10   | .   .   .   .   10  .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      10   | .   .   .   .   10  .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Jun Mat Mat Mat Fac Low 
Total                      1678 | 38  213 236 837 241 113 
  Wait                     23   | .   .   8   9   6   .   
  Move                     1467 | 34  186 199 735 201 112 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  16   | .   5   2   5   4   .   
  Fast Attach              28   | 4   7   4   8   5   .   
  Attach                   11   | .   .   3   3   4   1   
  Detach                   3    | .   .   .   3   .   .   
  Swap                     .    | .   .   .   .   .   .   
  Drop                     16   | .   4   1   8   3   .   
  Fire                     33   | .   11  17  1   4   .   
  Melee                    81   | .   .   2   65  14  .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   20 | -11/Junkyard   | Discovered new exit (range 12)
   33 | -11/Junkyard   | Entered Materials
   62 | -10/Materials  | Discovered new exit (range 12)
  203 | -10/Materials  | Discovered new exit (range 4)
  208 | -10/Materials  | Entered another Materials area
  208 | -9/Materials   | Evolved 2 slots: Utility x2
  319 | -9/Materials   | Build established: Mutant
  428 | -9/Materials   | Lost 3 parts (1p1n1w)
  431 | -9/Materials   | Discovered new exit (range 11)
  442 | -9/Materials   | Entered another Materials area
  442 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  678 | -8/Materials   | Core integrity fell below 50%
 1239 | -8/Materials   | Core integrity fell below 20%
 1321 | -8/Materials   | Discovered new exit (range 16)
 1335 | -8/Materials   | Entered Factory
 1335 | -7/Factory     | Evolved 2 slots: Utility x2
 1537 | -7/Factory     | Core integrity fell below 50%
 1568 | -7/Factory     | Discovered new exit (range 4)
 1576 | -7/Factory     | Entered Lower Caves
 1578 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 1585 | -7/Lower Caves | Core integrity fell below 20%
 1608 | -7/Lower Caves | Lost 7 parts (1n2u4w)
 1613 | -7/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
01553_ Identified Imp. Cesium-ion Thruster.
01555_ Acquired Imp. Cesium-ion Thruster.
01556_ M-28 Smith repairs G-47 Trooper.
01556_ K-01 Serf destroyed.
01557_ G-47 Trooper destroyed.
01564_ Acquired Microactuators.
01565_ K-01 Serf collects debris.
01568_ EXIT=FOUND
01570_ Acquired Cesium-ion Thruster. <x2>
01575_ Acquired Missile Launcher.
LOCATION=UNKNOWN
GOAL=ESCAPE
01577_ Critical hit (Destroy).
01577_ Hpw. Shotgun destroyed.
01577_ G-47 Trooper springs to life. <x4>
01578_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT."
01582_ Y-64 Sentinel: "REQUESTING BACKUP."
01611_ G-47 Trooper destroyed.
01612_ Reaction Control System destroyed.
01613_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                71
Targeting Accuracy         12
Melee Accuracy             6
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ControlStorageEngine
  Manual?         0
Play Time         00:30:26
  Cumulative      97.1 hours
  Start           2023.10.13 @ 08:18:44
  End             2023.10.13 @ 08:54:13
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          115
  Rogue           90
  Adventurer      25
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          37
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: da60663d-a41e-4aa9-b96b-732bc7e9b040