Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.10 @ 22:58:51 Player: Xcalibur Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (86) 430 Value Destroyed (3230) 3230 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (830) 830 TOTAL SCORE: 7650 Bonus ------- High Alert Combat Kills 64 Follower Combat Kills 40 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -174 Cogmind --------- Core Integrity 0/700 Matter 227/300 Energy 50/100 System Corruption 4% Temperature Cool (6) Movement Treading (160) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (7) ------ Large Storage Unit Experimental Sensor Array > --- WEAPON (2) ------- Remote Datajack > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Experimental Sensor Array Advanced Signal Interpreter Light Armor Plating Hacking Suite > --- WEAPON ----------- Gatling Laser Heavy Battle Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Light Treads Armored Wheel Improved Heat Sink Large Storage Unit Improved Light Armor Plating Relay Coupler [Grunt] Relay Coupler [Sentry] EM Pulse Cannon EM Pulse Cannon Autogun Gauss Rifle Flak Gun Mini Grenade Launcher [Rating: 38] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Autogun Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Launcher Mini Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 5 | . . 1 . 2 2 . . . Weapon . | . . . . . . . . . Parts Attached 135 | 7 11 24 8 17 6 14 11 37 Power 12 | 1 1 2 1 3 1 . . 3 Engine 6 | 1 1 2 1 1 . . . . Core 6 | . . . . 2 1 . . 3 Reactor . | . . . . . . . . . Propulsion 46 | 2 2 15 . 8 . 3 4 12 Treads 24 | . . 9 . 5 . 3 2 5 Leg 5 | . . . . . . . . 5 Wheel 17 | 2 2 6 . 3 . . 2 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 35 | 2 2 5 3 4 3 3 4 9 Device 17 | 1 . 3 3 1 1 1 1 6 Storage 6 | 1 2 2 . . . . . 1 Processor 3 | . . . . 1 1 . 1 . Hackware 2 | . . . . . . . 1 1 Protection 7 | . . . . 2 1 2 1 1 Artifact . | . . . . . . . . . Weapon 42 | 2 6 2 4 2 2 8 3 13 Energy Gun 4 | . . 1 . . 1 . 1 1 Energy Cannon 5 | . . . 1 1 . 1 1 1 Ballistic Gun 28 | 2 6 1 3 1 1 5 1 8 Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . . . . 2 . 1 Special Weapon 2 | . . . . . . . . 2 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . 1 . . . Parts Lost 49 | . . 2 1 5 . 2 2 37 Power 5 | . . . . 1 . . . 4 Propulsion 17 | . . 1 . 2 . 1 1 12 Utility 13 | . . . . 2 . 1 . 10 Weapon 14 | . . 1 1 . . . 1 11 Highest Loss Streak 23 | . . 1 1 2 . 2 1 23 Average Slot Usage (%) 94 | . 99 99 100 92 100 99 99 81 Engine 5 | . 14 11 11 5 . . . . Core 3 | . . . . 3 7 7 7 5 Treads 14 | . . 19 22 15 7 15 16 7 Leg 1 | . . . . . . . . 9 Wheel 9 | . 28 13 11 11 15 6 5 1 Device 11 | . 2 10 11 11 15 7 14 13 Storage 18 | . 25 22 22 18 15 15 15 14 Processor 5 | . . . . 2 15 15 9 6 Hackware 1 | . . . . . . . 4 3 Protection 4 | . . . . 6 7 14 7 2 Energy Gun 1 | . . 6 . . . . 1 1 Energy Cannon 3 | . . . 7 9 7 3 4 1 Ballistic Gun 11 | . 27 15 14 9 7 10 7 7 Naked Turns 2 | . . . . . . . . 2 Heaviest Build 62 | 11 45 62 50 55 54 55 55 55 Greatest Support 60 | 26 28 60 40 60 24 60 60 60 Greatest Overweight (x) 12 | 1 1 3 4 4 2 4 4 12 Average Overweight (x) 1 | . . 1 3 1 2 1 1 1 Largest Inventory Capacity 18 | 6 14 18 16 16 16 16 16 16 Average Capacity 15 | 5 10 17 16 16 16 16 16 15 Most Carried 18 | 6 14 18 16 16 16 16 16 15 Average Carried 13 | 3 9 16 15 15 14 15 14 7 Final Capacity 16 | 6 14 16 16 16 16 16 16 10 Final Carried 16 | 6 13 15 16 16 14 16 15 . Class Distribution -------------------- 62% | Scavenger-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Matter Collected 2584 | 268 112 584 167 397 . 305 253 498 Remotely . | . . . . . . . . . Salvage Created 3270 | 27 153 724 214 947 . 360 283 562 Parts 182 | 2 13 44 16 46 . 22 8 31 Haulers Intercepted 2 | . 1 1 . . . . . . Recyclers Shooed 3 | . . 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Combat Hostiles Destroyed 64 | . 4 12 7 10 . 9 5 17 Guns 48 | . 4 10 7 4 . 7 5 11 Cannons 9 | . . . . 6 . 1 . 2 AOE 7 | . . 2 . . . 1 . 4 Classes Destroyed 12 | 1 4 5 . . . 1 1 . Worker 4 | . . 3 . 1 . . . . Builder 1 | . . 1 . . . . . . Tunneler 1 | 1 . . . . . . . . Hauler 2 | . 1 1 . . . . . . Recycler 5 | . . 2 . 3 . . . . Watcher 8 | . 2 3 . 2 . . 1 . Swarmer 19 | . 3 2 3 . . 3 . 8 Grunt 24 | . 1 5 3 5 . 2 3 5 Duelist 3 | . . 1 1 . . . . 1 Sentry 13 | . . 4 . 5 . 3 . 1 Hunter 2 | . . . . . . . 1 1 Programmer 3 | . . . . . . 1 1 1 Thug 1 | . . . . 1 . . . . Best Kill Streak 11 | 1 5 7 3 3 . 3 2 11 Combat Bots Only 11 | . 3 3 3 3 . 3 2 11 Max Kills in Single Turn 7 | 1 2 7 1 2 . 2 1 2 Gunslinging 1 | . 1 1 . . . . . . Exploded 2 | . . 2 . . . 1 . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Damage Taken 6651 | . 86 682 189 776 . 737 269 3912 Core 882 | . 29 54 31 63 . 64 57 584 Absorbed by Shields 156 | . . . . . . 12 . 144 Core Remaining (%) 88 | 100 88 . 78 88 . . . . Volleys Fired 235 | 2 11 50 16 46 . 29 19 62 Largest 2 | 2 2 2 2 2 . 2 2 2 Hottest 113 | 40 46 79 46 91 . 96 113 96 Shots Fired 438 | 4 22 96 32 90 . 55 38 101 Gun 354 | 4 22 96 32 46 . 40 35 79 Cannon 70 | . . . . 44 . 10 3 13 Launcher 9 | . . . . . . 5 . 4 Special 5 | . . . . . . . . 5 Kinetic 315 | 4 22 69 32 46 . 40 27 75 Thermal 35 | . . 27 . . . . 8 . Explosive 9 | . . . . . . 5 . 4 Electromagnetic 74 | . . . . 44 . 10 3 17 Robot Hit Streak 18 | 2 10 14 4 11 . 13 9 18 Robot Miss Streak 6 | 1 1 3 3 6 . 2 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 1 1 . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . . 1 Shots Hit Robots 309 | 2 16 62 19 69 . 39 28 74 Core Hits 165 | 1 8 29 9 46 . 25 13 34 Critical Hits 2 | . . . . 1 . 1 . . Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 1 | . . . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7708 | 40 180 2150 285 1865 . 955 641 1592 Guns 4366 | 40 180 1115 285 631 . 625 557 933 Cannons 1419 | . . . . 950 . 127 84 258 Explosions 1902 | . . 1035 . 284 . 203 . 380 Melee . | . . . . . . . . . Ramming 21 | . . . . . . . . 21 Kinetic 3791 | 40 180 756 285 631 . 625 369 905 Thermal 1684 | . . 1394 . 45 . 57 188 . Explosive 765 | . . . . 239 . 146 . 380 Electromagnetic 1447 | . . . . 950 . 127 84 286 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . . . . 4 Average Corruption 3 | . . . . . . . . 3 Corruption Purged . | . . . . . . . . . Effects 18 | . . . . . . . . 18 Message Errors 5 | . . . . . . . . 5 Matter Fused 2 | . . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . 3 Targeting Errors 2 | . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 266 | . . 186 . 51 . . 9 20 Projectiles 73 | . . . . 51 . . 9 13 Explosions 193 | . . 186 . . . . . 7 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 235 | . . . . 99 . . . 136 Shots 5 | . . . . 1 . . . 4 Rammed 7 | . . . . . . . . 7 Targets Rammed 7 | . . . . . . . . 7 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 314 | . 12 21 . 37 314 28 . 159 Average Temperature 18 | . 7 6 . 8 166 9 . 26 Received Heat Transfer 1271 | . 30 246 27 270 . 192 90 416 Effects 1 | . . . . . 1 . . . Short Circuit 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 10 | . . . . 8 . . 2 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . 1 . . . . 4 . Heat Transferred 1951 | . . 1477 . 50 . 24 400 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Peak Influence 511 | 5 139 511 359 417 109 466 361 396 Initial 244 | . 3 58 199 61 109 76 244 142 Average 264 | 1 75 262 282 245 109 293 260 338 Maximum Alert Level 2 | . . 2 1 2 . 2 1 1 Low Security (%) 31 | 100 100 42 28 40 100 30 7 3 Level 1 59 | . . 34 71 52 . 40 92 96 Level 2 8 | . . 23 . 6 . 29 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . 1 . . . . . 3 . Investigation 1 | . . . . . . . 1 . Extermination 1 | . . . . . . . 1 . Reinforcement 1 | . 1 . . . . . . . Assault . | . . . . . . . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Distress Signals 9 | . 1 7 . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 101 | . 6 24 6 24 . 9 7 25 Peak Tracking Total 8 | . 4 4 3 5 . 3 2 8 Tactical Retreats 7 | . . 3 . 2 . . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Traps Triggered 7 | . 1 . . . . 2 . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 5 | . 5 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Machines Disabled 17 | . . 10 . 5 . 2 . . Max in Single Turn 9 | . . 9 . 2 . 1 . . Garrison Relay 2 | . . . . . . 2 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Machines Accessed 16 | . 3 3 1 4 1 . 4 . Terminals 8 | . 3 1 . 2 . . 2 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units 1 | . . . . 1 . . . . Scanalyzers 3 | . . 2 . 1 . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 44 | . 7 7 1 18 1 . 10 . Successful 29 | . 3 5 1 14 1 . 5 . Failed 15 | . 4 2 . 4 . . 5 . Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 22 | . 4 3 . 9 . . 6 . Terminals 23 | . 7 3 . 7 . . 6 . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . Recycling Units 2 | . . . . 2 . . . . Scanalyzers 13 | . . 4 . 9 . . . . Garrison Access 2 | . . . . . 1 . 1 . Terminal Hacks 8 | . 2 1 1 4 . . . . Robot Analysis 3 | . . 1 . 2 . . . . Open Door 1 | . . . 1 . . . . . Terminal Index 1 | . . . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . Disarm Traps 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks 1 | . . . . 1 . . . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer 11 | . . 3 . 8 . . . . Insert Component 5 | . . 1 . 4 . . . . Analyze 6 | . . 2 . 4 . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 5 | . 1 1 . 1 . . 2 . Terminals 5 | . 1 1 . 1 . . 2 . Botnet 4 | . 1 1 . 1 . . 1 . Operators 1 | . . . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 3 3 . 4 1 . 4 . Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . 1 . 4 . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 19 | . . . . . . . 19 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 5 | . . 1 . 4 . . . . Part Schematics Acquired 5 | . . 1 . 4 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked 4 | . . . . . . . . 4 Non-combat . | . . . . . . . . . Combat 4 | . . . . . . . . 4 Robot Hacks Applied 5 | . . . . . . . . 5 parse_system 2 | . . . . . . . . 2 scatter_targeting 1 | . . . . . . . . 1 overwrite_iff 1 | . . . . . . . . 1 formatsys_high 1 | . . . . . . . . 1 Relay Couplers Released 9 | . . . . . . 9 . . Machine Destruction 9 | . . . . . . 9 . . Attached 1 | . . . . . . . . 1 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Total Allies 2 | . . . . . . . . 2 Largest Group 2 | . . . . . . . . 2 Highest-Rated Group 64 | . . . . . . . . 64 Highest-Rated Ally 32 | . . . . . . . . 32 Total Orders . | . . . . . . . . . Ally Attacks 2 | . . . . . . . . 2 Total Damage 107 | . . . . . . . . 107 Kills 1 | . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Robot Analysis Total 3 | . . 1 . 2 . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Turns Passed 3995 | 72 212 671 559 570 70 567 493 781 Spaces Moved 2024 | 56 129 313 371 257 51 282 214 351 Core 22 | 4 . . . . . . . 18 Treads 701 | . . 90 31 128 . 202 131 119 Legs 150 | . . . . . . . . 150 Wheels 1151 | 52 129 223 340 129 51 80 83 64 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 100 120 110 110 110 110 50 Average Speed 139 | 87 95 128 131 150 110 160 148 154 Slowest Speed 650 | 100 105 180 180 200 110 180 180 650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 4 24 31 64 29 2 43 8 56 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 221 | . . 67 . 98 . 34 2 20 Melee . | . . . . . . . . . Projectile 4 | . . . . . . . 2 2 AOE 217 | . . 67 . 98 . 34 . 18 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Total 2774 | 72 195 503 414 351 66 343 346 484 Wait 267 | . 30 86 13 22 5 3 99 9 Move 2015 | 55 128 312 370 256 50 280 213 351 Hop . | . . . . . . . . . Pick Up 48 | 7 7 14 2 5 1 4 3 5 Fast Attach 37 | 7 6 3 2 3 1 1 . 14 Attach 40 | . . 4 1 6 5 1 3 20 Detach 4 | . . 1 1 . 2 . . . Swap 58 | . 5 17 5 8 . 12 8 3 Drop 43 | 1 8 16 4 5 2 6 1 . Fire 235 | 2 11 50 16 46 . 29 19 62 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 7 | . . . . . . . . 7 Escape Stasis 19 | . . . . . . 7 . 12 Rewire 1 | . . . . . . . . 1 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: Sto / Gar) -7/Garrison -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 15) 285 | -10/Materials | Entered another Materials area 285 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 306 | -9/Materials | Build established: Mutant 813 | -9/Materials | Discovered new exit (range 16) 956 | -9/Materials | Entered Mines 1049 | -9/Mines | Discovered new exit (range 10) 1107 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1118 | -9/Mines | Discovered new exit (range 14) 1253 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1275 | -9/Mines | Build established: Scavenger-Mutant 1290 | -9/Mines | Found a hidden stash of uninstalled traps 1366 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1435 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1439 | -9/Mines | Found Prototype Device 1439 | -9/Mines | Identified Exp. Sensor Array 1515 | -9/Mines | Entered Materials 1515 | -8/Materials | Evolved 2 slots: Utility x2 1958 | -8/Materials | Discovered new exit (range 14) 2085 | -8/Materials | Entered Factory 2085 | -7/Factory | Evolved 2 slots: Utility x2 2086 | -7/Factory | Identified exit to Storage 2126 | -7/Factory | Build established: Mutant 2152 | -7/Factory | Identified exit to Garrison 2155 | -7/Factory | Entered Garrison 2190 | -7/Garrison | Triggered checkpoint 2195 | -7/Garrison | Garrison Relay disabled 2328 | -7/Garrison | Triggered checkpoint 2450 | -7/Garrison | Build established: Scavenger-Mutant 2520 | -7/Garrison | Triggered checkpoint 2557 | -7/Garrison | Garrison Relay disabled 2616 | -7/Garrison | Discovered new exit (range 14) 2703 | -7/Garrison | Identified exit to Factory 2714 | -7/Garrison | Installed Relay Interface Framework 2722 | -7/Garrison | Entered Factory 2922 | -7/Factory | Repaired Imp. Light Armor Plating 3121 | -7/Factory | Garrison activated, responded to threat 3187 | -7/Factory | Identified exit to Garrison 3215 | -7/Factory | Entered Garrison 3226 | -7/Garrison | Triggered checkpoint 3318 | -7/Garrison | Triggered checkpoint 3374 | -7/Garrison | Core integrity fell below 50% 3418 | -7/Garrison | Destroyed 11 combat bots 3482 | -7/Garrison | Lost 23 parts (3p7n5u8w) 3654 | -7/Garrison | Discovered new exit (range 10) 3666 | -7/Garrison | Identified exit to Factory 3684 | -7/Garrison | Triggered checkpoint 3728 | -7/Garrison | Lost 3 parts (1n2w) 3812 | -7/Garrison | Triggered checkpoint 3848 | -7/Garrison | Discovered exit to Factory (range 10) 3912 | -7/Garrison | Triggered checkpoint 3930 | -7/Garrison | Core integrity fell below 20% 3965 | -7/Garrison | Released all parts (4) 3995 | -7/Garrison | Lost 10 parts (1p4n4u1w) 3996 | -7/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03958_ System corrupted: Autogun targeting data glitched. 03960_ Autogun destroyed. 03962_ Critical hit. 03962_ Lgt. Nuclear Core destroyed. 03964_ L-41 Fighter destroyed. 03964_ Carbon-fiber Leg destroyed. 03965_ Released Lrg. Storage Unit. 03965_ Released Relay Coupler [Sentry]. 03965_ Released Autogun. 03965_ Acquired 62 matter. 03967_ Acquired Flak Gun. 03971_ Acquired Lgt. Treads. 03973_ Flak Gun severed. 03975_ XBJNIB8TW5K/WW41NGFLYBHWXZ 03989_ Jacked L-41 Fighter... >>parse_system Reading system data... 03990_ 4JUM7RJ&U0 8XG%>KZEJ|ONWLO S 03992_ Slammed into L-41 Fighter. 03996_ Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????# ## # ### ##?????? | | ?????????????########### ## = # ######## | | ?????????????# ^ ^# | | ?????????????# ^^ ^^# | | ?????????????# ######## ^ # | | ?????????????# #??????###### ## ## ###^^ # | | ?????????????# #???????????# ## ## ##?#^ # | | ?????????????# #???????????####### # ## #### # | | ????########## #?????????????????# #### " # | | ????# #?????????????????# #??###### # | | ????# #?????????????????# #???????# # | | ????# < ##### ###?????????????????# #???????# # | | ????# #???# #???????????????????# ???????# | | ????#####???# #???????????????????# ??????# | | ????????????# #???????????????????######?????# # | | ????????????# #??????????????????????????????# # | | ????????????#!+??????????????????????????????# # | | ????????????#!#??????????????????????????????# # | | ????????????#!#??????????????????????????????# # | | ????????????#=#??????????????????????????????# # | | ????????????#!#??????????????????????????????# # | | ??????####### #????????????????????????????###^^ # | | ??????# + + ???????#######?????????????# ^ # | | ??????# #####[# #??????#"""""#?????????????# # | | ????????????#[####+######l #??????????????# # | | ????????????#[=! Y@ #??????????????### # | | ????????????####### #######????????????????# # | | ??????????????????# #??????????????????????# # | | ??????????????????#####??????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# < | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Relay Coupler Types 23 Relay Coupler Value 1 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Hvy. Battle Rifle | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Assimilation Complete Let's See Who's Tougher Challenges ------------ None Game ------ Seed TacticalSmartbombDriver Manual? 0 Play Time 01:17:58 Cumulative 52.5 hours Start 2022.02.10 @ 21:38:53 End 2022.02.10 @ 22:58:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 38 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42f0ea4c-f974-494e-8ea8-41b6d5079156