Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.20 @ 03:25:02 Player: TheSkyeDoctor Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (60) 300 Value Destroyed (1767) 1767 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (6300) 6300 TOTAL SCORE: 10967 Bonus ------- Prayed to X0-1V1 5000 Major X0-1V1 Interference 1300 Cogmind --------- Core Integrity 0/350 Matter 483/700 Energy 995/1000 System Corruption 0% Temperature Cool (27) Movement Core (200) Ox3 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- Makeshift Sword (fused) > --- INVENTORY (11) --- Large Matter Pod (0) Improved Terrain Scanner Seismic Detector Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Advanced Targeting Computer X0-1V1's Piety Tracker > --- WEAPON ----------- Advanced Beam Cannon Minigun Gauss Cannon Great Maul > --- INVENTORY -------- Improved Ion Engine Wheel Large Matter Pod Improved Terrain Scanner Seismic Detector Field Laser Shotgun Assault Cannon Gauss Cannon Improved Grenade Launcher [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage Medium Storage Unit Processor Advanced Targeting Computer Weapon Gauss Cannon Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Impact Weapon Great Maul Slashing Weapon Makeshift Sword Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 2 | . . 1 . 1 . Weapon 2 | . . . 2 . . Parts Attached 33 | 7 1 6 9 6 4 Power 4 | 1 . . 1 . 2 Engine 3 | 1 . . 1 . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 5 | 2 . 1 2 . . Treads 4 | 2 . . 2 . . Leg . | . . . . . . Wheel 1 | . . 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 1 2 1 2 1 Device 5 | 1 1 1 . 1 1 Storage 2 | 1 . . 1 . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 15 | 2 . 3 5 4 1 Energy Gun 4 | 2 . 1 1 . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 4 | . . 2 1 1 . Ballistic Cannon 3 | . . . 1 2 . Launcher 2 | . . . . 1 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . 1 . 1 . 1 Parts Lost 23 | . . 6 . 11 6 Power 3 | . . 1 . 1 1 Propulsion 5 | . . 2 . 2 1 Utility 5 | . . 2 . 2 1 Weapon 10 | . . 1 . 6 3 Highest Loss Streak 6 | . . 4 . 5 6 To Critical Strikes . | . . . . . . Average Backups 6 | 2 3 6 8 8 4 Power . | . 1 1 . 1 . Propulsion . | . 1 . . . . Utility 3 | . 1 2 4 3 4 Weapon 1 | . . 1 3 2 . Tool/Special . | . . . . . . Unused Backups 6 | . . . . 2 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 5 | . . . . 1 4 Weapon 1 | . . . . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 76 | . 100 85 78 61 57 Engine 7 | . 14 10 8 2 6 Treads 12 | . 28 20 8 7 . Wheel 1 | . . . . 2 6 Device 10 | . 14 16 9 5 5 Storage 9 | . 14 11 9 7 7 Processor 8 | . . 3 9 15 15 Energy Gun 9 | . 28 15 5 . 6 Energy Cannon 2 | . . . 7 2 . Ballistic Gun 4 | . . 6 9 3 . Ballistic Cannon 4 | . . . 7 6 6 Impact Weapon 2 | . . . 4 3 . Peak Build Rating 38 | 7 19 26 36 38 30 Average Rating 24 | 5 10 21 31 28 25 On Entrance 16 | . 7 19 24 36 14 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 34 | 15 15 17 34 34 27 Greatest Support 42 | 40 40 40 42 42 10 Greatest Overweight (x) 7 | . . 1 7 1 6 Average Overweight (x) . | . . . 1 . 2 Largest Inventory Capacity 11 | 8 8 8 10 10 11 Average Capacity 9 | 7 8 8 9 10 10 Most Carried 10 | 3 5 8 10 10 7 Average Carried 6 | 2 3 6 8 8 4 Final Capacity 11 | 8 8 8 10 10 11 Final Carried 10 | 3 5 7 10 7 4 Class Distribution -------------------- 61% | Mutant 38% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 1697 | 270 82 269 385 237 454 Remotely . | . . . . . . Salvage Created 2068 | 108 259 806 607 205 83 Parts 124 | 8 17 47 32 16 4 Haulers Intercepted 5 | . 1 1 3 . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . . . 4 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 40 | . 6 16 7 8 3 Melee 1 | . . . . . 1 Guns 30 | . 6 16 3 3 2 Cannons 6 | . . . 3 3 . AOE 2 | . . . . 2 . Classes Destroyed 13 | 2 3 2 3 2 1 Worker 1 | . . . . 1 . Builder 4 | . . . 2 2 . Tunneler 2 | 1 1 . . . . Hauler 5 | . 1 1 3 . . Recycler 5 | 1 . 2 2 . . Watcher 3 | . . 3 . . . Swarmer 9 | . 3 6 . . . Grunt 22 | . 3 9 4 4 2 Brawler 1 | . . 1 . . . Duelist 1 | . . . . . 1 Sentry 3 | . . . 1 2 . Specialist 2 | . . . 2 . . Programmer 2 | . . . . 2 . Best Kill Streak 7 | 1 3 6 7 4 2 Combat Bots Only 6 | . 3 6 6 4 2 Max Kills in Single Turn 4 | 1 2 2 1 4 1 Gunslinging 1 | . . 1 . . . Exploded 1 | . . . . 1 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 427 | . 20 86 41 226 54 Missed 142 | . 5 15 11 103 8 Hits 285 | . 15 71 30 123 46 Melee 8 | . . 3 1 . 4 Projectile 277 | . 15 68 29 123 42 Critical Strikes 5 | . . 1 1 . 3 Part Disruptions 1 | . . . . 1 . Damage Taken 3231 | . 139 764 417 1196 715 Core 653 | . 29 119 49 181 275 Absorbed by Shields . | . . . . . . Ignored by Resistances 64 | . . . 64 . . Core Remaining (%) 86 | 100 88 66 90 . . Volleys Fired 130 | 4 14 48 26 25 13 Largest 4 | 2 2 2 4 3 3 Hottest 194 | 90 90 90 194 133 136 Shots Fired 288 | 8 28 96 88 45 23 Gun 204 | 8 28 96 48 11 13 Cannon 76 | . . . 40 29 7 Launcher 8 | . . . . 5 3 Special . | . . . . . . Kinetic 141 | . . 47 52 35 7 Thermal 120 | 4 14 48 36 5 13 Explosive 8 | . . . . 5 3 Electromagnetic 19 | 4 14 1 . . . Robot Hit Streak 11 | 4 7 9 11 10 6 Robot Miss Streak 6 | 1 2 3 6 2 2 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 200 | 6 19 66 58 32 19 Core Hits 95 | 2 10 30 25 19 9 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 1 . 1 3 . Burn 1 | . 1 . . . . Blast 4 | . . . 1 3 . Melee Attacks 9 | . . . 4 . 5 Impact 4 | . . . 4 . . Slashing 5 | . . . . . 5 Piercing . | . . . . . . Sneak Attacks 2 | . . . 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5181 | 79 266 1004 1449 1817 566 Guns 2324 | 79 266 1004 673 150 152 Cannons 1222 | . . . 502 554 166 Explosions 1211 | . . . . 1101 110 Melee 412 | . . . 274 . 138 Ramming 12 | . . . . 12 . Kinetic 2089 | . . 496 806 621 166 Thermal 1788 | 37 113 484 369 633 152 Explosive 630 | . . . . 520 110 Electromagnetic 250 | 42 153 24 . 31 . Impact 274 | . . . 274 . . Slashing 138 | . . . . . 138 Piercing . | . . . . . . Highest Corruption 5 | . . 1 . 1 5 Average Corruption 1 | . . 1 . 1 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . . . 3 3 Message Errors 2 | . . . . 1 1 Matter Fused 1 | . . . . 1 . Energy Discharges 2 | . . . . 1 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 260 | . . . 46 213 1 Projectiles 22 | . . . . 21 1 Explosions 192 | . . . . 192 . Melee 46 | . . . 46 . . Knockbacks 13 | . . . 5 4 4 Impact . | . . . . . . Kinetic 13 | . . . 5 4 4 Secondary . | . . . . . . Self-Inflicted Damage 42 | . . . . 42 . Shots 1 | . . . . 1 . Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 432 | 90 192 61 364 237 432 Average Temperature 102 | 40 72 20 140 124 161 Received Heat Transfer 1350 | . 54 195 252 417 432 Effects 3 | . . . 3 . . Energy Bleed 2 | . . . 2 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 1 | . . . 1 . . Impact Corruptions 2 | . . . 2 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . 3 . . Heat Transferred 3310 | 111 407 1221 740 498 333 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Maximum Alert Level 1 | . . 1 . 1 . Low Security (%) 92 | 100 100 97 100 71 . Level 1 7 | . . 2 . 28 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 285 | 5 95 223 113 285 . Initial 93 | . . 4 93 20 . Average 56 | . 43 52 41 98 . Influence Increases 1483 | 10 167 439 239 558 70 Destroy 0b10 Robot/C 800 | . 120 320 140 160 60 Destroy 0b10 Robot/NC 100 | 10 10 30 35 15 . Destroy Leader 176 | . 32 58 26 50 10 Successful Hack 21 | . 5 16 . . . Disable Machine 255 | . . . 30 225 . Destroy Structure 56 | . . . 8 48 . Lose Combat Pursuer 75 | . . 15 . 60 . Influence Decreases 1473 | 10 155 228 417 352 311 Entered New Map 257 | . . 8 130 25 94 Time Decay 989 | 10 155 160 287 217 160 Lost Part 227 | . . 60 . 110 57 Squads Dispatched 13 | . 2 2 2 7 . Investigation 2 | . 1 . . 1 . Extermination 2 | . . . . 2 . Reinforcement 5 | . 1 2 2 . . Assault . | . . . . . . Garrison 4 | . . . . 4 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | . 8 23 13 13 6 Peak Tracking Total 6 | . 3 6 3 4 4 Tactical Retreats 4 | . . 1 . 1 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 8 | . 1 . 6 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 17 | . . . 2 15 . Max in Single Turn 13 | . . . 1 13 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 6 | . 1 2 . 3 . Terminals 4 | . 1 2 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 16 | . 2 5 . 9 . Successful 7 | . 2 3 . 2 . Failed 9 | . . 2 . 7 . Catastrophic 3 | . . 2 . 1 . Database Lockouts . | . . . . . . Manual 4 | . 2 1 . 1 . Terminals 12 | . 2 5 . 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access 2 | . . . . 2 . Terminal Hacks 7 | . 2 3 . 2 . Prototype ID Bank 1 | . . 1 . . . Level Access Points 1 | . 1 . . . . Alert Level 1 | . . . . 1 . Locate Traps 2 | . . 1 . 1 . Assault Status 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 2 . 3 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . X0-1V1 Amusement Gains 112 | . 17 10 35 20 30 Good Acts 18 | . . 6 2 4 6 Bad Acts 13 | . . 4 1 7 1 Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Active Infowar (turns) 679 | 62 275 342 . . . Seismic 679 | 62 275 342 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 2875 | 113 397 578 825 639 323 Spaces Moved 1499 | 61 193 258 295 453 239 Core 21 | 8 . . 3 . 10 Treads 984 | 53 193 239 283 216 . Legs . | . . . . . . Wheels 494 | . . 19 9 237 229 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 95 95 95 110 Average Speed 154 | 145 160 155 233 123 115 Slowest Speed 400 | 160 160 160 400 225 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 4 28 29 28 13 22 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 96 | . . . 8 66 22 Melee . | . . . . . . Projectile 13 | . . . 8 4 1 AOE 83 | . . . . 62 21 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 1783 | 74 253 338 357 498 263 Wait 64 | . 44 18 2 . . Move 1495 | 60 192 257 294 453 239 Hop . | . . . . . . Pick Up 24 | 3 2 5 7 7 . Fast Attach 22 | 7 . 2 11 1 1 Attach 17 | . . 3 4 7 3 Detach 4 | . . . 2 1 1 Swap 8 | . 1 3 4 . . Drop 10 | . . 2 3 4 1 Fire 130 | 4 14 48 26 25 13 Melee 9 | . . . 4 . 5 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [Min] / [*Sub]) -9/Materials -8/Materials -7/Factory -7/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 13) 126 | -10/Materials | Identified exit to Materials 305 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 8) 375 | -10/Materials | Prayed at D.C.S.S. Altar Unit 511 | -10/Materials | Entered another Materials area 511 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 564 | -9/Materials | Ranged accuracy permanently improved by X0-1V1 (+5%; -50 max core) 774 | -9/Materials | X0-1V1 upgraded hostiles (x1) 814 | -9/Materials | X0-1V1 whisked you away to safety 1003 | -9/Materials | X0-1V1 sent you into danger 1076 | -9/Materials | Discovered new exit (range 9) 1089 | -9/Materials | Lost 4 parts (1p2n1w) 1089 | -9/Materials | Entered another Materials area 1089 | -8/Materials | Evolved 2 slots: Weapon x2 1094 | -8/Materials | X0-1V1 sent hostile Y-45 Defender (x1) 1383 | -8/Materials | Build established: Gunner 1845 | -8/Materials | Discovered new exit (range 15) 1914 | -8/Materials | Entered Factory 1914 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2020 | -7/Factory | Energy generation permanently improved by X0-1V1 (+20; -200 max core) 2164 | -7/Factory | Garrison activated, responded to threat 2201 | -7/Factory | Lost 5 parts (1p1n1u2w) 2241 | -7/Factory | X0-1V1 sent someone to fix up the mess you leave 2250 | -7/Factory | Lost 3 parts (3w) 2490 | -7/Factory | Garrison activated, responded to threat 2495 | -7/Factory | Build established: Mutant 2535 | -7/Factory | Discovered new exit (range 10) 2552 | -7/Factory | Identified exit to Lower Caves 2553 | -7/Factory | Entered Lower Caves 2554 | -7/Lower Caves | Inventory capacity permanently improved by X0-1V1 (+1; -100 max core) 2599 | -7/Lower Caves | Encountered a Warlord checkpoint 2673 | -7/Lower Caves | Identified exit to Lower Caves 2681 | -7/Lower Caves | X0-1V1 activates XOMVISION 2850 | -7/Lower Caves | Core integrity fell below 50% 2860 | -7/Lower Caves | Core integrity fell below 20% 2876 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02848_ X0-1V1 ensures you are ready for glorious battle (+Mak. Sword). 02849_ Carbon-fiber Leg fries itself beyond repair. 02855_ Particle Gun fries itself beyond repair. 02855_ Aluminum Leg fries itself beyond repair. 02855_ Acquired 36 matter. 02857_ Critical hit (Burn: +37). 02862_ X0-1V1's Piety Tracker destroyed. 02862_ X0-1V1 is mildly amused. 02864_ The unstable cave ceiling collapses. 02865_ X0-1V1 briefly opens a portal to the matter dimension. 02866_ Acquired 384 matter. 02868_ G-47 Trooper destroyed. 02870_ X0-1V1: "Dakka mode, ENGAGE!" (-6% melee accuracy) 02875_ Particle Gun fries itself beyond repair. 02876_ Critical hit (Burn: +37). 02876_ X0-1V1 howls with laughter! Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ???????????????????#??###?#####??????????????????? | | ????????g??????##### ## ## ##########?????????# | | ????????????#### g #######???# | | ????????????# @ ##### | | ?????????????# % | | ?????????????#### ### | | ????????????????## # # % ##?### ### #### | | ?????????????????## #????## ###### ##? | | ???????????????# ## ##?????## #### ## | | ???????????????? ??# #????##### | | ??????????????? ?? ###????# #" | | ?????????????? ?? ???????# ### | | ?????????????#? ???????# ##?## | | ??????????????### ?????### ##???# | | ????????????????## ????## ##????## | | ?????????????????## ????# ##?????## | | ??????????????????## ????## ## #?????## | | ???????????????????## ?????###?# ##?????# | | ????????????????????## ??????????# ###?????# | | ?????????????????????# ?????????## ### #???## | | ??????????????????????? ????????## ## ##?# | | ????????????????????????????????# #?# ### | | ????????????????????????????????# #??# | | ????????????????????????????????## ##?# | | ?????????????????????????????????## #?## | | ??????????????????????????????????# #??## | | ??????????????????????????????????# ##??## | | ??????????????????????????????????# #???# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 117 Energy Generation 35 Energy Capacity 1165 Matter Stores 483 Matter Capacity 700 Sight Range 16 Terrain Scan Density 10 Resistance: TH 33 Evasion (%) 41 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GhostHeartNullifier Manual? 0 Play Time 00:18:37 Cumulative 132.5 hours Start 2026.07.20 @ 03:07:45 End 2026.07.20 @ 03:25:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 277 Rogue 277 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 54 Achievement% 43 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8554f498-09d5-46e2-880d-c7cd61c99247