Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.11 @ 20:57:28 Player: Grim Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (37) 185 Value Destroyed (1262) 1262 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 5567 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 260/300 Energy 73/265 System Corruption 3% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Scrap Engine > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Compact Battery (200) Compact Matter Pod (150) System Restoration Module Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Medium Treads Medium Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Light Armor Plating System Shield Improved System Shield > --- WEAPON ----------- Lightning Gun Field Laser Heavy Ion Cannon Cooled Particle Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Scrap Engine Advanced Heat Sink Compact Battery Compact Matter Pod Improved Field Recycling Unit Shock Rifle High-powered Shock Rifle Grenade Launcher Mining Laser [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Slots Evolved 8 | . . 2 . . . 4 2 Power 1 | . . 1 . . . . . Propulsion 2 | . . 1 . . . . 1 Utility 3 | . . . . . . 2 1 Weapon 2 | . . . . . . 2 . Parts Attached 56 | 6 6 3 . 7 . 12 22 Power 9 | 1 . 1 . 1 . 2 4 Engine 7 | 1 . 1 . 1 . 1 3 Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 14 | 2 1 1 . 2 . 3 5 Treads 12 | 2 1 1 . 2 . 2 4 Leg 1 | . . . . . . . 1 Wheel . | . . . . . . . . Hover 1 | . . . . . . 1 . Flight . | . . . . . . . . Utility 15 | 1 4 . . 1 . 2 7 Device 4 | . 1 . . . . . 3 Storage 4 | 1 3 . . . . . . Processor 1 | . . . . . . 1 . Hackware 3 | . . . . . . . 3 Protection 3 | . . . . 1 . 1 1 Artifact . | . . . . . . . . Weapon 18 | 2 1 1 . 3 . 5 6 Energy Gun 10 | 2 . 1 . . . 3 4 Energy Cannon 2 | . . . . . . 1 1 Ballistic Gun 1 | . . . . 1 . . . Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . . 2 . . 1 Special Weapon 2 | . 1 . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 23 | . . . . 1 . . 22 Power 4 | . . . . 1 . . 3 Propulsion 5 | . . . . . . . 5 Utility 8 | . . . . . . . 8 Weapon 6 | . . . . . . . 6 Highest Loss Streak 19 | . . . . 1 . . 19 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 85 95 100 99 100 100 97 Engine 13 | . 14 18 22 21 22 11 5 Core 2 | . . . . . . 2 5 Treads 28 | . 28 33 33 33 33 23 25 Device 2 | . . 11 11 7 . . 2 Storage 8 | . 14 11 11 11 11 7 6 Processor 2 | . . . . . . 7 3 Hackware 2 | . . . . . . . 8 Protection 7 | . . . . 3 11 15 9 Energy Gun 15 | . 27 18 22 15 11 11 16 Energy Cannon 3 | . . . . . . 5 8 Launcher 3 | . . . . 4 11 7 . Special Weapon 1 | . . 3 . . . 4 . Naked Turns . | . . . . . . . . Heaviest Build 57 | 11 27 34 34 41 41 52 57 Greatest Support 96 | 40 40 60 60 60 60 68 96 Greatest Overweight (x) 11 | . . . . . . . 11 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 15 14 Most Carried 15 | 2 4 6 6 8 10 15 15 Average Carried 8 | . 1 4 6 6 9 10 12 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 13 | . 3 6 6 7 10 13 4 Class Distribution -------------------- 30% | Mutant 25% | Tank 19% | Scavenger-Mutant 11% | Hacker-Tank 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Scavenger-Mutant | -9/Recycling Scavenger-Tank | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -9 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Matter Collected 870 | 98 143 109 . 65 100 45 310 Remotely . | . . . . . . . . Salvage Created 1656 | . 143 169 . 301 48 45 950 Parts 86 | . 8 8 . 24 5 3 38 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Combat Hostiles Destroyed 28 | . 2 2 . 11 1 1 11 Guns 12 | . 2 2 . 3 1 1 3 Cannons 5 | . . . . . . . 5 AOE 10 | . . . . 8 . . 2 Classes Destroyed 10 | . 3 2 . 2 . 1 2 Worker 1 | . . . . . . . 1 Builder 3 | . 1 . . . . . 2 Tunneler 1 | . 1 . . . . . . Recycler 3 | . . 1 . . . . 2 Operator 1 | . . . . . . . 1 Swarmer 4 | . . . . 4 . . . Grunt 14 | . 2 . . 4 . . 8 Brawler 1 | . . . . 1 . . . Sentry 6 | . . 2 . 2 1 . 1 Programmer 3 | . . . . . . 1 2 Best Kill Streak 7 | . 2 2 . 6 1 1 7 Combat Bots Only 6 | . 2 1 . 6 1 1 4 Max Kills in Single Turn 5 | . 1 1 . 2 1 1 5 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 2 . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Hostile Shots Fired 308 | . 9 14 . 32 4 4 245 Missed 106 | . 4 4 . 12 2 2 82 Damage Taken 3490 | . 72 180 . 279 47 76 2836 Core 952 | . 14 29 . 53 . . 856 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 20 | . . . . . . 9 11 Core Remaining (%) 93 | 100 94 . . . 79 100 . Volleys Fired 70 | . 12 10 . 15 2 4 27 Largest 4 | . 2 2 . 2 2 2 4 Hottest 223 | . 100 80 . 80 70 86 223 Shots Fired 170 | . 22 18 . 26 4 8 92 Gun 117 | . 20 18 . 18 2 4 55 Cannon 40 | . . . . . . 4 36 Launcher 11 | . . . . 8 2 . 1 Special 2 | . 2 . . . . . . Kinetic . | . . . . . . . . Thermal 114 | . 12 10 . 15 2 8 67 Explosive 11 | . . . . 8 2 . 1 Electromagnetic 45 | . 10 8 . 3 . . 24 Robot Hit Streak 12 | . 4 12 . 6 6 8 7 Robot Miss Streak 4 | . 3 1 . 2 . 1 4 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 106 | . 12 15 . 19 3 6 51 Core Hits 72 | . 7 5 . 18 2 3 37 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . . 2 . . . . 4 Burn 2 | . . . . . . . 2 Meltdown 1 | . . . . . . . 1 Corrupt 3 | . . 2 . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3042 | . 157 198 . 547 33 139 1968 Guns 1211 | . 157 168 . 141 20 48 677 Cannons 715 | . . . . . . 91 624 Explosions 1116 | . . 30 . 406 13 . 667 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 1596 | . 67 131 . 130 20 139 1109 Explosive 1009 | . . . . 406 13 . 590 Electromagnetic 437 | . 90 67 . 11 . . 269 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . 2 3 Average Corruption 1 | . . . . . . 2 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . . . . . 2 2 Message Errors 1 | . . . . . . 1 . Heat Flow Errors 1 | . . . . . . 1 . Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 71 | . . . . . . . 71 Projectiles 22 | . . . . . . . 22 Explosions 49 | . . . . . . . 49 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 206 | . . 40 . 52 15 . 99 Shots 7 | . . 1 . 4 1 . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 611 | . 96 11 . 129 87 181 611 Average Temperature 129 | . 37 8 . 55 49 59 198 Received Heat Transfer 609 | . 42 27 . 48 27 . 465 Effects 14 | . . . . . . . 14 Shutdowns 3 | . . . . . . . 3 Energy Bleed 2 | . . . . . . . 2 Interference 4 | . . . . . . . 4 Short Circuit 2 | . . . . . . . 2 Damage (minor) 2 | . . . . . . . 2 Damage (major) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 7 | . . . . 1 . . 6 Heat Transferred 2939 | . 150 275 . 300 50 222 1942 Parts Sabotaged 4 | . . . . . . . 4 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . 1 Alert | -11 -10 -9 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Peak Influence 301 | . 77 145 61 301 163 95 178 Initial 135 | . . 32 61 39 135 50 . Average 71 | . 22 98 61 139 139 58 34 Maximum Alert Level 1 | . . . . 1 . . . Low Security (%) 96 | 100 100 100 100 68 100 100 100 Level 1 3 | . . . . 31 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 1 . . . . 1 4 Investigation . | . . . . . . . . Extermination 2 | . . . . . . 1 1 Reinforcement 3 | . 1 . . . . . 2 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Distress Signals 1 | . . . . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 53 | . 5 2 . 11 1 2 32 Peak Tracking Total 15 | . 2 1 . 4 1 1 15 Tactical Retreats . | . . . . . . . . Traps | -11 -10 -9 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Traps Triggered 2 | . . . . . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Machines Disabled 2 | . . 1 . . . . 1 Max in Single Turn 1 | . . 1 . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Machines Accessed 9 | . . 2 1 . 2 1 3 Terminals 6 | . . 2 . . 1 1 2 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 15 | . . 4 1 . 5 1 4 Successful 9 | . . 4 1 . 3 . 1 Failed 6 | . . . . . 2 1 3 Catastrophic 2 | . . . . . . . 2 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 9 | . . 4 . . 2 1 2 Fabricators 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . 3 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 6 | . . 4 . . 1 . 1 Emergency Access Points 1 | . . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . Maintenance Status 1 | . . 1 . . . . . Zone Layout 3 | . . 1 . . 1 . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . Process 1 | . . . . . 1 . . Report Inventory 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Unlock Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used 1 | . . . . . . . 1 Hacking Detections 4 | . . . . . 2 . 2 Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 31 | . . . . . 31 . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Sto Gar Rec Fac Fac Used RIF Installer 1 | . . . . 1 . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Turns Passed 2902 | 68 309 277 12 352 432 475 977 Spaces Moved 1604 | 39 160 151 8 185 266 270 525 Core 8 | 5 . . . . . . 3 Treads 1596 | 34 160 151 8 185 266 270 522 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 150 Average Speed 160 | 145 160 160 160 160 160 160 161 Slowest Speed 600 | 160 160 160 160 160 160 160 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 19 | 3 32 11 4 30 57 8 14 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . 2 . . . . . . Terrain Destroyed 54 | . 2 2 . 16 12 . 22 Melee . | . . . . . . . . Projectile 5 | . 2 . . . . . 3 AOE 49 | . . 2 . 16 12 . 19 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Total 1795 | 50 187 168 7 215 269 306 593 Wait . | . . . . . . . . Move 1597 | 38 159 150 7 184 265 269 525 Hop . | . . . . . . . . Pick Up 52 | 6 7 5 . 5 2 13 14 Fast Attach . | . . . . . . . . Attach 38 | 6 3 2 . 2 . 5 20 Detach 4 | . . . . 1 . 1 2 Swap 18 | . 3 1 . 5 . 7 2 Drop 16 | . 3 . . 3 . 7 3 Fire 70 | . 12 10 . 15 2 4 27 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Garrison -9/Recycling -7/Factory -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 337 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 3) 378 | -10/Materials | Entered another Materials area 378 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 424 | -9/Materials | Discovered new exit (range 15) 655 | -9/Materials | Entered Storage 659 | -9/Storage | Identified exit to Garrison 667 | -9/Storage | Entered Garrison 679 | -9/Garrison | Installed Relay Interface Framework 804 | -9/Garrison | Triggered checkpoint 906 | -9/Garrison | Triggered checkpoint 952 | -9/Garrison | Triggered checkpoint 1000 | -9/Garrison | Discovered new exit (range 11) 1019 | -9/Garrison | Entered Recycling 1032 | -9/Recycling | Found Scrap Engine 1187 | -9/Recycling | Build established: Scavenger-Mutant 1442 | -9/Recycling | Discovered new exit (range 5) 1451 | -9/Recycling | Entered Factory 1451 | -7/Factory | Evolved 4 slots: Utility x2, Weapon x2 1759 | -7/Factory | Build established: Scavenger-Tank 1874 | -7/Factory | Discovered new exit (range 5) 1926 | -7/Factory | Entered another Factory area 1926 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2064 | -6/Factory | Build established: Tank 2800 | -6/Factory | Garrison activated, responded to threat 2827 | -6/Factory | Build established: Hacker-Tank 2873 | -6/Factory | Cargo convoy interrupted 2895 | -6/Factory | Core integrity fell below 50% 2901 | -6/Factory | Core integrity fell below 20% 2903 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 02897_ Penetrated by Slug. 02897_ U-05 Engineer lays Concrete. 02898_ Penetrated by Slug. 02898_ Acquired Carbon-fiber Leg. 02898_ Penetrated by Slug. 02898_ P-60 Hacker resets X-62 Marksman, system corruption cleaned. 02898_ U-05 Engineer lays Concrete. 02900_ Slug penetrates Wall. 02900_ Penetrated by Slug. 02900_ Carbon-fiber Leg destroyed. 02900_ Penetrated by Slug. 02900_ U-05 Engineer lays Concrete. 02900_ R-10 Processor collects Terrain Scan Processor. 02901_ Lrg. Storage Unit destroyed. 02901_ U-05 Engineer lays Concrete. 02901_ Penetrated by Slug. 02902_ U-05 Engineer lays Concrete. 02903_ Penetrated by Slug. 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