Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.15 @ 12:28:21 Player: Espresso Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1325) 1325 TOTAL SCORE: 4745 Bonus ------- Pacifist 1325 Cogmind --------- Core Integrity 797/850 Matter 207/300 Energy 290/290 System Corruption 2% Temperature Cool (398) Movement Flying (280) Ox3 Location -6/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (8) --- Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY (2) ------ Fusion Compressor > --- WEAPON (2) ------- Datajack > --- INVENTORY (4) ---- Advanced ECM Suite Advanced ECM Suite Hacking Suite Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Fusion Compressor Improved Signal Interpreter > --- WEAPON ----------- Datajack > --- INVENTORY -------- Advanced ECM Suite Advanced ECM Suite [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Xenon Bombardment Thruster Flight Unit Xenon Bombardment Thruster Utility Improved Signal Interpreter Device Advanced ECM Suite Processor Improved Signal Interpreter Weapon Datajack Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 2 | . . . 1 . 1 . . Propulsion 6 | . . . 1 . 1 2 2 Utility . | . . . . . . . . Weapon . | . . . . . . . . Parts Attached 20 | . 2 . . . 2 11 5 Power 4 | . . . . . . 3 1 Engine 4 | . . . . . . 3 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 12 | . 2 . . . 2 7 1 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 12 | . 2 . . . 2 7 1 Utility 3 | . . . . . . 1 2 Device 2 | . . . . . . . 2 Storage . | . . . . . . . . Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 1 | . . . . . . . 1 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 9 | . . . 2 . . . 7 Power 1 | . . . . . . . 1 Propulsion 7 | . . . 2 . . . 5 Utility 1 | . . . . . . . 1 Weapon . | . . . . . . . . Highest Loss Streak 6 | . . . 2 . . . 6 Average Slot Usage (%) 54 | . 18 28 22 . 2 54 76 Engine 12 | . . . . . . 10 19 Flight 33 | . 18 28 22 . 2 41 39 Device 1 | . . . . . . . 3 Processor 3 | . . . . . . 2 5 Special Melee Weapon 3 | . . . . . . . 6 Naked Turns 111 | . 15 . 6 16 74 . . Heaviest Build 32 | . . . . . . 17 32 Greatest Support 42 | 3 4 4 4 3 12 42 42 Greatest Overweight (x) 10 | . . . . . . . 10 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 Most Carried 3 | . . . . . . 1 3 Average Carried . | . . . . . . . 1 Final Capacity 4 | 4 4 4 4 4 4 4 4 Final Carried 3 | . . . . . . 1 3 Class Distribution -------------------- 61% | Mutant 38% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Matter Collected 315 | 49 . 171 . . . . 95 Remotely . | . . . . . . . . Salvage Created . | . . . . . . . . Parts . | . . . . . . . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed . | . . . . . . . . Classes Destroyed . | . . . . . . . . Best Kill Streak . | . . . . . . . . Combat Bots Only . | . . . . . . . . Max Kills in Single Turn . | . . . . . . . . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Damage Taken 830 | . . 39 152 33 255 67 284 Core 489 | . . 31 109 33 255 8 53 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 80 | 100 . 87 . 64 53 98 . Volleys Fired . | . . . . . . . . Largest . | . . . . . . . . Hottest . | . . . . . . . . Shots Fired . | . . . . . . . . Gun . | . . . . . . . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak . | . . . . . . . . Robot Miss Streak . | . . . . . . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots . | . . . . . . . . Core Hits . | . . . . . . . . Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6 | . . . 2 . 4 . . Guns . | . . . . . . . . Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 6 | . . . 2 . 4 . . Kinetic . | . . . . . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . . 2 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Effects 1 | . . . . . . . 1 Message Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 3 | . . . 1 . 2 . . Shots . | . . . . . . . . Rammed 5 | . . . 3 . 2 . . Targets Rammed 5 | . . . 3 . 2 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 530 | . . . . . . 20 530 Average Temperature 191 | . . . . . . 2 227 Received Heat Transfer 210 | . . . 39 9 63 27 72 Effects 17 | . . . . . . . 17 Shutdowns 10 | . . . . . . . 10 Short Circuit 2 | . . . . . . . 2 Damage (minor) 1 | . . . . . . . 1 Damage (major) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Peak Influence 474 | . . 30 41 22 53 68 474 Initial 32 | . . . 11 7 8 23 32 Average 137 | . . 24 21 8 26 43 240 Maximum Alert Level 2 | . . . . . . . 2 Low Security (%) 74 | 100 100 100 100 100 100 100 51 Level 1 . | . . . . . . . . Level 2 25 | . . . . . . . 48 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . . . . . . 1 2 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 1 | . . . . . . 1 . Assault 2 | . . . . . . . 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Distress Signals 2 | . . . . . 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 54 | . 2 11 8 2 9 4 18 Peak Tracking Total 13 | . 2 7 8 2 8 2 13 Tactical Retreats 4 | . . 1 . . . 2 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Accessed 3 | . . . . . . 1 2 Terminals 2 | . . . . . . 1 1 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 8 | . . . . . . 1 7 Successful 6 | . . . . . . 1 5 Failed 2 | . . . . . . . 2 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 6 | . . . . . . 1 5 Fabricators 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . . . . . . 1 3 Record 1 | . . . . . . 1 . Robot Analysis 1 | . . . . . . . 1 Transport Status 1 | . . . . . . . 1 Hauler Manifests 1 | . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . 2 Network Status 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . . . . . 1 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 1 | . . . . . . . 1 Matter 234 | . . . . . . . 234 Time 117 | . . . . . . . 117 Total Part Build Rating 7 | . . . . . . . 7 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Robot Analysis Total 1 | . . . . . . . 1 Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Turns Passed 762 | 9 31 52 24 16 84 156 390 Spaces Moved 1297 | 19 60 128 48 26 145 425 446 Core 203 | 19 28 . 6 26 122 . 2 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1094 | . 32 128 42 . 23 425 444 Fastest Speed 23 | 50 40 40 40 50 32 23 25 Average Speed 41 | 50 44 40 41 50 47 32 47 Slowest Speed 550 | 50 50 40 50 50 50 35 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 6 | . . 2 1 . . 3 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 17 | 4 25 37 6 13 27 12 16 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Total 1503 | 18 62 126 50 28 158 437 624 Wait 184 | . 1 1 1 . 10 2 169 Move 1278 | 18 59 123 45 25 144 418 446 Hop 6 | . . 2 1 . . 3 . Pick Up 3 | . . . . . . . 3 Fast Attach 17 | . 2 . . . 2 9 4 Attach 2 | . . . . . . 1 1 Detach 1 | . . . . . . 1 . Swap 1 | . . . . . . 1 . Drop 3 | . . . . . . 2 1 Fire . | . . . . . . . . Melee . | . . . . . . . . Ram 5 | . . . 3 . 2 . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 3 | . . . . 3 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 10 | -11/Scrapyard | Entered Materials 35 | -10/Materials | Discovered new exit (range 13) 41 | -10/Materials | Entered Mines 75 | -10/Mines | Met a Derelict bent on vengeance 78 | -10/Mines | Assembled infested the area 78 | -10/Mines | Learned location of Zion (-7) 92 | -10/Mines | Discovered new exit (range 4) 93 | -10/Mines | Entered Materials 93 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 101 | -9/Materials | Discovered new exit (range 11) 117 | -9/Materials | Entered Mines 121 | -9/Mines | Discovered new exit (range 15) 133 | -9/Mines | Entered Materials 133 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 212 | -8/Materials | Discovered new exit (range 16) 217 | -8/Materials | Entered Factory 217 | -7/Factory | Evolved 2 slots: Propulsion x2 369 | -7/Factory | Discovered new exit (range 15) 373 | -7/Factory | Identified exit to Factory 373 | -7/Factory | Entered another Factory area 373 | -6/Factory | Evolved 2 slots: Propulsion x2 516 | -6/Factory | Fabricated Adv. Target Analyzer (x1) 572 | -6/Factory | Local fabrication network quarantined 723 | -6/Factory | First assault squad dispatched 763 | -6/Factory | Self-destructed Last Messages --------------- Xenon Bombardment Thruster permanently disabled. Overheating: Short circuit. Power failure, Imp. Deuterium Engine shutdown. Overheating: Broken Lgt. Angular Momentum Engine damaged (-20). Overheating: Xenon Bombardment Thruster damaged (-21). Overheating: Imp. Ion Engine damaged (-33). Overheating: Xenon Bombardment Thruster damaged (-5). K-01 Serf cleans the Power Conduit. Xenon Bombardment Thruster destroyed. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. B-48 Gladiator unfolds itself. G-50 Soldier unfolds itself. M-28 Smith unfolds itself. K-01 Serf cleans the Power Conduit. Xenon Bombardment Thruster destroyed. Imp. Ion Engine destroyed. Xenon Bombardment Thruster destroyed. Power failure, Imp. Deuterium Engine shutdown. K-01 Serf cleans the Power Conduit. Map ----- +----------------------------------------------------+ | """ """" #???????????????????????????????????????? | | """ """" #???????????????????????????????????????? | | #???????????????????????????????????????? | | !! #???????????????????????????????????????? | | !! #???????????????????????????????????????? | | !! #???????????????????????????????????????? | | ##########???????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | " " #???????????????????????????????????????????? | | " " #???????????????????????????????????????????? | | " " #???????????????????????????????????????????? | | " " #???????????????????????????????????????????? | | " " #???????????????????????????????????????????? | | " " ###################?????????????????????????? | | " " #?????????????????????????? | | " " #?????????????????????????? | | " " #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #+############## #?????????????????????????? | | ???????????????# ###########???????????????? | | ???????????????# @ ????????? | | ???????????????# k ????????? | | ???????????????# bbggm ????????? | | ???????????????# % ?????????? | | ???????????????# ?????????? | | ???????????????# ??????????? | | ???????????????# ??????????? | | ???????????????# ##### #??????????? | | +###???????????# l A #????????????????? | | ????????? gg #????????????????? | | ????????? k #????????????????? | | " "?????????" " " " " #????????????????? | | "???????????? " " " " #????????????????? | | " ??????????????" " " ggg #????????????????? | | " ????????????????" " u ???????????????????? | | " ??????????????????? ?????????????????????? | | " "?????????????????????????????????????????????? | | " " ????????????????????????????????????????????? | | " " " ??????????????????????????????????????????? | | " " " " ????????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 36 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 64 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Target Analyzer | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Just What I Needed Shopping List Significant Disruption Challenges ------------ None Game ------ Seed LightForceTerrabomb Manual? 0 Play Time 00:17:33 Cumulative 3.4 hours Start 2020.09.15 @ 12:13:45 End 2020.09.15 @ 12:28:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 61e953f5-287e-4bf8-9ef7-dbc37081fae4