Cogmind - Beta 11 X3 *** ADVENTURER MODE // 2021.03.29 @ 20:36:05

Player: Luigi Panache

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (23)       4600
Robots Destroyed (270)     1350
Value Destroyed (10798)    10798
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (6121)               6121
              TOTAL SCORE: 26549

 Bonus
-------
High Alert Combat Kills    632
Follower Combat Kills      466
Entered Garrisons          1600
Used RIF Installer         4000
Aligned with FarCom        300
Friendly Fire              -877

 Cogmind 
---------
Core Integrity             0/1150
Matter                     237/300
Energy                     40/100
System Corruption          23%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (10) -----
                Relay Coupler [NC] (45)
                Relay Coupler [Brawler] (49)
                Relay Coupler [Hunter] (25)
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
  High-capacity Storage Unit
                Autogun
                Welding Torch

 Peak State 
------------
>          --- POWER ------------
     Heavy Deuterium Engine
>          --- PROPULSION -------
     Light Treads
    Medium Treads
     Heavy Treads
>          --- UTILITY ----------
           Lightpack 2.0
  Advanced Visual Processing Unit
  Improved Heavy Armor Plating
           System Shield
           Relay Coupler [Grunt]
>          --- WEAPON -----------
           Gauss Rifle
           Flak Gun
>          --- INVENTORY --------
     Heavy Ion Engine
     Light Treads
     Light Treads
     Light Treads
           Huge Storage Unit
  Improved Signal Interpreter
  Advanced Terrain Scan Processor
  Improved Heavy Armor Plating
           Relay Coupler [NC]
           Relay Coupler [NC]
           Relay Coupler [Swarmer]
           Relay Coupler [Sentry]
           Relay Coupler [Sentry]
           Relay Coupler [Sentry]
           Relay Coupler [Hunter]
           Relay Coupler [Hunter]
     Heavy EM Shotgun
           Autogun
           Autogun
  Improved Assault Rifle
      Mini Assault Cannon
           Magnetic Acceleration Cannon
           Remote Datajack
           Falx
[Rating: 87]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Reinforced Fission Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              VTOL Module
Utility                    Advanced Visual Processing Unit
  Device                   Weight Redist. System
  Storage                  Lightpack 2.0
  Processor                Advanced Visual Processing Unit
  Hackware                 Relay Coupler [NC]
  Protection               Improved Heavy Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Shock Bomb Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Great Maul
  Slashing Weapon          Falx
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac 
Slots Evolved              12   | .   .   .   .   .   4   .   .   .   2   .   .   .   2   .   .   .   2   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   
  Utility                  8    | .   .   .   .   .   4   .   .   .   1   .   .   .   1   .   .   .   2   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             253  | .   8   .   2   .   24  13  10  11  17  3   14  10  15  8   13  31  2   22  23  2   .   6   19  
  Power                    15   | .   .   .   .   .   3   .   .   .   2   .   .   .   1   .   .   3   .   1   3   .   .   1   1   
    Engine                 8    | .   .   .   .   .   3   .   .   .   2   .   .   .   1   .   .   2   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   .   .   1   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               80   | .   3   .   .   .   4   .   6   2   3   1   4   2   6   4   6   17  .   8   9   1   .   .   4   
    Treads                 44   | .   3   .   .   .   .   .   3   2   3   1   4   2   6   4   4   4   .   5   3   .   .   .   .   
    Leg                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
    Wheel                  21   | .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   5   .   3   6   1   .   .   1   
    Hover                  6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   
    Flight                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   
  Utility                  74   | .   4   .   2   .   11  5   3   3   5   1   3   3   4   2   1   5   .   9   4   1   .   .   8   
    Device                 8    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Storage                8    | .   3   .   1   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
    Processor              6    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   2   .   .   1   .   .   .   .   
    Hackware               19   | .   .   .   .   .   .   .   .   .   2   .   .   2   3   1   .   1   .   6   1   .   .   .   3   
    Protection             33   | .   1   .   1   .   6   3   3   3   3   1   1   1   1   1   1   1   .   3   2   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   84   | .   1   .   .   .   6   8   1   6   7   1   7   5   4   2   6   6   2   4   7   .   .   5   6   
    Energy Gun             7    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   .   .   .   .   2   1   
    Energy Cannon          2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          48   | .   .   .   .   .   5   5   .   2   4   1   4   2   3   1   4   2   1   3   5   .   .   3   3   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   .   1   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         9    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   2   1   .   .   2   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   1   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   2   .   1   .   .   .   2   .   .   .   1   .   .   .   1   .   .   .   2   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    System Corruption      32   | .   .   .   .   .   .   .   .   20  10  .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Parts Lost                 92   | .   .   .   .   .   5   .   2   4   2   1   .   .   2   .   2   20  1   18  14  .   .   8   13  
  Power                    8    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   3   .   1   .   .   .   2   .   
  Propulsion               38   | .   .   .   .   .   2   .   .   2   .   .   .   .   1   .   .   10  .   8   10  .   .   1   4   
  Utility                  25   | .   .   .   .   .   .   .   2   .   1   1   .   .   1   .   1   5   .   5   4   .   .   1   4   
  Weapon                   21   | .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   1   2   1   4   .   .   .   4   5   
  Highest Loss Streak      10   | .   .   .   .   .   3   .   2   3   1   1   .   .   1   .   2   10  1   6   10  .   .   3   5   
Average Slot Usage (%)     75   | .   98  100 99  100 85  87  77  69  81  75  71  72  75  79  79  54  70  68  92  60  63  57  51  
  Engine                   5    | .   14  14  14  14  8   9   9   9   6   7   7   7   5   6   6   1   5   1   .   .   .   .   .   
  Treads                   15   | .   28  28  28  28  4   .   15  17  22  20  18  23  24  25  25  5   .   7   13  5   5   5   4   
  Wheel                    3    | .   .   .   .   .   13  18  2   .   .   .   .   .   .   .   .   4   23  12  13  2   5   4   2   
  Storage                  7    | .   14  14  14  14  9   9   9   9   7   7   7   7   6   6   6   6   5   5   5   5   5   5   4   
  Processor                5    | .   .   .   .   .   .   9   8   .   .   .   4   7   6   6   6   10  17  13  14  6   5   5   4   
  Hackware                 6    | .   .   .   .   .   .   .   .   .   1   7   2   5   10  13  13  6   5   8   24  21  21  21  17  
  Protection               10   | .   12  14  13  14  23  24  15  16  27  16  14  5   5   5   5   1   .   3   3   3   5   3   .   
  Energy Cannon            2    | .   11  14  14  14  4   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            9    | .   14  14  14  14  13  7   16  9   8   14  12  10  12  11  11  1   10  8   7   5   5   6   2   
Naked Turns                22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  
Heaviest Build             156  | 12  35  35  55  55  102 105 36  31  35  40  41  39  39  39  41  102 102 116 119 154 154 156 97  
  Greatest Support         118  | 20  40  40  40  40  40  26  40  40  68  68  68  68  118 88  98  98  48  83  75  75  12  75  75  
  Greatest Overweight (x)  33   | .   .   .   1   1   3   4   2   .   .   .   .   .   .   .   .   33  2   3   9   12  12  12  9   
  Average Overweight (x)   1    | .   .   .   .   1   1   3   .   .   .   .   .   .   .   .   .   3   2   1   3   7   12  8   2   
Largest Inventory Capacity 25   | .   25  15  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | .   10  15  19  20  21  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  21  
  Most Carried             25   | .   10  11  18  19  25  25  25  25  25  25  25  25  25  25  25  25  25  24  17  11  10  11  9   
  Average Carried          19   | .   8   10  15  18  20  24  25  22  22  24  24  23  23  24  24  18  24  18  13  10  10  9   7   
  Final Capacity           25   | 8   15  15  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 6   10  11  18  19  25  25  25  19  25  25  22  24  24  25  21  25  24  14  11  10  10  8   3   

 Class Distribution 
--------------------
 49% | Botlord-Mutant
 30% | Mutant
 14% | Bothacker-Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
   Botlord-Mutant | -6/Factory
   Botlord-Mutant | -6/Garrison
   Botlord-Mutant | -6/Factory
   Botlord-Mutant | -6/Garrison
   Botlord-Mutant | -5/Factory
   Botlord-Mutant | -5/Garrison
   Botlord-Mutant | -4/Factory
   Botlord-Mutant | -4/Waste
   Botlord-Mutant | -4/Factory
   Botlord-Mutant | -4/Garrison
   Botlord-Mutant | -4/Factory

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  
Matter Collected           7455  | 175  105  34   10   65   331  240  411  120  306  468  433  370  237  528  343  1046 85   885  581  130  .    368  184  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            13115 | .    382  17   .    108  806  581  946  375  454  596  815  507  457  563  780  1673 251  1384 1467 75   .    632  246  
  Parts                    671   | .    27   2    .    7    57   20   52   31   30   36   41   20   20   21   34   60   14   66   90   4    .    25   14   
Haulers Intercepted        9     | .    1    .    .    .    3    .    1    .    1    .    2    .    .    .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           12    | .    .    .    .    .    .    .    4    .    .    .    1    .    2    .    2    .    .    .    3    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac 
Combat Hostiles Destroyed  212  | .   9   1   .   3   13  10  16  10  8   17  9   9   8   11  5   21  4   18  21  .   .   13  6   
  Melee                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   4   .   .   .   .   
  Guns                     155  | .   2   .   .   1   6   2   6   5   6   17  9   9   8   11  4   13  4   16  17  .   .   13  6   
  Cannons                  29   | .   7   1   .   2   7   .   .   3   2   .   .   .   .   .   .   7   .   .   .   .   .   .   .   
  AOE                      18   | .   .   .   .   .   .   7   8   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Classes Destroyed          17   | .   4   .   .   .   4   .   1   2   1   .   2   .   .   .   .   2   .   1   .   .   .   .   .   
  Worker                   12   | .   .   .   .   .   1   .   1   .   3   .   .   .   .   .   1   .   .   .   5   .   .   .   1   
  Builder                  15   | .   .   .   .   .   4   .   3   .   .   .   2   .   .   .   .   .   .   .   5   .   .   .   1   
  Hauler                   9    | .   1   .   .   .   3   .   1   .   1   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 9    | .   .   .   .   .   1   .   1   .   .   .   3   .   .   .   3   .   .   .   1   .   .   .   .   
  Operator                 3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Swarmer                  76   | .   3   1   .   1   6   3   3   3   3   11  .   4   .   3   .   14  .   3   8   .   .   6   4   
  Grunt                    82   | .   6   .   .   2   3   7   11  3   3   4   5   6   4   5   1   1   2   9   5   .   .   5   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   16   | .   .   .   .   .   4   .   2   2   1   1   1   1   .   1   1   2   .   .   .   .   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   
  Hunter                   14   | .   .   .   .   .   .   .   .   .   1   1   .   1   1   .   2   2   2   2   2   .   .   .   .   
  Programmer               16   | .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   2   .   .   .   6   .   .   2   2   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           11   | .   6   1   .   2   3   3   8   4   4   8   11  7   3   8   8   4   4   6   9   .   .   5   4   
  Combat Bots Only         8    | .   6   1   .   2   2   3   4   4   3   8   3   7   3   8   3   4   4   6   4   .   .   5   4   
Max Kills in Single Turn   4    | .   1   1   .   1   1   3   4   1   1   2   2   1   2   1   3   2   1   1   2   1   .   1   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   1   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   3   4   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  
Damage Taken               17978 | .    202  41   .    16   748  280  666  682  618  791  310  392  603  748  482  3114 384  2376 1790 .    .    1865 1870 
  Core                     2657  | .    36   6    .    .    92   35   36   85   35   8    36   15   57   58   .    528  32   442  203  .    .    212  741  
  Absorbed by Shields      437   | .    .    .    .    .    .    29   .    .    .    .    .    .    .    .    .    347  .    61   .    .    .    .    .    
  Reduced by Siege Mode    11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    
Core Remaining (%)         66    | 100  .    .    .    83   .    .    .    54   .    .    .    86   .    .    .    24   .    52   .    .    .    .    .    
Volleys Fired              761   | .    30   4    .    5    66   25   54   27   26   27   33   36   37   29   29   89   8    78   61   10   .    55   32   
  Largest                  2     | .    2    2    .    2    2    2    2    2    2    2    2    2    2    2    2    2    2    2    2    1    .    2    2    
  Hottest                  102   | .    88   88   .    88   91   59   46   91   91   51   56   56   56   56   61   86   100  70   66   33   .    102  63   
Shots Fired                1351  | .    53   8    .    10   132  32   93   45   52   54   60   57   62   56   53   151  16   149  120  11   .    81   56   
  Gun                      1123  | .    30   4    .    5    88   14   78   29   46   54   60   48   56   54   48   87   16   149  118  2    .    81   56   
  Cannon                   149   | .    23   4    .    5    44   .    .    10   6    .    .    .    .    .    .    57   .    .    .    .    .    .    .    
  Launcher                 39    | .    .    .    .    .    .    18   15   6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  40    | .    .    .    .    .    .    .    .    .    .    .    .    9    6    2    5    7    .    .    2    9    .    .    .    
  Kinetic                  1114  | .    30   4    .    5    88   14   78   29   46   54   60   47   56   54   48   127  12   149  118  2    .    72   21   
  Thermal                  136   | .    23   4    .    5    44   .    .    10   6    .    .    .    .    .    .    .    .    .    .    .    .    9    35   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          61    | .    .    .    .    .    .    18   15   6    .    .    .    1    .    .    .    17   4    .    .    .    .    .    .    
  Robot Hit Streak         40    | .    13   5    .    7    23   16   40   18   31   19   21   15   28   19   23   29   7    30   24   18   .    36   28   
  Robot Miss Streak        6     | .    3    2    .    2    2    1    1    2    3    4    5    2    6    1    2    3    2    2    1    .    .    3    3    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    1    .    .    2    1    .    .    1    .    
  Secondary Targets        27    | .    .    .    .    .    .    .    .    2    .    3    .    2    2    5    .    3    .    1    6    .    .    3    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    1    .    1    .    1    1    1    .    1    .    1    1    .    .    1    .    
Shots Hit Robots           1183  | .    37   5    .    5    100  19   82   34   52   48   47   45   56   50   46   149  12   155  113  11   .    69   48   
  Core Hits                690   | .    13   1    .    6    41   25   39   19   34   62   48   41   56   28   32   66   7    63   64   1    .    29   15   
  Critical Hits            112   | .    .    .    .    1    .    .    1    1    .    .    1    1    .    .    6    22   4    57   11   1    .    6    .    
  Critical Kills           42    | .    .    .    .    1    .    .    1    1    .    .    1    .    .    .    5    8    4    14   4    1    .    2    .    
  Critical Parts Destroyed 57    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    13   .    31   7    .    .    4    .    
Melee Attacks              91    | .    .    .    .    .    .    3    .    1    10   .    8    1    .    .    .    25   .    24   18   .    .    .    1    
  Impact                   6     | .    .    .    .    .    .    3    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 77    | .    .    .    .    .    .    .    .    .    .    .    8    1    .    .    .    25   .    24   18   .    .    .    1    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           27187 | .    520  86   .    123  1342 1201 1829 618  919  946  1192 971  1403 1226 1096 3998 148  2629 4096 57   .    1741 1046 
  Guns                     17804 | .    148  23   .    22   650  138  1040 317  764  935  1150 971  1387 1226 830  784  148  1214 3217 57   .    1741 1042 
  Cannons                  2509  | .    372  63   .    81   680  .    .    138  61   .    .    .    .    .    .    1114 .    .    .    .    .    .    .    
  Explosions               2437  | .    .    .    .    .    .    1063 707  163  .    .    .    .    .    .    266  .    .    .    238  .    .    .    .    
  Melee                    4216  | .    .    .    .    .    .    .    .    .    94   .    .    .    .    .    .    2066 .    1415 641  .    .    .    .    
  Ramming                  221   | .    .    .    .    20   12   .    82   .    .    11   42   .    16   .    .    34   .    .    .    .    .    .    4    
  Kinetic                  17656 | .    148  23   .    22   650  138  1040 317  764  935  1150 971  1387 1226 830  1565 64   1214 3217 57   .    1647 291  
  Thermal                  2649  | .    372  63   .    81   680  .    143  138  61   .    .    .    .    .    266  .    .    .    .    .    .    94   751  
  Explosive                238   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    238  .    .    .    .    
  Electromagnetic          2207  | .    .    .    .    .    .    1063 564  163  .    .    .    .    .    .    .    333  84   .    .    .    .    .    .    
  Impact                   94    | .    .    .    .    .    .    .    .    .    94   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4122  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2066 .    1415 641  .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         23    | .    .    .    .    .    .    1    1    22   10   10   10   10   2    2    3    5    .    8    7    15   15   15   23   
  Average Corruption       6     | .    .    .    .    .    .    1    1    8    10   10   10   10   1    2    2    3    .    4    5    14   15   15   15   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  328   | .    .    .    .    .    .    3    1    14   31   14   65   24   .    7    21   53   .    13   4    12   7    21   38   
    Message Errors         78    | .    .    .    .    .    .    .    1    6    5    2    12   6    .    3    5    17   .    2    1    3    4    5    6    
    Matter Fused           57    | .    .    .    .    .    .    .    .    3    9    2    11   2    .    .    3    11   .    2    1    .    .    5    8    
    Heat Flow Errors       37    | .    .    .    .    .    .    .    .    .    2    1    9    2    .    2    4    5    .    1    2    3    .    1    5    
    Energy Discharges      38    | .    .    .    .    .    .    2    .    .    2    2    5    3    .    1    5    7    .    3    .    2    1    3    2    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    1    .    .    .    .    .    .    .    
    Data Loss (minor)      58    | .    .    .    .    .    .    1    .    2    7    5    9    4    .    1    4    10   .    3    .    1    .    2    9    
    Data Loss (major)      9     | .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    1    .    .    .    2    .    2    1    
    Misfires               10    | .    .    .    .    .    .    .    .    .    1    .    1    2    .    .    .    1    .    .    .    1    .    1    3    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          26    | .    .    .    .    .    .    .    .    2    5    .    11   2    .    .    .    .    .    .    .    .    2    .    4    
    Weapon Failures        7     | .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    2    .    .    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            462   | .    .    .    .    .    9    20   24   .    54   .    .    .    .    .    .    235  .    77   43   .    .    .    .    
  Projectiles              28    | .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    
  Explosions               46    | .    .    .    .    .    .    20   24   .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Melee                    388   | .    .    .    .    .    .    .    .    .    54   .    .    .    .    .    .    216  .    77   41   .    .    .    .    
Knockbacks                 7     | .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    5    .    .    .    .    .    .    .    
  Impact                   2     | .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      179   | .    .    .    .    .    6    16   111  44   .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Shots                    13    | .    .    .    .    .    .    1    7    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   35    | .    .    .    .    5    1    .    11   .    .    1    4    .    2    .    .    8    .    .    .    .    .    .    3    
Targets Rammed             38    | .    .    .    .    5    1    .    12   .    .    1    5    .    2    .    .    9    .    .    .    .    .    .    3    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        541   | .    395  144  .    159  541  44   23   219  253  148  210  130  11   203  292  247  9    190  184  258  .    287  244  
  Average Temperature      80    | .    117  64   .    69   107  15   6    84   96   43   89   30   3    56   90   48   9    53   54   97   .    152  86   
  Received Heat Transfer   3617  | .    66   .    .    9    246  129  378  171  186  57   120  171  180  168  120  564  18   506  165  .    .    333  30   
  Effects                  22    | .    2    .    .    .    8    .    .    .    1    .    1    .    .    .    .    1    .    .    .    2    .    7    .    
    Shutdowns              2     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           7     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    2    .    2    .    
    Interference           9     | .    1    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
    Damage (minor)         1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Total Turns              17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    
  Longest Duration         17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              12    | .    .    .    .    .    .    3    1    2    1    .    .    .    .    .    .    3    2    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Heat Transferred         4492  | .    666  111  .    148  1221 .    200  241  111  .    .    .    .    .    150  .    .    .    .    .    .    185  1459 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac 
Peak Influence             778  | .   253 79  .   95  236 672 583 611 388 503 237 234 141 374 243 778 422 560 509 148 91  231 154 
  Initial                  353  | .   .   25  .   .   31  76  282 331 277 8   228 41  105 62  169 95  353 260 254 148 91  56  104 
  Average                  256  | .   78  54  .   25  107 426 363 461 279 316 108 139 80  234 125 517 362 459 354 148 91  143 78  
Maximum Alert Level        3    | .   1   .   .   .   1   2   2   2   1   2   1   1   .   1   1   3   2   2   2   .   .   1   .   
  Low Security (%)         50   | .   89  100 .   100 90  28  .   .   16  31  73  62  100 41  91  11  .   .   .   100 100 84  100 
  Level 1                  22   | .   10  .   .   .   9   11  60  31  83  16  26  37  .   58  8   7   88  23  71  .   .   15  .   
  Level 2                  22   | .   .   .   .   .   .   59  39  68  .   52  .   .   .   .   .   58  11  76  28  .   .   .   .   
  Level 3                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          46   | .   3   .   .   .   4   .   5   .   6   .   7   .   4   .   5   .   2   .   5   .   .   .   5   
  Investigation            12   | .   3   .   .   .   1   .   1   .   1   .   2   .   1   .   2   .   .   .   .   .   .   .   1   
  Extermination            11   | .   .   .   .   .   .   .   .   .   1   .   3   .   1   .   2   .   .   .   2   .   .   .   2   
  Reinforcement            19   | .   .   .   .   .   2   .   3   .   4   .   2   .   1   .   1   .   1   .   3   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac 
Distress Signals           19   | .   .   .   .   .   2   .   3   .   1   5   .   .   1   .   3   .   .   .   3   .   .   .   1   
Communications Jammed      103  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   103 
  Distress Signals         102  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   102 
Times Spotted              397  | .   11  3   .   5   24  17  19  14  20  24  17  18  16  25  17  55  4   28  31  5   1   15  28  
  Peak Tracking Total      13   | .   3   3   .   3   4   3   5   7   5   12  3   4   5   7   4   7   3   7   5   2   1   7   13  
  Tactical Retreats        64   | .   .   .   .   .   3   4   1   2   .   2   .   .   2   4   1   31  .   8   4   .   .   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac 
Traps Triggered            30   | .   3   .   .   .   .   8   2   .   1   .   .   .   .   .   .   3   .   6   4   .   .   2   1   
  Indirectly               4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac 
Machines Disabled          18   | .   .   .   .   .   1   3   .   1   .   .   1   1   .   .   5   .   .   1   5   .   .   .   .   
  Max in Single Turn       4    | .   .   .   .   .   1   1   .   1   .   .   1   1   .   .   4   .   .   1   4   .   .   .   .   
  Garrison Relay           6    | .   .   .   .   .   .   3   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac 
Machines Accessed          50   | .   5   .   2   .   4   .   4   .   4   .   9   .   7   .   7   .   2   .   1   .   1   .   4   
  Terminals                22   | .   4   .   .   .   2   .   2   .   2   .   4   .   2   .   3   .   .   .   1   .   .   .   2   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   .   1   .   1   .   1   .   2   .   2   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   2   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   1   .   .   
Total Hacks                121  | .   18  .   2   .   8   .   13  .   7   .   22  .   18  .   16  .   5   .   3   .   1   .   8   
  Successful               61   | .   4   .   2   .   6   .   10  .   1   .   13  .   12  .   5   .   5   .   .   .   1   .   2   
  Failed                   60   | .   14  .   .   .   2   .   3   .   6   .   9   .   6   .   11  .   .   .   3   .   .   .   6   
    Catastrophic           13   | .   2   .   .   .   2   .   .   .   .   .   3   .   1   .   2   .   .   .   1   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   39   | .   17  .   1   .   3   .   3   .   1   .   4   .   3   .   5   .   .   .   .   .   .   .   2   
  Terminals                52   | .   14  .   .   .   3   .   7   .   4   .   6   .   3   .   9   .   .   .   3   .   .   .   3   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   .   6   .   1   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          32   | .   .   .   .   .   4   .   5   .   2   .   8   .   9   .   .   .   4   .   .   .   .   .   .   
  Recycling Units          15   | .   4   .   .   .   .   .   .   .   .   .   .   .   4   .   2   .   .   .   .   .   .   .   5   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   1   .   1   .   1   .   2   .   1   .   1   .   1   .   .   .   1   .   .   
Terminal Hacks             17   | .   3   .   2   .   1   .   5   .   .   .   3   .   1   .   1   .   .   .   .   .   .   .   1   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Index           2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       24   | .   .   .   .   .   4   .   4   .   .   .   5   .   7   .   .   .   4   .   .   .   .   .   .   
  Scan Component           13   | .   .   .   .   .   2   .   2   .   .   .   3   .   4   .   .   .   2   .   .   .   .   .   .   
  Repair                   11   | .   .   .   .   .   2   .   2   .   .   .   2   .   3   .   .   .   2   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      8    | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   1   .   .   
  Unlock Access            8    | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   1   .   .   
Unauthorized Hacks         7    | .   1   .   .   .   .   .   .   .   .   .   2   .   1   .   2   .   .   .   .   .   .   .   1   
  Terminals                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Mask                   3    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Eject                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   5   .   .   .   3   .   3   .   3   .   8   .   4   .   5   .   .   .   1   .   .   .   4   
  Full Trace Events        11   | .   4   .   .   .   1   .   .   .   1   .   1   .   1   .   2   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Matter                 153  | .   .   .   .   .   .   .   .   .   .   .   .   .   153 .   .   .   .   .   .   .   .   .   .   
    Time                   40   | .   .   .   .   .   .   .   .   .   .   .   .   .   40  .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 146  | .   .   .   .   .   .   .   .   .   .   .   146 .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   .   .   .   .   .   .   .   73  .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             10   | .   .   .   .   .   2   .   2   .   .   .   2   .   2   .   .   .   2   .   .   .   .   .   .   
  Time                     441  | .   .   .   .   .   52  .   58  .   .   .   94  .   151 .   .   .   86  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac 
Used RIF Installer         8    | .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   1   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Command Fork             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Autoassimilate           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              26   | .   .   .   .   .   .   .   .   .   7   .   .   5   2   1   2   1   .   .   2   6   .   .   .   
  Non-combat               6    | .   .   .   .   .   .   .   .   .   4   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Combat                   20   | .   .   .   .   .   .   .   .   .   3   .   .   5   1   1   1   1   .   .   2   6   .   .   .   
  Autoassimilated          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Robot Hacks Applied        30   | .   .   .   .   .   .   .   .   .   8   .   .   5   3   1   3   1   .   .   .   9   .   .   .   
  parse_system             2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  drop_inventory           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  purge_threat             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  map_route                2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  ignore_targets           8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   
  find_garrison            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  overwrite_iff            3    | .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  streamctrl_high          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  formatsys_low            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  formatsys_high           7    | .   .   .   .   .   .   .   .   .   2   .   .   2   1   1   .   1   .   .   .   .   .   .   .   
Relay Couplers Released    33   | .   .   .   .   .   .   14  .   3   .   .   3   5   3   .   .   .   .   5   .   .   .   .   .   
  Ejected                  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      27   | .   .   .   .   .   .   14  .   3   .   .   .   5   .   .   .   .   .   5   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Attached                 18   | .   .   .   .   .   .   .   .   .   2   .   .   2   2   1   .   1   .   6   1   .   .   .   3   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  
Total Allies               24   | .    .    3    .    .    .    .    .    .    3    .    .    8    3    1    1    1    .    .    3    1    .    .    .    
  Largest Group            4    | .    .    3    2    2    2    .    .    .    3    .    .    4    2    3    1    1    .    .    2    1    .    .    .    
  Highest-Rated Group      96   | .    .    40   32   32   30   .    .    .    48   .    .    77   54   88   32   32   .    .    96   46   .    .    .    
  Highest-Rated Ally       49   | .    .    16   16   16   16   .    .    .    16   .    .    32   32   34   32   32   .    .    49   46   .    .    .    
Total Orders               8    | .    .    .    1    .    .    .    .    .    .    .    .    .    1    6    .    .    .    .    .    .    .    .    .    
  STAY                     2    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  FOLLOW                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  AID                      4    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    
Ally Attacks               122  | .    .    8    .    9    3    .    .    .    9    .    .    20   5    17   .    3    .    .    2    46   .    .    .    
  Total Damage             3056 | .    .    48   .    72   40   .    .    .    107  .    .    421  181  733  .    168  .    .    78   1208 .    .    .    
  Kills                    15   | .    .    2    .    1    .    .    .    .    1    .    .    2    2    5    .    .    .    .    .    2    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  
Turns Passed               17762 | .    548  201  1124 693  1028 760  625  438  848  528  1510 653  943  621  983  2807 193  829  673  318  149  463  827  
Spaces Moved               7087  | 1    269  115  457  256  426  390  214  199  421  266  588  326  417  270  532  617  58   277  263  98   55   118  454  
  Core                     201   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    197  
  Treads                   4728  | .    269  115  457  256  73   .    153  199  421  266  588  326  417  270  532  147  .    75   13   41   .    26   84   
  Legs                     192   | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    191  .    .    .    .    .    .    .    
  Wheels                   1838  | .    .    .    .    .    353  390  61   .    .    .    .    .    .    .    .    182  58   202  250  57   55   92   138  
  Hover                    27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   
  Flight                   101   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    93   .    .    .    .    .    .    8    
  Fastest Speed            40    | 120  160  160  160  260  105  90   90   160  160  160  160  160  160  160  160  105  120  120  120  260  270  195  40   
  Average Speed            180   | 120  160  160  243  260  139  134  141  160  160  160  160  160  160  160  160  303  120  160  145  285  270  250  139  
  Slowest Speed            1700  | 120  160  160  260  260  260  150  260  160  160  160  160  160  160  160  160  1700 120  360  460  360  270  270  260  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Time Travels             1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35    | 2    45   25   69   67   42   54   26   47   17   50   25   47   18   53   21   62   2    47   12   76   3    31   19   
  Regions Visited          23
    Branch Regions         3
  Pre-discovered Areas     2     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10    | .    1    .    .    1    1    .    1    .    1    .    1    .    1    .    1    .    1    .    .    .    1    .    .    
  Unknown Exits Taken      3     | 1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 9     | .    .    .    .    .    .    .    .    .    1    .    7    .    .    .    .    .    .    .    .    .    .    .    1    
Terrain Destroyed          92    | .    .    .    .    .    1    1    11   .    1    .    7    1    .    1    26   .    .    .    41   .    .    1    1    
  Melee                    9     | .    .    .    .    .    .    .    .    .    1    .    7    .    .    .    .    .    .    .    .    .    .    .    1    
  Projectile               17    | .    .    .    .    .    1    .    .    .    .    .    .    1    .    1    .    .    .    .    13   .    .    1    .    
  AOE                      66    | .    .    .    .    .    .    1    11   .    .    .    .    .    .    .    26   .    .    .    28   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  
Total                      10533 | .    339  125  471  268  736  590  436  273  529  319  1080 403  629  403  616  1319 165  462  395  132  55   205  583  
  Wait                     2010  | .    22   6    4    2    198  104  140  25   42   13   414  27   152  93   29   489  93   33   15   22   .    10   77   
  Move                     7057  | .    268  114  456  255  426  388  214  197  420  264  587  324  417  268  532  615  58   276  263  97   55   116  447  
  Hop                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Pick Up                  104   | .    6    1    6    1    9    11   .    6    8    4    4    3    3    3    2    14   3    12   5    .    .    2    1    
  Fast Attach              97    | .    2    .    1    .    12   2    8    .    3    1    11   1    4    3    4    18   .    5    8    1    .    1    12   
  Attach                   72    | .    .    .    .    .    3    2    .    7    3    .    .    2    6    2    2    9    1    17   9    1    .    4    4    
  Detach                   13    | .    .    .    .    .    1    2    .    .    1    .    1    1    2    .    .    3    .    .    .    1    .    .    1    
  Swap                     84    | .    6    .    1    .    9    9    2    4    11   2    3    7    5    3    7    4    1    .    6    .    .    1    3    
  Drop                     100   | .    5    .    3    .    11   14   6    6    4    7    13   1    1    2    11   8    1    5    2    .    .    .    .    
  Fire                     761   | .    30   4    .    5    66   25   54   27   26   27   33   36   37   29   29   89   8    78   61   10   .    55   32   
  Melee                    91    | .    .    .    .    .    .    3    .    1    10   .    8    1    .    .    .    25   .    24   18   .    .    .    1    
  Ram                      8     | .    .    .    .    .    1    .    1    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    3    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Crush                    30    | .    .    .    .    5    .    .    11   .    .    1    5    .    2    .    .    6    .    .    .    .    .    .    .    
  Escape Stasis            102   | .    .    .    .    .    .    30   .    .    .    .    .    .    .    .    .    36   .    12   8    .    .    16   .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 5 exits: Fac x3 / Sto / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: Low x2 / Gar)
-7/Garrison (discovered 2 exits: *Fac x2)
-6/Factory
-6/Garrison (discovered 2 exits: *Fac x2)
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-5/Garrison
-4/Factory
-4/Waste
-4/Factory
-4/Garrison
-4/Factory

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 0)
     1 | -11/Scrapyard | Entered Materials
   301 | -10/Materials | Build established: Mutant
   405 | -10/Materials | Identified exit to Mines
   549 | -10/Materials | Entered Mines
   559 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
   658 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
   661 | -10/Mines     | Found Prototype Device
   741 | -10/Mines     | Assembled infested the area
   742 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
   744 | -10/Mines     | Discovered new exit (range 5)
   750 | -10/Mines     | Entered Exiles
   750 | -10/Exiles    | Accompanied by 2 allies
   793 | -10/Exiles    | Met 8R-AWN
   821 | -10/Exiles    | Met EX-HEX
   926 | -10/Exiles    | Met EX-DEC
   968 | -10/Exiles    | Learned location of Zion (-7)
  1295 | -10/Exiles    | Discovered new exit (range 14)
  1481 | -10/Exiles    | Met EX-BIN
  1517 | -10/Exiles    | Aligned with FarCom system
  1520 | -10/Exiles    | Given EX-Vault access code
  1582 | -10/Exiles    | Opened EX-Vault
  1601 | -10/Exiles    | Found Chronowheel
  1601 | -10/Exiles    | Activated Chronowheel
  1601 | -10/Exiles    | Spacetime reconverged on an earlier point
  1611 | -10/Exiles    | Found Lightpack 2.0
  1679 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  1874 | -10/Exiles    | Left Exiles lab with Lightpack 2.0
  1874 | -10/Exiles    | Entered Mines
  1874 | -9/Mines      | Accompanied by 2 allies
  1998 | -9/Mines      | Identified exit to Materials
  2558 | -9/Mines      | Learned 4 Materials zone layouts
  2561 | -9/Mines      | Learned location of Storage (-8)
  2567 | -9/Mines      | Entered Materials
  2567 | -8/Materials  | Accompanied by 2 allies
  2567 | -8/Materials  | Evolved 4 slots: Utility x4
  2568 | -8/Materials  | Identified exit to Storage
  2836 | -8/Materials  | Lost 3 parts (2n1w)
  3141 | -8/Materials  | Identified exit to Factory
  3237 | -8/Materials  | Repaired Lgt. Armor Plating
  3264 | -8/Materials  | Repaired Weapon Shielding
  3450 | -8/Materials  | Garrison activated, responded to threat
  3594 | -8/Materials  | Identified exit to Garrison
  3595 | -8/Materials  | Entered Garrison
  3626 | -8/Garrison   | Triggered checkpoint
  3722 | -8/Garrison   | Garrison Relay disabled
  3803 | -8/Garrison   | Triggered checkpoint
  3860 | -8/Garrison   | Triggered checkpoint
  3932 | -8/Garrison   | Triggered checkpoint
  3943 | -8/Garrison   | Garrison Relay disabled
  4015 | -8/Garrison   | Discovered new exit (range 14)
  4043 | -8/Garrison   | Installed Relay Interface Framework
  4116 | -8/Garrison   | Triggered checkpoint
  4164 | -8/Garrison   | Discovered new exit (range 12)
  4210 | -8/Garrison   | Triggered checkpoint
  4241 | -8/Garrison   | Garrison Relay disabled
  4355 | -8/Garrison   | Entered Materials
  4832 | -8/Materials  | Repaired Med. Armor Plating
  4859 | -8/Materials  | Repaired Lgt. Treads
  4924 | -8/Materials  | Garrison activated, responded to threat
  4980 | -8/Materials  | Identified exit to Garrison
  4980 | -8/Materials  | Entered Garrison
  4988 | -8/Garrison   | Expanded RIF knowledge: Command Fork
  5072 | -8/Garrison   | Triggered checkpoint
  5117 | -8/Garrison   | Garrison Relay disabled
  5208 | -8/Garrison   | Triggered checkpoint
  5229 | -8/Garrison   | System corruption reached 10%
  5275 | -8/Garrison   | Lost 3 parts (1n2w)
  5397 | -8/Garrison   | Discovered exit to Factory (range 13)
  5418 | -8/Garrison   | Entered Factory
  5418 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  5447 | -7/Factory    | System corruption reached 10%
  6256 | -7/Factory    | Identified exit to Garrison
  6266 | -7/Factory    | Entered Garrison
  6346 | -7/Garrison   | Build established: Bothacker-Mutant
  6464 | -7/Garrison   | Destroyed 8 combat bots
  6466 | -7/Garrison   | Triggered checkpoint
  6566 | -7/Garrison   | Discovered new exit (range 10)
  6649 | -7/Garrison   | Triggered checkpoint
  6760 | -7/Garrison   | Discovered new exit (range 10)
  6784 | -7/Garrison   | Expanded RIF knowledge: Threat Obfuscation
  6794 | -7/Garrison   | Entered Factory
  7428 | -7/Factory    | Repaired Med. Treads
  7479 | -7/Factory    | Repaired Imp. Heavy Armor Plating
  7846 | -7/Factory    | Identified exit to Lower Caves
  8188 | -7/Factory    | Fabricated Machine Analyzer (x1)
  8296 | -7/Factory    | Identified exit to Garrison
  8304 | -7/Factory    | Entered Garrison
  8338 | -7/Garrison   | Triggered checkpoint
  8377 | -7/Garrison   | Garrison Relay disabled
  8548 | -7/Garrison   | Triggered checkpoint
  8620 | -7/Garrison   | Discovered new exit (range 8)
  8678 | -7/Garrison   | Triggered checkpoint
  8707 | -7/Garrison   | Triggered checkpoint
  8749 | -7/Garrison   | Destroyed 7 combat bots
  8795 | -7/Garrison   | Discovered new exit (range 10)
  8821 | -7/Garrison   | Expanded RIF knowledge: Coupler Efficiency
  8957 | -7/Garrison   | Entered Factory
  8957 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  9121 | -6/Factory    | Build established: Botlord-Mutant
  9316 | -6/Factory    | Repaired Hvy. Deuterium Engine
  9571 | -6/Factory    | Repaired Imp. Heavy Armor Plating
  9577 | -6/Factory    | Fabricated T-07 Excavator (x1)
  9872 | -6/Factory    | Garrison activated, responded to threat
  9900 | -6/Factory    | Identified exit to Garrison
  9900 | -6/Factory    | Entered Garrison
  9900 | -6/Garrison   | Accompanied by 2 allies
 10118 | -6/Garrison   | Triggered checkpoint
 10231 | -6/Garrison   | Destroyed 8 combat bots
 10335 | -6/Garrison   | Discovered new exit (range 13)
 10473 | -6/Garrison   | Discovered new exit (range 17)
 10513 | -6/Garrison   | Expanded RIF knowledge: Structural Interface
 10521 | -6/Garrison   | Entered Factory
 11504 | -6/Factory    | Identified exit to Garrison
 11504 | -6/Factory    | Entered Garrison
 11582 | -6/Garrison   | Spotted B-75 Beast
 11770 | -6/Garrison   | Triggered checkpoint
 11835 | -6/Garrison   | Destroyed B-75 Beast
 12036 | -6/Garrison   | Triggered checkpoint
 12102 | -6/Garrison   | Lost 10 parts (1p7n2u)
 12110 | -6/Garrison   | Core integrity fell below 50%
 12158 | -6/Garrison   | Lost 3 parts (1p1u1w)
 12487 | -6/Garrison   | Discovered new exit (range 12)
 13195 | -6/Garrison   | Spotted B-75 Beast
 13277 | -6/Garrison   | Lost 4 parts (1p1n1u1w)
 13329 | -6/Garrison   | Discovered new exit (range 7)
 13606 | -6/Garrison   | Triggered checkpoint
 14276 | -6/Garrison   | Discovered new exit (range 11)
 14305 | -6/Garrison   | Expanded RIF knowledge: Patrol Navigation
 14311 | -6/Garrison   | Entered Factory
 14311 | -5/Factory    | Evolved 2 slots: Utility x2
 14367 | -5/Factory    | Repaired Corrupted Lgt. Treads
 14418 | -5/Factory    | Repaired Falx
 14476 | -5/Factory    | Garrison activated, responded to threat
 14504 | -5/Factory    | Identified exit to Garrison
 14504 | -5/Factory    | Entered Garrison
 14700 | -5/Garrison   | Spotted B-75 Beast
 14737 | -5/Garrison   | Lost 3 parts (1p1n1w)
 14814 | -5/Garrison   | Triggered checkpoint
 14850 | -5/Garrison   | Destroyed B-75 Beast
 14866 | -5/Garrison   | Lost 4 parts (3n1u)
 14868 | -5/Garrison   | Triggered checkpoint
 14946 | -5/Garrison   | Discovered new exit (range 17)
 14974 | -5/Garrison   | Expanded RIF knowledge: Autoassimilate
 15004 | -5/Garrison   | Triggered checkpoint
 15068 | -5/Garrison   | Lost 6 parts (1n3u2w)
 15114 | -5/Garrison   | Lost 3 parts (2n1u)
 15219 | -5/Garrison   | Garrison Relay disabled
 15333 | -5/Garrison   | Entered Factory
 15333 | -4/Factory    | Evolved 2 slots: Propulsion x2
 15995 | -4/Factory    | Lost 10 parts (6n4u)
 16006 | -4/Factory    | Sucked down chute
 16006 | -4/Factory    | Entered Waste
 16007 | -4/Waste      | Met a frightened Derelict
 16021 | -4/Waste      | EMP discharged
 16021 | -4/Waste      | System corruption reached 10%
 16022 | -4/Waste      | Spotted C-40 Crusher
 16031 | -4/Waste      | Spotted C-40 Crusher
 16053 | -4/Waste      | Allies destroyed C-40 Crusher
 16072 | -4/Waste      | Spotted C-40 Crusher
 16080 | -4/Waste      | Found Unknown Protection
 16080 | -4/Waste      | Identified Damper Plating
 16089 | -4/Waste      | Spotted C-40 Crusher
 16118 | -4/Waste      | Allies destroyed C-40 Crusher
 16121 | -4/Waste      | EMP discharged
 16155 | -4/Waste      | Spotted C-40 Crusher
 16221 | -4/Waste      | EMP discharged
 16256 | -4/Waste      | Spotted C-40 Crusher
 16271 | -4/Waste      | Discovered new exit (range 19)
 16321 | -4/Waste      | EMP discharged
 16324 | -4/Waste      | Entered Factory
 16473 | -4/Factory    | Identified exit to Garrison
 16473 | -4/Factory    | Entered Garrison
 16820 | -4/Garrison   | Triggered checkpoint
 16890 | -4/Garrison   | Discovered new exit (range 8)
 16892 | -4/Garrison   | Lost 3 parts (1p1n1w)
 16923 | -4/Garrison   | Expanded RIF knowledge: Signal Jamming
 16936 | -4/Garrison   | Entered Factory
 17362 | -4/Factory    | Lost 4 parts (2u2w)
 17629 | -4/Factory    | Released all parts (8)
 17631 | -4/Factory    | Core integrity fell below 50%
 17668 | -4/Factory    | Lost 5 parts (1n1u3w)
 17759 | -4/Factory    | Core integrity fell below 20%
 17763 | -4/Factory    | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
  F006.
17757_ Acquired Unknown Flight Unit.
17757_ Identified Impulse Thruster.
17757_ W-44 Eye distress signal jammed.
17758_ K-01 Serf collects debris.
17758_ System Backup Module destroyed.
17758_ W-44 Eye distress signal jammed.
17759_ K-01 Serf collects debris.
17759_ W-44 Eye distress signal jammed. <x2>
17760_ Impulse Thruster destroyed.
17760_ W-44 Eye distress signal jammed.
17760_ Penetrated by Slug.
17760_ Slug penetrates W-44 Eye.
17760_ Subcomponent Replicator disabled.
17761_ K-01 Serf collects debris.
17761_ W-44 Eye distress signal jammed.
17761_ Penetrated by Slug.
17762_ W-44 Eye distress signal jammed.
17762_ K-01 Serf cleans the Subcomponent Replicator.
17763_ W-44 Eye distress signal jammed.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????+    " @ ""k #?????????????????? |
| ??????????????????#            #?????????????????? |
| ??????????????????#         w  #?????????????????? |
| ??????????????????#          g #?????????????????? |
| ??????????????????#           g#?????????????????? |
| ??????????????????#         hh #?????????????????? |
| ??????????????????+          p #?????????????????? |
| ??????????????????###########g##?????????????????? |
| ????????????????????????????#u#??????????????????? |
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| ??????????????      """"""""   p#????????????????? |
| ????????????????????""""""""   p#????????????????? |
| ??????????????????????"""""""   #????????????????? |
| ??????????????????????"""""""   #????????????????? |
| ??????????????????????""""""    ########?????????? |
| ?????????????????F  """""""""          #?????????? |
| ?????????????????""              |     #?????????? |
| ?????????????????""              %     #?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          19
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             1600
Resistance: KI             20
Resistance: TH             35
Resistance: EX             20
Resistance: EM             100
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           66
Evasion (%)                62
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           4
Particle Charging          15
Offensive Hacking          10
Defensive Hacking          10
Relay Coupler Types        173
Relay Coupler Value        5

 Item Schematics 
-----------------
 Med. Storage Unit | -10/Materials | Hacked
  Machine Analyzer | -8/Materials  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Machine Analyzer | x1 | -7/Factory 
   T-07 Excavator | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GatlingVortexTerminator
  Manual?         0
Play Time         02:15:08
  Cumulative      327.9 hours
  Start           2021.03.29 @ 18:16:21
  End             2021.03.29 @ 20:36:05
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          324
  Rogue           146
  Adventurer      100
  Explorer        78
Win Type          -
  Total           23
  Types           16/0/5/2/0/0/0/0/0
Lore%             81
Gallery%          88
Achievement%      70
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c6d2ec68-6c29-4f20-8504-a1c1818a5081