Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.07 @ 01:31:04 Player: Maelyn Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (73) 365 Value Destroyed (2420) 2420 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (119) 119 TOTAL SCORE: 7244 Bonus ------- Follower Combat Kills 119 Cogmind --------- Core Integrity 0/1000 Matter 85/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Improved Heat Sink Improved Terrain Scan Processor Improved Hacking Suite Improved Arc Projector Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Treads Heavy Treads Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Cooling System Huge Storage Unit Core Analyzer Improved Kinecellerator Improved Medium Armor Plating > --- WEAPON ----------- Improved Arc Projector Improved Arc Projector Heavy Laser Heavy Proton Cannon Heavy Phase Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Compact Wheel Improved Heat Sink Large Storage Unit Improved Terrain Scan Processor Improved Hacking Suite Component Analysis Suite High-powered Tractor Beam Small Laser Axe Ripper Great Axe [Rating: 79] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Field Propulsion Drive Utility Huge Storage Unit Device Dynamic Insulation System Storage Huge Storage Unit Processor Visual Processing Unit Protection Improved Power Shielding Weapon Gauss Cannon Energy Gun Improved Spread Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . . 2 2 2 . . 2 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . . 1 1 . . . . Utility 4 | . . . 2 . . . . 2 . Weapon 3 | . . . . 1 1 . . . 1 Parts Attached 109 | 7 5 . 10 17 18 12 4 10 26 Power 13 | 1 . . 2 2 1 1 . 1 5 Engine 6 | 1 . . 2 2 1 . . . . Core 7 | . . . . . . 1 . 1 5 Reactor . | . . . . . . . . . . Propulsion 29 | 2 2 . 2 5 3 4 3 3 5 Treads 9 | . . . 2 5 . . . . 2 Leg 8 | . . . . . . 4 3 1 . Wheel 9 | 2 2 . . . 3 . . . 2 Hover 2 | . . . . . . . . 2 . Flight 1 | . . . . . . . . . 1 Utility 30 | 1 3 . 3 3 6 4 . 4 6 Device 9 | . . . 1 . 2 . . 2 4 Storage 3 | 1 1 . . 1 . . . . . Processor 5 | . . . 2 1 . 1 . 1 . Hackware . | . . . . . . . . . . Protection 13 | . 2 . . 1 4 3 . 1 2 Artifact . | . . . . . . . . . . Weapon 37 | 3 . . 3 7 8 3 1 2 10 Energy Gun 18 | 2 . . 3 4 2 2 . 1 4 Energy Cannon 8 | . . . . . 3 . . . 5 Ballistic Gun 3 | 1 . . . . . 1 1 . . Ballistic Cannon 5 | . . . . 3 2 . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . . 1 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . 1 Parts Lost 65 | . . . 3 3 7 9 . 14 29 Power 7 | . . . . . . 1 . . 6 Propulsion 20 | . . . 1 3 3 3 . 6 4 Utility 20 | . . . 2 . 2 3 . 3 10 Weapon 18 | . . . . . 2 2 . 5 9 Highest Loss Streak 24 | . . . 2 1 4 6 . 8 24 To Critical Strikes . | . . . . . . . . . . Average Backups 16 | 2 7 13 14 18 21 13 16 18 19 Power 5 | . 2 3 4 4 6 5 5 7 7 Propulsion 1 | 1 2 2 3 2 2 . . . 1 Utility 5 | . 1 3 1 3 5 5 7 8 7 Weapon 4 | . 1 4 6 8 7 2 3 2 3 Tool/Special . | . . . . . . . . . . Unused Backups 9 | . . 4 . . . . . . 5 Power 2 | . . . . . . . . . 2 Propulsion . | . . . . . . . . . . Utility 5 | . . 2 . . . . . . 3 Weapon 2 | . . 2 . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 87 | . 99 100 87 93 79 88 98 77 76 Engine 4 | . 14 14 11 8 7 3 . . . Core 3 | . . . . . . 2 7 6 9 Treads 6 | . . . 18 24 13 . . . 4 Leg 11 | . . . . . . 21 28 15 . Wheel 2 | . 28 28 2 . 3 . . . 2 Device 4 | . . . 9 5 7 . . 10 9 Storage 7 | . 14 14 11 9 7 7 7 6 5 Processor 3 | . . . 6 15 2 . . . 4 Protection 13 | . 13 14 5 2 9 20 23 13 8 Energy Gun 13 | . 28 28 22 18 8 11 15 7 8 Energy Cannon 2 | . . . . . 8 . . . 8 Ballistic Gun 3 | . . . . . . 6 7 4 . Ballistic Cannon 4 | . . . . 7 9 3 7 3 . Slashing Weapon 2 | . . . . . . 6 . 4 7 Peak Build Rating 79 | 6 8 8 19 32 40 34 45 53 79 Average Rating 36 | 3 7 8 13 26 35 31 42 44 64 On Entrance 22 | . 6 8 8 19 32 33 32 45 44 Avg Prop Armor Cover (%) 5 | . . . . . . . . 11 4 Naked Turns 1 | . . . . . . . . . 1 Heaviest Build 138 | 13 31 31 37 121 131 127 115 121 138 Greatest Support 93 | 26 26 20 40 60 80 45 53 53 93 Greatest Overweight (x) 39 | . 1 1 3 2 39 12 5 31 33 Average Overweight (x) 2 | . . 1 . 1 5 3 2 3 2 Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 25 25 Average Capacity 23 | 7 11 15 15 24 25 25 25 25 24 Most Carried 25 | 6 14 15 15 25 25 21 19 23 24 Average Carried 16 | 3 7 13 14 18 21 13 16 18 19 Final Capacity 25 | 8 15 15 15 25 25 25 25 25 5 Final Carried 25 | 4 14 11 15 25 21 11 18 19 5 Class Distribution -------------------- 28% | Scavenger-Tank 20% | Mutant 14% | Tank 13% | Derelict-Tank 6% | Scavenger-Mutant 4% | Skirmisher 3% | Scavenger-Skirmisher 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Derelict-Tank | -6/Factory Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Matter Collected 2027 | 228 72 20 105 329 307 402 129 192 243 Remotely . | . . . . . . . . . . Salvage Created 2763 | . 116 43 251 605 339 265 239 335 570 Parts 128 | . 9 6 16 28 16 2 9 21 21 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 5 | . 1 1 2 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . 1 6 . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 57 | . 2 3 9 14 10 5 3 6 5 Melee 3 | . . . . . . . . 3 . Guns 28 | . 2 3 9 8 1 1 1 3 . Cannons 23 | . . . . 5 9 4 1 . 4 AOE 2 | . . . . 1 . . 1 . . Classes Destroyed 12 | . 3 1 2 2 . 2 1 1 . Worker 5 | . 1 . . . . . . 3 1 Builder 4 | . . . 1 1 . . . 1 1 Recycler 3 | . . . . 2 . . . . 1 Minesweeper 1 | . . . . . . . 1 . . Watcher 3 | . 1 . . 1 . . . . 1 Swarmer 20 | . . 3 6 3 5 3 . . . Grunt 18 | . 2 . 2 7 3 . 2 . 2 Sentry 9 | . . . 1 3 2 . . 1 2 Hunter 3 | . . . . . . 1 1 1 . Programmer 4 | . . . . . . . . 3 1 Heavy 1 | . . . . 1 . . . . . Behemoth 2 | . . . . . . 1 . 1 . Best Kill Streak 5 | . 3 3 5 4 4 3 3 3 3 Combat Bots Only 5 | . 2 3 5 4 4 3 2 2 2 Max Kills in Single Turn 4 | . 1 1 1 4 1 1 2 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . 1 . . 1 . . Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Hostile Shots Fired 871 | . 8 11 74 143 164 93 15 142 221 Missed 231 | . 3 4 12 40 53 25 6 41 47 Hits 640 | . 5 7 62 103 111 68 9 101 174 Projectile 640 | . 5 7 62 103 111 68 9 101 174 AOE 3 | . . . . . . . . 2 1 Critical Strikes 15 | . . . . . 3 . 1 4 7 Part Disruptions 2 | . . . . . . . . 2 . Actively Blocked 2 | . . . . . . . . 2 . Damage Taken 10322 | . 96 57 704 1539 1539 1248 107 1527 3505 Core 2128 | . . . 104 102 386 136 33 353 1014 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 183 | . . . . . . . 7 146 30 Ignored by Resistances 15 | . . . . . . . 10 5 . Core Remaining (%) 72 | 100 . 100 74 81 . . 20 58 . Volleys Fired 205 | . 14 9 37 33 21 26 9 24 32 Largest 5 | . 2 2 2 3 4 3 4 4 5 Hottest 370 | . 90 90 121 178 245 160 190 198 370 Shots Fired 503 | . 28 18 74 97 70 57 36 63 60 Gun 323 | . 28 18 74 61 13 37 27 48 17 Cannon 180 | . . . . 36 57 20 9 15 43 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 142 | . . . . 36 26 26 18 36 . Thermal 293 | . 28 18 74 40 39 31 9 16 38 Explosive . | . . . . . . . . . . Electromagnetic 68 | . . . . 21 5 . 9 11 22 Robot Hit Streak 11 | . 5 3 9 11 8 9 9 10 11 Robot Miss Streak 16 | . 3 3 4 7 16 7 6 6 3 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . 1 2 2 . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . Shots Hit Robots 293 | . 14 7 46 56 30 33 23 47 37 Core Hits 195 | . 8 4 18 46 21 29 13 39 17 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 14 | . 1 . 2 4 1 1 . 2 3 Burn 3 | . 1 . 2 . . . . . . Meltdown 1 | . . . . . . . . . 1 Blast 6 | . . . . 3 1 1 . 1 . Corrupt 2 | . . . . 1 . . . . 1 Sever 2 | . . . . . . . . 1 1 Melee Attacks 11 | . . . . . . 1 . 6 4 Impact . | . . . . . . . . . . Slashing 11 | . . . . . . 1 . 6 4 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 . Damage Inflicted 6441 | . 171 81 664 1547 761 767 469 1027 954 Guns 3221 | . 171 81 664 631 157 499 245 578 195 Cannons 2362 | . . . . 557 604 268 129 176 628 Explosions 454 | . . . . 359 . . 95 . . Melee 404 | . . . . . . . . 273 131 Ramming . | . . . . . . . . . . Kinetic 1724 | . . . . 557 295 305 157 410 . Thermal 3308 | . 171 81 664 380 431 462 247 281 591 Explosive 359 | . . . . 359 . . . . . Electromagnetic 646 | . . . . 251 35 . 65 63 232 Impact . | . . . . . . . . . . Slashing 404 | . . . . . . . . 273 131 Piercing . | . . . . . . . . . . Highest Corruption 21 | . 1 1 . . 1 1 1 1 21 Average Corruption 1 | . 1 1 . . 1 1 1 1 14 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 31 | . 1 . . . 2 10 12 2 4 Message Errors 6 | . . . . . . 1 3 1 1 Matter Fused 8 | . . . . . 2 2 2 . 2 Heat Flow Errors 5 | . . . . . . 1 3 1 . Energy Discharges 2 | . . . . . . 2 . . . Data Loss (minor) 6 | . . . . . . 4 2 . . Alerts 4 | . 1 . . . . . 2 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 61 | . . . . 58 . 3 . . . Projectiles 3 | . . . . . . 3 . . . Explosions 58 | . . . . 58 . . . . . Melee . | . . . . . . . . . . Knockbacks 4 | . . . . 2 . 1 1 . . Impact . | . . . . . . . . . . Kinetic 4 | . . . . 2 . 1 1 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 100 | . . . . 100 . . . . . Shots 1 | . . . . 1 . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 727 | . 135 195 275 479 655 358 402 543 727 Average Temperature 174 | . 52 105 91 172 242 136 143 147 287 Received Heat Transfer 1404 | . 30 . 192 459 381 72 36 99 135 Effects 77 | . . . . 12 16 5 . 2 42 Shutdowns 16 | . . . . 3 3 . . 2 8 Energy Bleed 11 | . . . . 1 4 2 . . 4 Interference 16 | . . . . 4 1 2 . . 9 Matter Decay 5 | . . . . . 1 . . . 4 Short Circuit 7 | . . . . . 4 . . . 3 Damage (minor) 11 | . . . . 2 1 1 . . 7 Damage (major) 8 | . . . . 2 . . . . 6 Damage (core) 3 | . . . . . 2 . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 11 | . 1 . 2 . 1 . . . 7 Heat Transferred 5317 | . 520 211 1657 641 628 490 220 230 720 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Maximum Alert Level 1 | . . . 1 1 . . . . . Low Security (%) 97 | 100 100 100 98 86 100 . . 100 100 Level 1 2 | . . . 1 13 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 239 | . 30 60 209 239 81 . . 50 59 Initial 81 | . . . 3 44 81 . . . . Average 36 | . 3 27 108 79 25 . . 8 8 Influence Increases 1914 | . 52 70 453 463 263 140 80 209 184 Destroy 0b10 Robot/C 1280 | . 40 60 320 280 200 100 60 120 100 Destroy 0b10 Robot/NC 105 | . 10 . 15 20 . 10 10 20 20 Destroy Leader 360 | . 2 10 84 72 50 30 10 60 42 Allied During Kill 34 | . . . 34 . . . . . . Disable Machine 60 | . . . . 60 . . . . . Destroy Structure 75 | . . . . 31 13 . . 9 22 Influence Decreases 1914 | . 52 60 356 391 411 171 80 209 184 Entered New Map 181 | . . . 7 63 98 13 . . . Time Decay 1446 | . 52 60 279 298 243 138 80 177 119 Lost Part 247 | . . . 30 30 70 20 . 32 65 Lost Ally 40 | . . . 40 . . . . . . Squads Dispatched 17 | . 2 . 2 3 5 . . 3 2 Investigation 1 | . . . . 1 . . . . . Extermination 4 | . . . . . 1 . . 2 1 Reinforcement 9 | . 2 . 2 2 1 . . 1 1 Assault . | . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Distress Signals 6 | . . . 3 1 . . . 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 97 | . 7 3 22 18 11 5 3 17 11 Peak Tracking Total 5 | . 2 3 5 5 5 3 2 4 4 Tactical Retreats . | . . . . . . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Traps Triggered 7 | . 2 . . 2 3 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Machines Disabled 4 | . . . . 4 . . . . . Max in Single Turn 3 | . . . . 3 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Machines Accessed . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks . | . . . . . . . . . . Successful . | . . . . . . . . . . Failed . | . . . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections . | . . . . . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . Programmers 4 | . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Total Allies 2 | . . 2 . . . . . . . Largest Group 2 | . . 2 2 . . . . . . Highest-Rated Group 45 | . . 45 45 . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 39 | . . . 39 . . . . . . Total Damage 438 | . . . 438 . . . . . . Kills 9 | . . . 9 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Active Infowar (turns) 1550 | . . . 284 754 512 . . . . Optics 1265 | . . . 284 754 227 . . . . Sensors 369 | . . . . . 369 . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Turns Passed 7853 | 50 363 144 641 828 801 1443 1472 1023 1088 Spaces Moved 2845 | 37 328 119 277 266 231 396 540 261 390 Core 10 | 6 . . . . 1 . . 1 2 Treads 878 | . . . 235 266 136 . . . 241 Legs 1138 | . . . . . . 393 540 205 . Wheels 743 | 31 328 119 42 . 94 3 . . 126 Hover 76 | . . . . . . . . 55 21 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 95 95 160 140 260 260 260 150 Average Speed 240 | 88 91 95 152 252 292 339 264 346 239 Slowest Speed 2000 | 100 95 95 160 330 2000 470 470 1600 1700 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 3 51 27 32 32 6 61 58 8 11 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . 1 . . . 3 4 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 81 | . . . . 38 13 4 6 9 11 Melee . | . . . . . . . . . . Projectile 59 | . . . . 19 13 4 3 9 11 AOE 22 | . . . . 19 . . 3 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Total 3466 | 53 361 134 421 348 310 446 564 330 499 Wait 110 | . . . 87 5 . 1 . 13 4 Move 2836 | 36 327 118 276 265 230 395 539 260 390 Hop . | . . . . . . . . . . Pick Up 120 | 10 13 2 8 20 22 4 10 13 18 Fast Attach 2 | . . . 2 . . . . . . Attach 102 | 6 1 . 4 8 17 14 4 13 35 Detach 10 | . . . . . . . 1 1 8 Swap 32 | 1 4 . 5 12 8 1 . 1 . Drop 39 | . 2 5 2 5 12 4 1 . 8 Fire 205 | . 14 9 37 33 21 26 9 24 32 Melee 10 | . . . . . . 1 . 5 4 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: [*Fac] / Low) -5/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 14) 51 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 414 | -10/Materials | Entered Mines 420 | -10/Mines | Met a Derelict bent on vengeance 515 | -10/Mines | Discovered new exit (range 8) 558 | -10/Mines | Entered Materials 558 | -9/Materials | Accompanied by 2 allies 558 | -9/Materials | Evolved 2 slots: Utility x2 563 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 883 | -9/Materials | Discovered new exit (range 3) 1199 | -9/Materials | Entered another Materials area 1199 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1635 | -8/Materials | Discovered new exit (range 4) 1694 | -8/Materials | Build established: Skirmisher 2027 | -8/Materials | Entered Factory 2027 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2501 | -7/Factory | Garrison activated, responded to threat 2504 | -7/Factory | Discovered new exit (range 12) 2611 | -7/Factory | Lost 4 parts (1n2u1w) 2617 | -7/Factory | Core integrity fell below 50% 2647 | -7/Factory | Lost 3 parts (2n1w) 2828 | -7/Factory | Entered Lower Caves 3171 | -7/Lower Caves | Encountered a Warlord checkpoint 3172 | -7/Lower Caves | Build established: Scavenger-Tank 3588 | -7/Lower Caves | Spotted B-75 Beast 3641 | -7/Lower Caves | Destroyed B-75 Beast 3667 | -7/Lower Caves | Lost 6 parts (1p2n2u1w) 3948 | -7/Lower Caves | Learned location of Zion (-6) 3986 | -7/Lower Caves | Discovered new exit (range 11) 4271 | -7/Lower Caves | Entered another Lower Caves area 4272 | -7/Lower Caves | Encountered a Warlord checkpoint 4684 | -7/Lower Caves | Entered a destroyed Warlord outpost 4862 | -7/Lower Caves | Discovered new exit (range 4) 5315 | -7/Lower Caves | Build established: Derelict-Tank 5743 | -7/Lower Caves | Entered Factory 5743 | -6/Factory | Evolved 2 slots: Utility x2 5744 | -6/Factory | Identified exit to Lower Caves 6106 | -6/Factory | Spotted B-75 Beast 6125 | -6/Factory | Destroyed B-75 Beast 6155 | -6/Factory | Lost 3 parts (2n1u) 6339 | -6/Factory | Discovered new exit (range 15) 6405 | -6/Factory | Lost 8 parts (2n2u4w) 6671 | -6/Factory | Build established: Mutant 6766 | -6/Factory | Entered another Factory area 6766 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 7409 | -5/Factory | Build established: Tank 7534 | -5/Factory | Lost 3 parts (1p1u1w) 7775 | -5/Factory | System corruption reached 10% 7827 | -5/Factory | Core integrity fell below 50% 7846 | -5/Factory | Core integrity fell below 20% 7854 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 07840_ Penetrated by Slug. 07841_ K-01 Serf collects debris. 07841_ Penetrated by Slug. 07845_ Slug penetrates Wall. 07845_ K-01 Serf collects debris. 07846_ U-05 Engineer lays Concrete. 07846_ Penetrated by Slug. 07846_ Slug penetrates Wall. 07847_ U-05 Engineer lays Concrete. 07848_ K-01 Serf collects debris. 07848_ Penetrated by Slug. 07848_ U-05 Engineer builds a Wall. 07849_ Penetrated by Slug. 07852_ The unstable cave ceiling collapses. 07852_ K-01 Serf collects debris. 07853_ Penetrated by Slug. 07853_ Huge Storage Unit destroyed. 07853_ U-05 Engineer builds a Wall. 07854_ Slug penetrates Wall. 07854_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | ??????????????????########?????########## | | ??????????????????# """ #???? | | ??????????#####???# "Y" #??? ? | | ??????????# ##### " " #??? | | ??????????#! + #??""" """ """ " | | ??????????# # # !!] #??""" """ """ " | | ???????#####+## # ! ] ## """ """ """ " | | ???????# + + ! ## | | ???????# # # ## | | ???????# # ! #?#######+#### | | ???????# + #??????# | | ???????# ### # ######## ### | | ???????# #?# k #?? | | ???????# #?# # ######## #?? | | ???????# #?# # ####### ### | | ???????# ### # ######""#" | | ???????# ## u %=% ## | | ???????# ## h ]| =% ## | | ???????# ## h % "# | | ######## #*%| ;;#####+####### "# | | # ## ##!!*##????????????###+#### | | # ######+##[@[* #?????????????? ??? | | # # %!* #?????????????? ??? | | # + !!! #????????????? ?? | | #"" # #????????????? ?? | | #""" # ####; #???????????? """ ""? | | #""" # #?? #######???????????? """ ""? | | #""" # #?##??????????????????# """ """ | | # # #?????????????????????# ? | | # + #?????????????????????# ??? "?? | | # # #?????????????????????????? "?? | | # # #?????????????????????????? "?? | | ####### #?????????????????????????? ?? | | ???# #?????????????????????????????? | | ??## #?????????????????????????????? | | ??# #?????????????????????????????? | | ??#T #?????????????????????????????? | | ??## #?????????????????????????????? | | ???# #?????????????????????????????? | | ???# #??"" ????????????????????????? | | ???# #?""" ????????????????????????? | | ???#+## #? ""?????????????????????????? | | ??????# # "??????????????????????????? | | ??????# # ???????????????????????????? | | ??????# + ????????????????????????????? | | ??????# #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 35 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 110 EM Shielding 2 Armor Coverage 600 Resistance: TH 15 Resistance: EM 15 Power Shielding 66 Utility Shielding 66 Evasion (%) 44 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 4 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Botjacking Ghost 'Em Resistances Are Futile Spot Them First Challenges ------------ None Game ------ Seed VortexDeliveryNullifier Manual? 0 Play Time 01:00:01 Cumulative 14.9 hours Start 2026.04.07 @ 00:26:16 End 2026.04.07 @ 01:31:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 17 Achievement% 10 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1f7c9da7-227d-482f-af34-bf1c8a6adae3