Cogmind - Beta 12 *** ADVENTURER MODE // 2023.10.28 @ 20:35:20 Player: Khazzy Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (107) 535 Value Destroyed (3833) 3833 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1118) 1118 TOTAL SCORE: 9406 Bonus ------- High Alert Combat Kills 218 Entered Garrisons 400 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 65/300 Energy 140/140 System Corruption 5% Temperature Critical (1719) Movement Core (850) Ox16 Location -6/DSF Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (20) --- Improved Ion Engine Large Storage Unit High-capacity Storage Unit Advanced ECM Suite Light Armor Plating Hardened Light Armor Plating Gauss Rifle Gauss Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY ---------- Cryofiber Web High-capacity Storage Unit Kinecellerator Hardened Medium Armor Plating Reflective Plating Improved Shield Generator > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Deuterium Engine Large Storage Unit High-capacity Storage Unit Advanced ECM Suite Light Armor Plating Hardened Light Armor Plating Improved Shield Generator Improved Shield Generator Improved Shield Generator Lightning Gun Beamcaster High-powered Shotgun Gauss Rifle Gauss Rifle Gauss Rifle Gauss Cannon Long-range Missile Launcher [Rating: 47] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Jun Mat Mat Sto Gar Mat Gar Fac Fac DSF Slots Evolved 8 | . . 2 . . 2 . 2 2 . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . 1 . . . . . 1 . Utility 4 | . . 1 . . . . 2 1 . Weapon 1 | . . . . . 1 . . . . Parts Attached 75 | 6 3 5 1 5 13 15 9 3 15 Power 13 | 1 . 1 . 2 1 3 1 . 4 Engine 11 | 1 . 1 . 2 1 1 1 . 4 Core 2 | . . . . . . 2 . . . Reactor . | . . . . . . . . . . Propulsion 16 | 2 . 1 . . 6 4 . 1 2 Treads 12 | 2 . 1 . . 3 3 . 1 2 Leg 4 | . . . . . 3 1 . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 23 | 1 2 1 . 2 3 1 8 2 3 Device 10 | . 1 . . 1 . 1 3 1 3 Storage 3 | 1 1 . . . . . 1 . . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 10 | . . 1 . 1 3 . 4 1 . Artifact . | . . . . . . . . . . Weapon 23 | 2 1 2 1 1 3 7 . . 6 Energy Gun 3 | . . . . . . 1 . . 2 Energy Cannon 1 | . . . . . . 1 . . . Ballistic Gun 16 | 2 . 2 1 1 3 5 . . 2 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 2 | . 1 . . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 27 | . . 1 . 3 1 3 . . 19 Power 3 | . . . . . . 1 . . 2 Propulsion 3 | . . . . . . . . . 3 Utility 11 | . . . . 2 1 . . . 8 Weapon 10 | . . 1 . 1 . 2 . . 6 Highest Loss Streak 18 | . . 1 . 2 1 2 . . 18 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 97 | . 91 99 100 99 97 99 99 100 79 Engine 10 | . 14 11 11 11 18 10 7 6 10 Core 3 | . . . . . . 7 7 6 1 Treads 22 | . 28 33 33 33 23 11 23 26 17 Leg 3 | . . . . . 2 15 . . . Device 10 | . 6 11 11 10 1 6 19 20 15 Storage 8 | . 14 11 11 11 9 9 7 6 6 Protection 10 | . . 11 11 10 16 11 10 13 10 Ballistic Gun 20 | . 15 17 22 22 27 19 23 20 14 Launcher 1 | . 12 4 . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 92 | 12 31 34 36 41 51 56 81 83 92 Greatest Support 83 | 40 40 60 60 60 63 63 63 63 83 Greatest Overweight (x) 19 | . . . . . 16 2 1 1 19 Average Overweight (x) . | . . . . . . . . 1 2 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 20 20 Average Capacity 15 | 6 13 15 15 15 15 15 16 20 20 Most Carried 20 | 5 7 8 9 9 15 14 17 17 20 Average Carried 10 | 2 4 5 7 7 10 9 12 16 15 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 20 Final Carried 17 | 2 7 7 9 7 14 10 17 17 9 Class Distribution -------------------- 57% | Scavenger-Tank 27% | Mutant 8% | Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Mutant | -6/DSF Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ----------- Run | Jun Mat Mat Sto Gar Mat Gar Fac Fac DSF Matter Collected 2383 | 215 153 135 77 167 338 709 282 . 307 Remotely . | . . . . . . . . . . Salvage Created 4560 | . 229 277 279 295 821 1269 564 . 826 Parts 251 | . 16 19 15 15 49 74 35 . 28 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 2 | . 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Jun Mat Mat Sto Gar Mat Gar Fac Fac DSF Combat Hostiles Destroyed 86 | . 8 6 5 8 12 30 4 . 13 Guns 76 | . 5 6 5 8 12 26 4 . 10 Cannons 4 | . . . . . . 4 . . . AOE 3 | . 3 . . . . . . . . Classes Destroyed 15 | . 4 1 . 1 4 1 2 . 2 Worker 7 | . . . . . 2 . 5 . . Builder 2 | . 1 . . . . . 1 . . Tunneler 1 | . . . . . . . 1 . . Hauler 1 | . . . . . 1 . . . . Recycler 6 | . 1 . 1 . 1 . 3 . . Watcher 4 | . . . . . 2 . 2 . . Swarmer 17 | . 6 . . 2 . 7 . . 2 Grunt 39 | . 2 4 3 3 9 12 1 . 5 Brawler 3 | . . . . 1 . 2 . . . Duelist 2 | . . . . . 1 . . . 1 Sentry 14 | . . 2 2 2 2 6 . . . Specialist 4 | . . . . . . . . . 4 Hunter 1 | . . . . . . . 1 . . Programmer 5 | . . . . . . 3 2 . . Heavy 1 | . . . . . . . . . 1 Best Kill Streak 6 | . 5 2 3 5 6 5 3 . 2 Combat Bots Only 5 | . 3 2 2 5 3 5 1 . 2 Max Kills in Single Turn 2 | . 1 1 1 2 1 2 2 . 1 Gunslinging 1 | . . . . 1 . 1 . . . Exploded 1 | . 1 . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Jun Mat Mat Sto Gar Mat Gar Fac Fac DSF Damage Taken 5231 | . 124 300 76 487 370 1093 67 . 2714 Core 1222 | . 22 31 6 52 37 92 . . 982 Absorbed by Shields 797 | . 31 110 29 137 32 . 25 . 433 Redirected to Shielding 19 | . . . . . 8 11 . . . Regen/Repaired (Parts) 332 | . . . . . 99 . 233 . . Core Remaining (%) 88 | 100 91 . . 77 . 76 100 . . Volleys Fired 307 | . 31 48 10 22 44 79 21 . 52 Largest 3 | . 1 2 2 2 3 3 3 . 3 Hottest 130 | . 30 43 46 46 68 130 84 . 128 Shots Fired 676 | . 31 74 20 44 124 217 64 . 102 Gun 641 | . 24 74 20 44 124 194 64 . 97 Cannon 27 | . . . . . . 23 . . 4 Launcher 8 | . 7 . . . . . . . 1 Special . | . . . . . . . . . . Kinetic 608 | . 24 74 20 44 124 177 64 . 81 Thermal 44 | . . . . . . 40 . . 4 Explosive 8 | . 7 . . . . . . . 1 Electromagnetic 16 | . . . . . . . . . 16 Robot Hit Streak 46 | . 15 21 38 46 21 23 21 . 23 Robot Miss Streak 5 | . 1 1 . 1 2 5 2 . 2 Penetration Max 1 | . . . . . . 1 1 . 1 Secondary Targets 17 | . . . . 2 3 10 . . 2 Max Gunslinging Chain 2 | . . . . 1 1 2 . . 1 Shots Hit Robots 476 | . 20 60 17 32 79 149 42 . 77 Core Hits 217 | . 21 16 9 11 40 68 23 . 29 Critical Kills 2 | . . . . 1 . . 1 . . Critical Parts Destroyed 4 | . 1 . . . . 2 . . 1 Critical Strikes 10 | . 1 . . 1 . 4 1 . 3 Burn 2 | . . . . . . 1 . . 1 Destroy 7 | . 1 . . 1 . 3 1 . 1 Corrupt 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8040 | 6 413 563 255 487 1205 2321 1059 . 1731 Guns 7158 | . 160 563 240 487 1156 1953 958 . 1641 Cannons 424 | . . . . . . 368 . . 56 Explosions 295 | . 237 . . . . . 24 . 34 Melee . | . . . . . . . . . . Ramming 163 | 6 16 . 15 . 49 . 77 . . Kinetic 6792 | . 160 563 240 487 1156 1828 958 . 1400 Thermal 581 | . . . . . . 493 24 . 64 Explosive 271 | . 237 . . . . . . . 34 Electromagnetic 233 | . . . . . . . . . 233 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . 3 2 . 5 Average Corruption 1 | . . . . . . 2 1 . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 19 | . . . . . . 1 9 . 9 Message Errors 5 | . . . . . . . 2 . 3 Matter Fused 4 | . . . . . . . 2 . 2 Energy Discharges 4 | . . . . . . 1 2 . 1 Data Loss (minor) 1 | . . . . . . . . . 1 Data Loss (major) 2 | . . . . . . . 1 . 1 Misfires 1 | . . . . . . . 1 . . Alerts 1 | . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 3 | . . . 1 . . . . . 2 Impact 1 | . . . 1 . . . . . . Kinetic 2 | . . . . . . . . . 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 9 | . . . . . . . . . 9 Shots 1 | . . . . . . . . . 1 Rammed 21 | 1 5 . 3 . 5 . 7 . . Targets Rammed 27 | 1 5 . 4 . 6 . 11 . . Kicked . | . . . . . . . . . . Crushed 6 | . . . 1 . 1 . 4 . . Highest Temperature 1719 | . 6 19 4 22 254 486 26 . 1719 Average Temperature 209 | . 5 5 2 6 86 183 5 . 847 Received Heat Transfer 1698 | . 68 190 46 175 213 594 6 . 406 Effects 66 | . . . . . . 13 . . 53 Shutdowns 7 | . . . . . . 3 . . 4 Energy Bleed 6 | . . . . . . 2 . . 4 Interference 5 | . . . . . . 3 . . 2 Matter Decay 5 | . . . . . . . . . 5 Short Circuit 7 | . . . . . . 4 . . 3 Damage (minor) 6 | . . . . . . 1 . . 5 Damage (major) 25 | . . . . . . . . . 25 Damage (core) 5 | . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 14 | . . . . . . 3 . . 11 Heat Transferred 1095 | . . . . . . 860 50 . 185 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Jun Mat Mat Sto Gar Mat Gar Fac Fac DSF Peak Influence 838 | . 225 149 195 276 387 838 475 69 270 Initial 380 | . . 9 . 111 115 36 380 61 41 Average 255 | . 105 55 78 213 229 472 297 68 152 Maximum Alert Level 3 | . 1 . . 1 1 3 2 . 1 Low Security (%) 44 | 100 80 100 100 48 44 9 22 100 54 Level 1 32 | . 19 . . 51 55 12 55 . 45 Level 2 20 | . . . . . . 67 21 . . Level 3 2 | . . . . . . 10 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 Squads Dispatched 5 | . . . 1 . 1 . 1 . 2 Investigation 2 | . . . 1 . 1 . . . . Extermination 1 | . . . . . . . 1 . . Reinforcement 2 | . . . . . . . . . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Jun Mat Mat Sto Gar Mat Gar Fac Fac DSF Distress Signals 8 | . 2 3 . . 2 . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 116 | . 13 9 6 10 14 33 13 . 18 Peak Tracking Total 7 | . 5 5 2 7 3 6 2 . 6 Tactical Retreats 7 | . . 1 . . . 2 . . 4 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Jun Mat Mat Sto Gar Mat Gar Fac Fac DSF Traps Triggered 5 | . . . . . . 3 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ---------- Run | Jun Mat Mat Sto Gar Mat Gar Fac Fac DSF Machines Disabled 4 | . . . . . . 1 2 . 1 Max in Single Turn 2 | . . . . . . 1 2 . 1 Garrison Relay 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Jun Mat Mat Sto Gar Mat Gar Fac Fac DSF Machines Accessed 23 | . 2 1 7 . 5 2 4 2 . Terminals 17 | . 2 1 6 . 2 2 2 2 . Fabricators 1 | . . . . . . . 1 . . Repair Stations 2 | . . . . . 1 . 1 . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . Total Hacks 72 | . 5 2 31 . 15 3 9 7 . Successful 46 | . 4 2 20 . 11 1 5 3 . Failed 26 | . 1 . 11 . 4 2 4 4 . Catastrophic 4 | . . . 3 . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 58 | . 5 2 29 . 7 3 5 7 . Fabricators 2 | . . . . . . . 2 . . Repair Stations 7 | . . . . . 5 . 2 . . Recycling Units 2 | . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . 2 . 1 . . . . Terminal Hacks 36 | . 4 2 19 . 5 1 2 3 . Record 14 | . 3 . 6 . 3 . . 2 . Part Schematic 5 | . . . 4 . . . 1 . . Robot Schematic 2 | . . . 2 . . . . . . Robot Analysis 2 | . 1 . . . 1 . . . . Prototype ID Bank 3 | . . . 2 . 1 . . . . Open DSF 2 | . . . . . . . 1 1 . Emergency Access Points 1 | . . . . . . 1 . . . Unreport Threat 2 | . . 2 . . . . . . . Locate Traps 2 | . . . 2 . . . . . . Transport Status 1 | . . . 1 . . . . . . Zone Layout 2 | . . . 2 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . Load Schematic 1 | . . . . . . . 1 . . Repair Station Hacks 6 | . . . . . 4 . 2 . . Scan Component 3 | . . . . . 2 . 1 . . Repair 3 | . . . . . 2 . 1 . . Recycling Unit Hacks 1 | . . . . . 1 . . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . . Unlock Access 2 | . . . 1 . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 2 1 4 . 2 1 2 1 . Full Trace Events 3 | . . . 2 . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . 2 . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . . 4 . . . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . . . 2 . 1 . . Time 96 | . . . . . 58 . 38 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 7 | . . . . . 7 . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------ Run | Jun Mat Mat Sto Gar Mat Gar Fac Fac DSF Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . Machine Destruction 4 | . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Jun Mat Mat Sto Gar Mat Gar Fac Fac DSF Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Jun Mat Mat Sto Gar Mat Gar Fac Fac DSF Robot Analysis Total 2 | . 1 . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------- Run | Jun Mat Mat Sto Gar Mat Gar Fac Fac DSF Turns Passed 6156 | 64 481 404 345 486 843 1344 1552 227 410 Spaces Moved 2568 | 48 208 142 191 209 345 574 683 93 75 Core 32 | 23 . . . . 3 . . . 6 Treads 2233 | 25 208 142 191 209 312 301 683 93 69 Legs 303 | . . . . . 30 273 . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 240 240 Average Speed 174 | 107 160 160 160 160 169 170 178 240 301 Slowest Speed 1000 | 160 160 160 160 160 850 270 240 240 1000 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 25 | 4 41 14 27 34 24 54 18 3 32 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 . . . . 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 82 | . 19 . . . . . 43 . 20 Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . 1 . . AOE 81 | . 19 . . . . . 42 . 20 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Jun Mat Mat Sto Gar Mat Gar Fac Fac DSF Total 3733 | 59 327 258 209 318 519 800 966 98 179 Wait 644 | . 73 58 . 79 87 101 220 . 26 Move 2558 | 47 207 141 190 208 345 571 682 92 75 Hop . | . . . . . . . . . . Pick Up 76 | 5 7 4 3 2 17 13 17 2 6 Fast Attach 3 | 3 . . . . . . . . . Attach 68 | 3 1 5 1 5 12 15 8 3 15 Detach 8 | . . 1 . 1 4 . . 1 1 Swap 4 | . 2 . . . 1 . 1 . . Drop 30 | . 1 1 1 1 3 14 6 . 3 Fire 307 | . 31 48 10 22 44 79 21 . 52 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 27 | 1 5 . 4 . 6 . 11 . . Escape Stasis 5 | . . . . . . 5 . . . Rewire 3 | . . . . . . 2 . . 1 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -9/Garrison -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/DSF History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 16) 65 | -11/Junkyard | Entered Materials 113 | -10/Materials | Discovered new exit (range 9) 301 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 16) 546 | -10/Materials | Entered another Materials area 546 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 870 | -9/Materials | Discovered new exit (range 12) 950 | -9/Materials | Entered Storage 1293 | -9/Storage | Identified exit to Garrison 1295 | -9/Storage | Entered Garrison 1330 | -9/Garrison | Triggered checkpoint 1590 | -9/Garrison | Triggered checkpoint 1765 | -9/Garrison | Discovered new exit (range 9) 1781 | -9/Garrison | Entered Materials 1781 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2077 | -8/Materials | Build established: Scavenger-Tank 2253 | -8/Materials | Repaired Lgt. Treads 2285 | -8/Materials | Repaired Hvy. Assault Rifle 2624 | -8/Materials | Identified exit to Garrison 2624 | -8/Materials | Entered Garrison 2696 | -8/Garrison | Triggered checkpoint 2833 | -8/Garrison | Triggered checkpoint 2918 | -8/Garrison | Triggered checkpoint 3084 | -8/Garrison | Triggered checkpoint 3198 | -8/Garrison | Triggered checkpoint 3427 | -8/Garrison | Discovered new exit (range 14) 3464 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3814 | -8/Garrison | Triggered checkpoint 3907 | -8/Garrison | Garrison Relay disabled 3949 | -8/Garrison | Discovered new exit (range 11) 3968 | -8/Garrison | Entered Factory 3968 | -7/Factory | Evolved 2 slots: Utility x2 5207 | -7/Factory | Repaired Hrd. Medium Armor Plating 5477 | -7/Factory | Discovered new exit (range 14) 5520 | -7/Factory | Entered another Factory area 5520 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5744 | -6/Factory | Identified exit to DSF 5747 | -6/Factory | Entered DSF 5840 | -6/DSF | Additional patrols routed to DSF 6028 | -6/DSF | Sterilization system engaged 6048 | -6/DSF | Ambient heat levels rising (+10) 6063 | -6/DSF | Ambient heat levels rising (+10) 6078 | -6/DSF | Ambient heat levels rising (+10) 6093 | -6/DSF | Crushed by falling debris 6093 | -6/DSF | Ambient heat levels rising (+10) 6108 | -6/DSF | Ambient heat levels rising (+10) 6112 | -6/DSF | Core integrity fell below 50% 6123 | -6/DSF | Ambient heat levels rising (+10) 6138 | -6/DSF | Ambient heat levels rising (+10) 6138 | -6/DSF | Core integrity fell below 20% 6149 | -6/DSF | Lost 18 parts (2p3n7u6w) 6153 | -6/DSF | Ambient heat levels rising (+10) 6158 | -6/DSF | Core destroyed Last Messages --------------- Overheating: Core damaged (-136). Overheating: Hcp. Storage Unit damaged (-4). Overheating: Energy bleed (-23). Overheating: Hcp. Storage Unit damaged (-3). Overheating: Gauss Rifle damaged (-50). Overheating: Lgt. Deuterium Engine damaged (-4). Overheating: Matter decay (-3). Overheating: Hcp. Storage Unit damaged (-1). Overheating: Lgt. Deuterium Engine damaged (-6). Overheating: Gauss Rifle damaged (-20). Overheating: Hcp. Storage Unit damaged (-2). Overheating: Gauss Rifle damaged (-7). Overheating: Lgt. Deuterium Engine damaged (-2). ALERT: Ambient heat levels +10. Acquired 74 matter. System corrupted: Substantial component data lost. Overheating: Matter decay (-21). The unstable cave ceiling collapses. Overheating: Core damaged (-136). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????" ???????????????????????? | | ?????????%"???????????????????????? | | ????????#%"#??????????????????????? | | ????????]" ]??????????????????????? | | ????????]=!]??????????????????????? | | ???????##%!##?????????????????????? | | ????????]%!]]?????????????????????? | | ????????] ]??????????????????????? | | ????????] ]??????????????????????? | | ??????### #?####?###?????????????? | | ??????# #? #!!!#?????????????? | | ??????# ## #!!!## ?????????? | | ????###==% [% ????????? | | ????# ;===*!% ????????? | | ????# "==%/%! ????????? | | ?????##**% #;!!!#***#?????????????? | | ??????#==[*#%!!???????????????????? | | ??????## =% =##??????????????????? | | ??????# =[== % #??????????????????? | | ??????? = %==# #??????????????????? | | ??????##=* == #???????????????????? | | ??????# %= ##???????????????????? | | ??????##=[ #???????????????????? | | ??????##[%[= ##??????????????????? | | ???????## * ##?????????????????? | | ??????### @###==#???#?????????????? | | ????###"% *!##==#===### #???????? | | ???#""""% % ???????? | | ???#"##""%%% ???????? | | ??????#""%%"##==#===#]]]]] ???????? | | ??????#"""%"#?###??##?????????????? | | ??????####"##?????????????????????? | | ?????????#"#??????????????????????? | | ?????????""#??????????????????????? | | ?????????###??????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 375 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 40 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Treads | -9/Storage | Hacked VTOL Module | -9/Storage | Hacked Matter Filter | -9/Storage | Hacked Shock Rifle | -9/Storage | Hacked Adv. Salvage Targeting Computer | -7/Factory | Hacked Robot Schematics ------------------ A-02 Transporter | -9/Storage | Hacked T-07 Excavator | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Made in Tau Ceti IV Oops Part-time Mechanic Please Form A Line Power Corrupts Challenges ------------ None Game ------ Seed ActuatorShieldTerrabomb Manual? 0 Play Time 01:09:38 Cumulative 6.0 hours Start 2023.10.28 @ 19:27:58 End 2023.10.28 @ 20:35:20 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 4 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e2079a33-0139-4e91-956f-b6836bec0fdb