Cogmind - Beta 12 *** ADVENTURER MODE // 2023.10.13 @ 08:54:13 Player: Flamebroken Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1604) 1604 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (23) 23 TOTAL SCORE: 4407 Bonus ------- High Alert Combat Kills 23 Cogmind --------- Core Integrity 0/700 Matter 219/300 Energy 52/100 System Corruption 0% Temperature Cool (13) Movement Flying (32) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY (7) ------ Machine Analyzer Improved Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cesium-ion Thruster Cesium-ion Thruster Microactuators Missile Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Weight Redist. System Machine Analyzer Improved Melee Analysis Suite Hardened Medium Armor Plating > --- WEAPON ----------- Mace Heavy Mace > --- INVENTORY -------- Reaction Control System High-powered Shotgun Mini Grenade Launcher [Rating: 25] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Leg VSS Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved Cesium-ion Thruster Utility Improved Targeting Computer Device Weight Redist. System Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Mace Energy Gun Small Laser Ballistic Gun Shotgun Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Mace Build | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 5 | . . 2 1 2 . Weapon 1 | . . . 1 . . Parts Attached 39 | 4 7 7 11 9 1 Power 6 | 1 1 1 3 . . Engine 3 | 1 . 1 1 . . Core 3 | . 1 . 2 . . Reactor . | . . . . . . Propulsion 12 | 1 2 2 3 4 . Treads . | . . . . . . Leg 3 | . . . 2 1 . Wheel 3 | 1 . . 1 1 . Hover 4 | . 2 2 . . . Flight 2 | . . . . 2 . Utility 9 | . 2 2 2 2 1 Device 3 | . . 1 1 . 1 Storage . | . . . . . . Processor 4 | . 2 1 . 1 . Hackware . | . . . . . . Protection 2 | . . . 1 1 . Artifact . | . . . . . . Weapon 12 | 2 2 2 3 3 . Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 2 . . 1 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon 1 | . . . 1 . . Impact Weapon 5 | . . 2 2 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 20 | . 1 4 7 6 2 Power 4 | . . 1 3 . . Propulsion 5 | . 1 2 1 1 . Utility 5 | . . . 2 2 1 Weapon 6 | . . 1 1 3 1 Highest Loss Streak 7 | . 1 3 2 6 7 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 66 | . 91 76 66 44 36 Engine 1 | . 4 1 2 . . Core 5 | . 9 8 5 . . Leg 3 | . . . 4 4 . Wheel 2 | . . . 3 3 . Hover 5 | . 23 14 1 . . Device 9 | . . 3 13 5 5 Processor 20 | . 24 27 20 15 15 Ballistic Gun 5 | . 27 17 . 1 . Impact Weapon 11 | . . 3 17 8 . Naked Turns . | . . . . . . Heaviest Build 14 | 7 11 11 14 13 3 Greatest Support 30 | 10 14 20 21 30 12 Greatest Overweight (x) 4 | . 1 1 4 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 Average Carried 4 | . 4 4 4 3 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | . 5 4 5 5 4 Class Distribution -------------------- 94% | Mutant 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Sprinter | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Low Matter Collected 696 | 218 123 197 120 38 . Remotely . | . . . . . . Salvage Created 1561 | . 172 310 833 246 . Parts 74 | . 11 27 18 18 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Combat Hostiles Destroyed 43 | . 6 11 19 7 . Melee 12 | . . . 10 2 . Guns 17 | . 6 10 . 1 . AOE 4 | . . . . 4 . Classes Destroyed 8 | . 3 2 3 . . Worker 2 | . . . 1 1 . Builder 3 | . . . 1 2 . Mechanic 1 | . . 1 . . . Watcher 3 | . 1 . 2 . . Swarmer 12 | . 3 3 4 2 . Grunt 25 | . 3 7 11 4 . Brawler 1 | . . . 1 . . Sentry 5 | . . 1 3 1 . Best Kill Streak 8 | . 3 6 4 8 . Combat Bots Only 5 | . 3 5 4 5 . Max Kills in Single Turn 3 | . 1 2 1 3 . Gunslinging 1 | . . 1 . . . Exploded 3 | . . . . 3 . Melee 1 | . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Damage Taken 3416 | . 184 311 1324 1352 245 Core 1342 | . 36 59 534 538 175 Absorbed by Shields . | . . . . . . Core Remaining (%) 68 | 100 85 85 2 . . Volleys Fired 33 | . 11 17 1 4 . Largest 2 | . 2 2 1 2 . Hottest 55 | . 46 46 20 55 . Shots Fired 59 | . 22 29 1 7 . Gun 55 | . 22 29 . 4 . Cannon . | . . . . . . Launcher 3 | . . . . 3 . Special 1 | . . . 1 . . Kinetic 55 | . 22 29 . 4 . Thermal 1 | . . . 1 . . Explosive 3 | . . . . 3 . Electromagnetic . | . . . . . . Robot Hit Streak 22 | . 22 16 9 11 . Robot Miss Streak 3 | . 3 1 . 1 . Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 141 | . 19 29 72 21 . Core Hits 63 | . 13 20 10 20 . Critical Kills 2 | . . 1 1 . . Critical Parts Destroyed 15 | . . 3 11 1 . Critical Strikes 17 | . . 4 12 1 . Destroy 2 | . . 2 . . . Smash 15 | . . 2 12 1 . Melee Attacks 100 | . . 2 81 17 . Impact 100 | . . 2 81 17 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks 14 | . . . 12 2 . Damage Inflicted 4565 | . 308 542 2356 1359 . Guns 881 | . 308 488 . 85 . Cannons . | . . . . . . Explosions 818 | . . . . 818 . Melee 2854 | . . 54 2344 456 . Ramming . | . . . . . . Kinetic 881 | . 308 488 . 85 . Thermal 12 | . . . 12 . . Explosive 818 | . . . . 818 . Electromagnetic . | . . . . . . Impact 2854 | . . 54 2344 456 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 . . Average Corruption 2 | . . . 2 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . . 10 . . Message Errors 2 | . . . 2 . . Matter Fused 2 | . . . 2 . . Heat Flow Errors 2 | . . . 2 . . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 3 | . . . 3 . . Overload Shots . | . . . . . . Overflow Damage 773 | . . 54 651 68 . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 773 | . . 54 651 68 . Knockbacks 14 | . . . 11 3 . Impact 14 | . . . 11 3 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 52 | . . . . 52 . Shots 3 | . . . . 3 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 263 | . 24 8 263 10 . Average Temperature 44 | . 8 3 110 4 . Received Heat Transfer 1623 | . 75 156 738 627 27 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 23 | . . 1 21 1 . Impact Corruptions 33 | . . 2 27 4 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 37 | . . . 37 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Peak Influence 421 | . 162 299 421 236 . Initial 107 | . . 58 107 81 . Average 192 | . 66 157 257 106 . Maximum Alert Level 2 | . . 1 2 1 . Low Security (%) 48 | 100 100 59 22 88 . Level 1 46 | . . 40 69 11 . Level 2 4 | . . . 7 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 1 2 3 . Investigation 4 | . 1 . 2 1 . Extermination . | . . . . . . Reinforcement 3 | . . 1 . 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Distress Signals 4 | . 1 1 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 84 | . 8 12 29 18 17 Peak Tracking Total 13 | . 4 5 7 11 13 Tactical Retreats 7 | . . . 4 1 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Traps Triggered 4 | . 1 . 2 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Low Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Machines Accessed 2 | . . 1 1 . . Terminals 2 | . . 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 3 | . . 2 1 . . Successful 3 | . . 2 1 . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . . 2 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . 2 1 . . Record 2 | . . 2 . . . Locate Traps 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Low Turns Passed 1612 | 32 175 234 893 241 37 Spaces Moved 1472 | 35 187 200 736 202 112 Core 34 | 4 . . 24 6 . Treads . | . . . . . . Legs 348 | . . . 278 70 . Wheels 460 | 31 10 . 344 75 . Hover 467 | . 177 200 90 . . Flight 163 | . . . . 51 112 Fastest Speed 32 | 50 56 56 60 32 32 Average Speed 80 | 76 67 81 91 82 32 Slowest Speed 250 | 80 120 120 250 105 32 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 4 45 19 43 7 19 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 10 | . . . . 10 . Melee . | . . . . . . Projectile . | . . . . . . AOE 10 | . . . . 10 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Total 1678 | 38 213 236 837 241 113 Wait 23 | . . 8 9 6 . Move 1467 | 34 186 199 735 201 112 Hop . | . . . . . . Pick Up 16 | . 5 2 5 4 . Fast Attach 28 | 4 7 4 8 5 . Attach 11 | . . 3 3 4 1 Detach 3 | . . . 3 . . Swap . | . . . . . . Drop 16 | . 4 1 8 3 . Fire 33 | . 11 17 1 4 . Melee 81 | . . 2 65 14 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 20 | -11/Junkyard | Discovered new exit (range 12) 33 | -11/Junkyard | Entered Materials 62 | -10/Materials | Discovered new exit (range 12) 203 | -10/Materials | Discovered new exit (range 4) 208 | -10/Materials | Entered another Materials area 208 | -9/Materials | Evolved 2 slots: Utility x2 319 | -9/Materials | Build established: Mutant 428 | -9/Materials | Lost 3 parts (1p1n1w) 431 | -9/Materials | Discovered new exit (range 11) 442 | -9/Materials | Entered another Materials area 442 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 678 | -8/Materials | Core integrity fell below 50% 1239 | -8/Materials | Core integrity fell below 20% 1321 | -8/Materials | Discovered new exit (range 16) 1335 | -8/Materials | Entered Factory 1335 | -7/Factory | Evolved 2 slots: Utility x2 1537 | -7/Factory | Core integrity fell below 50% 1568 | -7/Factory | Discovered new exit (range 4) 1576 | -7/Factory | Entered Lower Caves 1578 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1585 | -7/Lower Caves | Core integrity fell below 20% 1608 | -7/Lower Caves | Lost 7 parts (1n2u4w) 1613 | -7/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 01553_ Identified Imp. Cesium-ion Thruster. 01555_ Acquired Imp. Cesium-ion Thruster. 01556_ M-28 Smith repairs G-47 Trooper. 01556_ K-01 Serf destroyed. 01557_ G-47 Trooper destroyed. 01564_ Acquired Microactuators. 01565_ K-01 Serf collects debris. 01568_ EXIT=FOUND 01570_ Acquired Cesium-ion Thruster. 01575_ Acquired Missile Launcher. LOCATION=UNKNOWN GOAL=ESCAPE 01577_ Critical hit (Destroy). 01577_ Hpw. Shotgun destroyed. 01577_ G-47 Trooper springs to life. 01578_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 01582_ Y-64 Sentinel: "REQUESTING BACKUP." 01611_ G-47 Trooper destroyed. 01612_ Reaction Control System destroyed. 01613_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#?????????????????????? | | ?????????????????????????? #????????????????????? | | ????????????????????????? #???????#???????????? | | ???????????????????????? ##???? #?????????? | | ????????????????????????? #???# #?????????? | | ????????????????###??????# ##?# #?????????? | | ?????????? ????## #??????# ## #?????????? | | ?????????? ??## ####??# ??????????? | | ????????? # ## #???# ????????????? | | ?????????? # #???# #?????????????? | | ?????????? # # #??## #?????#####????# | | ????????? # #### ##??### ##??# | | ?????????# ### #### #?? | | ????????????? # @ #?? | | ?????????????# # Y g g #?# | | ?????????##### # # ## # ##? | | ????? #?## # # ?# g#### ## ### | | ?????? # # #?# #####??##### ### ## ## | | ???##?# # # ### ##?????????## ##### # | | ???? # ## ###????????# #?## ## | | ????? # # % ##???????# #?# # | | ??????# # s # #???????# #?# ## # | | ???????# #g #???????# #?## ### | | ??????? # ## ##???????# #??# ??# | | ??????? ?# # ######????????# #??# ?? # | | ???????????# # #?????????????#$ #??# ??# # | | ???????????# ##?????????????# #??# ??# ## | | ??????????## #??????????????# #??# ??# ? | | ??????????# # #??????????????# ??###??####? | | ???????#### #??????????????? ???????????? | | ???##### # # # #?????????????????????????????? | | ??## ### #?????????????????????????????? | | ### ##?? #????????????????????????????? | | # # # #??# #???????????????????????????? | | ### ##??# # ##???????????????????????????? | | #####???# ####????????????????????????????? | | ####?????##????????????????????????????????? | | # #???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 71 Targeting Accuracy 12 Melee Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlStorageEngine Manual? 0 Play Time 00:30:26 Cumulative 97.1 hours Start 2023.10.13 @ 08:18:44 End 2023.10.13 @ 08:54:13 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 115 Rogue 90 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 37 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da60663d-a41e-4aa9-b96b-732bc7e9b040