Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.29 @ 23:18:27 // Winter2019/RPGLIKE

Player: LILY

Result: Destroyed by L-61 Swordsman with Power Sword

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (21)       4200
Robots Destroyed (423)     2115
Value Destroyed (18171)    18171
Prototype IDs (58)         1160
Alien Tech Used (4)        800
Bonus (7948)               7948
              TOTAL SCORE: 37894

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    4913
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       1094
Friendly Fire              -159

 Cogmind 
---------
Core Integrity             0/800
Matter                     297/350
Energy                     245/245
System Corruption          0%
Temperature                Cool (81)
Movement                   Hovering (36)
Location                   -3/Testing

 Parts 
-------
>              --- POWER (3) --------
         Light Fission Core
         Micro Fission Core
       Compact Particle Reactor
>              --- PROPULSION (6) ---
               Gravmag Array
               Antigrav System
      Improved Linear Gravjet
        Cooled Antigrav System
        Cooled Antigrav System
>              --- UTILITY (11) -----
               Gravity Neutralizer
      Enhanced Optical Array
     Makeshift Salvage Targeting Computer
  Experimental Targeting Computer
  Experimental Armor Integrity Analyzer
     Precision Matter Filter
      Improved Kinecellerator
      Improved Weapon Cycler
               Powered Armor
    Long-range Tractor Beam
>              --- WEAPON (5) -------
      Enhanced Gauss Cannon
      Enhanced Gauss Cannon
      Enhanced Gauss Cannon
>              --- INVENTORY (4) ----
               Protomatter-43
               Stasis Canceller
               System Restoration Module
               Fusion Bomb Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Fission Core
         Micro Fission Core
         Light Antimatter Reactor
>              --- PROPULSION -------
      Improved Airjet
        Cooled Airjet
        Cooled Airjet
               Linear Gravjet
        Cooled Antigrav System
        Cooled Antigrav System
>              --- UTILITY ----------
               Coolant Network
               Gravity Neutralizer
      Enhanced Optical Array
     Makeshift Salvage Targeting Computer
  Experimental Targeting Computer
  Experimental Armor Integrity Analyzer
               Recoil Nullifier
      Improved Kinecellerator
      Improved Weapon Cycler
    Long-range Tractor Beam
>              --- WEAPON -----------
      Enhanced Gauss Cannon
      Enhanced Gauss Cannon
      Enhanced Gauss Cannon
      Enhanced Gauss Cannon
         Heavy Proton Missile Launcher
>              --- INVENTORY --------
               Protomatter
     Precision Matter Filter
               Stasis Canceller
               System Restoration Module
[Rating: 159]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Cooled Airjet
  Wheel                    Compact Wheel
  Hover Unit               Cooled Airjet
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Long-range Tractor Beam
  Device                   Long-range Tractor Beam
  Storage                  Advanced Matter Compressor
  Processor                Enhanced Optical Array
  Protection               Powered Armor
Weapon                     Mini Assault Cannon
  Energy Cannon            Vortex Driver
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Heavy Proton Missile Launcher
  Special Weapon           RU-N14's Throwing Claymores v3

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes 
Slots Evolved              20   | 4   .   7   .   1   3   .   .   .   1   1   1   .   .   1   .   .   .   .   .   1   .   
  Power                    2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               5    | 1   .   2   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | 2   .   2   .   1   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   3    | 1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             125  | 5   5   12  8   11  4   2   .   .   2   15  .   .   17  .   7   4   2   8   .   22  1   
  Power                    16   | 1   .   1   3   2   .   .   .   .   .   2   .   .   3   .   1   .   .   2   .   1   .   
    Engine                 5    | 1   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   2   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   2   .   1   .   
  Propulsion               21   | 2   2   2   .   6   .   .   .   .   .   1   .   .   2   .   .   .   .   2   .   4   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  18   | .   2   2   .   6   .   .   .   .   .   1   .   .   2   .   .   .   .   1   .   4   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  56   | .   2   3   1   3   4   2   .   .   2   5   .   .   7   .   4   1   .   4   .   17  1   
    Device                 38   | .   .   1   .   2   3   1   .   .   1   5   .   .   4   .   4   1   .   3   .   13  .   
    Storage                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Processor              9    | .   1   2   .   1   .   1   .   .   1   .   .   .   2   .   .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             8    | .   1   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   1   6   4   .   .   .   .   .   .   7   .   .   5   .   2   3   2   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 2   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       19   | .   1   1   4   .   .   .   .   .   .   7   .   .   .   .   1   3   2   .   .   .   .   
    Launcher               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  35   | .   .   1   2   3   1   .   .   .   1   1   .   .   8   .   2   1   .   6   .   8   1   
Parts Lost                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   66  93  99  99  97  99  100 100 95  94  91  91  98  95  98  100 100 98  100 92  84  
  Engine                   2    | .   12  12  13  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     7    | .   .   .   .   10  10  10  10  10  9   9   8   8   8   8   8   8   8   8   8   8   8   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   4   4   4   4   4   
  Hover                    22   | .   6   24  26  25  22  21  21  21  19  20  21  21  24  25  25  25  25  25  25  20  20  
  Device                   19   | .   .   .   6   10  25  30  31  31  28  27  26  26  22  20  20  20  20  18  20  23  20  
  Processor                14   | .   1   19  20  19  10  10  10  10  12  13  13  13  16  16  16  16  16  16  16  16  16  
  Protection               4    | .   3   7   6   6   4   5   5   5   4   4   4   4   4   4   4   4   4   4   4   3   4   
  Ballistic Gun            2    | .   20  16  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         17   | .   4   11  23  25  22  21  21  21  19  18  17  17  17  16  16  16  16  16  16  15  12  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             92   | 5   12  30  33  36  48  48  48  48  48  69  69  69  75  73  87  87  90  91  87  92  73  
  Greatest Support         106  | 31  31  34  34  43  55  55  55  55  55  69  69  69  87  87  87  87  87  87  87  106 94  
  Greatest Overweight (x)  2    | .   1   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   2   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 2   2   2   3   3   3   3   3   3   3   3   3   3   3   4   4   4   4   4   4   4   4   
  Average Capacity         3    | 2   2   2   2   3   3   3   3   3   3   3   3   3   3   3   4   4   4   4   4   4   4   
  Most Carried             4    | 1   2   2   3   3   3   1   3   3   3   3   3   3   3   3   4   4   4   4   4   4   4   
  Average Carried          2    | .   1   2   2   3   2   1   2   3   2   3   2   3   2   3   3   4   4   3   4   3   4   
  Final Capacity           4    | 2   2   2   3   3   3   3   3   3   3   3   3   3   3   4   4   4   4   4   4   4   4   
  Final Carried            4    | 1   2   2   3   3   2   1   3   3   3   3   3   3   3   3   4   4   4   4   4   4   4   

 Class Distribution 
--------------------
 47% | Gunner
 25% | Generator-Sprinter
 15% | Sprinter
  3% | Mutant
  3% | Scavenger-Gunner

 Dominant Class 
----------------
             Mutant | -10/Materials
             Gunner | -9/Materials
             Gunner | -8/Materials
             Gunner | -7/Factory
             Gunner | -6/Factory
             Gunner | -6/Lower Caves
             Gunner | -6/Lower Caves
             Gunner | -6/Data Miner
             Gunner | -5/Proximity Caves
             Gunner | -5/Factory
           Sprinter | -5/Upper Caves
           Sprinter | -5/Upper Caves
           Sprinter | -5/Warlord
 Generator-Sprinter | -4/Proximity Caves
 Generator-Sprinter | -4/Factory
 Generator-Sprinter | -4/Upper Caves
 Generator-Sprinter | -4/Upper Caves
 Generator-Sprinter | -4/Zhirov
 Generator-Sprinter | -3/Proximity Caves
 Generator-Sprinter | -3/Research
   Generator-Mutant | -3/Testing

 Resources                       | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  
Matter Collected           12166 | 250  78   748  659  1147 721  285  196  .    666  1462 435  222  748  126  805  374  588  .    402  2234 20   
  Remotely                 11051 | .    .    .    659  1147 708  279  196  .    666  1462 435  222  748  126  795  374  588  .    402  2224 20   
Salvage Created            12654 | .    210  1384 844  799  882  179  96   .    667  1453 375  105  449  18   778  307  663  .    180  3265 .    
  Parts                    612   | .    14   84   38   53   45   10   11   .    26   75   29   4    16   4    45   16   19   .    9    114  .    
Haulers Intercepted        22    | .    1    3    3    3    2    .    .    .    .    4    .    .    .    .    2    .    .    .    .    4    .    
Recyclers Shooed           2     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      172   | .    .    .    .    .    .    10   10   .    27   .    29   4    49   3    .    12   19   .    9    .    .    
  Prevented                14    | .    .    .    .    .    .    .    .    .    2    .    .    .    8    .    .    4    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes 
Combat Hostiles Destroyed  311  | .   4   25  11  27  17  8   7   .   25  46  20  5   10  5   12  8   17  .   7   57  .   
  Guns                     23   | .   4   18  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  272  | .   .   7   10  27  17  8   7   .   25  43  20  5   10  1   10  4   17  .   7   54  .   
  AOE                      16   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   4   2   4   .   .   .   3   .   
Classes Destroyed          21   | .   3   7   1   1   1   .   1   .   .   .   .   .   3   1   1   .   .   .   .   2   .   
  Worker                   17   | .   .   2   .   1   1   .   .   .   .   5   .   .   .   .   5   .   .   .   .   3   .   
  Builder                  12   | .   .   1   1   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   4   .   
  Tunneler                 5    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Hauler                   22   | .   1   3   3   3   2   .   .   .   .   4   .   .   .   .   2   .   .   .   .   4   .   
  Recycler                 15   | .   .   3   3   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   5   .   
  Carrier                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Operator                 15   | .   .   1   1   2   1   .   .   .   .   3   .   .   .   .   3   .   .   .   .   4   .   
  Watcher                  28   | .   2   3   2   4   4   .   .   .   .   5   .   .   .   .   2   .   .   .   .   6   .   
  Swarmer                  55   | .   .   3   .   4   .   .   3   .   4   6   14  .   1   4   .   4   7   .   .   5   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    150  | .   4   15  5   17  11  5   1   .   16  29  1   4   4   .   6   .   2   .   5   25  .   
  Brawler                  11   | .   .   2   .   .   .   .   .   .   2   1   .   .   .   .   .   .   3   .   .   3   .   
  Duelist                  8    | .   .   .   .   .   1   1   .   .   1   1   .   .   .   .   .   .   1   .   .   3   .   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
  Sentry                   36   | .   .   5   4   4   5   .   .   .   1   4   1   .   .   .   2   .   2   .   .   8   .   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hunter                   26   | .   .   .   2   2   .   2   2   .   1   4   4   1   .   .   2   2   2   .   2   .   .   
  Programmer               15   | .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   2   2   .   .   .   8   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   
Best Kill Streak           26   | .   3   26  9   9   6   3   5   .   8   16  8   5   4   4   13  4   7   .   5   17  .   
  Combat Bots Only         14   | .   2   8   5   6   6   3   5   .   8   13  8   5   4   4   4   4   7   .   5   14  .   
Max Kills in Single Turn   9    | .   1   2   2   2   2   1   1   .   1   5   3   1   1   2   9   4   1   .   1   6   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   2   4   .   .   .   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    
--------                   Run   | Scr   Mat   Mat   Mat   Fac   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Tes   
Damage Taken               8062  | .     243   376   148   632   892   316   188   .     470   776   453   126   78    145   156   208   305   .     105   2299  146   
  Core                     5732  | .     198   254   112   463   649   208   137   .     298   557   319   79    55    99    120   153   209   .     68    1652  102   
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Redirected to Core       4990  | .     141   204   96    372   535   165   83    .     265   487   291   79    55    99    102   141   193   .     68    1512  102   
Core Remaining (%)         93    | 100   91    98    88    94    .     .     .     .     82    .     .     .     .     96    .     .     .     .     97    .     .     
Volleys Fired              607   | .     30    59    28    54    42    14    11    .     34    81    24    10    18    7     30    10    21    .     11    120   3     
  Largest                  4     | .     2     4     4     4     4     4     4     .     4     4     4     4     4     4     4     4     4     .     4     4     3     
  Hottest                  228   | .     55    120   192   192   192   192   192   .     192   228   228   228   228   228   228   228   228   .     228   228   171   
Shots Fired                2268  | .     60    221   97    216   167   55    44    .     137   317   91    40    72    13    114   31    84    .     44    456   9     
  Gun                      213   | .     55    154   4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannon                   2046  | .     5     67    93    216   167   55    44    .     137   317   91    40    72    8     112   29    84    .     44    456   9     
  Launcher                 9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     2     2     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  2259  | .     60    221   97    216   167   55    44    .     137   317   91    40    72    8     112   29    84    .     44    456   9     
  Thermal                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     
  Electromagnetic          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     .     .     .     .     .     
  Robot Hit Streak         55    | .     22    24    11    42    55    24    20    .     35    38    27    17    41    22    37    21    32    .     33    42    22    
  Robot Miss Streak        2     | .     2     2     2     2     1     1     1     .     1     1     1     1     1     .     1     .     2     .     1     2     .     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     1     1     .     1     .     1     .     .     .     .     1     .     
  Secondary Targets        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1525  | .     50    143   52    139   109   40    28    .     93    227   47    27    50    13    80    19    50    .     34    315   9     
  Core Hits                693   | .     17    60    26    63    46    16    10    .     42    101   24    8     22    8     51    11    23    .     16    147   2     
  Critical Kills           1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         153   | .     .     1     2     14    7     1     1     .     7     15    3     4     9     .     6     5     11    .     4     62    1     
    Destroy                1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Blast                  152   | .     .     .     2     14    7     1     1     .     7     15    3     4     9     .     6     5     11    .     4     62    1     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           58284 | .     430   1949  1618  4131  3190  1201  752   .     3150  10166 1810  995   2298  879   5016  891   2034  .     1210  16312 252   
  Guns                     1855  | .     394   1403  58    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  52370 | .     36    542   1560  4131  3190  1201  752   .     3150  9446  1810  995   2298  340   3787  646   2034  .     1210  14990 252   
  Explosions               3987  | .     .     .     .     .     .     .     .     .     .     720   .     .     .     539   1229  245   .     .     .     1254  .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  72    | .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     68    .     
  Kinetic                  54225 | .     430   1945  1618  4131  3190  1201  752   .     3150  9446  1810  995   2298  340   3787  646   2034  .     1210  14990 252   
  Thermal                  897   | .     .     .     .     .     .     .     .     .     .     192   .     .     .     .     705   .     .     .     .     .     .     
  Explosive                2028  | .     .     .     .     .     .     .     .     .     .     528   .     .     .     539   52    .     .     .     .     909   .     
  Electromagnetic          1062  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     472   245   .     .     .     345   .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         6     | .     .     2     .     1     6     6     6     6     6     2     2     2     2     .     2     .     .     .     .     1     .     
  Average Corruption       3     | .     .     1     .     1     6     6     6     6     6     2     2     2     2     .     1     .     .     .     .     1     .     
  Corruption Purged        3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  95    | .     .     8     .     4     13    19    13    .     15    11    3     3     1     .     .     .     .     .     .     5     .     
    Message Errors         23    | .     .     2     .     .     5     6     2     .     5     1     .     1     .     .     .     .     .     .     .     1     .     
    Matter Fused           28    | .     .     1     .     2     2     5     3     .     8     2     1     1     .     .     .     .     .     .     .     3     .     
    Heat Flow Errors       7     | .     .     1     .     .     .     2     3     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Energy Discharges      11    | .     .     2     .     1     3     1     .     .     1     2     .     1     .     .     .     .     .     .     .     .     .     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      10    | .     .     1     .     1     1     2     4     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (major)      3     | .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     
    Misfires               3     | .     .     1     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     
    Alerts                 4     | .     .     .     .     .     .     2     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
    Weapon Failures        4     | .     .     .     .     .     1     1     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1763  | .     .     10    28    18    15    17    8     .     42    335   75    2     36    50    384   22    52    .     .     667   2     
  Projectiles              1326  | .     .     10    28    18    15    17    8     .     42    318   75    2     36    .     198   22    52    .     .     483   2     
  Explosions               409   | .     .     .     .     .     .     .     .     .     .     17    .     .     .     50    186   .     .     .     .     156   .     
  Melee                    28    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     28    .     
Knockbacks                 178   | .     .     4     5     13    11    .     7     .     4     41    8     1     11    .     21    1     4     .     1     42    4     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  172   | .     .     4     5     13    11    .     7     .     4     41    7     1     10    .     19    1     4     .     1     41    3     
  Secondary                6     | .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     2     .     .     .     .     1     1     
Self-Inflicted Damage      110   | .     .     2     .     .     .     .     .     .     .     47    .     .     .     .     27    .     .     .     .     34    .     
  Shots                    2     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     
  Rammed                   2     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Targets Rammed             2     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        499   | .     .     150   376   66    299   222   237   .     267   499   354   380   425   163   396   136   145   .     166   321   81    
  Average Temperature      95    | .     .     34    172   20    71    98    96    .     77    121   140   177   151   81    167   74    65    .     85    82    55    
  Received Heat Transfer   2328  | .     183   213   54    183   333   87    .     .     162   252   18    67    18    18    21    .     30    .     42    559   88    
  Effects                  14    | .     .     .     1     .     .     .     .     .     .     2     2     1     3     .     3     .     .     .     .     2     .     
    Shutdowns              6     | .     .     .     .     .     .     .     .     .     .     2     1     1     1     .     1     .     .     .     .     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
    Interference           5     | .     .     .     1     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     2     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     2     1     .     .     .     .     
  Impact Corruptions       2     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         600   | .     .     .     .     .     .     .     .     .     .     150   .     .     .     .     450   .     .     .     .     .     .     
Parts Sabotaged            5     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     3     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  
Peak Influence             2301 | .    185  793  644  1073 1003 .    .    .    .    1745 .    .    .    .    1044 .    .    .    .    2301 1154 
  Initial                  1127 | .    .    66   174  250  368  .    .    .    .    209  .    .    .    .    66   .    .    .    .    95   1127 
  Average                  754  | .    94   513  400  691  673  .    .    .    .    997  .    .    .    .    618  .    .    .    .    1152 1133 
Maximum Alert Level        5    | .    .    3    2    3    3    .    .    .    .    5    .    .    .    .    3    .    .    .    .    5    4    
  Low Security (%)         9    | 100  100  7    5    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    3    .    
  Level 1                  14   | .    .    12   43   8    14   .    .    .    .    21   .    .    .    .    16   .    .    .    .    10   .    
  Level 2                  31   | .    .    71   51   42   38   .    .    .    .    8    .    .    .    .    21   .    .    .    .    13   .    
  Level 3                  26   | .    .    7    .    49   47   .    .    .    .    28   .    .    .    .    48   .    .    .    .    21   .    
  Level 4                  11   | .    .    .    .    .    .    .    .    .    .    23   .    .    .    .    .    .    .    .    .    29   100  
  Level 5                  2    | .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    
  High Security            4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          43   | .    .    2    .    7    4    .    .    .    1    5    .    .    .    .    6    .    .    .    .    18   .    
  Investigation            14   | .    .    2    .    2    1    .    .    .    1    2    .    .    .    .    3    .    .    .    .    3    .    
  Extermination            3    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Reinforcement            11   | .    .    .    .    4    2    .    .    .    .    2    .    .    .    .    2    .    .    .    .    1    .    
  Assault                  14   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    12   .    
  Garrison                 1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       8    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    5    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Haulers Reinforced         5    | .    .    .    .    1    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes 
Distress Signals           8    | .   .   3   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              462  | .   7   32  16  31  28  9   7   .   27  55  20  15  32  5   22  9   18  .   7   118 4   
  Peak Tracking Total      23   | .   5   5   4   4   8   3   3   .   7   7   5   8   13  4   8   5   5   .   5   23  4   
  Tactical Retreats        22   | .   1   .   1   .   5   1   .   .   1   2   .   1   .   .   1   1   1   .   .   7   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes 
Traps Triggered            11   | .   .   2   .   3   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             5    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                16   | .   .   .   .   .   .   .   .   .   3   .   .   .   9   .   .   .   1   .   .   3   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
----------                 Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes 
Machines Disabled          59   | .   .   1   1   7   5   .   .   .   1   15  .   .   1   .   15  1   .   .   .   12  .   
  Max in Single Turn       9    | .   .   1   1   1   1   .   .   .   1   6   .   .   1   .   9   1   .   .   .   3   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes 
Machines Accessed          65   | .   4   4   1   2   7   .   .   4   1   6   .   .   5   1   9   2   2   8   .   8   1   
  Terminals                38   | .   4   4   1   1   6   .   .   .   1   4   .   .   .   1   8   .   .   .   .   7   1   
  Fabricators              3    | .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                226  | .   12  14  2   4   19  .   .   31  5   15  .   .   16  5   24  2   2   44  .   29  2   
  Successful               169  | .   4   3   1   2   13  .   .   31  5   9   .   .   16  5   14  2   2   44  .   17  1   
  Failed                   57   | .   8   11  1   2   6   .   .   .   .   6   .   .   .   .   10  .   .   .   .   12  1   
    Catastrophic           11   | .   3   1   .   .   1   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   90   | .   6   10  2   3   15  .   .   .   .   9   .   .   1   .   19  .   .   .   .   24  1   
  Terminals                119  | .   12  14  2   3   18  .   .   .   5   9   .   .   .   5   21  .   .   .   .   28  2   
  Fabricators              7    | .   .   .   .   1   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             126  | .   3   1   .   1   5   .   .   31  5   1   .   .   16  5   3   2   2   44  .   7   .   
  Record                   73   | .   1   .   .   1   2   .   .   11  5   .   .   .   10  5   2   1   .   32  .   3   .   
  Part Schematic           16   | .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   4   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Prototype ID Bank        13   | .   1   .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   4   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   .   .   .   .   
  Branch Access Points     5    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Matter          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         36   | .   1   2   1   1   8   .   .   .   .   4   .   .   .   .   8   .   .   .   .   10  1   
  Terminals                34   | .   1   2   1   1   7   .   .   .   .   4   .   .   .   .   8   .   .   .   .   9   1   
    Track                  2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Botnet                 24   | .   1   1   1   1   6   .   .   .   .   3   .   .   .   .   6   .   .   .   .   4   1   
    Detonate               5    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Extract                2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       9    | .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   3   .   
  Used                     3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   
Hacking Detections         39   | .   4   4   1   2   4   .   .   .   1   6   .   .   .   1   9   .   .   .   .   6   1   
  Full Trace Events        11   | .   .   2   .   1   .   .   .   .   1   2   .   .   .   .   3   .   .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   20   | .   .   .   .   .   1   .   .   12  .   .   .   .   .   .   .   .   .   4   .   3   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   .   .   .   .   .   .   152 .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          300  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   300 .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
------------               Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
--------                   Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes 
Robot Analysis Total       5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Derelict Logs Recovered    9    | .   .   .   .   .   .   1   2   .   1   .   2   .   .   2   .   .   1   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  
Turns Passed               8918  | 39   276  992  280  807  543  552  439  32   487  800  406  179  465  243  390  148  272  81   225  1207 55   
Spaces Moved               15979 | 36   219  601  304  1274 1000 1139 1001 84   906  1058 1020 431  1010 792  939  393  682  211  658  2097 124  
  Core                     4     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   129   | 33   96   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    15846 | .    123  601  304  1274 1000 1139 1001 84   906  1058 1020 431  1010 792  939  393  682  210  658  2097 124  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            27    | 50   56   48   48   38   38   38   38   38   38   32   32   32   28   28   28   28   28   28   28   27   36   
  Average Speed            35    | 84   77   55   48   43   38   38   38   38   38   35   32   32   29   28   28   28   28   29   28   31   36   
  Slowest Speed            150   | 90   125  112  48   112  38   38   38   38   38   98   32   32   32   28   28   28   88   150  28   88   36   
  Overloaded Moves         21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       60    | 4    48   46   32   34   28   79   94   78   86   41   96   68   96   97   23   65   89   64   83   57   27   
  Regions Visited          21
    Branch Regions         13
  Pre-discovered Areas     3     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    .    .    1    .    .    .    1    1    1    .    .    1    1    .    .    .    .    1    .    
  Unknown Exits Taken      14    | 1    1    1    1    1    .    1    1    1    .    .    .    1    1    .    .    1    1    1    1    .    .    
Scrap Searched             18    | .    .    .    .    .    .    1    2    .    1    .    3    1    .    2    .    2    3    .    3    .    .    
Spaces Dug                 48    | .    .    .    .    .    18   .    .    .    .    6    9    .    .    .    4    .    .    .    .    11   .    
Terrain Destroyed          776   | .    .    1    24   42   36   11   13   .    23   137  63   10   13   50   127  9    37   .    7    171  2    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               492   | .    .    1    24   26   19   11   13   .    23   80   63   10   13   .    30   9    37   .    7    124  2    
  AOE                      284   | .    .    .    .    16   17   .    .    .    .    57   .    .    .    50   97   .    .    .    .    47   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  
Total                      18005 | 41   276  1122 373  1392 1074 1229 1037 83   980  1326 1058 453  1143 805  1010 416  723  229  678  2427 130  
  Wait                     860   | .    10   426  17   15   .    55   13   .    12   112  4    2    67   1    19   .    4    .    .    102  1    
  Move                     15958 | 35   218  600  303  1273 999  1138 1000 83   905  1057 1019 430  1009 791  938  392  681  210  657  2096 124  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  21    | 1    3    .    3    1    1    .    2    .    3    .    1    .    2    .    2    .    .    .    .    2    .    
  Fast Attach              96    | 5    4    10   5    10   3    1    .    .    .    10   .    .    14   .    2    2    2    10   .    17   1    
  Attach                   8     | .    .    .    .    .    1    .    .    .    2    .    .    .    2    .    .    .    .    .    .    3    .    
  Detach                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Swap                     25    | .    1    2    3    1    .    1    .    .    1    5    .    .    1    .    5    3    .    .    .    2    .    
  Drop                     95    | .    4    4    9    11   1    1    .    .    1    12   1    .    13   .    3    4    2    8    .    20   1    
  Fire                     607   | .    30   59   28   54   42   14   11   .    34   81   24   10   18   7    30   10   21   .    11   120  3    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            327   | .    6    20   5    27   23   19   11   .    22   49   9    11   17   6    11   5    13   .    10   63   .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac x3 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Upp x2 / Ext x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 4 exits: [*Res] / Arm / *Tes x2)
-3/Testing

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard      | Upgraded with Utility slot (x2)
    1 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
   11 | -11/Scrapyard      | Discovered new exit (range 15)
   40 | -11/Scrapyard      | Entered Materials
  231 | -10/Materials      | Discovered new exit (range 10)
  283 | -10/Materials      | Discovered new exit (range 12)
  309 | -10/Materials      | Build established: Mutant
  316 | -10/Materials      | Entered another Materials area
  318 | -9/Materials       | Reached level 2
  318 | -9/Materials       | Reached level 3
  318 | -9/Materials       | Upgraded with Propulsion slot (x1)
  318 | -9/Materials       | Upgraded with Weapon slot (x2)
  386 | -9/Materials       | Reached level 4
  396 | -9/Materials       | Upgraded with Power slot (x1)
  396 | -9/Materials       | Upgraded with Utility slot (x1)
  506 | -9/Materials       | Discovered new exit (range 17)
  558 | -9/Materials       | Destroyed 8 combat bots
  567 | -9/Materials       | Reached level 5
  597 | -9/Materials       | Upgraded with Propulsion slot (x1)
  861 | -9/Materials       | Discovered new exit (range 12)
  949 | -9/Materials       | Build established: Gunner
 1253 | -9/Materials       | Reached level 6
 1257 | -9/Materials       | Upgraded with Utility slot (x1)
 1308 | -9/Materials       | Entered another Materials area
 1310 | -8/Materials       | Reached level 7
 1443 | -8/Materials       | Discovered new exit (range 17)
 1478 | -8/Materials       | Reached level 8
 1588 | -8/Materials       | Entered Factory
 1590 | -7/Factory         | Reached level 9
 1590 | -7/Factory         | Reached level 10
 1590 | -7/Factory         | Upgraded with Utility slot (x1)
 1768 | -7/Factory         | Garrison activated, responded to threat
 1857 | -7/Factory         | Reached level 11
 2098 | -7/Factory         | Reached level 12
 2164 | -7/Factory         | Discovered new exit (range 14)
 2395 | -7/Factory         | Entered another Factory area
 2397 | -6/Factory         | Reached level 13
 2397 | -6/Factory         | Reached level 14
 2407 | -6/Factory         | Upgraded with Utility slot (x2)
 2513 | -6/Factory         | Spotted B-75 Beast
 2655 | -6/Factory         | Discovered new exit (range 13)
 2680 | -6/Factory         | Identified exit to Lower Caves
 2733 | -6/Factory         | Reached level 15
 2806 | -6/Factory         | Discovered new exit (range 13)
 2877 | -6/Factory         | Found Powered Armor
 2896 | -6/Factory         | Reached level 16
 2905 | -6/Factory         | Upgraded with Utility slot (x1)
 2938 | -6/Factory         | Entered Lower Caves
 3028 | -6/Lower Caves     | Reached level 17
 3058 | -6/Lower Caves     | Encountered a Warlord checkpoint
 3120 | -6/Lower Caves     | Discovered new exit (range 20)
 3334 | -6/Lower Caves     | Spotted B-75 Beast
 3337 | -6/Lower Caves     | Learned 4 Factory zone layouts
 3490 | -6/Lower Caves     | Entered another Lower Caves area
 3491 | -6/Lower Caves     | Discovered new exit (range 17)
 3578 | -6/Lower Caves     | Discovered new exit (range 15)
 3608 | -6/Lower Caves     | Encountered a Warlord checkpoint
 3929 | -6/Lower Caves     | Entered Data Miner
 3929 | -6/Data Miner      | Discovered new exit (range 6)
 3931 | -6/Data Miner      | Reached level 18
 3933 | -6/Data Miner      | Met Data Miner
 3945 | -6/Data Miner      | Learned location of Section 7 (-2)
 3945 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 3951 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 3961 | -6/Data Miner      | Entered Proximity Caves
 3976 | -5/Proximity Caves | Found Alien Artifact
 3977 | -5/Proximity Caves | Identified Core Expander
 3977 | -5/Proximity Caves | Installed Core Expander, added new Weapon slot
 4004 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4081 | -5/Proximity Caves | Reached level 19
 4102 | -5/Proximity Caves | Upgraded with Utility slot (x1)
 4127 | -5/Proximity Caves | Learned Factory security intel
 4324 | -5/Proximity Caves | Attracted the attention of an 0b10 base
 4324 | -5/Proximity Caves | Identified exit to Factory
 4324 | -5/Proximity Caves | Learned Extension trap positions
 4331 | -5/Proximity Caves | Reached level 20
 4400 | -5/Proximity Caves | Destroyed 8 combat bots
 4448 | -5/Proximity Caves | Entered Factory
 4449 | -5/Factory         | Identified exit to Factory
 4450 | -5/Factory         | Reached level 21
 4585 | -5/Factory         | Incoming investigation squad redirected
 4713 | -5/Factory         | Destroyed 13 combat bots
 4749 | -5/Factory         | Reached level 22
 4881 | -5/Factory         | Upgraded with Propulsion slot (x1)
 5048 | -5/Factory         | First assault squad dispatched
 5076 | -5/Factory         | Incoming assault squad redirected
 5176 | -5/Factory         | Identified exit to Upper Caves
 5191 | -5/Factory         | Build established: Sprinter
 5248 | -5/Factory         | Entered Upper Caves
 5250 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 5250 | -5/Upper Caves     | Reached level 23
 5250 | -5/Upper Caves     | Upgraded with Propulsion slot (x1)
 5315 | -5/Upper Caves     | Identified exit to Upper Caves
 5321 | -5/Upper Caves     | Learned Factory terminal intel
 5354 | -5/Upper Caves     | Destroyed 8 combat bots
 5654 | -5/Upper Caves     | Entered another Upper Caves area
 5654 | -5/Upper Caves     | Discovered exit to Factory (range 15)
 5811 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 5816 | -5/Upper Caves     | Discovered new exit (range 13)
 5827 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 5833 | -5/Upper Caves     | Entered Warlord
 5850 | -5/Warlord         | System corruption cleaned by Quarantine Array
 5877 | -5/Warlord         | Found Prototype Special Weapon
 5877 | -5/Warlord         | Identified RU-N14's Throwing Claymores v3
 5927 | -5/Warlord         | Met Warlord
 5931 | -5/Warlord         | Opened Warlord's prototype stash
 5938 | -5/Warlord         | Found Prototype Processor
 5938 | -5/Warlord         | Identified Exp. Armor Integrity Analyzer
 5943 | -5/Warlord         | Found Prototype Device
 5943 | -5/Warlord         | Identified Exp. Focal Shield
 5946 | -5/Warlord         | Found Prototype Processor
 5946 | -5/Warlord         | Identified Exp. Targeting Computer
 5952 | -5/Warlord         | Warlord's base attacked by MAIN.C
 5952 | -5/Warlord         | Found Prototype Reactor
 5952 | -5/Warlord         | Identified Vortex Chain Reactor
 6005 | -5/Warlord         | Found Prototype Device
 6005 | -5/Warlord         | Identified Minesniffer Drone Bay
 6090 | -5/Warlord         | Found Prototype Energy Cannon
 6090 | -5/Warlord         | Identified Vortex Driver
 6154 | -5/Warlord         | Warlord forces counterattacked
 6250 | -5/Warlord         | Discovered new exit (range 14)
 6257 | -5/Warlord         | Spotted Executioner
 6298 | -5/Warlord         | Entered Proximity Caves
 6300 | -4/Proximity Caves | Reached level 24
 6300 | -4/Proximity Caves | Upgraded with Power slot (x1)
 6333 | -4/Proximity Caves | Spotted B-86 Titan
 6350 | -4/Proximity Caves | Destroyed B-86 Titan
 6405 | -4/Proximity Caves | Learned Research trap positions
 6514 | -4/Proximity Caves | Learned location of Armory (-3)
 6517 | -4/Proximity Caves | Learned Research stockpile data
 6541 | -4/Proximity Caves | Entered Factory
 6542 | -4/Factory         | Loaded intel: 28 terminal locations
 6543 | -4/Factory         | Reached level 25
 6610 | -4/Factory         | Build established: Generator-Sprinter
 6791 | -4/Factory         | First assault squad dispatched
 6821 | -4/Factory         | Discovered new exit (range 9)
 6831 | -4/Factory         | Identified exit to Upper Caves
 6831 | -4/Factory         | Identified exit to Extension
 6925 | -4/Factory         | Incoming investigation squad redirected
 6931 | -4/Factory         | Entered Upper Caves
 7043 | -4/Upper Caves     | Found Alien Artifact
 7043 | -4/Upper Caves     | Identified Dimensional Node Initializer
 7043 | -4/Upper Caves     | Initialized slip node
 7054 | -4/Upper Caves     | Discovered new exit (range 16)
 7079 | -4/Upper Caves     | Entered another Upper Caves area
 7081 | -4/Upper Caves     | Reached level 26
 7093 | -4/Upper Caves     | Discovered new exit (range 9)
 7112 | -4/Upper Caves     | Learned Research terminal intel
 7123 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 7184 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 7214 | -4/Upper Caves     | Destroyed 7 combat bots
 7295 | -4/Upper Caves     | Discovered new exit (range 14)
 7351 | -4/Upper Caves     | Entered Zhirov
 7351 | -4/Zhirov          | Discovered new exit (range 4)
 7357 | -4/Zhirov          | Met Zhirov
 7368 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 7405 | -4/Zhirov          | Found Alien Artifact
 7405 | -4/Zhirov          | Identified Integrated Reactor
 7405 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 7409 | -4/Zhirov          | Found Alien Artifact
 7409 | -4/Zhirov          | Identified Transdimensional Reconstructor
 7409 | -4/Zhirov          | Warped through subspace
 7432 | -4/Zhirov          | Entered Proximity Caves
 7434 | -3/Proximity Caves | Spotted B-86 Titan
 7488 | -3/Proximity Caves | Reached level 27
 7620 | -3/Proximity Caves | Discovered new exit (range 17)
 7657 | -3/Proximity Caves | Entered Research
 7658 | -3/Research        | Loaded intel: 78 trap records
 7660 | -3/Research        | Loaded intel: 19 terminal locations
 7687 | -3/Research        | Spotted B-86 Titan
 7703 | -3/Research        | Destroyed B-86 Titan
 7714 | -3/Research        | Reached level 28
 7717 | -3/Research        | Upgraded with Utility slot (x1)
 7718 | -3/Research        | Identified exit to Armory
 7718 | -3/Research        | Identified exit to Testing
 7880 | -3/Research        | Found Fusion Bomb Launcher
 7907 | -3/Research        | First assault squad dispatched
 7914 | -3/Research        | Found Prototype Device
 7914 | -3/Research        | Identified Exp. Thermal Shield
 8001 | -3/Research        | Found Prototype Processor
 8001 | -3/Research        | Identified Exp. Signal Interpreter
 8035 | -3/Research        | Incoming assault squad redirected
 8196 | -3/Research        | Spotted B-86 Titan
 8224 | -3/Research        | Incoming assault squad redirected
 8225 | -3/Research        | Incoming investigation squad redirected
 8278 | -3/Research        | Reached level 29
 8314 | -3/Research        | Incoming assault squad redirected
 8335 | -3/Research        | Destroyed 14 combat bots
 8415 | -3/Research        | Destroyed B-86 Titan
 8472 | -3/Research        | Incoming assault squad redirected
 8605 | -3/Research        | High security lockdown imminent
 8632 | -3/Research        | Discovered new exit (range 13)
 8685 | -3/Research        | High security lockdown engaged
 8793 | -3/Research        | Core integrity fell below 50%
 8847 | -3/Research        | Spotted Striker
 8848 | -3/Research        | Spotted Striker
 8848 | -3/Research        | Spotted Executioner
 8850 | -3/Research        | Core integrity fell below 20%
 8864 | -3/Research        | Entered Testing
 8919 | -3/Testing         | Destroyed by L-61 Swordsman with Power Sword

 Last Messages 
---------------
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
08904_ Connecting with Terminal...
08904_ Acquired Prototype Storage.
08904_ Identified Adv. Matter Compressor.
08906_ Dropped Adv. Matter Compressor.
08911_ G-67 Veteran Adv. Heat Sink blasted off.
08911_ G-67 Veteran knocked back.
08912_ Acquired 6 matter.
08915_ L-61 Swordsman knocked back.
08915_ Destroyed Microactuators.
08915_ L-61 Swordsman knocked back.
08915_ Critical hit (Burn: +50).
08916_ Acquired 3 matter.
08916_ Acquired 11 matter.
08918_ U-05 Engineer builds a Wall.
[Achievement: Punisher]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ############?????????????????????????????????????? |
|            #?????????????????????????????????????? |
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| """  "     #?????????????????????????????????????? |
| "?" """""  #?????????????????????????????????????? |
| """  """"  #??????????????????????????###+##?????? |
|        ""  #???????????####?????????##     ??????? |
|  " "       #???????????#""#????????       ???????? |
|  """"      #???????????#!!"""##???      ?????????? |
|            #???????????#"   !"#???     ??????????? |
|            #???????????#""   "#??    ????????????? |
|            #???????????#"    "#?   #?????????????? |
|            #???????????# @l   #    #?????????????? |
| #####+######????###########g###    #?????????????? |
|        ########## ^        !       #?????????????? |
| ###                                #?????????????? |
| ??#                                #?????????????? |
| ??#    ##########                  #?????????????? |
| ??#    #????????#     ^     ########?????????????? |
| ??#    #????????#           ###??????????????????? |
| ??#    #####????#         !!""#??????????????????? |
| ??#    # ]   ???#         ! ""#??????????????????? |
| ??#    #     ???#       *   ""#??????????????????? |
| ??#    # """""??#            T#??????????????????? |
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| ???????# """"" ?#     """"  #?""" """ #??????????? |
| ???????# """"" ?#     """"  #         #??????????? |
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| ???????# """"???#           #  """""" #??????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           205
Energy Generation          71
Energy Capacity            450
Matter Stores              350
Matter Capacity            350
Sight Range                27
Terrain Scan Density       10
Additional Mass Support    12
Armor Coverage             400
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Cycling             20
Evasion (%)                59
Targeting Accuracy         20
Armor Integrity Analysis   50
Recoil Reduction           6
Matter Filtering           50
Kinecelleration            40
Salvage Targeting          4
Offensive Hacking          10

 Item Schematics 
-----------------
          Adv. Assault Cannon | -6/Factory    | Extracted
             Combat Drone Bay | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
        Enh. Flexi-carbon Leg | -6/Data Miner | Free
             Imp. Energy Well | -6/Data Miner | Free
                Enh. Coil Gun | -6/Data Miner | Free
                   Myomer Leg | -6/Data Miner | Free
 Adv. Reaction Control System | -6/Data Miner | Free
             Dispersion Rifle | -6/Data Miner | Free
             Recoil Nullifier | -6/Data Miner | Free
         Adv. Power Amplifier | -6/Data Miner | Free
       Impulse Thruster Array | -6/Data Miner | Free
            Arm. Heavy Treads | -6/Data Miner | Free
            Assault Drone Bay | -4/Zhirov     | Free
               Exp. Heat Sink | -4/Zhirov     | Free
           Exp. Optical Array | -4/Zhirov     | Free
             Imp. Arc Thrower | -4/Zhirov     | Free
           Adv. Cryofiber Web | -3/Research   | Extracted
             Stasis Canceller | -3/Research   | Extracted
    Adv. Melee Analysis Suite | -3/Research   | Extracted

 Robot Schematics 
------------------
      E-15 Imp | -6/Data Miner | Free
  L-41 Fighter | -6/Data Miner | Free
 Y-64 Sentinel | -6/Data Miner | Free
  B-60 Warrior | -6/Data Miner | Free
   X-77 Beamer | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Expander
Dimensional Node Initializer
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
Cannon Specialist
Leap Before You Look
Punisher
Reappropriation
Sniper
Subspace Traveler
The Oracle
The Science Guy

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  
Levels Raised              28    | .    .    5    2    4    4    1    .    1    2    2    1    .    .    1    1    .    1    .    1    2    .    
  XP Earned                47348 | 4000 605  6918 3650 6612 5060 1373 937  421  3518 3770 685  255  559  987  1590 485  593  152  1136 3659 383  
  XP Spent                 43060 | 3920 .    7400 3110 4500 6900 2100 .    .    4480 2500 1700 .    .    1800 1450 .    .    .    .    3200 .    
Upgrades                   62    | 16   .    8    11   6    3    3    .    .    4    2    1    .    .    2    5    .    .    .    .    1    .    
  Power Slot               2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Propulsion Slot          5     | 1    .    2    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             10    | 2    .    2    .    1    3    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    
  Weapon Slot              3     | 1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Integrity           4     | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Dissipation         15    | 3    .    .    6    .    .    .    .    .    1    .    .    .    .    .    5    .    .    .    .    .    .    
  Energy Generation        3     | .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Matter Storage           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Mass Support             3     | 1    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       4     | 2    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Sight Range              5     | 2    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          5     | .    .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  KI Damage %              2     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Protomatter Created        3658  | .    93   305  60   387  307  125  78   .    275  542  116  74   71   54   168  34   108  .    129  732  .    
  Integrity Restored       6457  | .    132  394  82   543  498  405  214  .    416  975  171  221  273  101  197  102  272  .    205  1256 .    
    Core                   4965  | .    132  309  29   516  476  342  135  .    238  682  171  218  81   74   145  102  233  .    122  960  .    
    Parts                  1492  | .    .    85   53   27   22   63   79   .    178  293  .    3    192  27   52   .    39   .    83   296  .    
Protomatter Decayed        1740  | .    .    168  16   203  140  38   4    .    87   167  59   .    492  12   98   .    15   .    57   184  .    

 Game 
------
Seed              AnalysisNovaTerrabomb
  Manual?         0
Play Time         03:50:21
  Cumulative      35.0 hours
  Start           2022.03.29 @ 19:02:17
  End             2022.03.29 @ 23:18:27
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2019/RPGLIKE
Game No.          13
  Rogue           6
  Adventurer      3
  Explorer        4
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          34
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e8a3665a-be64-4e23-bb20-67e7c9759251