Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.29 @ 23:18:27 // Winter2019/RPGLIKE Player: LILY Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (423) 2115 Value Destroyed (18171) 18171 Prototype IDs (58) 1160 Alien Tech Used (4) 800 Bonus (7948) 7948 TOTAL SCORE: 37894 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4913 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1094 Friendly Fire -159 Cogmind --------- Core Integrity 0/800 Matter 297/350 Energy 245/245 System Corruption 0% Temperature Cool (81) Movement Hovering (36) Location -3/Testing Parts ------- > --- POWER (3) -------- Light Fission Core Micro Fission Core Compact Particle Reactor > --- PROPULSION (6) --- Gravmag Array Antigrav System Improved Linear Gravjet Cooled Antigrav System Cooled Antigrav System > --- UTILITY (11) ----- Gravity Neutralizer Enhanced Optical Array Makeshift Salvage Targeting Computer Experimental Targeting Computer Experimental Armor Integrity Analyzer Precision Matter Filter Improved Kinecellerator Improved Weapon Cycler Powered Armor Long-range Tractor Beam > --- WEAPON (5) ------- Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY (4) ---- Protomatter-43 Stasis Canceller System Restoration Module Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Airjet Cooled Airjet Cooled Airjet Linear Gravjet Cooled Antigrav System Cooled Antigrav System > --- UTILITY ---------- Coolant Network Gravity Neutralizer Enhanced Optical Array Makeshift Salvage Targeting Computer Experimental Targeting Computer Experimental Armor Integrity Analyzer Recoil Nullifier Improved Kinecellerator Improved Weapon Cycler Long-range Tractor Beam > --- WEAPON ----------- Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Heavy Proton Missile Launcher > --- INVENTORY -------- Protomatter Precision Matter Filter Stasis Canceller System Restoration Module [Rating: 159] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Cooled Airjet Wheel Compact Wheel Hover Unit Cooled Airjet Flight Unit Cooled Nuclear Pulse Thruster Utility Long-range Tractor Beam Device Long-range Tractor Beam Storage Advanced Matter Compressor Processor Enhanced Optical Array Protection Powered Armor Weapon Mini Assault Cannon Energy Cannon Vortex Driver Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Proton Missile Launcher Special Weapon RU-N14's Throwing Claymores v3 Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Slots Evolved 20 | 4 . 7 . 1 3 . . . 1 1 1 . . 1 . . . . . 1 . Power 2 | . . 1 . . . . . . . . . . . 1 . . . . . . . Propulsion 5 | 1 . 2 . . . . . . . 1 1 . . . . . . . . . . Utility 10 | 2 . 2 . 1 3 . . . 1 . . . . . . . . . . 1 . Weapon 3 | 1 . 2 . . . . . . . . . . . . . . . . . . . Parts Attached 125 | 5 5 12 8 11 4 2 . . 2 15 . . 17 . 7 4 2 8 . 22 1 Power 16 | 1 . 1 3 2 . . . . . 2 . . 3 . 1 . . 2 . 1 . Engine 5 | 1 . 1 3 . . . . . . . . . . . . . . . . . . Core 6 | . . . . 2 . . . . . 2 . . 2 . . . . . . . . Reactor 5 | . . . . . . . . . . . . . 1 . 1 . . 2 . 1 . Propulsion 21 | 2 2 2 . 6 . . . . . 1 . . 2 . . . . 2 . 4 . Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . . . Hover 18 | . 2 2 . 6 . . . . . 1 . . 2 . . . . 1 . 4 . Flight 1 | . . . . . . . . . . . . . . . . . . 1 . . . Utility 56 | . 2 3 1 3 4 2 . . 2 5 . . 7 . 4 1 . 4 . 17 1 Device 38 | . . 1 . 2 3 1 . . 1 5 . . 4 . 4 1 . 3 . 13 . Storage 1 | . . . . . . . . . . . . . . . . . . . . . 1 Processor 9 | . 1 2 . 1 . 1 . . 1 . . . 2 . . . . . . 1 . Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection 8 | . 1 . 1 . 1 . . . . . . . 1 . . . . 1 . 3 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 32 | 2 1 6 4 . . . . . . 7 . . 5 . 2 3 2 . . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . 1 . . . . . . . . Ballistic Gun 7 | 2 . 5 . . . . . . . . . . . . . . . . . . . Ballistic Cannon 19 | . 1 1 4 . . . . . . 7 . . . . 1 3 2 . . . . Launcher 4 | . . . . . . . . . . . . . 3 . 1 . . . . . . Special Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 35 | . . 1 2 3 1 . . . 1 1 . . 8 . 2 1 . 6 . 8 1 Parts Lost . | . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . . . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 66 93 99 99 97 99 100 100 95 94 91 91 98 95 98 100 100 98 100 92 84 Engine 2 | . 12 12 13 1 . . . . . . . . . . . . . . . . . Core 7 | . . . . 10 10 10 10 10 9 9 8 8 8 8 8 8 8 8 8 8 8 Reactor 1 | . . . . . . . . . . . . . . . 3 4 4 4 4 4 4 Hover 22 | . 6 24 26 25 22 21 21 21 19 20 21 21 24 25 25 25 25 25 25 20 20 Device 19 | . . . 6 10 25 30 31 31 28 27 26 26 22 20 20 20 20 18 20 23 20 Processor 14 | . 1 19 20 19 10 10 10 10 12 13 13 13 16 16 16 16 16 16 16 16 16 Protection 4 | . 3 7 6 6 4 5 5 5 4 4 4 4 4 4 4 4 4 4 4 3 4 Ballistic Gun 2 | . 20 16 1 . . . . . . . . . . . . . . . . . . Ballistic Cannon 17 | . 4 11 23 25 22 21 21 21 19 18 17 17 17 16 16 16 16 16 16 15 12 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 92 | 5 12 30 33 36 48 48 48 48 48 69 69 69 75 73 87 87 90 91 87 92 73 Greatest Support 106 | 31 31 34 34 43 55 55 55 55 55 69 69 69 87 87 87 87 87 87 87 106 94 Greatest Overweight (x) 2 | . 1 1 . 1 . . . . . 1 . . . . . . 1 2 . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 2 2 2 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 Average Capacity 3 | 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 Most Carried 4 | 1 2 2 3 3 3 1 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 Average Carried 2 | . 1 2 2 3 2 1 2 3 2 3 2 3 2 3 3 4 4 3 4 3 4 Final Capacity 4 | 2 2 2 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 Final Carried 4 | 1 2 2 3 3 2 1 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 Class Distribution -------------------- 47% | Gunner 25% | Generator-Sprinter 15% | Sprinter 3% | Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Gunner | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -5/Warlord Generator-Sprinter | -4/Proximity Caves Generator-Sprinter | -4/Factory Generator-Sprinter | -4/Upper Caves Generator-Sprinter | -4/Upper Caves Generator-Sprinter | -4/Zhirov Generator-Sprinter | -3/Proximity Caves Generator-Sprinter | -3/Research Generator-Mutant | -3/Testing Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Matter Collected 12166 | 250 78 748 659 1147 721 285 196 . 666 1462 435 222 748 126 805 374 588 . 402 2234 20 Remotely 11051 | . . . 659 1147 708 279 196 . 666 1462 435 222 748 126 795 374 588 . 402 2224 20 Salvage Created 12654 | . 210 1384 844 799 882 179 96 . 667 1453 375 105 449 18 778 307 663 . 180 3265 . Parts 612 | . 14 84 38 53 45 10 11 . 26 75 29 4 16 4 45 16 19 . 9 114 . Haulers Intercepted 22 | . 1 3 3 3 2 . . . . 4 . . . . 2 . . . . 4 . Recyclers Shooed 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 172 | . . . . . . 10 10 . 27 . 29 4 49 3 . 12 19 . 9 . . Prevented 14 | . . . . . . . . . 2 . . . 8 . . 4 . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Combat Hostiles Destroyed 311 | . 4 25 11 27 17 8 7 . 25 46 20 5 10 5 12 8 17 . 7 57 . Guns 23 | . 4 18 1 . . . . . . . . . . . . . . . . . . Cannons 272 | . . 7 10 27 17 8 7 . 25 43 20 5 10 1 10 4 17 . 7 54 . AOE 16 | . . . . . . . . . . 3 . . . 4 2 4 . . . 3 . Classes Destroyed 21 | . 3 7 1 1 1 . 1 . . . . . 3 1 1 . . . . 2 . Worker 17 | . . 2 . 1 1 . . . . 5 . . . . 5 . . . . 3 . Builder 12 | . . 1 1 2 . . . . . 2 . . . . 2 . . . . 4 . Tunneler 5 | . . . . 2 1 . . . . . . . . . 2 . . . . . . Hauler 22 | . 1 3 3 3 2 . . . . 4 . . . . 2 . . . . 4 . Recycler 15 | . . 3 3 2 1 . . . . 1 . . . . . . . . . 5 . Carrier 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . 2 . Operator 15 | . . 1 1 2 1 . . . . 3 . . . . 3 . . . . 4 . Watcher 28 | . 2 3 2 4 4 . . . . 5 . . . . 2 . . . . 6 . Swarmer 55 | . . 3 . 4 . . 3 . 4 6 14 . 1 4 . 4 7 . . 5 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . 1 . Grunt 150 | . 4 15 5 17 11 5 1 . 16 29 1 4 4 . 6 . 2 . 5 25 . Brawler 11 | . . 2 . . . . . . 2 1 . . . . . . 3 . . 3 . Duelist 8 | . . . . . 1 1 . . 1 1 . . . . . . 1 . . 3 . Protector 3 | . . . . . . . . . . . . . 1 . . . . . . 2 . Sentry 36 | . . 5 4 4 5 . . . 1 4 1 . . . 2 . 2 . . 8 . Demolisher 2 | . . . . . . . . . . . . . 2 . . . . . . . . Specialist 1 | . . . . . . . . . . . . . 1 . . . . . . . . Hunter 26 | . . . 2 2 . 2 2 . 1 4 4 1 . . 2 2 2 . 2 . . Programmer 15 | . . . . . . . 1 . . 1 . . 1 . 2 2 . . . 8 . Behemoth 3 | . . . . . . . . . . . . . . 1 . . . . . 2 . Best Kill Streak 26 | . 3 26 9 9 6 3 5 . 8 16 8 5 4 4 13 4 7 . 5 17 . Combat Bots Only 14 | . 2 8 5 6 6 3 5 . 8 13 8 5 4 4 4 4 7 . 5 14 . Max Kills in Single Turn 9 | . 1 2 2 2 2 1 1 . 1 5 3 1 1 2 9 4 1 . 1 6 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . 2 . . . 2 2 4 . . . 3 . Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Damage Taken 8062 | . 243 376 148 632 892 316 188 . 470 776 453 126 78 145 156 208 305 . 105 2299 146 Core 5732 | . 198 254 112 463 649 208 137 . 298 557 319 79 55 99 120 153 209 . 68 1652 102 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Redirected to Core 4990 | . 141 204 96 372 535 165 83 . 265 487 291 79 55 99 102 141 193 . 68 1512 102 Core Remaining (%) 93 | 100 91 98 88 94 . . . . 82 . . . . 96 . . . . 97 . . Volleys Fired 607 | . 30 59 28 54 42 14 11 . 34 81 24 10 18 7 30 10 21 . 11 120 3 Largest 4 | . 2 4 4 4 4 4 4 . 4 4 4 4 4 4 4 4 4 . 4 4 3 Hottest 228 | . 55 120 192 192 192 192 192 . 192 228 228 228 228 228 228 228 228 . 228 228 171 Shots Fired 2268 | . 60 221 97 216 167 55 44 . 137 317 91 40 72 13 114 31 84 . 44 456 9 Gun 213 | . 55 154 4 . . . . . . . . . . . . . . . . . . Cannon 2046 | . 5 67 93 216 167 55 44 . 137 317 91 40 72 8 112 29 84 . 44 456 9 Launcher 9 | . . . . . . . . . . . . . . 5 2 2 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 2259 | . 60 221 97 216 167 55 44 . 137 317 91 40 72 8 112 29 84 . 44 456 9 Thermal . | . . . . . . . . . . . . . . . . . . . . . . Explosive 5 | . . . . . . . . . . . . . . 5 . . . . . . . Electromagnetic 4 | . . . . . . . . . . . . . . . 2 2 . . . . . Robot Hit Streak 55 | . 22 24 11 42 55 24 20 . 35 38 27 17 41 22 37 21 32 . 33 42 22 Robot Miss Streak 2 | . 2 2 2 2 1 1 1 . 1 1 1 1 1 . 1 . 2 . 1 2 . Penetration Max 1 | . . . . . . . . . . 1 1 . 1 . 1 . . . . 1 . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1525 | . 50 143 52 139 109 40 28 . 93 227 47 27 50 13 80 19 50 . 34 315 9 Core Hits 693 | . 17 60 26 63 46 16 10 . 42 101 24 8 22 8 51 11 23 . 16 147 2 Critical Kills 1 | . . 1 . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 153 | . . 1 2 14 7 1 1 . 7 15 3 4 9 . 6 5 11 . 4 62 1 Destroy 1 | . . 1 . . . . . . . . . . . . . . . . . . . Blast 152 | . . . 2 14 7 1 1 . 7 15 3 4 9 . 6 5 11 . 4 62 1 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 58284 | . 430 1949 1618 4131 3190 1201 752 . 3150 10166 1810 995 2298 879 5016 891 2034 . 1210 16312 252 Guns 1855 | . 394 1403 58 . . . . . . . . . . . . . . . . . . Cannons 52370 | . 36 542 1560 4131 3190 1201 752 . 3150 9446 1810 995 2298 340 3787 646 2034 . 1210 14990 252 Explosions 3987 | . . . . . . . . . . 720 . . . 539 1229 245 . . . 1254 . Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 72 | . . 4 . . . . . . . . . . . . . . . . . 68 . Kinetic 54225 | . 430 1945 1618 4131 3190 1201 752 . 3150 9446 1810 995 2298 340 3787 646 2034 . 1210 14990 252 Thermal 897 | . . . . . . . . . . 192 . . . . 705 . . . . . . Explosive 2028 | . . . . . . . . . . 528 . . . 539 52 . . . . 909 . Electromagnetic 1062 | . . . . . . . . . . . . . . . 472 245 . . . 345 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . 2 . 1 6 6 6 6 6 2 2 2 2 . 2 . . . . 1 . Average Corruption 3 | . . 1 . 1 6 6 6 6 6 2 2 2 2 . 1 . . . . 1 . Corruption Purged 3 | . . . . . . . . . . . . . . . 2 . . . . 1 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 95 | . . 8 . 4 13 19 13 . 15 11 3 3 1 . . . . . . 5 . Message Errors 23 | . . 2 . . 5 6 2 . 5 1 . 1 . . . . . . . 1 . Matter Fused 28 | . . 1 . 2 2 5 3 . 8 2 1 1 . . . . . . . 3 . Heat Flow Errors 7 | . . 1 . . . 2 3 . . 1 . . . . . . . . . . . Energy Discharges 11 | . . 2 . 1 3 1 . . 1 2 . 1 . . . . . . . . . Parts Rejected 2 | . . . . . . . . . . 2 . . . . . . . . . . . Data Loss (minor) 10 | . . 1 . 1 1 2 4 . . 1 . . . . . . . . . . . Data Loss (major) 3 | . . . . . 1 . . . . . 1 . . . . . . . . 1 . Misfires 3 | . . 1 . . . . . . 1 . 1 . . . . . . . . . . Alerts 4 | . . . . . . 2 1 . . . . . 1 . . . . . . . . Weapon Failures 4 | . . . . . 1 1 . . . 2 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1763 | . . 10 28 18 15 17 8 . 42 335 75 2 36 50 384 22 52 . . 667 2 Projectiles 1326 | . . 10 28 18 15 17 8 . 42 318 75 2 36 . 198 22 52 . . 483 2 Explosions 409 | . . . . . . . . . . 17 . . . 50 186 . . . . 156 . Melee 28 | . . . . . . . . . . . . . . . . . . . . 28 . Knockbacks 178 | . . 4 5 13 11 . 7 . 4 41 8 1 11 . 21 1 4 . 1 42 4 Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 172 | . . 4 5 13 11 . 7 . 4 41 7 1 10 . 19 1 4 . 1 41 3 Secondary 6 | . . . . . . . . . . . 1 . 1 . 2 . . . . 1 1 Self-Inflicted Damage 110 | . . 2 . . . . . . . 47 . . . . 27 . . . . 34 . Shots 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . Rammed 2 | . . 1 . . . . . . . . . . . . . . . . . 1 . Targets Rammed 2 | . . 1 . . . . . . . . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 499 | . . 150 376 66 299 222 237 . 267 499 354 380 425 163 396 136 145 . 166 321 81 Average Temperature 95 | . . 34 172 20 71 98 96 . 77 121 140 177 151 81 167 74 65 . 85 82 55 Received Heat Transfer 2328 | . 183 213 54 183 333 87 . . 162 252 18 67 18 18 21 . 30 . 42 559 88 Effects 14 | . . . 1 . . . . . . 2 2 1 3 . 3 . . . . 2 . Shutdowns 6 | . . . . . . . . . . 2 1 1 1 . 1 . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . . . . . Interference 5 | . . . 1 . . . . . . . 1 . 1 . . . . . . 2 . Matter Decay 1 | . . . . . . . . . . . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . . . . . . . 3 2 1 . . . . Impact Corruptions 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 600 | . . . . . . . . . . 150 . . . . 450 . . . . . . Parts Sabotaged 5 | . . . . . . . . . . . . . 2 . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Peak Influence 2301 | . 185 793 644 1073 1003 . . . . 1745 . . . . 1044 . . . . 2301 1154 Initial 1127 | . . 66 174 250 368 . . . . 209 . . . . 66 . . . . 95 1127 Average 754 | . 94 513 400 691 673 . . . . 997 . . . . 618 . . . . 1152 1133 Maximum Alert Level 5 | . . 3 2 3 3 . . . . 5 . . . . 3 . . . . 5 4 Low Security (%) 9 | 100 100 7 5 . . . . . . . . . . . 13 . . . . 3 . Level 1 14 | . . 12 43 8 14 . . . . 21 . . . . 16 . . . . 10 . Level 2 31 | . . 71 51 42 38 . . . . 8 . . . . 21 . . . . 13 . Level 3 26 | . . 7 . 49 47 . . . . 28 . . . . 48 . . . . 21 . Level 4 11 | . . . . . . . . . . 23 . . . . . . . . . 29 100 Level 5 2 | . . . . . . . . . . 17 . . . . . . . . . . . High Security 4 | . . . . . . . . . . . . . . . . . . . . 21 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . . 2 . 7 4 . . . 1 5 . . . . 6 . . . . 18 . Investigation 14 | . . 2 . 2 1 . . . 1 2 . . . . 3 . . . . 3 . Extermination 3 | . . . . . 1 . . . . . . . . . . . . . . 2 . Reinforcement 11 | . . . . 4 2 . . . . 2 . . . . 2 . . . . 1 . Assault 14 | . . . . . . . . . . 1 . . . . 1 . . . . 12 . Garrison 1 | . . . . 1 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 8 | . . . . . . . . . . 2 . . . . 1 . . . . 5 . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . . . . . Haulers Reinforced 5 | . . . . 1 1 . . . . 2 . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Distress Signals 8 | . . 3 1 . . . . . . 1 . . . . . . . . . 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 462 | . 7 32 16 31 28 9 7 . 27 55 20 15 32 5 22 9 18 . 7 118 4 Peak Tracking Total 23 | . 5 5 4 4 8 3 3 . 7 7 5 8 13 4 8 5 5 . 5 23 4 Tactical Retreats 22 | . 1 . 1 . 5 1 . . 1 2 . 1 . . 1 1 1 . . 7 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Traps Triggered 11 | . . 2 . 3 4 . . . . 2 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 5 | . . 2 . . . . . . . . . . . . . . . . . 3 . Reused 1 | . . . . . . . . . . . . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 16 | . . . . . . . . . 3 . . . 9 . . . 1 . . 3 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Machines Disabled 59 | . . 1 1 7 5 . . . 1 15 . . 1 . 15 1 . . . 12 . Max in Single Turn 9 | . . 1 1 1 1 . . . 1 6 . . 1 . 9 1 . . . 3 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Machines Accessed 65 | . 4 4 1 2 7 . . 4 1 6 . . 5 1 9 2 2 8 . 8 1 Terminals 38 | . 4 4 1 1 6 . . . 1 4 . . . 1 8 . . . . 7 1 Fabricators 3 | . . . . 1 . . . . . 2 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Total Hacks 226 | . 12 14 2 4 19 . . 31 5 15 . . 16 5 24 2 2 44 . 29 2 Successful 169 | . 4 3 1 2 13 . . 31 5 9 . . 16 5 14 2 2 44 . 17 1 Failed 57 | . 8 11 1 2 6 . . . . 6 . . . . 10 . . . . 12 1 Catastrophic 11 | . 3 1 . . 1 . . . . 2 . . . . 3 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 90 | . 6 10 2 3 15 . . . . 9 . . 1 . 19 . . . . 24 1 Terminals 119 | . 12 14 2 3 18 . . . 5 9 . . . 5 21 . . . . 28 2 Fabricators 7 | . . . . 1 . . . . . 6 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . 3 . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 126 | . 3 1 . 1 5 . . 31 5 1 . . 16 5 3 2 2 44 . 7 . Record 73 | . 1 . . 1 2 . . 11 5 . . . 10 5 2 1 . 32 . 3 . Part Schematic 16 | . . . . . . . . 12 . . . . . . . . . 4 . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . . . Robot Analysis 5 | . . . . . 1 . . . . . . . . . . . . 4 . . . Prototype ID Bank 13 | . 1 . . . . . . 3 . . . . 5 . . . . 4 . . . Open Door 4 | . . . . . . . . . . . . . 1 . . 1 2 . . . . Branch Access Points 5 | . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . 1 . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . Reprogram Traps 2 | . . 1 . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . 4 . . . . . . . . . . . Network Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . 2 . . . . . . . . . . . Build 1 | . . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . . . . . . 3 . . . . . . Process 1 | . . . . . . . . . . . . . . . 1 . . . . . . Retrieve Matter 2 | . . . . . . . . . . . . . . . 2 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 36 | . 1 2 1 1 8 . . . . 4 . . . . 8 . . . . 10 1 Terminals 34 | . 1 2 1 1 7 . . . . 4 . . . . 8 . . . . 9 1 Track 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . Assimilate 2 | . . . . . . . . . . . . . . . . . . . . 2 . Botnet 24 | . 1 1 1 1 6 . . . . 3 . . . . 6 . . . . 4 1 Detonate 5 | . . 1 . . . . . . . 1 . . . . 2 . . . . 1 . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . Extract 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 9 | . . 1 . . . . . . . 2 . . . . 3 . . . . 3 . Used 3 | . . . . . . . . . . 1 . . . . 2 . . . . . . Hacking Detections 39 | . 4 4 1 2 4 . . . 1 6 . . . 1 9 . . . . 6 1 Full Trace Events 11 | . . 2 . 1 . . . . 1 2 . . . . 3 . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . 1 . . 12 . . . . . . . . . 4 . 3 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . 152 . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 300 | . . . . . . . . . . . . . . . 300 . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Total Allies . | . . . . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Robot Analysis Total 5 | . . . . . 1 . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 9 | . . . . . . 1 2 . 1 . 2 . . 2 . . 1 . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . 2 . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Turns Passed 8918 | 39 276 992 280 807 543 552 439 32 487 800 406 179 465 243 390 148 272 81 225 1207 55 Spaces Moved 15979 | 36 219 601 304 1274 1000 1139 1001 84 906 1058 1020 431 1010 792 939 393 682 211 658 2097 124 Core 4 | 3 . . . . . . . . . . . . . . . . . 1 . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels 129 | 33 96 . . . . . . . . . . . . . . . . . . . . Hover 15846 | . 123 601 304 1274 1000 1139 1001 84 906 1058 1020 431 1010 792 939 393 682 210 658 2097 124 Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 27 | 50 56 48 48 38 38 38 38 38 38 32 32 32 28 28 28 28 28 28 28 27 36 Average Speed 35 | 84 77 55 48 43 38 38 38 38 38 35 32 32 29 28 28 28 28 29 28 31 36 Slowest Speed 150 | 90 125 112 48 112 38 38 38 38 38 98 32 32 32 28 28 28 88 150 28 88 36 Overloaded Moves 21 | . . . . . . . . . . . . . . . . . . . . 21 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 60 | 4 48 46 32 34 28 79 94 78 86 41 96 68 96 97 23 65 89 64 83 57 27 Regions Visited 21 Branch Regions 13 Pre-discovered Areas 3 | . . . . . . . 1 1 . . . . . 1 . . . . . . . Known Exits Taken 7 | . . . . . 1 . . . 1 1 1 . . 1 1 . . . . 1 . Unknown Exits Taken 14 | 1 1 1 1 1 . 1 1 1 . . . 1 1 . . 1 1 1 1 . . Scrap Searched 18 | . . . . . . 1 2 . 1 . 3 1 . 2 . 2 3 . 3 . . Spaces Dug 48 | . . . . . 18 . . . . 6 9 . . . 4 . . . . 11 . Terrain Destroyed 776 | . . 1 24 42 36 11 13 . 23 137 63 10 13 50 127 9 37 . 7 171 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 492 | . . 1 24 26 19 11 13 . 23 80 63 10 13 . 30 9 37 . 7 124 2 AOE 284 | . . . . 16 17 . . . . 57 . . . 50 97 . . . . 47 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Total 18005 | 41 276 1122 373 1392 1074 1229 1037 83 980 1326 1058 453 1143 805 1010 416 723 229 678 2427 130 Wait 860 | . 10 426 17 15 . 55 13 . 12 112 4 2 67 1 19 . 4 . . 102 1 Move 15958 | 35 218 600 303 1273 999 1138 1000 83 905 1057 1019 430 1009 791 938 392 681 210 657 2096 124 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 21 | 1 3 . 3 1 1 . 2 . 3 . 1 . 2 . 2 . . . . 2 . Fast Attach 96 | 5 4 10 5 10 3 1 . . . 10 . . 14 . 2 2 2 10 . 17 1 Attach 8 | . . . . . 1 . . . 2 . . . 2 . . . . . . 3 . Detach 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . Swap 25 | . 1 2 3 1 . 1 . . 1 5 . . 1 . 5 3 . . . 2 . Drop 95 | . 4 4 9 11 1 1 . . 1 12 1 . 13 . 3 4 2 8 . 20 1 Fire 607 | . 30 59 28 54 42 14 11 . 34 81 24 10 18 7 30 10 21 . 11 120 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ram 2 | . . 1 . . . . . . . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . 4 . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 327 | . 6 20 5 27 23 19 11 . 22 49 9 11 17 6 11 5 13 . 10 63 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: [*Res] / Arm / *Tes x2) -3/Testing History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 11 | -11/Scrapyard | Discovered new exit (range 15) 40 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 10) 283 | -10/Materials | Discovered new exit (range 12) 309 | -10/Materials | Build established: Mutant 316 | -10/Materials | Entered another Materials area 318 | -9/Materials | Reached level 2 318 | -9/Materials | Reached level 3 318 | -9/Materials | Upgraded with Propulsion slot (x1) 318 | -9/Materials | Upgraded with Weapon slot (x2) 386 | -9/Materials | Reached level 4 396 | -9/Materials | Upgraded with Power slot (x1) 396 | -9/Materials | Upgraded with Utility slot (x1) 506 | -9/Materials | Discovered new exit (range 17) 558 | -9/Materials | Destroyed 8 combat bots 567 | -9/Materials | Reached level 5 597 | -9/Materials | Upgraded with Propulsion slot (x1) 861 | -9/Materials | Discovered new exit (range 12) 949 | -9/Materials | Build established: Gunner 1253 | -9/Materials | Reached level 6 1257 | -9/Materials | Upgraded with Utility slot (x1) 1308 | -9/Materials | Entered another Materials area 1310 | -8/Materials | Reached level 7 1443 | -8/Materials | Discovered new exit (range 17) 1478 | -8/Materials | Reached level 8 1588 | -8/Materials | Entered Factory 1590 | -7/Factory | Reached level 9 1590 | -7/Factory | Reached level 10 1590 | -7/Factory | Upgraded with Utility slot (x1) 1768 | -7/Factory | Garrison activated, responded to threat 1857 | -7/Factory | Reached level 11 2098 | -7/Factory | Reached level 12 2164 | -7/Factory | Discovered new exit (range 14) 2395 | -7/Factory | Entered another Factory area 2397 | -6/Factory | Reached level 13 2397 | -6/Factory | Reached level 14 2407 | -6/Factory | Upgraded with Utility slot (x2) 2513 | -6/Factory | Spotted B-75 Beast 2655 | -6/Factory | Discovered new exit (range 13) 2680 | -6/Factory | Identified exit to Lower Caves 2733 | -6/Factory | Reached level 15 2806 | -6/Factory | Discovered new exit (range 13) 2877 | -6/Factory | Found Powered Armor 2896 | -6/Factory | Reached level 16 2905 | -6/Factory | Upgraded with Utility slot (x1) 2938 | -6/Factory | Entered Lower Caves 3028 | -6/Lower Caves | Reached level 17 3058 | -6/Lower Caves | Encountered a Warlord checkpoint 3120 | -6/Lower Caves | Discovered new exit (range 20) 3334 | -6/Lower Caves | Spotted B-75 Beast 3337 | -6/Lower Caves | Learned 4 Factory zone layouts 3490 | -6/Lower Caves | Entered another Lower Caves area 3491 | -6/Lower Caves | Discovered new exit (range 17) 3578 | -6/Lower Caves | Discovered new exit (range 15) 3608 | -6/Lower Caves | Encountered a Warlord checkpoint 3929 | -6/Lower Caves | Entered Data Miner 3929 | -6/Data Miner | Discovered new exit (range 6) 3931 | -6/Data Miner | Reached level 18 3933 | -6/Data Miner | Met Data Miner 3945 | -6/Data Miner | Learned location of Section 7 (-2) 3945 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3951 | -6/Data Miner | Received God Mode back door access code from Data Miner 3961 | -6/Data Miner | Entered Proximity Caves 3976 | -5/Proximity Caves | Found Alien Artifact 3977 | -5/Proximity Caves | Identified Core Expander 3977 | -5/Proximity Caves | Installed Core Expander, added new Weapon slot 4004 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4081 | -5/Proximity Caves | Reached level 19 4102 | -5/Proximity Caves | Upgraded with Utility slot (x1) 4127 | -5/Proximity Caves | Learned Factory security intel 4324 | -5/Proximity Caves | Attracted the attention of an 0b10 base 4324 | -5/Proximity Caves | Identified exit to Factory 4324 | -5/Proximity Caves | Learned Extension trap positions 4331 | -5/Proximity Caves | Reached level 20 4400 | -5/Proximity Caves | Destroyed 8 combat bots 4448 | -5/Proximity Caves | Entered Factory 4449 | -5/Factory | Identified exit to Factory 4450 | -5/Factory | Reached level 21 4585 | -5/Factory | Incoming investigation squad redirected 4713 | -5/Factory | Destroyed 13 combat bots 4749 | -5/Factory | Reached level 22 4881 | -5/Factory | Upgraded with Propulsion slot (x1) 5048 | -5/Factory | First assault squad dispatched 5076 | -5/Factory | Incoming assault squad redirected 5176 | -5/Factory | Identified exit to Upper Caves 5191 | -5/Factory | Build established: Sprinter 5248 | -5/Factory | Entered Upper Caves 5250 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5250 | -5/Upper Caves | Reached level 23 5250 | -5/Upper Caves | Upgraded with Propulsion slot (x1) 5315 | -5/Upper Caves | Identified exit to Upper Caves 5321 | -5/Upper Caves | Learned Factory terminal intel 5354 | -5/Upper Caves | Destroyed 8 combat bots 5654 | -5/Upper Caves | Entered another Upper Caves area 5654 | -5/Upper Caves | Discovered exit to Factory (range 15) 5811 | -5/Upper Caves | Attracted the attention of an 0b10 base 5816 | -5/Upper Caves | Discovered new exit (range 13) 5827 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5833 | -5/Upper Caves | Entered Warlord 5850 | -5/Warlord | System corruption cleaned by Quarantine Array 5877 | -5/Warlord | Found Prototype Special Weapon 5877 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 5927 | -5/Warlord | Met Warlord 5931 | -5/Warlord | Opened Warlord's prototype stash 5938 | -5/Warlord | Found Prototype Processor 5938 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 5943 | -5/Warlord | Found Prototype Device 5943 | -5/Warlord | Identified Exp. Focal Shield 5946 | -5/Warlord | Found Prototype Processor 5946 | -5/Warlord | Identified Exp. Targeting Computer 5952 | -5/Warlord | Warlord's base attacked by MAIN.C 5952 | -5/Warlord | Found Prototype Reactor 5952 | -5/Warlord | Identified Vortex Chain Reactor 6005 | -5/Warlord | Found Prototype Device 6005 | -5/Warlord | Identified Minesniffer Drone Bay 6090 | -5/Warlord | Found Prototype Energy Cannon 6090 | -5/Warlord | Identified Vortex Driver 6154 | -5/Warlord | Warlord forces counterattacked 6250 | -5/Warlord | Discovered new exit (range 14) 6257 | -5/Warlord | Spotted Executioner 6298 | -5/Warlord | Entered Proximity Caves 6300 | -4/Proximity Caves | Reached level 24 6300 | -4/Proximity Caves | Upgraded with Power slot (x1) 6333 | -4/Proximity Caves | Spotted B-86 Titan 6350 | -4/Proximity Caves | Destroyed B-86 Titan 6405 | -4/Proximity Caves | Learned Research trap positions 6514 | -4/Proximity Caves | Learned location of Armory (-3) 6517 | -4/Proximity Caves | Learned Research stockpile data 6541 | -4/Proximity Caves | Entered Factory 6542 | -4/Factory | Loaded intel: 28 terminal locations 6543 | -4/Factory | Reached level 25 6610 | -4/Factory | Build established: Generator-Sprinter 6791 | -4/Factory | First assault squad dispatched 6821 | -4/Factory | Discovered new exit (range 9) 6831 | -4/Factory | Identified exit to Upper Caves 6831 | -4/Factory | Identified exit to Extension 6925 | -4/Factory | Incoming investigation squad redirected 6931 | -4/Factory | Entered Upper Caves 7043 | -4/Upper Caves | Found Alien Artifact 7043 | -4/Upper Caves | Identified Dimensional Node Initializer 7043 | -4/Upper Caves | Initialized slip node 7054 | -4/Upper Caves | Discovered new exit (range 16) 7079 | -4/Upper Caves | Entered another Upper Caves area 7081 | -4/Upper Caves | Reached level 26 7093 | -4/Upper Caves | Discovered new exit (range 9) 7112 | -4/Upper Caves | Learned Research terminal intel 7123 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7184 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 7214 | -4/Upper Caves | Destroyed 7 combat bots 7295 | -4/Upper Caves | Discovered new exit (range 14) 7351 | -4/Upper Caves | Entered Zhirov 7351 | -4/Zhirov | Discovered new exit (range 4) 7357 | -4/Zhirov | Met Zhirov 7368 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7405 | -4/Zhirov | Found Alien Artifact 7405 | -4/Zhirov | Identified Integrated Reactor 7405 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7409 | -4/Zhirov | Found Alien Artifact 7409 | -4/Zhirov | Identified Transdimensional Reconstructor 7409 | -4/Zhirov | Warped through subspace 7432 | -4/Zhirov | Entered Proximity Caves 7434 | -3/Proximity Caves | Spotted B-86 Titan 7488 | -3/Proximity Caves | Reached level 27 7620 | -3/Proximity Caves | Discovered new exit (range 17) 7657 | -3/Proximity Caves | Entered Research 7658 | -3/Research | Loaded intel: 78 trap records 7660 | -3/Research | Loaded intel: 19 terminal locations 7687 | -3/Research | Spotted B-86 Titan 7703 | -3/Research | Destroyed B-86 Titan 7714 | -3/Research | Reached level 28 7717 | -3/Research | Upgraded with Utility slot (x1) 7718 | -3/Research | Identified exit to Armory 7718 | -3/Research | Identified exit to Testing 7880 | -3/Research | Found Fusion Bomb Launcher 7907 | -3/Research | First assault squad dispatched 7914 | -3/Research | Found Prototype Device 7914 | -3/Research | Identified Exp. Thermal Shield 8001 | -3/Research | Found Prototype Processor 8001 | -3/Research | Identified Exp. Signal Interpreter 8035 | -3/Research | Incoming assault squad redirected 8196 | -3/Research | Spotted B-86 Titan 8224 | -3/Research | Incoming assault squad redirected 8225 | -3/Research | Incoming investigation squad redirected 8278 | -3/Research | Reached level 29 8314 | -3/Research | Incoming assault squad redirected 8335 | -3/Research | Destroyed 14 combat bots 8415 | -3/Research | Destroyed B-86 Titan 8472 | -3/Research | Incoming assault squad redirected 8605 | -3/Research | High security lockdown imminent 8632 | -3/Research | Discovered new exit (range 13) 8685 | -3/Research | High security lockdown engaged 8793 | -3/Research | Core integrity fell below 50% 8847 | -3/Research | Spotted Striker 8848 | -3/Research | Spotted Striker 8848 | -3/Research | Spotted Executioner 8850 | -3/Research | Core integrity fell below 20% 8864 | -3/Research | Entered Testing 8919 | -3/Testing | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 08904_ Connecting with Terminal... 08904_ Acquired Prototype Storage. 08904_ Identified Adv. Matter Compressor. 08906_ Dropped Adv. Matter Compressor. 08911_ G-67 Veteran Adv. Heat Sink blasted off. 08911_ G-67 Veteran knocked back. 08912_ Acquired 6 matter. 08915_ L-61 Swordsman knocked back. 08915_ Destroyed Microactuators. 08915_ L-61 Swordsman knocked back. 08915_ Critical hit (Burn: +50). 08916_ Acquired 3 matter. 08916_ Acquired 11 matter. 08918_ U-05 Engineer builds a Wall. [Achievement: Punisher] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ############?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | """ " #?????????????????????????????????????? | | "?" """"" #?????????????????????????????????????? | | """ """" #??????????????????????????###+##?????? | | "" #???????????####?????????## ??????? | | " " #???????????#""#???????? ???????? | | """" #???????????#!!"""##??? ?????????? | | #???????????#" !"#??? ??????????? | | #???????????#"" "#?? ????????????? | | #???????????#" "#? #?????????????? | | #???????????# @l # #?????????????? | | #####+######????###########g### #?????????????? | | ########## ^ ! #?????????????? | | ### #?????????????? | | ??# #?????????????? | | ??# ########## #?????????????? | | ??# #????????# ^ ########?????????????? | | ??# #????????# ###??????????????????? | | ??# #####????# !!""#??????????????????? | | ??# # ] ???# ! ""#??????????????????? | | ??# # ???# * ""#??????????????????? | | ??# # """""??# T#??????????????????? | | ??# # """""??# ""#??????????????????? | | ??# # """"" ?# ""#??????????????????? | | ??# # ?# ""#??????????????????? | | ??# # """"" # """" ###??????????????????? | | ??###### """"" # """" #????????????????????? | | ???????# """"" + """" #????????????????????? | | ???????# # """" #??########??????????? | | ???????# """"" !# #?"""S""" #??????????? | | ???????# """"" ?# """" #?""" """ #??????????? | | ???????# """"" ?# """" # #??????????? | | ???????# ??# """" # """""" #??????????? | | ???????# """""??# """" + """""" #??????????? | | ???????# """"???# # """""" #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 205 Energy Generation 71 Energy Capacity 450 Matter Stores 350 Matter Capacity 350 Sight Range 27 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 400 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Evasion (%) 59 Targeting Accuracy 20 Armor Integrity Analysis 50 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 40 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- Adv. Assault Cannon | -6/Factory | Extracted Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Recoil Nullifier | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Impulse Thruster Array | -6/Data Miner | Free Arm. Heavy Treads | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Adv. Cryofiber Web | -3/Research | Extracted Stasis Canceller | -3/Research | Extracted Adv. Melee Analysis Suite | -3/Research | Extracted Robot Schematics ------------------ E-15 Imp | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free X-77 Beamer | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Dimensional Node Initializer Integrated Reactor Transdimensional Reconstructor Achievements -------------- Cannon Specialist Leap Before You Look Punisher Reappropriation Sniper Subspace Traveler The Oracle The Science Guy Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Levels Raised 28 | . . 5 2 4 4 1 . 1 2 2 1 . . 1 1 . 1 . 1 2 . XP Earned 47348 | 4000 605 6918 3650 6612 5060 1373 937 421 3518 3770 685 255 559 987 1590 485 593 152 1136 3659 383 XP Spent 43060 | 3920 . 7400 3110 4500 6900 2100 . . 4480 2500 1700 . . 1800 1450 . . . . 3200 . Upgrades 62 | 16 . 8 11 6 3 3 . . 4 2 1 . . 2 5 . . . . 1 . Power Slot 2 | . . 1 . . . . . . . . . . . 1 . . . . . . . Propulsion Slot 5 | 1 . 2 . . . . . . . 1 1 . . . . . . . . . . Utility Slot 10 | 2 . 2 . 1 3 . . . 1 . . . . . . . . . . 1 . Weapon Slot 3 | 1 . 2 . . . . . . . . . . . . . . . . . . . Core Integrity 4 | 4 . . . . . . . . . . . . . . . . . . . . . Heat Dissipation 15 | 3 . . 6 . . . . . 1 . . . . . 5 . . . . . . Energy Generation 3 | . . . 1 . . . . . 2 . . . . . . . . . . . . Matter Storage 1 | . . . . 1 . . . . . . . . . . . . . . . . . Mass Support 3 | 1 . 1 . . . . . . . 1 . . . . . . . . . . . Inventory Capacity 4 | 2 . . 1 . . . . . . . . . . 1 . . . . . . . Sight Range 5 | 2 . . . . . 3 . . . . . . . . . . . . . . . Ranged Accuracy 5 | . . . 2 3 . . . . . . . . . . . . . . . . . KI Damage % 2 | . . . 1 1 . . . . . . . . . . . . . . . . . Protomatter Created 3658 | . 93 305 60 387 307 125 78 . 275 542 116 74 71 54 168 34 108 . 129 732 . Integrity Restored 6457 | . 132 394 82 543 498 405 214 . 416 975 171 221 273 101 197 102 272 . 205 1256 . Core 4965 | . 132 309 29 516 476 342 135 . 238 682 171 218 81 74 145 102 233 . 122 960 . Parts 1492 | . . 85 53 27 22 63 79 . 178 293 . 3 192 27 52 . 39 . 83 296 . Protomatter Decayed 1740 | . . 168 16 203 140 38 4 . 87 167 59 . 492 12 98 . 15 . 57 184 . Game ------ Seed AnalysisNovaTerrabomb Manual? 0 Play Time 03:50:21 Cumulative 35.0 hours Start 2022.03.29 @ 19:02:17 End 2022.03.29 @ 23:18:27 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 13 Rogue 6 Adventurer 3 Explorer 4 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 34 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8a3665a-be64-4e23-bb20-67e7c9759251