Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.24 @ 21:18:33 Player: GFYguy Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (54) 270 Value Destroyed (1335) 1335 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (265) 265 TOTAL SCORE: 3990 Bonus ------- High Alert Combat Kills 65 Entered Garrisons 200 Cogmind --------- Core Integrity 414/550 Matter 260/300 Energy 87/100 System Corruption 0% Temperature Cool (0) Movement Flying (31) Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY (3) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Gravmag System Gravmag System Improved Heat Sink Improved Heat Sink High-capacity Matter Pod (200) High-capacity Matter Pod (200) High-capacity Matter Pod (200) Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Shock Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Shock Rifle Shock Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Heat Sink High-capacity Matter Pod High-capacity Matter Pod High-capacity Matter Pod Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Shock Rifle [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 2 . . . Utility 1 | . . . . 1 . Weapon . | . . . . . . Parts Attached 57 | 6 9 24 5 9 4 Power 8 | 1 2 2 1 2 . Engine 6 | 1 2 2 . 1 . Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 25 | 2 1 11 3 4 4 Treads . | . . . . . . Leg 17 | 2 1 11 3 . . Wheel . | . . . . . . Hover 4 | . . . . 4 . Flight 4 | . . . . . 4 Utility 6 | 1 1 2 1 1 . Device 2 | . 1 . 1 . . Storage 3 | 1 . 2 . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 18 | 2 5 9 . 2 . Energy Gun 15 | 2 3 8 . 2 . Energy Cannon 2 | . 1 1 . . . Ballistic Gun 1 | . 1 . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 6 | . 1 5 . . . Power 1 | . . 1 . . . Propulsion 2 | . . 2 . . . Utility 1 | . . 1 . . . Weapon 2 | . 1 1 . . . Highest Loss Streak 4 | . 1 4 . . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 91 96 94 98 60 Engine 9 | . 14 9 9 2 2 Core 2 | . . . 1 15 2 Leg 33 | . 28 42 44 23 . Hover 2 | . . . . 12 4 Device 8 | . 7 10 5 9 2 Storage 11 | . 14 11 11 9 9 Processor 1 | . . . . 8 9 Energy Gun 18 | . 25 10 22 18 . Energy Cannon 2 | . . 5 . . . Ballistic Gun 2 | . 1 5 . . . Peak Build Rating 39 | 6 7 18 22 39 36 Average Rating 14 | 3 6 12 19 30 25 On Entrance 15 | . 6 7 18 22 39 Naked Turns . | . . . . . . Heaviest Build 39 | 12 15 35 36 39 20 Greatest Support 40 | 20 20 40 40 40 24 Greatest Overweight (x) 1 | . . 1 . 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 11 | 6 8 12 15 15 15 Most Carried 15 | 5 8 15 15 15 15 Average Carried 10 | 2 5 11 14 14 14 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 3 6 12 15 15 15 Class Distribution -------------------- 64% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Sprinter | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 952 | 241 76 275 98 262 . Remotely . | . . . . . . Salvage Created 1777 | . 330 951 108 388 . Parts 107 | . 22 71 4 10 . Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 44 | . 11 22 2 9 . Guns 24 | . 8 8 2 6 . Cannons 6 | . . 6 . . . AOE 11 | . 3 7 . 1 . Classes Destroyed 10 | . 3 7 . . . Worker 2 | . . 2 . . . Builder 2 | . . 2 . . . Hauler 2 | . . 2 . . . Recycler 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 2 | . 1 1 . . . Swarmer 18 | . 6 10 . 2 . Grunt 23 | . 5 10 2 6 . Brawler 1 | . . 1 . . . Sentry 2 | . . 1 . 1 . Best Kill Streak 15 | . 3 15 2 4 . Combat Bots Only 13 | . 3 13 2 4 . Max Kills in Single Turn 4 | . 3 4 1 1 . Gunslinging . | . . . . . . Exploded 4 | . 3 4 . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 199 | . 47 105 9 27 11 Missed 61 | . 19 27 1 12 2 Damage Taken 1797 | . 311 950 139 307 90 Core 264 | . 44 84 . 77 59 Absorbed by Shields 34 | . . . . . 34 Regen/Repaired (Parts) 56 | . 56 . . . . Core Remaining (%) 87 | 100 82 . 79 . . Volleys Fired 98 | . 30 47 5 16 . Largest 2 | . 2 2 2 2 . Hottest 100 | . 80 100 100 100 . Shots Fired 194 | . 59 93 10 32 . Gun 164 | . 59 63 10 32 . Cannon 30 | . . 30 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 32 | . 2 30 . . . Thermal 30 | . . 30 . . . Explosive . | . . . . . . Electromagnetic 132 | . 57 33 10 32 . Robot Hit Streak 15 | . 6 7 3 15 . Robot Miss Streak 6 | . 6 3 2 5 . Penetration Max . | . . . . . . Secondary Targets 4 | . 1 3 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 122 | . 27 59 9 27 . Core Hits 84 | . 17 46 5 16 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 2 . . . . Corrupt 2 | . 2 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3063 | . 520 1580 204 759 . Guns 1727 | . 352 673 180 522 . Cannons 337 | . . 337 . . . Explosions 999 | . 168 570 24 237 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 149 | . . 149 . . . Thermal 1210 | . 168 781 24 237 . Explosive 126 | . . 126 . . . Electromagnetic 1578 | . 352 524 180 522 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 57 | . 21 34 . 2 . Projectiles 7 | . . 7 . . . Explosions 50 | . 21 27 . 2 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 200 | . 31 107 27 35 . Shots 5 | . 1 2 1 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 416 | . 304 416 237 198 . Average Temperature 117 | . 107 138 132 64 . Received Heat Transfer 651 | . 120 336 60 117 18 Siege Activations . | . . . . . . Robots Corrupted 3 | . . 1 . 2 . Combat Hostiles 3 | . . 1 . 2 . Parts Fried 7 | . 2 2 . 3 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 1 2 . . . Heat Transferred 1953 | . 200 1403 50 300 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 10 | . 3 4 1 2 . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Peak Influence 510 | . 250 510 252 478 340 Initial 310 | . . 65 198 98 310 Average 185 | . 99 226 229 273 321 Maximum Alert Level 2 | . 1 2 1 2 1 Low Security (%) 52 | 100 80 41 37 24 . Level 1 43 | . 19 51 62 65 100 Level 2 3 | . . 6 . 10 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 4 1 . 3 . Investigation 4 | . 2 . . 2 . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 61 | . 16 29 2 10 4 Peak Tracking Total 9 | . 5 9 2 4 4 Tactical Retreats 3 | . . 1 . 2 . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered 5 | . 1 1 . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled 6 | . 2 2 . 2 . Max in Single Turn 2 | . 2 1 . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 10 | . 4 . 1 5 . Terminals 7 | . 2 . 1 4 . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 27 | . 11 . 1 15 . Successful 16 | . 9 . 1 6 . Failed 11 | . 2 . . 9 . Catastrophic 2 | . . . . 2 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 19 | . 6 . 1 12 . Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 9 | . 4 . 1 4 . Record 1 | . 1 . . . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 2 | . . . . 2 . Level Access Points 1 | . . . 1 . . Maintenance Status 1 | . . . . 1 . Reinforcement Status 1 | . 1 . . . . Recall Reinforcements 1 | . 1 . . . . Hauler Manifests 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 4 . . . . Scan Component 2 | . 2 . . . . Repair 2 | . 2 . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 . . 3 . Full Trace Events 3 | . 1 . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 2 . . . . Time 52 | . 52 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 1686 | 66 567 505 224 283 41 Spaces Moved 913 | 43 325 244 135 150 16 Core 16 | 16 . . . . . Treads . | . . . . . . Legs 822 | 27 325 244 135 91 . Wheels . | . . . . . . Hover 59 | . . . . 59 . Flight 16 | . . . . . 16 Fastest Speed 31 | 50 120 120 120 48 31 Average Speed 115 | 93 120 120 120 107 31 Slowest Speed 190 | 120 120 190 120 120 31 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 59 32 28 16 5 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 64 | . 8 42 4 10 . Melee . | . . . . . . Projectile . | . . . . . . AOE 64 | . 8 42 4 10 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 1368 | 68 444 374 185 244 53 Wait 181 | 11 66 16 36 40 12 Move 908 | 42 324 243 134 149 16 Hop . | . . . . . . Pick Up 61 | 9 9 24 4 15 . Fast Attach 7 | . 2 3 1 1 . Attach 16 | 6 2 6 . 2 . Detach 3 | . . . . 1 2 Swap 34 | . 5 15 4 6 4 Drop 46 | . 6 20 1 14 5 Fire 98 | . 30 47 5 16 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 14 | . . . . . 14 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 9) 452 | -10/Materials | Repaired EM Pulse Gun 479 | -10/Materials | Repaired EM Pulse Gun 530 | -10/Materials | Discovered new exit (range 13) 634 | -10/Materials | Entered another Materials area 634 | -9/Materials | Evolved 2 slots: Propulsion x2 1058 | -9/Materials | Discovered new exit (range 13) 1139 | -9/Materials | Lost 4 parts (2n1u1w) 1139 | -9/Materials | Entered Mines 1143 | -9/Mines | Destroyed 13 combat bots 1153 | -9/Mines | Identified exit to Materials 1204 | -9/Mines | Met a Derelict bent on vengeance 1363 | -9/Mines | Entered Materials 1363 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1610 | -8/Materials | Garrison activated, responded to threat 1643 | -8/Materials | Identified exit to Garrison 1646 | -8/Materials | Entered Garrison 1687 | -8/Garrison | Self-destructed Last Messages --------------- 01673_ Field strength at 90. 01674_ Field strength at 85. 01675_ Field strength at 80. 01676_ Field strength at 75. 01677_ Field strength at 70. 01678_ Field strength at 65. 01679_ Field strength at 60. 01680_ Field strength at 55. 01681_ Field strength at 50. 01682_ Field strength at 45. 01683_ Field strength at 31. 01684_ Field strength at 23. 01685_ Field strength at 10. 01686_ Stasis field depleted. 01686_ Triggered Stasis Trap. 01686_ A bubble of rippling energy engulfs the area. 01686_ Field strength at 95. 01686_ Field strength at 90. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#????????????????????????????? | | ??????????????####### ##############???##???????? | | ??????????# @ Y #?? #???????? | | ??????????# Y ## #???????? | | ?????????????#### ########s####### T#???????? | | ?????????????????????????# #?????# ###"##???????? | | ????????????????????????? #?????# #????????????? | | ?????????????????????????###?????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# ###??????????? | | ?????????????????????????????????# * #??????????? | | ?????????????????????????????????# =[=#??????????? | | ?????????????????????????????????# [ #??????????? | | ?????????????????????????????????######??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 63 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Challenges ------------ None Game ------ Seed ColdEnergyManipulator Manual? 0 Play Time 00:26:58 Cumulative 36.1 hours Start 2024.11.24 @ 20:25:41 End 2024.11.24 @ 21:18:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 31 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d9dd120f-b599-4833-9251-a5e3b2c2cc0b