Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.14 @ 23:49:40 Player: Cracklepappy Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (284) 1420 Value Destroyed (8869) 8869 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (3205) 3205 TOTAL SCORE: 16294 Bonus ------- High Alert Combat Kills 2806 Follower Combat Kills 41 Entered Garrisons 400 Friendly Fire -42 Cogmind --------- Core Integrity 0/550 Matter 162/300 Energy 84/125 System Corruption 2% Temperature Cool (70) Movement Flying (29) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY (3) ------ Small Storage Unit Advanced Weight Redist. System Recoil Stabilizer > --- WEAPON (4) ------- Heavy Assault Rifle Minigun High-powered Shotgun Enhanced Autogun > --- INVENTORY (8) ---- Improved Flight Unit Advanced Heat Sink Weight Redist. System Heavy Assault Rifle Heavy Rocket Launcher Improved Datajack Plasma Cutter Heavy Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Advanced Weight Redist. System > --- WEAPON ----------- Heavy Assault Rifle Minigun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Improved Flight Unit Weight Redist. System Recoil Stabilizer Shotgun Heavy Rocket Launcher Improved Datajack Plasma Cutter Heavy Mace [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Weight Redist. System Device Weight Redist. System Storage Small Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Slots Evolved 4 | . . . 2 . 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 1 | . . . . . 1 . . . Weapon 2 | . . . 2 . . . . . Parts Attached 107 | 4 22 3 25 . 40 6 6 1 Power 26 | . 6 2 7 . 6 3 2 . Engine 21 | . 5 1 7 . 4 2 2 . Core 5 | . 1 1 . . 2 1 . . Reactor . | . . . . . . . . . Propulsion 19 | 2 4 1 6 . 5 . 1 . Treads 4 | 2 2 . . . . . . . Leg . | . . . . . . . . . Wheel 3 | . 2 1 . . . . . . Hover . | . . . . . . . . . Flight 12 | . . . 6 . 5 . 1 . Utility 21 | 1 7 . 2 . 9 1 . 1 Device 13 | 1 2 . . . 8 1 . 1 Storage 5 | . 3 . 1 . 1 . . . Processor 1 | . . . 1 . . . . . Hackware . | . . . . . . . . . Protection 2 | . 2 . . . . . . . Artifact . | . . . . . . . . . Weapon 41 | 1 5 . 10 . 20 2 3 . Energy Gun 1 | . 1 . . . . . . . Energy Cannon 1 | . 1 . . . . . . . Ballistic Gun 31 | 1 1 . 9 . 16 1 3 . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . 1 . . Special Weapon 2 | . 1 . . . 1 . . . Impact Weapon 2 | . . . 1 . 1 . . . Slashing Weapon 1 | . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . 2 . . . Unidentified Prototypes 3 | . . . 1 . 2 . . . Parts Lost 12 | . 1 . 2 . 6 2 1 . Power 4 | . . . 1 . 2 1 . . Propulsion 2 | . . . 1 . 1 . . . Utility 2 | . 1 . . . 1 . . . Weapon 4 | . . . . . 2 1 1 . Highest Loss Streak 3 | . 1 . 2 . 3 2 1 . To Critical Strikes . | . . . . . . . . . Average Backups 10 | 3 15 24 5 8 7 7 7 8 Power . | . 1 1 . . . . . . Propulsion 2 | . 5 8 1 1 . 1 1 1 Utility 2 | . 3 5 . 3 1 2 2 2 Weapon 3 | 2 5 10 2 2 2 2 2 3 Tool/Special . | . . . . . . . . . Unused Backups 30 | 3 6 1 11 . 7 1 1 . Power 2 | 1 1 . . . . . . . Propulsion 11 | . 1 1 5 . 4 . . . Utility 7 | 1 . . 3 . 2 1 . . Weapon 10 | 1 4 . 3 . 1 . 1 . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 98 | . 98 97 99 100 98 99 99 100 Engine 10 | . 13 13 10 11 6 7 9 9 Treads 5 | . 23 . . . . . . . Wheel 3 | . 4 25 . . . . . . Flight 15 | . . . 21 22 26 27 27 27 Device 8 | . 5 . 9 . 12 18 18 18 Storage 8 | . 11 14 1 11 8 9 9 9 Processor 3 | . . . 7 11 5 . . . Protection 4 | . 10 14 3 . . . . . Energy Cannon 4 | . 12 14 . . . . . . Ballistic Gun 29 | . 13 14 42 44 35 33 34 28 Peak Build Rating 38 | 4 12 12 23 21 38 38 34 36 Average Rating 20 | 3 8 11 20 21 32 34 32 34 On Entrance 19 | . 4 12 12 21 21 38 33 32 Avg Prop Armor Cover (%) 24 | 30 21 . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 91 | 3 89 91 20 20 23 27 21 25 Greatest Support 46 | 40 46 24 16 10 24 24 21 24 Greatest Overweight (x) 7 | . 4 7 1 1 1 1 . 1 Average Overweight (x) . | . . 3 . 1 . . . . Largest Inventory Capacity 25 | 5 25 25 25 8 8 8 8 8 Average Capacity 11 | 5 16 25 5 8 7 8 8 8 Most Carried 25 | 5 25 25 25 8 8 8 8 8 Average Carried 10 | 3 15 24 5 8 7 7 7 8 Final Capacity 25 | 5 25 25 8 8 8 8 8 8 Final Carried 25 | 5 25 25 8 8 8 8 8 8 Class Distribution -------------------- 35% | Mutant 24% | Scavenger-Sprinter 14% | Gunner 13% | Scavenger-Gunner 7% | Tank 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -8/Garrison Scavenger-Sprinter | -8/Materials Sprinter | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Matter Collected 8799 | 288 657 149 2179 120 3278 1122 753 253 Remotely . | . . . . . . . . . Salvage Created 11328 | 220 969 360 3481 248 3829 1122 988 111 Parts 627 | 18 59 23 194 12 185 66 47 23 Haulers Intercepted 15 | . 2 . 6 . 4 . 3 . Recyclers Shooed 6 | 1 1 1 1 1 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Combat Hostiles Destroyed 196 | . 18 5 51 2 59 29 17 15 Guns 168 | . 6 2 51 2 59 26 17 5 Cannons 15 | . 12 3 . . . . . . AOE 13 | . . . . . . 3 . 10 Classes Destroyed 16 | 2 6 . 6 . 1 1 . . Worker 26 | . 5 2 15 1 2 . 1 . Builder 6 | . 2 1 1 . 1 . 1 . Tunneler 6 | 5 . . . 1 . . . . Hauler 15 | . 2 . 6 . 4 . 3 . Recycler 17 | 1 1 2 4 2 6 . 1 . Mechanic 2 | . . . 1 . 1 . . . Operator 4 | . . . 2 . 2 . . . Watcher 12 | . 3 . 5 . 4 . . . Swarmer 41 | . 6 3 . . 3 10 4 15 Saboteur 3 | . . . . . . 3 . . Grunt 112 | . 12 2 36 2 38 12 10 . Brawler 10 | . . . 3 . 5 2 . . Duelist 2 | . . . 1 . 1 . . . Protector 2 | . . . 2 . . . . . Sentry 24 | . . . 9 . 10 2 3 . Hunter 2 | . . . . . 2 . . . Best Kill Streak 8 | 5 5 5 8 4 8 6 7 5 Combat Bots Only 7 | . 5 5 5 2 7 6 6 5 Max Kills in Single Turn 3 | 1 1 1 2 2 2 3 2 3 Gunslinging 1 | . . . 1 . . 1 1 . Exploded 3 | . . . . . . 3 . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Hostile Shots Fired 487 | . 57 18 107 4 171 52 59 19 Missed 169 | . 16 3 44 1 54 25 17 9 Hits 318 | . 41 15 63 3 117 27 42 10 Melee 7 | . . . 3 . 4 . . . Projectile 311 | . 41 15 60 3 113 27 42 10 Critical Strikes 6 | . 1 . 1 1 3 . . . Damage Taken 4430 | . 447 122 861 45 1857 350 623 125 Core 781 | . 70 39 113 . 355 92 72 40 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 21 | . 1 7 13 . . . . . Regen/Repaired (Parts) 532 | . 63 . 75 . 118 . 276 . Core Remaining (%) 75 | 100 . 56 . 71 . . . . Volleys Fired 583 | 16 59 15 153 10 203 62 47 18 Largest 4 | 1 2 2 4 4 4 4 4 4 Hottest 100 | 20 100 80 92 92 98 98 96 98 Shots Fired 2011 | 16 111 30 612 40 751 226 186 39 Gun 1938 | 16 58 16 612 40 751 225 186 34 Cannon 66 | . 52 14 . . . . . . Launcher 6 | . . . . . . 1 . 5 Special 1 | . 1 . . . . . . . Kinetic 1936 | 16 56 16 612 40 751 225 186 34 Thermal 67 | . 53 14 . . . . . . Explosive 6 | . . . . . . 1 . 5 Electromagnetic 2 | . 2 . . . . . . . Robot Hit Streak 19 | 9 12 7 14 8 19 14 12 4 Robot Miss Streak 9 | 2 7 3 6 1 6 9 3 3 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 26 | . . . 7 . 11 5 3 . Max Gunslinging Chain 1 | . . . 1 . 1 1 1 . Shots Hit Robots 1142 | 12 70 18 324 21 449 117 117 14 Core Hits 471 | 7 36 12 130 10 166 52 44 14 Critical Kills 4 | . 1 . 1 1 1 . . . Critical Parts Destroyed 10 | . 1 . 3 . 5 1 . . Critical Strikes 14 | . 2 . 4 1 6 1 . . Destroy 14 | . 2 . 4 1 6 1 . . Melee Attacks 20 | . . . 1 . 2 14 1 2 Impact 19 | . . . 1 . 1 14 1 2 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 19764 | 134 1079 269 5275 354 7508 2196 1962 987 Guns 18170 | 134 444 179 5275 354 7508 2008 1962 306 Cannons 713 | . 623 90 . . . . . . Explosions 869 | . . . . . . 188 . 681 Melee . | . . . . . . . . . Ramming 12 | . 12 . . . . . . . Kinetic 18170 | 134 444 179 5275 354 7508 2008 1962 306 Thermal 713 | . 623 90 . . . . . . Explosive 869 | . . . . . . 188 . 681 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . 5 5 . . 6 1 1 2 Average Corruption 3 | . 4 5 . . 4 1 1 1 Corruption Purged 5 | . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . Effects 102 | . 26 29 . . 38 4 4 1 Message Errors 27 | . 8 7 . . 11 1 . . Matter Fused 24 | . 5 9 . . 8 1 1 . Heat Flow Errors 10 | . 1 3 . . 6 . . . Energy Discharges 9 | . 5 2 . . 1 . 1 . Parts Rejected 1 | . . 1 . . . . . . Data Loss (minor) 16 | . 4 5 . . 5 1 1 . Data Loss (major) 3 | . 2 . . . . . 1 . Misfires 3 | . 1 1 . . 1 . . . Alerts 2 | . . . . . 2 . . . Weapon Failures 7 | . . 1 . . 4 1 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 42 | . . . . . . . . 42 Projectiles . | . . . . . . . . . Explosions 42 | . . . . . . . . 42 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 18 | . . . . . . . . 18 Shots 1 | . . . . . . . . 1 Rammed . | . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked . | . . . . . . . . . Crushed 1 | . 1 . . . . . . . Highest Temperature 329 | . 177 257 141 123 329 50 229 139 Average Temperature 49 | . 47 68 36 51 65 15 52 59 Received Heat Transfer 1920 | . 183 9 390 42 846 135 315 . Effects 7 | . . . . . 4 . 3 . Interference 7 | . . . . . 4 . 3 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . Heat Transferred 1480 | . 1295 185 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Maximum Alert Level 5 | . . . 4 2 4 5 4 4 Low Security (%) 42 | 100 100 100 20 . 9 . . . Level 1 6 | . . . 2 51 14 . . . Level 2 14 | . . . 20 48 32 . . . Level 3 17 | . . . 33 . 26 9 42 63 Level 4 15 | . . . 21 . 17 40 57 36 Level 5 3 | . . . . . . 49 . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 2 | . . . 1 . 1 . . . Peak Influence 1960 | 15 111 106 1309 498 1329 1960 1282 1268 Initial 955 | . . 30 . 498 105 850 955 833 Average 535 | 3 46 14 733 385 697 1533 1118 1060 Influence Increases 6844 | 30 600 166 1933 70 1927 1130 553 435 Destroy 0b10 Robot/C 3900 | . 360 100 980 40 1200 580 340 300 Destroy 0b10 Robot/NC 465 | 30 65 25 180 20 105 10 30 . Destroy Leader 784 | . 90 20 252 10 296 20 86 10 Allied During Kill 32 | . . . . . 32 . . . Trap Triggered on 0b10 10 | . . . . . . 10 . . Successful Hack 143 | . 38 6 45 . 25 14 15 . Select Force Hacks 230 | . 30 . 170 . 30 . . . Disable Machine 240 | . 15 15 45 . 90 60 . 15 Anti-Garrison Action 400 | . . . . . . 350 . 50 Destroy Structure 115 | . 2 . 6 . 14 26 7 60 Partial Spotted 75 | . . . 15 . 45 15 . . Lose Combat Pursuer 450 | . . . 240 . 90 45 75 . Influence Decreases 5576 | 30 523 243 655 1078 889 478 1231 449 Entered New Map 2904 | . . 47 . 780 165 458 1005 449 Time Decay 2452 | 30 513 196 625 278 604 . 206 . Lost Part 120 | . 10 . 20 . 60 20 10 . Lost Ally 100 | . . . 10 20 60 . 10 . Squads Dispatched 33 | . 4 . 10 1 13 . 5 . Investigation 15 | . 3 . 7 . 3 . 2 . Extermination . | . . . . . . . . . Reinforcement 7 | . 1 . 1 . 4 . 1 . Assault 6 | . . . 2 1 3 . . . Garrison 5 | . . . . . 3 . 2 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Distress Signals 10 | . . . 2 . 6 . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 258 | . 25 4 72 2 86 27 30 12 Peak Tracking Total 12 | . 7 4 12 2 7 6 5 5 Tactical Retreats 14 | . . . 6 . 4 1 3 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Traps Triggered 14 | . 7 . . . 2 1 . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts 19 | . . . . . 2 14 3 . Triggered . | . . . . . . . . . Disarmed 3 | . . . . . 1 1 1 . Reprogrammed 1 | . . . . . . 1 . . Reused 1 | . . . . . . 1 . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Machines Disabled 23 | . 1 1 3 . 6 10 . 2 Max in Single Turn 1 | . 1 1 1 . 1 1 . 1 Garrison Relay 6 | . . . . . . 5 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled 1 | . . . . . 1 . . . Machines Sabotaged 1 | . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Machines Accessed 55 | . 10 2 16 . 14 3 10 . Terminals 32 | . 7 1 10 . 7 3 4 . Fabricators . | . . . . . . . . . Repair Stations 7 | . 1 . 2 . 2 . 2 . Recycling Units 7 | . 2 . 2 . 2 . 1 . Scanalyzers 6 | . . . 2 . 2 . 2 . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 174 | . 27 3 53 . 52 7 32 . Successful 115 | . 16 2 39 . 38 3 17 . Failed 56 | . 11 1 13 . 13 4 14 . Catastrophic 5 | . 1 . . . 3 1 . . Database Lockouts 3 | . . . 1 . 1 . 1 . Manual 86 | . 19 2 26 . 27 2 10 . Terminals 91 | . 17 2 28 . 26 7 11 . Fabricators . | . . . . . . . . . Repair Stations 22 | . 4 . 7 . 4 . 7 . Recycling Units 19 | . 6 . 7 . 4 . 2 . Scanalyzers 35 | . . . 11 . 16 . 8 . Garrison Access 6 | . . . . . 2 . 4 . Terminal Hacks 18 | . 4 2 5 . 3 2 2 . Robot Schematic 1 | . 1 . . . . . . . Robot Analysis 2 | . 1 1 . . . . . . Prototype ID Bank 4 | . 2 . 1 . 1 . . . Open Door 1 | . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . Repair Station Index 1 | . . . . . 1 . . . Scanalyzer Index 2 | . . . . . 1 . 1 . Locate Traps 1 | . . . 1 . . . . . Hauler Manifests 3 | . . . 2 . . . 1 . Garrison Registry 1 | . . . . . . 1 . . Patrol Navigation 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 13 | . 2 . 5 . 2 . 4 . Scan Component 7 | . 1 . 3 . 1 . 2 . Repair 6 | . 1 . 2 . 1 . 2 . Recycling Unit Hacks 5 | . 1 . 1 . 2 . 1 . Retrieve Components 5 | . 1 . 1 . 2 . 1 . Scanalyzer 28 | . . . 8 . 14 . 6 . Insert Component 10 | . . . 3 . 5 . 2 . Analyze 12 | . . . 3 . 6 . 3 . Retrieve Study 6 | . . . 2 . 3 . 1 . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 49 | . 9 . 20 . 16 1 3 . Terminals 33 | . 6 . 13 . 12 1 1 . Track 4 | . . . 3 . 1 . . . Assimilate 3 | . . . 1 . 1 . 1 . Botnet 4 | . . . 1 . 3 . . . Disrupt 1 | . . . 1 . . . . . Operators 2 | . 1 . . . 1 . . . Skim 17 | . 5 . 6 . 6 . . . Sabotage 1 | . . . 1 . . . . . Override 1 | . . . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . 1 . 1 . 1 . Patch 3 | . . . 1 . 1 . 1 . Recycling Units 10 | . 3 . 4 . 2 . 1 . Reject 7 | . 2 . 2 . 2 . 1 . Tunnel 3 | . 1 . 2 . . . . . Scanalyzers 3 | . . . 2 . 1 . . . Extract 3 | . . . 2 . 1 . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . . . 1 . 2 . . . Used . | . . . . . . . . . Hacking Detections 48 | . 9 1 16 . 13 2 7 . Full Trace Events 6 | . 1 . 2 . 1 1 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 16 | . . . 6 . 8 . 2 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 6 | . . . 2 . 3 . 1 . Parts Repaired 6 | . 1 . 2 . 1 . 2 . Time 247 | . 26 . 83 . 30 . 108 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 36 | . 10 . 10 . 11 . 5 . Parts Scanalyzed 10 | . . . 3 . 5 . 2 . Part Schematics Acquired 10 | . . . 3 . 5 . 2 . Parts Damaged 1 | . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . Non-combat 1 | . . . . . 1 . . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . parse_system 1 | . . . . . 1 . . . Relay Couplers Released 22 | . . . . . . 17 . 5 Machine Destruction 22 | . . . . . . 17 . 5 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Total Allies 6 | . . . 1 4 . . 1 . Largest Group 3 | . . . 1 3 3 . 1 . Highest-Rated Group 40 | . . . 10 40 40 . 10 . Highest-Rated Ally 31 | . . . 10 31 16 . 10 . Initial Warlord ECA Mod 7 | . . . . . . . 7 7 Total Orders . | . . . . . . . . . Ally Attacks 41 | . . . . 10 31 . . . Total Damage 353 | . . . . 42 311 . . . Kills 2 | . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Active Infowar (turns) 261 | 52 209 . . . . . . . Seismic 261 | 52 209 . . . . . . . Robot Analysis Total 2 | . 1 1 . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Turns Passed 9748 | 114 2279 1068 2425 619 1947 678 438 180 Spaces Moved 10320 | 126 1331 516 3233 539 2621 1135 587 232 Core 393 | 122 271 . . . . . . . Treads 824 | 4 820 . . . . . . . Legs . | . . . . . . . . . Wheels 756 | . 240 516 . . . . . . Hover . | . . . . . . . . . Flight 8347 | . . . 3233 539 2621 1135 587 232 Fastest Speed 29 | 50 50 135 37 107 29 30 29 29 Average Speed 60 | 53 146 145 43 107 36 30 29 29 Slowest Speed 320 | 160 320 195 117 107 100 100 30 99 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 72 | . . . 39 . 24 . 9 . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 70 | 3 99 91 99 93 98 76 43 31 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 9 | . 2 1 4 1 1 . . . Known Exits Taken 5 | . . 1 1 1 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 49 | . 1 . 1 . 1 2 1 43 Terrain Destroyed 62 | . 1 . 1 . 2 11 1 46 Melee 5 | . . . 1 . 1 2 1 . Projectile 2 | . 1 . . . 1 . . . AOE 55 | . . . . . . 9 . 46 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Total 12508 | 158 1551 805 3853 556 3196 1337 742 310 Wait 1201 | . 75 268 422 8 257 78 92 1 Move 10172 | 125 1330 515 3158 538 2573 1133 568 232 Hop 67 | . . . 35 . 23 . 9 . Pick Up 85 | 9 35 2 10 . 24 2 3 . Fast Attach 30 | 4 10 . 5 . 8 1 2 . Attach 17 | . 2 1 6 . 7 1 . . Detach 1 | . 1 . . . . . . . Swap 145 | . 19 2 24 . 49 29 10 12 Drop 116 | 4 19 2 39 . 42 3 7 . Fire 583 | 16 59 15 153 10 203 62 47 18 Melee 20 | . . . 1 . 2 14 1 2 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . 1 . . . . . . . Escape Stasis 45 | . . . . . . . . 45 Rewire . | . . . . . . . . . Trap 19 | . . . . . 2 14 3 . Miscellaneous 6 | . . . . . 6 . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 5) 214 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 706 | -10/Materials | Discovered new exit (range 13) 1022 | -10/Materials | Discovered new exit (range 16) 1180 | -10/Materials | Learned Storage security intel 1237 | -10/Materials | Identified exit to Materials 1283 | -10/Materials | Learned location of 1 exit from Storage 1317 | -10/Materials | Learned Recycling recycling unit intel 1341 | -10/Materials | Learned location of 2 exits from Subcaves 1448 | -10/Materials | Learned location of Mines (-10) 1498 | -10/Materials | Learned location of 2 exits from Materials 1540 | -10/Materials | Repaired Assault Rifle 2394 | -10/Materials | Entered Mines 2552 | -10/Mines | Learned location of Zion (-7) 2620 | -10/Mines | Learned Materials non-interactive machine intel 2826 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3158 | -10/Mines | Assembled infested the area 3163 | -10/Mines | Assisted by a Guerilla fighting off Assembled 3462 | -10/Mines | Entered Materials 3462 | -9/Materials | Evolved 2 slots: Weapon x2 3463 | -9/Materials | Identified exit to Materials 3465 | -9/Materials | Loaded intel: 49 non-interactive machine locations 3493 | -9/Materials | Central database locked down 3549 | -9/Materials | Identified exit to Mines 3761 | -9/Materials | Build established: Tank 4372 | -9/Materials | Repaired Imp. Flight Unit 4543 | -9/Materials | Learned Storage stockpile data 4620 | -9/Materials | Loaded intel: 2 repair station locations 4639 | -9/Materials | Build established: Scavenger-Gunner 4715 | -9/Materials | Learned location of 2 exits from Materials 4765 | -9/Materials | Learned Storage trap positions 5062 | -9/Materials | First assault squad dispatched 5470 | -9/Materials | Repaired Hvy. Assault Rifle 5557 | -9/Materials | Sterilization system engaged 5557 | -9/Materials | Non-combat units ordered to evacuate 5657 | -9/Materials | Combat units ordered to evacuate 5857 | -9/Materials | Ambient heat levels rising (+10) 5887 | -9/Materials | Entered Mines 5907 | -9/Mines | Met a Derelict testing a Signal Generator 5907 | -9/Mines | Build established: Gunner 6119 | -9/Mines | Discovered exit to Materials (range 10) 6313 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 6336 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6403 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6506 | -9/Mines | Entered Materials 6506 | -8/Materials | Accompanied by 3 allies 6506 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6507 | -8/Materials | Identified exit to Factory 6846 | -8/Materials | Build established: Scavenger-Sprinter 6851 | -8/Materials | Discovered exit to Factory (range 7) 6949 | -8/Materials | Lost 3 parts (1u2w) 6992 | -8/Materials | Destroyed 7 combat bots 7060 | -8/Materials | Garrison activated, responded to threat 7291 | -8/Materials | Identified exit to Garrison 7306 | -8/Materials | First assault squad dispatched 7317 | -8/Materials | Build established: Gunner 7504 | -8/Materials | Central database locked down 7601 | -8/Materials | Learned location of Lower Caves (-7) 7644 | -8/Materials | Learned Factory repair station intel 7656 | -8/Materials | Repaired Imp. VTOL Module 7677 | -8/Materials | Learned Storage trap positions 7715 | -8/Materials | Learned location of 1 exit from Extension 7719 | -8/Materials | Learned Storage emergency access door positions 7720 | -8/Materials | Learned Factory emergency access door positions 7723 | -8/Materials | Learned 2 Lower Caves zone layouts 7738 | -8/Materials | Learned location of 1 exit from Lower Caves 7762 | -8/Materials | Learned Factory emergency access door positions 7797 | -8/Materials | Learned Storage security intel 7873 | -8/Materials | Core integrity fell below 50% 8165 | -8/Materials | Build established: Scavenger-Sprinter 8224 | -8/Materials | Sterilization system engaged 8224 | -8/Materials | Non-combat units ordered to evacuate 8314 | -8/Materials | Destroyed 7 combat bots 8324 | -8/Materials | Combat units ordered to evacuate 8453 | -8/Materials | Entered Garrison 8495 | -8/Garrison | Discovered new exit (range 65) 8495 | -8/Garrison | Discovered new exit (range 85) 8495 | -8/Garrison | Discovered new exit (range 49) 8495 | -8/Garrison | Discovered new exit (range 78) 8528 | -8/Garrison | Identified exit to Materials 8608 | -8/Garrison | Garrison Relay disabled 8612 | -8/Garrison | Garrison Relay disabled 8642 | -8/Garrison | Triggered checkpoint 8684 | -8/Garrison | Triggered checkpoint 8709 | -8/Garrison | Garrison Relay disabled 8723 | -8/Garrison | Triggered checkpoint 8817 | -8/Garrison | Triggered checkpoint 8862 | -8/Garrison | Garrison Relay disabled 8951 | -8/Garrison | Triggered checkpoint 8998 | -8/Garrison | Triggered checkpoint 9007 | -8/Garrison | Core integrity fell below 20% 9091 | -8/Garrison | Garrison Relay disabled 9131 | -8/Garrison | Entered Materials 9237 | -8/Materials | Repaired Hvy. Assault Rifle+ 9305 | -8/Materials | Central database locked down 9426 | -8/Materials | Garrison activated, responded to threat 9542 | -8/Materials | Repaired Broken Enh. Autogun 9568 | -8/Materials | Identified exit to Garrison 9569 | -8/Materials | Entered Garrison 9575 | -8/Garrison | Triggered checkpoint 9641 | -8/Garrison | Triggered checkpoint 9646 | -8/Garrison | Garrison Relay disabled 9683 | -8/Garrison | Triggered checkpoint 9749 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 09714_ Field strength at 58. 09715_ Field strength at 52. 09716_ Field strength at 46. 09717_ Field strength at 40. 09718_ Field strength at 34. 09719_ Field strength at 28. 09720_ Field strength at 22. 09721_ Field strength at 16. 09722_ Field strength at 10. 09723_ Field strength at 4. 09724_ Stasis field depleted. 09727_ Acquired 9 matter. 09727_ Acquired 6 matter. 09729_ Destroyed Flight Unit. 09729_ S-10 Pest destroyed. 09731_ The unstable cave ceiling collapses. 09732_ Acquired 6 matter. 09738_ The unstable cave ceiling collapses. 09746_ System corrupted: Hpw. Shotgun jammed. 09746_ Destroyed Shock Rifle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????## ?#""""######????? | | ????????????????????????????? ???? | | ????????????????????????????? ????? | | ????????????????????????????? ????? | | ?????????????????????????????# ## ## #????? | | ?????????????????????????????# ## ## #????? | | ?????????????????????????????" "????? | | ?????????????????????????????" "????? | | ?????????????????????????????" "????? | | ?????????????????????????????" "????? | | ?????????????????????????????# ## ## #????? | | ?????????????????????????????# ## ###### | | ?????????????????????????????# ^ | | ?????????????????????????????# | | ????????????????????#????????# ^ | | ????????????????????# ???????# ##[ # ####### | | ????????????????????# ???????# ## * %## #????? | | ????????????????????# ??????# ## ##### #????? | | ????????????????????# ####### ## #???# #????? | | ????????????????????# p @ p # #???# ##????? | | ????????????????????# ###### ###???# #?????? | | ????????????????????# ?????## * #????# ####### | | ????????????????????######### = # #????# | | ????????????? [* #????# | | ????????????? [ # #????###### ### | | ????????????? #?????????# #?? | | ??????????????############### ###?????????# #?? | | ????????????????????????????######???????##### #?? | | ?????????????????????????????????????????#!!## #?? | | ?????????????????????????????????????????# #?? | | ?????????????????????????????????????????#]]## #?? | | ?????????????????????????????????????????#]]## #?# | | ?????????????????????????????????????????#]]## ### | | ?????????????????????????????????????????#]]## | | ?????????????????????????????????????????##### ### | | ?????????????????????????????????????????????# #?# | | ?????????????????????????????????????????????# #?? | | ????????????????????????????????????????????## ### | | ????????????????????????????????????????????# ## | | ????????????????????????????????????????????# "## | | ????????????????????????????????????????????#" "## | | ????????????????????????????????????????????#" "## | | ????????????????????????????????????????????#"""## | | ????????????????????????????????????????????###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Core Shielding 20 Evasion (%) 64 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Extracted Imp. Flight Unit | -9/Materials | Scanalyzed Particle Cannon | -9/Materials | Extracted Field Recycling Unit | -9/Materials | Extracted Power Amplifier | -8/Materials | Scanalyzed Recoil Stabilizer | -8/Materials | Scanalyzed Plasma Cutter | -8/Materials | Scanalyzed Datajack | -8/Materials | Scanalyzed Adv. Weight Redist. System | -8/Materials | Scanalyzed Com. Battery | -8/Materials | Extracted Core Shielding | -8/Materials | Extracted Imp. Grenade Launcher | -8/Materials | Extracted Hpw. Shotgun | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 37% | -10/Materials Imp. Flight Unit | 37% | -9/Materials Hvy. Assault Rifle | 59% | -9/Materials Imp. VTOL Module | 4% | -8/Materials Hvy. Assault Rifle | 13% | -8/Materials Enh. Autogun | 33% | -8/Materials | Broken Studied --------- Flight Unit | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Shotgun | -8/Materials | Hacked Minigun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflexWarlordDriveblaster Manual? 0 Play Time 01:53:58 Cumulative 1439.3 hours Start 2025.12.14 @ 19:58:25 End 2025.12.14 @ 23:49:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 654 Rogue 654 Adventurer 0 Explorer 0 Win Type - Total 28 Types 13/5/3/0/1/1/2/2/0/1 Lore% 93 Gallery% 90 Achievement% 70 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(315) Steam 1 RUN: e24049af-ad94-4796-b9e5-7e21aa9304ff