Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.02 @ 13:46:38 Player: WildValentine Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (21) 105 Value Destroyed (404) 404 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3749 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 573/700 Matter 173/300 Energy 160/160 System Corruption 9% Temperature Cool (0) Movement Flying (29) Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (5) --- VTOL Module Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (5) ------ Medium Storage Unit ECM Suite > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (10) --- Light Nuclear Core Light Nuclear Core Medium Storage Unit Compact Battery (200) Signal Interpreter Advanced ECM Suite Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Medium Storage Unit Transport Network Coupler ECM Suite Advanced ECM Suite > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Flight Unit Improved Flight Unit Medium Storage Unit Compact Battery Signal Interpreter System Shield Improved EM Pulse Cannon [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Transport Network Coupler Hackware System Shield Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 3 | . . . 1 . 1 1 . Utility 3 | . . . 1 . 1 1 . Weapon . | . . . . . . . . Parts Attached 41 | 7 1 4 11 4 5 7 2 Power 10 | 2 . 1 4 . 1 2 . Engine 9 | 2 . 1 4 . 1 1 . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 16 | 2 . . 4 3 3 2 2 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight 14 | . . . 4 3 3 2 2 Utility 9 | 1 . 2 1 1 1 3 . Device 3 | . . . 1 . . 2 . Storage 4 | 1 . 2 . . 1 . . Processor 1 | . . . . 1 . . . Hackware 1 | . . . . . . 1 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 6 | 2 1 1 2 . . . . Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 6 | 2 1 1 2 . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . Parts Lost 11 | . . 2 2 . 1 1 5 Power 2 | . . . 1 . . 1 . Propulsion 4 | . . 1 . . 1 . 2 Utility 2 | . . . . . . . 2 Weapon 3 | . . 1 1 . . . 1 Highest Loss Streak 5 | . . 2 1 . 1 1 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 82 | . 85 78 57 88 90 77 84 Engine 10 | . 14 14 7 11 9 5 . Wheel 12 | . 28 21 8 . . . . Flight 16 | . . . 8 31 36 31 35 Device 4 | . . . . 11 9 7 7 Storage 11 | . 14 14 11 11 9 7 7 Processor 3 | . . . . 1 9 7 4 Ballistic Gun 22 | . 28 28 22 22 18 15 12 Peak Build Rating 27 | 6 6 6 11 14 18 27 26 Average Rating 11 | 4 6 5 5 10 17 21 24 On Entrance 10 | . 6 6 5 10 13 18 26 Naked Turns . | . . . . . . . . Heaviest Build 20 | 12 12 17 12 12 17 20 19 Greatest Support 26 | 26 26 26 16 14 19 23 23 Greatest Overweight (x) 2 | 2 . 1 1 . . 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 8 8 10 10 10 Average Capacity 8 | 7 8 8 8 8 9 10 10 Most Carried 10 | 1 7 8 8 8 10 10 9 Average Carried 6 | . 4 7 6 7 8 9 8 Final Capacity 10 | 8 8 8 8 8 10 10 10 Final Carried 9 | 1 7 7 7 8 9 9 7 Class Distribution -------------------- 60% | Mutant 39% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Matter Collected 601 | 270 48 98 92 80 13 . . Remotely . | . . . . . . . . Salvage Created 665 | . 223 114 176 95 57 . . Parts 45 | . 11 7 14 5 8 . . Haulers Intercepted 3 | . . . 1 2 . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Combat Hostiles Destroyed 16 | . 5 3 4 . 4 . . Guns 16 | . 5 3 4 . 4 . . Classes Destroyed 6 | . 4 . 2 . . . . Hauler 3 | . . . 1 2 . . . Recycler 1 | . 1 . . . . . . Watcher 1 | . 1 . . . . . . Swarmer 9 | . 3 . 2 . 4 . . Grunt 5 | . 2 3 . . . . . Sentry 2 | . . . 2 . . . . Best Kill Streak 4 | . 4 1 3 2 4 . . Combat Bots Only 4 | . 3 1 2 . 4 . . Max Kills in Single Turn 1 | . 1 1 1 1 1 . . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Hostile Shots Fired 171 | . 34 26 24 13 47 . 27 Missed 60 | . 7 5 7 8 24 . 9 Damage Taken 1456 | . 253 263 199 74 249 90 328 Core 411 | . 55 75 51 12 91 24 103 Absorbed by Shields 81 | . . . . . . . 81 Regen/Repaired (Parts) 17 | . . . . 17 . . . Core Remaining (%) 78 | 100 . 48 . 84 83 . . Volleys Fired 84 | . 33 20 16 5 10 . . Largest 2 | . 2 2 2 2 2 . . Hottest 40 | . 40 40 40 40 40 . . Shots Fired 168 | . 66 40 32 10 20 . . Gun 168 | . 66 40 32 10 20 . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 168 | . 66 40 32 10 20 . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 19 | . 12 19 8 7 9 . . Robot Miss Streak 6 | . 5 1 6 1 5 . . Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 112 | . 42 33 17 8 12 . . Core Hits 51 | . 17 11 11 4 8 . . Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . 1 . . . . Destroy 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 949 | . 343 278 161 58 109 . . Guns 949 | . 343 278 161 58 109 . . Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 949 | . 343 278 161 58 109 . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . 2 2 . . 4 Average Corruption 2 | . . . 2 2 . . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 3 | . . . 1 2 . . . Message Errors 1 | . . . . 1 . . . Heat Flow Errors 1 | . . . . 1 . . . Data Loss (minor) 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 182 | . 9 18 6 182 3 . 4 Average Temperature 23 | . 9 9 6 58 2 . 4 Received Heat Transfer 413 | . 48 153 36 24 72 . 80 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Peak Influence 230 | . 230 85 197 199 214 53 37 Initial 83 | . . 23 33 83 83 51 37 Average 95 | . 70 64 110 121 161 45 25 Maximum Alert Level 1 | . 1 . . . 1 . . Low Security (%) 79 | 100 91 100 100 100 32 100 100 Level 1 20 | . 8 . . . 67 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 2 | . 1 . . 1 . . . Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement . | . . . . . . . . Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Distress Signals 7 | . 4 . 2 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 57 | . 12 4 8 7 21 . 5 Peak Tracking Total 9 | . 5 2 4 5 9 . 5 Tactical Retreats 9 | . 3 . 1 1 4 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Traps Triggered 4 | . 1 . . . . 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Garrison Relay 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Machines Accessed 22 | . 3 1 2 8 6 2 . Terminals 17 | . 3 1 1 6 6 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 1 . 1 . Recycling Units 1 | . . . . 1 . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 48 | . 7 5 9 13 11 3 . Successful 29 | . 5 2 5 8 7 2 . Failed 19 | . 2 3 4 5 4 1 . Catastrophic 9 | . 1 1 1 3 3 . . Database Lockouts . | . . . . . . . . Manual 21 | . 4 1 6 1 9 . . Terminals 39 | . 7 5 7 9 11 . . Fabricators . | . . . . . . . . Repair Stations 5 | . . . . 3 . 2 . Recycling Units 1 | . . . . 1 . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 22 | . 5 2 3 5 7 . . Part Schematic 1 | . . . 1 . . . . Prototype ID Bank 2 | . . . . 1 1 . . Open Door 3 | . . . . 3 . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 3 | . 1 . . . 2 . . Terminal Index 2 | . 1 . . . 1 . . Fabricator Index 1 | . . . 1 . . . . Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Patrol Status 1 | . . 1 . . . . . Hauler Manifests 2 | . . . . 1 1 . . Zone Layout 4 | . . 1 1 . 2 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . 2 . 1 . Scan Component 2 | . . . . 1 . 1 . Repair 1 | . . . . 1 . . . Recycling Unit Hacks 1 | . . . . 1 . . . Report Inventory 1 | . . . . 1 . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 3 1 1 3 6 1 . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 26 | . . . . 26 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Machine Destruction 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Turns Passed 1830 | 48 548 262 150 138 482 174 28 Spaces Moved 1612 | 44 372 199 113 215 396 240 33 Core 12 | 12 . . . . . . . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 653 | 32 372 199 50 . . . . Hover . | . . . . . . . . Flight 947 | . . . 63 215 396 240 33 Fastest Speed 26 | 50 90 90 34 32 28 26 26 Average Speed 55 | 81 90 94 70 33 28 28 26 Slowest Speed 150 | 150 90 115 125 34 29 101 29 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 10 | . . . . 2 7 1 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 3 61 56 13 45 36 8 10 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . 1 . . . . 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Total 2389 | 52 532 239 157 270 742 345 52 Wait 608 | . 120 15 7 42 328 92 4 Move 1586 | 43 371 198 112 210 382 237 33 Hop 9 | . . . . 2 6 1 . Pick Up 27 | 2 6 1 5 4 6 3 . Fast Attach 13 | 5 . . 4 2 1 1 . Attach 18 | 1 . 1 5 2 2 5 2 Detach 3 | . . . . . . 3 . Swap 10 | 1 1 3 2 . 2 1 . Drop 18 | . 1 1 6 3 5 2 . Fire 84 | . 33 20 16 5 10 . . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 13 | . . . . . . . 13 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 334 | -10/Materials | Identified exit to Mines 597 | -10/Materials | Entered Mines 768 | -10/Mines | Core integrity fell below 50% 783 | -10/Mines | Discovered new exit (range 16) 826 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 852 | -10/Mines | Discovered new exit (range 8) 859 | -10/Mines | Entered Materials 859 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 999 | -9/Materials | Discovered new exit (range 13) 1009 | -9/Materials | Entered Storage 1065 | -9/Storage | Repaired Flight Unit 1109 | -9/Storage | Garrison activated, responded to threat 1144 | -9/Storage | Discovered new exit (range 5) 1147 | -9/Storage | Entered Materials 1147 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1425 | -8/Materials | Build established: Sprinter 1621 | -8/Materials | Discovered new exit (range 16) 1629 | -8/Materials | Entered Factory 1629 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1802 | -7/Factory | Identified exit to Garrison 1803 | -7/Factory | Entered Garrison 1809 | -7/Garrison | Triggered checkpoint 1825 | -7/Garrison | Garrison Relay disabled 1831 | -7/Garrison | Self-destructed Last Messages --------------- 01822_ Field strength at 4. 01823_ Stasis field depleted. 01825_ Imp. Flight Unit severed. 01825_ Garrison Relay disabled. 01825_ Relay Coupler [Demolisher] tumbles out of relay unit. 01825_ Relay Coupler [NC] tumbles out of relay unit. 01825_ Relay Coupler [Grunt] tumbles out of relay unit. 01825_ Relay Coupler [NC] tumbles out of relay unit. 01826_ Imp. Flight Unit destroyed. 01826_ System corrupted by crushing effect (+1). 01826_ Triggered Stasis Trap. 01826_ A bubble of rippling energy engulfs the area. 01826_ Field strength at 95. 01826_ Field strength at 90. 01827_ Field strength at 85. 01828_ Field strength at 75. 01829_ Field strength at 65. 01830_ Field strength at 47. 01831_ System Shield destroyed. 01831_ System corrupted by crushing effect (+5). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????######????????????????????? | | ??????????????### + ?????????????????????? | | ??????????????#"#g +??????????????????????? | | ??????????????# !gg#?? ?????????????????? | | ??????????????#"!l #?? #????????????????? | | ??????????????#" b@#?? #????????????????? | | ??????????????#"# #?? #????????????????? | | ??????????????### #?# #????????????????? | | ????????????????# #?# #????????????????? | | ????????????????# #?# #????????????????? | | ??????????????### #?# #????????????????? | | ??????????????# #?# #????????????????? | | ??????????????# #?# #????????????????? | | ??????????????# #?# #????????????????? | | ??????????????### #?# #????????????????? | | ????????????????# #?# #????????????????? | | ????????????????# ### #????????????????? | | ????????????????# #????????????????? | | ????????????????# #????????????????? | | ????????????????###### #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ??????????############ #????????????????? | | ??????????# #????????????????? | | ??????????# #????????????????? | | ??????????# #????????????????? | | ??????????################????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 64 Defensive Hacking 10 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed VTOL Module | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalTargetingFrame Manual? 0 Play Time 00:36:41 Cumulative 2.7 hours Start 2024.10.01 @ 00:15:25 End 2024.10.02 @ 13:46:38 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d644e44-d597-4008-92e4-c8787c44663f