Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 14:12:05 Player: Hejka26 Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (90) 450 Value Destroyed (2924) 2924 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (540) 540 TOTAL SCORE: 7114 Bonus ------- High Alert Combat Kills 179 Follower Combat Kills 543 Entered Garrisons 200 Friendly Fire -382 Cogmind --------- Core Integrity 0/700 Matter 79/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- Improved Cooling System Structural Scanner Sensor Array Improved Signal Interpreter Recoil Stabilizer > --- WEAPON ----------- Particle Cannon Minigun Enhanced Autogun Precision Assault Rifle Assault Cannon > --- INVENTORY -------- Improved Ion Engine Improved Targeting Computer Advanced ECM Suite Minigun Rocket Launcher [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Sensor Array Device Sensor Array Storage Medium Matter Pod Processor Signal Interpreter Protection Light Armor Plating Weapon Particle Cannon Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 3 | . . 1 . 1 1 . . . Weapon 3 | . . 1 . 1 1 . . . Parts Attached 151 | 5 25 73 3 24 3 4 11 3 Power 16 | 1 5 6 1 1 . 1 1 . Engine 14 | 1 5 6 1 1 . . . . Core 1 | . . . . . . . 1 . Reactor 1 | . . . . . . 1 . . Propulsion 25 | 2 5 12 . 4 . 2 . . Treads 6 | . . 4 . . . 2 . . Leg 17 | 2 5 6 . 4 . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2 | . . 2 . . . . . . Utility 53 | . 7 30 2 7 2 . 3 2 Device 37 | . 3 22 2 5 2 . 2 1 Storage 1 | . 1 . . . . . . . Processor 5 | . 2 1 . 1 . . 1 . Hackware . | . . . . . . . . . Protection 10 | . 1 7 . 1 . . . 1 Artifact . | . . . . . . . . . Weapon 57 | 2 8 25 . 12 1 1 7 1 Energy Gun 10 | 1 1 4 . 3 . . . 1 Energy Cannon 12 | . 3 5 . 3 . . 1 . Ballistic Gun 24 | 1 2 14 . 3 1 1 2 . Ballistic Cannon 4 | . . 2 . 1 . . 1 . Launcher 7 | . 2 . . 2 . . 3 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . 1 . . Parts Lost 19 | . . 2 . 3 . . . 14 Power 1 | . . . . . . . . 1 Propulsion 3 | . . 1 . 1 . . . 1 Utility 8 | . . . . 2 . . . 6 Weapon 7 | . . 1 . . . . . 6 Highest Loss Streak 13 | . . 1 . 3 . . . 13 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 94 | . 94 97 100 98 99 99 90 55 Engine 8 | . 14 10 11 9 7 4 . . Core 1 | . . . . . . . 6 4 Treads 3 | . . 1 22 11 . . 7 3 Leg 14 | . 28 19 . 5 15 13 . . Device 18 | . 5 16 22 21 29 30 24 14 Processor 11 | . 14 10 11 9 7 7 13 11 Protection 2 | . 1 3 . 5 . . . 1 Energy Gun 4 | . 9 4 . 7 . . . . Energy Cannon 10 | . 12 13 11 7 7 7 6 3 Ballistic Gun 11 | . 5 6 22 18 23 23 14 3 Ballistic Cannon 5 | . . 7 . 1 7 7 10 . Launcher 1 | . . . . . . . 4 11 Naked Turns . | . . . . . . . . . Heaviest Build 40 | 7 14 23 15 27 32 40 40 32 Greatest Support 70 | 20 20 40 40 40 30 70 70 70 Greatest Overweight (x) 11 | . . 4 . 2 1 1 11 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 5 3 Average Carried 4 | . 4 4 4 4 3 4 4 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 4 5 3 . Class Distribution -------------------- 29% | Skirmisher 19% | Scavenger-Skirmisher 16% | Scavenger-Tank 14% | Scavenger-Mutant 9% | Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Skirmisher | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Matter Collected 2578 | 262 360 1178 72 221 45 283 4 153 Remotely . | . . . . . . . . . Salvage Created 3076 | 40 633 1446 44 488 41 . 266 118 Parts 157 | 3 34 81 5 20 . . 9 5 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . 1 1 1 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Combat Hostiles Destroyed 71 | 1 18 30 3 9 1 . 6 3 Guns 27 | 1 7 11 2 3 . . 3 . Cannons 35 | . 7 19 1 2 1 . 3 2 AOE 8 | . 4 . . 4 . . . . Classes Destroyed 10 | 1 2 4 . 1 1 . 1 . Worker 1 | . . . . . . . 1 . Recycler 6 | . . 5 . 1 . . . . Mechanic 1 | . . 1 . . . . . . Operator 1 | . . 1 . . . . . . Watcher 8 | . 3 3 . 2 . . . . Swarmer 15 | . 3 9 3 . . . . . Grunt 40 | 1 15 13 . 6 . . 5 . Sentry 10 | . . 8 . 1 . . . 1 Hunter 3 | . . . . 2 . . . 1 Programmer 3 | . . . . . 1 . 1 1 Wasp 1 | . . . . . . . 1 . Thug 1 | . . . . . . . . 1 Best Kill Streak 5 | 1 5 5 3 4 1 . 3 2 Combat Bots Only 4 | 1 4 4 3 4 1 . 3 2 Max Kills in Single Turn 2 | 1 2 2 1 2 1 . 2 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 . . 2 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Hostile Shots Fired 503 | 6 61 173 6 31 14 . 10 202 Missed 168 | 1 15 52 1 14 4 . 2 79 Damage Taken 4724 | 56 503 1396 44 458 150 . 257 1860 Core 1071 | 23 99 166 . 69 45 . 17 652 Absorbed by Shields 57 | . . . . . . . . 57 Regen/Repaired (Parts) 353 | . . 218 . . . 97 38 . Core Remaining (%) 71 | 90 51 . 58 87 . . . . Volleys Fired 227 | 4 59 96 3 23 13 . 8 21 Largest 5 | 2 2 3 3 4 5 . 5 5 Hottest 213 | 70 125 198 118 183 187 . 213 189 Shots Fired 550 | 8 99 261 9 85 18 . 40 30 Gun 240 | 8 54 89 6 63 3 . 14 3 Cannon 292 | . 40 172 3 19 15 . 26 17 Launcher 18 | . 5 . . 3 . . . 10 Special . | . . . . . . . . . Kinetic 255 | 4 36 125 6 46 5 . 31 2 Thermal 276 | 4 58 136 3 36 13 . 9 17 Explosive 18 | . 5 . . 3 . . . 10 Electromagnetic 1 | . . . . . . . . 1 Robot Hit Streak 10 | 3 7 6 3 6 4 . 8 10 Robot Miss Streak 9 | 1 5 9 1 9 3 . 2 3 Penetration Max 1 | . . . . . . . 1 . Secondary Targets . | . . . . . . . . . Shots Hit Robots 286 | 5 54 120 5 52 9 . 20 21 Core Hits 167 | 2 35 60 3 36 2 . 16 13 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 6 | . . 3 . 1 . . 2 . Destroy 1 | . . . . 1 . . . . Blast 5 | . . 3 . . . . 2 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6305 | 60 1141 2215 117 1167 253 . 531 821 Guns 2005 | 60 404 658 55 569 20 . 195 44 Cannons 3159 | . 423 1557 62 245 233 . 336 303 Explosions 1141 | . 314 . . 353 . . . 474 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2212 | 35 240 1021 55 378 51 . 388 44 Thermal 2952 | 25 587 1194 62 436 202 . 143 303 Explosive 1141 | . 314 . . 353 . . . 474 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . 1 . . . 3 3 3 3 Average Corruption 2 | . 1 . . . 2 3 3 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 20 | . 1 . . . 1 1 12 5 Message Errors 5 | . 1 . . . . . 3 1 Matter Fused 3 | . . . . . . . 2 1 Heat Flow Errors 5 | . . . . . 1 . 2 2 Energy Discharges 1 | . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . 1 1 . Data Loss (major) 1 | . . . . . . . 1 . Misfires 3 | . . . . . . . 2 1 Overload Shots . | . . . . . . . . . Overflow Damage 71 | . . 9 1 28 13 . 12 8 Projectiles 49 | . . 9 1 14 13 . 12 . Explosions 22 | . . . . 14 . . . 8 Melee . | . . . . . . . . . Knockbacks 2 | . . 1 . . . . 1 . Impact . | . . . . . . . . . Kinetic 2 | . . 1 . . . . 1 . Secondary . | . . . . . . . . . Self-Inflicted Damage 290 | . . . . 191 . . . 99 Shots 7 | . . . . 3 . . . 4 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 638 | 60 382 638 123 283 186 . 246 286 Average Temperature 110 | 31 90 126 60 103 81 . 114 106 Received Heat Transfer 870 | 30 228 357 . 63 . . 72 120 Effects 18 | . 3 12 . . . . . 3 Shutdowns 3 | . . 3 . . . . . . Energy Bleed 3 | . 1 2 . . . . . . Interference 6 | . 2 1 . . . . . 3 Matter Decay 3 | . . 3 . . . . . . Short Circuit 2 | . . 2 . . . . . . Damage (major) 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 6 | . 1 2 . 1 1 . . 1 Heat Transferred 5473 | 74 1258 2423 111 701 296 . 222 388 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Peak Influence 951 | 20 376 581 326 372 165 . 951 759 Initial 675 | . 13 105 226 126 120 . . 675 Average 265 | 3 159 256 239 208 118 . 470 686 Maximum Alert Level 3 | . 1 2 1 1 . . 3 3 Low Security (%) 46 | 100 52 44 . 51 100 100 21 . Level 1 33 | . 47 33 100 48 . . 27 . Level 2 14 | . . 21 . . . . 28 63 Level 3 5 | . . . . . . . 22 36 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . 5 5 . 3 1 . 8 . Investigation 11 | . 4 2 . 1 . . 4 . Extermination 3 | . . . . . 1 . 2 . Reinforcement 7 | . 1 3 . 2 . . 1 . Assault 1 | . . . . . . . 1 . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Distress Signals 7 | . 3 2 1 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 111 | 1 24 41 4 12 2 . 20 7 Peak Tracking Total 5 | 1 5 4 5 4 1 . 4 3 Tactical Retreats 1 | . . . 1 . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Traps Triggered 11 | . 3 2 . . 1 . 2 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Machines Disabled 20 | . 2 4 . 2 1 . 11 . Max in Single Turn 2 | . 1 1 . 2 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Machines Accessed 17 | . 5 6 . 2 . . 4 . Terminals 9 | . 4 3 . 2 . . . . Fabricators 1 | . . . . . . . 1 . Repair Stations 4 | . . 2 . . . . 2 . Recycling Units 2 | . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 60 | . 11 29 . 8 . . 12 . Successful 32 | . 4 19 . 5 . . 4 . Failed 28 | . 7 10 . 3 . . 8 . Catastrophic 7 | . 2 2 . . . . 3 . Database Lockouts . | . . . . . . . . . Manual 3 | . 1 . . . . . 2 . Terminals 30 | . 10 12 . 8 . . . . Fabricators 2 | . . . . . . . 2 . Repair Stations 24 | . . 16 . . . . 8 . Recycling Units 2 | . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 14 | . 3 6 . 5 . . . . Record 8 | . 2 3 . 3 . . . . Prototype ID Bank 1 | . . 1 . . . . . . Alert Level 2 | . . 1 . 1 . . . . Maintenance Status 1 | . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks 14 | . . 12 . . . . 2 . Scan Component 9 | . . 7 . . . . 2 . Repair 5 | . . 5 . . . . . . Recycling Unit Hacks 2 | . 1 1 . . . . . . Report Inventory 2 | . 1 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 3 5 . 2 . . 4 . Full Trace Events 14 | . 3 5 . 2 . . 4 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . . 5 . . . . . . Time 154 | . . 154 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 2 | . . . . . . . 1 1 Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Total Allies 21 | . . . . . . 21 . . Largest Group 21 | . . . . . . 21 21 2 Highest-Rated Group 534 | . . . . . . 534 534 56 Highest-Rated Ally 35 | . . . . . . 35 35 31 Total Orders . | . . . . . . . . . Ally Attacks 75 | . . . . . . . 72 3 Total Damage 2832 | . . . . . . . 2787 45 Kills 25 | . . . . . . . 25 . Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Turns Passed 6421 | 102 1160 2175 196 679 460 242 1145 262 Spaces Moved 3577 | 82 678 1143 96 339 224 125 674 216 Core 196 | 30 . 5 . . . . 3 158 Treads 1135 | . . 73 96 227 . 10 671 58 Legs 2191 | 52 678 1010 . 112 224 115 . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 55 | . . 55 . . . . . . Fastest Speed 37 | 50 120 37 160 120 120 160 160 50 Average Speed 139 | 94 120 127 160 166 187 187 161 88 Slowest Speed 600 | 120 120 250 160 260 190 190 600 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 6 68 73 19 39 7 80 21 34 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 . . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 90 | . 24 2 . 51 . . 4 9 Melee . | . . . . . . . . . Projectile 6 | . . 2 . . . . 4 . AOE 84 | . 24 . . 51 . . . 9 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Total 4579 | 99 928 1658 133 405 253 133 709 261 Wait 452 | . 129 290 27 . 6 . . . Move 3570 | 81 677 1142 95 338 224 124 674 215 Hop . | . . . . . . . . . Pick Up 66 | 8 19 18 2 8 4 1 6 . Fast Attach 50 | . 5 27 1 9 . 3 5 . Attach 33 | 5 1 12 . 5 3 . 4 3 Detach 3 | . . 3 . . . . . . Swap 68 | . 19 34 2 10 . 1 2 . Drop 88 | 1 19 36 3 12 3 4 10 . Fire 227 | 4 59 96 3 23 13 . 8 21 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 22 | . . . . . . . . 22 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / [Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory -7/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 70 | -11/Scrapyard | Discovered new exit (range 8) 103 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 568 | -10/Materials | Discovered new exit (range 14) 593 | -10/Materials | Discovered new exit (range 14) 667 | -10/Materials | Discovered new exit (range 16) 758 | -10/Materials | Build established: Scavenger-Mutant 878 | -10/Materials | Identified exit to Mines 943 | -10/Materials | Identified exit to Materials 1242 | -10/Materials | Discovered exit to Materials (range 6) 1263 | -10/Materials | Entered another Materials area 1263 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1506 | -9/Materials | Repaired Sensor Array 1538 | -9/Materials | Repaired Particle Gun 1565 | -9/Materials | Repaired Beam Cannon 1715 | -9/Materials | Discovered new exit (range 5) 1720 | -9/Materials | Identified exit to Materials 2714 | -9/Materials | Discovered exit to Materials (range 12) 3009 | -9/Materials | Repaired Lgt. Ion Engine 3061 | -9/Materials | Repaired Broken Particle Cannon 3185 | -9/Materials | Discovered exit to Materials (range 11) 3323 | -9/Materials | Discovered new exit (range 8) 3417 | -9/Materials | Identified exit to Mines 3438 | -9/Materials | Entered Mines 3445 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3499 | -9/Mines | Discovered exit to Materials (range 6) 3511 | -9/Mines | Assembled infested the area 3573 | -9/Mines | Discovered exit to Materials (range 5) 3634 | -9/Mines | Entered Materials 3634 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3916 | -8/Materials | Build established: Scavenger-Tank 4090 | -8/Materials | Lost 3 parts (1n2u) 4217 | -8/Materials | Discovered new exit (range 7) 4282 | -8/Materials | Identified exit to Factory 4313 | -8/Materials | Entered Factory 4313 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4544 | -7/Factory | Build established: Skirmisher 4642 | -7/Factory | Discovered new exit (range 10) 4661 | -7/Factory | Identified exit to Factory 4773 | -7/Factory | Sucked down chute 4773 | -7/Factory | Entered Waste 4774 | -7/Waste | Met a frightened Derelict 4774 | -7/Waste | Joined by Warlord forces that had cleared the area 4972 | -7/Waste | Discovered new exit (range 16) 5001 | -7/Waste | Identified exit to Factory 5015 | -7/Waste | Entered Factory 5015 | -7/Factory | Accompanied by 21 allies 5815 | -7/Factory | First assault squad dispatched 5972 | -7/Factory | Lost 12 allies 6160 | -7/Factory | Identified exit to Garrison 6160 | -7/Factory | Entered Garrison 6160 | -7/Garrison | Accompanied by 2 allies 6234 | -7/Garrison | Triggered checkpoint 6248 | -7/Garrison | Triggered checkpoint 6350 | -7/Garrison | Core integrity fell below 50% 6376 | -7/Garrison | Lost 13 parts (1p1n5u6w) 6376 | -7/Garrison | Discovered exit to Factory (range 11) 6382 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6404 | -7/Garrison | Triggered checkpoint 6409 | -7/Garrison | Core integrity fell below 20% 6422 | -7/Garrison | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 06352_ Field strength at 3. 06353_ Stasis field depleted. 06370_ System corrupted: Matter fused (-6). 06376_ EXIT=FOUND: FACTORY 06382_ Attempting to access garrison exit controls... 06382_ Remote lockdown engaged. 06394_ Structural Scanner destroyed. 06404_ Beams of light sweep through the air. An alarm sounds. 06405_ Penetrated by Slug. 06405_ Slug penetrates Reinforced Barrier. 06408_ Penetrated by Slug. 06414_ Slug penetrates Storage Shell. 06417_ Triggered Heavy Explosive Trap. 06417_ An explosion rips through the floor. 06417_ Storage Shell breached. 06417_ Slug penetrates Wall. 06422_ Slug penetrates Storage Shell. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????#####???????????????????? | | ?????????# #???????????????????? | | ?????????# < #???????????????????? | | ?????????# #???????????????????? | | ?????????# #???????????????????? | | ?????????# #???????????????????? | | ?????????# #??????????????????## | | ?????????# #??????????????????# | | ?????????# #??????????????????# | | ?????????# #??????????????????# | | ?????????# #??????????????????# | | ?????????# #################### | | ?????????# | | ?????????# | | ?????????# | | ?????????####################### | | ???????????????????????????????# | | ???????############????????????# | | ???????? #????????????# | | ???????""" 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"??" #??# #??????# | | ?????????? ?? #??! !??????# | | ?????????##########?#! !# ##### | | ????????????????????#! !# " | | ????????????????????#! !####### | | ????????????????????#!!!!#?????# | | ????????????????????######?????# | | ???????????????????????????????# | | ???????????????????????????????### | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 62 Targeting Accuracy 6 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Crack Shot It's Just You Made in Tau Ceti IV Oops Part-time Mechanic Please Form A Line Risk Taker Shopping List Significant Disruption The More The Merrier We Are Legion Challenges ------------ None Game ------ Seed ThiefConstructPendant Manual? 0 Play Time 01:46:06 Cumulative 2.3 hours Start 2024.04.08 @ 12:09:37 End 2024.04.08 @ 14:12:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6fafdeb1-4ea6-40af-87a7-60f2e7bd753b