Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 17:58:07 Player: Roland Result: Destroyed by X-67 Chaingunner with Minigun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (41) 205 Value Destroyed (1634) 1634 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4579 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 111/300 Energy 26/280 System Corruption 19% Temperature Warm (144) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (3) -------- Cooled Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Target Analyzer Weapon Cycler Advanced ECM Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Target Analyzer Weapon Cycler Improved Powered Armor > --- WEAPON ----------- Gatling Laser Gatling Laser Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Coolant Injector Advanced ECM Suite System Restoration Module Heavy Laser Gatling Laser [Rating: 52] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Utility Target Analyzer Device Seismic Detector Storage High-capacity Storage Unit Processor Target Analyzer Protection Improved Powered Armor Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 2 | . . 1 . 1 . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon 2 | . . 1 . 1 . . Parts Attached 66 | 5 5 4 15 18 2 17 Power 9 | 1 . 1 2 3 . 2 Engine 9 | 1 . 1 2 3 . 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 . . 4 3 . 3 Treads 4 | 2 . . 2 . . . Leg 8 | . . . 2 3 . 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | . 3 . 5 8 2 8 Device 15 | . 1 . 1 5 . 8 Storage 3 | . 2 . 1 . . . Processor 2 | . . . 1 . 1 . Hackware . | . . . . . . . Protection 6 | . . . 2 3 1 . Artifact . | . . . . . . . Weapon 19 | 2 2 3 4 4 . 4 Energy Gun 11 | 2 2 1 . 2 . 4 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 1 | . . . . 1 . . Ballistic Cannon 5 | . . 2 2 1 . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . 1 . 1 . . . Corrupted Parts 1 | . . . . . 1 . System Corruption 8 | . . . . . 8 . Parts Lost 26 | . . . 13 1 . 12 Power 5 | . . . 2 . . 3 Propulsion 6 | . . . 3 . . 3 Utility 4 | . . . 2 1 . 1 Weapon 11 | . . . 6 . . 5 Highest Loss Streak 12 | . . . 10 1 . 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 93 98 94 79 99 97 Engine 20 | . 14 22 17 23 23 22 Treads 12 | . 28 22 25 . . . Leg 11 | . . . . 22 23 22 Device 6 | . 9 11 7 2 1 6 Storage 6 | . 12 11 9 5 . . Processor 5 | . . . 6 7 13 7 Protection 4 | . . . 3 6 6 6 Energy Gun 17 | . 27 20 16 8 15 19 Ballistic Gun 1 | . . . . . 7 6 Ballistic Cannon 4 | . . 11 5 1 7 2 Naked Turns . | . . . . . . . Heaviest Build 81 | 9 22 31 73 81 54 55 Greatest Support 64 | 40 40 40 64 54 54 56 Greatest Overweight (x) 3 | . . . 2 1 . 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 5 10 10 20 20 5 5 Average Capacity 12 | 5 9 10 19 16 5 5 Most Carried 10 | 4 3 6 9 10 5 5 Average Carried 4 | 1 2 3 6 5 4 4 Final Capacity 20 | 5 10 10 20 5 5 5 Final Carried 7 | 1 3 5 7 4 4 . Class Distribution -------------------- 52% | Gunner 34% | Mutant 13% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 972 | 235 65 128 152 148 . 244 Remotely . | . . . . . . . Salvage Created 1580 | . 31 464 589 172 . 324 Parts 73 | . 2 21 24 5 . 21 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . . . . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 33 | . . 10 12 3 . 8 Guns 17 | . . 5 2 2 . 8 Cannons 7 | . . 3 4 . . . AOE 6 | . . 2 4 . . . Classes Destroyed 12 | . 1 4 3 1 . 3 Worker 1 | . . . . . . 1 Operator 2 | . . 1 1 . . . Watcher 5 | . 2 . 1 1 . 1 Swarmer 3 | . . . . . . 3 Grunt 14 | . . 8 4 . . 2 Brawler 1 | . . 1 . . . . Duelist 1 | . . 1 . . . . Sentry 6 | . . . 3 2 . 1 Specialist 5 | . . . 4 . . 1 Hunter 1 | . . . . 1 . . Programmer 1 | . . . . . . 1 Heavy 1 | . . . 1 . . . Best Kill Streak 6 | . 2 3 3 2 . 6 Combat Bots Only 5 | . . 3 3 1 . 5 Max Kills in Single Turn 2 | . 1 1 1 1 . 2 Gunslinging 1 | . . . . . . 1 Exploded 1 | . . 1 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 522 | . . 42 222 91 . 167 Missed 189 | . . 11 98 39 . 41 Damage Taken 5051 | . 26 418 2158 397 . 2052 Core 1164 | . . 101 348 45 . 670 Absorbed by Shields 72 | . . . 72 . . . Redirected to Shielding 18 | . . . 18 . . . Regen/Repaired (Parts) 259 | . . 24 . 235 . . Core Remaining (%) 77 | 100 100 74 36 . . . Volleys Fired 114 | . 5 22 49 21 . 17 Largest 4 | . 2 3 3 3 . 4 Hottest 268 | . 90 129 153 197 . 268 Shots Fired 258 | . 10 60 101 25 1 61 Gun 185 | . 10 38 53 23 1 60 Cannon 62 | . . 22 37 2 . 1 Launcher 11 | . . . 11 . . . Special . | . . . . . . . Kinetic 66 | . . 22 26 2 . 16 Thermal 69 | . . . . 23 1 45 Explosive 11 | . . . 11 . . . Electromagnetic 112 | . 10 38 64 . . . Robot Hit Streak 12 | . 6 10 11 12 . 8 Robot Miss Streak 7 | . 4 4 5 4 . 7 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 169 | . 3 31 72 23 . 40 Core Hits 98 | . 2 20 32 14 . 30 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . . 3 . . 1 Burn 1 | . . . . . . 1 Blast 3 | . . . 3 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4020 | . 101 672 1756 471 . 1020 Guns 2539 | . 56 407 624 449 . 1003 Cannons 678 | . . 165 491 22 . . Explosions 786 | . 45 100 641 . . . Melee . | . . . . . . . Ramming 17 | . . . . . . 17 Kinetic 751 | . . 165 397 22 . 167 Thermal 1582 | . 45 100 152 449 . 836 Explosive 489 | . . . 489 . . . Electromagnetic 1181 | . 56 407 718 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 19 | . . . . . 16 19 Average Corruption 12 | . . . . . 8 12 Corruption Purged 5 | . . . . . . 5 Corruption Blocked . | . . . . . . . Effects 43 | . . . . . 3 40 Message Errors 11 | . . . . . 1 10 Matter Fused 9 | . . . . . . 9 Heat Flow Errors 5 | . . . . . 1 4 Energy Discharges 6 | . . . . . . 6 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Misfires 3 | . . . . . 1 2 Alerts 2 | . . . . . . 2 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 3 | . . . 3 . . . Projectiles . | . . . . . . . Explosions 3 | . . . 3 . . . Melee . | . . . . . . . Knockbacks 4 | . . 1 3 . . . Impact . | . . . . . . . Kinetic 4 | . . 1 3 . . . Secondary . | . . . . . . . Self-Inflicted Damage 56 | . 26 . 23 . . 7 Shots 4 | . 1 . 3 . . . Rammed 4 | . . . . . . 4 Targets Rammed 4 | . . . . . . 4 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 840 | . 102 501 351 294 79 840 Average Temperature 132 | . 39 142 111 139 34 172 Received Heat Transfer 1170 | . . 186 717 96 . 171 Effects 20 | . . 5 . 1 . 14 Shutdowns 7 | . . 2 . . . 5 Energy Bleed 3 | . . 1 . 1 . 1 Matter Decay 1 | . . . . . . 1 Short Circuit 2 | . . 1 . . . 1 Damage (minor) 2 | . . 1 . . . 1 Damage (major) 5 | . . . . . . 5 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . 2 . . . Combat Hostiles 2 | . . . 2 . . . Parts Fried 5 | . . 1 4 . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 4 | . . . . 4 . . Heat Transferred 2776 | . . 50 50 1024 . 1652 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . 1 3 3 . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Peak Influence 209 | . 65 176 209 127 10 126 Initial 54 | . . 27 54 46 10 7 Average 54 | . 33 62 100 51 10 24 Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 99 | 100 100 100 99 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . . 2 7 1 . 4 Investigation 3 | . . 1 . . . 2 Extermination 2 | . . . . 1 . 1 Reinforcement 6 | . . 1 4 . . 1 Assault . | . . . . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 4 | . . . 2 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 70 | . 3 11 23 6 3 24 Peak Tracking Total 15 | . 2 3 6 3 2 15 Tactical Retreats 3 | . . . 2 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 5 | . . 2 . 1 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 4 | . . 3 . 1 . . Terminals 2 | . . 2 . . . . Fabricators . | . . . . . . . Repair Stations 2 | . . 1 . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 17 | . . 12 . 5 . . Successful 12 | . . 8 . 4 . . Failed 5 | . . 4 . 1 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 10 | . . 10 . . . . Fabricators . | . . . . . . . Repair Stations 7 | . . 2 . 5 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . . 6 . . . . Record 6 | . . 6 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . 2 . 4 . . Scan Component 3 | . . 1 . 2 . . Repair 3 | . . 1 . 2 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 3 | . . 2 . 1 . . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . 1 . 2 . . Time 152 | . . 64 . 88 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 3794 | 82 369 606 885 861 97 894 Spaces Moved 1833 | 52 213 290 308 427 78 465 Core 17 | 10 . . . . . 7 Treads 842 | 42 213 290 297 . . . Legs 974 | . . . 11 427 78 458 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 155 120 120 50 Average Speed 162 | 138 160 160 222 160 120 138 Slowest Speed 305 | 160 160 160 305 190 120 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 3 28 33 24 15 72 16 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 101 | . 6 12 83 . . . Melee . | . . . . . . . Projectile 2 | . . 2 . . . . AOE 99 | . 6 10 83 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 2441 | 62 233 386 428 578 81 673 Wait 331 | . . 64 32 88 . 147 Move 1828 | 51 212 289 307 427 77 465 Hop . | . . . . . . . Pick Up 64 | 6 7 6 17 16 1 11 Fast Attach 1 | . . . . . . 1 Attach 55 | 5 5 3 13 14 1 14 Detach 5 | . 1 . 2 . . 2 Swap 10 | . . 1 2 4 1 2 Drop 29 | . 3 1 6 8 1 10 Fire 114 | . 5 22 49 21 . 17 Melee . | . . . . . . . Ram 4 | . . . . . . 4 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 452 | -10/Materials | Entered another Materials area 452 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 755 | -9/Materials | Build established: Gunner 950 | -9/Materials | Repaired Broken Imp. EM Shotgun 993 | -9/Materials | Discovered new exit (range 15) 1058 | -9/Materials | Entered another Materials area 1058 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1743 | -8/Materials | Garrison activated, responded to threat 1849 | -8/Materials | Discovered new exit (range 11) 1939 | -8/Materials | Core integrity fell below 50% 1943 | -8/Materials | Entered Factory 1943 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1952 | -7/Factory | Lost 10 parts (1p3n1u5w) 2127 | -7/Factory | Build established: Mutant 2352 | -7/Factory | Repaired Imp. Carbon-fiber Leg 2398 | -7/Factory | Repaired Imp. Carbon-fiber Leg 2804 | -7/Factory | Sucked down chute 2804 | -7/Factory | Entered Waste 2819 | -7/Waste | EMP discharged 2829 | -7/Waste | Spotted C-40 Crusher 2833 | -7/Waste | Spotted C-40 Crusher 2855 | -7/Waste | Spotted C-40 Crusher 2879 | -7/Waste | Discovered new exit (range 11) 2896 | -7/Waste | Found Corrupted Imp. Powered Armor 2901 | -7/Waste | System corruption reached 10% 2901 | -7/Waste | Entered Factory 3090 | -7/Factory | Build established: Gunner 3752 | -7/Factory | Cargo convoy interrupted 3780 | -7/Factory | Core integrity fell below 50% 3790 | -7/Factory | Core integrity fell below 20% 3795 | -7/Factory | Destroyed by X-67 Chaingunner with Minigun Last Messages --------------- P-60 Hacker suffers critical hit (Burn). R-06 Scavenger collects Imp. Cooling System. Cld. Ion Engine destroyed. R-06 Scavenger collects Mic. Nuclear Core. K-01 Serf collects debris. Gatling Laser destroyed. R-06 Scavenger collects Gauss Rifle. Hvy. Laser destroyed. Slug penetrates X-57 Shotgunner. Penetrated by Slug. Slammed into R-06 Scavenger. System corrupted: Heat flow error (+195). Slammed into P-60 Hacker. Coolant Injector melts away. Slammed into P-60 Hacker. K-01 Serf collects debris. Slug penetrates Wall. Slammed into R-06 Scavenger. Slug penetrates Wall. System corrupted: Heat flow error (+175). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? #######???????????????????????? | | ?????????????????? # ???????????????????????? | | ?????????????????? # """??????????????????????? | | ?????????????????# # """"?????????????????????? | | ?????????????????#"# """" ????????????????????? | | ????????????????##r# """" #???????????????????? | | ????????????????? %k * """" #???????????????????? | | ####?????????????# #%% !"""" #???????????????????? | | *#?????????????# # k #???######??????????? | | #????????????## ###i#######? ?????????? | | #????????????# ## ####### a ?????????? | | #????????????+ xxphu p ????????? | | #????????????# # ????????? | | #?????????#####+##r @ ????????? | | #?????????#] # u ????????? | | #?????????# # ????????? | | ############## + """ """ ?????????? | | / """ # """??????????????? | | ######## ##### """ #### """??????????????? | | # #???# """ #??##### ??????????????? | | # #???########??????? """ ?????????????? | | # #?????????????????? """ ?????????????? | | # #??????????????????? ""???????????????? | | """ # #??????????????????? ???????????????? | | """ # #???????????????????? ???????????????? | | " # #???????????????????? ###??????????????? | | # ?????????????????????? #????????????????? | | """ # ????????????????????????????????????????? | | """ # ????????????????????????????????????????? | | " # ????????????????????????????????????????? | | # ????????????????????????????????????????? | | ##+##### ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ############### ?????????????????????????????????? | | #########????????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 34 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 ECM Strength 2 Armor Coverage 400 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 55 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oops Challenges ------------ None Game ------ Seed FocalDisruptorPurifier Manual? 0 Play Time 00:38:58 Cumulative 3.4 hours Start 2024.04.01 @ 17:21:47 End 2024.04.01 @ 17:58:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b00a174f-0ba9-4b92-aa99-b141da4cd1ac