Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 10:30:21 Player: DO-VSL Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (74) 370 Value Destroyed (2618) 2618 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (998) 998 TOTAL SCORE: 6946 Bonus ------- Pacifist 200 High Alert Combat Kills 45 Follower Combat Kills 110 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -57 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 95/100 System Corruption 21% Temperature Cool (0) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core Light Treads Aluminum Leg VSS Leg Advanced Heat Sink Shock Rifle Medium Laser Light EM Pulse Cannon Heavy Ion Cannon Rocket Launcher Mini Grenade Launcher Plasma Cutter Ripper Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Compact Matter Pod Improved Field Recycling Unit > --- WEAPON ----------- Gatling Laser Gatling Laser Gatling Laser Variable Charge Gun > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Light Treads Aluminum Leg VSS Leg Medium Laser Small Laser Gatling Laser Variable Charge Gun Light EM Pulse Cannon Heavy Ion Cannon Rocket Launcher Mini Grenade Launcher Plasma Cutter Ripper [Rating: 47] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Target Analyzer Hackware System Shield Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 2 | . . . . . 2 . . Weapon 2 | . . . . 2 . . . Parts Attached 65 | 6 1 5 6 8 6 9 24 Power 7 | 1 . 1 1 1 1 1 1 Engine 4 | 1 . . . . 1 1 1 Core 3 | . . 1 1 1 . . . Reactor . | . . . . . . . . Propulsion 23 | 2 . . 2 4 . 3 12 Treads 2 | . . . 2 . . . . Leg 21 | 2 . . . 4 . 3 12 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 1 1 3 1 1 2 2 3 Device 8 | . 1 3 . 1 1 1 1 Storage 3 | 1 . . 1 . . . 1 Processor 1 | . . . . . . . 1 Hackware 1 | . . . . . . 1 . Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 21 | 2 . 1 2 2 3 3 8 Energy Gun 13 | 1 . 1 1 . 1 1 8 Energy Cannon 4 | . . . . 2 1 1 . Ballistic Gun 4 | 1 . . 1 . 1 1 . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 35 | . . . . 1 . 7 27 Power 4 | . . . . 1 . 1 2 Propulsion 13 | . . . . . . 1 12 Utility 6 | . . . . . . 2 4 Weapon 12 | . . . . . . 3 9 Highest Loss Streak 10 | . . . . 1 . 3 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 89 100 100 99 100 99 94 Engine 4 | . 14 5 . . 5 6 6 Core 4 | . . 8 11 8 1 . . Treads 5 | . . . 22 4 . . . Leg 27 | . 28 28 22 31 30 29 28 Device 13 | . 4 14 11 9 15 16 14 Storage 10 | . 14 14 11 9 7 7 11 Energy Gun 14 | . 14 14 11 9 9 7 23 Energy Cannon 6 | . . . . 18 12 14 4 Ballistic Gun 6 | . 14 14 11 9 7 6 . Naked Turns . | . . . . . . . . Heaviest Build 89 | 14 15 17 54 62 74 77 89 Greatest Support 52 | 20 20 20 40 44 44 44 52 Greatest Overweight (x) 25 | . . . 1 2 1 2 25 Average Overweight (x) 1 | . . . . 1 1 1 2 Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 Average Capacity 18 | 6 8 8 17 20 20 20 20 Most Carried 20 | 5 7 8 20 20 20 20 20 Average Carried 15 | 2 4 7 14 19 19 18 15 Final Capacity 20 | 8 8 8 20 20 20 20 20 Final Carried 20 | 4 7 8 20 20 20 17 13 Class Distribution -------------------- 34% | Mutant 32% | Scavenger-Gunner 19% | Scavenger-Skirmisher 9% | Scavenger-Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -7/Garrison Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Matter Collected 1406 | 194 . 76 320 151 . 284 381 Remotely . | . . . . . . . . Salvage Created 3439 | . . . 576 840 . 1087 936 Parts 187 | . . . 43 51 . 48 45 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 2 | . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Combat Hostiles Destroyed 59 | . . . 15 13 . 17 14 Guns 37 | . . . 14 4 . 7 12 Cannons 16 | . . . . 5 . 9 2 AOE 5 | . . . 1 3 . 1 . Classes Destroyed 14 | . . . 5 3 . 2 4 Worker 4 | . . . 1 1 . . 2 Tunneler 1 | . . . . . . . 1 Hauler 1 | . . . . 1 . . . Recycler 3 | . . . . . . . 3 Operator 1 | . . . . 1 . . . Watcher 5 | . . . 1 2 . . 2 Swarmer 14 | . . . 8 . . 4 2 Grunt 23 | . . . 1 7 . 7 8 Brawler 1 | . . . . . . 1 . Duelist 2 | . . . . . . 2 . Sentry 13 | . . . 6 4 . 3 . Specialist 2 | . . . . 2 . . . Hunter 1 | . . . . . . . 1 Programmer 3 | . . . . . . . 3 Best Kill Streak 7 | . . . 4 4 . 4 7 Combat Bots Only 4 | . . . 4 3 . 4 3 Max Kills in Single Turn 3 | . . . 1 3 . 1 3 Gunslinging . | . . . . . . . . Exploded 2 | . . . 1 2 . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Hostile Shots Fired 419 | . . . 73 52 . 89 205 Missed 126 | . . . 26 22 . 25 53 Damage Taken 4397 | . . 38 568 510 . 915 2366 Core 934 | . . 19 150 65 . 159 541 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 5 | . . . . 5 . . . Core Remaining (%) 85 | 100 . 92 62 88 . . . Volleys Fired 137 | . . . 39 23 . 33 42 Largest 4 | . . . 2 4 . 4 4 Hottest 315 | . . . 79 191 . 228 315 Shots Fired 450 | . . . 80 92 . 119 159 Gun 311 | . . . 80 46 . 61 124 Cannon 139 | . . . . 46 . 58 35 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 95 | . . . 39 23 . 31 2 Thermal 238 | . . . 5 23 . 53 157 Explosive . | . . . . . . . . Electromagnetic 117 | . . . 36 46 . 35 . Robot Hit Streak 24 | . . . 9 8 . 24 7 Robot Miss Streak 11 | . . . 7 2 . 2 11 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 281 | . . . 48 57 . 84 92 Core Hits 149 | . . . 24 33 . 40 52 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . . 2 1 . . . Burn 3 | . . . 2 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6452 | . . . 754 1382 . 2198 2118 Guns 3539 | . . . 715 346 . 795 1683 Cannons 2302 | . . . . 732 . 1140 430 Explosions 591 | . . . 24 304 . 263 . Melee . | . . . . . . . . Ramming 20 | . . . 15 . . . 5 Kinetic 759 | . . . 299 170 . 274 16 Thermal 3977 | . . . 82 480 . 1318 2097 Explosive . | . . . . . . . . Electromagnetic 1696 | . . . 358 732 . 606 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 21 | . . . 2 . . 3 21 Average Corruption 5 | . . . 2 . . 3 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 72 | . . . 13 . . 2 57 Message Errors 17 | . . . 3 . . . 14 Matter Fused 16 | . . . 3 . . 1 12 Heat Flow Errors 9 | . . . . . . . 9 Energy Discharges 11 | . . . 3 . . 1 7 Parts Rejected 3 | . . . . . . . 3 Data Loss (minor) 7 | . . . 1 . . . 6 Data Loss (major) 3 | . . . 1 . . . 2 Misfires 3 | . . . 2 . . . 1 Alerts 2 | . . . . . . . 2 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 18 | . . . . 15 . 2 1 Projectiles 4 | . . . . 1 . 2 1 Explosions 14 | . . . . 14 . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 96 | . . . . 56 . 40 . Shots 3 | . . . . 2 . 1 . Rammed 1 | . . . 1 . . . . Targets Rammed 2 | . . . 1 . . . 1 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 986 | . . . 99 348 . 322 986 Average Temperature 147 | . . . 20 92 . 109 234 Received Heat Transfer 888 | . . . 177 162 . 270 279 Effects 51 | . . . . 2 . 2 47 Shutdowns 7 | . . . . . . . 7 Energy Bleed 7 | . . . . 1 . 1 5 Interference 15 | . . . . . . . 15 Matter Decay 4 | . . . . . . 1 3 Short Circuit 6 | . . . . 1 . . 5 Damage (minor) 2 | . . . . . . . 2 Damage (major) 8 | . . . . . . . 8 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 6 | . . . 2 3 . 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . . . . . . 2 5 Heat Transferred 6685 | . . . 346 768 . 1616 3955 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . 1 2 . 2 . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Peak Influence 446 | . 33 12 235 305 144 446 391 Initial 233 | . . 12 4 53 137 100 233 Average 190 | . 9 12 121 184 142 287 258 Maximum Alert Level 2 | . . . 1 1 . 2 1 Low Security (%) 52 | 100 100 100 86 47 100 30 20 Level 1 45 | . . . 14 52 . 55 79 Level 2 2 | . . . . . . 14 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 . . 1 . . 7 Investigation 1 | . . . . . . . 1 Extermination 4 | . . . . . . . 4 Reinforcement 4 | . 1 . . 1 . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Distress Signals 2 | . . . . . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 91 | . 1 . 22 21 . 17 30 Peak Tracking Total 4 | . 1 . 4 4 . 4 4 Tactical Retreats 3 | . . . 2 1 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Traps Triggered 10 | . . 1 1 . . 4 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Machines Disabled 3 | . . . 1 . . . 2 Max in Single Turn 1 | . . . 1 . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Machines Accessed 20 | . 4 1 5 5 2 1 2 Terminals 16 | . 4 . 4 4 1 1 2 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 1 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 45 | . 9 1 9 15 6 1 4 Successful 26 | . 5 1 4 10 3 1 2 Failed 17 | . 4 . 5 3 3 . 2 Catastrophic 3 | . 1 . 1 . 1 . . Database Lockouts 2 | . . . . 2 . . . Manual . | . . . . . . . . Terminals 39 | . 9 . 7 13 5 1 4 Fabricators . | . . . . . . . . Repair Stations 4 | . . . 2 2 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 22 | . 5 1 3 8 2 1 2 Record 6 | . 1 . 1 4 . . . Part Schematic 1 | . . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 2 | . . 1 . . . 1 . Open DSF 2 | . . . . . . . 2 Emergency Access Points 1 | . . . . 1 . . . Alert Level 1 | . . . . 1 . . . Locate Traps 2 | . 1 . . . 1 . . Dispatch Records 2 | . 1 . . 1 . . . Maintenance Status 1 | . . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . . Registered Prototypes 1 | . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . 1 2 . . . Scan Component 2 | . . . 1 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 17 | . 4 . 5 4 1 1 2 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 53 | . . . . 53 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Total Allies 3 | . . . . . . . 3 Largest Group 3 | . . . . . . . 3 Highest-Rated Group 93 | . . . . . . . 93 Highest-Rated Ally 31 | . . . . . . . 31 Total Orders . | . . . . . . . . Ally Attacks 20 | . . . . . . . 20 Total Damage 253 | . . . . . . . 253 Kills 4 | . . . . . . . 4 Allies Corrupted 2 | . . . . . . . 2 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Turns Passed 5601 | 53 133 359 1300 756 275 782 1943 Spaces Moved 2367 | 40 103 280 487 323 142 319 673 Core 54 | 14 . . . . . . 40 Treads 555 | . . . 487 68 . . . Legs 1758 | 26 103 280 . 255 142 319 633 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 160 185 185 185 187 Average Speed 200 | 95 120 120 216 198 185 185 252 Slowest Speed 1300 | 120 120 120 240 260 185 262 1300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 4 20 52 43 34 4 40 15 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 25 | . . . 7 8 . 4 6 Melee . | . . . . . . . . Projectile 6 | . . . . . . . 6 AOE 19 | . . . 7 8 . 4 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Total 2891 | 55 112 304 652 379 155 436 798 Wait 222 | . 5 7 100 16 . 58 36 Move 2360 | 39 102 279 486 322 141 318 673 Hop . | . . . . . . . . Pick Up 77 | 10 4 7 17 7 5 8 19 Fast Attach . | . . . . . . . . Attach 43 | 6 1 1 2 3 2 8 20 Detach . | . . . . . . . . Swap 22 | . . 4 4 5 4 1 4 Drop 21 | . . 6 3 3 3 3 3 Fire 137 | . . . 39 23 . 33 42 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . . . 1 Crush 1 | . . . 1 . . . . Escape Stasis 5 | . . . . . . 5 . Rewire 2 | . . . . . . 2 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Garrison -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 10) 187 | -10/Materials | Entered Mines 220 | -10/Mines | Learned Materials emergency access door positions 225 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 273 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 300 | -10/Mines | Build established: Mutant 325 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 533 | -10/Mines | Discovered new exit (range 9) 546 | -10/Mines | Entered Materials 546 | -9/Materials | Evolved 2 slots: Propulsion x2 1771 | -9/Materials | Discovered new exit (range 16) 1846 | -9/Materials | Entered another Materials area 1846 | -8/Materials | Evolved 2 slots: Weapon x2 2099 | -8/Materials | Central database locked down 2099 | -8/Materials | Central database locked down 2331 | -8/Materials | Build established: Scavenger-Gunner 2535 | -8/Materials | Repaired Broken Imp. Sensor Array 2571 | -8/Materials | Discovered new exit (range 4) 2602 | -8/Materials | Entered Factory 2602 | -7/Factory | Evolved 2 slots: Utility x2 2856 | -7/Factory | Identified exit to Garrison 2877 | -7/Factory | Entered Garrison 2885 | -7/Garrison | Build established: Scavenger-Tank 3012 | -7/Garrison | Installed Relay Interface Framework 3068 | -7/Garrison | Triggered checkpoint 3198 | -7/Garrison | Triggered checkpoint 3248 | -7/Garrison | Triggered checkpoint 3398 | -7/Garrison | Build established: Scavenger-Skirmisher 3502 | -7/Garrison | Triggered checkpoint 3592 | -7/Garrison | Lost 3 parts (1p1n1w) 3646 | -7/Garrison | Discovered new exit (range 8) 3659 | -7/Garrison | Entered Factory 3676 | -7/Factory | Identified exit to DSF 3826 | -7/Factory | Lost 3 parts (2n1w) 3835 | -7/Factory | Allied Derelicts emerged from ambush trap array 4182 | -7/Factory | Lost 3 allies 4185 | -7/Factory | Lost 3 parts (1n1u1w) 4250 | -7/Factory | Lost 4 parts (2n2w) 4453 | -7/Factory | Build established: Scavenger-Gunner 4841 | -7/Factory | System corruption reached 10% 4913 | -7/Factory | Lost 4 parts (1p3w) 5079 | -7/Factory | Core integrity fell below 50% 5215 | -7/Factory | Cargo convoy interrupted 5550 | -7/Factory | Core integrity fell below 20% 5602 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- P-60 Hacker resets K-01 Serf, system corruption cleaned. Broken Aluminum Leg destroyed. System corrupted: Heat flow error (+246). Overheating: Energy bleed (-10). Gatling Laser destroyed. System corrupted: IFF burst signal emitted. Broken Titanium Leg destroyed. P-60 Hacker resets M-28 Smith, system corruption cleaned. U-05 Engineer destroyed. K-01 Serf collects debris. Sml. Laser destroyed. 28QWLV,#UC838D0KK5#Y4MSAILVTL K-01 Serf collects debris. Com. Matter Pod destroyed. K-01 Serf collects debris. Imp. Field Recycling Unit destroyed. Door malfunctions. Target Analyzer destroyed. 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