Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.18 @ 15:37:31

Player: ILikeMonsters1890

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (27)       5400
Robots Destroyed (74)      370
Value Destroyed (1559)     1559
Prototype IDs (66)         1320
Alien Tech Used (1)        200
Bonus (7111)               7111
              TOTAL SCORE: 20460

 Bonus
-------
Follower Combat Kills      146
Entered DSFs               500
Aligned with FarCom        300
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Win                        3000
Friendly Fire              -435

 Cogmind 
---------
Core Integrity             1578/1600
Matter                     300/300
Energy                     139/190
System Corruption          3%
Temperature                Cool (28)
Movement                   Flying (24)
Location                   To Epsilon Eridani

 Parts 
-------
>           --- POWER (1) --------
      Light Quantum Reactor
>           --- PROPULSION (7) ---
            VTOL Module
  Makeshift Flight Unit
  Makeshift Flight Unit
     Cooled Field Propulsion Drive
     Cooled Field Propulsion Drive
            Electron Diverter
            Electron Diverter
>           --- UTILITY (15) -----
            Spectral Analyzer
   Advanced Signal Interpreter
   Improved Melee Analysis Suite
   Advanced Melee Analysis Suite
   Advanced Melee Analysis Suite
            Armor Integrity Analyzer
            Nanoactuators
   Improved Transmission Jammer
   Improved Reaction Control System
            Propulsion Shielding
   Hardened Heavy Armor Plating
    Layered Light Armor Plating
            Graphene Brace
>           --- WEAPON (2) -------
            Phasing Sabre
>           --- INVENTORY (5) ----
      Light Antimatter Reactor
            Field Propulsion Array
            Transdimensional Reconstructor
  Makeshift Sword

 Peak State 
------------
>           --- POWER ------------
      Light Quantum Reactor
>           --- PROPULSION -------
            VTOL Module
  Makeshift Flight Unit
     Cooled Field Propulsion Drive
     Cooled Field Propulsion Drive
            Electron Diverter
            Electron Diverter
   Improved Q-thruster
>           --- UTILITY ----------
            Spectral Analyzer
   Advanced Signal Interpreter
   Improved Melee Analysis Suite
   Advanced Melee Analysis Suite
   Advanced Melee Analysis Suite
            Armor Integrity Analyzer
            Nanoactuators
   Improved Transmission Jammer
   Improved Reaction Control System
            Propulsion Shielding
   Hardened Heavy Armor Plating
    Layered Light Armor Plating
            Graphene Brace
   Improved Corruption Screen
>           --- WEAPON -----------
            Phasing Sabre
>           --- INVENTORY --------
      Light Antimatter Reactor
      Light Antimatter Reactor
            Antigrav System
            Transdimensional Reconstructor
  Makeshift Sword
[Rating: 144]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Gyrokinetic Inverter
  Treads                   Advanced Medium Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              VTOL Module
Utility                    Advanced Visual Processing Unit
  Device                   Nanoactuators
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Flail
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Flail
  Slashing Weapon          Greatsword
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  13   | .   .   .   .   .   .   .   2   1   .   .   .   .   1   2   .   .   .   .   2   .   .   .   .   2   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             182  | 3   5   .   5   .   .   .   14  24  5   4   .   1   22  21  2   6   5   3   18  8   .   21  .   2   1   4   8   
  Power                    22   | .   .   .   .   .   .   .   2   3   3   1   .   1   3   3   .   2   1   .   .   1   .   1   .   .   .   .   1   
    Engine                 10   | .   .   .   .   .   .   .   2   3   1   1   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   .   .   .   .   2   .   .   .   2   3   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   1   
  Propulsion               57   | 2   2   .   4   .   .   .   7   8   .   1   .   .   5   5   .   2   2   1   8   3   .   4   .   .   .   .   3   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Leg                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Wheel                  7    | 2   2   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Hover                  15   | .   .   .   .   .   .   .   1   5   .   .   .   .   .   3   .   2   .   1   3   .   .   .   .   .   .   .   .   
    Flight                 31   | .   .   .   4   .   .   .   6   3   .   .   .   .   2   2   .   .   1   .   3   3   .   4   .   .   .   .   3   
  Utility                  84   | 1   1   .   1   .   .   .   3   10  .   2   .   .   11  10  2   2   2   2   9   4   .   13  .   2   1   4   4   
    Device                 33   | 1   .   .   .   .   .   .   .   5   .   1   .   .   4   6   1   .   1   1   5   1   .   2   .   1   1   2   1   
    Storage                6    | .   1   .   1   .   .   .   .   1   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              18   | .   .   .   .   .   .   .   2   2   .   1   .   .   2   1   .   1   .   .   .   2   .   2   .   1   .   2   2   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Protection             24   | .   .   .   .   .   .   .   1   2   .   .   .   .   2   2   1   1   .   1   3   1   .   9   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   19   | .   2   .   .   .   .   .   2   3   2   .   .   .   3   3   .   .   .   .   1   .   .   3   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   2   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   .   .   2   2   1   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   3   .   1   .   .   4   .   .   .   .   2   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 68   | .   .   .   .   .   .   .   10  5   .   5   .   .   20  .   1   3   .   3   7   11  .   2   .   .   .   .   1   
  Power                    10   | .   .   .   .   .   .   .   2   1   .   1   .   .   3   .   .   1   .   .   .   1   .   1   .   .   .   .   .   
  Propulsion               28   | .   .   .   .   .   .   .   7   3   .   3   .   .   8   .   .   1   .   2   2   2   .   .   .   .   .   .   .   
  Utility                  25   | .   .   .   .   .   .   .   1   1   .   1   .   .   6   .   1   1   .   1   4   7   .   1   .   .   .   .   1   
  Weapon                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Highest Loss Streak      10   | .   .   .   .   .   .   .   5   3   .   5   .   .   6   .   1   3   .   3   4   10  .   2   .   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   100 100 100 100 100 100 91  77  92  76  76  76  58  70  88  91  94  92  91  69  68  85  89  81  90  82  89  
  Engine                   2    | .   14  14  11  11  11  11  7   5   2   2   7   7   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   5   5   5   5   4   4   4   4   
  Wheel                    2    | .   28  28  1   .   .   .   .   .   .   2   7   7   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    9    | .   .   .   .   .   .   .   2   17  30  16  7   7   2   9   11  17  23  22  24  17  15  2   .   .   .   .   .   
  Flight                   14   | .   .   .   42  44  44  44  28  8   7   7   7   7   3   5   11  7   4   4   1   8   15  28  31  28  28  26  28  
  Device                   10   | .   14  14  11  11  11  11  9   9   7   9   7   7   8   7   15  6   5   9   14  10  5   9   10  9   14  16  16  
  Storage                  4    | .   14  14  11  11  11  11  9   7   7   7   7   7   6   4   5   5   5   5   5   1   .   .   .   .   .   .   .   
  Processor                17   | .   .   .   .   .   .   .   13  16  15  17  23  23  18  17  17  21  23  23  21  14  15  19  21  20  23  21  25  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   5   5   5   3   .   .   .   .   .   .   .   .   
  Protection               4    | .   .   .   .   .   .   .   3   .   7   1   .   .   .   5   1   5   5   .   4   5   5   11  15  14  14  8   12  
  Impact Weapon            4    | .   19  28  22  22  22  22  13  .   .   .   .   .   .   7   11  11  11  11  7   1   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   .   4   9   7   7   7   7   3   .   .   .   .   .   .   .   .   5   5   4   4   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             49   | 15  20  20  15  15  15  15  16  30  30  28  23  26  27  22  21  25  33  33  46  46  23  44  41  42  42  42  49  
  Greatest Support         57   | 20  24  24  16  16  16  16  17  30  30  30  28  28  44  33  26  42  42  43  57  57  33  42  48  42  42  42  50  
  Greatest Overweight (x)  4    | .   .   .   .   .   .   .   1   1   .   2   .   .   3   .   .   .   .   .   4   1   .   2   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  8   8   8   8   10  10  10  10  10  10  8   8   8   8   8   8   8   5   5   5   5   5   5   5   
  Average Capacity         7    | 8   9   10  8   8   8   8   8   8   10  10  10  10  9   7   8   8   8   8   8   5   5   5   5   5   5   5   5   
  Most Carried             10   | 6   10  10  9   8   8   8   8   10  10  10  6   7   8   8   8   8   8   8   8   8   3   5   5   5   5   5   5   
  Average Carried          6    | 3   7   10  7   8   8   8   6   7   9   8   6   6   5   4   7   6   7   7   7   4   3   4   5   5   5   4   4   
  Final Capacity           10   | 8   10  10  8   8   8   8   8   10  10  10  10  10  5   8   8   8   8   8   8   5   5   5   5   5   5   5   5   
  Final Carried            10   | 5   10  10  8   8   8   8   8   10  10  6   6   7   4   8   8   6   8   6   8   3   3   5   5   5   5   5   5   

 Class Distribution 
--------------------
 48% | Mutant
 18% | Scavenger-Sprinter
  6% | Scavenger-Gladiator
  4% | Sprinter
  4% | Gladiator
  3% | Scavenger-Mutant
  3% | Ninja
  3% | Derelict-Sprinter

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
            Sprinter | -9/Materials
            Sprinter | -9/Mines
            Sprinter | -9/Exiles
            Sprinter | -8/Mines
              Mutant | -8/Materials
              Mutant | -7/Factory
    Scavenger-Mutant | -7/Lower Caves
           Gladiator | -7/Lower Caves
           Gladiator | -7/Data Miner
 Scavenger-Gladiator | -6/Proximity Caves
              Mutant | -6/Factory
              Mutant | -5/Factory
               Ninja | -5/Upper Caves
              Mutant | -5/Upper Caves
              Mutant | -5/Zhirov
              Mutant | -4/Proximity Caves
              Mutant | -4/Factory
              Mutant | -4/Upper Caves
              Mutant | -4/Upper Caves
  Scavenger-Sprinter | -4/Warlord
  Scavenger-Sprinter | -3/Proximity Caves
  Scavenger-Sprinter | -3/Research
  Scavenger-Sprinter | -3/DSF
  Scavenger-Sprinter | -2/Research
  Scavenger-Sprinter | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc 
Matter Collected           2121 | 236 22  .   .   .   .   42  100 273 54  104 .   27  93  332 40  29  101 13  160 94  .   231 .   .   .   60  110 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3535 | 79  22  .   10  .   .   67  50  313 34  136 .   69  607 593 83  .   363 18  282 270 .   .   .   .   .   267 272 
  Parts                    114  | 8   .   .   .   .   .   3   5   19  3   .   .   4   16  10  .   .   .   2   9   16  .   .   .   .   .   8   11  
Haulers Intercepted        7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   2   
Recyclers Shooed           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      20   | .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   
  Prevented                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc 
Combat Hostiles Destroyed  35   | .   .   .   .   .   .   2   4   5   3   .   .   1   4   .   .   .   .   .   6   10  .   .   .   .   .   .   .   
  Melee                    22   | .   .   .   .   .   .   1   3   1   .   .   .   1   2   .   .   .   .   .   4   10  .   .   .   .   .   .   .   
  AOE                      9    | .   .   .   .   .   .   .   .   4   3   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Classes Destroyed          13   | 2   1   .   1   .   .   1   .   2   .   .   .   1   3   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   12   | .   1   .   .   .   .   2   .   1   .   .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   .   1   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 3    | 1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   2   
  Recycler                 8    | 1   .   .   .   .   .   .   .   2   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Swarmer                  27   | .   .   .   .   .   .   2   4   4   3   .   .   .   .   .   .   .   .   .   5   9   .   .   .   .   .   .   .   
  Grunt                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 2   1   .   1   .   .   3   2   4   3   .   .   1   3   5   .   .   .   .   4   9   .   .   .   .   .   2   2   
  Combat Bots Only         9    | .   .   .   .   .   .   2   2   4   3   .   .   1   1   .   .   .   .   .   4   9   .   .   .   .   .   .   .   
Max Kills in Single Turn   4    | 1   1   .   1   .   .   1   1   2   2   .   .   1   4   1   1   .   .   1   1   1   .   .   .   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   2   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   1   .   .   .   1   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Acc  
Damage Taken               7750 | .    .    .    32   56   .    34   641  320  118  228  .    92   2382 23   62   456  93   257  870  1377 .    383  117  .    .    .    209  
  Core                     1696 | .    .    .    .    29   .    .    188  120  12   37   .    33   779  .    .    97   .    82   116  147  .    .    34   .    .    .    22   
  Absorbed by Shields      21   | .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  20   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    7    
  Regen/Repaired (Parts)   18   | .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         80   | 100  .    100  .    .    .    92   65   .    .    .    .    71   8    .    .    .    .    82   .    .    .    .    74   .    100  100  98   
Volleys Fired              8    | 2    .    .    .    .    .    .    .    3    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest                  2    | 2    .    .    .    .    .    .    .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  70   | 70   .    .    .    .    .    .    .    36   36   .    .    .    36   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                10   | 4    .    .    .    .    .    .    .    3    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Gun                      4    | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 6    | .    .    .    .    .    .    .    .    3    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  2    | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                6    | .    .    .    .    .    .    .    .    3    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         4    | 3    .    .    .    .    .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        3    | .    .    .    .    .    .    .    .    2    3    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           132  | 3    1    .    1    .    .    7    7    11   1    3    .    1    20   13   3    .    7    1    14   25   .    2    .    .    .    4    8    
  Core Hits                61   | 3    .    .    .    .    .    1    2    11   4    1    .    1    11   4    .    .    2    1    4    11   .    .    .    .    .    2    3    
  Critical Kills           3    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 11   | .    .    .    .    .    .    3    .    .    .    .    .    .    1    3    1    .    2    .    1    .    .    .    .    .    .    .    .    
  Critical Strikes         21   | .    .    .    .    .    .    4    1    .    .    .    .    .    4    3    1    .    2    1    4    .    .    1    .    .    .    .    .    
    Smash                  14   | .    .    .    .    .    .    4    1    .    .    .    .    .    1    3    1    .    2    1    1    .    .    .    .    .    .    .    .    
    Sever                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Impale                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
Melee Attacks              253  | .    9    .    6    .    .    8    15   25   .    4    .    1    26   40   9    7    8    1    32   31   .    7    .    .    .    4    20   
  Impact                   128  | .    9    .    6    .    .    8    13   .    .    .    .    .    7    40   9    7    8    1    18   2    .    .    .    .    .    .    .    
  Slashing                 82   | .    .    .    .    .    .    .    2    25   .    4    .    1    19   .    .    .    .    .    .    .    .    7    .    .    .    4    20   
  Piercing                 43   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   29   .    .    .    .    .    .    .    
  Sneak Attacks            36   | .    1    .    .    .    .    2    .    6    .    .    .    .    3    10   3    .    .    1    4    .    .    .    .    .    .    3    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        10   | .    .    .    .    .    .    1    1    1    .    .    .    .    .    3    1    .    1    .    .    2    .    .    .    .    .    .    .    
Damage Inflicted           8645 | 37   30   .    47   .    .    302  221  1092 225  272  .    56   1817 1006 267  .    550  58   744  825  .    78   .    .    .    373  645  
  Guns                     37   | 37   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1141 | .    .    .    .    .    .    .    .    355  225  .    .    .    561  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    7447 | .    30   .    47   .    .    302  221  737  .    272  .    56   1236 1006 267  .    550  58   744  825  .    78   .    .    .    373  645  
  Ramming                  20   | .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12   | 12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  539  | 25   .    .    .    .    .    .    .    .    .    .    .    .    514  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                627  | .    .    .    .    .    .    .    .    355  225  .    .    .    47   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   3245 | .    30   .    47   .    .    302  221  .    .    .    .    .    203  1006 267  .    550  58   457  104  .    .    .    .    .    .    .    
  Slashing                 3194 | .    .    .    .    .    .    .    .    737  .    272  .    56   1033 .    .    .    .    .    .    .    .    78   .    .    .    373  645  
  Piercing                 1008 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    287  721  .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    .    .    2    2    2    2    2    2    9    6    6    9    9    9    4    6    6    6    .    .    .    .    3    
  Average Corruption       4    | .    .    .    .    .    .    .    2    1    2    2    2    2    6    5    6    7    9    9    1    5    6    6    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  101  | .    .    .    .    .    .    .    6    7    3    5    1    7    12   13   8    4    3    12   1    11   5    1    .    .    .    .    2    
    Message Errors         21   | .    .    .    .    .    .    .    .    1    1    .    .    2    3    3    1    1    .    5    .    1    3    .    .    .    .    .    .    
    Matter Fused           30   | .    .    .    .    .    .    .    1    4    2    3    .    1    2    5    2    .    3    2    .    2    2    .    .    .    .    .    1    
    Heat Flow Errors       15   | .    .    .    .    .    .    .    1    .    .    1    .    .    4    1    2    .    .    3    .    3    .    .    .    .    .    .    .    
    Energy Discharges      14   | .    .    .    .    .    .    .    .    1    .    1    .    1    2    1    1    1    .    1    .    5    .    .    .    .    .    .    .    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      6    | .    .    .    .    .    .    .    .    1    .    .    1    2    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Data Loss (major)      8    | .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    1    2    .    1    .    .    .    .    .    .    .    .    1    
    Alerts                 5    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    1    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2433 | .    15   .    17   .    .    153  30   131  .    113  .    .    260  483  241  .    386  .    301  81   .    .    .    .    .    103  119  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               102  | .    .    .    .    .    .    .    .    8    .    .    .    .    94   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    2331 | .    15   .    17   .    .    153  30   123  .    113  .    .    166  483  241  .    386  .    301  81   .    .    .    .    .    103  119  
Knockbacks                 12   | .    1    .    1    .    .    1    .    .    .    .    .    .    2    4    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Impact                   12   | .    1    .    1    .    .    1    .    .    .    .    .    .    2    4    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      282  | .    .    .    .    .    .    .    .    .    .    .    .    .    282  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    4    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        262  | 9    .    .    3    .    .    .    93   .    .    96   .    .    233  89   190  .    .    254  208  262  .    .    103  .    .    .    5    
  Average Temperature      80   | 6    .    .    3    .    .    .    38   .    .    54   .    .    96   52   90   .    .    101  129  112  .    .    52   .    .    .    3    
  Received Heat Transfer   811  | .    .    .    18   .    .    .    153  .    .    56   .    18   286  .    27   51   18   18   45   37   .    84   .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              16   | .    1    .    2    .    .    .    1    .    .    .    .    .    1    6    .    .    1    .    4    .    .    .    .    .    .    .    .    
  Impact Corruptions       73   | .    1    .    1    .    .    7    2    .    .    .    .    .    2    18   18   .    16   .    7    1    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         424  | 74   .    .    .    .    .    .    .    .    .    .    .    .    350  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc 
Peak Influence             313  | 10  63  24  71  87  .   95  289 262 .   .   .   .   313 108 .   .   .   .   217 .   .   .   .   55  41  39  297 
  Initial                  126  | .   6   24  9   27  .   .   37  126 .   .   .   .   15  90  .   .   .   .   .   .   .   .   .   50  41  22  23  
  Average                  88   | 6   44  24  34  57  .   50  156 137 .   .   .   .   105 73  .   .   .   .   63  .   .   .   .   53  41  29  78  
Maximum Alert Level        1    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Low Security (%)         89   | 100 100 100 100 100 .   100 61  76  .   .   .   .   91  100 .   .   .   .   97  .   .   .   .   100 100 100 85  
  Level 1                  10   | .   .   .   .   .   .   .   38  23  .   .   .   .   8   .   .   .   .   .   2   .   .   .   .   .   .   .   14  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   .   .   .   .   .   .   1   4   .   .   .   .   9   1   .   .   .   .   2   .   .   .   .   .   .   1   6   
  Investigation            6    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Extermination            4    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Reinforcement            7    | .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   1   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 6    | .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc 
Distress Signals           9    | .   .   .   1   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   3   .   
Communications Jammed      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Distress Signals         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
Times Spotted              220  | .   .   .   5   4   .   8   26  7   9   2   .   1   21  2   4   2   3   1   17  18  4   59  5   .   .   6   16  
  Peak Tracking Total      12   | .   .   .   4   4   .   3   10  4   7   2   .   1   4   1   3   2   3   1   7   6   4   11  5   .   .   5   12  
  Tactical Retreats        34   | .   .   .   1   1   .   1   5   1   1   2   .   .   3   .   2   1   .   .   5   4   .   2   1   .   .   .   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc 
Traps Triggered            12   | .   .   .   .   .   .   .   .   5   .   .   .   .   3   1   .   .   .   .   2   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   22  .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc 
Machines Disabled          9    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc 
Machines Accessed          51   | .   4   .   1   .   2   .   5   3   .   .   3   .   6   7   .   .   4   .   5   .   .   3   .   1   .   1   6   
  Terminals                24   | .   2   .   1   .   .   .   4   1   .   .   .   .   5   3   .   .   .   .   4   .   .   .   .   1   .   .   3   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   
Total Hacks                146  | .   10  .   9   .   2   .   12  7   .   .   23  .   18  15  .   .   16  .   12  .   .   6   .   1   .   2   13  
  Successful               99   | .   8   .   5   .   2   .   6   4   .   .   23  .   7   9   .   .   16  .   8   .   .   6   .   1   .   .   4   
  Failed                   47   | .   2   .   4   .   .   .   6   3   .   .   .   .   11  6   .   .   .   .   4   .   .   .   .   .   .   2   9   
    Catastrophic           9    | .   .   .   1   .   .   .   1   .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   38   | .   7   .   8   .   1   .   6   2   .   .   .   .   4   3   .   .   .   .   4   .   .   1   .   .   .   .   2   
  Terminals                68   | .   5   .   9   .   .   .   10  2   .   .   .   .   17  6   .   .   .   .   10  .   .   .   .   1   .   .   8   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   1   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   4   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   3   
Terminal Hacks             69   | .   3   .   2   .   2   .   3   .   .   .   23  .   4   2   .   .   16  .   5   .   .   6   .   1   .   .   2   
  Record                   12   | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   4   .   .   .   .   5   .   .   .   .   .   
  Part Schematic           17   | .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        12   | .   .   .   .   .   .   .   1   .   .   .   3   .   3   1   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Seal Access              3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Unauthorized Hacks         19   | .   5   .   3   .   .   .   2   .   .   .   .   .   3   3   .   .   .   .   2   .   .   .   .   .   .   .   1   
  Terminals                12   | .   2   .   3   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   1   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 10   | .   2   .   1   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   1   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   3   .   1   .   .   .   3   2   .   .   .   .   5   5   .   .   .   .   4   .   .   .   .   1   .   1   5   
  Full Trace Events        4    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   106 .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     38   | .   .   .   .   .   .   .   .   38  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc 
Total Allies               9    | .   .   .   1   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Largest Group            4    | .   .   .   1   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Highest-Rated Group      234  | .   .   .   10  .   .   .   .   .   .   .   .   96  96  .   .   .   .   .   .   .   .   234 .   .   .   .   .   
  Highest-Rated Ally       96   | .   .   .   10  .   .   .   .   .   .   .   .   96  96  .   .   .   .   .   .   .   .   68  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               42   | .   .   .   .   .   .   .   .   .   .   .   .   4   27  .   .   .   .   .   .   .   .   11  .   .   .   .   .   
  Total Damage             1081 | .   .   .   .   .   .   .   .   .   .   .   .   96  607 .   .   .   .   .   .   .   .   378 .   .   .   .   .   
  Kills                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc 
Robot Analysis Total       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   2   .   .   2   .   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Acc  
Turns Passed               8087  | 25   328  53   99   43   76   50   391  701  224  342  77   288  641  756  220  131  121  336  498  374  162  1187 55   55   10   197  647  
Spaces Moved               11440 | 12   339  59   199  166  274  119  553  750  409  441  78   277  694  955  478  237  169  307  655  367  261  1116 227  181  30   480  1607 
  Core                     42    | .    .    .    .    .    .    .    .    .    .    .    .    .    13   29   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     7     | .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1211  | 12   339  59   .    .    .    .    .    .    .    83   78   277  363  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    4006  | .    .    .    .    .    .    .    .    692  409  358  .    .    .    489  .    95   169  307  653  367  261  206  .    .    .    .    .    
  Flight                   6174  | .    .    .    199  166  274  119  553  58   .    .    .    .    311  437  478  142  .    .    2    .    .    910  227  181  30   480  1607 
  Fastest Speed            19    | 80   80   90   26   26   26   26   26   34   48   48   100  100  37   37   37   37   53   53   50   50   62   25   19   25   25   25   24   
  Average Speed            47    | 80   80   90   26   26   26   26   57   53   48   68   100  100  72   52   37   43   53   53   56   61   62   35   24   25   25   25   24   
  Slowest Speed            300   | 80   90   90   26   26   26   26   114  116  48   180  100  100  200  70   37   53   63   58   300  106  62   150  25   25   25   25   95   
  Overloaded Moves         33    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            22    | .    .    .    1    .    .    .    2    .    .    .    .    .    4    3    1    .    .    .    .    .    .    1    .    .    .    .    10   
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 3    46   29   26   53   70   43   46   20   69   70   72   56   29   28   64   46   62   61   19   59   55   85   55   9    48   17   30   
  Regions Visited          27
    Branch Regions         16
  Pre-discovered Areas     7     | .    .    .    .    1    1    .    .    .    .    .    1    .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        20    | .    1    .    1    .    .    .    1    1    1    1    1    1    .    1    1    1    1    1    1    1    1    1    1    1    .    1    .    
  Unknown Exits Taken      6     | 1    .    1    .    1    1    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             14    | .    .    .    .    1    .    .    .    .    1    2    .    1    .    .    3    2    .    2    .    2    .    .    .    .    .    .    .    
Spaces Dug                 63    | .    4    .    2    .    .    .    2    11   .    1    .    .    1    14   4    6    .    .    7    .    .    .    .    .    .    .    11   
Terrain Destroyed          164   | .    4    .    2    .    .    .    2    42   22   1    .    .    49   14   4    6    .    .    7    .    .    .    .    .    .    .    11   
  Melee                    63    | .    4    .    2    .    .    .    2    11   .    1    .    .    1    14   4    6    .    .    7    .    .    .    .    .    .    .    11   
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      101   | .    .    .    .    .    .    .    .    31   22   .    .    .    48   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Acc  
Total                      13693 | 24   381  58   234  165  278  126  597  1004 433  473  77   285  768  1162 508  255  189  477  743  474  260  1898 226  189  31   549  1829 
  Wait                     1595  | .    12   .    23   .    5    .    9    167  13   25   .    6    13   136  22   3    .    165  25   67   .    665  .    6    .    57   176  
  Move                     11372 | 11   338  58   196  165  273  118  548  749  408  440  77   276  686  949  475  236  168  306  654  366  260  1113 226  180  29   479  1588 
  Hop                      18    | .    .    .    1    .    .    .    2    .    .    .    .    .    3    2    1    .    .    .    .    .    .    1    .    .    .    .    8    
  Pick Up                  86    | 4    9    .    2    .    .    1    6    12   2    .    .    1    8    13   1    2    3    1    7    3    .    6    .    .    .    2    3    
  Fast Attach              89    | .    2    .    .    .    .    .    6    9    1    .    .    .    5    14   .    1    5    .    13   3    .    18   .    2    1    4    5    
  Attach                   59    | 1    .    .    2    .    .    .    4    10   1    3    .    .    13   4    1    5    .    2    3    5    .    3    .    .    .    .    2    
  Detach                   12    | .    .    .    .    .    .    .    .    3    .    .    .    .    3    .    .    1    .    .    2    .    .    3    .    .    .    .    .    
  Swap                     36    | 2    3    .    3    .    .    .    4    5    3    1    .    1    4    3    1    .    1    1    2    .    .    .    .    .    .    .    2    
  Drop                     93    | 4    9    .    2    .    .    1    5    10   3    .    .    .    .    13   .    1    5    1    10   1    .    16   .    1    1    3    7    
  Fire                     8     | 2    .    .    .    .    .    .    .    3    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    222   | .    8    .    5    .    .    6    13   23   .    4    .    1    26   28   7    6    7    1    27   29   .    7    .    .    .    4    20   
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            34    | .    .    .    .    .    .    .    .    13   .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Rewire                   66    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    66   .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials (discovered 3 exits: *Min x2 / Sto)
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-5/Factory (discovered 5 exits: *Fac x4 / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: Qua / DSF)
-3/DSF
-2/Research (discovered 3 exits: *Acc / *Tes x2)
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location           | Event
    9 | -11/Scrapyard      | Discovered new exit (range 3)
   26 | -11/Scrapyard      | Entered Materials
   86 | -10/Materials      | Identified exit to Mines
  118 | -10/Materials      | Discovered new exit (range 15)
  311 | -10/Materials      | Build established: Mutant
  354 | -10/Materials      | Entered Mines
  374 | -10/Mines          | Met a Derelict bent on vengeance
  395 | -10/Mines          | Discovered new exit (range 11)
  407 | -10/Mines          | Entered Materials
  407 | -9/Materials       | Evolved 2 slots: Propulsion x2
  425 | -9/Materials       | Discovered new exit (range 7)
  436 | -9/Materials       | Identified exit to Mines
  436 | -9/Materials       | Identified exit to Storage
  506 | -9/Materials       | Entered Mines
  548 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  548 | -9/Mines           | Discovered new exit (range 5)
  549 | -9/Mines           | Entered Exiles
  554 | -9/Exiles          | Discovered new exit (range 14)
  557 | -9/Exiles          | Met 8R-AWN
  561 | -9/Exiles          | Met EX-HEX
  571 | -9/Exiles          | Met EX-DEC
  580 | -9/Exiles          | Learned location of Zion (-6)
  585 | -9/Exiles          | Met EX-BIN
  588 | -9/Exiles          | Aligned with FarCom system
  589 | -9/Exiles          | Given EX-Vault access code
  595 | -9/Exiles          | Opened EX-Vault
  606 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  622 | -9/Exiles          | Discovered new exit (range 14)
  625 | -9/Exiles          | Entered Mines
  673 | -8/Mines           | Discovered new exit (range 7)
  675 | -8/Mines           | Entered Materials
  675 | -8/Materials       | Evolved 2 slots: Utility x2
  879 | -8/Materials       | Lost 5 parts (1p3n1u)
 1065 | -8/Materials       | Discovered new exit (range 5)
 1066 | -8/Materials       | Identified exit to Factory
 1066 | -8/Materials       | Entered Factory
 1066 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1334 | -7/Factory         | Lost 3 parts (1p1n1u)
 1339 | -7/Factory         | Garrison activated, responded to threat
 1489 | -7/Factory         | Repaired Cesium-ion Thruster
 1747 | -7/Factory         | Discovered new exit (range 10)
 1751 | -7/Factory         | Identified exit to Lower Caves
 1767 | -7/Factory         | Entered Lower Caves
 1886 | -7/Lower Caves     | Encountered a Warlord checkpoint
 1924 | -7/Lower Caves     | Attacked by a faux Warlord
 1972 | -7/Lower Caves     | Discovered new exit (range 15)
 1977 | -7/Lower Caves     | Identified exit to Lower Caves
 1991 | -7/Lower Caves     | Entered another Lower Caves area
 2056 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
 2108 | -7/Lower Caves     | Discovered new exit (range 13)
 2114 | -7/Lower Caves     | Identified exit to Factory
 2136 | -7/Lower Caves     | Spotted B-75 Beast
 2176 | -7/Lower Caves     | Lost 5 parts (1p3n1u)
 2320 | -7/Lower Caves     | Discovered new exit (range 15)
 2332 | -7/Lower Caves     | Identified exit to Data Miner
 2333 | -7/Lower Caves     | Entered Data Miner
 2333 | -7/Data Miner      | Discovered new exit (range 6)
 2339 | -7/Data Miner      | Identified exit to Proximity Caves
 2348 | -7/Data Miner      | Met Data Miner
 2369 | -7/Data Miner      | Learned location of Section 7 (-2)
 2369 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 2389 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 2410 | -7/Data Miner      | Entered Proximity Caves
 2439 | -6/Proximity Caves | Escorted by Enhanced Grunt
 2439 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2686 | -6/Proximity Caves | Discovered exit to Factory (range 5)
 2692 | -6/Proximity Caves | Learned Factory terminal intel
 2698 | -6/Proximity Caves | Entered Factory
 2698 | -6/Factory         | Accompanied by 1 ally
 2698 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2699 | -6/Factory         | Loaded intel: 26 terminal locations
 2767 | -6/Factory         | Build established: Scavenger-Gladiator
 2909 | -6/Factory         | Garrison activated, responded to threat
 2941 | -6/Factory         | Lost 3 parts (2n1w)
 3084 | -6/Factory         | Lost 6 parts (1p1n2u2w)
 3186 | -6/Factory         | Lost 3 parts (1n2u)
 3276 | -6/Factory         | Incoming investigation squad redirected
 3292 | -6/Factory         | Discovered new exit (range 10)
 3307 | -6/Factory         | Core integrity fell below 50%
 3331 | -6/Factory         | Core integrity fell below 20%
 3336 | -6/Factory         | Build established: Mutant
 3339 | -6/Factory         | Entered another Factory area
 3339 | -5/Factory         | Evolved 2 slots: Utility x2
 3340 | -5/Factory         | Identified exit to Upper Caves
 3364 | -5/Factory         | Lost 6 parts (1p4n1u)
 3460 | -5/Factory         | Fabricated Gyrokinetic Inverter (x2)
 3504 | -5/Factory         | Discovered new exit (range 15)
 3550 | -5/Factory         | Incoming investigation squad redirected
 3916 | -5/Factory         | Identified exit to Factory
 4095 | -5/Factory         | Entered Upper Caves
 4110 | -5/Upper Caves     | Learned 4 Factory zone layouts
 4111 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 4122 | -5/Upper Caves     | Encountered a Warlord checkpoint
 4299 | -5/Upper Caves     | Discovered new exit (range 9)
 4302 | -5/Upper Caves     | Identified exit to Upper Caves
 4303 | -5/Upper Caves     | Learned location of Armory (-4)
 4315 | -5/Upper Caves     | Entered another Upper Caves area
 4350 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 4354 | -5/Upper Caves     | Spotted B-75 Beast
 4377 | -5/Upper Caves     | Crushed by falling debris
 4422 | -5/Upper Caves     | Lost 3 parts (1p1n1u)
 4428 | -5/Upper Caves     | Discovered new exit (range 4)
 4430 | -5/Upper Caves     | Identified exit to Zhirov
 4446 | -5/Upper Caves     | Entered Zhirov
 4446 | -5/Zhirov          | Discovered new exit (range 3)
 4447 | -5/Zhirov          | Identified exit to Proximity Caves
 4456 | -5/Zhirov          | Met Zhirov
 4466 | -5/Zhirov          | Learned location of Quarantine (-3)
 4466 | -5/Zhirov          | Learned location of Testing (-2)
 4466 | -5/Zhirov          | Learned location of Command (-1)
 4475 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 4483 | -5/Zhirov          | Found Alien Artifact
 4490 | -5/Zhirov          | Found Alien Artifact
 4490 | -5/Zhirov          | Identified Integrated Dissipator
 4490 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 4560 | -5/Zhirov          | Cloak Generator disabled
 4560 | -5/Zhirov          | Attacked by Zhirov
 4567 | -5/Zhirov          | Entered Proximity Caves
 4874 | -4/Proximity Caves | Spotted B-86 Titan
 4892 | -4/Proximity Caves | Discovered exit to Factory (range 12)
 4903 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 4903 | -4/Proximity Caves | Entered Factory
 4903 | -4/Factory         | Evolved 2 slots: Utility x2
 4919 | -4/Factory         | Lost 3 parts (2n1u)
 4961 | -4/Factory         | Identified exit to Upper Caves
 4961 | -4/Factory         | Identified exit to Armory
 5170 | -4/Factory         | Discovered new exit (range 8)
 5201 | -4/Factory         | Lost 4 parts (1n2u1w)
 5401 | -4/Factory         | Entered Upper Caves
 5573 | -4/Upper Caves     | Lost 10 parts (1p2n6u1w)
 5584 | -4/Upper Caves     | Destroyed 9 combat bots
 5746 | -4/Upper Caves     | Discovered new exit (range 13)
 5774 | -4/Upper Caves     | Identified exit to Upper Caves
 5775 | -4/Upper Caves     | Entered another Upper Caves area
 5776 | -4/Upper Caves     | Encountered a Warlord checkpoint
 5780 | -4/Upper Caves     | Learned Research trap positions
 5787 | -4/Upper Caves     | Discovered new exit (range 7)
 5791 | -4/Upper Caves     | Identified exit to Research
 5876 | -4/Upper Caves     | Learned Research security intel
 5935 | -4/Upper Caves     | Discovered new exit (range 3)
 5936 | -4/Upper Caves     | Identified exit to Warlord
 5937 | -4/Upper Caves     | Entered Warlord
 5975 | -4/Warlord         | Discovered new exit (range 9)
 5979 | -4/Warlord         | Identified exit to Proximity Caves
 6015 | -4/Warlord         | System corruption cleaned by Quarantine Array
 6233 | -4/Warlord         | Warlord's base attacked by MAIN.C
 6253 | -4/Warlord         | Learned 4 Armory zone layouts
 6253 | -4/Warlord         | Learned 4 Command zone layouts
 6254 | -4/Warlord         | Learned Quarantine security intel
 6254 | -4/Warlord         | Learned Armory repair station intel
 6254 | -4/Warlord         | Learned Research terminal intel
 6267 | -4/Warlord         | Met Warlord
 6272 | -4/Warlord         | Opened Warlord's prototype stash
 6283 | -4/Warlord         | Found Prototype Processor
 6283 | -4/Warlord         | Identified Spectral Analyzer
 6285 | -4/Warlord         | Found Prototype Device
 6285 | -4/Warlord         | Identified System Purifier
 6531 | -4/Warlord         | Warlord forces counterattacked
 6613 | -4/Warlord         | Spotted Executioner
 6908 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 6909 | -4/Warlord         | Enhanced Grunt warped into view
 6909 | -4/Warlord         | Enhanced Grunt warped into view
 6909 | -4/Warlord         | Enhanced Grunt warped into view
 6909 | -4/Warlord         | Enhanced Demolisher warped into view
 6909 | -4/Warlord         | Enhanced Demolisher warped into view
 6909 | -4/Warlord         | Enhanced Demolisher warped into view
 6924 | -4/Warlord         | Build established: Scavenger-Sprinter
 7057 | -4/Warlord         | Spotted Executioner
 7124 | -4/Warlord         | Entered Proximity Caves
 7177 | -3/Proximity Caves | Discovered exit to Research (range 8)
 7179 | -3/Proximity Caves | Entered Research
 7179 | -3/Research        | Evolved 2 slots: Utility x2
 7180 | -3/Research        | Identified exit to Quarantine
 7181 | -3/Research        | Loaded intel: 104 trap records
 7183 | -3/Research        | Loaded intel: 21 terminal locations
 7200 | -3/Research        | Identified exit to DSF
 7234 | -3/Research        | Entered DSF
 7236 | -3/DSF             | Discovered new exit (range 23)
 7243 | -3/DSF             | Identified exit to Research
 7244 | -3/DSF             | Entered Research
 7244 | -2/Research        | Warlord forces began assault on 0b10
 7244 | -2/Research        | Evolved 2 slots: Utility x2
 7245 | -2/Research        | Identified exit to Testing
 7256 | -2/Research        | Discovered exit to Testing (range 6)
 7354 | -2/Research        | Research machine network offline
 7390 | -2/Research        | Met up with Warlord
 7435 | -2/Research        | Discovered new exit (range 14)
 7441 | -2/Research        | Identified exit to Access
 7441 | -2/Research        | Entered Access
 7441 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 7554 | -1/Access          | Found Prototype Device
 7554 | -1/Access          | Identified Exp. Thermal Shield
 7608 | -1/Access          | Incoming investigation squad redirected
 8087 | -1/Access          | Discovered new exit (range 6)
 8088 | -1/Access          | Identified exit to Surface
 8088 | ***                | Escaped!

 Last Messages 
---------------
07923_ Slug penetrates Wall. <x2>
07923_ W-44 Eye distress signal jammed.
07924_ Slug penetrates Wall. <x2>
07924_ W-44 Eye distress signal jammed.
07927_ Slug penetrates Wall.
07937_ ALERT: Security rotation in progress.
07965_ U-05 Engineer lays Concrete. <x6>
07980_ System corrupted: Matter fused (-10).
08021_ Acquired 10 matter.
08027_ Slug penetrates Wall.
08027_ Penetrated by Slug.
08028_ Drone sends a signal.
08054_ System corrupted: Substantial component data lost.
08056_ Slug penetrates Wall. <x4>
08086_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
08087_ The Access Shell folds into the floor.
08087_ EXIT=FOUND
08088_ EXIT=IDENTIFIED: SURFACE

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          25
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              14
Corruption Block           13
Armor Coverage             825
Core Shielding             30
Propulsion Shielding       33
Melee Speed Boost          30
Evasion (%)                75
Melee Accuracy             22
Core Analysis              6
Armor Integrity Analysis   30
Offensive Hacking          24

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
    Exp. Utility Shielding | -7/Data Miner | Free
      Prc. Rocket Launcher | -7/Data Miner | Free
           Antigrav System | -7/Data Miner | Free
       Imp. Thermal Shield | -7/Data Miner | Free
      Imp. Remote Datajack | -7/Data Miner | Free
         Lgt. Fission Core | -7/Data Miner | Free
               Mass Driver | -7/Data Miner | Free
  Imp. Transmission Jammer | -7/Data Miner | Free
               Force Lance | -7/Data Miner | Free
                   Railgun | -7/Data Miner | Free
         Assault Drone Bay | -5/Zhirov     | Free
            Exp. Heat Sink | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
 O-24 Administrator | -7/Data Miner | Free
     B-48 Gladiator | -7/Data Miner | Free
      A-15 Conveyor | -7/Data Miner | Free
         S-27 Virus | -7/Data Miner | Free
       L-41 Fighter | -7/Data Miner | Free

 Fabricated
------------
 Gyrokinetic Inverter | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeliverySuspensionSlayer
  Manual?         0
Play Time         02:22:41
  Cumulative      135.2 hours
  Start           2023.01.17 @ 22:59:12
  End             2023.01.18 @ 15:37:31
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          128
  Rogue           128
  Adventurer      0
  Explorer        0
Win Type          0
  Total           5
  Types           3/0/1/1/0/0/0/0/0
Lore%             74
Gallery%          60
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c1c95403-8a87-45a6-85c0-24873b23885e