Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 10:30:21

Player: DO-VSL

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (74)      370
Value Destroyed (2618)     2618
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (998)                998
              TOTAL SCORE: 6946

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    45
Follower Combat Kills      110
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -57

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     95/100
System Corruption          21%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Nuclear Core
          Light Treads
                Aluminum Leg
                VSS Leg
       Advanced Heat Sink
                Shock Rifle
         Medium Laser
          Light EM Pulse Cannon
          Heavy Ion Cannon
                Rocket Launcher
           Mini Grenade Launcher
                Plasma Cutter
                Ripper

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
                Titanium Leg
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
        Compact Matter Pod
       Improved Field Recycling Unit
>               --- WEAPON -----------
                Gatling Laser
                Gatling Laser
                Gatling Laser
                Variable Charge Gun
>               --- INVENTORY --------
          Light Nuclear Core
       Improved Deuterium Engine
          Light Treads
                Aluminum Leg
                VSS Leg
         Medium Laser
          Small Laser
                Gatling Laser
                Variable Charge Gun
          Light EM Pulse Cannon
          Heavy Ion Cannon
                Rocket Launcher
           Mini Grenade Launcher
                Plasma Cutter
                Ripper
[Rating: 47]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Target Analyzer
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar Fac 
Slots Evolved              6    | .   .   .   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   
  Utility                  2    | .   .   .   .   .   2   .   .   
  Weapon                   2    | .   .   .   .   2   .   .   .   
Parts Attached             65   | 6   1   5   6   8   6   9   24  
  Power                    7    | 1   .   1   1   1   1   1   1   
    Engine                 4    | 1   .   .   .   .   1   1   1   
    Core                   3    | .   .   1   1   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   .   .   2   4   .   3   12  
    Treads                 2    | .   .   .   2   .   .   .   .   
    Leg                    21   | 2   .   .   .   4   .   3   12  
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  14   | 1   1   3   1   1   2   2   3   
    Device                 8    | .   1   3   .   1   1   1   1   
    Storage                3    | 1   .   .   1   .   .   .   1   
    Processor              1    | .   .   .   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   1   .   
    Protection             1    | .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   .   1   2   2   3   3   8   
    Energy Gun             13   | 1   .   1   1   .   1   1   8   
    Energy Cannon          4    | .   .   .   .   2   1   1   .   
    Ballistic Gun          4    | 1   .   .   1   .   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   
Parts Lost                 35   | .   .   .   .   1   .   7   27  
  Power                    4    | .   .   .   .   1   .   1   2   
  Propulsion               13   | .   .   .   .   .   .   1   12  
  Utility                  6    | .   .   .   .   .   .   2   4   
  Weapon                   12   | .   .   .   .   .   .   3   9   
  Highest Loss Streak      10   | .   .   .   .   1   .   3   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   89  100 100 99  100 99  94  
  Engine                   4    | .   14  5   .   .   5   6   6   
  Core                     4    | .   .   8   11  8   1   .   .   
  Treads                   5    | .   .   .   22  4   .   .   .   
  Leg                      27   | .   28  28  22  31  30  29  28  
  Device                   13   | .   4   14  11  9   15  16  14  
  Storage                  10   | .   14  14  11  9   7   7   11  
  Energy Gun               14   | .   14  14  11  9   9   7   23  
  Energy Cannon            6    | .   .   .   .   18  12  14  4   
  Ballistic Gun            6    | .   14  14  11  9   7   6   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             89   | 14  15  17  54  62  74  77  89  
  Greatest Support         52   | 20  20  20  40  44  44  44  52  
  Greatest Overweight (x)  25   | .   .   .   1   2   1   2   25  
  Average Overweight (x)   1    | .   .   .   .   1   1   1   2   
Largest Inventory Capacity 20   | 8   8   8   20  20  20  20  20  
  Average Capacity         18   | 6   8   8   17  20  20  20  20  
  Most Carried             20   | 5   7   8   20  20  20  20  20  
  Average Carried          15   | 2   4   7   14  19  19  18  15  
  Final Capacity           20   | 8   8   8   20  20  20  20  20  
  Final Carried            20   | 4   7   8   20  20  20  17  13  

 Class Distribution 
--------------------
 34% | Mutant
 32% | Scavenger-Gunner
 19% | Scavenger-Skirmisher
  9% | Scavenger-Tank
  3% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
     Scavenger-Gunner | -8/Materials
       Scavenger-Tank | -7/Factory
 Scavenger-Skirmisher | -7/Garrison
     Scavenger-Gunner | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Gar  Fac  
Matter Collected           1406 | 194  .    76   320  151  .    284  381  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3439 | .    .    .    576  840  .    1087 936  
  Parts                    187  | .    .    .    43   51   .    48   45   
Haulers Intercepted        1    | .    .    .    .    1    .    .    .    
Recyclers Shooed           2    | .    .    .    1    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar Fac 
Combat Hostiles Destroyed  59   | .   .   .   15  13  .   17  14  
  Guns                     37   | .   .   .   14  4   .   7   12  
  Cannons                  16   | .   .   .   .   5   .   9   2   
  AOE                      5    | .   .   .   1   3   .   1   .   
Classes Destroyed          14   | .   .   .   5   3   .   2   4   
  Worker                   4    | .   .   .   1   1   .   .   2   
  Tunneler                 1    | .   .   .   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   1   .   .   .   
  Recycler                 3    | .   .   .   .   .   .   .   3   
  Operator                 1    | .   .   .   .   1   .   .   .   
  Watcher                  5    | .   .   .   1   2   .   .   2   
  Swarmer                  14   | .   .   .   8   .   .   4   2   
  Grunt                    23   | .   .   .   1   7   .   7   8   
  Brawler                  1    | .   .   .   .   .   .   1   .   
  Duelist                  2    | .   .   .   .   .   .   2   .   
  Sentry                   13   | .   .   .   6   4   .   3   .   
  Specialist               2    | .   .   .   .   2   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   
  Programmer               3    | .   .   .   .   .   .   .   3   
Best Kill Streak           7    | .   .   .   4   4   .   4   7   
  Combat Bots Only         4    | .   .   .   4   3   .   4   3   
Max Kills in Single Turn   3    | .   .   .   1   3   .   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   2   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Gar  Fac  
Hostile Shots Fired        419  | .    .    .    73   52   .    89   205  
  Missed                   126  | .    .    .    26   22   .    25   53   
Damage Taken               4397 | .    .    38   568  510  .    915  2366 
  Core                     934  | .    .    19   150  65   .    159  541  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   5    | .    .    .    .    5    .    .    .    
Core Remaining (%)         85   | 100  .    92   62   88   .    .    .    
Volleys Fired              137  | .    .    .    39   23   .    33   42   
  Largest                  4    | .    .    .    2    4    .    4    4    
  Hottest                  315  | .    .    .    79   191  .    228  315  
Shots Fired                450  | .    .    .    80   92   .    119  159  
  Gun                      311  | .    .    .    80   46   .    61   124  
  Cannon                   139  | .    .    .    .    46   .    58   35   
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  95   | .    .    .    39   23   .    31   2    
  Thermal                  238  | .    .    .    5    23   .    53   157  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          117  | .    .    .    36   46   .    35   .    
  Robot Hit Streak         24   | .    .    .    9    8    .    24   7    
  Robot Miss Streak        11   | .    .    .    7    2    .    2    11   
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    1    
Shots Hit Robots           281  | .    .    .    48   57   .    84   92   
  Core Hits                149  | .    .    .    24   33   .    40   52   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    2    1    .    .    .    
    Burn                   3    | .    .    .    2    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           6452 | .    .    .    754  1382 .    2198 2118 
  Guns                     3539 | .    .    .    715  346  .    795  1683 
  Cannons                  2302 | .    .    .    .    732  .    1140 430  
  Explosions               591  | .    .    .    24   304  .    263  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  20   | .    .    .    15   .    .    .    5    
  Kinetic                  759  | .    .    .    299  170  .    274  16   
  Thermal                  3977 | .    .    .    82   480  .    1318 2097 
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          1696 | .    .    .    358  732  .    606  .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         21   | .    .    .    2    .    .    3    21   
  Average Corruption       5    | .    .    .    2    .    .    3    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  72   | .    .    .    13   .    .    2    57   
    Message Errors         17   | .    .    .    3    .    .    .    14   
    Matter Fused           16   | .    .    .    3    .    .    1    12   
    Heat Flow Errors       9    | .    .    .    .    .    .    .    9    
    Energy Discharges      11   | .    .    .    3    .    .    1    7    
    Parts Rejected         3    | .    .    .    .    .    .    .    3    
    Data Loss (minor)      7    | .    .    .    1    .    .    .    6    
    Data Loss (major)      3    | .    .    .    1    .    .    .    2    
    Misfires               3    | .    .    .    2    .    .    .    1    
    Alerts                 2    | .    .    .    .    .    .    .    2    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            18   | .    .    .    .    15   .    2    1    
  Projectiles              4    | .    .    .    .    1    .    2    1    
  Explosions               14   | .    .    .    .    14   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      96   | .    .    .    .    56   .    40   .    
  Shots                    3    | .    .    .    .    2    .    1    .    
  Rammed                   1    | .    .    .    1    .    .    .    .    
Targets Rammed             2    | .    .    .    1    .    .    .    1    
  Kicked                   1    | .    .    .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        986  | .    .    .    99   348  .    322  986  
  Average Temperature      147  | .    .    .    20   92   .    109  234  
  Received Heat Transfer   888  | .    .    .    177  162  .    270  279  
  Effects                  51   | .    .    .    .    2    .    2    47   
    Shutdowns              7    | .    .    .    .    .    .    .    7    
    Energy Bleed           7    | .    .    .    .    1    .    1    5    
    Interference           15   | .    .    .    .    .    .    .    15   
    Matter Decay           4    | .    .    .    .    .    .    1    3    
    Short Circuit          6    | .    .    .    .    1    .    .    5    
    Damage (minor)         2    | .    .    .    .    .    .    .    2    
    Damage (major)         8    | .    .    .    .    .    .    .    8    
    Damage (core)          2    | .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    
  Parts Fried              6    | .    .    .    2    3    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    .    .    .    .    2    5    
  Heat Transferred         6685 | .    .    .    346  768  .    1616 3955 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    1    2    .    2    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar Fac 
Peak Influence             446  | .   33  12  235 305 144 446 391 
  Initial                  233  | .   .   12  4   53  137 100 233 
  Average                  190  | .   9   12  121 184 142 287 258 
Maximum Alert Level        2    | .   .   .   1   1   .   2   1   
  Low Security (%)         52   | 100 100 100 86  47  100 30  20  
  Level 1                  45   | .   .   .   14  52  .   55  79  
  Level 2                  2    | .   .   .   .   .   .   14  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   .   .   1   .   .   7   
  Investigation            1    | .   .   .   .   .   .   .   1   
  Extermination            4    | .   .   .   .   .   .   .   4   
  Reinforcement            4    | .   1   .   .   1   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Gar Fac 
Distress Signals           2    | .   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              91   | .   1   .   22  21  .   17  30  
  Peak Tracking Total      4    | .   1   .   4   4   .   4   4   
  Tactical Retreats        3    | .   .   .   2   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar Fac 
Traps Triggered            10   | .   .   1   1   .   .   4   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac Gar Fac 
Machines Disabled          3    | .   .   .   1   .   .   .   2   
  Max in Single Turn       1    | .   .   .   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Gar Fac 
Machines Accessed          20   | .   4   1   5   5   2   1   2   
  Terminals                16   | .   4   .   4   4   1   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                45   | .   9   1   9   15  6   1   4   
  Successful               26   | .   5   1   4   10  3   1   2   
  Failed                   17   | .   4   .   5   3   3   .   2   
    Catastrophic           3    | .   1   .   1   .   1   .   .   
  Database Lockouts        2    | .   .   .   .   2   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                39   | .   9   .   7   13  5   1   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   2   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Terminal Hacks             22   | .   5   1   3   8   2   1   2   
  Record                   6    | .   1   .   1   4   .   .   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   1   .   
  Open DSF                 2    | .   .   .   .   .   .   .   2   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   
  Locate Traps             2    | .   1   .   .   .   1   .   .   
  Dispatch Records         2    | .   1   .   .   1   .   .   .   
  Maintenance Status       1    | .   .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   1   2   .   .   .   
  Scan Component           2    | .   .   .   1   1   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   4   .   5   4   1   1   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   
  Time                     53   | .   .   .   .   53  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac Gar Fac 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac Gar Fac 
Total Allies               3    | .   .   .   .   .   .   .   3   
  Largest Group            3    | .   .   .   .   .   .   .   3   
  Highest-Rated Group      93   | .   .   .   .   .   .   .   93  
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               20   | .   .   .   .   .   .   .   20  
  Total Damage             253  | .   .   .   .   .   .   .   253 
  Kills                    4    | .   .   .   .   .   .   .   4   
Allies Corrupted           2    | .   .   .   .   .   .   .   2   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Gar  Fac  
Turns Passed               5601 | 53   133  359  1300 756  275  782  1943 
Spaces Moved               2367 | 40   103  280  487  323  142  319  673  
  Core                     54   | 14   .    .    .    .    .    .    40   
  Treads                   555  | .    .    .    487  68   .    .    .    
  Legs                     1758 | 26   103  280  .    255  142  319  633  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  160  185  185  185  187  
  Average Speed            200  | 95   120  120  216  198  185  185  252  
  Slowest Speed            1300 | 120  120  120  240  260  185  262  1300 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 4    20   52   43   34   4    40   15   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          25   | .    .    .    7    8    .    4    6    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    .    .    6    
  AOE                      19   | .    .    .    7    8    .    4    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Gar Fac 
Total                      2891 | 55  112 304 652 379 155 436 798 
  Wait                     222  | .   5   7   100 16  .   58  36  
  Move                     2360 | 39  102 279 486 322 141 318 673 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  77   | 10  4   7   17  7   5   8   19  
  Fast Attach              .    | .   .   .   .   .   .   .   .   
  Attach                   43   | 6   1   1   2   3   2   8   20  
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     22   | .   .   4   4   5   4   1   4   
  Drop                     21   | .   .   6   3   3   3   3   3   
  Fire                     137  | .   .   .   39  23  .   33  42  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   .   .   1   
  Crush                    1    | .   .   .   1   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   .   .   5   .   
  Rewire                   2    | .   .   .   .   .   .   2   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Garrison
-7/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   54 | -11/Scrapyard | Entered Materials
  156 | -10/Materials | Discovered new exit (range 10)
  187 | -10/Materials | Entered Mines
  220 | -10/Mines     | Learned Materials emergency access door positions
  225 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  273 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  300 | -10/Mines     | Build established: Mutant
  325 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  533 | -10/Mines     | Discovered new exit (range 9)
  546 | -10/Mines     | Entered Materials
  546 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1771 | -9/Materials  | Discovered new exit (range 16)
 1846 | -9/Materials  | Entered another Materials area
 1846 | -8/Materials  | Evolved 2 slots: Weapon x2
 2099 | -8/Materials  | Central database locked down
 2099 | -8/Materials  | Central database locked down
 2331 | -8/Materials  | Build established: Scavenger-Gunner
 2535 | -8/Materials  | Repaired Broken Imp. Sensor Array
 2571 | -8/Materials  | Discovered new exit (range 4)
 2602 | -8/Materials  | Entered Factory
 2602 | -7/Factory    | Evolved 2 slots: Utility x2
 2856 | -7/Factory    | Identified exit to Garrison
 2877 | -7/Factory    | Entered Garrison
 2885 | -7/Garrison   | Build established: Scavenger-Tank
 3012 | -7/Garrison   | Installed Relay Interface Framework
 3068 | -7/Garrison   | Triggered checkpoint
 3198 | -7/Garrison   | Triggered checkpoint
 3248 | -7/Garrison   | Triggered checkpoint
 3398 | -7/Garrison   | Build established: Scavenger-Skirmisher
 3502 | -7/Garrison   | Triggered checkpoint
 3592 | -7/Garrison   | Lost 3 parts (1p1n1w)
 3646 | -7/Garrison   | Discovered new exit (range 8)
 3659 | -7/Garrison   | Entered Factory
 3676 | -7/Factory    | Identified exit to DSF
 3826 | -7/Factory    | Lost 3 parts (2n1w)
 3835 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 4182 | -7/Factory    | Lost 3 allies
 4185 | -7/Factory    | Lost 3 parts (1n1u1w)
 4250 | -7/Factory    | Lost 4 parts (2n2w)
 4453 | -7/Factory    | Build established: Scavenger-Gunner
 4841 | -7/Factory    | System corruption reached 10%
 4913 | -7/Factory    | Lost 4 parts (1p3w)
 5079 | -7/Factory    | Core integrity fell below 50%
 5215 | -7/Factory    | Cargo convoy interrupted
 5550 | -7/Factory    | Core integrity fell below 20%
 5602 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
P-60 Hacker resets K-01 Serf, system corruption
  cleaned.
Broken Aluminum Leg destroyed.
System corrupted: Heat flow error (+246).
Overheating: Energy bleed (-10).
Gatling Laser destroyed.
System corrupted: IFF burst signal emitted.
Broken Titanium Leg destroyed.
P-60 Hacker resets M-28 Smith, system corruption
  cleaned.
U-05 Engineer destroyed.
K-01 Serf collects debris. <x2>
Sml. Laser destroyed.
28QWLV,#UC838D0KK5#Y4MSAILVTL
K-01 Serf collects debris.
Com. Matter Pod destroyed.
K-01 Serf collects debris.
Imp. Field Recycling Unit destroyed.
Door malfunctions.
Target Analyzer destroyed.

 Map 
-----
+----------------------------------------------------+
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|  """ """   #??????????????????????# """"       #?? |
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|  """ """   #??????????????????????# """"     Y"#?? |
|  """ """   #??????????????????????# """"    """#?? |
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| ###     +     !  #        !   #                    |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          16
Energy Capacity            290
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Target Analysis            5
Recoil Reduction           2
Defensive Hacking          10
Trap Extractor Capacity    6

 Item Schematics 
-----------------
 Smartbomb Launcher | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Power Corrupts
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              ArcMappingCanceller
  Manual?         0
Play Time         00:50:58
  Cumulative      4.8 hours
  Start           2024.04.04 @ 22:13:22
  End             2024.04.05 @ 10:30:21
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          9
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e5670cd3-b889-4d74-8f0b-19483e27c058