Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.14 @ 20:00:10 Player: ultra Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (1013) 1013 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2773 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 300/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (4) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ High-capacity Storage Unit Targeting Computer > --- WEAPON (2) ------- Heavy Assault Rifle Improved Light Cannon > --- INVENTORY (20) --- Aluminum Leg Aluminum Leg Wheel Large Matter Pod (150) Improved Terrain Scanner Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Medium Armor Plating > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Light Ion Engine Wheel Large Matter Pod Medium Armor Plating Small Laser Small Laser [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 36 | 5 15 16 . Power 5 | 1 2 2 . Engine 3 | 1 . 2 . Core 2 | . 2 . . Reactor . | . . . . Propulsion 11 | 2 5 4 . Treads . | . . . . Leg 11 | 2 5 4 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | . 6 2 . Device 1 | . 1 . . Storage 3 | . 2 1 . Processor 1 | . 1 . . Hackware . | . . . . Protection 3 | . 2 1 . Artifact . | . . . . Weapon 12 | 2 2 8 . Energy Gun 5 | 1 2 2 . Energy Cannon . | . . . . Ballistic Gun 6 | 1 . 5 . Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 13 | . 2 11 . Power 2 | . . 2 . Propulsion 5 | . 1 4 . Utility 2 | . . 2 . Weapon 4 | . 1 3 . Highest Loss Streak 3 | . 1 3 . To Critical Strikes . | . . . . Average Backups 5 | 1 5 6 . Power . | . . . . Propulsion 1 | 1 1 1 . Utility 1 | . 1 2 . Weapon 1 | . 1 1 . Tool/Special . | . . . . Unused Backups 5 | . 1 . 4 Power . | . . . . Propulsion 4 | . 1 . 3 Utility 1 | . . . 1 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 88 | . 94 85 . Engine 5 | . 5 5 . Core 3 | . 8 . . Leg 28 | . 26 29 . Storage 10 | . 10 10 . Processor 10 | . 9 11 . Protection 4 | . 2 6 . Energy Gun 11 | . 19 6 . Ballistic Gun 12 | . 8 13 . Peak Build Rating 15 | 5 10 15 . Average Rating 9 | 3 8 10 . On Entrance 6 | . 5 10 10 Naked Turns . | . . . . Heaviest Build 54 | 6 33 54 . Greatest Support 33 | 20 20 33 . Greatest Overweight (x) 2 | . 2 2 . Average Overweight (x) . | . . 1 . Largest Inventory Capacity 20 | 5 15 20 . Average Capacity 15 | 5 11 18 . Most Carried 11 | 4 7 11 . Average Carried 5 | 2 5 6 . Final Capacity 20 | 5 15 20 20 Final Carried 7 | 3 7 6 6 Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 940 | 271 261 408 . Remotely . | . . . . Salvage Created 1190 | 45 331 814 . Parts 78 | 2 22 54 . Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 27 | 1 8 18 . Guns 25 | 1 8 16 . Cannons 1 | . . 1 . AOE 1 | . . 1 . Classes Destroyed 5 | 1 . 4 . Watcher 1 | . . 1 . Swarmer 3 | . . 3 . Grunt 17 | 1 8 8 . Duelist 1 | . . 1 . Sentry 6 | . . 6 . Best Kill Streak 4 | 1 2 4 . Combat Bots Only 3 | 1 2 3 . Max Kills in Single Turn 2 | 1 1 2 . Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 238 | 10 95 133 . Missed 69 | 3 31 35 . Hits 169 | 7 64 98 . Melee 6 | . . 6 . Projectile 163 | 7 64 92 . Critical Strikes 5 | . 2 3 . Damage Taken 2324 | 81 775 1468 . Core 507 | . 201 306 . Absorbed by Shields . | . . . . Regen/Repaired (Parts) 36 | . 36 . . Core Remaining (%) 47 | 100 19 23 . Volleys Fired 99 | 7 34 58 . Largest 2 | 2 2 2 . Hottest 90 | 60 60 90 . Shots Fired 189 | 14 68 107 . Gun 187 | 14 68 105 . Cannon 2 | . . 2 . Launcher . | . . . . Special . | . . . . Kinetic 116 | 7 34 75 . Thermal 41 | 7 34 . . Explosive . | . . . . Electromagnetic 32 | . . 32 . Robot Hit Streak 16 | 3 10 16 . Robot Miss Streak 3 | 3 2 3 . Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 143 | 7 49 87 . Core Hits 62 | 2 20 40 . Critical Kills 2 | . 1 1 . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 1 . Destroy 2 | . 1 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1774 | 85 602 1087 . Guns 1662 | 85 601 976 . Cannons 20 | . . 20 . Explosions 91 | . . 91 . Melee . | . . . . Ramming 1 | . 1 . . Kinetic 893 | 38 298 557 . Thermal 441 | 47 303 91 . Explosive . | . . . . Electromagnetic 439 | . . 439 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 43 | . . 43 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed 2 | . 2 . . Kicked 2 | . 2 . . Crushed . | . . . . Highest Temperature 150 | 30 150 99 . Average Temperature 41 | 18 59 26 . Received Heat Transfer 1101 | 42 477 582 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . . 3 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | 1 1 . . Heat Transferred 900 | 100 700 100 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 2 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 123 | 20 41 123 . Initial 29 | . . . 29 Average 25 | 1 8 37 . Influence Increases 751 | 20 211 520 . Destroy 0b10 Robot/C 540 | 20 160 360 . Destroy 0b10 Robot/NC 5 | . . 5 . Destroy Leader 132 | . 30 102 . Successful Hack 5 | . 5 . . Disable Machine 30 | . . 30 . Destroy Structure 9 | . 1 8 . Lose Combat Pursuer 30 | . 15 15 . Influence Decreases 722 | 20 211 448 43 Entered New Map 43 | . . . 43 Time Decay 589 | 20 191 378 . Lost Part 90 | . 20 70 . Squads Dispatched 2 | . 1 1 . Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 42 | 1 13 28 . Peak Tracking Total 4 | 1 4 4 . Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . 2 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 2 | . 1 1 . Terminals . | . . . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 6 | . 5 1 . Successful 4 | . 3 1 . Failed 2 | . 2 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations 5 | . 5 . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . 3 . . Scan Component 2 | . 2 . . Repair 1 | . 1 . . Recycling Unit Hacks 1 | . . 1 . Report Inventory 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2679 | 150 927 1602 . Spaces Moved 1219 | 112 449 658 . Core 25 | 25 . . . Treads . | . . . . Legs 1194 | 87 449 658 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 . Average Speed 173 | 104 163 192 . Slowest Speed 260 | 120 260 260 . Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 8 35 57 . Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 7 | . . 7 . Melee . | . . . . Projectile . | . . . . AOE 7 | . . 7 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1602 | 131 573 898 . Wait 190 | . 46 144 . Move 1216 | 111 448 657 . Hop . | . . . . Pick Up 42 | 8 18 16 . Fast Attach 1 | . . 1 . Attach 25 | 5 7 13 . Detach . | . . . . Swap 13 | . 9 4 . Drop 14 | . 9 5 . Fire 99 | 7 34 58 . Melee . | . . . . Ram . | . . . . Kick 2 | . 2 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: [*Mat x2] / [*Sto]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 72 | -11/Scrapyard | Discovered new exit (range 8) 151 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 6) 448 | -10/Materials | Discovered new exit (range 16) 578 | -10/Materials | Core integrity fell below 50% 730 | -10/Materials | Repaired Aluminum Leg 1019 | -10/Materials | Build established: Scavenger-Mutant 1075 | -10/Materials | Core integrity fell below 20% 1078 | -10/Materials | Entered another Materials area 1078 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1170 | -9/Materials | Discovered new exit (range 14) 1386 | -9/Materials | Build established: Mutant 1677 | -9/Materials | Discovered new exit (range 8) 1754 | -9/Materials | Build established: Scavenger-Mutant 1999 | -9/Materials | Lost 3 parts (1p1n1u) 2241 | -9/Materials | Build established: Mutant 2243 | -9/Materials | Discovered new exit (range 4) 2366 | -9/Materials | Core integrity fell below 50% 2680 | -9/Materials | Entered another Materials area 2680 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2680 | -8/Materials | Self-destructed Last Messages --------------- Acquired Aluminum Leg. K-01 Serf collects debris. W-16 Scout sends out distress signal. Acquired Aluminum Leg. W-16 Scout sends out distress signal. K-01 Serf collects debris. K-01 Serf cleans the Terminal. Acquired 17 matter. Aluminum Leg destroyed. K-01 Serf collects debris. PARAMETERS=POWER+1,PROPULSION+1 LOCATION=UNKNOWN GOAL=ESCAPE Thematically, traveling to another map via stairs or doorway is not an instant process. The transition abstracts away an implied amount of uneventful corridors along the way, during which any pursuers were lost and it is too dangerous to backtrack without being caught. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#######?????????????????????? | | ????????????????????? #?????????????????????? | | ?????????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ???????????????????????# +?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 250 Matter Stores 336 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 60% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonFluxSabre Manual? 0 Play Time 00:20:37 Cumulative 1.5 hours Start 2025.09.14 @ 19:39:20 End 2025.09.14 @ 20:00:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 506af35f-6c33-4339-845d-a2dac32ed4d5