Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 18:26:33 Player: Rainynight Result: Destroyed by exploding Nuclear Reactor Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (15) 75 Value Destroyed (460) 460 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (56) 56 TOTAL SCORE: 1551 Bonus ------- High Alert Combat Kills 56 Cogmind --------- Core Integrity 0/400 Matter 168/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (37) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Flight Unit Improved Flight Unit > --- UTILITY (3) ------ Small Storage Unit Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Ion Engine Small Matter Pod (50) Beam Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Heat Sink Small Storage Unit > --- WEAPON ----------- Beam Rifle Beam Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Improved Hover Unit Improved Hover Unit Light Assault Rifle Grenade Launcher [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Hover Unit Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Signal Interpreter Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 25 | 2 8 15 Power 2 | . 1 1 Engine 2 | . 1 1 Core . | . . . Reactor . | . . . Propulsion 11 | 2 3 6 Treads . | . . . Leg 2 | . . 2 Wheel 2 | 2 . . Hover 5 | . 3 2 Flight 2 | . . 2 Utility 4 | . 1 3 Device 1 | . 1 . Storage 1 | . . 1 Processor 2 | . . 2 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 8 | . 3 5 Energy Gun 4 | . 2 2 Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher 4 | . 1 3 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 12 | . 1 11 Power 2 | . . 2 Propulsion 6 | . 1 5 Utility 2 | . . 2 Weapon 2 | . . 2 Highest Loss Streak 5 | . 1 5 To Critical Strikes . | . . . Average Slot Usage (%) 62 | . 78 53 Engine 6 | . 7 5 Leg 2 | . . 3 Wheel 4 | . 13 . Hover 11 | . 13 11 Flight 2 | . . 3 Device 7 | . 7 6 Storage 11 | . 14 10 Processor 2 | . . 3 Energy Gun 10 | . 17 7 Ballistic Gun 1 | . 4 . Naked Turns . | . . . Heaviest Build 17 | 9 17 17 Greatest Support 32 | 32 32 21 Greatest Overweight (x) 3 | . 2 3 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 8 8 7 Most Carried 8 | 7 8 8 Average Carried 7 | 7 7 6 Final Capacity 8 | 8 8 8 Final Carried 8 | 7 8 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 418 | 169 115 134 Remotely . | . . . Salvage Created 334 | . 129 205 Parts 26 | . 8 18 Haulers Intercepted . | . . . Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 15 | . 4 11 Guns 2 | . 1 1 AOE 12 | . 3 9 Classes Destroyed 3 | . 1 2 Swarmer 6 | . . 6 Grunt 5 | . 4 1 Sentry 4 | . . 4 Best Kill Streak 7 | . 3 7 Combat Bots Only 7 | . 3 7 Max Kills in Single Turn 3 | . 3 3 Gunslinging . | . . . Exploded 3 | . 3 3 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1318 | . 156 1162 Core 462 | . 34 428 Absorbed by Shields . | . . . Core Remaining (%) 93 | 100 86 . Volleys Fired 20 | . 5 15 Largest 2 | . 2 2 Hottest 112 | . 112 89 Shots Fired 29 | . 9 20 Gun 18 | . 8 10 Cannon . | . . . Launcher 11 | . 1 10 Special . | . . . Kinetic . | . . . Thermal 18 | . 8 10 Explosive 11 | . 1 10 Electromagnetic . | . . . Robot Hit Streak 6 | . 2 6 Robot Miss Streak 2 | . 2 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 19 | . 5 14 Core Hits 24 | . 5 19 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 2 | . . 2 Burn 2 | . . 2 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 989 | . 171 818 Guns 175 | . 59 116 Cannons . | . . . Explosions 800 | . 112 688 Melee . | . . . Ramming 14 | . . 14 Kinetic . | . . . Thermal 261 | . 59 202 Explosive 714 | . 112 602 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 50 | . . 50 Projectiles . | . . . Explosions 50 | . . 50 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 86 | . 21 65 Shots 5 | . 1 4 Rammed 5 | . . 5 Targets Rammed 5 | . . 5 Kicked . | . . . Crushed . | . . . Highest Temperature 162 | . 162 107 Average Temperature 68 | . 85 57 Received Heat Transfer 411 | . 60 351 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted 1 | . . 1 Combat Hostiles 1 | . . 1 Parts Melted 2 | . . 2 Heat Transferred 642 | . 148 494 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 676 | . 165 676 Initial 69 | . . 69 Average 316 | . 42 464 Maximum Alert Level 2 | . . 2 Low Security (%) 39 | 100 100 6 Level 1 4 | . . 6 Level 2 56 | . . 86 Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 3 1 Investigation 3 | . 2 1 Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . . 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 26 | . 6 20 Peak Tracking Total 7 | . 4 7 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 3 | . 1 2 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 5 | . 1 4 Max in Single Turn 4 | . 1 4 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 12 | . 3 9 Terminals 11 | . 3 8 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 29 | . 7 22 Successful 14 | . 2 12 Failed 15 | . 5 10 Catastrophic 4 | . 2 2 Database Lockouts . | . . . Manual 20 | . 3 17 Terminals 27 | . 7 20 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers 2 | . . 2 Garrison Access . | . . . Terminal Hacks 5 | . 2 3 Prototype ID Bank 1 | . . 1 Emergency Access Points 1 | . 1 . Locate Traps 1 | . 1 . Zone Layout 2 | . . 2 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer 2 | . . 2 Insert Component 1 | . . 1 Analyze 1 | . . 1 Garrison Access Hacks . | . . . Unauthorized Hacks 7 | . . 7 Terminals 7 | . . 7 Botnet 7 | . . 7 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 11 | . 3 8 Full Trace Events 3 | . 2 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . . 1 Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 1 | . . 1 Part Schematics Acquired 1 | . . 1 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 469 | 4 160 305 Spaces Moved 485 | 1 161 323 Core 46 | . . 46 Treads . | . . . Legs 15 | . . 15 Wheels 55 | 1 54 . Hover 280 | . 107 173 Flight 89 | . . 89 Fastest Speed 37 | 100 56 37 Average Speed 70 | 100 73 68 Slowest Speed 200 | 100 185 200 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 1 | . . 1 Cave-ins Triggered . | . . . Exploration Rate (%) 24 | 2 32 40 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 107 | . 4 103 Melee . | . . . Projectile . | . . . AOE 107 | . 4 103 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 584 | 3 195 386 Wait 27 | . 7 20 Move 481 | . 160 321 Hop 1 | . . 1 Pick Up 8 | . 5 3 Fast Attach 9 | . 5 4 Attach 12 | . 2 10 Detach 7 | 1 2 4 Swap 4 | 2 1 1 Drop 10 | . 8 2 Fire 20 | . 5 15 Melee . | . . . Ram 5 | . . 5 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 1 exit: *Mat) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 5) 165 | -10/Materials | Entered another Materials area 165 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 300 | -9/Materials | Build established: Mutant 348 | -9/Materials | Lost 5 parts (1p3n1w) 386 | -9/Materials | Core integrity fell below 50% 392 | -9/Materials | Core integrity fell below 20% 418 | -9/Materials | Destroyed 7 combat bots 419 | -9/Materials | Lost 3 parts (1n1u1w) 442 | -9/Materials | Discovered new exit (range 14) 447 | -9/Materials | Identified exit to Materials 470 | -9/Materials | Destroyed by exploding Nuclear Reactor Last Messages --------------- Awaiting botnet instructions. 00428_ K-01 Serf collects debris. 00431_ Acquired Prototype Flight Unit. 00431_ Identified Imp. Flight Unit. 00434_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 6 systems. Awaiting botnet instructions. 00442_ EXIT=FOUND 00443_ K-01 Serf collects debris. 00447_ EXIT=IDENTIFIED: MATERIALS 00447_ Triggered Alarm Trap. 00447_ An alarm sounds. 00447_ ALERT: Alarm triggered, dispatching investigation squad. 00470_ Nuclear Reactor explodes. 00470_ G-34 Mercenary destroyed. 00470_ Lgt. Ion Engine destroyed. 00470_ Signal Interpreter destroyed. 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T #???????? | | ???#????????# [ #???????? | | ???#??#####?# %! | #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 62 Item Schematics ----------------- Imp. Hover Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AblativeBladeArray Manual? 0 Play Time 00:14:02 Cumulative 34.7 hours Start 2022.03.27 @ 18:13:01 End 2022.03.27 @ 18:26:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 28 Achievement% 26 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e41a6bdc-0b13-4a06-9a12-197c9d303c25