Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.18 @ 15:37:31 Player: ILikeMonsters1890 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (74) 370 Value Destroyed (1559) 1559 Prototype IDs (66) 1320 Alien Tech Used (1) 200 Bonus (7111) 7111 TOTAL SCORE: 20460 Bonus ------- Follower Combat Kills 146 Entered DSFs 500 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Win 3000 Friendly Fire -435 Cogmind --------- Core Integrity 1578/1600 Matter 300/300 Energy 139/190 System Corruption 3% Temperature Cool (28) Movement Flying (24) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (7) --- VTOL Module Makeshift Flight Unit Makeshift Flight Unit Cooled Field Propulsion Drive Cooled Field Propulsion Drive Electron Diverter Electron Diverter > --- UTILITY (15) ----- Spectral Analyzer Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Armor Integrity Analyzer Nanoactuators Improved Transmission Jammer Improved Reaction Control System Propulsion Shielding Hardened Heavy Armor Plating Layered Light Armor Plating Graphene Brace > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (5) ---- Light Antimatter Reactor Field Propulsion Array Transdimensional Reconstructor Makeshift Sword Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- VTOL Module Makeshift Flight Unit Cooled Field Propulsion Drive Cooled Field Propulsion Drive Electron Diverter Electron Diverter Improved Q-thruster > --- UTILITY ---------- Spectral Analyzer Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Armor Integrity Analyzer Nanoactuators Improved Transmission Jammer Improved Reaction Control System Propulsion Shielding Hardened Heavy Armor Plating Layered Light Armor Plating Graphene Brace Improved Corruption Screen > --- WEAPON ----------- Phasing Sabre > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Antigrav System Transdimensional Reconstructor Makeshift Sword [Rating: 144] Favorites ----------- Power Light Antimatter Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Gyrokinetic Inverter Treads Advanced Medium Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Flight Unit VTOL Module Utility Advanced Visual Processing Unit Device Nanoactuators Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Flail Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Flail Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 2 . . . . 2 . . . . 2 . 2 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 Utility 13 | . . . . . . . 2 1 . . . . 1 2 . . . . 2 . . . . 2 . 2 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 182 | 3 5 . 5 . . . 14 24 5 4 . 1 22 21 2 6 5 3 18 8 . 21 . 2 1 4 8 Power 22 | . . . . . . . 2 3 3 1 . 1 3 3 . 2 1 . . 1 . 1 . . . . 1 Engine 10 | . . . . . . . 2 3 1 1 . 1 1 . . 1 . . . . . . . . . . . Core 8 | . . . . . . . . . 2 . . . 2 3 . 1 . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . . . 1 Propulsion 57 | 2 2 . 4 . . . 7 8 . 1 . . 5 5 . 2 2 1 8 3 . 4 . . . . 3 Treads 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Leg 3 | . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . Wheel 7 | 2 2 . . . . . . . . 1 . . 1 . . . . . 1 . . . . . . . . Hover 15 | . . . . . . . 1 5 . . . . . 3 . 2 . 1 3 . . . . . . . . Flight 31 | . . . 4 . . . 6 3 . . . . 2 2 . . 1 . 3 3 . 4 . . . . 3 Utility 84 | 1 1 . 1 . . . 3 10 . 2 . . 11 10 2 2 2 2 9 4 . 13 . 2 1 4 4 Device 33 | 1 . . . . . . . 5 . 1 . . 4 6 1 . 1 1 5 1 . 2 . 1 1 2 1 Storage 6 | . 1 . 1 . . . . 1 . . . . 2 1 . . . . . . . . . . . . . Processor 18 | . . . . . . . 2 2 . 1 . . 2 1 . 1 . . . 2 . 2 . 1 . 2 2 Hackware 3 | . . . . . . . . . . . . . 1 . . . 1 . 1 . . . . . . . . Protection 24 | . . . . . . . 1 2 . . . . 2 2 1 1 . 1 3 1 . 9 . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 19 | . 2 . . . . . 2 3 2 . . . 3 3 . . . . 1 . . 3 . . . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . 1 1 . . . 1 . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . 2 . . . . . . . . . . . 1 2 . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . 2 2 1 . . . 1 . . . . . . . . 3 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . . . . 1 . . . . . 2 . . 3 . 1 . . 4 . . . . 2 Corrupted Parts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . System Corruption 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Parts Lost 68 | . . . . . . . 10 5 . 5 . . 20 . 1 3 . 3 7 11 . 2 . . . . 1 Power 10 | . . . . . . . 2 1 . 1 . . 3 . . 1 . . . 1 . 1 . . . . . Propulsion 28 | . . . . . . . 7 3 . 3 . . 8 . . 1 . 2 2 2 . . . . . . . Utility 25 | . . . . . . . 1 1 . 1 . . 6 . 1 1 . 1 4 7 . 1 . . . . 1 Weapon 5 | . . . . . . . . . . . . . 3 . . . . . 1 1 . . . . . . . Highest Loss Streak 10 | . . . . . . . 5 3 . 5 . . 6 . 1 3 . 3 4 10 . 2 . . . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 100 100 100 100 100 100 91 77 92 76 76 76 58 70 88 91 94 92 91 69 68 85 89 81 90 82 89 Engine 2 | . 14 14 11 11 11 11 7 5 2 2 7 7 2 . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 2 5 5 5 5 5 5 4 4 4 4 Wheel 2 | . 28 28 1 . . . . . . 2 7 7 7 . . . . . . . . . . . . . . Hover 9 | . . . . . . . 2 17 30 16 7 7 2 9 11 17 23 22 24 17 15 2 . . . . . Flight 14 | . . . 42 44 44 44 28 8 7 7 7 7 3 5 11 7 4 4 1 8 15 28 31 28 28 26 28 Device 10 | . 14 14 11 11 11 11 9 9 7 9 7 7 8 7 15 6 5 9 14 10 5 9 10 9 14 16 16 Storage 4 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 4 5 5 5 5 5 1 . . . . . . . Processor 17 | . . . . . . . 13 16 15 17 23 23 18 17 17 21 23 23 21 14 15 19 21 20 23 21 25 Hackware 1 | . . . . . . . . . . . . . 1 5 5 5 5 5 3 . . . . . . . . Protection 4 | . . . . . . . 3 . 7 1 . . . 5 1 5 5 . 4 5 5 11 15 14 14 8 12 Impact Weapon 4 | . 19 28 22 22 22 22 13 . . . . . . 7 11 11 11 11 7 1 . . . . . . . Slashing Weapon 3 | . . . . . . . 4 9 7 7 7 7 3 . . . . . . . . 5 5 4 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 49 | 15 20 20 15 15 15 15 16 30 30 28 23 26 27 22 21 25 33 33 46 46 23 44 41 42 42 42 49 Greatest Support 57 | 20 24 24 16 16 16 16 17 30 30 30 28 28 44 33 26 42 42 43 57 57 33 42 48 42 42 42 50 Greatest Overweight (x) 4 | . . . . . . . 1 1 . 2 . . 3 . . . . . 4 1 . 2 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 8 8 8 8 10 10 10 10 10 10 8 8 8 8 8 8 8 5 5 5 5 5 5 5 Average Capacity 7 | 8 9 10 8 8 8 8 8 8 10 10 10 10 9 7 8 8 8 8 8 5 5 5 5 5 5 5 5 Most Carried 10 | 6 10 10 9 8 8 8 8 10 10 10 6 7 8 8 8 8 8 8 8 8 3 5 5 5 5 5 5 Average Carried 6 | 3 7 10 7 8 8 8 6 7 9 8 6 6 5 4 7 6 7 7 7 4 3 4 5 5 5 4 4 Final Capacity 10 | 8 10 10 8 8 8 8 8 10 10 10 10 10 5 8 8 8 8 8 8 5 5 5 5 5 5 5 5 Final Carried 10 | 5 10 10 8 8 8 8 8 10 10 6 6 7 4 8 8 6 8 6 8 3 3 5 5 5 5 5 5 Class Distribution -------------------- 48% | Mutant 18% | Scavenger-Sprinter 6% | Scavenger-Gladiator 4% | Sprinter 4% | Gladiator 3% | Scavenger-Mutant 3% | Ninja 3% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -9/Exiles Sprinter | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Gladiator | -7/Lower Caves Gladiator | -7/Data Miner Scavenger-Gladiator | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Ninja | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Scavenger-Sprinter | -4/Warlord Scavenger-Sprinter | -3/Proximity Caves Scavenger-Sprinter | -3/Research Scavenger-Sprinter | -3/DSF Scavenger-Sprinter | -2/Research Scavenger-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Matter Collected 2121 | 236 22 . . . . 42 100 273 54 104 . 27 93 332 40 29 101 13 160 94 . 231 . . . 60 110 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3535 | 79 22 . 10 . . 67 50 313 34 136 . 69 607 593 83 . 363 18 282 270 . . . . . 267 272 Parts 114 | 8 . . . . . 3 5 19 3 . . 4 16 10 . . . 2 9 16 . . . . . 8 11 Haulers Intercepted 7 | . . . . . . . . 1 . . . . . 2 . . . . 1 . . . . . . 1 2 Recyclers Shooed 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . 1 . . 3 . . . . . . . 16 . . . . . . . Prevented 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Combat Hostiles Destroyed 35 | . . . . . . 2 4 5 3 . . 1 4 . . . . . 6 10 . . . . . . . Melee 22 | . . . . . . 1 3 1 . . . 1 2 . . . . . 4 10 . . . . . . . AOE 9 | . . . . . . . . 4 3 . . . 1 . . . . . 1 . . . . . . . . Classes Destroyed 13 | 2 1 . 1 . . 1 . 2 . . . 1 3 1 1 . . . . . . . . . . . . Worker 12 | . 1 . . . . 2 . 1 . . . . . 5 . . . . 2 . . . . . . 1 . Builder 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Tunneler 3 | 1 . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . Hauler 7 | . . . . . . . . 1 . . . . . 2 . . . . 1 . . . . . . 1 2 Recycler 8 | 1 . . . . . . . 2 . . . . 2 2 . . . . . . . . . . . 1 . Mechanic 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Watcher 4 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 2 Swarmer 27 | . . . . . . 2 4 4 3 . . . . . . . . . 5 9 . . . . . . . Grunt 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Sentry 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Programmer 4 | . . . . . . . . 1 . . . . 1 . . . . . 1 1 . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Best Kill Streak 9 | 2 1 . 1 . . 3 2 4 3 . . 1 3 5 . . . . 4 9 . . . . . 2 2 Combat Bots Only 9 | . . . . . . 2 2 4 3 . . 1 1 . . . . . 4 9 . . . . . . . Max Kills in Single Turn 4 | 1 1 . 1 . . 1 1 2 2 . . 1 4 1 1 . . 1 1 1 . . . . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 2 . . . 1 . . . . . 1 . . . . . . . . Melee 1 | . . . . . . 1 1 1 . . . 1 1 . . . . . 1 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Damage Taken 7750 | . . . 32 56 . 34 641 320 118 228 . 92 2382 23 62 456 93 257 870 1377 . 383 117 . . . 209 Core 1696 | . . . . 29 . . 188 120 12 37 . 33 779 . . 97 . 82 116 147 . . 34 . . . 22 Absorbed by Shields 21 | . . . . . . . . . . . . . 21 . . . . . . . . . . . . . . Redirected to Shielding 20 | . . . . . . . . . . . . . . . . . . . . . . . 13 . . . 7 Regen/Repaired (Parts) 18 | . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . Core Remaining (%) 80 | 100 . 100 . . . 92 65 . . . . 71 8 . . . . 82 . . . . 74 . 100 100 98 Volleys Fired 8 | 2 . . . . . . . 3 2 . . . 1 . . . . . . . . . . . . . . Largest 2 | 2 . . . . . . . 1 1 . . . 1 . . . . . . . . . . . . . . Hottest 70 | 70 . . . . . . . 36 36 . . . 36 . . . . . . . . . . . . . . Shots Fired 10 | 4 . . . . . . . 3 2 . . . 1 . . . . . . . . . . . . . . Gun 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . . 3 2 . . . 1 . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 6 | . . . . . . . . 3 2 . . . 1 . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 4 | 3 . . . . . . . 4 1 . . . . . . . . . . . . . . . . . . Robot Miss Streak 3 | . . . . . . . . 2 3 . . . 1 . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 132 | 3 1 . 1 . . 7 7 11 1 3 . 1 20 13 3 . 7 1 14 25 . 2 . . . 4 8 Core Hits 61 | 3 . . . . . 1 2 11 4 1 . 1 11 4 . . 2 1 4 11 . . . . . 2 3 Critical Kills 3 | . . . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . Critical Parts Destroyed 11 | . . . . . . 3 . . . . . . 1 3 1 . 2 . 1 . . . . . . . . Critical Strikes 21 | . . . . . . 4 1 . . . . . 4 3 1 . 2 1 4 . . 1 . . . . . Smash 14 | . . . . . . 4 1 . . . . . 1 3 1 . 2 1 1 . . . . . . . . Sever 4 | . . . . . . . . . . . . . 3 . . . . . . . . 1 . . . . . Impale 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Melee Attacks 253 | . 9 . 6 . . 8 15 25 . 4 . 1 26 40 9 7 8 1 32 31 . 7 . . . 4 20 Impact 128 | . 9 . 6 . . 8 13 . . . . . 7 40 9 7 8 1 18 2 . . . . . . . Slashing 82 | . . . . . . . 2 25 . 4 . 1 19 . . . . . . . . 7 . . . 4 20 Piercing 43 | . . . . . . . . . . . . . . . . . . . 14 29 . . . . . . . Sneak Attacks 36 | . 1 . . . . 2 . 6 . . . . 3 10 3 . . 1 4 . . . . . . 3 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 10 | . . . . . . 1 1 1 . . . . . 3 1 . 1 . . 2 . . . . . . . Damage Inflicted 8645 | 37 30 . 47 . . 302 221 1092 225 272 . 56 1817 1006 267 . 550 58 744 825 . 78 . . . 373 645 Guns 37 | 37 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1141 | . . . . . . . . 355 225 . . . 561 . . . . . . . . . . . . . . Melee 7447 | . 30 . 47 . . 302 221 737 . 272 . 56 1236 1006 267 . 550 58 744 825 . 78 . . . 373 645 Ramming 20 | . . . . . . . . . . . . . 20 . . . . . . . . . . . . . . Kinetic 12 | 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 539 | 25 . . . . . . . . . . . . 514 . . . . . . . . . . . . . . Explosive 627 | . . . . . . . . 355 225 . . . 47 . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 3245 | . 30 . 47 . . 302 221 . . . . . 203 1006 267 . 550 58 457 104 . . . . . . . Slashing 3194 | . . . . . . . . 737 . 272 . 56 1033 . . . . . . . . 78 . . . 373 645 Piercing 1008 | . . . . . . . . . . . . . . . . . . . 287 721 . . . . . . . Highest Corruption 9 | . . . . . . . 2 2 2 2 2 2 9 6 6 9 9 9 4 6 6 6 . . . . 3 Average Corruption 4 | . . . . . . . 2 1 2 2 2 2 6 5 6 7 9 9 1 5 6 6 . . . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 101 | . . . . . . . 6 7 3 5 1 7 12 13 8 4 3 12 1 11 5 1 . . . . 2 Message Errors 21 | . . . . . . . . 1 1 . . 2 3 3 1 1 . 5 . 1 3 . . . . . . Matter Fused 30 | . . . . . . . 1 4 2 3 . 1 2 5 2 . 3 2 . 2 2 . . . . . 1 Heat Flow Errors 15 | . . . . . . . 1 . . 1 . . 4 1 2 . . 3 . 3 . . . . . . . Energy Discharges 14 | . . . . . . . . 1 . 1 . 1 2 1 1 1 . 1 . 5 . . . . . . . Parts Rejected 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Data Loss (minor) 6 | . . . . . . . . 1 . . 1 2 . 1 . . . . 1 . . . . . . . . Data Loss (major) 8 | . . . . . . . 2 . . . . 1 . . 1 2 . 1 . . . . . . . . 1 Alerts 5 | . . . . . . . 2 . . . . . . 1 1 . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2433 | . 15 . 17 . . 153 30 131 . 113 . . 260 483 241 . 386 . 301 81 . . . . . 103 119 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 102 | . . . . . . . . 8 . . . . 94 . . . . . . . . . . . . . . Melee 2331 | . 15 . 17 . . 153 30 123 . 113 . . 166 483 241 . 386 . 301 81 . . . . . 103 119 Knockbacks 12 | . 1 . 1 . . 1 . . . . . . 2 4 . . . . 3 . . . . . . . . Impact 12 | . 1 . 1 . . 1 . . . . . . 2 4 . . . . 3 . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 282 | . . . . . . . . . . . . . 282 . . . . . . . . . . . . . . Shots 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Rammed 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 262 | 9 . . 3 . . . 93 . . 96 . . 233 89 190 . . 254 208 262 . . 103 . . . 5 Average Temperature 80 | 6 . . 3 . . . 38 . . 54 . . 96 52 90 . . 101 129 112 . . 52 . . . 3 Received Heat Transfer 811 | . . . 18 . . . 153 . . 56 . 18 286 . 27 51 18 18 45 37 . 84 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 16 | . 1 . 2 . . . 1 . . . . . 1 6 . . 1 . 4 . . . . . . . . Impact Corruptions 73 | . 1 . 1 . . 7 2 . . . . . 2 18 18 . 16 . 7 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Heat Transferred 424 | 74 . . . . . . . . . . . . 350 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Peak Influence 313 | 10 63 24 71 87 . 95 289 262 . . . . 313 108 . . . . 217 . . . . 55 41 39 297 Initial 126 | . 6 24 9 27 . . 37 126 . . . . 15 90 . . . . . . . . . 50 41 22 23 Average 88 | 6 44 24 34 57 . 50 156 137 . . . . 105 73 . . . . 63 . . . . 53 41 29 78 Maximum Alert Level 1 | . . . . . . . 1 1 . . . . 1 . . . . . 1 . . . . . . . 1 Low Security (%) 89 | 100 100 100 100 100 . 100 61 76 . . . . 91 100 . . . . 97 . . . . 100 100 100 85 Level 1 10 | . . . . . . . 38 23 . . . . 8 . . . . . 2 . . . . . . . 14 Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . . . . . . . 1 4 . . . . 9 1 . . . . 2 . . . . . . 1 6 Investigation 6 | . . . . . . . . 2 . . . . 2 1 . . . . . . . . . . . . 1 Extermination 4 | . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . . . 1 Reinforcement 7 | . . . . . . . 1 . . . . . 3 . . . . . 1 . . . . . . 1 1 Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Garrison 6 | . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Distress Signals 9 | . . . 1 . . . 2 . . . . . 1 . . . . . 1 . . 1 . . . 3 . Communications Jammed 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 Distress Signals 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 Times Spotted 220 | . . . 5 4 . 8 26 7 9 2 . 1 21 2 4 2 3 1 17 18 4 59 5 . . 6 16 Peak Tracking Total 12 | . . . 4 4 . 3 10 4 7 2 . 1 4 1 3 2 3 1 7 6 4 11 5 . . 5 12 Tactical Retreats 34 | . . . 1 1 . 1 5 1 1 2 . . 3 . 2 1 . . 5 4 . 2 1 . . . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Traps Triggered 12 | . . . . . . . . 5 . . . . 3 1 . . . . 2 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 23 | . . . . . . . . . . . . . . . . . . . . 1 . 22 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Machines Disabled 9 | . . . . . . . . . . . . . 8 . . . 1 . . . . . . . . . . Max in Single Turn 6 | . . . . . . . . . . . . . 6 . . . 1 . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Machines Accessed 51 | . 4 . 1 . 2 . 5 3 . . 3 . 6 7 . . 4 . 5 . . 3 . 1 . 1 6 Terminals 24 | . 2 . 1 . . . 4 1 . . . . 5 3 . . . . 4 . . . . 1 . . 3 Fabricators 3 | . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . Repair Stations 3 | . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 2 Total Hacks 146 | . 10 . 9 . 2 . 12 7 . . 23 . 18 15 . . 16 . 12 . . 6 . 1 . 2 13 Successful 99 | . 8 . 5 . 2 . 6 4 . . 23 . 7 9 . . 16 . 8 . . 6 . 1 . . 4 Failed 47 | . 2 . 4 . . . 6 3 . . . . 11 6 . . . . 4 . . . . . . 2 9 Catastrophic 9 | . . . 1 . . . 1 . . . . . 2 3 . . . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 38 | . 7 . 8 . 1 . 6 2 . . . . 4 3 . . . . 4 . . 1 . . . . 2 Terminals 68 | . 5 . 9 . . . 10 2 . . . . 17 6 . . . . 10 . . . . 1 . . 8 Fabricators 4 | . . . . . . . . . . . . . 1 3 . . . . . . . . . . . . . Repair Stations 6 | . 1 . . . . . . 5 . . . . . . . . . . . . . . . . . . . Recycling Units 12 | . 4 . . . . . . . . . . . . 6 . . . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . 2 . . . . . . . . . . . 2 . . . . . . 2 3 Terminal Hacks 69 | . 3 . 2 . 2 . 3 . . . 23 . 4 2 . . 16 . 5 . . 6 . 1 . . 2 Record 12 | . . . . . 1 . . . . . 2 . . . . . 4 . . . . 5 . . . . . Part Schematic 17 | . . . . . . . . . . . 13 . . . . . 4 . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . . . . . . . 4 . 1 . . . . . . . . Prototype ID Bank 12 | . . . . . . . 1 . . . 3 . 3 1 . . 4 . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Branch Access Points 3 | . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Alert Level 4 | . . . 1 . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Zone Layout 3 | . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Network Status 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 Seal Access 3 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 Unauthorized Hacks 19 | . 5 . 3 . . . 2 . . . . . 3 3 . . . . 2 . . . . . . . 1 Terminals 12 | . 2 . 3 . . . 2 . . . . . 2 . . . . . 2 . . . . . . . 1 Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 10 | . 2 . 1 . . . 2 . . . . . 2 . . . . . 2 . . . . . . . 1 Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . . . . . . . . . . 3 . . . . . . . . . . . . . Reject 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recyclers 2 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . Mask 2 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 3 . 1 . . . 3 2 . . . . 5 5 . . . . 4 . . . . 1 . 1 5 Full Trace Events 4 | . . . . . . . . 1 . . . . 2 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . . . . 13 . . . . . 4 . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 106 | . . . . . . . . . . . . . . 106 . . . . . . . . . . . . . Total Part Build Rating 12 | . . . . . . . . . . . . . . 12 . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Time 38 | . . . . . . . . 38 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Total Allies 9 | . . . 1 . . . . . . . . 1 3 . . . . . . . . 4 . . . . . Largest Group 4 | . . . 1 . . . . . . . . 1 3 . . . . . . . . 4 . . . . . Highest-Rated Group 234 | . . . 10 . . . . . . . . 96 96 . . . . . . . . 234 . . . . . Highest-Rated Ally 96 | . . . 10 . . . . . . . . 96 96 . . . . . . . . 68 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 42 | . . . . . . . . . . . . 4 27 . . . . . . . . 11 . . . . . Total Damage 1081 | . . . . . . . . . . . . 96 607 . . . . . . . . 378 . . . . . Kills 6 | . . . . . . . . . . . . . 3 . . . . . . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Robot Analysis Total 5 | . . . . . . . . . . . . . . . . . 4 . 1 . . . . . . . . Derelict Logs Recovered 9 | . . . . 1 . . . . 1 . . 1 . . 2 . . 2 . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Turns Passed 8087 | 25 328 53 99 43 76 50 391 701 224 342 77 288 641 756 220 131 121 336 498 374 162 1187 55 55 10 197 647 Spaces Moved 11440 | 12 339 59 199 166 274 119 553 750 409 441 78 277 694 955 478 237 169 307 655 367 261 1116 227 181 30 480 1607 Core 42 | . . . . . . . . . . . . . 13 29 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Wheels 1211 | 12 339 59 . . . . . . . 83 78 277 363 . . . . . . . . . . . . . . Hover 4006 | . . . . . . . . 692 409 358 . . . 489 . 95 169 307 653 367 261 206 . . . . . Flight 6174 | . . . 199 166 274 119 553 58 . . . . 311 437 478 142 . . 2 . . 910 227 181 30 480 1607 Fastest Speed 19 | 80 80 90 26 26 26 26 26 34 48 48 100 100 37 37 37 37 53 53 50 50 62 25 19 25 25 25 24 Average Speed 47 | 80 80 90 26 26 26 26 57 53 48 68 100 100 72 52 37 43 53 53 56 61 62 35 24 25 25 25 24 Slowest Speed 300 | 80 90 90 26 26 26 26 114 116 48 180 100 100 200 70 37 53 63 58 300 106 62 150 25 25 25 25 95 Overloaded Moves 33 | . . . . . . . . . . . . . . . . . . . . . . . 33 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 22 | . . . 1 . . . 2 . . . . . 4 3 1 . . . . . . 1 . . . . 10 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Exploration Rate (%) 45 | 3 46 29 26 53 70 43 46 20 69 70 72 56 29 28 64 46 62 61 19 59 55 85 55 9 48 17 30 Regions Visited 27 Branch Regions 16 Pre-discovered Areas 7 | . . . . 1 1 . . . . . 1 . . . 1 . 3 . . . . . . . . . . Known Exits Taken 20 | . 1 . 1 . . . 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 . . . . . . 1 . . . . . . . . . . . . . . Scrap Searched 14 | . . . . 1 . . . . 1 2 . 1 . . 3 2 . 2 . 2 . . . . . . . Spaces Dug 63 | . 4 . 2 . . . 2 11 . 1 . . 1 14 4 6 . . 7 . . . . . . . 11 Terrain Destroyed 164 | . 4 . 2 . . . 2 42 22 1 . . 49 14 4 6 . . 7 . . . . . . . 11 Melee 63 | . 4 . 2 . . . 2 11 . 1 . . 1 14 4 6 . . 7 . . . . . . . 11 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 101 | . . . . . . . . 31 22 . . . 48 . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Acc Total 13693 | 24 381 58 234 165 278 126 597 1004 433 473 77 285 768 1162 508 255 189 477 743 474 260 1898 226 189 31 549 1829 Wait 1595 | . 12 . 23 . 5 . 9 167 13 25 . 6 13 136 22 3 . 165 25 67 . 665 . 6 . 57 176 Move 11372 | 11 338 58 196 165 273 118 548 749 408 440 77 276 686 949 475 236 168 306 654 366 260 1113 226 180 29 479 1588 Hop 18 | . . . 1 . . . 2 . . . . . 3 2 1 . . . . . . 1 . . . . 8 Pick Up 86 | 4 9 . 2 . . 1 6 12 2 . . 1 8 13 1 2 3 1 7 3 . 6 . . . 2 3 Fast Attach 89 | . 2 . . . . . 6 9 1 . . . 5 14 . 1 5 . 13 3 . 18 . 2 1 4 5 Attach 59 | 1 . . 2 . . . 4 10 1 3 . . 13 4 1 5 . 2 3 5 . 3 . . . . 2 Detach 12 | . . . . . . . . 3 . . . . 3 . . 1 . . 2 . . 3 . . . . . Swap 36 | 2 3 . 3 . . . 4 5 3 1 . 1 4 3 1 . 1 1 2 . . . . . . . 2 Drop 93 | 4 9 . 2 . . 1 5 10 3 . . . . 13 . 1 5 1 10 1 . 16 . 1 1 3 7 Fire 8 | 2 . . . . . . . 3 2 . . . 1 . . . . . . . . . . . . . . Melee 222 | . 8 . 5 . . 6 13 23 . 4 . 1 26 28 7 6 7 1 27 29 . 7 . . . 4 20 Ram 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 34 | . . . . . . . . 13 . . . . 3 . . . . . . . . . . . . . 18 Rewire 66 | . . . . . . . . . . . . . . . . . . . . . . 66 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Qua / DSF) -3/DSF -2/Research (discovered 3 exits: *Acc / *Tes x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 3) 26 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Identified exit to Mines 118 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 354 | -10/Materials | Entered Mines 374 | -10/Mines | Met a Derelict bent on vengeance 395 | -10/Mines | Discovered new exit (range 11) 407 | -10/Mines | Entered Materials 407 | -9/Materials | Evolved 2 slots: Propulsion x2 425 | -9/Materials | Discovered new exit (range 7) 436 | -9/Materials | Identified exit to Mines 436 | -9/Materials | Identified exit to Storage 506 | -9/Materials | Entered Mines 548 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 548 | -9/Mines | Discovered new exit (range 5) 549 | -9/Mines | Entered Exiles 554 | -9/Exiles | Discovered new exit (range 14) 557 | -9/Exiles | Met 8R-AWN 561 | -9/Exiles | Met EX-HEX 571 | -9/Exiles | Met EX-DEC 580 | -9/Exiles | Learned location of Zion (-6) 585 | -9/Exiles | Met EX-BIN 588 | -9/Exiles | Aligned with FarCom system 589 | -9/Exiles | Given EX-Vault access code 595 | -9/Exiles | Opened EX-Vault 606 | -9/Exiles | Warned to stay clear of 0b10 Research branches 622 | -9/Exiles | Discovered new exit (range 14) 625 | -9/Exiles | Entered Mines 673 | -8/Mines | Discovered new exit (range 7) 675 | -8/Mines | Entered Materials 675 | -8/Materials | Evolved 2 slots: Utility x2 879 | -8/Materials | Lost 5 parts (1p3n1u) 1065 | -8/Materials | Discovered new exit (range 5) 1066 | -8/Materials | Identified exit to Factory 1066 | -8/Materials | Entered Factory 1066 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1334 | -7/Factory | Lost 3 parts (1p1n1u) 1339 | -7/Factory | Garrison activated, responded to threat 1489 | -7/Factory | Repaired Cesium-ion Thruster 1747 | -7/Factory | Discovered new exit (range 10) 1751 | -7/Factory | Identified exit to Lower Caves 1767 | -7/Factory | Entered Lower Caves 1886 | -7/Lower Caves | Encountered a Warlord checkpoint 1924 | -7/Lower Caves | Attacked by a faux Warlord 1972 | -7/Lower Caves | Discovered new exit (range 15) 1977 | -7/Lower Caves | Identified exit to Lower Caves 1991 | -7/Lower Caves | Entered another Lower Caves area 2056 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 2108 | -7/Lower Caves | Discovered new exit (range 13) 2114 | -7/Lower Caves | Identified exit to Factory 2136 | -7/Lower Caves | Spotted B-75 Beast 2176 | -7/Lower Caves | Lost 5 parts (1p3n1u) 2320 | -7/Lower Caves | Discovered new exit (range 15) 2332 | -7/Lower Caves | Identified exit to Data Miner 2333 | -7/Lower Caves | Entered Data Miner 2333 | -7/Data Miner | Discovered new exit (range 6) 2339 | -7/Data Miner | Identified exit to Proximity Caves 2348 | -7/Data Miner | Met Data Miner 2369 | -7/Data Miner | Learned location of Section 7 (-2) 2369 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2389 | -7/Data Miner | Received God Mode back door access code from Data Miner 2410 | -7/Data Miner | Entered Proximity Caves 2439 | -6/Proximity Caves | Escorted by Enhanced Grunt 2439 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2686 | -6/Proximity Caves | Discovered exit to Factory (range 5) 2692 | -6/Proximity Caves | Learned Factory terminal intel 2698 | -6/Proximity Caves | Entered Factory 2698 | -6/Factory | Accompanied by 1 ally 2698 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2699 | -6/Factory | Loaded intel: 26 terminal locations 2767 | -6/Factory | Build established: Scavenger-Gladiator 2909 | -6/Factory | Garrison activated, responded to threat 2941 | -6/Factory | Lost 3 parts (2n1w) 3084 | -6/Factory | Lost 6 parts (1p1n2u2w) 3186 | -6/Factory | Lost 3 parts (1n2u) 3276 | -6/Factory | Incoming investigation squad redirected 3292 | -6/Factory | Discovered new exit (range 10) 3307 | -6/Factory | Core integrity fell below 50% 3331 | -6/Factory | Core integrity fell below 20% 3336 | -6/Factory | Build established: Mutant 3339 | -6/Factory | Entered another Factory area 3339 | -5/Factory | Evolved 2 slots: Utility x2 3340 | -5/Factory | Identified exit to Upper Caves 3364 | -5/Factory | Lost 6 parts (1p4n1u) 3460 | -5/Factory | Fabricated Gyrokinetic Inverter (x2) 3504 | -5/Factory | Discovered new exit (range 15) 3550 | -5/Factory | Incoming investigation squad redirected 3916 | -5/Factory | Identified exit to Factory 4095 | -5/Factory | Entered Upper Caves 4110 | -5/Upper Caves | Learned 4 Factory zone layouts 4111 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4122 | -5/Upper Caves | Encountered a Warlord checkpoint 4299 | -5/Upper Caves | Discovered new exit (range 9) 4302 | -5/Upper Caves | Identified exit to Upper Caves 4303 | -5/Upper Caves | Learned location of Armory (-4) 4315 | -5/Upper Caves | Entered another Upper Caves area 4350 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4354 | -5/Upper Caves | Spotted B-75 Beast 4377 | -5/Upper Caves | Crushed by falling debris 4422 | -5/Upper Caves | Lost 3 parts (1p1n1u) 4428 | -5/Upper Caves | Discovered new exit (range 4) 4430 | -5/Upper Caves | Identified exit to Zhirov 4446 | -5/Upper Caves | Entered Zhirov 4446 | -5/Zhirov | Discovered new exit (range 3) 4447 | -5/Zhirov | Identified exit to Proximity Caves 4456 | -5/Zhirov | Met Zhirov 4466 | -5/Zhirov | Learned location of Quarantine (-3) 4466 | -5/Zhirov | Learned location of Testing (-2) 4466 | -5/Zhirov | Learned location of Command (-1) 4475 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4483 | -5/Zhirov | Found Alien Artifact 4490 | -5/Zhirov | Found Alien Artifact 4490 | -5/Zhirov | Identified Integrated Dissipator 4490 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 4560 | -5/Zhirov | Cloak Generator disabled 4560 | -5/Zhirov | Attacked by Zhirov 4567 | -5/Zhirov | Entered Proximity Caves 4874 | -4/Proximity Caves | Spotted B-86 Titan 4892 | -4/Proximity Caves | Discovered exit to Factory (range 12) 4903 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4903 | -4/Proximity Caves | Entered Factory 4903 | -4/Factory | Evolved 2 slots: Utility x2 4919 | -4/Factory | Lost 3 parts (2n1u) 4961 | -4/Factory | Identified exit to Upper Caves 4961 | -4/Factory | Identified exit to Armory 5170 | -4/Factory | Discovered new exit (range 8) 5201 | -4/Factory | Lost 4 parts (1n2u1w) 5401 | -4/Factory | Entered Upper Caves 5573 | -4/Upper Caves | Lost 10 parts (1p2n6u1w) 5584 | -4/Upper Caves | Destroyed 9 combat bots 5746 | -4/Upper Caves | Discovered new exit (range 13) 5774 | -4/Upper Caves | Identified exit to Upper Caves 5775 | -4/Upper Caves | Entered another Upper Caves area 5776 | -4/Upper Caves | Encountered a Warlord checkpoint 5780 | -4/Upper Caves | Learned Research trap positions 5787 | -4/Upper Caves | Discovered new exit (range 7) 5791 | -4/Upper Caves | Identified exit to Research 5876 | -4/Upper Caves | Learned Research security intel 5935 | -4/Upper Caves | Discovered new exit (range 3) 5936 | -4/Upper Caves | Identified exit to Warlord 5937 | -4/Upper Caves | Entered Warlord 5975 | -4/Warlord | Discovered new exit (range 9) 5979 | -4/Warlord | Identified exit to Proximity Caves 6015 | -4/Warlord | System corruption cleaned by Quarantine Array 6233 | -4/Warlord | Warlord's base attacked by MAIN.C 6253 | -4/Warlord | Learned 4 Armory zone layouts 6253 | -4/Warlord | Learned 4 Command zone layouts 6254 | -4/Warlord | Learned Quarantine security intel 6254 | -4/Warlord | Learned Armory repair station intel 6254 | -4/Warlord | Learned Research terminal intel 6267 | -4/Warlord | Met Warlord 6272 | -4/Warlord | Opened Warlord's prototype stash 6283 | -4/Warlord | Found Prototype Processor 6283 | -4/Warlord | Identified Spectral Analyzer 6285 | -4/Warlord | Found Prototype Device 6285 | -4/Warlord | Identified System Purifier 6531 | -4/Warlord | Warlord forces counterattacked 6613 | -4/Warlord | Spotted Executioner 6908 | -4/Warlord | Warlord base infiltrated, sounded retreat 6909 | -4/Warlord | Enhanced Grunt warped into view 6909 | -4/Warlord | Enhanced Grunt warped into view 6909 | -4/Warlord | Enhanced Grunt warped into view 6909 | -4/Warlord | Enhanced Demolisher warped into view 6909 | -4/Warlord | Enhanced Demolisher warped into view 6909 | -4/Warlord | Enhanced Demolisher warped into view 6924 | -4/Warlord | Build established: Scavenger-Sprinter 7057 | -4/Warlord | Spotted Executioner 7124 | -4/Warlord | Entered Proximity Caves 7177 | -3/Proximity Caves | Discovered exit to Research (range 8) 7179 | -3/Proximity Caves | Entered Research 7179 | -3/Research | Evolved 2 slots: Utility x2 7180 | -3/Research | Identified exit to Quarantine 7181 | -3/Research | Loaded intel: 104 trap records 7183 | -3/Research | Loaded intel: 21 terminal locations 7200 | -3/Research | Identified exit to DSF 7234 | -3/Research | Entered DSF 7236 | -3/DSF | Discovered new exit (range 23) 7243 | -3/DSF | Identified exit to Research 7244 | -3/DSF | Entered Research 7244 | -2/Research | Warlord forces began assault on 0b10 7244 | -2/Research | Evolved 2 slots: Utility x2 7245 | -2/Research | Identified exit to Testing 7256 | -2/Research | Discovered exit to Testing (range 6) 7354 | -2/Research | Research machine network offline 7390 | -2/Research | Met up with Warlord 7435 | -2/Research | Discovered new exit (range 14) 7441 | -2/Research | Identified exit to Access 7441 | -2/Research | Entered Access 7441 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 7554 | -1/Access | Found Prototype Device 7554 | -1/Access | Identified Exp. Thermal Shield 7608 | -1/Access | Incoming investigation squad redirected 8087 | -1/Access | Discovered new exit (range 6) 8088 | -1/Access | Identified exit to Surface 8088 | *** | Escaped! Last Messages --------------- 07923_ Slug penetrates Wall. 07923_ W-44 Eye distress signal jammed. 07924_ Slug penetrates Wall. 07924_ W-44 Eye distress signal jammed. 07927_ Slug penetrates Wall. 07937_ ALERT: Security rotation in progress. 07965_ U-05 Engineer lays Concrete. 07980_ System corrupted: Matter fused (-10). 08021_ Acquired 10 matter. 08027_ Slug penetrates Wall. 08027_ Penetrated by Slug. 08028_ Drone sends a signal. 08054_ System corrupted: Substantial component data lost. 08056_ Slug penetrates Wall. 08086_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 08087_ The Access Shell folds into the floor. 08087_ EXIT=FOUND 08088_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????+ #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ??????????????BB????" #????????? | | ??????????????BB????" k #????????? | | ????????????????????" #????????? | | ????????????????????" 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"""T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# ########## | | ?????????????????????????????????????# ## | | ?????????????????????????????????????# ## | | ?????????????????????????????????????# ## """ | | ????????????????????????????????????## ## "R | | ??????????????????????????#####+##### # """ | | ?????????????????s # "" | | ????????????????? s ! + | | ??????????????????????####+###+###### # | | ????????????????????????????????????# ## | | ????????????????????????????????????# ## | | ????????????????????????????????????# ## | | ????????????????????????????????????# ## | | ????????????????????????????????????# ########## | | ????????????????????????????????????# #???????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 25 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Corruption Block 13 Armor Coverage 825 Core Shielding 30 Propulsion Shielding 33 Melee Speed Boost 30 Evasion (%) 75 Melee Accuracy 22 Core Analysis 6 Armor Integrity Analysis 30 Offensive Hacking 24 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Utility Shielding | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Lgt. Fission Core | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Force Lance | -7/Data Miner | Free Railgun | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Gyrokinetic Inverter | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed DeliverySuspensionSlayer Manual? 0 Play Time 02:22:41 Cumulative 135.2 hours Start 2023.01.17 @ 22:59:12 End 2023.01.18 @ 15:37:31 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 128 Adventurer 0 Explorer 0 Win Type 0 Total 5 Types 3/0/1/1/0/0/0/0/0 Lore% 74 Gallery% 60 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1c95403-8a87-45a6-85c0-24873b23885e