Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.07 @ 18:49:09

Player: RNGesus

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (217)     1085
Value Destroyed (7079)     7079
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (1593)               1593
              TOTAL SCORE: 13877

 Bonus
-------
High Alert Combat Kills    1214
Follower Combat Kills      379

 Cogmind 
---------
Core Integrity             776/850
Matter                     280/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -6/Waste

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (6) ------
  Improved Target Analyzer
           Armor Integrity Analyzer
           Weapon Cycler
>          --- WEAPON (3) -------
    Cooled Particle Cannon
      Mini Assault Cannon
>          --- INVENTORY (5) ----
           Damper Plating
           Railgun

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
   Armored Treads
  Improved Medium Treads
   Compact Wheel
>          --- UTILITY ----------
  Improved Heat Sink
           Huge Storage Unit
           Machine Analyzer
  Improved Target Analyzer
           Weapon Cycler
     Light Regenerative Plating
>          --- WEAPON -----------
  Improved Lightning Gun
           Gatling Laser
           Gauss Rifle
>          --- INVENTORY --------
     Micro Nuclear Core
  Improved Heat Sink
  Advanced Signal Interpreter
           Active Sensor Suite
           Seismic Detector
           Transport Network Coupler
  Advanced Targeting Computer
           Core Analyzer
           Armor Integrity Analyzer
           Kinecellerator
     Light Regenerative Plating
     Light Regenerative Plating
           Hacking Suite
           Decoy Drone Bay
  Improved Spread Laser
    Cooled Particle Cannon
    Cooled Particle Cannon
           Gauss Rifle
      Mini Assault Cannon
  Improved Grenade Launcher
           Remote Datajack
           Impact Mace
[Rating: 63]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Weapon Cycler
  Storage                  Huge Storage Unit
  Processor                Improved Target Analyzer
  Protection               Hardened Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Impact Mace

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Sto Fac Was 
Slots Evolved              8    | .   .   .   2   .   2   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   1   .   .   1   .   
  Utility                  4    | .   .   .   1   .   1   1   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   
Parts Attached             180  | 7   6   2   20  .   36  48  43  9   9   
  Power                    13   | 1   1   1   .   .   2   2   6   .   .   
    Engine                 9    | 1   1   .   .   .   .   2   5   .   .   
    Core                   4    | .   .   1   .   .   2   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               59   | 3   1   .   6   .   22  16  9   2   .   
    Treads                 35   | 2   .   .   5   .   10  10  7   1   .   
    Leg                    7    | .   .   .   .   .   7   .   .   .   .   
    Wheel                  17   | 1   1   .   1   .   5   6   2   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  40   | 1   3   .   3   .   5   11  8   3   6   
    Device                 16   | .   .   .   2   .   1   5   4   1   3   
    Storage                4    | 1   3   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   .   .   .   1   4   .   2   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             12   | .   .   .   1   .   3   2   4   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   68   | 2   1   1   11  .   7   19  20  4   3   
    Energy Gun             17   | .   .   .   .   .   3   3   9   2   .   
    Energy Cannon          5    | .   .   .   .   .   .   2   2   .   1   
    Ballistic Gun          25   | 2   1   1   7   .   2   9   1   1   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   1   1   
    Launcher               14   | .   .   .   4   .   2   5   3   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   .   .   5   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   1   .   1   1   5   1   2   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   .   .   
    System Corruption      5    | .   .   .   .   .   .   .   5   .   .   
Parts Lost                 65   | .   2   2   5   .   13  15  20  .   8   
  Power                    7    | .   1   1   .   .   2   .   3   .   .   
  Propulsion               25   | .   .   .   3   .   6   6   6   .   4   
  Utility                  15   | .   .   .   1   .   3   5   5   .   1   
  Weapon                   18   | .   1   1   1   .   2   4   6   .   3   
  Highest Loss Streak      7    | .   2   1   2   .   6   2   7   .   4   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     91   | .   84  85  99  100 94  98  89  99  55  
  Engine                   4    | .   14  8   .   .   .   6   5   6   1   
  Core                     3    | .   .   5   11  11  8   .   .   .   .   
  Treads                   20   | .   21  14  21  22  23  22  16  25  10  
  Wheel                    7    | .   6   14  10  11  7   6   6   6   3   
  Device                   8    | .   .   .   15  11  5   9   14  13  6   
  Storage                  8    | .   14  14  11  11  9   7   7   6   .   
  Processor                8    | .   .   .   .   .   8   15  7   12  16  
  Protection               4    | .   .   .   6   11  8   4   6   6   .   
  Energy Gun               4    | .   .   .   .   .   8   3   14  13  2   
  Ballistic Gun            15   | .   27  28  21  22  9   18  1   6   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             118  | 13  88  90  103 103 109 118 118 109 108 
  Greatest Support         89   | 40  40  16  16  10  89  73  28  16  40  
  Greatest Overweight (x)  11   | 1   5   5   10  10  10  11  6   8   8   
  Average Overweight (x)   6    | .   2   5   7   10  7   8   4   6   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 7   18  25  25  25  25  25  25  25  8   
  Most Carried             25   | 4   11  17  23  22  25  25  25  25  25  
  Average Carried          20   | 2   9   15  18  22  24  24  23  24  8   
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 4   10  15  22  22  25  25  25  25  5   

 Class Distribution 
--------------------
 41% | Mutant
 31% | Scavenger-Gunner
 19% | Scavenger-Mutant
  5% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Mutant | -7/Storage
 Scavenger-Gunner | -6/Factory
           Mutant | -6/Waste

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Sto  Fac  Was  
Matter Collected           5020 | 210  237  272  534  16   954  1547 762  175  313  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            9890 | 60   513  275  970  16   1882 2438 2086 192  1458 
  Parts                    506  | 11   36   22   70   1    125  135  91   9    6    
Haulers Intercepted        15   | .    2    .    3    .    4    4    2    .    .    
Recyclers Shooed           5    | 1    .    1    1    .    .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Sto Fac Was 
Combat Hostiles Destroyed  154  | .   13  5   15  .   33  41  35  6   6   
  Guns                     118  | .   13  5   13  .   24  31  25  6   1   
  Cannons                  7    | .   .   .   .   .   .   1   1   .   5   
  AOE                      26   | .   .   .   2   .   9   9   6   .   .   
Classes Destroyed          18   | 1   4   1   5   .   5   1   .   .   1   
  Worker                   13   | .   .   2   2   1   2   2   3   1   .   
  Builder                  8    | .   .   .   3   .   3   2   .   .   .   
  Tunneler                 9    | 4   .   1   1   .   1   2   .   .   .   
  Hauler                   15   | .   2   .   3   .   4   4   2   .   .   
  Recycler                 9    | .   .   .   .   .   3   3   3   .   .   
  Mechanic                 3    | .   .   .   1   .   .   2   .   .   .   
  Operator                 7    | .   2   .   1   .   2   .   2   .   .   
  Watcher                  2    | .   .   .   1   .   .   .   1   .   .   
  Swarmer                  21   | .   5   .   1   .   5   3   3   4   .   
  Grunt                    69   | .   8   5   9   .   12  23  11  1   .   
  Brawler                  4    | .   .   .   1   .   .   1   1   1   .   
  Duelist                  3    | .   .   .   .   .   1   2   .   .   .   
  Sentry                   31   | .   .   .   4   .   9   3   15  .   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   
  Hunter                   6    | .   .   .   .   .   3   1   2   .   .   
  Programmer               11   | .   .   .   .   .   .   8   3   .   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   
  Compactor                6    | .   .   .   .   .   .   .   .   .   6   
Best Kill Streak           9    | 2   5   2   3   1   9   4   9   5   1   
  Combat Bots Only         8    | .   5   2   2   .   8   4   5   4   1   
Max Kills in Single Turn   4    | 1   1   1   2   1   4   3   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   .   3   3   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -6   -6   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Sto  Fac  Was  
Damage Taken               11509 | .    557  253  1050 .    2844 2574 3448 272  511  
  Core                     1186  | .    92   15   129  .    336  201  339  .    74   
  Absorbed by Shields      231   | .    .    .    .    .    .    231  .    .    .    
  Regen/Repaired (Parts)   82    | .    .    .    .    .    .    .    19   58   5    
Core Remaining (%)         56    | 100  .    57   .    67   38   .    22   .    .    
Volleys Fired              617   | 10   58   31   112  1    110  128  86   10   71   
  Largest                  3     | 2    2    2    2    2    2    3    3    3    3    
  Hottest                  224   | 40   40   40   53   46   89   117  224  183  183  
Shots Fired                1250  | 20   115  62   203  2    212  338  182  30   86   
  Gun                      1137  | 20   115  62   193  2    205  324  166  30   20   
  Cannon                   78    | .    .    .    .    .    .    4    8    .    66   
  Launcher                 35    | .    .    .    10   .    7    10   8    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  881   | 20   115  62   193  2    118  288  27   10   46   
  Thermal                  318   | .    .    .    .    .    87   36   139  16   40   
  Explosive                30    | .    .    .    10   .    7    10   3    .    .    
  Electromagnetic          21    | .    .    .    .    .    .    4    13   4    .    
  Robot Hit Streak         19    | 6    11   10   10   1    13   11   14   19   8    
  Robot Miss Streak        7     | 2    3    4    6    2    4    7    7    3    4    
  Penetration Max          1     | .    .    .    .    .    1    1    .    .    .    
  Secondary Targets        5     | .    .    .    1    .    1    2    1    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    1    1    1    .    .    
Shots Hit Robots           840   | 12   79   38   127  1    146  199  148  25   65   
  Core Hits                479   | 6    29   18   54   1    77   98   148  19   29   
  Critical Kills           8     | .    .    1    .    .    1    6    .    .    .    
  Critical Parts Destroyed 12    | 1    .    1    1    .    3    5    1    .    .    
  Critical Strikes         40    | 1    .    2    1    .    9    17   9    .    1    
    Burn                   17    | .    .    .    .    .    5    6    6    .    .    
    Destroy                19    | 1    .    2    1    .    4    11   .    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    1    
    Corrupt                2     | .    .    .    .    .    .    .    2    .    .    
    Smash                  1     | .    .    .    .    .    .    .    1    .    .    
Melee Attacks              17    | .    .    .    .    .    .    .    17   .    .    
  Impact                   17    | .    .    .    .    .    .    .    17   .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           19257 | 136  863  420  2018 13   3817 5412 4094 504  1980 
  Guns                     13758 | 136  863  412  1422 13   2864 4216 2888 504  440  
  Cannons                  1807  | .    .    .    .    .    .    93   174  .    1540 
  Explosions               3483  | .    .    .    594  .    952  1103 834  .    .    
  Melee                    198   | .    .    .    .    .    .    .    198  .    .    
  Ramming                  11    | .    .    8    2    .    1    .    .    .    .    
  Kinetic                  9953  | 136  863  412  1422 13   1724 3696 471  182  1034 
  Thermal                  5417  | .    .    .    .    .    1140 520  2553 258  946  
  Explosive                3092  | .    .    .    594  .    952  1093 453  .    .    
  Electromagnetic          586   | .    .    .    .    .    .    103  419  64   .    
  Impact                   198   | .    .    .    .    .    .    .    198  .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13    | .    .    .    .    .    1    2    13   .    .    
  Average Corruption       2     | .    .    .    .    .    1    1    4    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  72    | .    .    .    .    .    .    33   39   .    .    
    Message Errors         12    | .    .    .    .    .    .    3    9    .    .    
    Matter Fused           17    | .    .    .    .    .    .    9    8    .    .    
    Heat Flow Errors       5     | .    .    .    .    .    .    3    2    .    .    
    Energy Discharges      10    | .    .    .    .    .    .    5    5    .    .    
    Parts Rejected         3     | .    .    .    .    .    .    1    2    .    .    
    Data Loss (minor)      9     | .    .    .    .    .    .    4    5    .    .    
    Data Loss (major)      5     | .    .    .    .    .    .    2    3    .    .    
    Misfires               2     | .    .    .    .    .    .    2    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    2    1    .    .    
    Weapon Failures        6     | .    .    .    .    .    .    2    4    .    .    
Overload Shots             1     | .    .    .    .    .    .    .    .    .    1    
Overflow Damage            125   | .    .    .    .    .    11   56   58   .    .    
  Projectiles              25    | .    .    .    .    .    .    25   .    .    .    
  Explosions               56    | .    .    .    .    .    11   31   14   .    .    
  Melee                    44    | .    .    .    .    .    .    .    44   .    .    
Knockbacks                 1     | .    .    .    .    .    .    .    1    .    .    
  Impact                   1     | .    .    .    .    .    .    .    1    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      462   | .    .    4    1    .    161  148  148  .    .    
  Shots                    12    | .    .    .    .    .    5    4    3    .    .    
  Rammed                   3     | .    .    1    1    .    1    .    .    .    .    
Targets Rammed             3     | .    .    1    1    .    1    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        531   | .    12   33   54   14   255  232  531  364  188  
  Average Temperature      64    | .    7    7    14   10   59   59   117  138  35   
  Received Heat Transfer   3140  | .    258  162  432  .    603  698  942  45   .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    2    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    2    .    .    
  Parts Fried              7     | .    .    .    .    .    .    1    6    .    .    
  Impact Corruptions       2     | .    .    .    .    .    .    .    2    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             20    | .    .    .    .    .    6    .    13   1    .    
  Heat Transferred         9907  | .    .    .    .    .    2479 1369 4250 455  1354 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    2    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -6   -6   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Sto  Fac  Was  
Peak Influence             1083 | 20   320  122  514  205  627  906  1083 593  222  
  Initial                  492  | .    13   22   .    200  79   268  405  492  207  
  Average                  360  | 9    116  34   320  204  366  382  816  494  100  
Maximum Alert Level        3    | .    1    .    2    1    2    3    3    2    1    
  Low Security (%)         28   | 100  86   100  9    .    4    18   .    .    80   
  Level 1                  36   | .    13   .    69   100  62   47   .    .    19   
  Level 2                  18   | .    .    .    21   .    32   20   12   100  .    
  Level 3                  15   | .    .    .    .    .    .    13   87   .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          51   | .    3    1    6    .    9    14   17   1    .    
  Investigation            6    | .    1    1    2    .    1    1    .    .    .    
  Extermination            11   | .    .    .    .    .    .    7    4    .    .    
  Reinforcement            19   | .    2    .    4    .    5    4    4    .    .    
  Assault                  2    | .    .    .    .    .    .    1    .    1    .    
  Garrison                 13   | .    .    .    .    .    3    1    9    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Sto Fac Was 
Distress Signals           16   | .   .   .   3   .   7   1   4   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              268  | .   24  6   46  .   60  66  51  9   6   
  Peak Tracking Total      7    | .   4   2   6   .   6   5   7   4   2   
  Tactical Retreats        11   | .   .   1   2   .   2   6   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Sto Fac Was 
Traps Triggered            13   | .   .   .   .   .   2   6   4   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Sto Fac Was 
Machines Disabled          10   | .   .   .   .   .   3   2   5   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Sto Fac Was 
Machines Accessed          22   | .   2   2   5   1   3   6   2   1   .   
  Terminals                13   | .   1   .   4   1   2   2   2   1   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Total Hacks                41   | .   3   2   13  2   6   10  2   3   .   
  Successful               20   | .   3   2   7   .   1   4   2   1   .   
  Failed                   21   | .   .   .   6   2   5   6   .   2   .   
    Catastrophic           4    | .   .   .   .   1   1   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   13   | .   1   .   6   2   3   1   .   .   .   
  Terminals                28   | .   2   .   12  2   3   4   2   3   .   
  Fabricators              5    | .   .   .   .   .   .   5   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   .   .   .   .   
Terminal Hacks             15   | .   2   2   6   .   1   1   2   1   .   
  Prototype ID Bank        3    | .   1   .   2   .   .   .   .   .   .   
  Open Door                4    | .   .   2   .   .   .   .   2   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     4    | .   1   .   1   .   1   1   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   3   .   .   .   
  Network Status           2    | .   .   .   .   .   .   2   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   1   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   1   .   4   1   3   4   .   .   .   
  Full Trace Events        5    | .   .   .   1   1   2   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   .   47  .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   5   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Min Mat Fac Sto Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Sto Fac Was 
Total Allies               32   | .   .   3   .   .   .   .   11  .   18  
  Largest Group            18   | .   .   3   3   .   .   .   11  8   18  
  Highest-Rated Group      656  | .   .   40  40  .   .   .   273 225 656 
  Highest-Rated Ally       100  | .   .   16  16  .   .   .   100 100 50  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               146  | .   .   .   49  .   .   .   55  42  .   
  Total Damage             1659 | .   .   .   467 .   .   .   812 380 .   
  Kills                    19   | .   .   .   11  .   .   .   5   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Sto Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -6   -6   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Sto  Fac  Was  
Turns Passed               13572 | 209  1039 1092 1967 161  2062 4042 1849 371  780  
Spaces Moved               5830  | 112  453  560  796  69   755  1646 839  147  453  
  Core                     144   | 3    .    .    .    .    .    .    .    .    141  
  Treads                   445   | 94   219  .    .    .    125  3    .    .    4    
  Legs                     7     | .    .    .    .    .    7    .    .    .    .    
  Wheels                   5234  | 15   234  560  796  69   623  1643 839  147  308  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  175  175  230  155  145  145  190  90   
  Average Speed            193   | 147  183  175  201  230  216  216  170  196  137  
  Slowest Speed            325   | 160  320  175  230  230  325  245  190  210  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       56    | 6    82   94   69   16   64   50   92   5    88   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     2     | .    1    .    .    .    .    .    1    .    .    
  Known Exits Taken        5     | .    1    .    1    1    .    1    1    .    .    
  Unknown Exits Taken      3     | 1    .    1    .    .    1    .    .    .    .    
Scrap Searched             1     | .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 48    | .    .    .    19   .    22   6    1    .    .    
Terrain Destroyed          253   | .    .    .    76   .    64   77   34   .    2    
  Melee                    1     | .    .    .    .    .    .    .    1    .    .    
  Projectile               11    | .    .    .    .    .    4    5    .    .    2    
  AOE                      240   | .    .    .    76   .    59   72   33   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Sto  Fac  Was  
Total                      7104 | 134  558  616  977  70   985  1909 1098 210  547  
  Wait                     241  | 2    26   15   21   1    30   34   72   40   .    
  Move                     5822 | 111  452  559  795  68   754  1645 838  147  453  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  113  | 3    9    7    19   .    25   27   20   1    2    
  Fast Attach              55   | 7    3    .    1    .    11   8    17   3    5    
  Attach                   59   | .    2    2    9    .    14   18   11   1    2    
  Detach                   22   | 1    3    .    2    .    6    2    4    1    3    
  Swap                     66   | .    1    .    10   .    11   22   15   5    2    
  Drop                     83   | .    4    1    7    .    23   20   17   2    9    
  Fire                     617  | 10   58   31   112  1    110  128  86   10   71   
  Melee                    17   | .    .    .    .    .    .    .    17   .    .    
  Ram                      2    | .    .    1    1    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    1    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    5    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    1    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 5 exits: *Fac x2 / *Sto / Low x2)
-7/Storage
-6/Factory
-6/Waste (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location      | Event
    39 | -11/Scrapyard | Discovered new exit (range 14)
   210 | -11/Scrapyard | Entered Materials
   300 | -10/Materials | Discovered new exit (range 11)
   306 | -10/Materials | Build established: Mutant
   365 | -10/Materials | Discovered new exit (range 16)
   628 | -10/Materials | Discovered new exit (range 5)
   833 | -10/Materials | Discovered new exit (range 6)
   885 | -10/Materials | Identified exit to Mines
  1249 | -10/Materials | Entered Mines
  1277 | -10/Mines     | Discovered new exit (range 6)
  1289 | -10/Mines     | Met a Derelict shopkeep closing up shop
  1384 | -10/Mines     | Found the Drone Emporium
  1395 | -10/Mines     | Found Prototype Device
  1431 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  1568 | -10/Mines     | Learned 8 Materials zone layouts
  2085 | -10/Mines     | Discovered new exit (range 9)
  2159 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  2341 | -10/Mines     | Entered Materials
  2341 | -9/Materials  | Accompanied by 3 allies
  2341 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  2342 | -9/Materials  | Identified exit to Materials
  2342 | -9/Materials  | Identified exit to Mines
  3139 | -9/Materials  | Discovered exit to Materials (range 15)
  3225 | -9/Materials  | Identified Decoy Drone Bay
  4079 | -9/Materials  | Discovered exit to Materials (range 5)
  4308 | -9/Materials  | Entered Mines
  4320 | -9/Mines      | Discovered exit to Materials (range 8)
  4409 | -9/Mines      | Assembled infested the area
  4469 | -9/Mines      | Entered Materials
  4469 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  4539 | -8/Materials  | Garrison activated, responded to threat
  4586 | -8/Materials  | Destroyed 8 combat bots
  4594 | -8/Materials  | Lost 6 parts (1p3n1u1w)
  4920 | -8/Materials  | Build established: Scavenger-Mutant
  5082 | -8/Materials  | Discovered new exit (range 10)
  5105 | -8/Materials  | Core integrity fell below 50%
  5142 | -8/Materials  | Lost 3 parts (1n1u1w)
  5176 | -8/Materials  | Found Prototype Device
  6257 | -8/Materials  | Discovered new exit (range 8)
  6531 | -8/Materials  | Entered Factory
  6531 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  6839 | -7/Factory    | Build established: Scavenger-Gunner
  6876 | -7/Factory    | Fabricated Imp. Target Analyzer?
  9092 | -7/Factory    | Discovered new exit (range 5)
  9143 | -7/Factory    | Identified exit to Factory
  9500 | -7/Factory    | Identified exit to Storage
  9500 | -7/Factory    | Identified exit to Lower Caves
 10440 | -7/Factory    | Discovered exit to Factory (range 16)
 10517 | -7/Factory    | Garrison activated, responded to threat
 10531 | -7/Factory    | First assault squad dispatched
 10573 | -7/Factory    | Entered Storage
 10623 | -7/Storage    | Learned location of Armory (-3)
 10737 | -7/Storage    | Garrison activated, responded to threat
 10942 | -7/Storage    | Lost 7 parts (1p2n1u3w)
 11328 | -7/Storage    | Core integrity fell below 50%
 11374 | -7/Storage    | Garrison activated, responded to threat
 11419 | -7/Storage    | Lost 5 parts (1p2n1u1w)
 11866 | -7/Storage    | Lost 3 parts (1n1u1w)
 12061 | -7/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 12114 | -7/Storage    | Met 01-MTF
 12128 | -7/Storage    | Garrison activated, responded to threat
 12331 | -7/Storage    | Discovered exit to Factory (range 12)
 12349 | -7/Storage    | Found Corrupted Prototype Protection
 12349 | -7/Storage    | Identified Lgt. Regenerative Plating
 12350 | -7/Storage    | System corruption reached 10%
 12353 | -7/Storage    | Found Corrupted Lgt. Regenerative Plating
 12356 | -7/Storage    | Found Corrupted Lgt. Regenerative Plating
 12422 | -7/Storage    | Entered Factory
 12422 | -6/Factory    | Accompanied by 8 allies (01-MTF)
 12422 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 12427 | -6/Factory    | 01-MTF left
 12772 | -6/Factory    | First assault squad dispatched
 12793 | -6/Factory    | Sucked down chute
 12793 | -6/Factory    | Entered Waste
 12812 | -6/Waste      | Spotted C-40 Crusher
 12821 | -6/Waste      | Destroyed C-40 Crusher
 12854 | -6/Waste      | Found Damper Plating
 12899 | -6/Waste      | Spotted C-40 Crusher
 12912 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 12912 | -6/Waste      | Spotted C-40 Crusher
 12947 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 12950 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 12968 | -6/Waste      | Destroyed C-40 Crusher
 13007 | -6/Waste      | Destroyed C-40 Crusher
 13096 | -6/Waste      | Spotted C-40 Crusher
 13152 | -6/Waste      | Spotted C-40 Crusher
 13178 | -6/Waste      | Destroyed C-40 Crusher
 13228 | -6/Waste      | Destroyed C-40 Crusher
 13238 | -6/Waste      | Spotted C-40 Crusher
 13255 | -6/Waste      | Identified Active Sensor Suite
 13256 | -6/Waste      | Found Damper Plating
 13257 | -6/Waste      | Crushed by Compactor (1 part destroyed)
 13276 | -6/Waste      | Build established: Mutant
 13281 | -6/Waste      | Crushed by Compactor (1 part destroyed)
 13296 | -6/Waste      | Destroyed C-40 Crusher
 13323 | -6/Waste      | Lost 4 parts (3n1u)
 13404 | -6/Waste      | Discovered new exit (range 16)
 13503 | -6/Waste      | Warlord forces began an assault
 13573 | -6/Waste      | Self-destructed

 Last Messages 
---------------
13203_ 11 Matter crushed.
13214_ Acquired 6 matter.
13228_ C-40 Crusher destroyed.
13234_ Acquired 90 matter.
13250_ Dropped Decoy Drone Bay.
13251_ Discarded Machine Analyzer.
13255_ Identified Active Sensor Suite.
13256_ Acquired Damper Plating.
13257_ Arm. Wheel crushed.
13258_ Acquired 3 matter.
13261_ 161 Matter crushed.
13281_ Arm. Treads crushed.
13281_ Lgt. Treads destroyed.
13292_ Active Sensor Suite destroyed.
13296_ C-40 Crusher destroyed.
13298_ Acquired 63 matter.
13404_ EXIT=FOUND
13424_ Acquired Railgun.
13503_ RG-L8H(g): "The time is now, to the factory! Attack!"
13513_ RG-L8H(g): "GJ-D1S had better have disabled the EMP defenses..."

 Map 
-----
+----------------------------------------------------+
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|  ##?????#    #??????#    #??????#    #??########## |
|  "#?????#    #??????#    #??????#    #??#          |
| %##?????#    #??????#    #??????#    #??#          |
|  #??????#    #??????#    ########    ####          |
| %#??????#    #??????#    @lm ss                    |
| %#??????#    #??????#     gds mg                   |
|  #??????#    #??????#      gg g               <    |
|  #??????#    #??????#     s g                      |
|  #??????#    #??????#    ########    ####          |
|  #??????#    #??????#    #??????#    #??#          |
|  #??????#   !#??????#    #??????#    #??#          |
|  #??????#    #??????#    #??????#    #??########## |
|  #??????#    #??????#    #??????#    #???????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             450
Weapon Cycling             15
Evasion (%)                44
Targeting Accuracy         6
Target Analysis            8
Armor Integrity Analysis   30
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Target Analyzer | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AbsorptionAlertLeg
  Manual?         0
Play Time         01:25:22
  Cumulative      310.4 hours
  Start           2022.04.07 @ 16:59:15
  End             2022.04.07 @ 18:49:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          461
  Rogue           461
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           3/0/1/1/0/0/0/0/0
Lore%             79
Gallery%          81
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ed162d58-50ef-4de9-83fc-348517c732c5