Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.06 @ 16:37:31 Player: mmmmcheese Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (36) 180 Value Destroyed (1317) 1317 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (7) 7 TOTAL SCORE: 3864 Bonus ------- Follower Combat Kills 7 Cogmind --------- Core Integrity 618/700 Matter 127/300 Energy 290/290 System Corruption 10% Temperature Cool (0) Movement Treading (210) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY (6) ------ High-capacity Storage Unit Heavy Armor Plating Improved Light Armor Plating Medium Reactive Plating > --- WEAPON (2) ------- Subdweller Laser Gauss Rifle > --- INVENTORY (20) --- Armored Treads Armored Treads Armored Treads Faulty Cooled Airjet Cesium-ion Thruster Medium Storage Unit High-capacity Matter Pod (0) Improved Signal Interpreter Light Armor Plating Light Armor Plating Improved Shield Generator V3-11A's Pendant Arc Projector Battle Cannon Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Compact Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Core Analyzer Heavy Armor Plating Heavy Armor Plating > --- WEAPON ----------- Assault Cannon Proton Missile Launcher > --- INVENTORY -------- Armored Treads Armored Treads Armored Treads Armored Treads Cooled Airjet Medium Storage Unit High-capacity Matter Pod Light Armor Plating Light Armor Plating Heavy Armor Plating Improved Light Armor Plating V3-11A's Pendant Arc Projector Subdweller Laser Heavy Ion Cannon Battle Cannon Proton Missile Launcher Proton Missile Launcher Missile Launcher [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Protection Heavy Armor Plating Weapon Light Assault Rifle Energy Gun Field Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 51 | 5 2 7 19 18 Power 3 | 1 . . 2 . Engine 2 | 1 . . 1 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 17 | 2 . 2 7 6 Treads 7 | 2 . . 1 4 Leg . | . . . . . Wheel 10 | . . 2 6 2 Hover . | . . . . . Flight . | . . . . . Utility 18 | . 2 3 6 7 Device 3 | . . 1 2 . Storage 3 | . 2 1 . . Processor 2 | . . . . 2 Hackware . | . . . . . Protection 10 | . . 1 4 5 Artifact . | . . . . . Weapon 13 | 2 . 2 4 5 Energy Gun 4 | . . 1 1 2 Energy Cannon 1 | . . . . 1 Ballistic Gun 4 | 2 . 1 . 1 Ballistic Cannon 2 | . . . 1 1 Launcher 2 | . . . 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Corrupted Parts 1 | . . . 1 . System Corruption 4 | . . . 4 . Parts Lost 11 | . . 1 5 5 Power . | . . . . . Propulsion . | . . . . . Utility 7 | . . 1 3 3 Weapon 4 | . . . 2 2 Highest Loss Streak 4 | . . 1 4 4 To Critical Strikes . | . . . . . Average Backups 12 | 1 4 10 14 18 Power . | . . . . . Propulsion 4 | . 2 4 2 5 Utility 4 | . . 2 6 6 Weapon 3 | . 1 2 5 6 Tool/Special . | . . . . . Unused Backups 17 | . . . 7 10 Power 1 | . . . 1 . Propulsion 7 | . . . 3 4 Utility 5 | . . . 2 3 Weapon 4 | . . . 1 3 Tool/Special . | . . . . . Average Slot Usage (%) 85 | . 74 88 86 76 Engine 11 | . 14 14 7 7 Treads 12 | . 28 19 . . Wheel 15 | . . 8 30 27 Device 2 | . . 1 5 . Storage 11 | . 3 13 9 7 Protection 6 | . . 1 14 14 Energy Gun 1 | . . . 7 2 Ballistic Gun 18 | . 28 28 3 . Ballistic Cannon 1 | . . . 5 4 Peak Build Rating 40 | 5 7 13 32 40 Average Rating 16 | 3 5 8 24 35 On Entrance 9 | . 5 6 13 25 Avg Prop Armor Cover (%) 2 | . . . 4 2 Naked Turns . | . . . . . Heaviest Build 96 | 6 16 53 71 96 Greatest Support 80 | 40 40 40 62 80 Greatest Overweight (x) 3 | . . 2 3 3 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 25 | 5 20 25 20 20 Average Capacity 20 | 5 6 21 20 20 Most Carried 20 | 3 5 15 20 20 Average Carried 13 | 1 4 11 17 18 Final Capacity 20 | 5 10 20 20 20 Final Carried 20 | 3 5 12 20 17 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 1346 | 243 . 183 664 256 Remotely . | . . . . . Salvage Created 1262 | . . 145 876 241 Parts 74 | . . 15 48 11 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 20 | . . 20 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 33 | . . 6 18 9 Guns 17 | . . 6 11 . Cannons 9 | . . . 6 3 AOE 7 | . . . 1 6 Classes Destroyed 11 | . . 3 6 2 Hauler 1 | . . . 1 . Recycler 1 | . . . 1 . Watcher 1 | . . . 1 . Swarmer 10 | . . 3 3 4 Grunt 8 | . . . 6 2 Brawler 1 | . . . . 1 Duelist 1 | . . . 1 . Sentry 9 | . . 1 7 1 Programmer 1 | . . . . 1 Heavy 1 | . . . 1 . Subdweller 2 | . . 2 . . Best Kill Streak 6 | . . 3 5 6 Combat Bots Only 6 | . . 3 5 6 Max Kills in Single Turn 3 | . . 2 2 3 Gunslinging 1 | . . 1 . . Exploded 3 | . . . 1 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 278 | . . 78 103 97 Missed 83 | . . 30 27 26 Hits 195 | . . 48 76 71 Melee 3 | . . . 1 2 Projectile 192 | . . 48 75 69 Critical Strikes 7 | . . 1 6 . Damage Taken 2900 | . . 610 1428 862 Core 473 | . . 86 305 82 Absorbed by Shields . | . . . . . Core Remaining (%) 69 | 100 . 65 44 . Volleys Fired 121 | . . 26 55 40 Largest 2 | . . 2 2 2 Hottest 101 | . . 50 100 101 Shots Fired 211 | . . 51 107 53 Gun 134 | . . 51 67 16 Cannon 63 | . . . 34 29 Launcher 14 | . . . 6 8 Special . | . . . . . Kinetic 128 | . . 51 63 14 Thermal 53 | . . . 38 15 Explosive 8 | . . . . 8 Electromagnetic 22 | . . . 6 16 Robot Hit Streak 19 | . . 19 13 6 Robot Miss Streak 10 | . . 2 5 10 Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 138 | . . 42 68 28 Core Hits 71 | . . 12 37 22 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . 1 . Blast 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3202 | . . 513 1609 1080 Guns 1302 | . . 513 710 79 Cannons 1034 | . . . 644 390 Explosions 866 | . . . 255 611 Melee . | . . . . . Ramming . | . . . . . Kinetic 1718 | . . 513 979 226 Thermal 539 | . . . 375 164 Explosive 611 | . . . . 611 Electromagnetic 334 | . . . 255 79 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . . . 7 10 Average Corruption 3 | . . . 2 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 18 | . . . 10 8 Message Errors 4 | . . . 1 3 Matter Fused 3 | . . . 1 2 Heat Flow Errors 2 | . . . 2 . Energy Discharges 2 | . . . 2 . Data Loss (minor) 3 | . . . 2 1 Data Loss (major) 2 | . . . 1 1 Alerts 2 | . . . 1 1 Overload Shots . | . . . . . Overflow Damage 13 | . . . 6 7 Projectiles 7 | . . . . 7 Explosions 6 | . . . 6 . Melee . | . . . . . Knockbacks 8 | . . . 6 2 Impact . | . . . . . Kinetic 7 | . . . 5 2 Secondary 1 | . . . 1 . Self-Inflicted Damage 55 | . . . 55 . Shots 4 | . . . 4 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 411 | . . . 261 411 Average Temperature 113 | . . . 68 167 Received Heat Transfer 495 | . . 81 324 90 Effects 6 | . . . . 6 Shutdowns 1 | . . . . 1 Interference 1 | . . . . 1 Matter Decay 1 | . . . . 1 Short Circuit 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1073 | . . . 851 222 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level 1 | . . . 1 . Low Security (%) 82 | 100 100 . 61 100 Level 1 17 | . . . 38 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 256 | . 5 . 256 128 Initial 96 | . . . 23 96 Average 93 | . . . 158 48 Influence Increases 1070 | . 5 171 608 286 Destroy 0b10 Robot/C 640 | . . 100 360 180 Destroy 0b10 Robot/NC 15 | . . . 15 . Destroy Leader 174 | . . 10 124 40 Allied During Kill 1 | . . 1 . . Trap Triggered on 0b10 10 | . . . 10 . Successful Hack 49 | . 5 . 16 28 Disable Machine 45 | . . . 45 . Destroy Structure 31 | . . . 8 23 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 90 | . . 60 30 . Influence Decreases 980 | . 5 126 440 409 Entered New Map 139 | . . . 22 117 Time Decay 731 | . 5 106 368 252 Lost Part 90 | . . . 50 40 Lost Ally 20 | . . 20 . . Squads Dispatched 8 | . . . 3 5 Investigation 1 | . . . . 1 Extermination 1 | . . . . 1 Reinforcement 3 | . . . 3 . Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 5 | . . . 5 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 53 | . 1 12 30 10 Peak Tracking Total 6 | . 1 6 5 5 Tactical Retreats 4 | . . 2 2 . Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 5 | . . . 4 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused 2 | . . 1 1 . Traps Extracted . | . . . . . Installed 2 | . . 1 1 . Triggered 1 | . . . 1 . Most Traps Carried 1 | . . 1 1 . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 3 | . . . 3 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 12 | . 1 . 7 4 Terminals 10 | . 1 . 6 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Total Hacks 21 | . 4 . 11 6 Successful 9 | . 1 . 6 2 Failed 12 | . 3 . 5 4 Catastrophic 3 | . . . 1 2 Database Lockouts . | . . . . . Manual 9 | . 4 . 4 1 Terminals 19 | . 4 . 10 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Terminal Hacks 5 | . . . 4 1 Prototype ID Bank 1 | . . . 1 . Branch Access Points 2 | . . . 1 1 Locate Traps 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 1 1 Retrieve Study 2 | . . . 1 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 1 . 1 . Terminals 2 | . 1 . 1 . Botnet 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 1 . 3 3 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . . 1 1 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 19 | . . 19 . . Highest-Rated Ally 19 | . . 19 . . Total Orders . | . . . . . Ally Attacks 1 | . . 1 . . Total Damage 22 | . . 22 . . Kills 1 | . . 1 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 4348 | 83 172 2497 870 726 Spaces Moved 2547 | 46 103 1388 536 474 Core 1 | 1 . . . . Treads 872 | 45 103 712 4 8 Legs . | . . . . . Wheels 1674 | . . 676 532 466 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 110 105 101 Average Speed 147 | 157 160 171 110 114 Slowest Speed 290 | 160 160 240 290 210 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 21 62 53 14 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 29 | . . . 7 22 Melee . | . . . . . Projectile 11 | . . . 7 4 AOE 18 | . . . . 18 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 2930 | 55 110 1457 709 599 Wait 97 | . 3 4 47 43 Move 2543 | 45 102 1387 535 474 Hop . | . . . . . Pick Up 65 | 5 2 24 24 10 Fast Attach 28 | 3 1 1 14 9 Attach 28 | 2 1 6 10 9 Detach 2 | . 1 1 . . Swap 7 | . . 1 3 3 Drop 37 | . . 6 20 11 Fire 121 | . . 26 55 40 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 2 | . . 1 1 . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 5) 256 | -10/Materials | Entered Subcaves 302 | -10/Subcaves | Build established: Mutant 750 | -10/Subcaves | Learned location of Zion (-7) 750 | -10/Subcaves | Met a Zionite searching for "candidates" 875 | -10/Subcaves | Identified exit to Materials 1605 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1609 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 1679 | -10/Subcaves | Visited triangular shrine 1694 | -10/Subcaves | Found Prototype Device 1694 | -10/Subcaves | Identified V3-11A's Pendant 1699 | -10/Subcaves | Befriended Subdweller 2753 | -10/Subcaves | Entered Materials 2753 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3571 | -8/Materials | Discovered new exit (range 4) 3594 | -8/Materials | Core integrity fell below 50% 3623 | -8/Materials | Entered Factory 3623 | -7/Factory | Evolved 2 slots: Utility x2 3629 | -7/Factory | Lost 4 parts (3u1w) 3965 | -7/Factory | Garrison activated, responded to threat 4169 | -7/Factory | System corruption reached 10% 4203 | -7/Factory | Lost 4 parts (3u1w) 4349 | -7/Factory | Identified exit to Lower Caves 4349 | -7/Factory | Self-destructed Last Messages --------------- 04301_ System corrupted: Matter fused (-6). 04302_ Acquired Unknown Protection. 04302_ Identified Med. Reactive Plating. 04308_ Connecting with Terminal... 04320_ Acquired Imp. Signal Interpreter. 04321_ System corrupted: Component data lost. 04322_ Dropped Com. Wheel. 04322_ Dropped Broken Arm. Wheel+. 04323_ Acquired Arm. Treads+. 04328_ Dropped Arm. Wheel+. 04329_ Acquired Arm. Treads+. 04330_ Dropped Arm. Wheel+. 04342_ Connecting with Terminal... >>Access(Branch) Found 2 branch access points: (92,7) Lower Caves (166,4) Lower Caves Map updated. 04349_ ALERT: Suspicious activity at Terminal F002. Dispatching Investigation squad. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????###????????????? | | ?????????????????????????????????? ????????????? | | ????????????????????????????????? ????????????? | | ???????????????????????????????? #???????????? | | ?????????????????????########### ######??????? | | ?????????????????????# """""^ ^ o #??????? | | ???????????????????### ""T"" #??????? | | ???????????????????#"" @ """" #??????? | | ???????????????????#"" !! """" #??????? | | ???????????????????#"T !! """" #???????? | | ???????????????????#"" ! #???????? | | ???????????????????#"" ^ """" #???????? | | ???????????????????### """" ????????? | | ?????????????????????# = """" #???????????? | | ????????? ### =/ #???????????? | | ????????? == r #???????????? | | ????????? ########"""T"""## #???????????? | | ?????????? ??????????########## #???????????? | | ??????????##???????????????????????# #???????????? | | ???????????????????????????????????# #???????????? | | ???????????????????????????????????# ############# | | ???????????????????????????????????# ## """" | | ???????????????????????????????????# ## ""S"" | | ?????????????? ????????######### ## ! "" "" | | ?????????????# #??????? # + | | ?????????????# #??????? # ## | | ??????###+#### #???????? # ## | | ??????# #???????"" # ## | | ??????# #??????#"" # ## | | ??????# #??????#""" # ## | | ??????# #??????#""" # ## | | ??????# #???????""" # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 30 Evasion (%) 40 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Arm. Treads | -8/Materials | Hacked Arm. Wheel | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- SUBSUB Challenges ------------ None Game ------ Seed OvertunedStorageBiocell Manual? 0 Play Time 00:31:03 Cumulative 95.2 hours Start 2026.07.06 @ 16:03:38 End 2026.07.06 @ 16:37:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 49 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ca1123c-f95f-46f2-a8bf-5b0dc7e126a7