Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.09 @ 10:26:56 Player: toydarian Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (57) 285 Value Destroyed (1691) 1691 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3936 Bonus ------- None Cogmind --------- Core Integrity 205/550 Matter 149/300 Energy 290/290 System Corruption 0% Temperature Critical (518) Movement Core (650) Ox12 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Advanced Visual Processing Unit Targeting Computer > --- WEAPON (4) ------- Light Assault Rifle High-powered Shotgun > --- INVENTORY (15) --- Ion Engine Wheel High-capacity Matter Pod (200) Sensor Array Improved Signal Interpreter Seismic Detector Core Analyzer Armor Integrity Analyzer Light Cannon Flak Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Seismic Detector Targeting Computer > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Ion Engine Light Treads High-capacity Matter Pod Sensor Array Improved Signal Interpreter Core Analyzer Armor Integrity Analyzer Small Laser Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Cannon Grenade Launcher [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 2 | . . 2 . . Parts Attached 64 | 7 14 9 9 25 Power 12 | 1 1 4 1 5 Engine 12 | 1 1 4 1 5 Core . | . . . . . Reactor . | . . . . . Propulsion 19 | 2 5 3 3 6 Treads 8 | . 1 2 1 4 Leg . | . . . . . Wheel 11 | 2 4 1 2 2 Hover . | . . . . . Flight . | . . . . . Utility 11 | 2 4 . . 5 Device 1 | 1 . . . . Storage 5 | 1 4 . . . Processor 2 | . . . . 2 Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 22 | 2 4 2 5 9 Energy Gun 2 | 1 . 1 . . Energy Cannon . | . . . . . Ballistic Gun 18 | 1 3 1 5 8 Ballistic Cannon 1 | . 1 . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 28 | . 3 6 4 15 Power 5 | . . 3 . 2 Propulsion 11 | . 2 2 2 5 Utility 3 | . . . . 3 Weapon 9 | . 1 1 2 5 Highest Loss Streak 9 | . 1 2 3 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 99 90 79 98 Engine 10 | . 14 9 5 8 Treads 2 | . . 5 12 1 Wheel 19 | . 27 16 2 16 Device 11 | . 14 11 11 8 Storage 11 | . 14 11 11 9 Processor 5 | . . . . 14 Protection 1 | . . . . 3 Energy Gun 3 | . 3 10 1 . Ballistic Gun 29 | . 24 25 35 35 Peak Build Rating 24 | 7 8 10 10 24 Average Rating 11 | 6 7 9 8 18 On Entrance 6 | . 7 8 8 10 Naked Turns . | . . . . . Heaviest Build 49 | 12 49 31 28 46 Greatest Support 40 | 26 26 20 40 26 Greatest Overweight (x) 2 | . 2 1 1 1 Average Overweight (x) . | . 1 1 . 1 Largest Inventory Capacity 20 | 8 20 15 15 15 Average Capacity 14 | 7 15 15 15 15 Most Carried 15 | 7 15 14 13 15 Average Carried 11 | 4 10 12 12 12 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 7 15 12 13 11 Class Distribution -------------------- 41% | Mutant 35% | Scavenger-Gunner 22% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1840 | 345 384 350 143 618 Remotely . | . . . . . Salvage Created 2167 | 184 384 459 239 901 Parts 126 | 10 22 24 18 52 Haulers Intercepted . | . . . . . Recyclers Shooed 5 | . 1 1 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 46 | . 11 10 9 16 Guns 46 | . 11 10 9 16 Classes Destroyed 11 | 3 3 2 . 3 Worker 3 | 2 . . . 1 Tunneler 4 | 3 . . . 1 Recycler 2 | 1 . . 1 . Watcher 2 | . 1 . . 1 Swarmer 12 | . 3 . 9 . Grunt 26 | . 8 7 . 11 Brawler 1 | . . 1 . . Sentry 3 | . . 2 . 1 Specialist 2 | . . . . 2 Hunter 1 | . . . . 1 Heavy 1 | . . . . 1 Best Kill Streak 6 | 2 3 3 4 6 Combat Bots Only 6 | . 3 3 4 6 Max Kills in Single Turn 2 | 1 1 1 2 2 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 333 | . 62 77 53 141 Missed 68 | . 12 21 17 18 Damage Taken 3609 | . 580 746 285 1998 Core 696 | . 133 171 47 345 Absorbed by Shields . | . . . . . Core Remaining (%) 63 | 100 46 . 45 . Volleys Fired 207 | 25 62 33 22 65 Largest 4 | 2 2 4 4 4 Hottest 100 | 60 60 100 100 96 Shots Fired 596 | 50 122 110 68 246 Gun 592 | 50 120 110 68 244 Cannon 2 | . 2 . . . Launcher 2 | . . . . 2 Special . | . . . . . Kinetic 525 | 25 116 77 63 244 Thermal 69 | 25 6 33 5 . Explosive 2 | . . . . 2 Electromagnetic . | . . . . . Robot Hit Streak 11 | 3 8 11 4 9 Robot Miss Streak 5 | 3 5 3 4 5 Penetration Max 1 | . . . . 1 Secondary Targets 7 | . 1 . 3 3 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 354 | 23 73 72 35 151 Core Hits 142 | 7 27 28 16 64 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 2 | . 1 1 . . Critical Strikes 4 | . 1 1 . 2 Destroy 4 | . 1 1 . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4224 | 298 760 706 307 2153 Guns 4173 | 298 760 706 307 2102 Cannons . | . . . . . Explosions 51 | . . . . 51 Melee . | . . . . . Ramming . | . . . . . Kinetic 3737 | 200 703 448 284 2102 Thermal 436 | 98 57 258 23 . Explosive 51 | . . . . 51 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 2 2 . Average Corruption 2 | . . 2 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . 2 2 . Matter Fused 1 | . . . 1 . Energy Discharges 1 | . . . 1 . Parts Rejected 1 | . . 1 . . Data Loss (minor) 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 609 | . 36 216 44 609 Average Temperature 101 | . 11 65 13 154 Received Heat Transfer 1311 | . 261 330 . 720 Effects 17 | . . . . 17 Shutdowns 3 | . . . . 3 Energy Bleed 3 | . . . . 3 Interference 3 | . . . . 3 Matter Decay 2 | . . . . 2 Short Circuit 3 | . . . . 3 Damage (minor) 1 | . . . . 1 Damage (major) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 975 | 225 125 575 50 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 274 | 30 210 274 208 211 Initial 80 | . 19 9 28 80 Average 105 | 13 84 164 140 111 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 82 | 100 93 48 64 89 Level 1 17 | . 6 51 35 10 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 2 2 . 8 Investigation 4 | . 1 1 . 2 Extermination . | . . . . . Reinforcement 8 | . 1 1 . 6 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 6 | . 1 2 . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 68 | . 17 14 10 27 Peak Tracking Total 12 | . 4 4 4 12 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 4 | . 1 . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 11 | . 6 1 . 4 Terminals 11 | . 6 1 . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 36 | . 20 2 . 14 Successful 18 | . 9 . . 9 Failed 18 | . 11 2 . 5 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 24 | . 14 2 . 8 Terminals 36 | . 20 2 . 14 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 4 . . 5 Prototype ID Bank 4 | . 2 . . 2 Alert Level 1 | . . . . 1 Unreport Threat 1 | . . . . 1 Locate Traps 2 | . 1 . . 1 Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 9 | . 5 . . 4 Terminals 9 | . 5 . . 4 Botnet 9 | . 5 . . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 5 1 . 4 Full Trace Events 2 | . 1 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2454 | 221 807 414 191 821 Spaces Moved 1472 | 144 604 201 67 456 Core 1 | 1 . . . . Treads 121 | . . 70 45 6 Legs . | . . . . . Wheels 1350 | 143 604 131 22 450 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 95 105 105 Average Speed 109 | 89 96 145 177 106 Slowest Speed 240 | 100 110 240 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 7 84 24 11 34 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 15 | . . . . 15 Melee . | . . . . . Projectile . | . . . . . AOE 13 | . . . . 13 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1917 | 182 718 258 98 661 Wait 132 | . 18 15 . 99 Move 1468 | 143 603 200 66 456 Hop . | . . . . . Pick Up 31 | 7 12 1 . 11 Fast Attach 16 | 7 1 2 6 . Attach 21 | . 3 5 1 12 Detach 2 | . 1 . 1 . Swap 27 | . 10 2 2 13 Drop 13 | . 8 . . 5 Fire 207 | 25 62 33 22 65 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 222 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 6) 574 | -10/Materials | Discovered new exit (range 14) 816 | -10/Materials | Discovered new exit (range 16) 969 | -10/Materials | Core integrity fell below 50% 1029 | -10/Materials | Entered another Materials area 1029 | -9/Materials | Evolved 2 slots: Weapon x2 1323 | -9/Materials | Build established: Gunner 1415 | -9/Materials | Discovered new exit (range 12) 1415 | -9/Materials | Discovered new exit (range 16) 1443 | -9/Materials | Entered Mines 1501 | -9/Mines | Core integrity fell below 50% 1534 | -9/Mines | Lost 3 parts (1n2w) 1627 | -9/Mines | Discovered new exit (range 5) 1634 | -9/Mines | Entered Materials 1634 | -8/Materials | Evolved 2 slots: Utility x2 1827 | -8/Materials | Build established: Scavenger-Gunner 1947 | -8/Materials | Lost 3 parts (1p1n1u) 2182 | -8/Materials | Discovered new exit (range 5) 2433 | -8/Materials | Core integrity fell below 50% 2455 | -8/Materials | Self-destructed Last Messages --------------- 02446_ R-06 Scavenger collects Imp. Heat Sink. 02447_ Overheating: System interference. 02447_ Assault Rifle temporarily disabled. 02447_ Hpw. Shotgun temporarily disabled. 02447_ Targeting Computer temporarily disabled. 02449_ Power failure, Rnf. Deuterium Engine shutdown. 02449_ Overheating: Rnf. Deuterium Engine damaged (-29). 02449_ Overheating: Lrg. Storage Unit damaged (-100). 02450_ K-01 Serf collects debris. 02450_ Slug penetrates Wall. 02450_ R-06 Scavenger collects Particle Gun. 02451_ Overheating: Matter decay (-22). 02452_ Overheating: Imp. Light Armor Plating damaged (-1). 02453_ Adv. Visual Processing Unit broken. 02453_ Overheating: Short circuit. 02453_ K-01 Serf collects debris. 02453_ Slug penetrates Wall. 02453_ Imp. Light Armor Plating destroyed. 02453_ R-06 Scavenger collects Aluminum Leg. 02454_ Assault Rifle destroyed. 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"T" #??? | | ???????????????# #########??? | | ??????????????? #??????????? | | ??????????????######??????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyHardcellSheargun Manual? 0 Play Time 00:23:50 Cumulative 87.9 hours Start 2025.03.09 @ 10:03:37 End 2025.03.09 @ 10:26:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 98 Adventurer 0 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 40 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 323e3150-63a5-4966-842b-cda86dbe72b3