Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.07 @ 18:49:09 Player: RNGesus Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (217) 1085 Value Destroyed (7079) 7079 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1593) 1593 TOTAL SCORE: 13877 Bonus ------- High Alert Combat Kills 1214 Follower Combat Kills 379 Cogmind --------- Core Integrity 776/850 Matter 280/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Improved Target Analyzer Armor Integrity Analyzer Weapon Cycler > --- WEAPON (3) ------- Cooled Particle Cannon Mini Assault Cannon > --- INVENTORY (5) ---- Damper Plating Railgun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Improved Medium Treads Compact Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Machine Analyzer Improved Target Analyzer Weapon Cycler Light Regenerative Plating > --- WEAPON ----------- Improved Lightning Gun Gatling Laser Gauss Rifle > --- INVENTORY -------- Micro Nuclear Core Improved Heat Sink Advanced Signal Interpreter Active Sensor Suite Seismic Detector Transport Network Coupler Advanced Targeting Computer Core Analyzer Armor Integrity Analyzer Kinecellerator Light Regenerative Plating Light Regenerative Plating Hacking Suite Decoy Drone Bay Improved Spread Laser Cooled Particle Cannon Cooled Particle Cannon Gauss Rifle Mini Assault Cannon Improved Grenade Launcher Remote Datajack Impact Mace [Rating: 63] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Huge Storage Unit Device Weapon Cycler Storage Huge Storage Unit Processor Improved Target Analyzer Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Impact Mace Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Slots Evolved 8 | . . . 2 . 2 2 . 2 . Power . | . . . . . . . . . . Propulsion 3 | . . . 1 . 1 . . 1 . Utility 4 | . . . 1 . 1 1 . 1 . Weapon 1 | . . . . . . 1 . . . Parts Attached 180 | 7 6 2 20 . 36 48 43 9 9 Power 13 | 1 1 1 . . 2 2 6 . . Engine 9 | 1 1 . . . . 2 5 . . Core 4 | . . 1 . . 2 . 1 . . Reactor . | . . . . . . . . . . Propulsion 59 | 3 1 . 6 . 22 16 9 2 . Treads 35 | 2 . . 5 . 10 10 7 1 . Leg 7 | . . . . . 7 . . . . Wheel 17 | 1 1 . 1 . 5 6 2 1 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 40 | 1 3 . 3 . 5 11 8 3 6 Device 16 | . . . 2 . 1 5 4 1 3 Storage 4 | 1 3 . . . . . . . . Processor 8 | . . . . . 1 4 . 2 1 Hackware . | . . . . . . . . . . Protection 12 | . . . 1 . 3 2 4 . 2 Artifact . | . . . . . . . . . . Weapon 68 | 2 1 1 11 . 7 19 20 4 3 Energy Gun 17 | . . . . . 3 3 9 2 . Energy Cannon 5 | . . . . . . 2 2 . 1 Ballistic Gun 25 | 2 1 1 7 . 2 9 1 1 1 Ballistic Cannon 2 | . . . . . . . . 1 1 Launcher 14 | . . . 4 . 2 5 3 . . Special Weapon . | . . . . . . . . . . Impact Weapon 5 | . . . . . . . 5 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 . 1 1 5 1 2 Corrupted Parts 1 | . . . . . . . 1 . . System Corruption 5 | . . . . . . . 5 . . Parts Lost 65 | . 2 2 5 . 13 15 20 . 8 Power 7 | . 1 1 . . 2 . 3 . . Propulsion 25 | . . . 3 . 6 6 6 . 4 Utility 15 | . . . 1 . 3 5 5 . 1 Weapon 18 | . 1 1 1 . 2 4 6 . 3 Highest Loss Streak 7 | . 2 1 2 . 6 2 7 . 4 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 91 | . 84 85 99 100 94 98 89 99 55 Engine 4 | . 14 8 . . . 6 5 6 1 Core 3 | . . 5 11 11 8 . . . . Treads 20 | . 21 14 21 22 23 22 16 25 10 Wheel 7 | . 6 14 10 11 7 6 6 6 3 Device 8 | . . . 15 11 5 9 14 13 6 Storage 8 | . 14 14 11 11 9 7 7 6 . Processor 8 | . . . . . 8 15 7 12 16 Protection 4 | . . . 6 11 8 4 6 6 . Energy Gun 4 | . . . . . 8 3 14 13 2 Ballistic Gun 15 | . 27 28 21 22 9 18 1 6 1 Naked Turns . | . . . . . . . . . . Heaviest Build 118 | 13 88 90 103 103 109 118 118 109 108 Greatest Support 89 | 40 40 16 16 10 89 73 28 16 40 Greatest Overweight (x) 11 | 1 5 5 10 10 10 11 6 8 8 Average Overweight (x) 6 | . 2 5 7 10 7 8 4 6 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 18 25 25 25 25 25 25 25 8 Most Carried 25 | 4 11 17 23 22 25 25 25 25 25 Average Carried 20 | 2 9 15 18 22 24 24 23 24 8 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 5 Final Carried 25 | 4 10 15 22 22 25 25 25 25 5 Class Distribution -------------------- 41% | Mutant 31% | Scavenger-Gunner 19% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Gunner | -6/Factory Mutant | -6/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Matter Collected 5020 | 210 237 272 534 16 954 1547 762 175 313 Remotely . | . . . . . . . . . . Salvage Created 9890 | 60 513 275 970 16 1882 2438 2086 192 1458 Parts 506 | 11 36 22 70 1 125 135 91 9 6 Haulers Intercepted 15 | . 2 . 3 . 4 4 2 . . Recyclers Shooed 5 | 1 . 1 1 . . . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Combat Hostiles Destroyed 154 | . 13 5 15 . 33 41 35 6 6 Guns 118 | . 13 5 13 . 24 31 25 6 1 Cannons 7 | . . . . . . 1 1 . 5 AOE 26 | . . . 2 . 9 9 6 . . Classes Destroyed 18 | 1 4 1 5 . 5 1 . . 1 Worker 13 | . . 2 2 1 2 2 3 1 . Builder 8 | . . . 3 . 3 2 . . . Tunneler 9 | 4 . 1 1 . 1 2 . . . Hauler 15 | . 2 . 3 . 4 4 2 . . Recycler 9 | . . . . . 3 3 3 . . Mechanic 3 | . . . 1 . . 2 . . . Operator 7 | . 2 . 1 . 2 . 2 . . Watcher 2 | . . . 1 . . . 1 . . Swarmer 21 | . 5 . 1 . 5 3 3 4 . Grunt 69 | . 8 5 9 . 12 23 11 1 . Brawler 4 | . . . 1 . . 1 1 1 . Duelist 3 | . . . . . 1 2 . . . Sentry 31 | . . . 4 . 9 3 15 . . Specialist 2 | . . . . . 2 . . . . Hunter 6 | . . . . . 3 1 2 . . Programmer 11 | . . . . . . 8 3 . . Heavy 1 | . . . . . 1 . . . . Compactor 6 | . . . . . . . . . 6 Best Kill Streak 9 | 2 5 2 3 1 9 4 9 5 1 Combat Bots Only 8 | . 5 2 2 . 8 4 5 4 1 Max Kills in Single Turn 4 | 1 1 1 2 1 4 3 2 2 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 1 . 3 3 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Damage Taken 11509 | . 557 253 1050 . 2844 2574 3448 272 511 Core 1186 | . 92 15 129 . 336 201 339 . 74 Absorbed by Shields 231 | . . . . . . 231 . . . Regen/Repaired (Parts) 82 | . . . . . . . 19 58 5 Core Remaining (%) 56 | 100 . 57 . 67 38 . 22 . . Volleys Fired 617 | 10 58 31 112 1 110 128 86 10 71 Largest 3 | 2 2 2 2 2 2 3 3 3 3 Hottest 224 | 40 40 40 53 46 89 117 224 183 183 Shots Fired 1250 | 20 115 62 203 2 212 338 182 30 86 Gun 1137 | 20 115 62 193 2 205 324 166 30 20 Cannon 78 | . . . . . . 4 8 . 66 Launcher 35 | . . . 10 . 7 10 8 . . Special . | . . . . . . . . . . Kinetic 881 | 20 115 62 193 2 118 288 27 10 46 Thermal 318 | . . . . . 87 36 139 16 40 Explosive 30 | . . . 10 . 7 10 3 . . Electromagnetic 21 | . . . . . . 4 13 4 . Robot Hit Streak 19 | 6 11 10 10 1 13 11 14 19 8 Robot Miss Streak 7 | 2 3 4 6 2 4 7 7 3 4 Penetration Max 1 | . . . . . 1 1 . . . Secondary Targets 5 | . . . 1 . 1 2 1 . . Max Gunslinging Chain 1 | . . . 1 . 1 1 1 . . Shots Hit Robots 840 | 12 79 38 127 1 146 199 148 25 65 Core Hits 479 | 6 29 18 54 1 77 98 148 19 29 Critical Kills 8 | . . 1 . . 1 6 . . . Critical Parts Destroyed 12 | 1 . 1 1 . 3 5 1 . . Critical Strikes 40 | 1 . 2 1 . 9 17 9 . 1 Burn 17 | . . . . . 5 6 6 . . Destroy 19 | 1 . 2 1 . 4 11 . . . Blast 1 | . . . . . . . . . 1 Corrupt 2 | . . . . . . . 2 . . Smash 1 | . . . . . . . 1 . . Melee Attacks 17 | . . . . . . . 17 . . Impact 17 | . . . . . . . 17 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 19257 | 136 863 420 2018 13 3817 5412 4094 504 1980 Guns 13758 | 136 863 412 1422 13 2864 4216 2888 504 440 Cannons 1807 | . . . . . . 93 174 . 1540 Explosions 3483 | . . . 594 . 952 1103 834 . . Melee 198 | . . . . . . . 198 . . Ramming 11 | . . 8 2 . 1 . . . . Kinetic 9953 | 136 863 412 1422 13 1724 3696 471 182 1034 Thermal 5417 | . . . . . 1140 520 2553 258 946 Explosive 3092 | . . . 594 . 952 1093 453 . . Electromagnetic 586 | . . . . . . 103 419 64 . Impact 198 | . . . . . . . 198 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . . . 1 2 13 . . Average Corruption 2 | . . . . . 1 1 4 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 72 | . . . . . . 33 39 . . Message Errors 12 | . . . . . . 3 9 . . Matter Fused 17 | . . . . . . 9 8 . . Heat Flow Errors 5 | . . . . . . 3 2 . . Energy Discharges 10 | . . . . . . 5 5 . . Parts Rejected 3 | . . . . . . 1 2 . . Data Loss (minor) 9 | . . . . . . 4 5 . . Data Loss (major) 5 | . . . . . . 2 3 . . Misfires 2 | . . . . . . 2 . . . Alerts 3 | . . . . . . 2 1 . . Weapon Failures 6 | . . . . . . 2 4 . . Overload Shots 1 | . . . . . . . . . 1 Overflow Damage 125 | . . . . . 11 56 58 . . Projectiles 25 | . . . . . . 25 . . . Explosions 56 | . . . . . 11 31 14 . . Melee 44 | . . . . . . . 44 . . Knockbacks 1 | . . . . . . . 1 . . Impact 1 | . . . . . . . 1 . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 462 | . . 4 1 . 161 148 148 . . Shots 12 | . . . . . 5 4 3 . . Rammed 3 | . . 1 1 . 1 . . . . Targets Rammed 3 | . . 1 1 . 1 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 531 | . 12 33 54 14 255 232 531 364 188 Average Temperature 64 | . 7 7 14 10 59 59 117 138 35 Received Heat Transfer 3140 | . 258 162 432 . 603 698 942 45 . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . 2 . . Parts Fried 7 | . . . . . . 1 6 . . Impact Corruptions 2 | . . . . . . . 2 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 20 | . . . . . 6 . 13 1 . Heat Transferred 9907 | . . . . . 2479 1369 4250 455 1354 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Peak Influence 1083 | 20 320 122 514 205 627 906 1083 593 222 Initial 492 | . 13 22 . 200 79 268 405 492 207 Average 360 | 9 116 34 320 204 366 382 816 494 100 Maximum Alert Level 3 | . 1 . 2 1 2 3 3 2 1 Low Security (%) 28 | 100 86 100 9 . 4 18 . . 80 Level 1 36 | . 13 . 69 100 62 47 . . 19 Level 2 18 | . . . 21 . 32 20 12 100 . Level 3 15 | . . . . . . 13 87 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 51 | . 3 1 6 . 9 14 17 1 . Investigation 6 | . 1 1 2 . 1 1 . . . Extermination 11 | . . . . . . 7 4 . . Reinforcement 19 | . 2 . 4 . 5 4 4 . . Assault 2 | . . . . . . 1 . 1 . Garrison 13 | . . . . . 3 1 9 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Distress Signals 16 | . . . 3 . 7 1 4 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 268 | . 24 6 46 . 60 66 51 9 6 Peak Tracking Total 7 | . 4 2 6 . 6 5 7 4 2 Tactical Retreats 11 | . . 1 2 . 2 6 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Traps Triggered 13 | . . . . . 2 6 4 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Machines Disabled 10 | . . . . . 3 2 5 . . Max in Single Turn 1 | . . . . . 1 1 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Machines Accessed 22 | . 2 2 5 1 3 6 2 1 . Terminals 13 | . 1 . 4 1 2 2 2 1 . Fabricators 3 | . . . . . . 3 . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 41 | . 3 2 13 2 6 10 2 3 . Successful 20 | . 3 2 7 . 1 4 2 1 . Failed 21 | . . . 6 2 5 6 . 2 . Catastrophic 4 | . . . . 1 1 2 . . . Database Lockouts . | . . . . . . . . . . Manual 13 | . 1 . 6 2 3 1 . . . Terminals 28 | . 2 . 12 2 3 4 2 3 . Fabricators 5 | . . . . . . 5 . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 3 | . . . . . 3 . . . . Terminal Hacks 15 | . 2 2 6 . 1 1 2 1 . Prototype ID Bank 3 | . 1 . 2 . . . . . . Open Door 4 | . . 2 . . . . 2 . . Open DSF 1 | . . . . . . . . 1 . Branch Access Points 4 | . 1 . 1 . 1 1 . . . Alert Level 1 | . . . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . Registered Components 1 | . . . 1 . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . Network Status 2 | . . . . . . 2 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . . Insert Component 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Tunnel 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 1 . 4 1 3 4 . . . Full Trace Events 5 | . . . 1 1 2 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 1 | . . . . . . 1 . . . Authchips . | . . . . . . . . . . Time 47 | . . . . . . 47 . . . Total Part Build Rating 5 | . . . . . . 5 . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Total Allies 32 | . . 3 . . . . 11 . 18 Largest Group 18 | . . 3 3 . . . 11 8 18 Highest-Rated Group 656 | . . 40 40 . . . 273 225 656 Highest-Rated Ally 100 | . . 16 16 . . . 100 100 50 Total Orders . | . . . . . . . . . . Ally Attacks 146 | . . . 49 . . . 55 42 . Total Damage 1659 | . . . 467 . . . 812 380 . Kills 19 | . . . 11 . . . 5 3 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Turns Passed 13572 | 209 1039 1092 1967 161 2062 4042 1849 371 780 Spaces Moved 5830 | 112 453 560 796 69 755 1646 839 147 453 Core 144 | 3 . . . . . . . . 141 Treads 445 | 94 219 . . . 125 3 . . 4 Legs 7 | . . . . . 7 . . . . Wheels 5234 | 15 234 560 796 69 623 1643 839 147 308 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 175 175 230 155 145 145 190 90 Average Speed 193 | 147 183 175 201 230 216 216 170 196 137 Slowest Speed 325 | 160 320 175 230 230 325 245 190 210 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 56 | 6 82 94 69 16 64 50 92 5 88 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . 1 . . . . . 1 . . Known Exits Taken 5 | . 1 . 1 1 . 1 1 . . Unknown Exits Taken 3 | 1 . 1 . . 1 . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 48 | . . . 19 . 22 6 1 . . Terrain Destroyed 253 | . . . 76 . 64 77 34 . 2 Melee 1 | . . . . . . . 1 . . Projectile 11 | . . . . . 4 5 . . 2 AOE 240 | . . . 76 . 59 72 33 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Was Total 7104 | 134 558 616 977 70 985 1909 1098 210 547 Wait 241 | 2 26 15 21 1 30 34 72 40 . Move 5822 | 111 452 559 795 68 754 1645 838 147 453 Hop . | . . . . . . . . . . Pick Up 113 | 3 9 7 19 . 25 27 20 1 2 Fast Attach 55 | 7 3 . 1 . 11 8 17 3 5 Attach 59 | . 2 2 9 . 14 18 11 1 2 Detach 22 | 1 3 . 2 . 6 2 4 1 3 Swap 66 | . 1 . 10 . 11 22 15 5 2 Drop 83 | . 4 1 7 . 23 20 17 2 9 Fire 617 | 10 58 31 112 1 110 128 86 10 71 Melee 17 | . . . . . . . 17 . . Ram 2 | . . 1 1 . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . . 1 . . . . Escape Stasis 5 | . . . . . . 5 . . . Rewire 1 | . . . . . . . 1 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x2 / *Sto / Low x2) -7/Storage -6/Factory -6/Waste (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 14) 210 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 11) 306 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 16) 628 | -10/Materials | Discovered new exit (range 5) 833 | -10/Materials | Discovered new exit (range 6) 885 | -10/Materials | Identified exit to Mines 1249 | -10/Materials | Entered Mines 1277 | -10/Mines | Discovered new exit (range 6) 1289 | -10/Mines | Met a Derelict shopkeep closing up shop 1384 | -10/Mines | Found the Drone Emporium 1395 | -10/Mines | Found Prototype Device 1431 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1568 | -10/Mines | Learned 8 Materials zone layouts 2085 | -10/Mines | Discovered new exit (range 9) 2159 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2341 | -10/Mines | Entered Materials 2341 | -9/Materials | Accompanied by 3 allies 2341 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2342 | -9/Materials | Identified exit to Materials 2342 | -9/Materials | Identified exit to Mines 3139 | -9/Materials | Discovered exit to Materials (range 15) 3225 | -9/Materials | Identified Decoy Drone Bay 4079 | -9/Materials | Discovered exit to Materials (range 5) 4308 | -9/Materials | Entered Mines 4320 | -9/Mines | Discovered exit to Materials (range 8) 4409 | -9/Mines | Assembled infested the area 4469 | -9/Mines | Entered Materials 4469 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4539 | -8/Materials | Garrison activated, responded to threat 4586 | -8/Materials | Destroyed 8 combat bots 4594 | -8/Materials | Lost 6 parts (1p3n1u1w) 4920 | -8/Materials | Build established: Scavenger-Mutant 5082 | -8/Materials | Discovered new exit (range 10) 5105 | -8/Materials | Core integrity fell below 50% 5142 | -8/Materials | Lost 3 parts (1n1u1w) 5176 | -8/Materials | Found Prototype Device 6257 | -8/Materials | Discovered new exit (range 8) 6531 | -8/Materials | Entered Factory 6531 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6839 | -7/Factory | Build established: Scavenger-Gunner 6876 | -7/Factory | Fabricated Imp. Target Analyzer? 9092 | -7/Factory | Discovered new exit (range 5) 9143 | -7/Factory | Identified exit to Factory 9500 | -7/Factory | Identified exit to Storage 9500 | -7/Factory | Identified exit to Lower Caves 10440 | -7/Factory | Discovered exit to Factory (range 16) 10517 | -7/Factory | Garrison activated, responded to threat 10531 | -7/Factory | First assault squad dispatched 10573 | -7/Factory | Entered Storage 10623 | -7/Storage | Learned location of Armory (-3) 10737 | -7/Storage | Garrison activated, responded to threat 10942 | -7/Storage | Lost 7 parts (1p2n1u3w) 11328 | -7/Storage | Core integrity fell below 50% 11374 | -7/Storage | Garrison activated, responded to threat 11419 | -7/Storage | Lost 5 parts (1p2n1u1w) 11866 | -7/Storage | Lost 3 parts (1n1u1w) 12061 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 12114 | -7/Storage | Met 01-MTF 12128 | -7/Storage | Garrison activated, responded to threat 12331 | -7/Storage | Discovered exit to Factory (range 12) 12349 | -7/Storage | Found Corrupted Prototype Protection 12349 | -7/Storage | Identified Lgt. Regenerative Plating 12350 | -7/Storage | System corruption reached 10% 12353 | -7/Storage | Found Corrupted Lgt. Regenerative Plating 12356 | -7/Storage | Found Corrupted Lgt. Regenerative Plating 12422 | -7/Storage | Entered Factory 12422 | -6/Factory | Accompanied by 8 allies (01-MTF) 12422 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12427 | -6/Factory | 01-MTF left 12772 | -6/Factory | First assault squad dispatched 12793 | -6/Factory | Sucked down chute 12793 | -6/Factory | Entered Waste 12812 | -6/Waste | Spotted C-40 Crusher 12821 | -6/Waste | Destroyed C-40 Crusher 12854 | -6/Waste | Found Damper Plating 12899 | -6/Waste | Spotted C-40 Crusher 12912 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12912 | -6/Waste | Spotted C-40 Crusher 12947 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12950 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12968 | -6/Waste | Destroyed C-40 Crusher 13007 | -6/Waste | Destroyed C-40 Crusher 13096 | -6/Waste | Spotted C-40 Crusher 13152 | -6/Waste | Spotted C-40 Crusher 13178 | -6/Waste | Destroyed C-40 Crusher 13228 | -6/Waste | Destroyed C-40 Crusher 13238 | -6/Waste | Spotted C-40 Crusher 13255 | -6/Waste | Identified Active Sensor Suite 13256 | -6/Waste | Found Damper Plating 13257 | -6/Waste | Crushed by Compactor (1 part destroyed) 13276 | -6/Waste | Build established: Mutant 13281 | -6/Waste | Crushed by Compactor (1 part destroyed) 13296 | -6/Waste | Destroyed C-40 Crusher 13323 | -6/Waste | Lost 4 parts (3n1u) 13404 | -6/Waste | Discovered new exit (range 16) 13503 | -6/Waste | Warlord forces began an assault 13573 | -6/Waste | Self-destructed Last Messages --------------- 13203_ 11 Matter crushed. 13214_ Acquired 6 matter. 13228_ C-40 Crusher destroyed. 13234_ Acquired 90 matter. 13250_ Dropped Decoy Drone Bay. 13251_ Discarded Machine Analyzer. 13255_ Identified Active Sensor Suite. 13256_ Acquired Damper Plating. 13257_ Arm. Wheel crushed. 13258_ Acquired 3 matter. 13261_ 161 Matter crushed. 13281_ Arm. Treads crushed. 13281_ Lgt. Treads destroyed. 13292_ Active Sensor Suite destroyed. 13296_ C-40 Crusher destroyed. 13298_ Acquired 63 matter. 13404_ EXIT=FOUND 13424_ Acquired Railgun. 13503_ RG-L8H(g): "The time is now, to the factory! Attack!" 13513_ RG-L8H(g): "GJ-D1S had better have disabled the EMP defenses..." Map ----- +----------------------------------------------------+ | ??????????????????????????????# #?????????? | | ##??????######??????######????# #?????????? | | #??????# #??????# #????### ###?????????? | | #??????# #??????# #??????# #???????????? | | #??????# #??????# #??????# #???????????? | | !####???# !] #??????# #??????# #???????????? | | ##"##### ######## #??????# ###?????????? | | % #??????# #?????????? | | #??????# " #?????????? | | #??????# #?????????? | | #??????# #?????????? | | ######## ######## #??????# ###?????????? | | #??????# #??????# #??????# #???????????? | | #??????# #??????# #??????# #???????????? | | #??????# #??????# #??????# #???????????? | | #??????# ######## #??????# ###?????????? | | #??????# #??????# #?????????? | | #??????# #??????# #?????????? | | #??????# #??????# #?????????? | | #??????# #??????# #?????????? | | #??????# ######## #??????# ###?????????? | | ##?????# #??????# #??????# #??########## | | "#?????# #??????# #??????# #??# | | %##?????# #??????# #??????# #??# | | #??????# #??????# ######## #### | | %#??????# #??????# @lm ss | | %#??????# #??????# gds mg | | #??????# #??????# gg g < | | #??????# #??????# s g | | #??????# #??????# ######## #### | | #??????# #??????# #??????# #??# | | #??????# !#??????# #??????# #??# | | #??????# #??????# #??????# #??########## | | #??????# #??????# #??????# #???????????? | | ##??????######??????######??????######???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Weapon Cycling 15 Evasion (%) 44 Targeting Accuracy 6 Target Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Target Analyzer | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionAlertLeg Manual? 0 Play Time 01:25:22 Cumulative 310.4 hours Start 2022.04.07 @ 16:59:15 End 2022.04.07 @ 18:49:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 461 Rogue 461 Adventurer 0 Explorer 0 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0 Lore% 79 Gallery% 81 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed162d58-50ef-4de9-83fc-348517c732c5