Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.14 @ 00:24:32 Player: Krysmphoenix Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (20) 100 Value Destroyed (709) 709 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4669 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 121/300 Energy 100/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Xenon Bombardment Thruster Advanced Targeting Computer Hacking Suite Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Advanced Targeting Computer Quantum Capacitor Hardened Medium Armor Plating > --- WEAPON ----------- Gatling Laser > --- INVENTORY -------- Xenon Bombardment Thruster Advanced Targeting Computer Hacking Suite [Rating: 64] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Flying Fortress v7 Wheel Wheel Flight Unit Flying Fortress v7 Utility Advanced Targeting Computer Device Quantum Capacitor Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . . . 4 2 . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . . 2 . . . Utility 2 | . . . . . 1 1 . . Weapon 1 | . . . . . . 1 . . Parts Attached 31 | 5 2 8 . . 8 2 . 6 Power 4 | 1 . 1 . . 1 1 . . Engine 3 | 1 . 1 . . 1 . . . Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 5 | 2 . 2 . . 1 . . . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight 3 | . . 2 . . 1 . . . Utility 12 | . 2 2 . . 4 1 . 3 Device 2 | . 1 . . . . . . 1 Storage . | . . . . . . . . . Processor 8 | . 1 2 . . 3 1 . 1 Hackware 1 | . . . . . 1 . . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 10 | 2 . 3 . . 2 . . 3 Energy Gun 5 | 2 . 1 . . . . . 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 4 | . . 2 . . 2 . . . Ballistic Cannon 1 | . . . . . . . . 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 11 | . . 2 . . . 1 . 8 Power 3 | . . 1 . . . . . 2 Propulsion 1 | . . . . . . . . 1 Utility 5 | . . 1 . . . . . 4 Weapon 2 | . . . . . . 1 . 1 Highest Loss Streak 6 | . . 2 . . . 1 . 6 To Critical Strikes . | . . . . . . . . . Average Backups 3 | 2 3 4 2 2 3 4 4 3 Power . | . 1 . . . . . . . Propulsion 1 | . . 1 1 1 1 2 1 1 Utility 1 | . 1 1 1 1 . 2 3 2 Weapon . | . 1 . . . . . . . Tool/Special . | . . . . . . . . . Unused Backups 15 | . . 6 4 . 1 . 1 3 Power 2 | . . 2 . . . . . . Propulsion 4 | . . . 3 . . . . 1 Utility 7 | . . 2 1 . 1 . 1 2 Weapon 2 | . . 2 . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 72 | . 77 97 100 100 67 65 61 51 Engine 11 | . 14 13 14 14 14 14 7 6 Core 2 | . . . . . . . 7 5 Wheel 3 | . 28 7 . . . . . . Flight 11 | . . 20 28 28 9 7 7 6 Device 1 | . 2 3 . . . . . 3 Processor 19 | . 3 22 28 28 25 23 23 13 Hackware 1 | . . . . . . 7 7 . Protection 1 | . . . . . . . . 5 Energy Gun 8 | . 28 22 . . . . . 4 Ballistic Gun 8 | . . 5 28 28 18 11 7 2 Peak Build Rating 64 | 5 7 7 10 10 51 54 55 64 Average Rating 33 | 3 5 6 8 10 41 52 54 54 On Entrance 22 | . 5 7 7 10 10 51 54 55 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns 33 | . . . . . . . . 33 Heaviest Build 37 | 9 10 10 5 5 18 18 18 37 Greatest Support 50 | 20 20 20 8 8 50 50 50 50 Greatest Overweight (x) 8 | . . . . . . . . 8 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 4 5 5 5 5 5 5 5 Average Carried 4 | 2 3 4 4 5 3 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 4 5 5 5 5 5 5 3 Class Distribution -------------------- 78% | Mutant 14% | Scavenger-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Matter Collected 620 | 188 72 80 . . 70 113 . 97 Remotely . | . . . . . . . . . Salvage Created 751 | . 96 47 . . 54 283 . 271 Parts 41 | . 3 5 . . 4 13 . 16 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 17 | . 2 3 . . 1 5 . 6 Guns 15 | . 1 3 . . 1 5 . 5 Cannons 1 | . . . . . . . . 1 Classes Destroyed 7 | . 1 1 . . 1 1 . 3 Worker 1 | . . . . . . . . 1 Operator 1 | . . . . . . . . 1 Watcher 1 | . . . . . . . . 1 Swarmer 6 | . . 3 . . . . . 3 Grunt 7 | . 2 . . . . 3 . 2 Sentry 3 | . . . . . 1 1 . 1 Programmer 1 | . . . . . . 1 . . Best Kill Streak 3 | . 2 3 . . 1 3 . 3 Combat Bots Only 3 | . 2 3 . . 1 3 . 3 Max Kills in Single Turn 2 | . 1 2 . . 1 2 . 2 Gunslinging 1 | . . 1 . . . 1 . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Hostile Shots Fired 186 | . 9 14 . . 4 55 3 101 Missed 75 | . 1 1 . . 3 27 2 41 Hits 111 | . 8 13 . . 1 28 1 60 Melee 1 | . . . . . . . 1 . Projectile 110 | . 8 13 . . 1 28 . 60 Critical Strikes 7 | . . . . . . . 1 6 Part Disruptions 1 | . . . . . . 1 . . Damage Taken 1883 | . 106 110 . . 17 362 49 1239 Core 747 | . 23 22 . . . 51 . 651 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 40 | . . . . . . . . 40 Core Remaining (%) 94 | 100 . . . 82 100 . . . Volleys Fired 75 | . 7 5 . . 4 23 . 36 Largest 3 | . 2 2 . . 2 2 . 3 Hottest 143 | . 100 100 . . 45 48 . 143 Shots Fired 109 | . 14 10 . . 8 33 . 44 Gun 105 | . 14 10 . . 8 33 . 40 Cannon 4 | . . . . . . . . 4 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 57 | . . . . . 8 33 . 16 Thermal 52 | . 14 10 . . . . . 28 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 29 | . 9 3 . . 7 29 . 12 Robot Miss Streak 4 | . 1 3 . . . 1 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 1 . . . 2 . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . Capacitor 20 | . . . . . . . . 20 Shots Hit Robots 86 | . 12 5 . . 7 31 . 31 Core Hits 40 | . 4 4 . . 3 12 . 17 Critical Kills 2 | . . . . . . 1 . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . 3 . . . . 1 . 1 Burn 3 | . 3 . . . . . . . Destroy 2 | . . . . . . 1 . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1566 | . 149 74 . . 81 532 . 730 Guns 1424 | . 149 74 . . 81 532 . 588 Cannons 54 | . . . . . . . . 54 Explosions 88 | . . . . . . . . 88 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 828 | . . . . . 81 532 . 215 Thermal 650 | . 149 74 . . . . . 427 Explosive 88 | . . . . . . . . 88 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 24 | . . . . . . 1 16 24 Average Corruption 14 | . . . . . . 1 6 16 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 28 | . . . . . . . 6 22 Message Errors 8 | . . . . . . . 1 7 Matter Fused 9 | . . . . . . . 2 7 Heat Flow Errors 4 | . . . . . . . 1 3 Energy Discharges 4 | . . . . . . . 1 3 Data Loss (minor) 2 | . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 75 | . . . . . . . . 75 Shots 1 | . . . . . . . . 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 756 | . 181 66 . . 59 81 . 756 Average Temperature 191 | . 84 26 . . 31 33 . 251 Received Heat Transfer 228 | . 66 . . . . 102 . 60 Effects 48 | . . . . . . . . 48 Shutdowns 11 | . . . . . . . . 11 Energy Bleed 4 | . . . . . . . . 4 Interference 8 | . . . . . . . . 8 Matter Decay 3 | . . . . . . . . 3 Short Circuit 3 | . . . . . . . . 3 Damage (minor) 2 | . . . . . . . . 2 Damage (major) 14 | . . . . . . . . 14 Damage (core) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Melted 3 | . 2 . . . . . . 1 Heat Transferred 1772 | . 666 222 . . . . . 884 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 119 | . 92 60 . . 40 80 21 119 Initial 27 | . . 27 . . . 4 21 . Average 29 | . 35 9 . . 11 27 4 58 Influence Increases 661 | . 102 70 . . 50 130 . 309 Destroy 0b10 Robot/C 340 | . 40 60 . . 20 100 . 120 Destroy 0b10 Robot/NC 10 | . . . . . . . . 10 Destroy Leader 92 | . 10 10 . . 10 30 . 32 Successful Hack 19 | . 5 . . . 4 . . 10 Disable Machine 60 | . 30 . . . . . . 30 Destroy Structure 50 | . 17 . . . 1 . . 32 Partial Spotted 30 | . . . . . 15 . . 15 Lose Combat Pursuer 60 | . . . . . . . . 60 Influence Decreases 661 | . 30 142 . . 40 80 60 309 Entered New Map 90 | . . 45 . . . 6 39 . Time Decay 480 | . 30 87 . . 40 64 10 249 Lost Part 80 | . . 10 . . . 10 . 60 Lost Ally 11 | . . . . . . . 11 . Squads Dispatched 3 | . . . . . . . . 3 Investigation 1 | . . . . . . . . 1 Extermination 1 | . . . . . . . . 1 Reinforcement . | . . . . . . . . . Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Distress Signals 2 | . . . . . 1 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 36 | . 2 5 . . 2 8 6 13 Peak Tracking Total 6 | . 2 3 . . 2 4 6 3 Tactical Retreats 2 | . . . . . . . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Traps Triggered 2 | . . . . . . 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Machines Disabled 5 | . 2 1 . . . . . 2 Max in Single Turn 2 | . 2 1 . . . . . 2 Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Machines Accessed 13 | . 1 . 1 . 3 4 . 4 Terminals 6 | . 1 . . . 2 1 . 2 Fabricators 1 | . . . . . . 1 . . Repair Stations 1 | . . . . . . . . 1 Recycling Units 1 | . . . . . 1 . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 2 | . . . . . . 1 . 1 Total Hacks 29 | . 2 . 1 . 8 7 . 11 Successful 19 | . 2 . 1 . 6 4 . 6 Failed 9 | . . . . . 2 2 . 5 Catastrophic 2 | . . . . . 1 . . 1 Database Lockouts 1 | . . . . . . 1 . . Manual 13 | . 2 . 1 . 4 2 . 4 Terminals 14 | . 2 . . . 5 1 . 6 Fabricators 2 | . . . . . . 2 . . Repair Stations 3 | . . . . . . . . 3 Recycling Units 3 | . . . . . 3 . . . Scanalyzers 3 | . . . . . . 3 . . Garrison Access 3 | . . . . . . 1 . 2 Terminal Hacks 4 | . . . 1 . 2 . . 1 Record 1 | . . . . . 1 . . . Open DSF 1 | . . . . . . . . 1 Zone Layout 1 | . . . . . 1 . . . Proto ID Catalog 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 3 | . . . . . . . . 3 Scan Component 1 | . . . . . . . . 1 Repair 1 | . . . . . . . . 1 Refit 1 | . . . . . . . . 1 Recycling Unit Hacks 2 | . . . . . 2 . . . Report Inventory 1 | . . . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer 1 | . . . . . . 1 . . Retrieve Study 1 | . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 7 | . 2 . . . 2 1 . 2 Terminals 7 | . 2 . . . 2 1 . 2 Assimilate 2 | . 1 . . . . . . 1 Botnet 5 | . 1 . . . 2 1 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 1 . . . 3 2 . 3 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . . Parts Repaired 1 | . . . . . . . . 1 Time 32 | . . . . . . . . 32 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Total Allies 2 | . . . . . . . 1 1 Largest Group 1 | . . . . . . . 1 1 Highest-Rated Group 31 | . . . . . . . 31 10 Highest-Rated Ally 31 | . . . . . . . 31 10 Total Orders . | . . . . . . . . . Ally Attacks 11 | . . . . . . . 11 . Total Damage 188 | . . . . . . . 188 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Turns Passed 1921 | 75 100 452 157 11 153 253 127 593 Spaces Moved 2369 | 80 72 626 417 29 234 289 239 383 Core 42 | 20 . . . . . . . 22 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 243 | 60 72 111 . . . . . . Hover . | . . . . . . . . . Flight 2084 | . . 515 417 29 234 289 239 361 Fastest Speed 37 | 50 80 37 37 37 50 50 50 50 Average Speed 49 | 72 80 44 37 37 50 50 50 59 Slowest Speed 450 | 80 80 80 37 37 50 50 50 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 11 | . . 4 . . 2 3 . 2 Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 3 19 76 89 11 23 9 88 10 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . Scrap Searched 4 | . . 1 . 3 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 71 | . 19 . . . . . . 52 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 70 | . 19 . . . . . . 51 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Total 3032 | 96 100 787 421 28 261 365 246 728 Wait 486 | 4 17 125 . . 1 43 5 291 Move 2340 | 79 71 617 416 28 229 283 238 379 Hop 11 | . . 4 . . 2 3 . 2 Pick Up 52 | 8 3 16 1 . 12 5 1 6 Fast Attach . | . . . . . . . . . Attach 19 | 5 2 2 . . 3 1 . 6 Detach . | . . . . . . . . . Swap 13 | . . 6 . . 5 1 . 1 Drop 34 | . . 12 4 . 5 4 2 7 Fire 75 | . 7 5 . . 4 23 . 36 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 2 | . . . . . . 2 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 13) 164 | -10/Materials | Identified exit to Mines 176 | -10/Materials | Entered Mines 193 | -10/Mines | Discovered new exit (range 7) 197 | -10/Mines | Identified exit to Materials 233 | -10/Mines | Learned location of Zion (-6) 242 | -10/Mines | Learned Materials terminal intel 306 | -10/Mines | Build established: Mutant 319 | -10/Mines | Discovered exit to Materials (range 11) 322 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 627 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 627 | -10/Mines | Discovered new exit (range 5) 628 | -10/Mines | Entered Exiles 638 | -10/Exiles | Met 8R-AWN 645 | -10/Exiles | Met EX-HEX 656 | -10/Exiles | Met EX-BIN 660 | -10/Exiles | Aligned with FarCom system 661 | -10/Exiles | Given EX-Vault access code 677 | -10/Exiles | Opened EX-Vault 682 | -10/Exiles | Found Flying Fortress v7 690 | -10/Exiles | Warned to stay clear of 0b10 Research branches 700 | -10/Exiles | Met EX-DEC 714 | -10/Exiles | Visited The Gauntlet 768 | -10/Exiles | Discovered new exit (range 12) 785 | -10/Exiles | Left Exiles lab with Flying Fortress v7 785 | -10/Exiles | Entered Mines 785 | -9/Mines | Discovered new exit (range 10) 796 | -9/Mines | Entered Materials 796 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 797 | -8/Materials | Loaded intel: 12 terminal locations 925 | -8/Materials | Discovered new exit (range 3) 949 | -8/Materials | Entered Factory 949 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1012 | -7/Factory | Central database locked down 1202 | -7/Factory | Sucked down chute 1202 | -7/Factory | Entered Waste 1203 | -7/Waste | Met a frightened Derelict 1208 | -7/Waste | Spotted C-40 Crusher 1217 | -7/Waste | EMP discharged 1217 | -7/Waste | Found Quantum Capacitor 1221 | -7/Waste | Spotted C-40 Crusher 1232 | -7/Waste | Spotted C-40 Crusher 1236 | -7/Waste | Spotted C-40 Crusher 1255 | -7/Waste | Spotted C-40 Crusher 1267 | -7/Waste | Spotted C-40 Crusher 1317 | -7/Waste | EMP discharged 1317 | -7/Waste | System corruption reached 10% 1321 | -7/Waste | Discovered new exit (range 15) 1329 | -7/Waste | Entered Factory 1446 | -7/Factory | Repaired Hvy. Assault Rifle 1506 | -7/Factory | Garrison activated, responded to threat 1828 | -7/Factory | Core integrity fell below 50% 1905 | -7/Factory | Core integrity fell below 20% 1920 | -7/Factory | Lost 6 parts (1p1n3u1w) 1922 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 01835_ Overheating: Quantum Capacitor damaged (-6). 01835_ Overheating: Adv. Targeting Computer damaged (-8). 01835_ Overheating: Hrd. Medium Armor Plating damaged (-6). 01838_ Overheating: Broken Flying Fortress v7 damaged (-22). 01839_ Power failure, Deuterium Engine shutdown. 01839_ Overheating: Core damaged (-84). 01840_ Overheating: Energy bleed (-44). 01844_ System corrupted: Matter fused (-6). 01853_ Broken Flying Fortress v7 destroyed. 01856_ Hrd. Medium Armor Plating destroyed. 01856_ Quantum Capacitor destroyed. 01880_ Adv. Targeting Computer destroyed. 01883_ Broken Hvy. Laser destroyed. 01889_ Deuterium Engine destroyed. 01900_ System corrupted: Matter fused (-7). 01918_ YUGAFF83N:A 3DMNHWPGF5JXPBK> Map ----- +----------------------------------------------------+ | "" "" # ^#???????????????????????????????????? | | % # #???????????????????????????????????? | | / # #???????????????? ??????????????? | | ###+##### #???????????????# ??????????????? | | ! #???????????????# ?????????????? | | !######## #???????????????# ????????????? | | *%# ####?# #???????????????# ????????????? | | = # # #?# #???????????????# ????????????? | | ### #???????????????# ?????????????? | | ## #???????????????# ?????????????? | | ## #???????????????# ??????????????? | | # # #???????????????+ ??????????????? | | # #???????????????# ???????????????? | | # # #???????????????# ???????????????? | | = # #???????????????# #########???????? | | # ## #???????????????# # ! !! #???????? | | # ########????????#g + ]!! #???????? | | ## ## #????????# # ! [!! #???????? | | +## ### ## #????????# #########???????? | | ##### #?#=% " #????????# #???????????????? | | #???# ###?#### #????????# #???????????????? | | #???# #??????# #????????# #???????????????? | | #####+########## ###????????# #???????????????? | | # #?# #??????????# #???????????????? | | # #?# ############ #???????????????? | | + ! #?#p @ #???????????????? | | ## #?##################???????????????? | | ?# #??????????????????????????????????? | | ?##############??????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 24 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 62 Targeting Accuracy 24 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 65% | -7/Factory Studied --------- Flight Unit | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CountertargetingAluminumTrap Manual? 0 Play Time 00:36:32 Cumulative 22.3 hours Start 2026.04.13 @ 23:16:44 End 2026.04.14 @ 00:24:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 39 Adventurer 3 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 21 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d76e8d80-a232-415b-a183-6d2b7ee025a9