Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.16 @ 20:13:08

Player: KillHour

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (11)       2200
Robots Destroyed (79)      395
Value Destroyed (2901)     2901
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (935)                935
              TOTAL SCORE: 10351

 Bonus
-------
High Alert Combat Kills    16
Follower Combat Kills      119
Entered DSFs               500
Registered with UFD        300

 Cogmind 
---------
Core Integrity             915/1300
Matter                     169/300
Energy                     91/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Core (500) Ox9
Location                   -3/DSF

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (11) -----
      Large Storage Unit
   Enhanced Optical Array
            Weapon Mount
  Makeshift Transmission Jammer
>           --- WEAPON (4) -------
                (None)
>           --- INVENTORY (15) ---
            Neutrino Core
            Neutrino Core
            Matter Filter
     Medium Insulated Plating
   Advanced Shield Generator
            Force Field
   Improved Hacking Suite
            Arc Thrower
            Beamcaster
            CPS Tube (2)
            CPS Tube (2)
            Botcube

 Peak State 
------------
>           --- POWER ------------
      Micro Nuclear Core
      Micro Nuclear Core
>           --- PROPULSION -------
    Armored Leg
            Myomer Leg
            Cargo Legs
>           --- UTILITY ----------
   Advanced Heat Sink
      Large Storage Unit
   Enhanced Optical Array
            Active Sensor Suite
            0b10 Decoder Chip [Generic]
            Weapon Mount
  Makeshift Transmission Jammer
   Advanced ECM Suite
            Cloaking Device
   Enhanced Scrap Shield
>           --- WEAPON -----------
            Nova Cannon
            Nova Cannon
            Nova Cannon
            Power Maul
>           --- INVENTORY --------
            Neutrino Core
            Neutrino Core
            Matter Filter
     Medium Insulated Plating
   Advanced Shield Generator
            Force Field
   Improved Hacking Suite
            Arc Thrower
            Beamcaster
            CPS Tube
            CPS Tube
            Botcube
[Rating: 144]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Light Ion Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Spiked Treads
  Treads                   Spiked Treads
  Leg                      Cargo Legs
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Active Sensor Suite
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Improved Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Riot Gun
  Energy Gun               Riot Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Battle Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Grenade Launcher
  Special Weapon           CPS Tube
  Impact Weapon            Power Maul

 Build                          | -11 -10 -10 -9  -9  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Fac Upp Upp Res DSF 
Slots Evolved              14   | .   .   .   .   .   8   2   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   1   .   
  Utility                  9    | .   .   .   .   .   4   2   2   .   .   1   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   
Parts Attached             130  | 7   11  33  1   12  37  5   8   5   .   1   10  
  Power                    16   | .   3   2   .   1   5   .   .   2   .   .   3   
    Engine                 5    | .   3   1   .   .   1   .   .   .   .   .   .   
    Core                   10   | .   .   1   .   1   4   .   .   2   .   .   2   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               21   | 2   5   5   .   4   3   .   1   .   .   1   .   
    Treads                 4    | .   .   2   .   2   .   .   .   .   .   .   .   
    Leg                    16   | 2   5   3   .   1   3   .   1   .   .   1   .   
    Wheel                  1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  40   | 3   1   9   1   4   10  2   5   1   .   .   4   
    Device                 24   | 2   1   2   .   2   7   2   5   .   .   .   3   
    Storage                5    | 1   .   2   .   2   .   .   .   .   .   .   .   
    Processor              3    | .   .   1   .   .   1   .   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Protection             7    | .   .   4   1   .   1   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   53   | 2   2   17  .   3   19  3   2   2   .   .   3   
    Energy Gun             16   | 1   2   4   .   .   6   .   2   1   .   .   .   
    Energy Cannon          6    | .   .   .   .   1   .   2   .   .   .   .   3   
    Ballistic Gun          19   | 1   .   7   .   2   8   .   .   1   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   2   .   .   .   .   .   .   
    Launcher               6    | .   .   6   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   2   1   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   .   .   1   .   .   .   
Parts Lost                 28   | .   1   6   .   .   1   2   3   .   .   .   15  
  Power                    6    | .   1   1   .   .   1   .   .   .   .   .   3   
  Propulsion               4    | .   .   1   .   .   .   .   .   .   .   .   3   
  Utility                  7    | .   .   1   .   .   .   1   .   .   .   .   5   
  Weapon                   11   | .   .   3   .   .   .   1   3   .   .   .   4   
  Highest Loss Streak      14   | .   1   2   .   .   1   1   2   .   .   .   14  
  To Critical Strikes      3    | .   .   2   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     86   | .   97  82  100 93  75  72  75  75  71  67  71  
  Core                     11   | .   .   10  14  13  10  10  9   9   9   8   7   
  Treads                   12   | .   .   9   28  22  .   .   .   .   .   .   .   
  Leg                      8    | .   27  16  .   1   11  10  9   9   9   13  12  
  Device                   9    | .   14  3   .   6   15  20  27  23  23  19  20  
  Storage                  8    | .   14  1   14  13  5   5   4   4   4   4   4   
  Processor                1    | .   .   .   .   .   4   5   4   4   4   4   5   
  Protection               5    | .   .   8   14  6   .   .   .   3   4   4   3   
  Energy Gun               11   | .   14  15  14  13  7   4   .   4   4   4   .   
  Energy Cannon            1    | .   .   .   .   .   2   3   3   .   .   .   11  
  Ballistic Gun            10   | .   14  9   14  12  9   10  8   8   4   4   .   
Peak Build Rating          144  | 6   8   26  20  62  105 113 124 132 125 130 144 
  Average Rating           49   | 4   7   20  19  28  99  112 123 128 125 122 124 
  On Entrance              67   | .   6   8   19  20  62  100 108 119 125 125 118 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             103  | 9   12  40  29  47  70  72  75  81  79  71  103 
  Greatest Support         96   | 20  20  40  40  55  75  71  80  80  80  96  96  
  Greatest Overweight (x)  11   | .   3   1   .   2   .   1   1   1   .   .   11  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   15  15  15  15  15  15  15  15  
  Average Capacity         10   | 7   8   5   8   10  15  15  15  15  15  15  15  
  Most Carried             15   | 7   8   8   8   15  15  14  13  15  15  14  15  
  Average Carried          9    | 3   7   4   8   9   13  13  11  12  15  14  12  
  Final Capacity           15   | 8   8   8   8   15  15  15  15  15  15  15  15  
  Final Carried            15   | 7   7   8   8   15  12  13  11  15  15  14  12  

 Class Distribution 
--------------------
 44% | Derelict-Mutant
 20% | Skirmisher
 13% | Assassin
 11% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Subcaves
      Derelict-Mutant | -9/Recycling
      Derelict-Mutant | -9/Scraptown
           Skirmisher | -6/Factory
           Skirmisher | -5/Factory
             Assassin | -4/Factory
             Assassin | -4/Upper Caves
             Assassin | -4/Upper Caves
             Assassin | -3/Research
 Infiltrator-Assassin | -3/DSF

 Resources                      | -11 -10 -10 -9  -9  -6  -5  -4  -4  -4  -3  -3  
-----------                Run  | Yrd Mat Sub Rec Scr Fac Fac Fac Upp Upp Res DSF 
Matter Collected           3356 | 297 106 772 .   130 583 483 391 434 .   .   160 
  Remotely                 138  | 138 .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3106 | 132 179 726 .   .   625 443 379 99  .   .   523 
  Parts                    166  | 11  16  44  .   .   37  15  14  7   .   .   22  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      25   | .   .   17  .   .   .   .   .   7   1   .   .   
  Prevented                5    | .   .   1   .   .   .   .   .   .   4   .   .   

 Kills                          | -11 -10 -10 -9  -9  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Fac Upp Upp Res DSF 
Combat Hostiles Destroyed  64   | .   6   17  .   .   13  9   4   4   .   .   11  
  Melee                    2    | .   .   .   .   .   1   .   .   .   .   .   1   
  Guns                     42   | .   6   13  .   .   8   8   4   3   .   .   .   
  Cannons                  14   | .   .   .   .   .   4   1   .   .   .   .   9   
  AOE                      5    | .   .   4   .   .   .   .   .   1   .   .   .   
Classes Destroyed          14   | 2   3   2   .   .   4   .   1   .   .   .   2   
  Worker                   4    | .   .   .   .   .   2   1   1   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Turret                   2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   1   .   .   .   .   .   2   .   .   .   .   
  Swarmer                  24   | .   3   4   .   .   1   4   .   4   .   .   8   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Grunt                    14   | .   3   1   .   .   3   5   2   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Programmer               9    | .   .   .   .   .   7   .   2   .   .   .   .   
  Subdweller               12   | .   .   12  .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | 4   4   4   .   .   4   7   5   4   .   .   4   
  Combat Bots Only         6    | .   4   4   .   .   3   6   2   4   .   .   4   
Max Kills in Single Turn   3    | 1   1   2   .   .   3   2   1   2   .   .   2   
  Gunslinging              1    | .   .   1   .   .   1   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -6   -5   -4   -4   -4   -3   -3   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Fac  Upp  Upp  Res  DSF  
Hostile Shots Fired        467  | .    26   136  .    .    78   73   48   8    .    .    98   
  Missed                   122  | .    6    46   .    .    20   14   15   1    .    .    20   
Damage Taken               6559 | .    248  1389 .    .    1046 1063 640  190  .    .    1983 
  Core                     823  | .    90   119  .    .    50   86   93   .    .    .    385  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   33   | .    .    .    .    .    33   .    .    .    .    .    .    
Core Remaining (%)         78   | 100  .    .    .    16   94   91   .    .    91   .    .    
Volleys Fired              249  | 9    22   99   .    .    36   32   29   4    .    .    18   
  Largest                  4    | 2    2    2    .    .    4    4    3    3    .    .    3    
  Hottest                  339  | 60   60   135  .    .    203  196  150  120  .    .    339  
Shots Fired                567  | 18   43   185  .    .    121  75   75   15   .    .    35   
  Gun                      466  | 18   43   172  .    .    99   60   59   15   .    .    .    
  Cannon                   88   | .    .    .    .    .    22   15   16   .    .    .    35   
  Launcher                 13   | .    .    13   .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  287  | 9    22   78   .    .    72   47   49   10   .    .    .    
  Thermal                  125  | 9    21   51   .    .    9    .    .    .    .    .    35   
  Explosive                13   | .    .    13   .    .    .    .    .    .    .    .    .    
  Electromagnetic          142  | .    .    43   .    .    40   28   26   5    .    .    .    
  Robot Hit Streak         11   | 10   4    11   .    .    6    5    11   2    .    .    9    
  Robot Miss Streak        5    | 1    4    4    .    .    5    3    2    2    .    .    3    
  Penetration Max          1    | .    .    .    .    .    1    .    1    .    .    .    .    
  Secondary Targets        7    | .    1    2    .    .    1    1    1    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    1    1    1    1    .    .    .    
Shots Hit Robots           306  | 12   24   81   .    .    69   38   54   5    .    .    23   
  Core Hits                132  | 5    12   34   .    .    28   20   17   4    .    .    12   
  Critical Kills           2    | .    .    .    .    .    .    .    1    .    .    .    1    
  Critical Parts Destroyed 5    | .    .    1    .    .    .    2    1    .    .    .    1    
  Critical Strikes         12   | .    .    4    .    .    1    2    3    .    .    .    2    
    Burn                   3    | .    .    3    .    .    .    .    .    .    .    .    .    
    Destroy                5    | .    .    1    .    .    .    2    2    .    .    .    .    
    Blast                  1    | .    .    .    .    .    1    .    .    .    .    .    .    
    Corrupt                1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Smash                  2    | .    .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              21   | .    .    .    .    .    4    .    3    11   .    .    3    
  Impact                   21   | .    .    .    .    .    4    .    3    11   .    .    3    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    2    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7167 | 143  260  1451 .    .    1528 1154 1370 152  .    .    1109 
  Guns                     4511 | 143  260  1297 .    .    1015 785  909  102  .    .    .    
  Cannons                  1827 | .    .    .    .    .    303  253  312  .    .    .    959  
  Explosions               375  | .    .    154  .    .    71   100  .    50   .    .    .    
  Melee                    438  | .    .    .    .    .    139  .    149  .    .    .    150  
  Ramming                  16   | .    .    .    .    .    .    16   .    .    .    .    .    
  Kinetic                  3234 | 64   152  505  .    .    1102 617  736  58   .    .    .    
  Thermal                  1884 | 79   108  399  .    .    189  100  .    50   .    .    959  
  Explosive                154  | .    .    154  .    .    .    .    .    .    .    .    .    
  Electromagnetic          1441 | .    .    393  .    .    98   421  485  44   .    .    .    
  Impact                   438  | .    .    .    .    .    139  .    149  .    .    .    150  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15   | .    .    .    .    .    2    1    3    3    3    .    15   
  Average Corruption       2    | .    .    .    .    .    1    1    2    3    3    .    15   
  Corruption Purged        2    | .    .    .    .    .    2    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  64   | .    .    .    .    .    21   1    2    35   1    .    4    
    Message Errors         12   | .    .    .    .    .    3    .    1    7    .    .    1    
    Matter Fused           15   | .    .    .    .    .    7    .    .    7    1    .    .    
    Heat Flow Errors       8    | .    .    .    .    .    1    .    1    4    .    .    2    
    Energy Discharges      9    | .    .    .    .    .    3    .    .    6    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      7    | .    .    .    .    .    4    .    .    3    .    .    .    
    Data Loss (major)      7    | .    .    .    .    .    2    .    .    5    .    .    .    
    Misfires               3    | .    .    .    .    .    .    .    .    3    .    .    .    
    Weapon Failures        2    | .    .    .    .    .    1    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            303  | .    .    .    .    .    .    39   122  .    .    .    142  
  Projectiles              105  | .    .    .    .    .    .    14   10   .    .    .    81   
  Explosions               25   | .    .    .    .    .    .    25   .    .    .    .    .    
  Melee                    173  | .    .    .    .    .    .    .    112  .    .    .    61   
Knockbacks                 3    | .    .    .    .    .    3    .    .    .    .    .    .    
  Impact                   1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    2    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      236  | .    .    91   .    .    62   38   .    45   .    .    .    
  Shots                    7    | .    .    4    .    .    1    1    .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    .    .    .    2    .    .    .    .    .    
  Kicked                   2    | .    .    .    .    .    .    2    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        571  | .    18   71   .    .    571  447  113  249  .    .    371  
  Average Temperature      131  | .    9    20   .    .    203  197  33   79   .    .    165  
  Received Heat Transfer   921  | .    72   441  .    .    72   243  93   .    .    .    .    
  Effects                  24   | .    .    .    .    .    12   10   .    .    .    .    2    
    Shutdowns              12   | .    .    .    .    .    8    4    .    .    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    1    1    .    .    .    .    .    
    Interference           5    | .    .    .    .    .    .    4    .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    .    .    1    .    .    .    .    .    
    Short Circuit          2    | .    .    .    .    .    1    .    .    .    .    .    1    
    Damage (minor)         2    | .    .    .    .    .    2    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    .    1    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              14   | .    .    .    .    .    .    3    11   .    .    .    .    
  Impact Corruptions       7    | .    .    .    .    .    .    .    5    .    .    .    2    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    2    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2536 | 175  250  925  .    .    198  50   .    50   .    .    888  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    1    .    1    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Fac Upp Upp Res DSF 
Peak Influence             518  | 20  193 .   399 .   354 382 518 .   .   48  285 
  Initial                  392  | .   13  .   392 .   .   170 113 .   .   48  39  
  Average                  108  | 7   76  .   397 .   59  164 210 .   .   48  114 
Maximum Alert Level        2    | .   .   .   1   .   1   1   2   .   .   .   1   
  Low Security (%)         82   | 100 100 .   .   .   87  85  55  .   .   100 85  
  Level 1                  17   | .   .   .   100 .   12  14  43  .   .   .   14  
  Level 2                  .    | .   .   .   .   .   .   .   1   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   .   .   1   
Squads Dispatched          26   | .   2   .   .   .   13  2   7   .   .   .   2   
  Investigation            8    | .   .   .   .   .   3   1   4   .   .   .   .   
  Extermination            8    | .   .   .   .   .   7   .   1   .   .   .   .   
  Reinforcement            7    | .   2   .   .   .   .   1   2   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  7    | .   .   .   .   .   2   1   4   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -6  -5  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Fac Fac Upp Upp Res DSF 
Distress Signals           1    | .   .   .   .   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              132  | .   11  50  .   .   18  16  15  4   .   .   18  
  Peak Tracking Total      6    | .   4   4   .   .   4   6   6   4   .   .   5   
  Tactical Retreats        16   | .   .   8   .   .   3   2   1   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Fac Upp Upp Res DSF 
Traps Triggered            12   | .   3   3   .   .   4   1   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   2   .   .   
Most Traps Carried         1    | .   .   1   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -6  -5  -4  -4  -4  -3  -3  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Fac Fac Upp Upp Res DSF 
Machines Disabled          12   | .   2   5   .   .   1   2   .   .   .   .   2   
  Max in Single Turn       1    | .   1   1   .   .   1   1   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -6  -5  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Fac Fac Upp Upp Res DSF 
Machines Accessed          25   | .   2   1   3   7   10  .   1   .   .   1   .   
  Terminals                11   | .   2   .   1   .   6   .   1   .   .   1   .   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                128  | .   7   9   28  59  21  .   2   .   .   2   .   
  Successful               115  | .   6   9   26  59  13  .   1   .   .   1   .   
  Failed                   11   | .   1   .   2   .   6   .   1   .   .   1   .   
    Catastrophic           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Manual                   15   | .   3   1   3   1   7   .   .   .   .   .   .   
  Terminals                29   | .   7   .   4   .   14  .   2   .   .   2   .   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             106  | .   4   9   25  59  7   .   1   .   .   1   .   
  Record                   97   | .   .   8   25  59  5   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   1   .   1   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   2   .   1   .   3   .   .   .   .   .   .   
  Terminals                5    | .   2   .   1   .   2   .   .   .   .   .   .   
    Botnet                 5    | .   2   .   1   .   2   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Fedlink                1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   .   1   .   7   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   3   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   .   152 .   .   .   .   .   .   
  Total Robot Build Rating 15   | .   .   .   .   .   15  .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -6  -5  -4  -4  -4  -3  -3  
------------               Run  | Yrd Mat Sub Rec Scr Fac Fac Fac Upp Upp Res DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -6  -5  -4  -4  -4  -3  -3  
--------                   Run  | Yrd Mat Sub Rec Scr Fac Fac Fac Upp Upp Res DSF 
Total Allies               8    | .   .   .   .   .   3   .   .   .   .   5   .   
  Largest Group            5    | .   .   .   .   .   3   .   .   .   .   5   5   
  Highest-Rated Group      238  | .   .   .   .   .   87  .   .   .   .   238 238 
  Highest-Rated Ally       50   | .   .   .   .   .   29  .   .   .   .   50  50  
Total Orders               5    | .   .   .   .   .   5   .   .   .   .   .   .   
  ROAM                     2    | .   .   .   .   .   2   .   .   .   .   .   .   
  GUARD                    3    | .   .   .   .   .   3   .   .   .   .   .   .   
Ally Attacks               44   | .   .   .   .   .   11  .   .   .   .   .   33  
  Total Damage             843  | .   .   .   .   .   171 .   .   .   .   .   672 
  Kills                    3    | .   .   .   .   .   1   .   .   .   .   .   2   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   1   
Allies Melted              1    | .   .   1   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Fac Upp Upp Res DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   3   .   3   .   .   .   3   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         6    | .   .   .   .   .   .   .   .   .   .   .   6   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Items                    5    | .   .   .   .   .   .   .   .   .   .   .   5   

 Exploration                     | -11   -10   -10   -9    -9    -6    -5    -4    -4    -4    -3    -3    
-------------              Run   | Yrd   Mat   Sub   Rec   Scr   Fac   Fac   Fac   Upp   Upp   Res   DSF   
Turns Passed               24900 | 129   817   5564  193   11381 2921  813   770   1835  53    21    403   
Spaces Moved               13393 | 73    409   3060  119   6980  1298  358   404   572   8     11    101   
  Core                     13    | 8     4     .     .     .     .     .     .     .     .     .     1     
  Treads                   6419  | .     .     1058  119   5242  .     .     .     .     .     .     .     
  Legs                     6785  | 65    405   2002  .     1562  1298  358   404   572   8     11    100   
  Wheels                   176   | .     .     .     .     176   .     .     .     .     .     .     .     
  Hover                    .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Flight                   .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Fastest Speed            50    | 50    120   120   160   120   125   125   125   125   125   123   123   
  Average Speed            158   | 112   120   165   160   162   125   166   138   183   125   123   156   
  Slowest Speed            600   | 120   200   260   160   260   125   195   195   195   125   123   600   
  Overloaded Moves         .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Cave-ins Triggered       1     | .     .     .     .     .     .     .     .     .     .     .     1     
Exploration Rate (%)       36    | 4     57    98    25    95    23    9     10    74    4     1     34    
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     9     | .     .     2     .     5     .     .     .     2     .     .     .     
  Known Exits Taken        7     | .     .     .     .     1     1     1     1     1     1     1     .     
  Unknown Exits Taken      4     | 1     1     1     1     .     .     .     .     .     .     .     .     
Scrap Searched             12    | .     .     5     .     4     .     .     .     3     .     .     .     
Spaces Dug                 12    | .     .     .     .     .     1     .     2     9     .     .     .     
Terrain Destroyed          123   | .     .     62    .     .     23    8     5     17    .     .     8     
  Melee                    11    | .     .     .     .     .     1     .     1     9     .     .     .     
  Projectile               21    | .     .     .     .     .     8     1     4     .     .     .     8     
  AOE                      91    | .     .     62    .     .     14    7     .     8     .     .     .     
Terrain Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11  -10  -10  -9   -9   -6   -5   -4   -4   -4   -3   -3   
---------                  Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Fac  Upp  Upp  Res  DSF  
Total                      16613 | 101  690  3369 122  7046 2503 521  556  1326 51   18   310  
  Wait                     2631  | .    235  123  2    10   1085 121  110  725  44   6    170  
  Move                     13383 | 72   408  3059 118  6979 1297 357  403  571  7    11   101  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  112   | 13   9    20   .    26   25   4    3    7    .    .    5    
  Fast Attach              14    | .    2    7    .    2    3    .    .    .    .    .    .    
  Attach                   54    | 6    5    11   .    5    9    2    5    3    .    1    7    
  Detach                   4     | .    .    1    .    2    .    .    .    .    .    .    1    
  Swap                     62    | 1    4    15   1    5    25   3    3    2    .    .    3    
  Drop                     67    | .    5    20   1    17   19   .    .    3    .    .    2    
  Fire                     249   | 9    22   99   .    .    36   32   29   4    .    .    18   
  Melee                    21    | .    .    .    .    .    4    .    3    11   .    .    3    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    .    .    .    .    2    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            14    | .    .    14   .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-9/Recycling
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / [Zhi])
-3/Research (discovered 5 exits: Res x2 / Tes x2 / DSF)
-3/DSF

 History 
---------
  Turn | Location       | Event
     3 | -11/Scrapyard  | Discovered new exit (range 15)
   130 | -11/Scrapyard  | Entered Materials
   309 | -10/Materials  | Build established: Mutant
   328 | -10/Materials  | Discovered new exit (range 5)
   492 | -10/Materials  | Discovered new exit (range 15)
   941 | -10/Materials  | Discovered new exit (range 6)
   947 | -10/Materials  | Entered Subcaves
   950 | -10/Subcaves   | Shifting Twisted Machinery released Scrap Shield
   966 | -10/Subcaves   | Shifting Twisted Machinery released Hvy. Riot Gun
  1145 | -10/Subcaves   | Ambushed by swarm of Subdwellers
  1510 | -10/Subcaves   | Shifting Twisted Machinery released Barrage Gun
  1522 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Shrapnel Launcher
  1696 | -10/Subcaves   | Build established: Scavenger-Mutant
  1844 | -10/Subcaves   | Learned Materials garrison access intel
  1930 | -10/Subcaves   | Shifting Twisted Machinery released Flamer
  2060 | -10/Subcaves   | Visited 4L-MR0's lab
  2075 | -10/Subcaves   | Found Cargo Legs
  2189 | -10/Subcaves   | Build established: Mutant
  2543 | -10/Subcaves   | Build established: Scavenger-Mutant
  2989 | -10/Subcaves   | Discovered new exit (range 12)
  3047 | -10/Subcaves   | Core integrity fell below 50%
  3064 | -10/Subcaves   | Identified exit to Materials
  3352 | -10/Subcaves   | Learned location of Zion (-7)
  3774 | -10/Subcaves   | Met a Zionite searching for "candidates"
  4107 | -10/Subcaves   | Build established: Mutant
  5026 | -10/Subcaves   | Build established: Derelict-Mutant
  5222 | -10/Subcaves   | Shifting Twisted Machinery released Flamer
  5696 | -10/Subcaves   | Discovered new exit (range 10)
  5845 | -10/Subcaves   | Core integrity fell below 20%
  6511 | -10/Subcaves   | Entered Recycling
  6512 | -9/Recycling   | Met a Zionite searching for Scraptown
  6662 | -9/Recycling   | Scanned before Scraplab entrance
  6685 | -9/Recycling   | Entered Scraplab
  6701 | -9/Recycling   | Discovered new exit (range 3)
  6704 | -9/Recycling   | Entered Scraptown
  7021 | -9/Scraptown   | Visited Shadow of the Wyrm
  7060 | -9/Scraptown   | Visited Junk Repository
  7631 | -9/Scraptown   | Heard Great Nut preacher, LISTEN AND RECITE!
  7650 | -9/Scraptown   | Visited Awakened
  7688 | -9/Scraptown   | Visited Comm Corps
  7776 | -9/Scraptown   | Visited Fellowship of the Rings
  7824 | -9/Scraptown   | Visited UFD Registry
  7909 | -9/Scraptown   | Scanned Subdweller tech in exchange for log data
  7914 | -9/Scraptown   | Learned location of Quarantine (-2)
  7916 | -9/Scraptown   | Learned Research security intel
  7917 | -9/Scraptown   | Learned Factory stockpile data
  7940 | -9/Scraptown   | Discovered new exit (range 7)
  8325 | -9/Scraptown   | Visited Cyclists
  8383 | -9/Scraptown   | Visited Science Testing Area
  8445 | -9/Scraptown   | Registered with UFD as "Nullform"
  8519 | -9/Scraptown   | Entered Cyclist Reading Room
  8634 | -9/Scraptown   | Visited Infowarlord's Domain
  8672 | -9/Scraptown   | Visited LU-1G1's Boring Crew
  8821 | -9/Scraptown   | Visited Curators Association
  8896 | -9/Scraptown   | Delivered Scrap Shield to a Scientist
  9120 | -9/Scraptown   | Visited Scrapoid Research Area
  9258 | -9/Scraptown   | Visited Research Penetration Think Tank
  9304 | -9/Scraptown   | Visited Chapter 10
  9365 | -9/Scraptown   | Visited Botcube Research
  9381 | -9/Scraptown   | Found Botcube
  9542 | -9/Scraptown   | Discovered new exit (range 3)
  9622 | -9/Scraptown   | Visited Scrapoid Pod Storage
  9656 | -9/Scraptown   | Visited Cartography Club
 11935 | -9/Scraptown   | Learned location of Recycling (-9)
 11935 | -9/Scraptown   | Learned location of Cetus (-5)
 11935 | -9/Scraptown   | Learned location of Archives (-5)
 11935 | -9/Scraptown   | Learned location of Armory (-3)
 11935 | -9/Scraptown   | Learned 8 Factory zone layouts
 11935 | -9/Scraptown   | Learned 8 Research zone layouts
 11935 | -9/Scraptown   | Learned 12 Research zone layouts
 11935 | -9/Scraptown   | Learned 16 Research zone layouts
 11935 | -9/Scraptown   | Learned 12 Lower Caves zone layouts
 11935 | -9/Scraptown   | Learned 8 Upper Caves zone layouts
 11935 | -9/Scraptown   | Learned 24 Upper Caves zone layouts
 11935 | -9/Scraptown   | Learned 8 Proximity Caves zone layouts
 11935 | -9/Scraptown   | Learned Storage emergency access door positions
 11935 | -9/Scraptown   | Learned location of 2 exits from Lower Caves
 11935 | -9/Scraptown   | Learned location of 1 exit from Upper Caves
 11967 | -9/Scraptown   | Found Deep Structural Scanner
 14856 | -9/Scraptown   | Guru changed UFD alias to "Phaseskull"
 16031 | -9/Scraptown   | Attached Cargo Legs, gained temporary slots: Utility x2
 16032 | -9/Scraptown   | Found Active Sensor Suite
 16323 | -9/Scraptown   | Build established: Skirmisher
 17076 | -9/Scraptown   | Found Scrapoid Pod
 17155 | -9/Scraptown   | Found Scrap Suit
 17747 | -9/Scraptown   | Identified exit to Factory
 18085 | -9/Scraptown   | Entered Factory
 18085 | -6/Factory     | Evolved 8 slots: Power x1, Propulsion x1, Utility x4, Weapon x2
 18086 | -6/Factory     | Identified exit to Factory
 18427 | -6/Factory     | Garrison activated, responded to threat
 19682 | -6/Factory     | Central database locked down
 19682 | -6/Factory     | Central database locked down
 20306 | -6/Factory     | Fabricated G-50 Soldier?
 20975 | -6/Factory     | Build established: Assassin
 21006 | -6/Factory     | Entered another Factory area
 21006 | -5/Factory     | Evolved 2 slots: Utility x2
 21007 | -5/Factory     | Identified exit to Factory
 21455 | -5/Factory     | Build established: Skirmisher
 21706 | -5/Factory     | Discovered new exit (range 7)
 21819 | -5/Factory     | Entered another Factory area
 21819 | -4/Factory     | Evolved 2 slots: Utility x2
 22007 | -4/Factory     | Build established: Assassin
 22491 | -4/Factory     | Discovered new exit (range 15)
 22588 | -4/Factory     | Identified exit to Upper Caves
 22589 | -4/Factory     | Entered Upper Caves
 22590 | -4/Upper Caves | Identified exit to Upper Caves
 22591 | -4/Upper Caves | UFD Scientist delivered a prototype
 22593 | -4/Upper Caves | Found Prototype Protection
 22594 | -4/Upper Caves | Identified Enh. Scrap Shield
 24409 | -4/Upper Caves | Encountered a Warlord checkpoint
 24424 | -4/Upper Caves | Entered another Upper Caves area
 24424 | -4/Upper Caves | Discovered new exit (range 6)
 24425 | -4/Upper Caves | Identified exit to Research
 24426 | -4/Upper Caves | Discovered new exit (range 115)
 24477 | -4/Upper Caves | Entered Research
 24477 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 24478 | -3/Research    | Identified exit to Testing
 24478 | -3/Research    | Identified exit to Research
 24484 | -3/Research    | Scrapoid Pod released 03R07-D (x5)
 24498 | -3/Research    | Identified exit to DSF
 24498 | -3/Research    | Entered DSF
 24498 | -3/DSF         | Accompanied by 5 allies
 24566 | -3/DSF         | Additional patrols routed to DSF
 24604 | -3/DSF         | Lost 5 allies
 24812 | -3/DSF         | Crushed by falling debris
 24812 | -3/DSF         | System corruption reached 10%
 24855 | -3/DSF         | Sterilization system engaged
 24875 | -3/DSF         | Ambient heat levels rising (+10)
 24890 | -3/DSF         | Ambient heat levels rising (+10)
 24901 | -3/DSF         | Self-destructed

 Last Messages 
---------------
24885_ Myomer Leg destroyed.
24887_ Overheating: System interference.
24887_ Enh. Optical Array temporarily disabled.
24887_ Lgt. Antimatter Reactor destroyed.
24887_ S-43 Plague destroyed.
24887_ Nova Cannon destroyed.
24889_ S-43 Plague suffers critical hit (Smash).
24889_ Destroyed Lgt. Antimatter Reactor.
24889_ S-43 Plague system corrupted by crushing effect.
24889_ Mic. Nuclear Core destroyed.
24890_ ALERT: Ambient heat levels +10.
24891_ Critical hit (Destroy).
24891_ Arm. Leg destroyed.
24892_ Destroyed Xenon Bombardment Thruster.
24892_ S-43 Plague system corrupted by crushing effect.
24892_ S-43 Plague IFF system glitched.
24893_ S-43 Plague system terminally corrupted.
24898_ Power Maul destroyed.
24900_ Adv. ECM Suite destroyed.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
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|                ???????#*%@]]#????????????????????? |
|                ???????#;s%%#########?????????????? |
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|                ???#""%%% s!%!=%==*  "%"    #?????? |
|                ???#"##""* %[=%=%=    "^^^  #?????? |
|                ??????#"""%[#;%=#   #  !!!  #?????? |
|                ??????#"""""####"####       #?????? |
|                ??????####"##???##????#######?????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          32
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              14
Cloak Strength             2
Armor Coverage             800
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         20
Recoil Reduction           2
Offensive Hacking          12

 Item Schematics 
-----------------
 Imp. Hacking Suite | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 G-50 Soldier | x3 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Brute Force
Dangerous Findings
My Command Is Your Wish
Novice Programmer
Oops
Part-time Excavator
Power Corrupts
Preemptive Strike
Respectable Loadout
Serviceable Loadout
System Compromised
The More The Merrier
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              MediumSingularityArticulator
  Manual?         0
Play Time         04:32:20
  Cumulative      27.6 hours
  Start           2024.08.15 @ 18:26:24
  End             2024.08.16 @ 20:13:08
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          16
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              48/Smallcaps
Map View          130x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c2477992-8caa-4b5f-b318-3d4c8165388b