Cogmind - Beta 12 --- EXPLORER MODE // 2023.05.13 @ 06:48:47 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (202) 1010 Value Destroyed (8102) 8102 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 14692 Bonus ------- None Cogmind --------- Core Integrity 843/1150 Matter 134/500 Energy 240/240 System Corruption 14% Temperature Cool (0) Movement Walking (190) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- Nuclear Core > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Myomer Leg Advanced Myomer Leg > --- UTILITY (8) ------ Advanced Heat Sink Experimental Heat Sink Advanced Cooling System Advanced Cooling System High-capacity Storage Unit High-capacity Matter Pod (fused) Makeshift Armor Plating Makeshift Hacking Suite > --- WEAPON (4) ------- Flak Cannon Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY (20) --- Improved Fusion Compressor Carbon-fiber Leg Myomer Leg Improved Heat Sink Advanced Heat Sink Core Shielding System Restoration Module System Restoration Module CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Myomer Leg Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Experimental Heat Sink Advanced Cooling System Advanced Cooling System Coolant Injector High-capacity Storage Unit High-capacity Matter Pod Advanced Targeting Computer Makeshift Armor Plating > --- WEAPON ----------- KE Penetrator Flak Cannon Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY -------- Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Core Shielding Makeshift Hacking Suite System Restoration Module System Restoration Module Improved Light Cannon CR-A16's Pointy Stick [Rating: 93] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility High-capacity Matter Pod Device Coolant Injector Storage High-capacity Matter Pod Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Core Shielding Weapon Flak Cannon Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Slots Evolved 13 | . 1 2 . 2 2 2 . . . . 2 2 Power 2 | . 1 . . . . . . . . . 1 . Propulsion 3 | . . . . . 2 1 . . . . . . Utility 6 | . . 1 . 2 . 1 . . . . . 2 Weapon 2 | . . 1 . . . . . . . . 1 . Parts Attached 116 | 7 3 6 . 20 13 9 3 . . 11 30 14 Power 20 | 1 1 2 . 4 2 2 . . . 1 5 2 Engine 9 | 1 1 . . . 2 2 . . . . 3 . Core 10 | . . 2 . 4 . . . . . . 2 2 Reactor 1 | . . . . . . . . . . 1 . . Propulsion 33 | 2 . . . 5 4 3 . . . 6 8 5 Treads . | . . . . . . . . . . . . . Leg 33 | 2 . . . 5 4 3 . . . 6 8 5 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 31 | 2 . 2 . 6 3 2 3 . . 4 5 4 Device 19 | . . . . 3 1 2 2 . . 4 5 2 Storage 6 | 1 . 1 . 2 1 . 1 . . . . . Processor 2 | 1 . . . . 1 . . . . . . . Hackware 1 | . . . . . . . . . . . . 1 Protection 3 | . . 1 . 1 . . . . . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 32 | 2 2 2 . 5 4 2 . . . . 12 3 Energy Gun 2 | 2 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 10 | . 2 2 . 2 . . . . . . 4 . Ballistic Cannon 19 | . . . . 3 4 2 . . . . 7 3 Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . 1 1 Corrupted Parts 1 | . . . . . . . . . . . 1 . System Corruption 1 | . . . . . . . . . . . 1 . Parts Lost 36 | . . . . 7 . 1 . . . 4 18 6 Power 9 | . . . . 2 . . . . . . 4 3 Propulsion 13 | . . . . 2 . . . . . 2 8 1 Utility 5 | . . . . 2 . 1 . . . 2 . . Weapon 9 | . . . . 1 . . . . . . 6 2 Highest Loss Streak 7 | . . . . 4 . 1 . . . 4 7 2 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 99 100 98 99 99 100 100 100 99 94 92 Engine 6 | . 25 2 . . 5 11 12 12 12 11 7 3 Core 7 | . . 17 20 15 8 . . . . . 4 7 Leg 25 | . 25 20 20 15 28 30 31 31 31 30 24 24 Device 10 | . . . . 7 6 11 13 18 18 17 16 19 Storage 12 | . 12 10 10 16 13 12 12 12 12 12 11 10 Processor 6 | . 12 10 10 8 7 6 6 6 6 6 5 2 Protection 4 | . . 10 10 7 7 6 4 . . . . 5 Ballistic Gun 7 | . 16 30 30 17 . . . . . . 7 1 Ballistic Cannon 13 | . . . . 7 20 18 18 18 18 18 12 16 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 112 | 19 24 36 36 58 61 77 97 97 97 97 112 102 Greatest Support 110 | 20 20 20 20 35 72 89 89 89 89 89 85 110 Greatest Overweight (x) 6 | 6 1 1 1 4 1 . 1 1 1 1 3 1 Average Overweight (x) . | 3 1 1 1 1 . . . 1 1 1 1 . Largest Inventory Capacity 20 | 10 10 15 15 15 15 15 20 20 20 20 20 20 Average Capacity 16 | 9 10 11 15 15 15 15 15 20 20 20 20 20 Most Carried 19 | 4 10 10 10 15 15 15 17 17 18 19 18 12 Average Carried 13 | 1 5 9 10 11 14 14 15 17 17 18 15 10 Final Capacity 20 | 10 10 15 15 15 15 15 20 20 20 20 20 20 Final Carried 19 | 4 9 10 10 15 15 15 17 17 18 19 12 9 Class Distribution -------------------- 86% | Hacker-Gunner 5% | Hacker-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Zion Hacker-Gunner | -5/Proximity Caves Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Matter Collected 5860 | 218 170 383 . 870 858 195 533 15 . 536 1601 481 Remotely . | . . . . . . . . . . . . . Salvage Created 6957 | . 156 1173 34 1521 809 125 169 48 . 501 2089 332 Parts 357 | . 9 77 3 89 41 15 8 1 . 17 90 7 Haulers Intercepted 5 | . 1 . . 3 1 . . . . . . . Recyclers Shooed 6 | . . 3 . . 1 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 155 | . 2 19 2 20 28 4 6 1 . 18 46 9 Melee 4 | . . . . . . . . . . . 3 1 Guns 54 | . 2 19 2 14 . . . . . . 16 1 Cannons 95 | . . . . 6 27 4 6 1 . 18 27 6 AOE 1 | . . . . . 1 . . . . . . . Classes Destroyed 17 | . 3 6 . 4 2 1 . . . 1 . . Worker 8 | . . 1 . 6 . 1 . . . . . . Builder 3 | . . . . 2 1 . . . . . . . Tunneler 3 | . . . . 1 . . . . . . 2 . Hauler 5 | . 1 . . 3 1 . . . . . . . Recycler 10 | . . 4 . 3 1 . . . . . 2 . Mechanic 1 | . . . . 1 . . . . . . . . Operator 6 | . . 1 . . 2 1 . . . . 1 1 Watcher 11 | . 1 4 . 4 . . . . . . 1 1 Swarmer 30 | . . 3 2 . 5 . 3 . . 7 10 . Grunt 72 | . 2 10 . 11 14 . 3 . . 5 20 7 Brawler 2 | . . . . . . . . . . 1 1 . Duelist 7 | . . 1 . 2 1 . . . . 2 1 . Sentry 23 | . . 5 . 5 5 1 . 1 . 2 2 2 Hunter 6 | . . . . 2 . . . . . 1 3 . Programmer 13 | . . . . . 2 2 . . . . 9 . Heavy 1 | . . . . . 1 . . . . . . . Behemoth 1 | . . . . . . 1 . . . . . . Best Kill Streak 10 | . 2 5 2 9 4 2 3 1 . 9 10 4 Combat Bots Only 10 | . 2 5 2 4 4 1 3 1 . 9 10 4 Max Kills in Single Turn 3 | . 1 2 1 3 1 1 1 1 . 2 2 2 Gunslinging 1 | . . 1 . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . Melee 1 | . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Damage Taken 7032 | . 53 301 27 728 536 384 92 53 . 716 2522 1620 Core 1009 | . 6 68 3 141 28 61 . . . 40 355 307 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 77 | . . 19 3 36 5 14 . . . . . . Regen/Repaired (Parts) 471 | . . . . . 52 115 . . . . . 304 Core Remaining (%) 85 | 100 97 . 82 74 96 . . . . 88 64 . Volleys Fired 363 | . 12 55 4 80 52 13 8 1 . 27 89 22 Largest 4 | . 2 3 3 3 3 3 3 3 . 3 4 4 Hottest 189 | . 80 63 63 132 132 150 150 150 . 150 189 189 Shots Fired 1133 | . 24 165 12 236 156 39 24 3 . 81 309 84 Gun 534 | . 24 165 12 206 . . . . . . 118 9 Cannon 599 | . . . . 30 156 39 24 3 . 81 191 75 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 1129 | . 20 165 12 236 156 39 24 3 . 81 309 84 Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 4 | . 4 . . . . . . . . . . . Robot Hit Streak 57 | . 6 33 7 30 37 57 9 21 . 24 23 19 Robot Miss Streak 9 | . 2 2 2 3 9 5 8 . . 9 5 3 Penetration Max 1 | . . . . . . . . . . . 1 1 Secondary Targets 6 | . . 5 . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . Shots Hit Robots 945 | . 17 138 9 189 136 35 21 3 . 75 244 78 Core Hits 781 | . 8 62 5 103 175 42 30 6 . 109 162 79 Critical Kills 2 | . . 2 . . . . . . . . . . Critical Parts Destroyed 6 | . . 1 . 1 . . . . . . 3 1 Critical Strikes 13 | . . 3 . 1 . . . . . . 8 1 Destroy 8 | . . 3 . 1 . . . . . . 3 1 Blast 4 | . . . . . . . . . . . 4 . Impale 1 | . . . . . . . . . . . 1 . Melee Attacks 15 | . . . . . . . . . . . 15 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 15 | . . . . . . . . . . . 15 . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 19678 | . 207 1227 101 2489 2935 1183 382 94 . 1663 6470 2927 Guns 5677 | . 163 1227 96 1788 . . . . . . 2127 276 Cannons 12310 | . . . . 564 2735 1039 382 94 . 1663 3762 2071 Explosions 315 | . 38 . . 137 87 . . . . . 53 . Melee 450 | . . . . . . . . . . . 450 . Ramming 926 | . 6 . 5 . 113 144 . . . . 78 580 Kinetic 17947 | . 123 1227 96 2352 2735 1039 382 94 . 1663 5889 2347 Thermal 305 | . 38 . . 137 87 . . . . . 43 . Explosive . | . . . . . . . . . . . . . Electromagnetic 50 | . 40 . . . . . . . . . 10 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 450 | . . . . . . . . . . . 450 . Highest Corruption 14 | . . . . . 1 1 1 1 1 1 12 14 Average Corruption 3 | . . . . . 1 1 1 1 1 1 5 7 Corruption Purged 1 | . . . . . . . . . . 1 . . Corruption Blocked 8 | . . . . . 8 . . . . . . . Effects 61 | . . . . . 1 2 4 2 1 2 30 19 Message Errors 18 | . . . . . . . 1 1 . . 13 3 Matter Fused 14 | . . . . . 1 1 1 . . . 7 4 Heat Flow Errors 3 | . . . . . . . . . . . 3 . Energy Discharges 7 | . . . . . . 1 1 1 1 . 1 2 Parts Rejected 1 | . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . . . . 2 3 Data Loss (major) 2 | . . . . . . . 1 . . 1 . . Misfires 2 | . . . . . . . . . . . 2 . Alerts 2 | . . . . . . . . . . 1 . 1 Weapon Failures 6 | . . . . . . . . . . . 2 4 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 115 | . . . . 29 . . . . . . 64 22 Projectiles 76 | . . . . . . . . . . . 64 12 Explosions 29 | . . . . 29 . . . . . . . . Melee 10 | . . . . . . . . . . . . 10 Knockbacks 159 | . . . . 11 34 5 7 . . 24 31 47 Impact . | . . . . . . . . . . . . . Kinetic 151 | . . . . 11 34 5 7 . . 23 30 41 Secondary 8 | . . . . . . . . . . 1 1 6 Self-Inflicted Damage 492 | . . . . 56 52 . . . . . 74 310 Shots 3 | . . . . 1 1 . . . . . 1 . Rammed . | . . . . . . . . . . . . . Targets Rammed 74 | . 1 . 2 . 12 20 . . . . 6 33 Kicked 74 | . 1 . 2 . 12 20 . . . . 6 33 Crushed . | . . . . . . . . . . . . . Highest Temperature 240 | . 66 240 94 197 164 196 196 57 . 199 163 . Average Temperature 59 | . 28 68 47 51 45 71 99 39 . 106 22 . Received Heat Transfer 2222 | . 48 231 . 378 198 60 55 36 . 228 540 448 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 4 | . . . . . . . . . . . . 4 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . 1 1 Heat Transferred 250 | . 50 . . 100 50 . . . . . 50 . Parts Sabotaged 2 | . . . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Peak Influence 390 | . 106 348 76 297 293 152 . . . . 390 162 Initial 43 | . . 31 26 20 16 37 . . . . 43 33 Average 101 | . 33 146 42 79 75 42 . . . . 197 74 Maximum Alert Level 1 | . . 1 . 1 1 . . . . . 1 . Low Security (%) 83 | 100 100 70 100 89 95 100 . . . . 49 100 Level 1 16 | . . 29 . 10 4 . . . . . 50 . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 35 | . 1 2 . 3 10 4 . . . 1 11 3 Investigation 15 | . 1 1 . 2 7 . . . . . 2 2 Extermination 8 | . . . . . 2 3 . . . . 2 1 Reinforcement 8 | . . 1 . 1 1 1 . . . . 4 . Assault 2 | . . . . . . . . . . 1 1 . Garrison 2 | . . . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Distress Signals 12 | . . 4 . 1 3 1 . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 209 | . 4 26 3 29 39 9 6 1 . 21 58 13 Peak Tracking Total 7 | . 3 6 3 5 3 3 3 1 . 5 7 5 Tactical Retreats 5 | . . . . . . 1 . . . 1 3 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Traps Triggered 3 | . . . . . 1 1 . . . . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 2 | . . . . 2 . . . . . . . . Reused 1 | . . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . 1 1 . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Machines Disabled 26 | . . . . 4 2 . . . . . 19 1 Max in Single Turn 6 | . . . . 2 1 . . . . . 6 1 Garrison Access 3 | . . . . . . 1 . . . . 2 . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Machines Accessed 33 | . 3 5 . 6 10 4 . . . . 3 2 Terminals 26 | . 3 5 . 6 9 2 . . . . . 1 Fabricators 2 | . . . . . . . . . . . 2 . Repair Stations 3 | . . . . . 1 1 . . . . . 1 Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . 1 . Total Hacks 114 | . 15 24 . 24 30 7 . . . . 7 7 Successful 87 | . 11 19 . 18 24 6 . . . . 3 6 Failed 27 | . 4 5 . 6 6 1 . . . . 4 1 Catastrophic 4 | . . 1 . 1 1 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 96 | . 15 24 . 24 26 4 . . . . . 3 Fabricators 6 | . . . . . . . . . . . 6 . Repair Stations 10 | . . . . . 4 2 . . . . . 4 Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . 1 . Terminal Hacks 73 | . 11 19 . 18 20 3 . . . . . 2 Record 32 | . 4 9 . 7 12 . . . . . . . Part Schematic 2 | . . . . . 1 . . . . . . 1 Robot Schematic 1 | . . . . . 1 . . . . . . . Robot Analysis 2 | . . 2 . . . . . . . . . . Prototype ID Bank 3 | . . 2 . 1 . . . . . . . . Branch Access Points 4 | . 1 1 . . 1 1 . . . . . . Emergency Access Points 2 | . . 1 . . . . . . . . . 1 Alert Level 3 | . 1 1 . 1 . . . . . . . . Locate Traps 2 | . . . . 1 . 1 . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . . . Assault Status 1 | . . . . 1 . . . . . . . . Hauler Manifests 3 | . 1 1 . . . 1 . . . . . . Registered Components 3 | . 1 1 . 1 . . . . . . . . Zone Layout 11 | . 3 . . 3 5 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . 1 . Repair Station Hacks 10 | . . . . . 4 2 . . . . . 4 Scan Component 5 | . . . . . 2 1 . . . . . 2 Repair 5 | . . . . . 2 1 . . . . . 2 Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . 1 . Seal Access 2 | . . . . . . 1 . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . 1 Used 1 | . . . . . 1 . . . . . . . Hacking Detections 27 | . 3 5 . 4 9 2 . . . . 2 2 Full Trace Events 17 | . 1 2 . 3 7 . . . . . 2 2 Feedback Events 2 | . . . . . 1 . . . . . 1 . Corruption 2 | . . . . . 1 . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . . . . . 1 Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 169 | . . . . . . . . . . . 169 . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 5 | . . . . . 2 1 . . . . . 2 Time 186 | . . . . . 64 22 . . . . . 100 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Robot Analysis Total 2 | . . 2 . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 1 1 . 3 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Turns Passed 10803 | 147 288 1101 151 1348 2150 1037 792 350 213 897 1637 692 Spaces Moved 5785 | 57 129 494 72 484 1535 766 611 180 111 400 614 332 Core 54 | 54 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 5731 | 3 129 494 72 484 1535 766 611 180 111 400 614 332 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 190 190 190 190 120 122 122 192 192 190 122 120 Average Speed 156 | 234 190 190 190 218 120 122 124 192 192 191 201 126 Slowest Speed 400 | 350 190 190 190 400 190 122 192 192 192 196 330 190 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 32 | 6 35 44 19 49 43 16 74 40 11 56 20 11 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 11 | . . . . . . . 9 1 . 1 . . Spaces Dug 4 | . . . . . . . . . . . 4 . Terrain Destroyed 157 | . 3 . . 19 63 . . . . . 68 4 Melee . | . . . . . . . . . . . . . Projectile 21 | . . . . . . . . . . . 17 4 AOE 136 | . 3 . . 19 63 . . . . . 51 . Terrain Rammed 12 | . . . . . . . . . . . 1 11 Walls Destroyed 6 | . . . . . . . . . . . 1 5 Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Total 6709 | 67 152 564 77 614 1722 834 625 183 111 466 760 534 Wait 293 | . . 4 . 16 101 22 . 3 . 27 2 118 Move 5773 | 56 128 493 71 483 1534 765 610 179 110 399 613 332 Hop . | . . . . . . . . . . . . . Pick Up 29 | 4 5 2 . 7 4 1 2 . 1 1 2 . Fast Attach 34 | 7 2 1 . 4 5 2 . . . 4 4 5 Attach 42 | . 1 2 . 8 2 2 . . . 3 17 7 Detach 11 | . 2 1 . 3 . . . . . 1 2 2 Swap 40 | . . 3 . 8 6 5 3 . . 4 9 2 Drop 23 | . 1 3 . 5 6 4 2 . . . . 2 Fire 363 | . 12 55 4 80 52 13 8 1 . 27 89 22 Melee 15 | . . . . . . . . . . . 15 . Ram 12 | . . . . . . . . . . . 1 11 Kick 74 | . 1 . 2 . 12 20 . . . . 6 33 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory History --------- Turn | Location | Event 5 | -11/Junkyard | Identified exit to Materials 5 | -11/Junkyard | Discovered exit to Materials (range 14) 148 | -11/Junkyard | Entered Materials 148 | -10/Materials | Evolved 1 slot: Power x1 276 | -10/Materials | Identified exit to Mines 276 | -10/Materials | Discovered exit to Mines (range 16) 309 | -10/Materials | Identified exit to Materials 309 | -10/Materials | Discovered exit to Materials (range 10) 318 | -10/Materials | Build established: Hacker-Mutant 436 | -10/Materials | Entered another Materials area 436 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 452 | -9/Materials | Identified exit to Mines 743 | -9/Materials | Build established: Hacker-Gunner 1537 | -9/Materials | Entered Mines 1653 | -9/Mines | Identified exit to Materials 1653 | -9/Mines | Discovered exit to Materials (range 7) 1688 | -9/Mines | Entered Materials 1688 | -8/Materials | Evolved 2 slots: Utility x2 2221 | -8/Materials | Lost 4 parts (1p1n1u1w) 2971 | -8/Materials | Identified exit to Factory 2971 | -8/Materials | Discovered exit to Factory (range 14) 3036 | -8/Materials | Entered Factory 3036 | -7/Factory | Evolved 2 slots: Propulsion x2 3204 | -7/Factory | Repaired Hcp. Matter Pod 3243 | -7/Factory | Repaired Imp. Heat Sink 3835 | -7/Factory | Cargo convoy interrupted 4237 | -7/Factory | Identified exit to Storage 4237 | -7/Factory | Identified exit to Lower Caves 5136 | -7/Factory | Identified exit to Factory 5136 | -7/Factory | Discovered exit to Factory (range 12) 5186 | -7/Factory | Entered another Factory area 5186 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5479 | -6/Factory | Spotted B-75 Beast 5499 | -6/Factory | Destroyed B-75 Beast 5706 | -6/Factory | Identified exit to Lower Caves 5786 | -6/Factory | Repaired Imp. Carbon-fiber Leg 6223 | -6/Factory | Entered Lower Caves 6366 | -6/Lower Caves | Encountered a Warlord checkpoint 6713 | -6/Lower Caves | Learned Factory stockpile data 6952 | -6/Lower Caves | Identified exit to Lower Caves 6952 | -6/Lower Caves | Discovered exit to Lower Caves (range 8) 7015 | -6/Lower Caves | Entered another Lower Caves area 7303 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7358 | -6/Lower Caves | Identified exit to Zion 7358 | -6/Lower Caves | Discovered exit to Zion (range 5) 7365 | -6/Lower Caves | Entered Zion 7421 | -6/Zion | Found CR-A16's Pointy Stick 7549 | -6/Zion | Identified exit to Proximity Caves 7549 | -6/Zion | Discovered exit to Proximity Caves (range 16) 7578 | -6/Zion | Entered Proximity Caves 7968 | -5/Proximity Caves | Learned location of 1 exit from Factory 7997 | -5/Proximity Caves | Learned 4 Factory zone layouts 8160 | -5/Proximity Caves | Learned Factory stockpile data 8258 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8323 | -5/Proximity Caves | Lost 4 parts (2n2u) 8331 | -5/Proximity Caves | Destroyed 9 combat bots 8453 | -5/Proximity Caves | Identified exit to Factory 8453 | -5/Proximity Caves | Discovered exit to Factory (range 5) 8475 | -5/Proximity Caves | Entered Factory 8475 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 8476 | -5/Factory | Identified exit to Factory 8693 | -5/Factory | Garrison activated, responded to threat 8753 | -5/Factory | Lost 4 parts (2n2w) 9026 | -5/Factory | Build established: Scavenger-Gunner 9241 | -5/Factory | Lost 3 parts (1p1n1w) 9744 | -5/Factory | Build established: Hacker-Gunner 9751 | -5/Factory | System corruption reached 10% 9792 | -5/Factory | Lost 7 parts (1p4n2w) 9806 | -5/Factory | Destroyed 10 combat bots 10112 | -5/Factory | Entered another Factory area 10112 | -4/Factory | Evolved 2 slots: Utility x2 10202 | -4/Factory | Repaired Magnetic Acceleration Cannon 10253 | -4/Factory | Repaired Hvy. Flak Cannon 10758 | -4/Factory | System corruption reached 10% 10802 | -4/Factory | Spotted B-86 Titan 10804 | -4/Factory | Self-destructed Last Messages --------------- 10780_ MUS|LUHJ:7JJL6Q8PZ 6#UG%RSE/F 10791_ Kicked Terminal. 10791_ Destabilizing: System corrupted (+1). 10791_ Destabilizing: Core damaged (-23). 10793_ Kicked Terminal. 10793_ Hvy. Flak Cannon broken. 10793_ Destabilizing: Short circuit. 10793_ Destabilizing: System interference. 10793_ Adv. Cooling System temporarily disabled. 10793_ Adv. Heat Sink temporarily disabled. 10795_ ALERT: Cargo convoy en route, clear transfer corridor. 10795_ Kicked Terminal. 10795_ Destabilizing: System interference. 10795_ Magnetic Acceleration Cannon temporarily disabled. 10795_ Flak Cannon temporarily disabled. 10795_ Adv. Cooling System broken. 10795_ Destabilizing: Short circuit. 10798_ Kicked Door. 10798_ Destabilizing: System corrupted (+1). 10804_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????########??????????????????? | | ??????????????????? 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""" """ # #????????????? | | # """ ### """ """ # #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 150 Coolant Potential 65 Energy Generation 47 Energy Capacity 570 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 100 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Matter Filtering 30 Offensive Hacking 31 Item Schematics ----------------- Enh. Coil Gun | -7/Factory | Hacked Centrium Leg | -4/Factory | Hacked Robot Schematics ------------------ Y-54 Guardian | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearRocketDatajack Manual? 0 Play Time 01:15:48 Cumulative 1482.6 hours Start 2023.05.11 @ 16:27:21 End 2023.05.13 @ 06:48:47 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 879 Rogue 62 Adventurer 0 Explorer 817 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e7f36b4-22b4-423d-bd92-1c6095733cd3