Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.22 @ 15:33:02 Player: ToBeDefined Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (35) 175 Value Destroyed (1501) 1501 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 4004 Bonus ------- High Alert Combat Kills 28 Cogmind --------- Core Integrity 0/700 Matter 108/300 Energy 99/100 System Corruption 4% Temperature Critical (515) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Deuterium Engine Light Deuterium Engine Micro Nuclear Core Improved Heat Sink Improved Terrain Scanner Minigun Shock Bomb Launcher Shock Bomb Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Particle Charger Hardened Medium Armor Plating > --- WEAPON ----------- Plasma Cannon Plasma Cannon Plasma Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Treads Improved Heat Sink Weight Redist. System Improved Terrain Scanner Particle Gun Spread Laser Plasma Cannon Minigun Shock Bomb Launcher Shock Bomb Launcher Improved Datajack [Rating: 42] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Machine Analyzer Protection Hardened Medium Armor Plating Weapon Plasma Cannon Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility 2 | . . . . 2 Weapon 2 | . . 2 . . Parts Attached 59 | 8 1 9 21 20 Power 10 | 1 . . 3 6 Engine 9 | 1 . . 3 5 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 8 | 2 . 1 4 1 Treads 5 | 2 . 1 1 1 Leg 3 | . . . 3 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 19 | 3 . 3 6 7 Device 13 | 2 . 3 2 6 Storage 2 | 1 . . 1 . Processor 2 | . . . 2 . Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 22 | 2 1 5 8 6 Energy Gun 5 | 1 . 2 . 2 Energy Cannon 6 | . . . 3 3 Ballistic Gun 5 | 1 . 2 2 . Ballistic Cannon 1 | . . . . 1 Launcher 4 | . . 1 3 . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 27 | . 3 4 3 17 Power 3 | . . . . 3 Propulsion 6 | . . . 2 4 Utility 7 | . 2 1 . 4 Weapon 11 | . 1 3 1 6 Highest Loss Streak 15 | . 3 4 2 15 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 78 81 96 96 Engine 14 | . 14 11 17 12 Treads 14 | . 28 22 24 . Leg 9 | . . . 2 22 Device 9 | . 7 15 4 12 Storage 6 | . 7 . 8 7 Protection 4 | . . . 3 6 Energy Gun 2 | . . 14 . . Energy Cannon 11 | . . . 7 20 Ballistic Gun 9 | . 14 15 12 2 Ballistic Cannon 1 | . . . . 3 Launcher 7 | . . 3 13 2 Peak Build Rating 42 | 9 7 16 32 42 Average Rating 25 | 5 5 10 26 37 On Entrance 11 | . 7 4 16 32 Naked Turns . | . . . . . Heaviest Build 70 | 15 15 21 65 70 Greatest Support 60 | 40 40 40 60 43 Greatest Overweight (x) 7 | 3 . . 1 7 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 8 5 15 15 Average Capacity 12 | 7 6 5 14 15 Most Carried 15 | 8 5 5 15 15 Average Carried 11 | 4 5 4 13 14 Final Capacity 15 | 8 5 5 15 15 Final Carried 15 | 5 5 3 15 9 Class Distribution -------------------- 30% | Gunner 27% | Tank 24% | Skirmisher 14% | Mutant 3% | Pyromaniac-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 902 | 291 . 120 264 227 Remotely . | . . . . . Salvage Created 1379 | 79 . 396 501 403 Parts 82 | 10 . 28 24 20 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 27 | . . 7 10 10 Guns 6 | . . 3 3 . Cannons 5 | . . . . 5 AOE 11 | . . 3 5 3 Classes Destroyed 8 | 1 . 3 2 2 Builder 4 | . . 3 . 1 Tunneler 3 | 3 . . . . Hauler 1 | . . . 1 . Grunt 19 | . . 4 9 6 Duelist 1 | . . . . 1 Sentry 4 | . . 3 . 1 Hunter 1 | . . . 1 . Programmer 2 | . . . . 2 Best Kill Streak 8 | 2 . 8 3 4 Combat Bots Only 5 | . . 5 3 3 Max Kills in Single Turn 4 | 1 . 3 3 4 Gunslinging . | . . . . . Exploded 3 | . . 1 2 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 352 | . 4 51 46 251 Missed 111 | . 1 17 16 77 Damage Taken 3859 | . 539 501 574 2245 Core 991 | . 184 55 43 709 Absorbed by Shields . | . . . . . Core Remaining (%) 76 | 100 26 86 92 . Volleys Fired 73 | 7 5 15 22 24 Largest 4 | 2 2 4 4 4 Hottest 320 | 60 120 123 276 320 Shots Fired 194 | 14 10 42 54 74 Gun 82 | 14 5 35 24 4 Cannon 88 | . . . 18 70 Launcher 19 | . . 7 12 . Special 5 | . 5 . . . Kinetic 68 | 7 5 18 24 14 Thermal 83 | . 5 . 18 60 Explosive 2 | . . . 2 . Electromagnetic 41 | 7 . 24 10 . Robot Hit Streak 7 | 4 . 5 4 7 Robot Miss Streak 3 | 2 . 3 3 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 83 | 8 . 20 19 36 Core Hits 49 | 3 . 14 18 14 Critical Kills 4 | . . . 2 2 Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . . 2 2 Meltdown 4 | . . . 2 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3339 | 119 . 617 928 1675 Guns 547 | 119 . 293 118 17 Cannons 1246 | . . . 257 989 Explosions 1546 | . . 324 553 669 Melee . | . . . . . Ramming . | . . . . . Kinetic 470 | 68 . 127 118 157 Thermal 1897 | . . 122 257 1518 Explosive 282 | . . . 282 . Electromagnetic 690 | 51 . 368 271 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . 7 . . 4 Average Corruption 2 | . 7 . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 59 | . . 7 4 48 Projectiles 29 | . . . . 29 Explosions 30 | . . 7 4 19 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 113 | . . 16 97 . Shots 4 | . . 2 2 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 706 | . 42 169 547 706 Average Temperature 201 | . 19 67 191 272 Received Heat Transfer 993 | . . 159 225 609 Effects 55 | . . . 9 46 Shutdowns 18 | . . . 5 13 Energy Bleed 6 | . . . 2 4 Interference 7 | . . . 1 6 Matter Decay 6 | . . . 1 5 Short Circuit 7 | . . . . 7 Damage (minor) 3 | . . . . 3 Damage (major) 6 | . . . . 6 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 4 | . . 4 . . Impact Corruptions . | . . . . . Robots Melted 4 | . . . 2 2 Combat Hostiles 4 | . . . 2 2 Parts Melted 7 | . . . 4 3 Heat Transferred 2700 | . . 200 500 2000 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 7 | . . 6 1 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 508 | 15 10 232 294 508 Initial 102 | . 9 . 97 102 Average 150 | 6 4 89 157 217 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 69 | 100 100 77 68 58 Level 1 24 | . . 22 31 25 Level 2 5 | . . . . 16 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . . 2 3 5 Investigation . | . . . . . Extermination 2 | . . . . 2 Reinforcement 7 | . . 2 3 2 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . 1 1 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . . . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 5 9 14 21 Peak Tracking Total 9 | . 5 5 3 9 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . . 1 . Indirectly 1 | . . . 1 . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 20 | . . . 2 18 Max in Single Turn 13 | . . . 1 13 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 4 | . . 1 1 2 Terminals 2 | . . . 1 1 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 10 | . . 3 5 2 Successful 3 | . . 1 1 1 Failed 7 | . . 2 4 1 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 6 | . . . 5 1 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 3 | . . 3 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . . 1 1 Branch Access Points 1 | . . . . 1 Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . 1 . . Report Inventory 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . 1 1 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1927 | 161 62 313 688 703 Spaces Moved 835 | 81 23 151 301 279 Core 24 | 22 . . . 2 Treads 506 | 59 23 151 273 . Legs 305 | . . . 28 277 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 150 Average Speed 179 | 145 160 160 173 206 Slowest Speed 540 | 200 160 160 240 540 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 2 | . 2 . . . Exploration Rate (%) 16 | 5 9 21 34 11 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 5 | . 5 . . . Terrain Destroyed 135 | . 5 25 47 58 Melee . | . . . . . Projectile 18 | . 5 . 6 7 AOE 117 | . . 25 41 51 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1113 | 111 28 193 430 351 Wait 67 | . . 5 45 17 Move 831 | 80 22 150 300 279 Hop . | . . . . . Pick Up 57 | 14 . 10 28 5 Fast Attach 4 | . . . 2 2 Attach 33 | 7 . 8 9 9 Detach 2 | . . . 2 . Swap 22 | 1 1 1 10 9 Drop 24 | 2 . 4 12 6 Fire 73 | 7 5 15 22 24 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 162 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Crushed by falling debris 191 | -10/Materials | Crushed by falling debris 191 | -10/Materials | Core integrity fell below 50% 216 | -10/Materials | Discovered new exit (range 3) 222 | -10/Materials | Lost 3 parts (2u1w) 224 | -10/Materials | Entered another Materials area 224 | -9/Materials | Evolved 2 slots: Weapon x2 474 | -9/Materials | Lost 4 parts (1u3w) 515 | -9/Materials | Discovered new exit (range 15) 537 | -9/Materials | Entered another Materials area 537 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 886 | -8/Materials | Build established: Skirmisher 1185 | -8/Materials | Discovered new exit (range 15) 1225 | -8/Materials | Entered Factory 1225 | -7/Factory | Evolved 2 slots: Utility x2 1343 | -7/Factory | Identified exit to Lower Caves 1463 | -7/Factory | Garrison activated, responded to threat 1844 | -7/Factory | Build established: Gunner 1913 | -7/Factory | Core integrity fell below 50% 1924 | -7/Factory | Core integrity fell below 20% 1928 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Plasma Cannon destroyed. Lgt. Deuterium Engine destroyed. Broken Titanium Leg destroyed. Spread Laser broken. Overheating: Short circuit. K-01 Serf collects debris. Aluminum Leg destroyed. Lgt. Deuterium Engine destroyed. U-05 Engineer builds a Wall. K-01 Serf collects debris. Particle Gun broken. Overheating: Short circuit. Overheating: Weight Redist. System damaged (-7). Acquired 46 matter. Overheating: Broken Spread Laser damaged (-26). Overheating: Broken Particle Gun damaged (-3). Overheating: Weight Redist. System damaged (-8). Broken Particle Gun destroyed. Weight Redist. System destroyed. Broken Spread Laser destroyed. 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"""" "" # ##?? | | ???????????????????????? ? ####??? | | ???????????????????????? ? %#?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 290 Matter Stores 295 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Power Corrupts Challenges ------------ None Game ------ Seed SensorRegenerativeSpecial Manual? 0 Play Time 00:47:09 Cumulative 11.9 hours Start 2025.02.22 @ 13:17:15 End 2025.02.22 @ 15:33:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: aeb66a12-10f7-4b3e-a47c-17449f2c4f9f