Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.05 @ 22:11:50 Player: Grimbling Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (317) 1585 Value Destroyed (16810) 16810 Prototype IDs (67) 1340 Alien Tech Used (0) 0 Bonus (11834) 11834 TOTAL SCORE: 39869 Bonus ------- High Alert Combat Kills 2166 Follower Combat Kills 2410 Entered Garrisons 200 Entered DSFs 1500 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Acquired SGEMP 2000 Win 3000 Friendly Fire -542 Cogmind --------- Core Integrity 1227/1600 Matter 255/300 Energy 825/840 System Corruption 0% Temperature Cool (10) Movement Walking (112) Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- Micro Antimatter Reactor Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (5) --- Biometal Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg > --- UTILITY (14) ----- Advanced Heat Sink Advanced Cooling System Coolant Network Advanced Coolant Injector Large Storage Unit Energy Well Advanced Signal Interpreter Advanced Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Experimental Reaction Control System Advanced Dynamic Insulation System Experimental System Guard > --- WEAPON (3) ------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY (15) --- Zionite Heavy DM Reactor Reinforced Quantum Reactor Myomer Leg Zionite Composite Leg II Centrium Leg Centrium Leg Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Compact Mass Driver AD-0RF's Magmablaster SGEMP Prototype Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Coolant Network Large Storage Unit Energy Well Advanced Signal Interpreter Advanced Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Experimental Reaction Control System Advanced Phase Shifter Advanced Force Field Advanced Dynamic Insulation System Experimental System Guard > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Zionite Heavy DM Reactor Zionite Composite Leg II Biometal Leg Biometal Leg Biometal Leg Biometal Leg Advanced Heat Sink Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Compact Mass Driver AD-0RF's Magmablaster SGEMP Prototype [Rating: 221] Favorites ----------- Power Light Quantum Reactor Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Centrium Leg Leg Centrium Leg Utility Medium Storage Unit Device Active Sensor Suite Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Improved Light Armor Plating Weapon KE Penetrator Energy Gun Enhanced Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Linear Accelerator Launcher Heavy Missile Launcher Special Weapon AD-0RF's Magmablaster Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Zio Pro Fac DSF Fac Res Tes Res DSF Gar Acc Slots Evolved 19 | . 1 . 2 2 2 . 2 . . . 2 . 2 2 . 2 . . 2 Power 3 | . . . . . . . 1 . . . 1 . . . . . . . 1 Propulsion 3 | . 1 . . . . . 1 . . . . . 1 . . . . . . Utility 12 | . . . 2 1 2 . . . . . 1 . 1 2 . 2 . . 1 Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . Parts Attached 347 | 7 13 6 9 16 3 11 12 . 3 11 2 5 21 28 84 . 22 13 81 Power 49 | 1 1 . 1 1 . . 3 . . 2 1 1 4 3 7 . 4 2 18 Engine 7 | 1 1 . 1 1 . . 2 . . 1 . . . . . . . . . Core 1 | . . . . . . . 1 . . . . . . . . . . . . Reactor 41 | . . . . . . . . . . 1 1 1 4 3 7 . 4 2 18 Propulsion 65 | 2 6 2 1 4 . 2 2 . . 2 . 2 5 4 10 . 8 . 15 Treads . | . . . . . . . . . . . . . . . . . . . . Leg 65 | 2 6 2 1 4 . 2 2 . . 2 . 2 5 4 10 . 8 . 15 Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 144 | 2 3 1 5 4 3 2 4 . 2 4 1 2 11 16 36 . 4 8 36 Device 76 | . . . . 3 2 1 1 . 1 2 . 1 7 8 21 . 2 5 22 Storage 14 | 1 . . 1 . . . 1 . . 2 . . . 3 1 . . 2 3 Processor 23 | . . 1 1 . 1 . 1 . . . 1 . . 4 7 . . . 7 Hackware 2 | . . . 1 . . 1 . . . . . . . . . . . . . Protection 29 | 1 3 . 2 1 . . 1 . 1 . . 1 4 1 7 . 2 1 4 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 89 | 2 3 3 2 7 . 7 3 . 1 3 . . 1 5 31 . 6 3 12 Energy Gun 6 | . . . . . . . . . . . . . . . . . . 3 3 Energy Cannon 7 | . . . . . . . . . . . . . . . 3 . 1 . 3 Ballistic Gun 65 | 2 3 2 2 7 . 6 3 . 1 3 . . 1 5 21 . 5 . 4 Ballistic Cannon 8 | . . . . . . . . . . . . . . . 7 . . . 1 Launcher 2 | . . 1 . . . 1 . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 34 | . . . . . . 1 . . 1 3 . 2 2 2 15 . . . 8 Parts Lost 88 | . . 4 1 1 . 3 1 . . . . . 4 8 26 . 1 8 31 Power 15 | . . . . . . . 1 . . . . . . 1 5 . . 2 6 Propulsion 9 | . . 2 1 . . . . . . . . . 1 . 2 . . . 3 Utility 53 | . . 1 . 1 . 3 . . . . . . 3 5 14 . 1 6 19 Weapon 11 | . . 1 . . . . . . . . . . . 2 5 . . . 3 Highest Loss Streak 11 | . . 3 1 1 . 2 1 . . . . . 2 4 11 . 1 4 7 To Critical Strikes 6 | . . . . . . . . . . . . . . 1 3 . . . 2 Average Slot Usage (%) 91 | . 98 98 98 99 96 92 85 87 87 87 88 87 89 89 89 87 87 93 92 Engine 4 | . 12 12 10 8 7 7 7 12 12 6 5 5 4 . . . . . . Reactor 7 | . . . . . . . . . . 5 11 11 10 12 11 8 11 11 14 Leg 23 | . 35 35 29 25 21 21 24 25 25 25 22 22 24 21 21 20 18 20 18 Device 17 | . . . . 10 18 15 14 18 18 18 16 16 21 21 19 25 26 29 21 Storage 8 | . 12 12 14 16 14 8 6 6 6 6 5 5 5 6 4 4 4 7 9 Processor 6 | . . 1 10 1 7 6 . . . . 5 5 . 6 11 8 4 3 13 Protection 5 | . 11 10 8 11 7 5 3 6 6 6 5 4 7 4 5 8 9 7 2 Energy Gun 1 | . . . . . . . . . . . . . . . . . . 11 2 Ballistic Gun 13 | . 24 23 20 24 21 16 17 18 18 18 16 16 15 13 11 12 10 . 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 146 | 21 22 22 34 47 42 44 52 52 52 65 81 81 98 98 94 76 126 131 146 Greatest Support 150 | 20 39 39 39 47 47 57 70 70 70 96 96 96 124 137 140 139 148 148 150 Greatest Overweight (x) 1 | 1 1 1 . . . 1 . . . . . . . . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 Average Capacity 10 | 9 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 10 10 11 Most Carried 15 | 5 10 10 10 10 10 10 10 9 10 10 9 10 10 10 10 10 10 10 15 Average Carried 9 | 2 8 9 9 9 9 9 8 8 9 9 8 9 9 9 9 10 9 9 10 Final Capacity 15 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 Final Carried 13 | 5 10 6 10 10 10 10 10 9 10 10 8 10 10 10 10 10 10 10 13 Class Distribution -------------------- 37% | Scavenger-Skirmisher 19% | Scavenger-Gunner 13% | Hacker-Mutant 9% | Scavenger-Tank 7% | Generator-Tank 5% | Hacker-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Hacker-Mutant | -7/DSF Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/DSF Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -3/Testing Scavenger-Tank | -2/Research Generator-Tank | -2/DSF Scavenger-Tank | -2/Garrison Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Zio Pro Fac DSF Fac Res Tes Res DSF Gar Acc Matter Collected 10085 | 246 116 92 821 777 10 338 399 16 33 194 . 202 791 821 1952 . 620 160 2497 Remotely 2259 | . . . . 641 10 138 236 16 33 194 . 202 30 . . . . . 759 Salvage Created 18293 | . 141 112 780 1205 . 352 534 . . 131 . 321 778 1303 1934 . 487 1003 9212 Parts 862 | . 17 8 52 81 . 27 31 . . 10 . 13 21 62 113 . 18 25 384 Haulers Intercepted 3 | . . . . 1 . . . . . . . . 1 . . . . . 1 Recyclers Shooed 2 | . . . . . . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Zio Pro Fac DSF Fac Res Tes Res DSF Gar Acc Combat Hostiles Destroyed 272 | . 6 7 20 20 . 11 7 . . 5 . 6 12 16 28 . 12 14 108 Guns 197 | . 6 7 20 20 . 8 7 . . 5 . 6 11 16 27 . 11 14 39 Cannons 57 | . . . . . . . . . . . . . . . 1 . 1 . 55 AOE 4 | . . . . . . 3 . . . . . . 1 . . . . . . Classes Destroyed 26 | . 3 2 3 3 . 3 2 . . . . . . . 5 . . 2 3 Worker 19 | . 1 . 1 3 . . . . . . . . . 1 3 . . . 10 Builder 16 | . . . . 3 . . . . . . . . 1 1 2 . . . 9 Tunneler 4 | . . . 1 . . . . . . . . . 1 2 . . . . . Hauler 3 | . . . . 1 . . . . . . . . 1 . . . . . 1 Recycler 3 | . . . . . . . 1 . . . . . . . . . . . 2 Mechanic 1 | . . . . . . . . . . . . . . . . . . . 1 Operator 6 | . . . 1 1 . . 1 . . . . . 1 . . . . . 2 Watcher 20 | . 1 . 1 3 . . 2 . . . . . 1 2 3 . . . 7 Swarmer 57 | . 6 2 3 3 . . 2 . . 5 . 3 . 4 . . 4 4 21 Cutter 4 | . . . . . . 4 . . . . . . . . . . . . . Grunt 76 | . . 1 13 7 . 2 . . . . . . 3 4 3 . 3 3 37 Brawler 3 | . . . . . . . . . . . . . . . . . . . 3 Duelist 4 | . . . . . . . . . . . . . . . . . . . 4 Researcher 1 | . . . . . . . . . . . . . . . 1 . . . . Sentry 23 | . . . 4 7 . 1 2 . . . . . . 1 . . . . 8 Demolisher 1 | . . . . . . . . . . . . . . . . . . 1 . Specialist 4 | . . . . . . 2 . . . . . . . . . . 2 . . Hunter 41 | . . . . 3 . 1 1 . . . . 3 2 4 11 . 2 4 10 Programmer 33 | . . . . . . . 2 . . . . . 1 3 9 . . 1 17 Heavy 2 | . . . . . . 1 . . . . . . . . . . 1 . . Q-Series 7 | . . . . . . . . . . . . . . . 2 . . . 5 Behemoth 4 | . . . . . . . . . . . . . . . . . . 1 3 Striker 1 | . . . . . . . . . . . . . . . 1 . . . . Alpha 7 1 | . . . . . . . . . . . . . . . 1 . . . . Z-Courier 3 | . . . . . . . . . . . . . . 1 . . . . 2 Z-Heavy 1 | . . . . . . . . . . . . . . . 1 . . . . Assembled 10 | . . 4 . . . . . . . . . . 6 . . . . . . Best Kill Streak 16 | . 3 2 3 5 . 4 3 . . 3 . 3 4 9 4 . 6 7 16 Combat Bots Only 15 | . 2 2 3 5 . 4 2 . . 3 . 3 4 6 4 . 6 7 15 Max Kills in Single Turn 2 | . 2 1 1 2 . 2 2 . . 1 . 2 2 2 2 . 1 2 2 Gunslinging 1 | . 1 . . . . . . . . . . . . 1 . . . 1 1 Exploded 2 | . . . . . . 2 . . . . . . 1 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Zio Pro Fac DSF Fac Res Tes Res DSF Gar Acc Damage Taken 17738 | . 34 805 328 322 . 945 322 . . 147 . 246 843 1173 4881 . 797 1148 5747 Core 1786 | . 9 160 18 19 . 407 25 . . 9 . 11 67 121 509 . 31 27 373 Absorbed by Shields 5072 | . . . . 116 . . . . . . . . 273 175 . . 861 1172 2475 Redirected to Shielding 86 | . . . . . . . . . . . . . . . 86 . . . . Regen/Repaired (Parts) 625 | . . . . . . . . . 625 . . . . . . . . . . Core Remaining (%) 79 | 100 . 32 95 96 . 41 . . . 96 . 98 94 . 51 . . 96 76 Volleys Fired 787 | . 12 23 43 56 . 23 22 . 1 7 . 11 49 55 114 . 35 48 288 Largest 3 | . 2 2 2 3 . 3 3 . 1 3 . 3 3 3 3 . 3 3 3 Hottest 460 | . 40 40 46 84 . 84 86 . 28 99 . 99 99 99 162 . 160 195 460 Shots Fired 2136 | . 24 41 86 164 . 49 63 . 1 19 . 33 145 164 293 . 102 140 812 Gun 1711 | . 24 38 86 164 . 46 63 . 1 19 . 33 145 164 238 . 97 140 453 Cannon 387 | . . . . . . . . . . . . . . . 55 . 5 . 327 Launcher 6 | . . 3 . . . 3 . . . . . . . . . . . . . Special 32 | . . . . . . . . . . . . . . . . . . . 32 Kinetic 1444 | . 24 38 86 164 . 46 63 . 1 19 . 33 145 164 280 . 97 . 284 Thermal 686 | . . . . . . . . . . . . . . . 13 . 5 140 528 Explosive 6 | . . 3 . . . 3 . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 44 | . 5 16 25 25 . 22 14 . . 4 . 15 31 33 30 . 21 38 44 Robot Miss Streak 4 | . 1 1 2 4 . 2 4 . . 1 . 2 4 2 2 . 2 2 3 Penetration Max 2 | . . . . 1 . . 1 . . . . 1 1 1 2 . 1 . 2 Secondary Targets 38 | . 2 . 1 1 . 1 . . . 3 . 2 2 5 6 . 7 2 6 Max Gunslinging Chain 2 | . 1 . 1 1 . 1 . . . 1 . 1 1 1 1 . 1 1 2 Shots Hit Robots 1684 | . 17 32 70 106 . 46 49 . . 12 . 25 107 139 226 . 94 116 645 Core Hits 814 | . 10 12 46 58 . 38 24 . . 6 . 11 42 54 101 . 55 40 317 Critical Kills 50 | . . 1 . 1 . . 1 . . . . 1 . 3 10 . 1 . 32 Critical Parts Destroyed 76 | . . . . 1 . . . . . 1 . . 6 4 11 . 2 . 51 Critical Strikes 139 | . . 1 . 2 . . 1 . . 1 . 1 6 7 24 . 3 . 93 Burn 1 | . . . . . . . . . . . . . . . . . . . 1 Meltdown 7 | . . . . . . . . . . . . . . . . . . . 7 Destroy 125 | . . 1 . 2 . . 1 . . 1 . 1 6 7 21 . 3 . 82 Blast 6 | . . . . . . . . . . . . . . . 3 . . . 3 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 47426 | . 207 402 1183 1864 . 1309 1006 . . 290 . 529 2976 3595 6173 . 2271 3616 22005 Guns 32966 | . 197 402 1183 1864 . 886 1006 . . 290 . 529 2876 3595 4785 . 2064 3616 9673 Cannons 12479 | . . . . . . . . . . . . . . . 1342 . 207 . 10930 Explosions 839 | . . . . . . 423 . . . . . . 94 . . . . . 322 Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 101 | . 10 . . . . . . . . . . . 6 . 46 . . . 39 Kinetic 25884 | . 197 402 1183 1864 . 886 1006 . . 290 . 529 2876 3595 5659 . 2064 . 5333 Thermal 20851 | . . . . . . . . . . . . . 94 . 468 . 207 3616 16466 Explosive 527 | . . . . . . 423 . . . . . . . . . . . . 104 Electromagnetic 63 | . . . . . . . . . . . . . . . . . . . 63 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . 1 6 . . . . . . . . . . 3 2 5 . . 4 10 Average Corruption 4 | . 1 1 . . . . . . . . . . 3 1 3 . . 4 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked 4 | . . . . . . . . . . . . . . . 4 . . . . Effects 133 | . 2 2 . . . . . . . . . . 16 7 58 . . 3 45 Message Errors 33 | . . . . . . . . . . . . . 3 4 15 . . 1 10 Matter Fused 26 | . 1 . . . . . . . . . . . 3 2 11 . . 1 8 Heat Flow Errors 17 | . 1 1 . . . . . . . . . . 2 . 8 . . . 5 Energy Discharges 14 | . . . . . . . . . . . . . 1 . 8 . . . 5 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 14 | . . . . . . . . . . . . . 3 . 7 . . . 4 Data Loss (major) 9 | . . 1 . . . . . . . . . . 2 1 2 . . 1 2 Misfires 6 | . . . . . . . . . . . . . . . 3 . . . 3 Alerts 5 | . . . . . . . . . . . . . . . 2 . . . 3 Weapon Failures 8 | . . . . . . . . . . . . . 2 . 2 . . . 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 695 | . . . . . . . . . . . . . . . 37 . . . 658 Projectiles 612 | . . . . . . . . . . . . . . . 37 . . . 575 Explosions 83 | . . . . . . . . . . . . . . . . . . . 83 Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 28 | . . . . . . . . . . . . . . . 16 . . . 12 Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 25 | . . . . . . . . . . . . . . . 15 . . . 10 Secondary 3 | . . . . . . . . . . . . . . . 1 . . . 2 Self-Inflicted Damage 197 | . . . . . . . . . . . . . 126 . . . . . 71 Shots 4 | . . . . . . . . . . . . . 2 . . . . . 2 Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed 8 | . 1 . . . . . . . . . . . 1 . 3 . . . 3 Kicked 8 | . 1 . . . . . . . . . . . 1 . 3 . . . 3 Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 887 | . 126 204 23 90 . 887 72 . . 117 . 108 376 31 193 . . . 483 Average Temperature 91 | . 28 65 5 22 . 430 24 . . 51 . 25 118 22 58 . . . 102 Received Heat Transfer 1915 | . . 92 273 123 . 135 54 . . 30 . 9 199 197 63 . 32 185 523 Effects 27 | . . . . . . 22 . . . . . . 2 . . . . . 3 Shutdowns 6 | . . . . . . 4 . . . . . . 1 . . . . . 1 Energy Bleed 3 | . . . . . . 3 . . . . . . . . . . . . . Interference 7 | . . . . . . 4 . . . . . . 1 . . . . . 2 Matter Decay 1 | . . . . . . 1 . . . . . . . . . . . . . Short Circuit 2 | . . . . . . 2 . . . . . . . . . . . . . Damage (minor) 2 | . . . . . . 2 . . . . . . . . . . . . . Damage (major) 3 | . . . . . . 3 . . . . . . . . . . . . . Damage (core) 3 | . . . . . . 3 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 15 | . . . . . . . . . . . . . . . . . . . 15 Combat Hostiles 14 | . . . . . . . . . . . . . . . . . . . 14 Parts Melted 75 | . . . . . . . . . . . . . . . . . . 10 65 Heat Transferred 23478 | . . . . . . . . . . . . . 50 . . . . 3937 19491 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Zio Pro Fac DSF Fac Res Tes Res DSF Gar Acc Peak Influence 1397 | . 158 144 324 450 25 327 249 . . . . 158 309 304 261 33 288 628 1397 Initial 276 | . . 43 17 97 25 13 127 . . . . . 61 42 18 33 18 168 276 Average 216 | . 57 75 165 121 25 208 114 . . . . 83 141 122 74 33 156 456 473 Maximum Alert Level 4 | . . . 1 2 . 1 1 . . . . . 1 1 1 . 1 2 4 Low Security (%) 62 | 100 100 100 66 79 100 41 83 . . . 100 100 63 64 89 100 62 10 23 Level 1 24 | . . . 33 18 . 58 16 . . . . . 36 35 10 . 37 23 36 Level 2 7 | . . . . 2 . . . . . . . . . . . . . 65 18 Level 3 2 | . . . . . . . . . . . . . . . . . . . 9 Level 4 3 | . . . . . . . . . . . . . . . . . . . 11 Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Sterilizations 3 | . . . . . . 1 . . . . . 1 . . . . 1 . . Squads Dispatched 56 | . . . 2 2 . 2 6 . . . . 1 5 4 10 . 2 . 22 Investigation 6 | . . . . . . . 2 . . . . . 1 1 1 . . . 1 Extermination 20 | . . . . . . . 2 . . . . . 1 2 6 . . . 9 Reinforcement 24 | . . . 2 2 . 2 2 . . . . 1 3 1 3 . 2 . 6 Assault 2 | . . . . . . . . . . . . . . . . . . . 2 Garrison 4 | . . . . . . . . . . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . . . 1 . . . . 4 Haulers Reinforced 5 | . . . . . . . . . . . . . 3 . 1 . . . 1 Active Scanning Responses 2 | . . . . . . . 1 . . . . . . 1 . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Zio Pro Fac DSF Fac Res Tes Res DSF Gar Acc Distress Signals 4 | . . 1 . 1 . . . . . . . . . . . . . . 2 Communications Jammed 2 | . . . . . . 1 . . . . . . . 1 . . . . . Distress Signals 1 | . . . . . . . . . . . . . . 1 . . . . . Times Spotted 413 | . 12 26 24 29 . 13 11 . . 20 . 7 35 20 41 . 12 16 147 Peak Tracking Total 14 | . 3 14 3 3 . 4 3 . . 4 . 3 5 4 6 . 5 5 10 Tactical Retreats 22 | . . 2 2 2 . 2 . . . . . . 6 1 1 . . . 6 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Zio Pro Fac DSF Fac Res Tes Res DSF Gar Acc Traps Triggered 21 | . 4 . . . 1 1 . . . . . 1 3 2 4 . 2 . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . 6 . . . . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Zio Pro Fac DSF Fac Res Tes Res DSF Gar Acc Machines Disabled 33 | . . . . 4 . 1 . . . 2 . 1 4 . 10 . . 2 9 Max in Single Turn 3 | . . . . 1 . 1 . . . 1 . 1 3 . 1 . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 Garrison Relay 2 | . . . . . . . . . . . . . . . . . . 2 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Zio Pro Fac DSF Fac Res Tes Res DSF Gar Acc Machines Accessed 29 | . 6 1 1 10 1 . 3 . . 1 1 . 1 . 2 1 . . 1 Terminals 26 | . 6 1 1 10 1 . 3 . . 1 1 . 1 . . 1 . . . Fabricators 2 | . . . . . . . . . . . . . . . 1 . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 63 | . 13 4 4 25 1 . 6 . . 1 1 . 1 . 3 1 . . 3 Successful 50 | . 10 3 3 21 1 . 4 . . 1 1 . 1 . 3 1 . . 1 Failed 13 | . 3 1 1 4 . . 2 . . . . . . . . . . . 2 Catastrophic 2 | . . . . 1 . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 63 | . . . . 1 . . 2 . 3 . 3 . 7 10 22 . . . 15 Terminals 57 | . 13 4 4 25 1 . 6 . . 1 1 . 1 . . 1 . . . Fabricators 5 | . . . . . . . . . . . . . . . 2 . . . 3 Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 46 | . 10 3 3 21 1 . 4 . . 1 1 . 1 . . 1 . . . Record 5 | . . 2 . 1 . . 1 . . 1 . . . . . . . . . Prototype ID Bank 8 | . 2 . . 5 . . 1 . . . . . . . . . . . . Open DSF 5 | . . . . . 1 . 1 . . . 1 . 1 . . 1 . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . 1 . . . . . . . . . . . . Unreport Threat 2 | . . . . 2 . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . 1 1 . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . . . . . . . . . . Reprogram Traps 2 | . 2 . . . . . . . . . . . . . . . . . . Dispatch Records 3 | . . 1 1 1 . . . . . . . . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . . . . . . . . . . . Registered Components 2 | . . . 1 1 . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . . . . . . . . . . Zone Layout 6 | . 3 . . 3 . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . 2 . . . 1 Load Schematic 2 | . . . . . . . . . . . . . . . 1 . . . 1 Build 1 | . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . 1 . . . . Insert Component 1 | . . . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . . . . . . . 1 Used 1 | . . . . . . . 1 . . . . . . . . . . . . Hacking Detections 20 | . 5 1 1 6 . . 2 . . 1 1 . 1 . 1 . . . 1 Full Trace Events 3 | . . . . . . . 1 . . . . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 3 . . . . . 2 . . . . Robots Built 2 | . . . . . . . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 50 | . . . . . . . . . . . . . . . 50 . . . . Total Robot Build Rating 10 | . . . . . . . . . . . . . . . 10 . . . . Part Schematics Acquired 33 | . . . . . . . . . 16 . . . . . 17 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac DSF Fac Low Zio Pro Fac DSF Fac Res Tes Res DSF Gar Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . . . . . . . . . . 6 2 Machine Destruction 8 | . . . . . . . . . . . . . . . . . . 6 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . 1 . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Zio Pro Fac DSF Fac Res Tes Res DSF Gar Acc Total Allies 31 | . . 2 . . . . . . 6 . 3 . 4 5 3 . . . 8 Largest Group 6 | . . 2 . . . . . . 6 6 3 3 2 4 4 . . . 3 Highest-Rated Group 412 | . . 45 . . . . . . 347 347 210 210 206 412 412 . . . 345 Highest-Rated Ally 163 | . . 31 . . . . . . 96 96 70 70 103 103 163 . . . 135 Zionite Dispatches 11 | . . . . . . . . . . . 1 . 2 3 . . . . 5 Heavy 5 | . . . . . . . . . . . . . 2 2 . . . . 1 Light 2 | . . . . . . . . . . . 1 . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 252 | . . 11 . . . . . . . 91 . 48 23 2 29 . . . 48 Total Damage 10015 | . . 123 . . . . . . . 2818 . 953 1492 114 1639 . . . 2876 Kills 62 | . . 3 . . . . . . . 24 . 2 9 1 11 . . . 12 Allies Corrupted 2 | . . . . . . . . . . . . . . . 2 . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Zio Pro Fac DSF Fac Res Tes Res DSF Gar Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . 1 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 8 | . . . . . . . . . . . . . . 1 6 . . . 1 Main Access 1 | . . . . . . . . . . . . . . . 1 . . . . Branch Access 2 | . . . . . . . . . . . . . . 1 1 . . . . Emergency Access 1 | . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Zio Pro Fac DSF Fac Res Tes Res DSF Gar Acc Turns Passed 17766 | 117 658 638 794 1332 192 295 1025 20 1284 1515 41 244 871 1125 2690 15 399 630 3881 Spaces Moved 11513 | 66 463 452 455 860 151 154 750 16 1008 1070 29 142 456 719 1896 14 203 378 2231 Core 7 | 7 . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . Legs 11506 | 59 463 452 455 860 151 154 750 16 1008 1070 29 142 456 719 1896 14 203 378 2231 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 123 123 120 120 120 120 120 120 116 114 107 110 110 114 112 Average Speed 118 | 155 124 121 120 122 123 124 120 120 120 120 120 120 118 115 110 110 116 114 118 Slowest Speed 190 | 190 190 190 120 123 123 190 120 120 120 120 120 120 120 116 114 110 185 114 185 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . 1 . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 46 | 4 80 80 33 72 4 71 21 3 90 86 1 93 10 16 98 1 96 36 42 Regions Visited 19 Branch Regions 5 Pre-discovered Areas 5 | . . . . . . . . . 1 . . . . . 4 . . . . Known Exits Taken 15 | 1 1 1 1 1 1 . 1 1 1 1 1 . 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . Scrap Searched 5 | . . 1 . . . . . 1 2 1 . . . . . . . . . Spaces Dug 17 | . . 16 . 1 . . . . . . . . . . . . . . . Terrain Destroyed 279 | . . 30 . 6 . 42 1 . . 1 . 1 70 5 16 . . . 107 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 96 | . . . . 5 . 1 1 . . 1 . 1 26 4 15 . . . 42 AOE 163 | . . 30 . . . 41 . . . . . . 44 . . . . . 48 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Zio Pro Fac DSF Fac Res Tes Res DSF Gar Acc Total 13925 | 79 520 499 619 1022 157 212 830 17 1082 1290 35 192 680 889 2252 13 286 467 2784 Wait 924 | . 16 17 87 69 . 13 31 . 66 176 5 24 128 57 90 . 3 23 119 Move 11490 | 65 462 450 454 859 150 153 749 15 1007 1069 28 141 455 718 1894 13 202 376 2230 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 140 | 7 8 1 14 7 2 4 6 1 3 11 . 4 9 11 19 . 7 2 24 Fast Attach 179 | 5 8 . 3 4 2 2 4 . . 5 . 3 9 20 41 . 11 9 53 Attach 62 | 2 . 4 1 3 1 . 5 . 2 . 2 . 6 4 16 . 3 1 12 Detach 14 | . . . . 1 . . . . . 1 . . 2 . 4 . . . 6 Swap 107 | . 5 2 5 9 . 9 3 . 1 6 . 2 6 4 27 . 8 3 17 Drop 206 | . 8 1 12 14 2 8 10 1 2 15 . 7 15 20 40 . 16 3 32 Fire 787 | . 12 23 43 56 . 23 22 . 1 7 . 11 49 55 114 . 35 48 288 Melee . | . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick 8 | . 1 . . . . . . . . . . . 1 . 3 . . . 3 Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . 1 . . . . . . . . . . . . 1 . 1 1 . Rewire 4 | . . . . . . . . . . . . . . . 3 . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x3 / DSF) -5/DSF -4/Factory -3/Research (discovered 4 exits: *Res / Arm / *Tes x2) -3/Testing -2/Research -2/DSF -2/Garrison -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 118 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Evolved 1 slot: Propulsion x1 300 | -10/Materials | Identified exit to Materials 300 | -10/Materials | Discovered exit to Materials (range 17) 305 | -10/Materials | Build established: Hacker-Mutant 706 | -10/Materials | Identified exit to Mines 706 | -10/Materials | Discovered exit to Mines (range 8) 776 | -10/Materials | Entered Mines 831 | -10/Mines | Discovered exit to Materials (range 8) 1170 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1228 | -10/Mines | Assembled infested the area 1373 | -10/Mines | Crushed by falling debris 1374 | -10/Mines | Core integrity fell below 50% 1404 | -10/Mines | Lost 3 parts (2n1w) 1414 | -10/Mines | Entered Materials 1414 | -9/Materials | Evolved 2 slots: Utility x2 2157 | -9/Materials | Identified exit to Materials 2157 | -9/Materials | Discovered exit to Materials (range 15) 2208 | -9/Materials | Entered another Materials area 2208 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2501 | -8/Materials | Build established: Hacker-Tank 3471 | -8/Materials | Identified exit to Factory 3471 | -8/Materials | Discovered exit to Factory (range 14) 3540 | -8/Materials | Entered Factory 3540 | -7/Factory | Evolved 2 slots: Utility x2 3732 | -7/Factory | Identified exit to DSF 3732 | -7/Factory | Entered DSF 3774 | -7/DSF | Additional patrols routed to DSF 3854 | -7/DSF | Identified exit to Factory 3854 | -7/DSF | Discovered exit to Factory (range 12) 3918 | -7/DSF | Sterilization system engaged 3938 | -7/DSF | Ambient heat levels rising (+10) 3953 | -7/DSF | Ambient heat levels rising (+10) 3968 | -7/DSF | Ambient heat levels rising (+10) 3983 | -7/DSF | Ambient heat levels rising (+10) 3994 | -7/DSF | Found Prototype Device 3994 | -7/DSF | Identified Active Sensor Suite 3998 | -7/DSF | Ambient heat levels rising (+10) 4013 | -7/DSF | Ambient heat levels rising (+10) 4015 | -7/DSF | Core integrity fell below 50% 4027 | -7/DSF | Entered Factory 4027 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4578 | -6/Factory | Build established: Scavenger-Skirmisher 4721 | -6/Factory | Identified exit to Lower Caves 4721 | -6/Factory | Discovered exit to Lower Caves (range 6) 5052 | -6/Factory | Entered Lower Caves 5053 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5071 | -6/Lower Caves | Identified exit to Zion 5072 | -6/Lower Caves | Entered Zion 5101 | -6/Zion | Learned 4 Factory zone layouts 5142 | -6/Zion | Identified exit to Proximity Caves 5142 | -6/Zion | Discovered exit to Proximity Caves (range 12) 5273 | -6/Zion | Learned location of Warlord (-4) 5506 | -6/Zion | Given the Hacking Drone Bay 5506 | -6/Zion | Found Prototype Device 5511 | -6/Zion | Identified Hacking Drone Bay 5542 | -6/Zion | Visited the Megawrench Repair Shop 5542 | -6/Zion | Megawrench repaired 13 parts 5583 | -6/Zion | Given A8's code to call for help 5625 | -6/Zion | Found CR-A16's Pointy Stick 5717 | -6/Zion | Imprinted 5719 | -6/Zion | Declared Zion's savior 6130 | -6/Zion | Enhanced Grunt warped into view, answering call for help 6135 | -6/Zion | Enhanced Grunt warped into view, answering call for help 6356 | -6/Zion | Entered Proximity Caves 6356 | -5/Proximity Caves | Accompanied by 6 allies 6468 | -5/Proximity Caves | Attracted the attention of an 0b10 base 6522 | -5/Proximity Caves | Learned 8 Factory zone layouts 6758 | -5/Proximity Caves | Spotted B-75 Beast 6771 | -5/Proximity Caves | Allies destroyed B-75 Beast 6823 | -5/Proximity Caves | Found Prototype Device 6823 | -5/Proximity Caves | Identified Exp. Thermal Shield 7668 | -5/Proximity Caves | Identified exit to Factory 7668 | -5/Proximity Caves | Discovered exit to Factory (range 7) 7678 | -5/Proximity Caves | Learned 8 Factory zone layouts 7871 | -5/Proximity Caves | Entered Factory 7871 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7872 | -5/Factory | Identified exit to Factory 7896 | -5/Factory | Zion Light squad teleported in 7906 | -5/Factory | Identified exit to DSF 7912 | -5/Factory | Entered DSF 7912 | -5/DSF | Accompanied by 3 allies 7939 | -5/DSF | Additional patrols routed to DSF 7968 | -5/DSF | Discovered exit to Factory (range 16) 8119 | -5/DSF | Sterilization system engaged 8139 | -5/DSF | Ambient heat levels rising (+10) 8154 | -5/DSF | Ambient heat levels rising (+10) 8156 | -5/DSF | Entered Factory 8156 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8202 | -4/Factory | Assembled infested ambush trap array 8479 | -4/Factory | Zion Heavy squad teleported in 8603 | -4/Factory | Build established: Scavenger-Tank 8765 | -4/Factory | Zion Heavy squad teleported in 8828 | -4/Factory | Identified exit to Research 8828 | -4/Factory | Discovered exit to Research (range 7) 9027 | -4/Factory | Build established: Scavenger-Skirmisher 9027 | -4/Factory | Entered Research 9027 | -3/Research | Evolved 2 slots: Utility x2 9315 | -3/Research | Retrieved Zion intel report: Branch Access 9315 | -3/Research | Identified exit to Armory 9315 | -3/Research | Identified exit to Testing 9316 | -3/Research | Zion Kinetic Resupply teleported in 9393 | -3/Research | Lost 3 parts (2u1w) 9672 | -3/Research | Lost 4 parts (1p2u1w) 9707 | -3/Research | Identified exit to Research 9707 | -3/Research | Discovered exit to Research (range 11) 9778 | -3/Research | Zion Heavy squad teleported in 10024 | -3/Research | Zion Heavy squad teleported in 10152 | -3/Research | Entered Testing 10152 | -3/Testing | Accompanied by 4 allies 10248 | -3/Testing | Found Prototype Protection 10248 | -3/Testing | Identified Zio. Weapon Casing 10368 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 10447 | -3/Testing | P-80 Master assimilated allied S2-2BI(Z) 10498 | -3/Testing | Lost 3 parts (3u) 10499 | -3/Testing | Found Prototype Protection 10499 | -3/Testing | Identified Zio. Heavy Carapace 10740 | -3/Testing | Spotted PX-BI11FDZNDP 10749 | -3/Testing | Rewired PX-BI11FDZNDP 11094 | -3/Testing | Discovered exit to Research (range 8) 11099 | -3/Testing | Retrieved Zion intel report: Emergency Access 11209 | -3/Testing | Lost 3 parts (3u) 11388 | -3/Testing | Retrieved Zion intel report: Active Terminals 11427 | -3/Testing | Found Prototype Processor 11427 | -3/Testing | Identified Exp. Signal Interpreter 11505 | -3/Testing | Retrieved Zion intel report: Branch Access 11530 | -3/Testing | Fabricated H-66 Slayer (x2) 11539 | -3/Testing | Scanned by Researcher 11628 | -3/Testing | Build established: Scavenger-Gunner 11697 | -3/Testing | Retrieved Zion intel report: Main Access 11753 | -3/Testing | Found Prototype Device 11753 | -3/Testing | Identified Adv. EM Disruption Field 11855 | -3/Testing | Spotted Striker 11858 | -3/Testing | Found Exp. Thermal Shield 11879 | -3/Testing | Found Adv. Micro-nuke Launcher 11908 | -3/Testing | Spotted Striker 11917 | -3/Testing | Spotted Alpha 7 11942 | -3/Testing | Destroyed Striker 12048 | -3/Testing | Lost 11 parts (3p2n4u2w) 12075 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/0 12156 | -3/Testing | Destroyed Alpha 7 12203 | -3/Testing | Lost 3 parts (1p1u1w) 12301 | -3/Testing | Found Prototype Device 12301 | -3/Testing | Identified Exp. Focal Shield 12595 | -3/Testing | Stole the SGEMP Prototype 12842 | -3/Testing | Entered Research 12842 | -2/Research | Evolved 2 slots: Utility x2 12856 | -2/Research | Identified exit to DSF 12857 | -2/Research | Entered DSF 12917 | -2/DSF | Additional patrols routed to DSF 13102 | -2/DSF | Sterilization system engaged 13122 | -2/DSF | Ambient heat levels rising (+10) 13137 | -2/DSF | Ambient heat levels rising (+10) 13152 | -2/DSF | Ambient heat levels rising (+10) 13167 | -2/DSF | Ambient heat levels rising (+10) 13182 | -2/DSF | Ambient heat levels rising (+10) 13190 | -2/DSF | Identified exit to Garrison 13190 | -2/DSF | Discovered exit to Garrison (range 15) 13197 | -2/DSF | Ambient heat levels rising (+10) 13212 | -2/DSF | Ambient heat levels rising (+10) 13227 | -2/DSF | Ambient heat levels rising (+10) 13242 | -2/DSF | Ambient heat levels rising (+10) 13256 | -2/DSF | Entered Garrison 13261 | -2/Garrison | Attempted to install RIF, but system incompatible 13300 | -2/Garrison | Triggered checkpoint 13325 | -2/Garrison | Garrison Relay disabled 13372 | -2/Garrison | Build established: Generator-Tank 13434 | -2/Garrison | Spotted B-90 Cyclops 13440 | -2/Garrison | Triggered checkpoint 13500 | -2/Garrison | Destroyed 7 combat bots 13527 | -2/Garrison | Destroyed B-90 Cyclops 13557 | -2/Garrison | Lost 4 parts (1p3u) 13641 | -2/Garrison | Identified exit to Access 13641 | -2/Garrison | Discovered exit to Access (range 13) 13702 | -2/Garrison | Garrison Relay disabled 13708 | -2/Garrison | Triggered checkpoint 13784 | -2/Garrison | Crushed by falling debris 13807 | -2/Garrison | Build established: Scavenger-Tank 13886 | -2/Garrison | Entered Access 13886 | -1/Access | Evolved 2 slots: Power x1, Utility x1 14219 | -1/Access | Garrison activated, responded to threat 14220 | -1/Access | Build established: Generator-Tank 14540 | -1/Access | Spotted B-99 Colossus 14681 | -1/Access | Destroyed B-99 Colossus 14700 | -1/Access | Lost 4 parts (1p3u) 14737 | -1/Access | Found Prototype Ballistic Gun 14737 | -1/Access | Identified Multirail 14775 | -1/Access | Zion Zionite Resupply teleported in 14852 | -1/Access | Found Prototype Processor 14852 | -1/Access | Identified Exp. Melee Analysis Suite 14857 | -1/Access | Found Prototype Processor 14857 | -1/Access | Identified Exp. Armor Integrity Analyzer 14869 | -1/Access | Lost 4 parts (4u) 15092 | -1/Access | Build established: Scavenger-Gunner 15343 | -1/Access | Lost 5 parts (2p3u) 15583 | -1/Access | Zion hero teleported in (AD-0RF) 15840 | -1/Access | Found Prototype Special Weapon 15845 | -1/Access | Identified AD-0RF's Magmablaster 15913 | -1/Access | System corruption reached 10% 15931 | -1/Access | Lost 7 parts (4u3w) 15975 | -1/Access | Found Prototype Processor 15975 | -1/Access | Identified Exp. Core Analyzer 16121 | -1/Access | Zion Heavy squad teleported in 16641 | -1/Access | Spotted B-99 Colossus 16671 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 16672 | -1/Access | Zion Light squad teleported in 16899 | -1/Access | Garrison activated, responded to threat 16974 | -1/Access | Destroyed 8 combat bots 17079 | -1/Access | Destroyed 12 combat bots 17309 | -1/Access | Destroyed 15 combat bots 17386 | -1/Access | First assault squad dispatched 17409 | -1/Access | Zion Offense Resupply teleported in 17435 | -1/Access | Energy Cycler disabled 17534 | -1/Access | Spotted B-99 Colossus 17551 | -1/Access | Destroyed B-99 Colossus 17573 | -1/Access | Spotted B-99 Colossus 17595 | -1/Access | Destroyed B-99 Colossus 17623 | -1/Access | Lost 4 parts (1p1n2u) 17663 | -1/Access | Destroyed 7 combat bots 17753 | -1/Access | Identified exit to Surface 17753 | -1/Access | Discovered exit to Surface (range 8) 17767 | *** | Escaped! Last Messages --------------- 17692_ Acquired Rnf. Quantum Reactor. 17694_ K-01 Serf collects debris. 17695_ Acquired Rnf. Quantum Reactor. 17698_ K-01 Serf collects debris. 17699_ Acquired Adv. Coolant Injector. 17702_ K-01 Serf collects debris. 17706_ Acquired Adv. Cooling System. 17709_ K-01 Serf collects debris. 17716_ U-05 Engineer builds a Wall. 17719_ K-01 Serf collects debris. 17722_ U-05 Engineer builds a Wall. 17722_ K-01 Serf collects debris. 17753_ Main Access Shell breached. 17753_ EXIT=FOUND: SURFACE 17755_ K-01 Serf collects debris. 17762_ Slug penetrates Main Access Shell. 17762_ Lgt. Quantum Reactor destroyed. 17764_ Slug penetrates Main Access Shell. 17764_ Slug penetrates Sealed Heavy Doors. 17765_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????? ??????????????# #???????? ?? ?# #? | | ??????????????????????# #????????? ????# #? | | ????????? ??? ??????##?????????? ? ? ????# #? | | ??????????????????????????#????????##"##???# #? | | ???????????????????????????#?###?#???#??????^^^^?? | | ?????????????????????????????????? ?????????????? | | ?????????????????????#???????????? ???? ??????? ?? | | ???????????????????????????#??? ???????? ?#?????? | | ??????????????????????????#?##???????????? ? ## | | ???????????????????????????????????????????? | | ????????????????????????????????? ?????????+ | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????" ## | | ???????????????????????????????????????????#" ## | | ???????????????????????????????????????????#%" # | | ???????????????????????????????????????????#" # | | ??????????????????????????????????????????## *= # | | ??????????????????????????????????????????#"/%%!# | | ????????????????????????????###??##########"!=/[+ | | ???????????????????????????? "??"!!! #?# =!=# | | ???????????????????????????? "??"!%=] ###%=[%#* | | ??????????? ????????"""""" "??"= = ### %=%## | | ??????????# ????" " "?"" ==| | | ??????????# " "" " """ ! | | ??????????# k @" u %[!% | | ??????????# w " " """ %[ ! | | ??????????# h """""" "?""!% ####+#### | | ??????????? h "??" ] # ? | | ????????????? "??" # | | ?????????????????### ##########??######### | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????+ | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????######### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 240 Coolant Potential 100 Energy Generation 95 Energy Capacity 1705 Matter Stores 500 Matter Capacity 500 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 4 Power Amplification 40 Base Temperature (-) 200 EM Shielding 7 Corruption Containment 20 Corruption Block 15 Armor Coverage 1200 Resistance: KI 65 Resistance: TH 65 Resistance: EX 35 Resistance: EM 85 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 77 Targeting Accuracy 12 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 30 Defensive Hacking 12 Authchip Count 2 Item Schematics ----------------- System Guard | -6/Zion | Archive Mak. Hover Unit | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Wave Gun | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Railgun | -6/Zion | Archive Imp. Armor Integrity Analyzer | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Tiamat Missile Launcher | -6/Zion | Archive Adv. Micro-nuke Launcher | -3/Testing | Archive Hvy. Neutron Cannon | -3/Testing | Archive Exp. Cooling System | -3/Testing | Archive Com. Tesla Bomb Launcher | -3/Testing | Archive Centrium Heavy Armor Plating | -3/Testing | Archive Centrium Heavy Treads | -3/Testing | Archive Hvy. Wave Gun | -3/Testing | Archive Hellfire Missile Launcher | -3/Testing | Archive Cld. Plasma Rifle | -3/Testing | Archive Exp. Myomer Leg | -3/Testing | Archive Exp. Heat Sink | -3/Testing | Archive Adv. Variable Charge Gun | -3/Testing | Archive Enh. Biometal Leg | -3/Testing | Archive Tri-rail Accelerator | -3/Testing | Archive Enh. Fission Core | -3/Testing | Archive Coolant Network | -3/Testing | Archive Exp. Targeting Computer | -3/Testing | Archive Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive R-06 Scavenger | -3/Testing | Archive B-74 Champion | -3/Testing | Archive Fabricated ------------ H-66 Slayer | x2 | -3/Testing Alien Tech Used ----------------- None Achievements -------------- Dodgeball, But With Guns Help From High Places Heroic Deeds Challenges ------------ None Game ------ Seed MachineActuatorFirepult Manual? 0 Play Time 04:31:03 Cumulative 46.7 hours Start 2022.04.04 @ 21:12:12 End 2022.04.05 @ 22:11:50 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 10 Rogue 0 Adventurer 1 Explorer 9 Win Type 0 Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 34 Gallery% 48 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 14/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5fe74077-7bd3-49ad-b689-5d5130452e5c