Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.14 @ 00:42:35

Player: NoNeedToExplain

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (147)     735
Value Destroyed (4033)     4033
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (867)                867
              TOTAL SCORE: 8695

 Bonus
-------
High Alert Combat Kills    989
Friendly Fire              -122

 Cogmind 
---------
Core Integrity             0/700
Matter                     242/300
Energy                     240/280
System Corruption          4%
Temperature                Cool (582)
Movement                   Treading (175) Ox1
Location                   -7/Storage

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (3) ---
          Light Treads
       Advanced Treads
         Medium Treads
>               --- UTILITY (6) ------
       Advanced Heat Sink
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
   Experimental Targeting Computer
       Improved Light Armor Plating
>               --- WEAPON (3) -------
        Compact Ion Cannon
                Flak Gun
      Precision Assault Rifle
>               --- INVENTORY (24) ---
          Light Nuclear Core
          Light Treads
                Carbon-fiber Leg
        Armored Wheel
                Coolant Injector
          Large Storage Unit
        Compact Battery (300)
          Large Matter Pod (150)
                Launcher Guidance Computer
       Improved Light Armor Plating
       Improved Light Armor Plating
      Makeshift System Shield
                System Backup Module
       Advanced Beam Rifle
       Improved Spread Laser
                Flak Gun
                Proton Missile Launcher
                Proton Missile Launcher
                Rocket Launcher
       Improved Grenade Launcher
                Rocket Array
                Powered Hammer

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
>               --- UTILITY ----------
       Advanced Heat Sink
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Terrain Scan Processor
         Medium Reflective Plating
>               --- WEAPON -----------
                Arc Projector
          Heavy Laser
                Gauss Cannon
>               --- INVENTORY --------
          Light Nuclear Core
     Reinforced Deuterium Engine
       Advanced Treads
                Coolant Injector
          Large Storage Unit
        Compact Battery
          Large Matter Pod
     Long-range Terrain Scanner
                Launcher Guidance Computer
      Makeshift Transmission Jammer
         Medium Reflective Plating
         Medium Reflective Plating
      Makeshift System Shield
                System Backup Module
                Gatling Laser
                Gauss Cannon
                Proton Missile Launcher
                Proton Missile Launcher
                Proton Missile Launcher
                Rocket Launcher
       Improved Grenade Launcher
                Powered Hammer
[Rating: 51]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Small Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Proton Missile Launcher
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Sto 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   
  Utility                  4    | .   .   .   .   .   2   2   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             157  | 6   13  3   .   7   31  53  44  
  Power                    12   | 1   .   .   .   2   3   3   3   
    Engine                 10   | 1   .   .   .   1   3   3   2   
    Core                   2    | .   .   .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               37   | 2   4   1   .   1   7   9   13  
    Treads                 13   | 2   2   .   .   1   1   1   6   
    Leg                    17   | .   .   .   .   .   4   7   6   
    Wheel                  7    | .   2   1   .   .   2   1   1   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  47   | 1   2   .   .   .   8   23  13  
    Device                 19   | .   .   .   .   .   2   11  6   
    Storage                8    | 1   2   .   .   .   2   3   .   
    Processor              2    | .   .   .   .   .   .   1   1   
    Hackware               2    | .   .   .   .   .   .   1   1   
    Protection             16   | .   .   .   .   .   4   7   5   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   61   | 2   7   2   .   4   13  18  15  
    Energy Gun             26   | 2   6   .   .   2   4   6   6   
    Energy Cannon          4    | .   .   .   .   .   1   2   1   
    Ballistic Gun          8    | .   1   1   .   .   1   .   5   
    Ballistic Cannon       9    | .   .   .   .   .   4   5   .   
    Launcher               12   | .   .   1   .   2   3   4   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   1   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   .   1   7   
Parts Lost                 50   | .   3   .   .   3   9   17  18  
  Power                    7    | .   .   .   .   1   2   2   2   
  Propulsion               15   | .   .   .   .   1   5   4   5   
  Utility                  7    | .   .   .   .   .   .   3   4   
  Weapon                   21   | .   3   .   .   1   2   8   7   
  Highest Loss Streak      15   | .   2   .   .   3   7   4   15  
Average Slot Usage (%)     95   | .   87  100 100 95  86  99  95  
  Engine                   8    | .   14  14  14  6   6   6   6   
  Treads                   8    | .   25  14  14  21  10  .   10  
  Leg                      12   | .   .   .   .   .   10  22  10  
  Wheel                    3    | .   2   14  14  5   4   .   .   
  Device                   5    | .   .   .   .   .   3   11  5   
  Storage                  22   | .   18  28  28  28  16  23  23  
  Processor                2    | .   .   .   .   .   .   3   3   
  Protection               5    | .   .   .   .   .   10  6   11  
  Energy Gun               9    | .   20  14  14  13  9   6   7   
  Energy Cannon            3    | .   .   .   .   .   1   7   1   
  Ballistic Gun            4    | .   5   12  14  7   2   .   7   
  Ballistic Cannon         3    | .   .   .   .   .   9   6   .   
  Launcher                 1    | .   .   1   .   6   .   1   1   
Naked Turns                1    | .   .   .   .   .   1   .   .   
Heaviest Build             105  | 12  39  41  39  39  62  105 105 
  Greatest Support         70   | 40  40  20  10  40  60  60  70  
  Greatest Overweight (x)  9    | .   1   4   3   3   5   9   7   
  Average Overweight (x)   1    | .   .   3   3   1   2   1   1   
Largest Inventory Capacity 24   | 6   16  16  16  16  16  24  24  
  Average Capacity         19   | 5   8   16  16  16  14  23  24  
  Most Carried             24   | 6   9   11  16  16  16  24  24  
  Average Carried          17   | 4   6   9   13  15  12  23  20  
  Final Capacity           24   | 6   16  16  16  16  16  24  24  
  Final Carried            22   | 6   9   11  16  16  16  21  22  

 Class Distribution 
--------------------
 27% | Mutant
 17% | Hauler-Tank
 15% | Hauler-Mutant
 10% | Hauler-Skirmisher
  8% | Commander-Mutant
  7% | Hauler-Gunner
  5% | Tank
  3% | Scavenger-Tank
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Commander-Mutant | -10/Exiles
           Mutant | -9/Mines
             Tank | -8/Materials
      Hauler-Tank | -7/Factory
      Hauler-Tank | -7/Storage

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Sto  
Matter Collected           3197 | 260  92   46   20   333  437  1380 629  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            5086 | 96   276  .    20   68   779  2364 1483 
  Parts                    256  | 1    14   .    .    1    35   124  81   
Haulers Intercepted        7    | .    .    .    .    .    2    3    2    
Recyclers Shooed           5    | .    .    .    .    .    1    2    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Sto 
Combat Hostiles Destroyed  99   | .   9   .   .   17  16  36  21  
  Melee                    4    | .   3   .   .   .   .   .   1   
  Guns                     32   | .   6   .   .   3   2   7   14  
  Cannons                  22   | .   .   .   .   .   4   16  2   
  AOE                      40   | .   .   .   .   14  10  13  3   
Classes Destroyed          14   | 1   2   .   .   2   4   5   .   
  Worker                   13   | .   .   .   .   .   6   6   1   
  Builder                  15   | .   .   .   .   1   1   8   5   
  Tunneler                 1    | .   .   .   .   .   .   1   .   
  Hauler                   7    | .   .   .   .   .   2   3   2   
  Recycler                 9    | 1   .   .   .   .   2   4   2   
  Operator                 2    | .   .   .   .   .   .   2   .   
  Swarmer                  12   | .   3   .   .   .   4   5   .   
  Grunt                    50   | .   6   .   .   1   10  18  15  
  Brawler                  1    | .   .   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   
  Sentry                   13   | .   .   .   .   .   1   7   5   
  Hunter                   3    | .   .   .   .   .   1   2   .   
  Programmer               3    | .   .   .   .   .   .   2   1   
  Assembled                17   | .   .   .   .   17  .   .   .   
Best Kill Streak           17   | 1   7   .   .   17  11  12  7   
  Combat Bots Only         16   | .   7   .   .   16  7   6   5   
Max Kills in Single Turn   6    | 1   1   .   .   4   6   6   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   3   4   2   2   
  Melee                    1    | .   1   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Sto  
Damage Taken               7762  | .    501  .    .    413  1345 2834 2669 
  Core                     1062  | .    101  .    .    68   166  216  511  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
Core Remaining (%)         67    | 100  .    .    .    32   69   .    .    
Volleys Fired              246   | 5    19   2    4    20   40   99   57   
  Largest                  3     | 2    2    2    1    2    3    3    3    
  Hottest                  193   | 90   100  60   20   85   163  191  193  
Shots Fired                574   | 10   35   3    4    33   102  259  128  
  Gun                      323   | 10   35   2    4    21   41   111  99   
  Cannon                   191   | .    .    .    .    .    50   121  20   
  Launcher                 60    | .    .    1    .    12   11   27   9    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  196   | .    7    1    4    7    52   69   56   
  Thermal                  256   | 10   28   1    .    14   20   124  59   
  Explosive                24    | .    .    1    .    12   11   .    .    
  Electromagnetic          98    | .    .    .    .    .    19   66   13   
  Robot Hit Streak         23    | 5    8    3    7    15   12   23   14   
  Robot Miss Streak        7     | 1    3    .    .    2    7    5    5    
  Penetration Max          1     | .    .    .    .    .    .    1    .    
  Secondary Targets        2     | .    .    .    .    1    .    1    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    1    .    
Shots Hit Robots           416   | 8    23   2    4    23   66   184  106  
  Core Hits                330   | 2    10   1    2    40   59   110  106  
  Critical Hits            10    | .    .    .    .    .    3    7    .    
  Critical Kills           3     | .    .    .    .    .    .    3    .    
  Critical Parts Destroyed 7     | .    .    .    .    .    3    4    .    
Melee Attacks              10    | .    .    .    .    .    .    3    7    
  Impact                   10    | .    .    .    .    .    .    3    7    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           13170 | 96   329  21   30   1283 2571 6345 2495 
  Guns                     4047  | 96   306  20   30   154  328  1635 1478 
  Cannons                  3077  | .    .    .    .    .    803  2027 247  
  Explosions               5741  | .    .    .    .    1120 1437 2636 548  
  Melee                    189   | .    .    .    .    .    .    .    189  
  Ramming                  116   | .    23   1    .    9    3    47   33   
  Kinetic                  2876  | .    34   8    30   42   776  1138 848  
  Thermal                  4564  | 96   272  12   .    112  174  3051 847  
  Explosive                2708  | .    .    .    .    1120 1397 191  .    
  Electromagnetic          2717  | .    .    .    .    .    221  1918 578  
  Impact                   189   | .    .    .    .    .    .    .    189  
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    .    .    2    5    
  Average Corruption       3     | .    .    .    .    .    .    1    4    
  Corruption Purged        5     | .    .    .    .    .    .    2    3    
  Effects                  28    | .    .    .    .    .    .    10   18   
    Message Errors         6     | .    .    .    .    .    .    2    4    
    Matter Fused           2     | .    .    .    .    .    .    .    2    
    Energy Discharges      2     | .    .    .    .    .    .    .    2    
    Data Loss (minor)      5     | .    .    .    .    .    .    4    1    
    Data Loss (major)      3     | .    .    .    .    .    .    .    3    
    Misfires               2     | .    .    .    .    .    .    .    2    
    Targeting Errors       7     | .    .    .    .    .    .    4    3    
    Weapon Failures        1     | .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            336   | .    .    .    .    41   88   174  33   
  Projectiles              47    | .    .    .    .    .    22   25   .    
  Explosions               277   | .    .    .    .    41   66   149  21   
  Melee                    12    | .    .    .    .    .    .    .    12   
Knockbacks                 20    | .    .    .    .    .    10   9    1    
  Impact                   1     | .    .    .    .    .    .    .    1    
  Kinetic                  18    | .    .    .    .    .    10   8    .    
  Secondary                1     | .    .    .    .    .    .    1    .    
Self-Inflicted Damage      312   | .    .    .    .    14   20   278  .    
  Shots                    14    | .    .    .    .    2    1    11   .    
  Rammed                   17    | .    10   1    .    1    .    2    3    
Targets Rammed             22    | .    13   1    .    1    1    3    3    
  Kicked                   2     | .    .    .    .    .    1    1    .    
  Crushed                  3     | .    3    .    .    .    .    .    .    
Highest Temperature        618   | 90   339  20   .    84   409  336  618  
  Average Temperature      114   | 41   134  15   .    36   121  95   155  
  Received Heat Transfer   2646  | .    216  .    .    .    567  936  927  
  Effects                  14    | .    3    .    .    .    4    3    4    
    Shutdowns              1     | .    .    .    .    .    .    1    .    
    Energy Bleed           2     | .    1    .    .    .    .    1    .    
    Interference           5     | .    2    .    .    .    3    .    .    
    Matter Decay           3     | .    .    .    .    .    .    .    3    
    Short Circuit          1     | .    .    .    .    .    .    1    .    
    Damage (major)         1     | .    .    .    .    .    1    .    .    
    Damage (core)          1     | .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              8     | .    .    .    .    .    .    3    5    
  Impact Corruptions       1     | .    .    .    .    .    .    .    1    
Robots Melted              1     | .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    
  Parts Melted             15    | .    2    .    .    .    1    10   2    
  Heat Transferred         7674  | 260  703  25   .    262  273  4892 1259 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      14    | .    .    .    .    .    1    8    5    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Sto  
Peak Influence             1221 | 5    241  5    .    15   440  1221 763  
  Initial                  468  | .    3    5    .    .    5    121  468  
  Average                  414  | .    89   5    .    8    194  600  587  
Maximum Alert Level        4    | .    1    .    .    .    2    4    3    
  Low Security (%)         36   | 100  90   100  .    100  50   15   .    
  Level 1                  6    | .    9    .    .    .    33   4    .    
  Level 2                  36   | .    .    .    .    .    16   42   82   
  Level 3                  18   | .    .    .    .    .    .    34   17   
  Level 4                  1    | .    .    .    .    .    .    2    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          28   | .    1    .    .    1    5    11   10   
  Investigation            6    | .    .    .    .    .    2    3    1    
  Extermination            3    | .    .    .    .    .    .    2    1    
  Reinforcement            14   | .    1    .    .    1    3    4    5    
  Assault                  1    | .    .    .    .    .    .    1    .    
  Garrison                 4    | .    .    .    .    .    .    1    3    
  Intercept                .    | .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    .    1    .    2    3    
Haulers Reinforced         1    | .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Sto 
Distress Signals           5    | .   3   .   .   .   .   .   2   
Communications Jammed      38   | .   .   .   .   .   .   6   32  
  Distress Signals         38   | .   .   .   .   .   .   6   32  
Times Spotted              176  | .   19  .   .   22  37  56  42  
  Peak Tracking Total      10   | .   6   .   .   10  8   8   10  
  Tactical Retreats        26   | .   1   .   .   2   7   7   9   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Sto 
Traps Triggered            8    | .   1   .   .   .   2   5   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   1   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Sto 
Machines Disabled          22   | .   .   .   .   .   2   17  3   
  Max in Single Turn       5    | .   .   .   .   .   1   5   1   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   1   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Sto 
Machines Accessed          28   | .   3   .   3   .   2   16  4   
  Terminals                17   | .   3   .   .   .   2   8   4   
  Fabricators              3    | .   .   .   .   .   .   3   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                100  | .   11  .   33  .   8   41  7   
  Successful               65   | .   5   .   33  .   3   21  3   
  Failed                   35   | .   6   .   .   .   5   20  4   
    Catastrophic           4    | .   .   .   .   .   1   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   30   | .   7   .   .   .   8   11  4   
  Terminals                51   | .   11  .   .   .   8   25  7   
  Fabricators              5    | .   .   .   .   .   .   5   .   
  Repair Stations          4    | .   .   .   .   .   .   4   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   5   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   
Terminal Hacks             44   | .   2   .   33  .   1   5   3   
  Record                   33   | .   .   .   33  .   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   2   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   
  Terminal Index           2    | .   .   .   .   .   1   1   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   
  Unreport Threat          4    | .   1   .   .   .   .   2   1   
Fabricator Hacks           5    | .   .   .   .   .   .   5   .   
  Load Schematic           2    | .   .   .   .   .   .   2   .   
  Build                    3    | .   .   .   .   .   .   3   .   
Repair Station Hacks       3    | .   .   .   .   .   .   3   .   
  Scan Component           2    | .   .   .   .   .   .   2   .   
  Repair                   1    | .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   3   .   
  Insert Component         2    | .   .   .   .   .   .   2   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         8    | .   3   .   .   .   2   3   .   
  Terminals                8    | .   3   .   .   .   2   3   .   
    Track                  3    | .   1   .   .   .   .   2   .   
    Botnet                 5    | .   2   .   .   .   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   3   .   .   .   2   13  3   
  Full Trace Events        3    | .   .   .   .   .   1   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   1   .   .   .   .   1   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   
    Matter                 102  | .   .   .   .   .   .   102 .   
    Time                   51   | .   .   .   .   .   .   51  .   
  Total Part Build Rating  1    | .   .   .   .   .   .   1   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   
  Time                     44   | .   .   .   .   .   .   44  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   2   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   5   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Sto 
Total Allies               7    | .   .   2   5   .   .   .   .   
  Largest Group            5    | .   .   2   5   5   .   .   .   
  Highest-Rated Group      53   | .   .   52  53  53  .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  21  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               13   | .   .   .   .   13  .   .   .   
  Total Damage             138  | .   .   .   .   138 .   .   .   
  Kills                    3    | .   .   .   .   3   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Sto  
Turns Passed               5382 | 134  590  259  592  224  525  2176 882  
Spaces Moved               2785 | 67   337  214  459  120  228  1014 346  
  Core                     18   | 2    .    .    .    .    16   .    .    
  Treads                   581  | 65   261  6    .    48   20   .    181  
  Legs                     1251 | .    .    .    .    .    76   1012 163  
  Wheels                   935  | .    76   208  459  72   116  2    2    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   110  110  110  50   153  150  
  Average Speed            143  | 156  144  112  110  130  128  158  172  
  Slowest Speed            205  | 160  180  180  110  180  180  190  205  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    1    
Exploration Rate (%)       45   | 4    56   62   90   38   26   40   50   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    2    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    
Spaces Dug                 31   | .    .    5    .    22   .    3    1    
Terrain Destroyed          337  | .    .    5    .    107  53   139  33   
  Melee                    3    | .    .    .    .    .    .    3    .    
  Projectile               44   | .    .    .    .    .    19   18   7    
  AOE                      290  | .    .    5    .    107  34   118  26   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Sto  
Total                      3636 | 83   395  226  543  155  375  1354 505  
  Wait                     183  | .    5    5    8    .    34   113  18   
  Move                     2779 | 66   336  213  458  119  228  1013 346  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  109  | 6    6    2    6    5    28   37   19   
  Fast Attach              47   | 6    4    .    .    1    16   9    11   
  Attach                   47   | .    1    .    .    3    11   16   16   
  Detach                   6    | .    .    .    .    .    2    2    2    
  Swap                     63   | .    8    3    .    3    4    28   17   
  Drop                     54   | .    3    .    1    3    12   26   9    
  Fire                     246  | 5    19   2    4    20   40   99   57   
  Melee                    10   | .    .    .    .    .    .    3    7    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     3    | .    .    .    .    .    .    3    .    
  Crush                    18   | .    13   1    .    1    .    .    3    
  Escape Stasis            5    | .    .    .    .    .    .    5    .    
  Rewire                   66   | .    .    .    66   .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory (discovered 6 exits: [*Fac x3] / *Sto / *Low x2)
-7/Storage

 History 
---------
 Turn | Location      | Event
   35 | -11/Scrapyard | Discovered new exit (range 15)
  135 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  349 | -10/Materials | Destroyed 7 combat bots
  461 | -10/Materials | Discovered new exit (range 7)
  543 | -10/Materials | Discovered new exit (range 5)
  680 | -10/Materials | Discovered new exit (range 13)
  725 | -10/Materials | Entered Mines
  779 | -10/Mines     | Discovered new exit (range 7)
  788 | -10/Mines     | Learned location of Mines (-9)
  812 | -10/Mines     | Learned location of Storage (-7)
  971 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  972 | -10/Mines     | Discovered new exit (range 5)
  984 | -10/Mines     | Entered Exiles
  984 | -10/Exiles    | Found Exiles lab destroyed
  984 | -10/Exiles    | Accompanied by 2 allies
  999 | -10/Exiles    | Discovered new exit (range 15)
 1014 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 1140 | -10/Exiles    | Learned location of Zion (-7)
 1484 | -10/Exiles    | Build established: Commander-Mutant
 1557 | -10/Exiles    | Discovered new exit (range 12)
 1576 | -10/Exiles    | Entered Mines
 1576 | -9/Mines      | Accompanied by 5 allies
 1604 | -9/Mines      | Assembled infested the area
 1609 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1676 | -9/Mines      | Core integrity fell below 50%
 1738 | -9/Mines      | Lost 3 parts (1p1n1w)
 1741 | -9/Mines      | Discovered new exit (range 13)
 1743 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1743 | -9/Mines      | Destroyed 16 combat bots
 1800 | -9/Mines      | Entered Materials
 1800 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2085 | -8/Materials  | Released all parts (7)
 2103 | -8/Materials  | Destroyed 7 combat bots
 2142 | -8/Materials  | Lost 7 parts (1p5n1w)
 2295 | -8/Materials  | Discovered new exit (range 16)
 2325 | -8/Materials  | Entered Factory
 2325 | -7/Factory    | Evolved 2 slots: Utility x2
 2334 | -7/Factory    | Discovered new exit (range 15)
 2476 | -7/Factory    | Fabricated Hcp. Storage Unit?
 2630 | -7/Factory    | Repaired Imp. Titanium Leg
 2715 | -7/Factory    | Local fabrication network quarantined
 2955 | -7/Factory    | Identified exit to Storage
 2955 | -7/Factory    | Identified exit to Lower Caves
 2967 | -7/Factory    | Discovered new exit (range 16)
 2996 | -7/Factory    | Build established: Hauler-Skirmisher
 3492 | -7/Factory    | Lost 3 parts (1n2w)
 3874 | -7/Factory    | Discovered new exit (range 16)
 4260 | -7/Factory    | Build established: Hauler-Tank
 4325 | -7/Factory    | First assault squad dispatched
 4414 | -7/Factory    | Garrison activated, responded to threat
 4471 | -7/Factory    | Discovered new exit (range 7)
 4501 | -7/Factory    | Entered Storage
 4532 | -7/Storage    | Lost 4 parts (2n1u1w)
 4661 | -7/Storage    | Crushed by falling debris
 4661 | -7/Storage    | Core integrity fell below 50%
 4717 | -7/Storage    | Lost 15 parts (2p4n3u6w)
 4860 | -7/Storage    | Core integrity fell below 20%
 4972 | -7/Storage    | Found Prototype Processor
 4972 | -7/Storage    | Identified Exp. Targeting Computer
 5061 | -7/Storage    | Found Prototype Launcher
 5062 | -7/Storage    | Identified Rocket Array
 5089 | -7/Storage    | Garrison activated, responded to threat
 5384 | -7/Storage    | Core destroyed

 Last Messages 
---------------
05359_ K-01 Serf collects debris.
05360_ System Backup Module purges 1% of system corruption (4%).
05360_ Acquired 10 matter.
05360_ G-47 Trooper destroyed.
05361_ Acquired 9 matter.
05362_ K-01 Serf collects debris.
05364_ K-01 Serf destroyed.
05365_ Acquired 6 matter.
05365_ K-01 Serf collects debris.
05367_ G-47 Trooper destroyed.
05369_ U-05 Engineer builds a Wall.
05371_ Overheating: Matter decay (-53).
05372_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
05373_ P-60 Hacker destroyed.
05380_ G-47 Trooper destroyed.
05381_ Overheating: Matter decay (-27).
05382_ R-06 Scavenger collects Aluminum Leg.
05383_ K-01 Serf collects debris.
05384_ Overheating: Core damaged (-84).

 Map 
-----
+----------------------------------------------------+
|      ?????????????????????#     #????????????????? |
|      ?????????????????????#     #????????????????? |
|      ??????????????????????     #??####??????????? |
|      ???????#####??????????     #??#"""#?????????? |
|      ???????#   ##########??    #??#"Y"#?????????? |
|      ???????#   #        #??    #?##" "###???????? |
|      ???????#   #        +???   #?#      #???????? |
|      ???????#   # "" "   #???   ###      #???????? |
|      ???????#   # "  ""  #???#  ##    """#???????? |
|      ???????#   +   !""" #???#  #?#   """#???????? |
|      ########   # """ !" #???#  #?#   """#???????? |
|      #      #   #  ""! " #?###  ###      #???????? |
|      #      #   +   """" #?# #  ######/###???????? |
|      #      #   #        #?# # %#=#??# #?????????? |
|      #      #   ##+######### #==###??#*#?????????? |
|      #      #      #        =#=!##??##=##????????? |
|      #      #      #    !    # %#####!%=#????????# |
|      #      #      #    !!=! + ! =*!=!!=#####??? # |
|      #      #      #         # ######===/=  #??? # |
|      #      +     ^#####+##### ###??##%##T###??  # |
|      #      #            %     ##??###/######??  # |
|      #      #      #####+#######???# %%     #?   # |
|      #      #      #       ##??????#        #?^  # |
|      #      #      +       ##??????#    = " # ^    |
|      #########+###+#k      ##??????#        #      |
|      ????#         #  *! @ ##??????#  "[]! =/%     |
|      ????? """""   ; rg%%%=##??????# "==    #  """ |
|      ???#  """""   ##/###=###??????# " [""  #  """ |
|      ???## """""   ##*###%#######??# """"   #? """ |
|      ????#         ## #%=%=   ! #??#        #? """ |
|      ????#         ## # *=%     #??##########??    |
|      ?????         ## # "!" " " #??????????????    |
|      ?????         ## # " " """ #???????????????   |
|      ?############### # " " """ #???????????????   |
|      ##"#%!###?###??# # " " """ #????????????????  |
|      #  ![   #?# #??# # " " """ #????????????????  |
|      #""     #?#[##?# #         #????????????????? |
|      #""     #?# T#?# #####/#########+####???????? |
|      #"T     ###+####                        ????? |
|      #"" |   +           %               #???????? |
|      #""     #         ##+###########    #???????? |
|      #       #         # "          /    #???????? |
|      # """   #         #            #????????????? |
|      # """   +         #            #????????????? |
|      # """ = #         #            #????????????? |
|      #       #    ### ##            #????????????? |
|      ##########  ####+###############????????????? |
|      #        #  #           #???????????????????? |
|      #        +  +           #???????????????????? |
|      #        #  #           #???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Coolant Potential          65
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              14
Armor Coverage             375
Resistance: TH             15
Evasion (%)                50
Targeting Accuracy         12
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
 Imp. Titanium Leg | -7/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hcp. Storage Unit | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Exterminator

 Challenges 
------------
None

 Game 
------
Seed              NovaTitaniumThrower
  Manual?         0
Play Time         01:26:10
  Cumulative      53.4 hours
  Start           2020.10.12 @ 11:02:17
  End             2020.10.14 @ 00:42:35
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          44
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 00782d96-6da2-4f71-9346-c3b511a9f67a