Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.23 @ 23:20:23 Player: slowdive Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (23) 115 Value Destroyed (490) 490 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1545 Bonus ------- None Cogmind --------- Core Integrity 388/400 Matter 290/300 Energy 93/280 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit Terrain Scanner > --- WEAPON (2) ------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (16) --- Ion Engine Aluminum Leg Aluminum Leg Heat Shielding Heat Sink Small Storage Unit Medium Storage Unit Medium Storage Unit Structural Scanner Integration Mediator Small Laser Small Laser Light EM Pulse Cannon Advanced Beam Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Terrain Scanner > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Heat Shielding Heat Sink Small Storage Unit Medium Storage Unit Medium Storage Unit Structural Scanner Integration Mediator Small Laser Small Laser Light EM Pulse Cannon Advanced Beam Cannon Grenade Launcher [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 27 | 6 11 10 Power 4 | 1 2 1 Engine 4 | 1 2 1 Core . | . . . Reactor . | . . . Propulsion 10 | 2 5 3 Treads 1 | . . 1 Leg 9 | 2 5 2 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | 1 2 3 Device 2 | . . 2 Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 7 | 2 2 3 Energy Gun 2 | 2 . . Energy Cannon 4 | . 1 3 Ballistic Gun 1 | . 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 2 | . . 2 Parts Lost 4 | . 2 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 3 | . 2 1 Highest Loss Streak 1 | . 1 1 Average Slot Usage (%) 97 | . 97 94 Engine 13 | . 14 11 Treads 1 | . . 5 Leg 27 | . 27 27 Storage 26 | . 27 22 Protection 1 | . . 5 Energy Gun 14 | . 18 . Energy Cannon 6 | . 5 11 Ballistic Gun 4 | . 2 9 Naked Turns . | . . . Heaviest Build 46 | 11 42 46 Greatest Support 30 | 20 20 30 Greatest Overweight (x) 4 | . 4 2 Average Overweight (x) 1 | . 1 1 Largest Inventory Capacity 16 | 6 16 16 Average Capacity 15 | 5 15 16 Most Carried 16 | 6 16 16 Average Carried 12 | 3 12 15 Final Capacity 16 | 6 16 16 Final Carried 16 | 6 16 15 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 459 | 173 168 118 Remotely . | . . . Salvage Created 823 | . 519 304 Parts 50 | . 38 12 Haulers Intercepted 3 | . 1 2 Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 17 | . 13 4 Guns 5 | . 4 1 Cannons 9 | . 7 2 AOE 3 | . 2 1 Classes Destroyed 6 | . 5 1 Builder 2 | . 2 . Hauler 3 | . 1 2 Watcher 1 | . 1 . Swarmer 6 | . 6 . Grunt 10 | . 7 3 Sentry 1 | . . 1 Best Kill Streak 4 | . 3 4 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 3 | . 3 1 Gunslinging . | . . . Exploded 2 | . 2 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 605 | . 427 178 Core 58 | . 46 12 Absorbed by Shields . | . . . Core Remaining (%) 90 | 100 81 . Volleys Fired 54 | . 39 15 Largest 2 | . 2 2 Hottest 136 | . 100 136 Shots Fired 98 | . 69 29 Gun 65 | . 51 14 Cannon 33 | . 18 15 Launcher . | . . . Special . | . . . Kinetic 19 | . 5 14 Thermal 25 | . 18 7 Explosive . | . . . Electromagnetic 54 | . 46 8 Robot Hit Streak 13 | . 9 13 Robot Miss Streak 2 | . 2 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 65 | . 43 22 Core Hits 31 | . 21 10 Critical Hits 1 | . . 1 Critical Kills 1 | . . 1 Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1201 | 4 808 389 Guns 550 | . 497 53 Cannons 451 | . 175 276 Explosions 172 | . 126 46 Melee . | . . . Ramming 28 | 4 10 14 Kinetic 76 | . 23 53 Thermal 437 | . 301 136 Explosive . | . . . Electromagnetic 660 | . 474 186 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . 2 . Average Corruption 2 | . 2 . Corruption Purged . | . . . Effects 7 | . 7 . Message Errors 4 | . 4 . Energy Discharges 1 | . 1 . Targeting Errors 2 | . 2 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks 1 | . . 1 Impact 1 | . . 1 Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 89 | . 54 35 Shots 2 | . 1 1 Rammed 1 | . 1 . Targets Rammed 4 | 1 2 1 Kicked 3 | 1 1 1 Crushed . | . . . Highest Temperature 160 | . 160 124 Average Temperature 56 | . 59 45 Received Heat Transfer 186 | . 120 66 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 6 | . 4 2 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . 1 1 Heat Transferred 655 | . 420 235 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 2 | . 1 1 Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 252 | . 252 143 Initial 49 | . . 49 Average 70 | . 74 88 Maximum Alert Level 1 | . 1 . Low Security (%) 97 | 100 96 100 Level 1 2 | . 3 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 2 1 Investigation 2 | . 1 1 Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 4 | . 4 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 28 | . 24 4 Peak Tracking Total 4 | . 4 2 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 2 | . 1 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 3 | . 3 . Successful 1 | . 1 . Failed 2 | . 2 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Hauler Manifests 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1319 | 108 950 261 Spaces Moved 550 | 78 368 104 Core 2 | 2 . . Treads . | . . . Legs 548 | 76 368 104 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 150 Average Speed 161 | 118 170 164 Slowest Speed 240 | 120 240 180 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 20 | 5 47 8 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 10 | . 4 6 Melee . | . . . Projectile . | . . . AOE 10 | . 4 6 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 883 | 90 624 169 Wait 207 | . 181 26 Move 549 | 78 367 104 Hop . | . . . Pick Up 26 | 6 15 5 Fast Attach 11 | 6 2 3 Attach 11 | . 5 6 Detach 5 | . 2 3 Swap 5 | . 4 1 Drop 12 | . 7 5 Fire 54 | . 39 15 Melee . | . . . Ram . | . . . Kick 3 | . 2 1 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 109 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 898 | -10/Materials | Discovered new exit (range 13) 960 | -10/Materials | Discovered new exit (range 16) 1059 | -10/Materials | Entered another Materials area 1059 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1320 | -9/Materials | Self-destructed Last Messages --------------- 01279_ Dropped Lgt. Treads. 01283_ Acquired Aluminum Leg. 01287_ Acquired 8 matter. 01289_ A-02 Transporter destroyed. 01297_ Dropped Lgt. Assault Rifle. 01301_ Acquired Prototype Energy Cannon. 01301_ Identified Adv. Beam Cannon. 01304_ Acquired Adv. Beam Cannon. 01306_ A-02 Transporter suffers critical hit. 01306_ A-02 Transporter destroyed. 01310_ Acquired 34 matter. 01312_ R-06 Scavenger collects Transport Network Coupler. 01313_ Acquired Adv. Beam Cannon. 01314_ Dropped Aluminum Leg. 01316_ R-06 Scavenger collects Adv. Beam Cannon. 01317_ Acquired Prototype Engine. 01318_ Dropped Ion Engine. 01319_ Identified Cld. Ion Engine. The Cld. Ion Engine is "overloadable", activating it again increases its energy generation and heat output, and may have unintended consequences. 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