Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.20 @ 12:04:35 Player: Pepsi Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (145) 725 Value Destroyed (4732) 4732 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1417) 1417 TOTAL SCORE: 10234 Bonus ------- High Alert Combat Kills 217 Entered Garrisons 200 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/850 Matter 255/300 Energy 100/100 System Corruption 13% Temperature Cool (78) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Particle Charger Thermic Laser Peak State ------------ > --- POWER ------------ F-cell Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Medium Storage Unit Compact Battery Improved Particle Charger Improved Particle Charger Force Field > --- WEAPON ----------- Thermic Laser Thermic Laser Heavy Ion Cannon > --- INVENTORY -------- F-cell Engine Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Improved Particle Charger Improved Particle Charger Thermic Laser Thermic Laser Heavy Missile Launcher Heavy Missile Launcher [Rating: 69] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Thermic Laser Energy Gun Thermic Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . 1 . . . Utility 5 | . . 2 1 2 . . Weapon 1 | . . . . . . 1 Parts Attached 184 | 6 1 29 44 32 28 44 Power 21 | 1 . 6 2 4 2 6 Engine 16 | 1 . 6 2 2 1 4 Core 5 | . . . . 2 1 2 Reactor . | . . . . . . . Propulsion 51 | 2 . 6 11 10 8 14 Treads 6 | . . . 6 . . . Leg 43 | 2 . 6 5 10 8 12 Wheel . | . . . . . . . Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 57 | 1 1 10 14 12 8 11 Device 34 | . 1 6 7 5 5 10 Storage 6 | 1 . 2 1 . 1 1 Processor 6 | . . 1 . 3 2 . Hackware . | . . . . . . . Protection 11 | . . 1 6 4 . . Artifact . | . . . . . . . Weapon 55 | 2 . 7 17 6 10 13 Energy Gun 22 | 1 . 1 4 5 3 8 Energy Cannon 16 | . . 4 8 . 1 3 Ballistic Gun 4 | 1 . 2 . . 1 . Ballistic Cannon 5 | . . . 3 . 2 . Launcher 8 | . . . 2 1 3 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 9 | . . 3 1 2 . 3 Parts Lost 74 | . . 5 22 5 16 26 Power 7 | . . . 1 1 1 4 Propulsion 23 | . . 2 8 1 5 7 Utility 30 | . . 3 8 3 7 9 Weapon 14 | . . . 5 . 3 6 Highest Loss Streak 23 | . . 4 6 4 5 23 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 95 98 89 95 90 94 Engine 7 | . 14 10 8 4 4 5 Core 2 | . . . . 2 2 6 Treads 3 | . . . 14 . . . Leg 18 | . 28 21 9 21 21 17 Device 18 | . 9 26 12 22 13 17 Storage 9 | . 14 11 9 7 10 12 Processor 7 | . . 2 4 5 15 13 Protection 7 | . . 2 12 13 5 . Energy Gun 8 | . 14 4 5 10 3 13 Energy Cannon 6 | . . 13 10 3 4 4 Ballistic Gun 1 | . 14 4 . . . . Peak Build Rating 69 | 6 7 18 28 47 45 69 Average Rating 33 | 3 6 14 22 39 35 56 On Entrance 20 | . 6 7 17 28 47 36 Naked Turns . | . . . . . . . Heaviest Build 63 | 14 15 29 44 43 43 63 Greatest Support 60 | 20 20 20 60 42 45 53 Greatest Overweight (x) 13 | 3 . 7 3 1 1 13 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 Most Carried 10 | 5 8 10 10 10 10 10 Average Carried 9 | 3 6 8 9 9 8 9 Final Capacity 10 | 8 8 10 10 10 10 10 Final Carried 10 | 4 8 10 10 10 6 2 Class Distribution -------------------- 66% | Scavenger-Mutant 19% | Scavenger-Gunner 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Matter Collected 2735 | 260 40 456 598 385 472 524 Remotely 55 | . . . 55 . . . Salvage Created 5673 | . 92 801 2006 827 519 1428 Parts 294 | . 5 55 86 49 28 71 Haulers Intercepted 8 | . . 3 4 . . 1 Recyclers Shooed 6 | . . 1 2 1 . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 97 | . 2 18 33 15 16 13 Guns 58 | . 2 14 13 12 8 9 Cannons 37 | . . 3 20 3 7 4 AOE 1 | . . . . . 1 . Classes Destroyed 16 | . 2 4 5 1 3 1 Worker 10 | . . . 2 . . 8 Builder 8 | . . . 1 . . 7 Hauler 8 | . . 3 4 . . 1 Recycler 7 | . . . 2 1 . 4 Operator 4 | . 1 . 1 1 . 1 Watcher 11 | . . 3 4 3 . 1 Swarmer 20 | . . 7 3 3 4 3 Grunt 46 | . 2 8 21 5 5 5 Duelist 1 | . . . . . . 1 Protector 1 | . . . . . 1 . Sentry 12 | . . 3 6 2 1 . Demolisher 1 | . . . . . 1 . Specialist 1 | . . . . . 1 . Hunter 6 | . . . 2 2 1 1 Programmer 8 | . . . . 3 2 3 Heavy 1 | . . . 1 . . . Best Kill Streak 9 | . 2 8 5 3 4 9 Combat Bots Only 8 | . 2 8 5 3 4 3 Max Kills in Single Turn 5 | . 1 1 2 1 2 5 Gunslinging 1 | . . . . . 1 . Exploded 1 | . . . . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Hostile Shots Fired 1028 | . 6 116 274 172 189 271 Missed 308 | . 2 27 72 65 74 68 Damage Taken 10876 | . 42 989 3361 1526 1934 3024 Core 1837 | . 10 132 433 158 240 864 Absorbed by Shields 214 | . . . . . . 214 Redirected to Shielding 106 | . . . 106 . . . Regen/Repaired (Parts) 277 | . . . 70 207 . . Core Remaining (%) 65 | 100 96 67 21 . 43 . Volleys Fired 443 | . 10 83 161 74 56 59 Largest 3 | . 2 2 2 2 2 3 Hottest 255 | . 70 136 136 123 104 255 Shots Fired 900 | . 20 166 307 148 107 152 Gun 490 | . 20 114 102 109 37 108 Cannon 382 | . . 52 198 32 60 40 Launcher 28 | . . . 7 7 10 4 Special . | . . . . . . . Kinetic 127 | . 10 57 27 . 33 . Thermal 745 | . 10 109 273 141 64 148 Explosive 28 | . . . 7 7 10 4 Electromagnetic . | . . . . . . . Robot Hit Streak 11 | . 3 8 11 10 11 11 Robot Miss Streak 6 | . 3 6 5 4 4 3 Penetration Max 1 | . . . . . 1 . Secondary Targets 3 | . . 2 . . 1 . Max Gunslinging Chain 1 | . . 1 . . 1 . Shots Hit Robots 532 | . 11 86 196 90 65 84 Core Hits 266 | . 5 32 94 40 33 62 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 29 | . . 2 2 4 6 15 Burn 24 | . . 1 2 4 2 15 Destroy 1 | . . 1 . . . . Blast 4 | . . . . . 4 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12338 | . 140 1402 4140 1858 2005 2793 Guns 5848 | . 140 980 1455 1374 501 1398 Cannons 4600 | . . 409 2471 357 821 542 Explosions 1864 | . . . 208 127 683 846 Melee . | . . . . . . . Ramming 26 | . . 13 6 . . 7 Kinetic 1488 | . 77 501 418 . 492 . Thermal 9150 | . 63 888 3508 1731 830 2130 Explosive 1674 | . . . 208 127 683 656 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 20 | . 2 . . 17 20 13 Average Corruption 10 | . 2 . . 16 17 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 101 | . 1 . . 41 36 23 Message Errors 18 | . 1 . . 7 5 5 Matter Fused 21 | . . . . 12 5 4 Heat Flow Errors 14 | . . . . 7 5 2 Energy Discharges 9 | . . . . . 6 3 Parts Rejected 1 | . . . . 1 . . Parts Fused 2 | . . . . 1 1 . Data Loss (minor) 15 | . . . . 4 8 3 Data Loss (major) 9 | . . . . 5 1 3 Misfires 4 | . . . . 2 1 1 Alerts 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Weapon Failures 6 | . . . . 2 4 . Overload Shots . | . . . . . . . Overflow Damage 198 | . . 16 61 6 12 103 Projectiles 60 | . . 16 28 6 10 . Explosions 138 | . . . 33 . 2 103 Melee . | . . . . . . . Knockbacks 22 | . . . 15 . 7 . Impact . | . . . . . . . Kinetic 22 | . . . 15 . 7 . Secondary . | . . . . . . . Self-Inflicted Damage 121 | . . . . . 96 25 Shots 6 | . . . . . 5 1 Rammed 1 | . . . 1 . . . Targets Rammed 8 | . . 4 2 . . 2 Kicked 7 | . . 4 1 . . 2 Crushed . | . . . . . . . Highest Temperature 489 | . 69 81 489 203 246 489 Average Temperature 82 | . 27 23 72 56 42 140 Received Heat Transfer 3378 | . 24 339 1629 321 360 705 Effects 17 | . . . 2 . 1 14 Shutdowns 3 | . . . 1 . . 2 Energy Bleed 3 | . . . 1 . 1 1 Interference 4 | . . . . . . 4 Short Circuit 1 | . . . . . . 1 Damage (minor) 2 | . . . . . . 2 Damage (major) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . 1 . . . 1 Combat Hostiles 1 | . . 1 . . . . Parts Melted 37 | . . 2 13 7 1 14 Heat Transferred 19408 | . 185 2109 6660 3293 1420 5741 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Peak Influence 553 | . 70 389 553 391 489 282 Initial 256 | . . 29 163 251 210 256 Average 240 | . 54 220 332 222 369 170 Maximum Alert Level 2 | . . 1 2 1 2 1 Low Security (%) 38 | 100 100 24 18 43 . 67 Level 1 50 | . . 75 49 56 68 32 Level 2 10 | . . . 31 . 31 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . 1 . 6 8 . 5 Investigation 2 | . . . 1 1 . . Extermination 5 | . . . . 3 . 2 Reinforcement 10 | . 1 . 4 2 . 3 Assault 1 | . . . 1 . . . Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . 1 1 . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Distress Signals 6 | . . 1 4 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 151 | . 5 28 50 25 17 26 Peak Tracking Total 8 | . 2 4 5 3 4 8 Tactical Retreats 6 | . . 2 1 1 . 2 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Traps Triggered 4 | . 1 . 1 . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Disabled 16 | . . 4 3 4 3 2 Max in Single Turn 3 | . . 2 1 3 1 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Accessed 13 | . . . 2 7 1 3 Terminals 8 | . . . 1 4 1 2 Fabricators . | . . . . . . . Repair Stations 3 | . . . 1 2 . . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 28 | . . . 3 18 2 5 Successful 16 | . . . 3 9 1 3 Failed 12 | . . . . 9 1 2 Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 15 | . . . 1 8 2 4 Fabricators . | . . . . . . . Repair Stations 9 | . . . 2 7 . . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . 3 . . Terminal Hacks 8 | . . . 1 4 1 2 Record 5 | . . . . 3 . 2 Open DSF 1 | . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . 2 4 . . Scan Component 3 | . . . 1 2 . . Repair 3 | . . . 1 2 . . Recycling Unit Hacks 1 | . . . . . . 1 Retrieve Components 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . . . 1 6 1 3 Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . 1 2 . . Time 136 | . . . 60 76 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . . . . . . 1 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Used RIF Installer 2 | . . . . . 2 . Signal Jammer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Turns Passed 7849 | 75 296 1193 1756 2029 749 1751 Spaces Moved 3789 | 65 218 453 691 929 440 993 Core 62 | 31 . 3 . . . 28 Treads 373 | . . . 373 . . . Legs 3291 | 34 218 450 318 929 440 902 Wheels . | . . . . . . . Hover 63 | . . . . . . 63 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 110 110 106 Average Speed 155 | 93 120 186 162 168 124 148 Slowest Speed 700 | 200 120 400 330 190 190 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . Exploration Rate (%) 31 | 4 34 36 47 24 51 22 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 10 | . . . . 9 . 1 Terrain Destroyed 208 | . . . 36 35 101 36 Melee . | . . . . . . . Projectile 11 | . . . . 2 2 7 AOE 197 | . . . 36 33 99 29 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Total 4908 | 78 232 644 1007 1269 531 1147 Wait 332 | . . 35 81 204 3 9 Move 3782 | 64 217 452 690 928 438 993 Hop . | . . . . . . . Pick Up 57 | 8 4 13 14 7 . 11 Fast Attach 84 | 2 1 12 19 22 7 21 Attach 42 | 4 . 5 11 2 9 11 Detach 12 | . . 3 2 2 . 5 Swap 58 | . . 12 14 8 12 12 Drop 85 | . . 25 13 22 1 24 Fire 443 | . 10 83 161 74 56 59 Melee . | . . . . . . . Ram . | . . . . . . . Kick 7 | . . 4 1 . . 2 Crush 1 | . . . 1 . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Garrison -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 3) 372 | -10/Materials | Entered another Materials area 372 | -9/Materials | Evolved 2 slots: Utility x2 715 | -9/Materials | Discovered new exit (range 15) 825 | -9/Materials | Lost 4 parts (2n2u) 830 | -9/Materials | Destroyed 8 combat bots 1155 | -9/Materials | Build established: Scavenger-Mutant 1537 | -9/Materials | Discovered new exit (range 11) 1563 | -9/Materials | Identified exit to Materials 1565 | -9/Materials | Entered another Materials area 1565 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2139 | -8/Materials | Lost 6 parts (1p2n2u1w) 2286 | -8/Materials | Lost 3 parts (1n1u1w) 2342 | -8/Materials | Lost 3 parts (1n2u) 2392 | -8/Materials | Core integrity fell below 50% 3009 | -8/Materials | Discovered new exit (range 16) 3142 | -8/Materials | Repaired Hvy. Particle Gun 3165 | -8/Materials | First assault squad dispatched 3248 | -8/Materials | Lost 3 parts (2n1u) 3321 | -8/Materials | Entered Factory 3321 | -7/Factory | Evolved 2 slots: Utility x2 3716 | -7/Factory | Repaired Hrd. Medium Armor Plating 4441 | -7/Factory | Crushed by falling debris 4441 | -7/Factory | System corruption reached 10% 4472 | -7/Factory | Lost 4 parts (1p1n2u) 5095 | -7/Factory | Repaired Carbon-fiber Leg 5233 | -7/Factory | Garrison activated, responded to threat 5322 | -7/Factory | Identified exit to Garrison 5350 | -7/Factory | Entered Garrison 5396 | -7/Garrison | Triggered checkpoint 5473 | -7/Garrison | Lost 4 parts (1p3u) 5633 | -7/Garrison | Installed Relay Interface Framework 5702 | -7/Garrison | Triggered checkpoint 5826 | -7/Garrison | Triggered checkpoint 5853 | -7/Garrison | Core integrity fell below 50% 5889 | -7/Garrison | Lost 5 parts (2n2u1w) 5920 | -7/Garrison | Triggered checkpoint 5971 | -7/Garrison | Lost 3 parts (2n1u) 6001 | -7/Garrison | Discovered new exit (range 9) 6059 | -7/Garrison | Lost 3 parts (1n2w) 6072 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 6099 | -7/Garrison | Entered Factory 6099 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6409 | -6/Factory | Build established: Scavenger-Gunner 6801 | -6/Factory | Lost 3 parts (2n1u) 7633 | -6/Factory | Spotted B-75 Beast 7794 | -6/Factory | Core integrity fell below 50% 7797 | -6/Factory | System corruption reached 10% 7824 | -6/Factory | Core integrity fell below 20% 7831 | -6/Factory | Lost 23 parts (4p5n8u6w) 7850 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 07794_ F-cell Engine destroyed. 07796_ Carbon-fiber Leg destroyed. 07797_ Com. Battery destroyed. 07799_ Imp. Heat Sink destroyed. 07799_ Imp. Particle Charger destroyed. 07799_ M-28 Smith repairs M-28 Smith. 07800_ Thermic Laser destroyed. 07801_ M-28 Smith fits Backup Power III on M-28 Smith. 07803_ M-28 Smith repairs G-50 Soldier. 07804_ Critical hit (Burn: +37). 07808_ BZOPLJLQQZQZP WJ EEAA QR XK 07810_ Critical hit (Burn: +37). 07811_ W-25 Informer sends out distress signal. 07816_ K-01 Serf cleans the Terminal. 07817_ U-05 Engineer works on Subcomponent Replicator. 07825_ M-28 Smith repairs G-50 Soldier. 07827_ U-05 Engineer works on Subcomponent Replicator. 07839_ Subcomponent Replicator disabled. 07845_ System corrupted: Heat flow error (+263). 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"""g "" #?????????? | | ???????????########### "" "" #?????????? | | ?????????????????????# ^ ""g "" #?????????? | | ?????????????????????# #?????????? | | ?????????????????????# "< """ #?????????? | | ?????????????????????# "" """ #?????????? | | ???????????????####### """ ###???????? | | ??????????????# Y "" #???????? | | ??????????????# "" #???????? | | ??????????????# ^ #???????? | | ????????????? + ""T"" #???????? | | ??????????????# """"" #???????? | | ??????????????# #???????? | | ??????????????? #???????? | | ??????????????? #####+######## #???????? | | ??????????????? ?????????????# #???????? | | ???????????????? ???????????????# #???????? | | ?????????????????????????????????# #???????? | | ?????????????????????????????????# #???????? | | ?????????????????????????????????# #???????? | | ?????????????????????????????????# #?? ? | | ?????????????????????????????????# #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 37 Energy Capacity 760 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 750 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Particle Charging 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Unlikely Earthworm Challenges ------------ None Game ------ Seed NullVoltaicRipteeth Manual? 0 Play Time 01:46:15 Cumulative 14.0 hours Start 2025.03.19 @ 11:29:11 End 2025.03.20 @ 12:04:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 706317d4-ce2e-4579-9926-2e7c0ad65680