Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.14 @ 12:54:15 Player: pointone Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (62) 310 Value Destroyed (2002) 2002 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5432 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 267/300 Energy 137/170 System Corruption 1% Temperature Cool (503) Movement Core (950) Ox18 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Medium Storage Unit High-capacity Storage Unit Enhanced Optical Array Improved ECM Suite > --- WEAPON (2) ------- Heavy Flak Cannon > --- INVENTORY (16) --- Light Nuclear Core Improved Deuterium Engine Neutrino Core Light Treads Compact Battery (300) Advanced Melee Analysis Suite Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Improved Treads Advanced Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit High-capacity Storage Unit Enhanced Optical Array Improved ECM Suite Makeshift Thermal Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Neutrino Core Light Treads Advanced Melee Analysis Suite Heavy Plasma Cannon Heavy Flak Cannon Plasma Flamer [Rating: 43] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Enhanced Optical Array Protection Makeshift Thermal Plating Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Missile Launcher Special Weapon Plasma Flamer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Slots Evolved 6 | . . . 2 . 2 2 . . Power 1 | . . . . . 1 . . . Propulsion 1 | . . . 1 . . . . . Utility 4 | . . . 1 . 1 2 . . Weapon . | . . . . . . . . . Parts Attached 69 | 6 6 9 4 . 16 10 13 5 Power 13 | 1 1 2 1 . 2 4 1 1 Engine 9 | 1 1 2 1 . 1 3 . . Core 4 | . . . . . 1 1 1 1 Reactor . | . . . . . . . . . Propulsion 20 | 2 1 2 . . 6 3 4 2 Treads 13 | 2 1 . . . 1 3 4 2 Leg 5 | . . . . . 5 . . . Wheel 2 | . . 2 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 13 | 1 2 1 . . 3 2 4 . Device 4 | . . 1 . . 1 1 1 . Storage 6 | 1 2 . . . 2 . 1 . Processor 1 | . . . . . . . 1 . Hackware . | . . . . . . . . . Protection 2 | . . . . . . 1 1 . Artifact . | . . . . . . . . . Weapon 23 | 2 2 4 3 . 5 1 4 2 Energy Gun 9 | . 2 2 3 . 2 . . . Energy Cannon 3 | . . . . . . 1 2 . Ballistic Gun 6 | 2 . 2 . . 1 . 1 . Ballistic Cannon 3 | . . . . . 2 . . 1 Launcher 1 | . . . . . . . 1 . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 46 | . 1 7 4 3 8 3 12 8 Power 9 | . . 2 . 1 2 1 2 1 Propulsion 13 | . . 2 1 1 2 . 4 3 Utility 6 | . . . 1 . 1 1 2 1 Weapon 18 | . 1 3 2 1 3 1 4 3 Highest Loss Streak 12 | . 1 4 2 5 3 2 12 8 Average Slot Usage (%) 73 | . 96 92 67 14 50 80 70 87 Engine 5 | . 14 11 11 3 1 12 . . Core 3 | . . . . . . 1 6 13 Treads 15 | . 28 18 . . 2 21 18 21 Leg 3 | . . . . . 16 1 . . Wheel 1 | . . 7 13 3 . . . . Device 7 | . . 11 10 . 6 12 5 7 Storage 12 | . 25 16 11 3 11 7 12 15 Processor 2 | . . . . . . . 5 7 Protection 2 | . . . . . . 6 3 6 Energy Gun 5 | . 16 13 17 3 4 . . . Energy Cannon 5 | . . . . . . . 14 14 Ballistic Gun 4 | . 10 11 3 . 2 6 . . Ballistic Cannon 2 | . . . . . 5 7 . . Naked Turns 198 | . . . . 36 162 . . . Heaviest Build 73 | 10 22 22 22 18 21 39 59 73 Greatest Support 73 | 40 40 20 20 10 30 66 66 73 Greatest Overweight (x) 3 | . . 3 2 1 1 1 1 1 Average Overweight (x) . | . . . 1 . . . . . Largest Inventory Capacity 16 | 6 10 8 8 8 8 8 16 16 Average Capacity 9 | 5 7 8 8 5 6 8 13 16 Most Carried 9 | 2 6 5 4 4 6 8 8 9 Average Carried 4 | 1 3 2 2 3 3 6 4 8 Final Capacity 16 | 6 8 8 8 4 8 8 16 16 Final Carried 8 | 2 6 1 3 4 2 8 6 7 Class Distribution -------------------- 54% | Mutant 25% | Derelict-Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Matter Collected 1567 | 197 188 160 48 . 311 477 156 30 Remotely . | . . . . . . . . . Salvage Created 1779 | . 219 125 113 . 348 612 264 98 Parts 105 | . 15 8 7 . 24 39 8 4 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . 8 4 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Combat Hostiles Destroyed 56 | . 4 5 4 . 16 15 8 4 Guns 27 | . 4 5 4 . 11 3 . . Cannons 26 | . . . . . 5 12 5 4 AOE 3 | . . . . . . . 3 . Classes Destroyed 10 | . 3 1 1 . 2 1 2 . Hauler 1 | . 1 . . . . . . . Operator 1 | . . . . . 1 . . . Watcher 4 | . 2 . . . 1 1 . . Swarmer 26 | . . 3 2 . 10 4 3 4 Grunt 15 | . 4 2 . . 3 5 1 . Brawler 1 | . . . . . . . 1 . Duelist 1 | . . . . . . . 1 . Sentry 9 | . . . 2 . 1 5 1 . Hunter 3 | . . . . . 2 . 1 . Programmer 1 | . . . . . . 1 . . Best Kill Streak 8 | . 2 3 3 . 8 6 7 3 Combat Bots Only 7 | . 2 3 3 . 7 6 7 3 Max Kills in Single Turn 2 | . 1 1 1 . 2 1 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Damage Taken 5919 | . 200 514 261 162 1104 1166 1365 1147 Core 1299 | . 41 107 20 73 342 125 252 339 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 63 | 100 . 40 . 76 37 . . . Volleys Fired 176 | . 24 14 10 . 46 49 20 13 Largest 2 | . 2 2 2 . 2 2 2 2 Hottest 168 | . 130 130 126 . 107 112 136 168 Shots Fired 314 | . 44 22 20 . 78 88 40 22 Gun 162 | . 44 22 20 . 45 28 3 . Cannon 146 | . . . . . 33 60 34 19 Launcher 3 | . . . . . . . 3 . Special 3 | . . . . . . . . 3 Kinetic 152 | . 8 . 2 . 53 77 8 4 Thermal 159 | . 36 22 18 . 25 11 29 18 Explosive 3 | . . . . . . . 3 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 11 | . 6 3 10 . 11 11 6 8 Robot Miss Streak 11 | . 3 2 3 . 11 4 2 8 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 217 | . 27 13 15 . 55 65 27 15 Core Hits 123 | . 13 7 6 1 42 33 15 6 Critical Hits 5 | . . . . . . 2 1 2 Critical Kills 2 | . . . . . . 2 . . Critical Parts Destroyed 3 | . . . . . . . 1 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4011 | . 375 192 231 2 847 1215 894 255 Guns 1668 | . 375 192 231 . 547 309 14 . Cannons 1940 | . . . . . 294 903 502 241 Explosions 378 | . . . . . . . 378 . Melee . | . . . . . . . . . Ramming 11 | . . . . 2 6 3 . . Kinetic 1635 | . 24 . 9 . 501 1004 64 33 Thermal 1987 | . 351 192 222 . 340 208 452 222 Explosive 378 | . . . . . . . 378 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 1 Average Corruption 1 | . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . Effects 3 | . . . . . . . 3 . Message Errors 1 | . . . . . . . 1 . Energy Discharges 1 | . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 86 | . . . . . . . 86 . Projectiles . | . . . . . . . . . Explosions 86 | . . . . . . . 86 . Melee . | . . . . . . . . . Knockbacks 16 | . . . . . 13 1 1 1 Impact . | . . . . . . . . . Kinetic 16 | . . . . . 13 1 1 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 114 | . . . . 1 3 . 110 . Shots 2 | . . . . . . . 2 . Rammed 5 | . . . . 1 2 2 . . Targets Rammed 5 | . . . . 1 2 2 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 529 | . 454 353 117 . 110 263 378 529 Average Temperature 157 | . 222 131 57 . 42 89 152 246 Received Heat Transfer 996 | . 111 117 63 . 288 306 111 . Effects 15 | . 7 1 . . . . . 7 Shutdowns 1 | . 1 . . . . . . . Energy Bleed 2 | . 1 . . . . . . 1 Interference 1 | . . . . . . . . 1 Matter Decay 1 | . . 1 . . . . . . Short Circuit 2 | . 2 . . . . . . . Damage (minor) 3 | . 2 . . . . . . 1 Damage (major) 4 | . 1 . . . . . . 3 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . 4 1 1 . . . 2 . Heat Transferred 4187 | . 888 444 481 . 740 370 814 450 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Peak Influence 388 | . 189 178 173 65 283 388 . . Average Influence 124 | . 78 134 102 47 64 249 . . Maximum Alert Level 1 | . . . . . 1 1 . . Low Security (%) 78 | 100 100 100 100 100 91 24 . . Level 1 21 | . . . . . 8 75 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 1 . 1 . 1 3 . . Investigation . | . . . . . . . . . Extermination 1 | . . . . . . 1 . . Reinforcement 5 | . 1 . 1 . 1 2 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Distress Signals 7 | . 2 . . . 5 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 115 | . 10 8 13 8 29 20 11 16 Peak Tracking Total 8 | . 2 3 6 5 8 5 7 8 Tactical Retreats 12 | . 2 . 2 . 2 1 2 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Traps Triggered 1 | . . . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . 1 . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Machines Disabled 1 | . . . . . . 1 . . Max in Single Turn 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Machines Accessed 8 | . 2 . 1 . 2 2 1 . Terminals 5 | . 2 . 1 . 1 1 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 20 | . 6 . 2 . 4 7 1 . Successful 12 | . 4 . 2 . 2 3 1 . Failed 8 | . 2 . . . 2 4 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 9 | . 4 . 2 . . 3 . . Terminals 13 | . 6 . 2 . 2 3 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . . . . 4 . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . 2 . . . 1 . 1 . Record 1 | . . . . . 1 . . . Open Door 1 | . . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . Refit 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . Insert Component 1 | . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 6 | . 2 . 2 . . 2 . . Terminals 6 | . 2 . 2 . . 2 . . Track 3 | . 1 . 1 . . 1 . . Botnet 3 | . 1 . 1 . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 7 | . 2 . 1 . 2 2 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Turns Passed 3431 | 70 316 373 184 57 705 556 896 274 Spaces Moved 1957 | 39 143 253 154 89 326 272 533 148 Core 139 | 2 . 11 . 66 60 . . . Treads 1222 | 37 143 125 . . 4 232 533 148 Legs 302 | . . . . . 262 40 . . Wheels 294 | . . 117 154 23 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 80 80 50 50 120 145 155 Average Speed 135 | 154 160 125 93 60 125 143 153 155 Slowest Speed 200 | 160 160 200 100 90 150 150 172 175 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 4 33 55 23 29 34 10 86 36 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 . . 1 . Known Exits Taken 2 | . 1 . . . . 1 . . Unknown Exits Taken 6 | 1 . 1 1 1 1 . 1 . Scrap Searched 4 | . . 2 . . . . 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 40 | . . . . . . 6 34 . Melee . | . . . . . . . . . Projectile 7 | . . . . . . 6 1 . AOE 33 | . . . . . . . 33 . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Total 2413 | 46 188 285 175 92 540 350 569 168 Wait 163 | . 3 7 2 2 145 4 . . Move 1949 | 38 142 252 153 88 325 271 532 148 Hop . | . . . . . . . . . Pick Up 29 | 2 5 1 2 . 6 7 4 2 Fast Attach 36 | 6 4 4 2 . 7 5 7 1 Attach 22 | . . 4 1 . 8 1 6 2 Detach 7 | . 3 . 2 1 . 1 . . Swap 11 | . 2 1 1 . 1 4 . 2 Drop 15 | . 5 2 2 . . 6 . . Fire 176 | . 24 14 10 . 46 49 20 13 Melee . | . . . . . . . . . Ram 2 | . . . . 1 1 . . . Kick 1 | . . . . . 1 . . . Crush 2 | . . . . . . 2 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 387 | -10/Materials | Entered Mines 434 | -10/Mines | Lost 3 parts (1p2w) 554 | -10/Mines | Learned 2 Materials zone layouts 639 | -10/Mines | Core integrity fell below 50% 669 | -10/Mines | Lost 4 parts (1p2n1w) 747 | -10/Mines | Discovered new exit (range 7) 760 | -10/Mines | Entered Materials 760 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 930 | -9/Materials | Discovered new exit (range 16) 944 | -9/Materials | Entered Mines 945 | -9/Mines | Assembled infested the area 979 | -9/Mines | Learned location of Storage (-8) 990 | -9/Mines | Met a Derelict bent on vengeance 996 | -9/Mines | Lost 5 parts (1p1n1u2w) 998 | -9/Mines | Discovered new exit (range 8) 1001 | -9/Mines | Entered Materials 1001 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1236 | -8/Materials | Lost 3 parts (2p1w) 1488 | -8/Materials | Build established: Scavenger-Mutant 1573 | -8/Materials | Core integrity fell below 50% 1612 | -8/Materials | Destroyed 7 combat bots 1686 | -8/Materials | Discovered new exit (range 10) 1706 | -8/Materials | Entered Factory 1706 | -7/Factory | Evolved 2 slots: Utility x2 1707 | -7/Factory | Identified exit to Lower Caves 2075 | -7/Factory | Build established: Mutant 2262 | -7/Factory | Entered Lower Caves 2272 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2281 | -7/Lower Caves | Learned location of Zion (-7) 2326 | -7/Lower Caves | Core integrity fell below 50% 2354 | -7/Lower Caves | Lost 12 parts (2p4n2u4w) 2355 | -7/Lower Caves | Destroyed 7 combat bots 2502 | -7/Lower Caves | Encountered a Warlord checkpoint 2563 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2621 | -7/Lower Caves | Discovered new exit (range 3) 2845 | -7/Lower Caves | Build established: Derelict-Mutant 3158 | -7/Lower Caves | Entered another Lower Caves area 3220 | -7/Lower Caves | Encountered a Warlord checkpoint 3428 | -7/Lower Caves | Core integrity fell below 20% 3432 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Adv. Treads destroyed. Neutrino Core destroyed. S-27 Virus destroyed. Mak. Thermal Plating destroyed. S-27 Virus destroyed. Plasma Flamer destroyed. Adv. Beam Cannon destroyed. S-27 Virus destroyed. Overheating: Hvy. Flak Cannon damaged (-95). VTOL Module fries itself beyond repair. Imp. Treads destroyed. Overheating: Energy bleed (-27). S-27 Virus knocked back. Overheating: Core damaged (-126). Overheating: Mic. Fission Core damaged (-22). VTOL Module fries itself beyond repair. Overheating: Mic. Fission Core damaged (-6). Overheating: Med. Storage Unit damaged (-33). Overheating: System interference. Enh. Optical Array temporarily disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ???????????? | | ???????????????????????????????????? ##?????????? | | ???????????????????????????????????? ##????????? | | ???????????????????????????????????? #????????? | | ???????????????????????????????????? ?????????? | | ???????????????????????????????????? ?????????? | | ????????????????????????????????????# ?????????? | | ????????????????????????????????????# ?????????? | | ????????????????????????????????????# #?##??????? | | ????????????????????????????????????# ## #??????? | | ????????????????????????????????????# ??????? | | ???????????????????????????????????## ???????? | | ??????????????????????????????????## ????????? | | ???????????????????????????????#?## #????????? | | ?????????????????????????# ### #?# #????????? | | ?????????????????????????? ### ######???? | | ?????????????????????##### ## #???? | | ?????????????????????# #???? | | ?????????????????????# ????????# ##### | | ?????????????????????# #?????????# | | ?????????????????????# #????????## | | ?????????????????????# ###??##### ### | | ????????????????????## s@#### ## ##?# | | ????????????????????# % s #?# | | ????????????????????# % %* """ """ ## | | ????????????????????###### s """ """ ## ## | | ?????????????????????????### """ """ ###### | | ???????????????????????##### " " #????## | | ?????????????????????### """"" #?????# | | ?????????????????????# """"" #?????# | | ????????????????????# """ ?????? | | ????????????????????# ????? | | ????????????????????# ## #??? | | ????????????????????# ??? | | ????????????????????# ??? | | ????????????????????# #### ???? | | ????????????????????# #??#### ???? | | ????????????????????## ## #??????# ### ???? | | ?????????????????????####?###???????###?##### ???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 32 Energy Capacity 385 Matter Stores 450 Matter Capacity 450 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Resistance: TH 10 Evasion (%) 50 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Challenges ------------ None Game ------ Seed CombatLatentEngine Manual? 0 Play Time 00:34:53 Cumulative 22.5 hours Start 2020.06.14 @ 09:41:09 End 2020.06.14 @ 12:54:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 37 Gallery% 36 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 161a4b56-94ed-43b5-84ed-617300889783