Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 00:26:31

Player: djrubbie

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (54)      270
Value Destroyed (813)      813
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (368)                368
              TOTAL SCORE: 3951

 Bonus
-------
Follower Combat Kills      68
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             399/550
Matter                     192/300
Energy                     87/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (5) ------
            Lightpack 2.0
            Signal Interpreter
>           --- WEAPON (3) -------
  Makeshift Hammer
>           --- INVENTORY (40) ---
            Ion Engine
            Ion Engine
            Ion Engine
      Light Ion Engine
      Light Ion Engine
            Flexi-carbon Leg
   Improved Terrain Scanner
            Seismic Detector

 Peak State 
------------
>           --- POWER ------------
            Ion Engine
>           --- PROPULSION -------
      Light Treads
      Light Treads
>           --- UTILITY ----------
            Lightpack 2.0
            Signal Interpreter
>           --- WEAPON -----------
      Light Assault Rifle
  Makeshift Hammer
>           --- INVENTORY --------
            Ion Engine
            Ion Engine
            Ion Engine
      Light Ion Engine
      Light Ion Engine
      Light Treads
      Light Treads
            Flexi-carbon Leg
   Improved Terrain Scanner
            Seismic Detector
[Rating: 40]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Makeshift Hammer

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             20   | 7   7   .   .   1   5   
  Power                    2    | 1   1   .   .   .   .   
    Engine                 2    | 1   1   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               6    | 2   2   .   .   .   2   
    Treads                 6    | 2   2   .   .   .   2   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  5    | 2   1   .   .   1   1   
    Device                 1    | 1   .   .   .   .   .   
    Storage                3    | 1   1   .   .   .   1   
    Processor              1    | .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   7    | 2   3   .   .   .   2   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | 2   1   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   2   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 10   | .   2   .   .   .   8   
  Power                    2    | .   1   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   4   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   4    | .   1   .   .   .   3   
  Highest Loss Streak      8    | .   1   .   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  100 100 100 61  
  Engine                   13   | .   14  14  14  14  8   
  Treads                   27   | .   27  28  28  28  17  
  Device                   13   | .   14  14  14  14  .   
  Storage                  13   | .   14  14  14  14  9   
  Ballistic Gun            15   | .   17  14  14  14  9   
  Launcher                 12   | .   9   14  14  14  6   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             31   | 12  31  30  30  30  15  
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 40   | 8   15  15  15  15  40  
  Average Capacity         14   | 6   12  15  15  15  40  
  Most Carried             15   | 5   9   14  15  15  12  
  Average Carried          10   | 1   5   12  14  15  11  
  Final Capacity           40   | 8   15  15  15  15  40  
  Final Carried            15   | 2   9   14  15  15  8   

 Class Distribution 
--------------------
 98% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
 Hauler-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           1004 | 322 494 184 .   .   4   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1730 | 138 460 982 .   17  133 
  Parts                    90   | 11  44  24  .   3   8   
Haulers Intercepted        2    | .   2   .   .   .   .   
Recyclers Shooed           12   | 2   3   6   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  20   | .   14  3   .   .   3   
  Guns                     9    | .   7   1   .   .   1   
  AOE                      10   | .   7   2   .   .   1   
Classes Destroyed          13   | 3   6   2   .   .   2   
  Worker                   8    | 2   5   1   .   .   .   
  Builder                  3    | .   2   .   .   .   1   
  Tunneler                 4    | 2   .   1   .   1   .   
  Hauler                   2    | .   2   .   .   .   .   
  Recycler                 14   | 1   1   12  .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  3    | .   3   .   .   .   .   
  Swarmer                  6    | .   6   .   .   .   .   
  Grunt                    10   | .   8   .   .   .   2   
  Sentry                   1    | .   .   .   .   .   1   
  Demolisher               1    | .   .   1   .   .   .   
  Assembled                2    | .   .   2   .   .   .   
Best Kill Streak           6    | 3   6   3   .   1   3   
  Combat Bots Only         3    | .   3   2   .   .   1   
Max Kills in Single Turn   2    | 1   2   1   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   1   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        139  | .    65   2    .    .    72   
  Missed                   34   | .    18   2    .    .    14   
Damage Taken               1444 | .    550  2    .    .    892  
  Core                     241  | .    90   .    .    .    151  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   232  | .    232  .    .    .    .    
Core Remaining (%)         82   | 100  .    .    .    64   .    
Volleys Fired              199  | 13   79   92   .    .    15   
  Largest                  3    | 2    2    2    .    .    3    
  Hottest                  70   | 40   50   50   .    .    70   
Shots Fired                297  | 26   145  97   .    .    29   
  Gun                      256  | 26   116  92   .    .    22   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 41   | .    29   5    .    .    7    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  256  | 26   116  92   .    .    22   
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                41   | .    29   5    .    .    7    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         9    | 7    9    6    .    .    6    
  Robot Miss Streak        3    | 2    3    3    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           152  | 16   65   56   .    .    15   
  Core Hits                97   | 8    43   33   .    1    12   
  Critical Kills           1    | .    1    .    .    .    .    
  Critical Parts Destroyed 3    | .    1    1    .    .    1    
  Critical Strikes         4    | .    2    1    .    .    1    
    Destroy                3    | .    2    1    .    .    .    
    Smash                  1    | .    .    .    .    .    1    
Melee Attacks              1    | .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    1    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3190 | 176  1816 603  .    13   582  
  Guns                     1360 | 176  641  435  .    .    108  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               1708 | .    1148 128  .    .    432  
  Melee                    42   | .    .    .    .    .    42   
  Ramming                  80   | .    27   40   .    13   .    
  Kinetic                  1360 | 176  641  435  .    .    108  
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                1708 | .    1148 128  .    .    432  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   42   | .    .    .    .    .    42   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            56   | .    14   .    .    .    42   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               14   | .    14   .    .    .    .    
  Melee                    42   | .    .    .    .    .    42   
Knockbacks                 3    | .    1    1    .    .    1    
  Impact                   3    | .    1    1    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      59   | .    56   3    .    .    .    
  Shots                    3    | .    2    1    .    .    .    
  Rammed                   21   | .    9    11   .    1    .    
Targets Rammed             22   | .    10   11   .    1    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    
Highest Temperature        73   | .    20   20   .    .    73   
  Average Temperature      14   | .    6    9    .    .    30   
  Received Heat Transfer   618  | .    186  .    .    .    432  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    2    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             270  | 25  270 57  .   15  119 
  Initial                  45   | .   16  45  .   .   .   
  Average                  56   | 7   120 16  .   7   53  
Maximum Alert Level        1    | .   1   .   .   .   .   
  Low Security (%)         93   | 100 82  100 .   100 100 
  Level 1                  6    | .   17  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   3   .   .   .   1   
  Investigation            3    | .   2   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           1    | .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              35   | .   21  5   .   .   9   
  Peak Tracking Total      16   | .   4   16  .   .   7   
  Tactical Retreats        3    | .   1   2   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             3    | .   3   .   .   .   .   
  Reused                   1    | .   1   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                2    | .   1   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          6    | .   6   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          8    | .   5   .   3   .   .   
  Terminals                4    | .   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                35   | .   17  .   18  .   .   
  Successful               31   | .   13  .   18  .   .   
  Failed                   4    | .   4   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   
  Terminals                9    | .   9   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          8    | .   8   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             25   | .   7   .   18  .   .   
  Record                   17   | .   .   .   17  .   .   
  Robot Analysis           1    | .   1   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       6    | .   6   .   .   .   .   
  Scan Component           3    | .   3   .   .   .   .   
  Repair                   3    | .   3   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   4   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   3   .   .   .   .   
  Time                     78   | .   78  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               4    | .   .   1   .   3   .   
  Largest Group            3    | .   .   1   .   3   3   
  Highest-Rated Group      40   | .   .   31  .   40  40  
  Highest-Rated Ally       31   | .   .   31  .   16  16  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               33   | .   .   8   .   .   25  
  Total Damage             327  | .   .   42  .   .   285 
  Kills                    4    | .   .   2   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   3   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               6330 | 153  2228 2884 522  429  114  
Spaces Moved               3158 | 73   1082 1373 324  266  40   
  Core                     14   | 14   .    .    .    .    .    
  Treads                   3144 | 59   1082 1373 324  266  40   
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  
  Average Speed            159  | 138  160  160  160  160  160  
  Slowest Speed            160  | 160  160  160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       57   | 5    99   89   63   82   5    
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    .    1    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          231  | .    144  47   .    .    40   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      231  | .    144  47   .    .    40   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  
Total                      4179 | 101  1439 1975 329  269  66   
  Wait                     747  | .    248  495  .    .    4    
  Move                     3153 | 72   1081 1372 323  265  40   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  30   | 9    13   5    2    1    .    
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   17   | 7    5    .    .    .    5    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     3    | .    2    .    .    1    .    
  Drop                     6    | .    1    .    3    1    1    
  Fire                     199  | 13   79   92   .    .    15   
  Melee                    1    | .    .    .    .    .    1    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    22   | .    10   11   .    1    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   1    | .    .    .    1    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub])
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub])
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 1 exit: *Sto)

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
  154 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  484 | -10/Materials | Discovered new exit (range 11)
  888 | -10/Materials | Discovered new exit (range 16)
 1167 | -10/Materials | Discovered new exit (range 15)
 1457 | -10/Materials | Repaired Lgt. Treads
 1485 | -10/Materials | Repaired Lgt. Treads
 1513 | -10/Materials | Repaired Grenade Launcher
 1666 | -10/Materials | Discovered new exit (range 12)
 2077 | -10/Materials | Discovered new exit (range 16)
 2382 | -10/Materials | Entered Mines
 2419 | -10/Mines     | Learned location of Storage (-8)
 2504 | -10/Mines     | Discovered new exit (range 8)
 2726 | -10/Mines     | Discovered new exit (range 7)
 2897 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 3009 | -10/Mines     | Assembled infested the area
 3014 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 4221 | -10/Mines     | Discovered new exit (range 11)
 4640 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 4640 | -10/Mines     | Discovered new exit (range 5)
 5266 | -10/Mines     | Entered Exiles
 5294 | -10/Exiles    | Discovered new exit (range 15)
 5346 | -10/Exiles    | Met 8R-AWN
 5374 | -10/Exiles    | Met EX-HEX
 5445 | -10/Exiles    | Met EX-BIN
 5469 | -10/Exiles    | Aligned with FarCom system
 5471 | -10/Exiles    | Given EX-Vault access code
 5531 | -10/Exiles    | Opened EX-Vault
 5544 | -10/Exiles    | Found Modified TNC
 5550 | -10/Exiles    | Found Lightpack 2.0
 5601 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 5647 | -10/Exiles    | Met EX-DEC
 5764 | -10/Exiles    | Discovered new exit (range 14)
 5788 | -10/Exiles    | Left Exiles lab with Lightpack 2.0
 5788 | -10/Exiles    | Entered Mines
 5791 | -9/Mines      | Met a Derelict bent on vengeance
 5792 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 5793 | -9/Mines      | Learned location of Zion (-6)
 5816 | -9/Mines      | Learned 2 Materials zone layouts
 5817 | -9/Mines      | Learned Materials security intel
 5936 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 6209 | -9/Mines      | Discovered new exit (range 5)
 6215 | -9/Mines      | Identified exit to Materials
 6217 | -9/Mines      | Entered Materials
 6217 | -8/Materials  | Accompanied by 3 allies
 6217 | -8/Materials  | Evolved 4 slots: Utility x3, Weapon x1
 6233 | -8/Materials  | Discovered new exit (range 15)
 6268 | -8/Materials  | Identified exit to Storage
 6331 | -8/Materials  | Self-destructed

 Last Messages 
---------------
G-47 Trooper destroyed.
Lgt. Assault Rifle destroyed.
Y-45 Defender destroyed.
Grenade Launcher destroyed.
The unstable cave ceiling collapses.
G-47 Trooper destroyed.
Lgt. Assault Rifle destroyed.
Trooper 2a destroyed.
Ion Engine destroyed.
The unstable cave ceiling collapses.
Lgt. Treads destroyed. <x2>
R-06 Scavenger collects Wheel.
G-47 Trooper suffers critical hit (Smash).
Destroyed Aluminum Leg.
G-47 Trooper system corrupted by crushing
  effect.
G-47 Trooper knocked back.
Lgt. Treads destroyed.
G-47 Trooper system terminally corrupted.
Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              TerrabombLegRigger
  Manual?         0
Play Time         00:40:45
  Cumulative      15.7 hours
  Start           2024.04.11 @ 17:20:26
  End             2024.04.12 @ 00:26:31
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          12
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              28/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b67791a4-1e0c-454b-8b43-a8db9205209e