Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 14:12:05

Player: Hejka26

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (90)      450
Value Destroyed (2924)     2924
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (540)                540
              TOTAL SCORE: 7114

 Bonus
-------
High Alert Combat Kills    179
Follower Combat Kills      543
Entered Garrisons          200
Friendly Fire              -382

 Cogmind 
---------
Core Integrity             0/700
Matter                     79/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (5) ------
  Improved Signal Interpreter
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>           --- POWER ------------
            Antimatter Reactor
>           --- PROPULSION -------
      Heavy Treads
>           --- UTILITY ----------
   Improved Cooling System
            Structural Scanner
            Sensor Array
   Improved Signal Interpreter
            Recoil Stabilizer
>           --- WEAPON -----------
            Particle Cannon
            Minigun
   Enhanced Autogun
  Precision Assault Rifle
            Assault Cannon
>           --- INVENTORY --------
   Improved Ion Engine
   Improved Targeting Computer
   Advanced ECM Suite
            Minigun
            Rocket Launcher
[Rating: 49]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Medium Matter Pod
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac Gar 
Slots Evolved              6    | .   .   2   .   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   1   .   1   1   .   .   .   
  Weapon                   3    | .   .   1   .   1   1   .   .   .   
Parts Attached             151  | 5   25  73  3   24  3   4   11  3   
  Power                    16   | 1   5   6   1   1   .   1   1   .   
    Engine                 14   | 1   5   6   1   1   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   1   .   
    Reactor                1    | .   .   .   .   .   .   1   .   .   
  Propulsion               25   | 2   5   12  .   4   .   2   .   .   
    Treads                 6    | .   .   4   .   .   .   2   .   .   
    Leg                    17   | 2   5   6   .   4   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   2   .   .   .   .   .   .   
  Utility                  53   | .   7   30  2   7   2   .   3   2   
    Device                 37   | .   3   22  2   5   2   .   2   1   
    Storage                1    | .   1   .   .   .   .   .   .   .   
    Processor              5    | .   2   1   .   1   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             10   | .   1   7   .   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   57   | 2   8   25  .   12  1   1   7   1   
    Energy Gun             10   | 1   1   4   .   3   .   .   .   1   
    Energy Cannon          12   | .   3   5   .   3   .   .   1   .   
    Ballistic Gun          24   | 1   2   14  .   3   1   1   2   .   
    Ballistic Cannon       4    | .   .   2   .   1   .   .   1   .   
    Launcher               7    | .   2   .   .   2   .   .   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   2   .   1   .   .   
Parts Lost                 19   | .   .   2   .   3   .   .   .   14  
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   1   .   1   .   .   .   1   
  Utility                  8    | .   .   .   .   2   .   .   .   6   
  Weapon                   7    | .   .   1   .   .   .   .   .   6   
  Highest Loss Streak      13   | .   .   1   .   3   .   .   .   13  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     94   | .   94  97  100 98  99  99  90  55  
  Engine                   8    | .   14  10  11  9   7   4   .   .   
  Core                     1    | .   .   .   .   .   .   .   6   4   
  Treads                   3    | .   .   1   22  11  .   .   7   3   
  Leg                      14   | .   28  19  .   5   15  13  .   .   
  Device                   18   | .   5   16  22  21  29  30  24  14  
  Processor                11   | .   14  10  11  9   7   7   13  11  
  Protection               2    | .   1   3   .   5   .   .   .   1   
  Energy Gun               4    | .   9   4   .   7   .   .   .   .   
  Energy Cannon            10   | .   12  13  11  7   7   7   6   3   
  Ballistic Gun            11   | .   5   6   22  18  23  23  14  3   
  Ballistic Cannon         5    | .   .   7   .   1   7   7   10  .   
  Launcher                 1    | .   .   .   .   .   .   .   4   11  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             40   | 7   14  23  15  27  32  40  40  32  
  Greatest Support         70   | 20  20  40  40  40  30  70  70  70  
  Greatest Overweight (x)  11   | .   .   4   .   2   1   1   11  4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 3   5   5   5   5   5   5   5   3   
  Average Carried          4    | .   4   4   4   4   3   4   4   1   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 2   5   5   5   5   4   5   3   .   

 Class Distribution 
--------------------
 29% | Skirmisher
 19% | Scavenger-Skirmisher
 16% | Scavenger-Tank
 14% | Scavenger-Mutant
  9% | Mutant
  7% | Scavenger-Gunner

 Dominant Class 
----------------
     Scavenger-Mutant | -10/Materials
 Scavenger-Skirmisher | -9/Materials
 Scavenger-Skirmisher | -9/Mines
       Scavenger-Tank | -8/Materials
           Skirmisher | -7/Factory
           Skirmisher | -7/Waste
           Skirmisher | -7/Factory
               Mutant | -7/Garrison

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  Gar  
Matter Collected           2578 | 262  360  1178 72   221  45   283  4    153  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3076 | 40   633  1446 44   488  41   .    266  118  
  Parts                    157  | 3    34   81   5    20   .    .    9    5    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    1    1    1    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac Gar 
Combat Hostiles Destroyed  71   | 1   18  30  3   9   1   .   6   3   
  Guns                     27   | 1   7   11  2   3   .   .   3   .   
  Cannons                  35   | .   7   19  1   2   1   .   3   2   
  AOE                      8    | .   4   .   .   4   .   .   .   .   
Classes Destroyed          10   | 1   2   4   .   1   1   .   1   .   
  Worker                   1    | .   .   .   .   .   .   .   1   .   
  Recycler                 6    | .   .   5   .   1   .   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   
  Watcher                  8    | .   3   3   .   2   .   .   .   .   
  Swarmer                  15   | .   3   9   3   .   .   .   .   .   
  Grunt                    40   | 1   15  13  .   6   .   .   5   .   
  Sentry                   10   | .   .   8   .   1   .   .   .   1   
  Hunter                   3    | .   .   .   .   2   .   .   .   1   
  Programmer               3    | .   .   .   .   .   1   .   1   1   
  Wasp                     1    | .   .   .   .   .   .   .   1   .   
  Thug                     1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           5    | 1   5   5   3   4   1   .   3   2   
  Combat Bots Only         4    | 1   4   4   3   4   1   .   3   2   
Max Kills in Single Turn   2    | 1   2   2   1   2   1   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  Gar  
Hostile Shots Fired        503  | 6    61   173  6    31   14   .    10   202  
  Missed                   168  | 1    15   52   1    14   4    .    2    79   
Damage Taken               4724 | 56   503  1396 44   458  150  .    257  1860 
  Core                     1071 | 23   99   166  .    69   45   .    17   652  
  Absorbed by Shields      57   | .    .    .    .    .    .    .    .    57   
  Regen/Repaired (Parts)   353  | .    .    218  .    .    .    97   38   .    
Core Remaining (%)         71   | 90   51   .    58   87   .    .    .    .    
Volleys Fired              227  | 4    59   96   3    23   13   .    8    21   
  Largest                  5    | 2    2    3    3    4    5    .    5    5    
  Hottest                  213  | 70   125  198  118  183  187  .    213  189  
Shots Fired                550  | 8    99   261  9    85   18   .    40   30   
  Gun                      240  | 8    54   89   6    63   3    .    14   3    
  Cannon                   292  | .    40   172  3    19   15   .    26   17   
  Launcher                 18   | .    5    .    .    3    .    .    .    10   
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  255  | 4    36   125  6    46   5    .    31   2    
  Thermal                  276  | 4    58   136  3    36   13   .    9    17   
  Explosive                18   | .    5    .    .    3    .    .    .    10   
  Electromagnetic          1    | .    .    .    .    .    .    .    .    1    
  Robot Hit Streak         10   | 3    7    6    3    6    4    .    8    10   
  Robot Miss Streak        9    | 1    5    9    1    9    3    .    2    3    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           286  | 5    54   120  5    52   9    .    20   21   
  Core Hits                167  | 2    35   60   3    36   2    .    16   13   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    .    .    .    
  Critical Strikes         6    | .    .    3    .    1    .    .    2    .    
    Destroy                1    | .    .    .    .    1    .    .    .    .    
    Blast                  5    | .    .    3    .    .    .    .    2    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           6305 | 60   1141 2215 117  1167 253  .    531  821  
  Guns                     2005 | 60   404  658  55   569  20   .    195  44   
  Cannons                  3159 | .    423  1557 62   245  233  .    336  303  
  Explosions               1141 | .    314  .    .    353  .    .    .    474  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  2212 | 35   240  1021 55   378  51   .    388  44   
  Thermal                  2952 | 25   587  1194 62   436  202  .    143  303  
  Explosive                1141 | .    314  .    .    353  .    .    .    474  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    1    .    .    .    3    3    3    3    
  Average Corruption       2    | .    1    .    .    .    2    3    3    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  20   | .    1    .    .    .    1    1    12   5    
    Message Errors         5    | .    1    .    .    .    .    .    3    1    
    Matter Fused           3    | .    .    .    .    .    .    .    2    1    
    Heat Flow Errors       5    | .    .    .    .    .    1    .    2    2    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    1    1    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    .    
    Misfires               3    | .    .    .    .    .    .    .    2    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            71   | .    .    9    1    28   13   .    12   8    
  Projectiles              49   | .    .    9    1    14   13   .    12   .    
  Explosions               22   | .    .    .    .    14   .    .    .    8    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    1    .    .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    1    .    .    .    .    1    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      290  | .    .    .    .    191  .    .    .    99   
  Shots                    7    | .    .    .    .    3    .    .    .    4    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        638  | 60   382  638  123  283  186  .    246  286  
  Average Temperature      110  | 31   90   126  60   103  81   .    114  106  
  Received Heat Transfer   870  | 30   228  357  .    63   .    .    72   120  
  Effects                  18   | .    3    12   .    .    .    .    .    3    
    Shutdowns              3    | .    .    3    .    .    .    .    .    .    
    Energy Bleed           3    | .    1    2    .    .    .    .    .    .    
    Interference           6    | .    2    1    .    .    .    .    .    3    
    Matter Decay           3    | .    .    3    .    .    .    .    .    .    
    Short Circuit          2    | .    .    2    .    .    .    .    .    .    
    Damage (major)         1    | .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    
  Parts Melted             6    | .    1    2    .    1    1    .    .    1    
  Heat Transferred         5473 | 74   1258 2423 111  701  296  .    222  388  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac Gar 
Peak Influence             951  | 20  376 581 326 372 165 .   951 759 
  Initial                  675  | .   13  105 226 126 120 .   .   675 
  Average                  265  | 3   159 256 239 208 118 .   470 686 
Maximum Alert Level        3    | .   1   2   1   1   .   .   3   3   
  Low Security (%)         46   | 100 52  44  .   51  100 100 21  .   
  Level 1                  33   | .   47  33  100 48  .   .   27  .   
  Level 2                  14   | .   .   21  .   .   .   .   28  63  
  Level 3                  5    | .   .   .   .   .   .   .   22  36  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   5   5   .   3   1   .   8   .   
  Investigation            11   | .   4   2   .   1   .   .   4   .   
  Extermination            3    | .   .   .   .   .   1   .   2   .   
  Reinforcement            7    | .   1   3   .   2   .   .   1   .   
  Assault                  1    | .   .   .   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Was Fac Gar 
Distress Signals           7    | .   3   2   1   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              111  | 1   24  41  4   12  2   .   20  7   
  Peak Tracking Total      5    | 1   5   4   5   4   1   .   4   3   
  Tactical Retreats        1    | .   .   .   1   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac Gar 
Traps Triggered            11   | .   3   2   .   .   1   .   2   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac Was Fac Gar 
Machines Disabled          20   | .   2   4   .   2   1   .   11  .   
  Max in Single Turn       2    | .   1   1   .   2   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Was Fac Gar 
Machines Accessed          17   | .   5   6   .   2   .   .   4   .   
  Terminals                9    | .   4   3   .   2   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   
  Repair Stations          4    | .   .   2   .   .   .   .   2   .   
  Recycling Units          2    | .   1   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Total Hacks                60   | .   11  29  .   8   .   .   12  .   
  Successful               32   | .   4   19  .   5   .   .   4   .   
  Failed                   28   | .   7   10  .   3   .   .   8   .   
    Catastrophic           7    | .   2   2   .   .   .   .   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   1   .   .   .   .   .   2   .   
  Terminals                30   | .   10  12  .   8   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   
  Repair Stations          24   | .   .   16  .   .   .   .   8   .   
  Recycling Units          2    | .   1   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   
Terminal Hacks             14   | .   3   6   .   5   .   .   .   .   
  Record                   8    | .   2   3   .   3   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   
  Alert Level              2    | .   .   1   .   1   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   
Repair Station Hacks       14   | .   .   12  .   .   .   .   2   .   
  Scan Component           9    | .   .   7   .   .   .   .   2   .   
  Repair                   5    | .   .   5   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   1   .   .   .   .   .   .   
  Report Inventory         2    | .   1   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   3   5   .   2   .   .   4   .   
  Full Trace Events        14   | .   3   5   .   2   .   .   4   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   5   .   .   .   .   .   .   
  Time                     154  | .   .   154 .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac Was Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   1   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  Gar  
Total Allies               21   | .    .    .    .    .    .    21   .    .    
  Largest Group            21   | .    .    .    .    .    .    21   21   2    
  Highest-Rated Group      534  | .    .    .    .    .    .    534  534  56   
  Highest-Rated Ally       35   | .    .    .    .    .    .    35   35   31   
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               75   | .    .    .    .    .    .    .    72   3    
  Total Damage             2832 | .    .    .    .    .    .    .    2787 45   
  Kills                    25   | .    .    .    .    .    .    .    25   .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  Gar  
Turns Passed               6421 | 102  1160 2175 196  679  460  242  1145 262  
Spaces Moved               3577 | 82   678  1143 96   339  224  125  674  216  
  Core                     196  | 30   .    5    .    .    .    .    3    158  
  Treads                   1135 | .    .    73   96   227  .    10   671  58   
  Legs                     2191 | 52   678  1010 .    112  224  115  .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   55   | .    .    55   .    .    .    .    .    .    
  Fastest Speed            37   | 50   120  37   160  120  120  160  160  50   
  Average Speed            139  | 94   120  127  160  166  187  187  161  88   
  Slowest Speed            600  | 120  120  250  160  260  190  190  600  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 6    68   73   19   39   7    80   21   34   
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    1    1    1    1    .    .    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          90   | .    24   2    .    51   .    .    4    9    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    2    .    .    .    .    4    .    
  AOE                      84   | .    24   .    .    51   .    .    .    9    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  Gar  
Total                      4579 | 99   928  1658 133  405  253  133  709  261  
  Wait                     452  | .    129  290  27   .    6    .    .    .    
  Move                     3570 | 81   677  1142 95   338  224  124  674  215  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  66   | 8    19   18   2    8    4    1    6    .    
  Fast Attach              50   | .    5    27   1    9    .    3    5    .    
  Attach                   33   | 5    1    12   .    5    3    .    4    3    
  Detach                   3    | .    .    3    .    .    .    .    .    .    
  Swap                     68   | .    19   34   2    10   .    1    2    .    
  Drop                     88   | 1    19   36   3    12   3    4    10   .    
  Fire                     227  | 4    59   96   3    23   13   .    8    21   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            22   | .    .    .    .    .    .    .    .    22   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min / [Sub])
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Garrison (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   70 | -11/Scrapyard | Discovered new exit (range 8)
  103 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  568 | -10/Materials | Discovered new exit (range 14)
  593 | -10/Materials | Discovered new exit (range 14)
  667 | -10/Materials | Discovered new exit (range 16)
  758 | -10/Materials | Build established: Scavenger-Mutant
  878 | -10/Materials | Identified exit to Mines
  943 | -10/Materials | Identified exit to Materials
 1242 | -10/Materials | Discovered exit to Materials (range 6)
 1263 | -10/Materials | Entered another Materials area
 1263 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1506 | -9/Materials  | Repaired Sensor Array
 1538 | -9/Materials  | Repaired Particle Gun
 1565 | -9/Materials  | Repaired Beam Cannon
 1715 | -9/Materials  | Discovered new exit (range 5)
 1720 | -9/Materials  | Identified exit to Materials
 2714 | -9/Materials  | Discovered exit to Materials (range 12)
 3009 | -9/Materials  | Repaired Lgt. Ion Engine
 3061 | -9/Materials  | Repaired Broken Particle Cannon
 3185 | -9/Materials  | Discovered exit to Materials (range 11)
 3323 | -9/Materials  | Discovered new exit (range 8)
 3417 | -9/Materials  | Identified exit to Mines
 3438 | -9/Materials  | Entered Mines
 3445 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 3499 | -9/Mines      | Discovered exit to Materials (range 6)
 3511 | -9/Mines      | Assembled infested the area
 3573 | -9/Mines      | Discovered exit to Materials (range 5)
 3634 | -9/Mines      | Entered Materials
 3634 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3916 | -8/Materials  | Build established: Scavenger-Tank
 4090 | -8/Materials  | Lost 3 parts (1n2u)
 4217 | -8/Materials  | Discovered new exit (range 7)
 4282 | -8/Materials  | Identified exit to Factory
 4313 | -8/Materials  | Entered Factory
 4313 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4544 | -7/Factory    | Build established: Skirmisher
 4642 | -7/Factory    | Discovered new exit (range 10)
 4661 | -7/Factory    | Identified exit to Factory
 4773 | -7/Factory    | Sucked down chute
 4773 | -7/Factory    | Entered Waste
 4774 | -7/Waste      | Met a frightened Derelict
 4774 | -7/Waste      | Joined by Warlord forces that had cleared the area
 4972 | -7/Waste      | Discovered new exit (range 16)
 5001 | -7/Waste      | Identified exit to Factory
 5015 | -7/Waste      | Entered Factory
 5015 | -7/Factory    | Accompanied by 21 allies
 5815 | -7/Factory    | First assault squad dispatched
 5972 | -7/Factory    | Lost 12 allies
 6160 | -7/Factory    | Identified exit to Garrison
 6160 | -7/Factory    | Entered Garrison
 6160 | -7/Garrison   | Accompanied by 2 allies
 6234 | -7/Garrison   | Triggered checkpoint
 6248 | -7/Garrison   | Triggered checkpoint
 6350 | -7/Garrison   | Core integrity fell below 50%
 6376 | -7/Garrison   | Lost 13 parts (1p1n5u6w)
 6376 | -7/Garrison   | Discovered exit to Factory (range 11)
 6382 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 6404 | -7/Garrison   | Triggered checkpoint
 6409 | -7/Garrison   | Core integrity fell below 20%
 6422 | -7/Garrison   | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
06352_ Field strength at 3.
06353_ Stasis field depleted.
06370_ System corrupted: Matter fused (-6).
06376_ EXIT=FOUND: FACTORY
06382_ Attempting to access garrison exit
  controls...
06382_ Remote lockdown engaged.
06394_ Structural Scanner destroyed.
06404_ Beams of light sweep through the air. An
  alarm sounds.
06405_ Penetrated by Slug.
06405_ Slug penetrates Reinforced Barrier. <x2>
06408_ Penetrated by Slug.
06414_ Slug penetrates Storage Shell.
06417_ Triggered Heavy Explosive Trap.
06417_ An explosion rips through the floor.
06417_ Storage Shell breached. <x2>
06417_ Slug penetrates Wall.
06422_ Slug penetrates Storage Shell.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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|                 ?????????#   #??????????????????#  |
|                 ?????????#   #??????????????????#  |
|                 ?????????#   ####################  |
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|                 ?????#             ######   ####   |
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|                 ?????# """"  """"      h           |
|                 ?????#????"  "??"  ###  ########   |
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|                 ?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            400
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       85
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                62
Targeting Accuracy         6
Recoil Reduction           6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Backstab
Crack Shot
It's Just You
Made in Tau Ceti IV
Oops
Part-time Mechanic
Please Form A Line
Risk Taker
Shopping List
Significant Disruption
The More The Merrier
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              ThiefConstructPendant
  Manual?         0
Play Time         01:46:06
  Cumulative      2.3 hours
  Start           2024.04.08 @ 12:09:37
  End             2024.04.08 @ 14:12:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          6
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6fafdeb1-4ea6-40af-87a7-60f2e7bd753b