Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.04 @ 20:55:13 Player: welikiq Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (122) 610 Value Destroyed (3298) 3298 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7968 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 17/300 Energy 96/100 System Corruption 9% Temperature Cool (27) Movement Core (1350) Ox26 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Improved Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Large Matter Pod (0) Salvage Targeting Computer Hardened Medium Armor Plating Reactive Plating Drone Bay (2/2) Minigun Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Machine Gun Assault Cannon Advanced Assault Cannon Mass Driver > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Large Matter Pod Seismic Detector Salvage Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Reactive Plating Drone Bay Minigun Assault Cannon Assault Cannon Flak Cannon Flak Cannon Flak Cannon [Rating: 59] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Improved Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . . . 1 Propulsion 3 | . . . . 1 . 1 1 Utility 4 | . . . . 1 2 1 . Weapon 2 | . . 2 . . . . . Parts Attached 72 | 8 6 17 2 25 2 3 9 Power 10 | 1 1 2 . 3 . . 3 Engine 7 | 1 1 2 . 2 . . 1 Core 3 | . . . . 1 . . 2 Reactor . | . . . . . . . . Propulsion 16 | 3 . 5 1 4 . 1 2 Treads 15 | 2 . 5 1 4 . 1 2 Leg 1 | 1 . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | 2 2 4 1 6 2 1 1 Device 5 | 1 . 1 1 2 . . . Storage 5 | 1 2 2 . . . . . Processor 3 | . . . . 1 2 . . Hackware . | . . . . . . . . Protection 6 | . . 1 . 3 . 1 1 Artifact . | . . . . . . . . Weapon 27 | 2 3 6 . 12 . 1 3 Energy Gun 2 | . . 1 . 1 . . . Energy Cannon 2 | . 2 . . . . . . Ballistic Gun 11 | 2 . 5 . 3 . 1 . Ballistic Cannon 10 | . . . . 8 . . 2 Launcher . | . . . . . . . . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes 4 | . . 2 . 2 . . . Parts Lost 36 | . . 5 . 4 . . 27 Power 3 | . . 1 . . . . 2 Propulsion 11 | . . 1 . . . . 10 Utility 8 | . . 1 . 1 . . 6 Weapon 14 | . . 2 . 3 . . 9 Highest Loss Streak 12 | . . 5 . 1 . . 12 To Critical Strikes . | . . . . . . . . Average Backups 19 | 1 7 13 22 24 23 21 22 Power 2 | . . 1 1 3 4 4 4 Propulsion 5 | . . 4 9 7 6 5 3 Utility 6 | . 2 3 5 8 9 8 8 Weapon 4 | . 3 3 4 3 4 4 5 Tool/Special . | . . . . . . . . Unused Backups 15 | . . . . 7 . . 8 Power 4 | . . . . 2 . . 2 Propulsion 2 | . . . . 2 . . . Utility 7 | . . . . 2 . . 5 Weapon 2 | . . . . 1 . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 98 | . 100 95 100 99 99 97 97 Engine 8 | . 14 10 11 8 7 6 4 Core 1 | . . . . . . . 6 Treads 25 | . 28 21 22 27 23 26 27 Device 9 | . 14 3 11 9 13 8 9 Storage 8 | . 14 11 11 9 7 6 5 Processor 6 | . . . . 5 14 13 11 Protection 3 | . . 4 . 2 1 7 6 Energy Cannon 1 | . 11 5 . . . . . Ballistic Gun 16 | . 15 38 44 10 7 6 4 Ballistic Cannon 13 | . . . . 24 23 20 16 Peak Build Rating 59 | 7 8 22 22 34 39 45 59 Average Rating 31 | 5 7 16 20 28 37 41 50 On Entrance 21 | . 7 8 22 20 33 39 45 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 133 | 12 31 102 100 115 112 122 133 Greatest Support 103 | 40 40 43 43 63 63 83 103 Greatest Overweight (x) 30 | 3 . 2 2 1 1 1 30 Average Overweight (x) 1 | . . 1 2 1 1 1 1 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 Average Capacity 23 | 7 11 21 25 25 25 25 25 Most Carried 25 | 3 11 20 23 25 24 23 25 Average Carried 19 | 1 7 13 22 24 23 21 22 Final Capacity 25 | 8 15 25 25 25 25 25 25 Final Carried 25 | 3 10 20 23 25 23 23 14 Class Distribution -------------------- 23% | Scavenger-Gunner 17% | Gunner 15% | Scavenger-Skirmisher 14% | Skirmisher 12% | Scavenger-Tank 10% | Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Gunner | -9/Mines Gunner | -8/Materials Skirmisher | -7/Factory Tank | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 4678 | 316 223 682 200 1106 278 269 1604 Remotely 778 | . . 68 130 580 . . . Salvage Created 4667 | 188 321 1225 353 1010 239 209 1122 Parts 243 | 24 10 64 31 62 6 9 37 Haulers Intercepted 12 | . 2 4 . 4 1 . 1 Recyclers Shooed 4 | 1 1 1 . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 71 | . 3 13 10 18 4 7 16 Guns 36 | . 1 9 10 9 1 2 4 Cannons 35 | . 2 4 . 9 3 5 12 Classes Destroyed 13 | 2 2 4 . 2 . 1 2 Worker 1 | . . . . . . . 1 Builder 2 | . . . . 2 . . . Tunneler 11 | 7 . . 2 1 . . 1 Hauler 12 | . 2 4 . 4 1 . 1 Recycler 19 | 1 1 6 1 4 1 . 5 Operator 1 | . . . . . . . 1 Watcher 5 | . . 3 . 1 . . 1 Swarmer 20 | . . 5 7 5 . 3 . Grunt 24 | . 3 3 2 8 4 2 2 Brawler 3 | . . 1 1 1 . . . Sentry 9 | . . 4 . 3 . 1 1 Hunter 8 | . . . . 1 . . 7 Programmer 7 | . . . . . . 1 6 Best Kill Streak 8 | 3 2 6 6 8 2 3 4 Combat Bots Only 6 | . 2 4 6 4 2 3 4 Max Kills in Single Turn 2 | 1 1 1 1 2 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 548 | . 19 37 25 76 9 38 344 Missed 132 | . 5 7 9 14 . 8 89 Hits 416 | . 14 30 16 62 9 30 255 Melee 2 | . . . 1 1 . . . Projectile 414 | . 14 30 15 61 9 30 255 AOE 2 | . . 2 . . . . . Critical Strikes 18 | . 3 . . . 1 . 14 Part Disruptions 1 | . . . . . . 1 . Damage Taken 7090 | . 194 579 152 847 145 523 4650 Core 1310 | . 21 65 10 149 15 38 1012 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 89 | 100 91 . 81 72 97 95 . Volleys Fired 271 | 22 15 45 15 62 10 13 89 Largest 4 | 2 2 4 4 4 4 4 4 Hottest 163 | 40 80 163 92 148 136 141 154 Shots Fired 790 | 44 30 162 60 176 35 40 243 Gun 401 | 44 15 134 60 81 9 7 51 Cannon 387 | . 15 28 . 95 26 33 190 Launcher . | . . . . . . . . Special 2 | . . . . . . . 2 Kinetic 740 | 44 15 134 60 171 35 40 241 Thermal 50 | . 15 28 . 5 . . 2 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 17 | 6 3 13 10 9 17 11 13 Robot Miss Streak 13 | 1 2 4 3 13 1 3 7 Penetration Max . | . . . . . . . . Secondary Targets 6 | . . 1 2 3 . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . Shots Hit Robots 480 | 32 14 89 31 112 24 25 153 Core Hits 235 | 13 8 40 16 67 10 10 71 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . Critical Strikes 13 | . . 1 2 1 1 . 8 Destroy 3 | . . 1 2 . . . . Blast 10 | . . . . 1 1 . 8 Melee Attacks 2 | . 1 1 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . 1 1 . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9382 | 339 249 1290 446 2095 537 626 3800 Guns 3484 | 339 79 1050 438 742 101 76 659 Cannons 5854 | . 159 228 . 1353 423 550 3141 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 44 | . 11 12 8 . 13 . . Kinetic 8917 | 339 79 1050 438 2061 524 626 3800 Thermal 421 | . 159 228 . 34 . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . . . 9 Average Corruption 5 | . . . . . . . 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 39 | . . . . . . . 39 Message Errors 9 | . . . . . . . 9 Matter Fused 7 | . . . . . . . 7 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 9 | . . . . . . . 9 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . 4 Data Loss (major) 3 | . . . . . . . 3 Alerts 2 | . . . . . . . 2 Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 160 | . . . . 19 . 14 127 Projectiles 160 | . . . . 19 . 14 127 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 87 | . . . . 17 10 6 54 Impact . | . . . . . . . . Kinetic 81 | . . . . 16 8 6 51 Secondary 6 | . . . . 1 2 . 3 Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 8 | . 2 3 1 . 2 . . Targets Rammed 8 | . 2 3 1 . 2 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 423 | . 151 265 82 250 135 75 423 Average Temperature 85 | . 40 73 27 98 59 35 110 Received Heat Transfer 1977 | . 165 141 30 306 99 21 1215 Effects 12 | . . . . 1 . . 11 Shutdowns 3 | . . . . . . . 3 Energy Bleed 1 | . . . . 1 . . . Interference 6 | . . . . . . . 6 Damage (major) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . 1 . . . . . Heat Transferred 888 | . 333 481 . 74 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 182 | 10 40 119 145 182 42 80 148 Initial 17 | . . 13 . . . 7 17 Average 36 | 1 5 41 50 49 6 30 37 Influence Increases 2392 | 40 100 452 275 610 112 180 623 Destroy 0b10 Robot/C 1420 | . 60 260 200 360 80 140 320 Destroy 0b10 Robot/NC 255 | 40 15 65 15 60 10 . 50 Destroy Leader 364 | . 24 74 30 90 22 40 84 Successful Hack 26 | . . 5 . 14 . . 7 Disable Machine 105 | . . 15 15 15 . . 60 Destroy Structure 57 | . 1 3 . 11 . . 42 Lose Combat Pursuer 165 | . . 30 15 60 . . 60 Influence Decreases 2349 | 40 69 483 275 610 97 159 616 Entered New Map 45 | . . 18 . . . 8 19 Time Decay 1962 | 40 69 415 275 580 97 151 335 Lost Part 342 | . . 50 . 30 . . 262 Squads Dispatched 15 | . 1 . . 2 3 1 8 Investigation 2 | . . . . 1 1 . . Extermination 6 | . . . . . 1 1 4 Reinforcement 4 | . 1 . . 1 . . 2 Assault . | . . . . . . . . Garrison 3 | . . . . . 1 . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 9 | . . 5 . 2 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 119 | . 7 30 11 29 5 8 29 Peak Tracking Total 5 | . 3 4 4 4 3 3 5 Tactical Retreats 8 | . . 2 1 3 . . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered 1 | . . . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled 7 | . . 1 1 1 . . 4 Max in Single Turn 2 | . . 1 1 1 . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 12 | . 2 4 . 3 2 . 1 Terminals 9 | . 2 3 . 3 . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 1 . . 1 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 33 | . 4 11 . 10 3 . 5 Successful 11 | . 1 5 . 3 . . 2 Failed 21 | . 3 5 . 7 3 . 3 Catastrophic 4 | . . 1 . . 2 . 1 Database Lockouts 1 | . . 1 . . . . . Manual 1 | . . 1 . . . . . Terminals 28 | . 4 9 . 10 . . 5 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . 2 . . 1 . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 10 | . 1 4 . 3 . . 2 Prototype ID Bank 2 | . . 1 . 1 . . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 2 | . . 1 . . . . 1 Dispatch Records 1 | . . . . 1 . . . Hauler Manifests 2 | . . 1 . 1 . . . Registered Components 1 | . . . . . . . 1 Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . 1 . . . . . Retrieve Study 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 2 2 . 3 2 . 1 Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Active Infowar (turns) 5814 | 21 577 270 771 1395 613 190 1977 Terrain 2887 | . . . . 747 610 187 1343 Seismic 4968 | 21 577 270 771 648 613 188 1880 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 9238 | 278 577 1463 938 2194 736 450 2602 Spaces Moved 2930 | 130 316 477 281 737 195 142 652 Core 11 | 9 . . . . . . 2 Treads 2911 | 113 316 477 281 737 195 142 650 Legs 8 | 8 . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 280 213 229 222 210 Average Speed 217 | 153 160 230 280 217 229 222 216 Slowest Speed 1550 | 200 160 280 280 229 229 222 1550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 8 45 35 55 46 5 3 9 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 26 | . . . . 7 . . 19 Melee . | . . . . . . . . Projectile 26 | . . . . 7 . . 19 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 5189 | 165 353 722 393 1201 458 244 1653 Wait 1737 | 3 4 164 93 297 243 78 855 Move 2923 | 129 315 476 280 736 194 141 652 Hop . | . . . . . . . . Pick Up 55 | 3 6 10 2 26 . 1 7 Fast Attach 13 | 7 . 3 . 2 . . 1 Attach 29 | . . 5 . 5 2 2 15 Detach . | . . . . . . . . Swap 111 | 1 8 13 2 43 7 9 28 Drop 40 | . 2 2 . 30 . . 6 Fire 271 | 22 15 45 15 62 10 13 89 Melee 2 | . 1 1 . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 8 | . 2 3 1 . 2 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 279 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 789 | -10/Materials | Discovered new exit (range 16) 856 | -10/Materials | Entered another Materials area 856 | -9/Materials | Evolved 2 slots: Weapon x2 925 | -9/Materials | Central database locked down 1158 | -9/Materials | Lost 5 parts (1p1n1u2w) 1441 | -9/Materials | Build established: Scavenger-Gunner 1860 | -9/Materials | Build established: Scavenger-Tank 2256 | -9/Materials | Discovered new exit (range 9) 2319 | -9/Materials | Entered Mines 2402 | -9/Mines | Learned location of Zion (-6) 2411 | -9/Mines | Build established: Gunner 2746 | -9/Mines | Discovered new exit (range 9) 2763 | -9/Mines | Discovered new exit (range 9) 2773 | -9/Mines | Build established: Scavenger-Gunner 3110 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3257 | -9/Mines | Entered Materials 3257 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3909 | -8/Materials | Discovered new exit (range 9) 4279 | -8/Materials | Discovered new exit (range 14) 4459 | -8/Materials | Build established: Gunner 5451 | -8/Materials | Entered Factory 5451 | -7/Factory | Evolved 2 slots: Utility x2 5511 | -7/Factory | Build established: Skirmisher 5591 | -7/Factory | Garrison activated, responded to threat 6073 | -7/Factory | Discovered new exit (range 15) 6187 | -7/Factory | Entered another Factory area 6187 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6487 | -6/Factory | Discovered new exit (range 8) 6637 | -6/Factory | Entered another Factory area 6637 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7440 | -5/Factory | Build established: Scavenger-Gunner 8134 | -5/Factory | Build established: Scavenger-Skirmisher 8826 | -5/Factory | Lost 3 parts (3n) 9086 | -5/Factory | Garrison activated, responded to threat 9187 | -5/Factory | Lost 12 parts (2p5n1u4w) 9204 | -5/Factory | Garrison activated, responded to threat 9219 | -5/Factory | Core integrity fell below 50% 9234 | -5/Factory | Core integrity fell below 20% 9239 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09163_ R-10 Processor collects Adv. Heat Sink. 09168_ R-10 Processor collects Imp. Treads. 09180_ Acquired 2 matter. 09192_ G-50 Soldier suffers critical hit (Burn). 09194_ System corrupted: Matter fused (-7). 09194_ Assault Cannon destroyed. 09200_ Adv. Assault Cannon destroyed. 09204_ G-50 Soldier calls for garrison reinforcements. 09204_ ALERT: Activating Garrison Access F003. 09209_ Flak Cannon destroyed. 09210_ Assault Cannon destroyed. 09211_ G-50 Soldier destroyed. 09212_ Critical hit (Burn: +37). 09217_ System corrupted: Matter fused (-6). 09217_ Imp. Terrain Scanner destroyed. 09219_ Seismic Detector destroyed. 09221_ U-05 Engineer builds a Wall. 09231_ Critical hit (Burn: +37). 09235_ System corrupted: Energy discharge (-24). 09239_ Adv. Targeting Computer destroyed. 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""" ####### # ### | | ????????????????? ######### # | | ???????????????? % # | | ??????????????????### + | | ???????????????????## ^ # | | ????????????????????# ^ # | | ???????????????????## # | | ????????????????????######## ############### | | ?????????????????????"???? # # ?! ###### | | ???????????????????? ?"?"??# #? ? ###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 25 Energy Capacity 265 Matter Stores 395 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 450 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredVisualStripper Manual? 0 Play Time 01:05:22 Cumulative 29.2 hours Start 2025.11.04 @ 19:49:27 End 2025.11.04 @ 20:55:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 38x25 Zoom Use 42% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 179494cd-a468-424e-bf8c-b566df675edd