Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.07 @ 15:21:02 Player: TurnLeft25 Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (81) 405 Value Destroyed (3276) 3276 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (397) 397 TOTAL SCORE: 7518 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 84 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 90/300 Energy 100/100 System Corruption 5% Temperature Hot (205) Movement Core (300) Ox5 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Machine Analyzer Advanced Visual Processing Unit Improved Targeting Computer Makeshift System Shield > --- WEAPON (3) ------- Molecular Deconstructor > --- INVENTORY (10) --- Medium Treads Improved Carbon-fiber Leg Heavy Servo Lattice Advanced Assault Cannon Fire Trap Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Gatling Laser Advanced Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Medium Treads Improved Carbon-fiber Leg Armored Wheel Armored Wheel Cooled Particle Cannon Heavy Assault Rifle Improved Light Cannon Rocket Launcher [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Utility Improved Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Makeshift System Shield Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Gatling Laser Energy Cannon Cooled Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 4 | . . 2 1 1 . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 67 | 6 2 15 13 17 9 1 . 4 Power 10 | 1 . 1 2 3 2 . . 1 Engine 8 | 1 . 1 1 3 1 . . 1 Core 2 | . . . 1 . 1 . . . Reactor . | . . . . . . . . . Propulsion 14 | 2 . 3 2 5 2 . . . Treads 3 | 2 . 1 . . . . . . Leg 7 | . . . 2 5 . . . . Wheel 4 | . . 2 . . 2 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 1 1 5 6 4 2 1 . 1 Device 4 | . . . 2 2 . . . . Storage 2 | 1 . 1 . . . . . . Processor 7 | . 1 2 3 1 . . . . Hackware 2 | . . 1 . . . 1 . . Protection 6 | . . 1 1 1 2 . . 1 Artifact . | . . . . . . . . . Weapon 22 | 2 1 6 3 5 3 . . 2 Energy Gun 8 | 1 . 3 1 3 . . . . Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 4 | 1 . 2 1 . . . . . Ballistic Cannon 7 | . 1 1 1 2 1 . . 1 Launcher 1 | . . . . . 1 . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 1 . . 1 Parts Lost 34 | . . 5 6 4 11 . . 8 Power 6 | . . . 2 . 2 . . 2 Propulsion 9 | . . 2 . 2 4 . . 1 Utility 9 | . . 2 2 1 2 . . 2 Weapon 10 | . . 1 2 1 3 . . 3 Highest Loss Streak 8 | . . 2 4 2 6 . . 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 95 96 97 98 83 78 84 79 Engine 6 | . 14 11 5 5 4 . . . Core 2 | . . . 3 1 2 7 7 5 Treads 5 | . 28 16 . . . . . . Leg 7 | . . . 10 22 4 . . . Wheel 4 | . . 3 7 . 9 7 7 5 Device 5 | . . . 3 8 7 7 7 5 Storage 8 | . 14 11 9 7 7 7 7 7 Processor 24 | . 9 30 27 23 23 23 23 23 Protection 2 | . . 1 4 3 4 . . . Energy Gun 3 | . 5 3 8 6 1 . . . Energy Cannon 1 | . . . . . 2 7 7 3 Ballistic Gun 3 | . 14 7 6 2 . . . . Ballistic Cannon 12 | . 8 11 9 11 14 15 15 17 Peak Build Rating 45 | 6 10 18 32 45 44 35 35 39 Average Rating 29 | 3 8 16 25 40 34 31 35 34 On Entrance 23 | . 6 10 18 32 44 30 35 35 Naked Turns . | . . . . . . . . . Heaviest Build 51 | 12 14 28 32 38 51 31 31 31 Greatest Support 51 | 40 40 40 36 51 48 12 12 12 Greatest Overweight (x) 2 | . . 1 1 1 2 2 2 2 Average Overweight (x) . | . . . . . 1 2 2 2 Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 10 10 10 10 10 10 Most Carried 10 | 7 8 9 10 10 10 6 6 10 Average Carried 7 | 4 6 7 9 9 6 4 6 8 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 Final Carried 10 | 4 8 9 10 10 3 6 6 5 Class Distribution -------------------- 59% | Mutant 21% | Scavenger-Gunner 18% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Matter Collected 2142 | 226 71 493 330 422 550 27 . 23 Remotely . | . . . . . . . . . Salvage Created 2458 | . 6 732 422 509 646 . . 143 Parts 146 | . 4 50 20 43 21 . . 8 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 5 | . . 2 2 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 34 | . . . . . 22 . . 12 Prevented 2 | . . . . . . . . 2 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 66 | . . 19 9 13 20 . . 5 Guns 13 | . . 5 3 4 1 . . . Cannons 48 | . . 14 5 9 15 . . 5 AOE 3 | . . . . . 3 . . . Classes Destroyed 12 | . 1 6 2 1 1 . . 1 Worker 2 | . . . 1 1 . . . . Builder 3 | . . 1 . 2 . . . . Recycler 2 | . . 1 1 . . . . . Operator 2 | . . 2 . . . . . . Watcher 6 | . 1 2 1 2 . . . . Swarmer 5 | . . 4 . . 1 . . . Grunt 33 | . . 7 5 8 13 . . . Duelist 4 | . . . . . 4 . . . Sentry 12 | . . 8 2 1 1 . . . Specialist 3 | . . . . . . . . 3 Hunter 3 | . . . 2 . . . . 1 Programmer 6 | . . . . 4 1 . . 1 Best Kill Streak 9 | . 1 5 4 5 9 . . 5 Combat Bots Only 9 | . . 4 3 4 9 . . 5 Max Kills in Single Turn 3 | . 1 1 1 1 3 . . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . 3 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 544 | . . 108 105 97 151 . . 83 Missed 147 | . . 31 36 31 34 . . 15 Damage Taken 6004 | . . 1206 1086 807 1931 . . 974 Core 1107 | . . 244 152 145 337 . . 229 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 150 | . . . . . 16 . . 134 Core Remaining (%) 77 | 100 100 39 72 . . . . . Volleys Fired 208 | . 3 64 44 35 42 . . 20 Largest 3 | . 2 2 3 3 3 . . 3 Hottest 176 | . 70 95 120 176 176 . . 131 Shots Fired 451 | . 6 127 102 98 76 . . 42 Gun 182 | . 4 64 58 44 12 . . . Cannon 265 | . 2 63 44 54 60 . . 42 Launcher 4 | . . . . . 4 . . . Special . | . . . . . . . . . Kinetic 352 | . 5 106 72 67 60 . . 42 Thermal 95 | . 1 21 30 31 12 . . . Explosive 4 | . . . . . 4 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 24 | . 1 16 11 8 24 . . 5 Robot Miss Streak 8 | . 4 4 8 6 6 . . 6 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 308 | . 1 93 69 67 51 . . 27 Core Hits 157 | . 1 33 28 41 41 . . 13 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 11 | . . 3 2 1 4 . . 1 Burn 2 | . . 1 1 . . . . . Blast 9 | . . 2 1 1 4 . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7162 | . 19 1657 1306 1741 1850 . . 589 Guns 2467 | . . 683 686 747 351 . . . Cannons 4185 | . 19 966 598 947 1066 . . 589 Explosions 426 | . . . . . 426 . . . Melee . | . . . . . . . . . Ramming 84 | . . 8 22 47 7 . . . Kinetic 5188 | . 19 1423 993 1098 1066 . . 589 Thermal 1464 | . . 226 291 596 351 . . . Explosive 426 | . . . . . 426 . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . 2 1 3 3 3 5 Average Corruption 1 | . . . 1 1 1 3 3 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 23 | . . . 3 1 6 6 2 5 Message Errors 6 | . . . . . 1 1 1 3 Matter Fused 6 | . . . . . 2 3 1 . Heat Flow Errors 3 | . . . . . 2 1 . . Energy Discharges 2 | . . . 1 . . 1 . . Data Loss (minor) 2 | . . . 1 . . . . 1 Misfires 1 | . . . 1 . . . . . Weapon Failures 3 | . . . . 1 1 . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 25 | . . 3 . 3 16 . . 3 Projectiles 25 | . . 3 . 3 16 . . 3 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 51 | . . 9 7 12 15 . . 8 Impact . | . . . . . . . . . Kinetic 45 | . . 8 7 10 13 . . 7 Secondary 6 | . . 1 . 2 2 . . 1 Self-Inflicted Damage 49 | . . . 1 . 48 . . . Shots 1 | . . . . . 1 . . . Rammed 5 | . . 3 2 . . . . . Targets Rammed 18 | . . 4 8 5 1 . . . Kicked 12 | . . . 6 5 1 . . . Crushed 1 | . . 1 . . . . . . Highest Temperature 397 | . 9 132 397 371 394 124 . 245 Average Temperature 118 | . 6 39 175 94 148 62 . 124 Received Heat Transfer 2175 | . . 366 576 339 723 . . 171 Effects 2 | . . . 1 1 . . . . Shutdowns 2 | . . . 1 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 4 | . . . 2 2 . . . . Heat Transferred 3590 | . . 629 814 1347 800 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Peak Influence 420 | . 49 370 420 330 . . . . Initial 191 | . . 20 144 191 . . . . Average 203 | . 39 189 293 223 . . . . Maximum Alert Level 2 | . . 1 2 1 . . . . Low Security (%) 52 | 100 100 60 22 45 . . . . Level 1 43 | . . 39 54 54 . . . . Level 2 3 | . . . 23 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . . 4 1 7 . . . . Investigation 4 | . . 1 . 3 . . . . Extermination 3 | . . . . 3 . . . . Reinforcement 5 | . . 3 1 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Distress Signals 5 | . . 2 2 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 103 | . 2 25 23 19 25 . . 9 Peak Tracking Total 10 | . 1 4 5 4 10 . . 5 Tactical Retreats 5 | . . 1 . . 4 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 3 | . . . 1 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 5 | . . . . . 2 . . 3 Most Traps Carried 2 | . . . . . . 2 2 2 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 3 | . . 1 . 1 . . . 1 Max in Single Turn 1 | . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 16 | . 1 1 1 9 . . 4 . Terminals 7 | . 1 1 . 5 . . . . Fabricators 3 | . . . . 3 . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 60 | . 6 2 3 23 . . 26 . Successful 40 | . 2 . 1 11 . . 26 . Failed 20 | . 4 2 2 12 . . . . Catastrophic 4 | . . . . 4 . . . . Database Lockouts . | . . . . . . . . . Manual 20 | . 7 1 . 11 . . . 1 Terminals 21 | . 6 2 . 13 . . . . Fabricators 7 | . . . . 7 . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . 3 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . Terminal Hacks 33 | . 2 . . 5 . . 26 . Record 12 | . . . . 1 . . 11 . Part Schematic 9 | . . . . . . . 9 . Robot Schematic 4 | . . . . 1 . . 3 . Robot Analysis 2 | . 2 . . . . . . . Prototype ID Bank 4 | . . . . 1 . . 3 . Branch Access Points 1 | . . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks 3 | . . . . 3 . . . . Network Status 1 | . . . . 1 . . . . Build 2 | . . . . 2 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Retrieve Matter 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . . . 3 . . . . Terminals 2 | . . . . 2 . . . . Botnet 1 | . . . . 1 . . . . Operators 1 | . . . . 1 . . . . Fabricators 1 | . . . . 1 . . . . Report 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 1 1 1 8 . . . . Full Trace Events 3 | . . 1 . 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . 1 . . 3 . Robots Built 2 | . . . . 2 . . . . Authchips . | . . . . . . . . . Time 99 | . . . . 99 . . . . Total Robot Build Rating 4 | . . . . 4 . . . . Part Schematics Acquired 9 | . . . . . . . 9 . Parts Built 2 | . . . . 2 . . . . Authchips . | . . . . . . . . . Time 58 | . . . . 58 . . . . Total Part Build Rating 14 | . . . . 14 . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total Allies 7 | . . . . 4 2 . . 1 Largest Group 2 | . . . . 2 2 . . 1 Highest-Rated Group 96 | . . . . 62 52 . . 96 Highest-Rated Ally 96 | . . . . 31 32 . . 96 Total Orders . | . . . . . . . . . Ally Attacks 34 | . . . . 18 8 . . 8 Total Damage 766 | . . . . 273 192 . . 301 Kills 3 | . . . . 1 1 . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Turns Passed 4358 | 52 221 980 396 1215 856 345 96 197 Spaces Moved 2554 | 32 123 495 199 676 557 281 81 110 Core 11 | 11 . . . . . . . . Treads 540 | 21 123 396 . . . . . . Legs 872 | . . . 109 676 87 . . . Wheels 1131 | . . 99 90 . 470 281 81 110 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 90 105 120 105 120 120 120 Average Speed 127 | 122 160 147 113 123 119 120 120 120 Slowest Speed 190 | 160 160 160 190 190 120 120 120 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . Exploration Rate (%) 35 | 3 20 40 18 27 73 47 72 19 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 2 | . . . . 1 . 1 . . Unknown Exits Taken 6 | 1 1 1 1 . 1 . 1 . Scrap Searched 4 | . . . . . 1 1 . 2 Spaces Dug 3 | . . . . . 3 . . . Terrain Destroyed 55 | . . 4 1 6 39 . . 5 Melee . | . . . . . . . . . Projectile 28 | . . 4 1 6 12 . . 5 AOE 27 | . . . . . 27 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total 3245 | 44 144 618 278 978 674 289 80 140 Wait 253 | . . 12 4 224 13 . . . Move 2546 | 31 122 494 198 675 556 280 80 110 Hop . | . . . . . . . . . Pick Up 62 | 7 11 16 10 9 1 4 . 4 Fast Attach 10 | 3 . 2 . 4 1 . . . Attach 37 | 3 2 7 8 4 8 1 . 4 Detach . | . . . . . . . . . Swap 20 | . . 6 5 9 . . . . Drop 36 | . 6 13 1 13 1 . . 2 Fire 208 | . 3 64 44 35 42 . . 20 Melee . | . . . . . . . . . Ram 2 | . . . 2 . . . . . Kick 12 | . . . 6 5 1 . . . Crush 4 | . . 4 . . . . . . Escape Stasis . | . . . . . . . . . Rewire 55 | . . . . . 51 4 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 16) 229 | -10/Materials | Discovered new exit (range 16) 274 | -10/Materials | Entered another Materials area 274 | -9/Materials | Evolved 2 slots: Utility x2 314 | -9/Materials | Build established: Mutant 1039 | -9/Materials | Crushed by falling debris 1106 | -9/Materials | Core integrity fell below 50% 1210 | -9/Materials | Discovered new exit (range 8) 1254 | -9/Materials | Entered another Materials area 1254 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1522 | -8/Materials | Lost 4 parts (1p1u2w) 1586 | -8/Materials | Discovered new exit (range 17) 1650 | -8/Materials | Entered Factory 1650 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1740 | -7/Factory | Allied Derelicts emerged from ambush trap array 2011 | -7/Factory | Build established: Scavenger-Gunner 2459 | -7/Factory | Identified exit to Storage 2459 | -7/Factory | Identified exit to Lower Caves 2600 | -7/Factory | Fabricated Heavy Servo Lattice (x2) 2826 | -7/Factory | Fabricated Y-45 Defender (x2) 2865 | -7/Factory | Entered Lower Caves 2865 | -7/Lower Caves | Accompanied by 2 allies 2994 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3002 | -7/Lower Caves | Build established: Gunner 3051 | -7/Lower Caves | Destroyed 9 combat bots 3057 | -7/Lower Caves | Lost 6 parts (1p3n1u1w) 3154 | -7/Lower Caves | Spotted B-75 Beast 3323 | -7/Lower Caves | Build established: Mutant 3415 | -7/Lower Caves | Learned Factory emergency access door positions 3439 | -7/Lower Caves | Core integrity fell below 50% 3492 | -7/Lower Caves | Destroyed 8 combat bots 3495 | -7/Lower Caves | Lost 5 parts (1p1n1u2w) 3706 | -7/Lower Caves | Learned 4 Factory zone layouts 3709 | -7/Lower Caves | Discovered new exit (range 3) 3721 | -7/Lower Caves | Entered another Lower Caves area 3783 | -7/Lower Caves | Discovered new exit (range 17) 3826 | -7/Lower Caves | Encountered a Warlord checkpoint 3945 | -7/Lower Caves | Identified exit to Data Miner 4066 | -7/Lower Caves | Entered Data Miner 4066 | -7/Data Miner | Discovered new exit (range 6) 4084 | -7/Data Miner | Met Data Miner 4110 | -7/Data Miner | Learned location of Section 7 (-2) 4110 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4132 | -7/Data Miner | Received God Mode back door access code from Data Miner 4162 | -7/Data Miner | Entered Proximity Caves 4166 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 4175 | -6/Proximity Caves | Found Prototype Special Weapon 4288 | -6/Proximity Caves | Escorted by Enhanced Grunt 4293 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 4325 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 4342 | -6/Proximity Caves | Core integrity fell below 20% 4353 | -6/Proximity Caves | Identified Molecular Deconstructor 4359 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04341_ Slug penetrates Wall. 04344_ Penetrated by Slug. 04348_ H-66 Slayer knocked back. 04349_ Penetrated by Slug. 04349_ Critical hit (Burn: +37). 04351_ Penetrated by Slug. 04351_ Mni. Assault Cannon destroyed. 04352_ Penetrated by Slug. 04353_ Angular Momentum Engine destroyed. 04353_ Identified Molecular Deconstructor. 04354_ Penetrated by Slug. 04354_ H-66 Slayer destroyed. 04355_ Imp. Cooling System fries itself beyond repair. 04355_ Penetrated by Slug. 04356_ Med. Reactive Plating destroyed. 04356_ X-62 Marksman destroyed. 04358_ Targeting Computer fries itself beyond repair. 04359_ Imp. Light Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????####???????????????????????????????????? | | ?????????##"X###?????????????????????????????????? | | ?????????#"" #?????????????????????????????????? | | ?????????#" ###?????????#????###????????????????? | | ?????????#" ####?????# #??# #????????????????? | | ?????????## #### #???#?# #?? #????#???????????? | | #????????# ## #????%##;### ##?? #???????????? | | ########## ### %*%% #? ##??????????? | | % %%% ## #??????????? | | ######### # ]=[% ##?????????? | | #??????### ##########%* ;#?????????? | | ???????### ##???????# % #???????????? | | ????#### #???????# #?????????????? | | #???## #??????## ##????????????? | | ##### #?????## @ ##???????????? | | ##????# #???????????? | | ###### #????# ### #???????????? | | #????# &%!#????# ##?? ##???????????? | | ##????# ! #???# g #?## #?????## ????? | | #?????## #???## % g## ##### #???? | | #??????## ##????# g #???? | | #???????## ######?# $ ???? | | #????????##### ### ## ;# ## # #?????? | | ########?????#### ### ##??#???????????? | | #????????# ### ### #???????????? | | ##### #????????# ## ##??????????? | | ????# #????????# #??????????? | | ##### #????????## #??????????? | | #?????????## ##??????????? | | ###????????## #???????????? | | ###???##### #### #???????????? | | ## ] ##### ## ##### ##???##???????????? | | ?# ##????###?????????????????? | | ??# ##?????????????????????????? | | ???## #??????????????????????????? | | ????#### ##??????????????????????????? | | ???????# ##???????????????????????????? | | ??????# ########????????????????????????????? | | ??? ##???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Hvy. Plasma Cannon | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Factory | Hacked G-50 Soldier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Heavy Servo Lattice | x2 | -7/Factory | Preloaded Y-45 Defender | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WaveReinforcedRifle Manual? 0 Play Time 00:40:19 Cumulative 39.0 hours Start 2025.02.06 @ 11:51:39 End 2025.02.07 @ 15:21:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 37 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49ddc021-6be4-4097-bf4e-295500b258e4