Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.01.12 @ 23:11:26 Player: xerxia Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (7) 35 Value Destroyed (227) 227 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3682 Bonus ------- None Cogmind --------- Core Integrity 809/850 Matter 182/300 Energy 118/480 System Corruption 5% Temperature Cool (0) Movement Flying (108) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (7) --- Flight Unit Flight Unit VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY (5) ------ Improved Cooling System Small Storage Unit Medium Storage Unit Weight Redist. System Weight Redist. System > --- WEAPON (2) ------- Improved Proton Missile Launcher > --- INVENTORY (10) --- Improved Deuterium Engine Coolant Injector High-capacity Storage Unit Advanced Weight Redist. System Long-range Terrain Scanner Improved Maneuvering Thrusters Light EM Pulse Cannon Heavy Pick Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Heavy Antimatter Reactor > --- PROPULSION ------- Flight Unit Flight Unit VTOL Module VTOL Module VTOL Module VTOL Module Xenon Bombardment Thruster > --- UTILITY ---------- Improved Cooling System Small Storage Unit Medium Storage Unit Weight Redist. System Weight Redist. System > --- WEAPON ----------- Improved Proton Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Xenon Bombardment Thruster Coolant Injector High-capacity Storage Unit Advanced Weight Redist. System Long-range Terrain Scanner Light EM Pulse Cannon [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion VTOL Module Treads Light Treads Flight Unit VTOL Module Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Protection Light Armor Plating Weapon Grenade Launcher Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Slots Evolved 9 | . 1 2 2 2 2 . . Power 1 | . 1 . . . . . . Propulsion 5 | . . 2 2 1 . . . Utility 3 | . . . . 1 2 . . Weapon . | . . . . . . . . Parts Attached 43 | 7 9 9 4 4 4 3 3 Power 10 | 1 4 1 1 . . 1 2 Engine 7 | 1 2 1 1 . . 1 1 Core 2 | . 2 . . . . . . Reactor 1 | . . . . . . . 1 Propulsion 12 | 2 1 4 2 1 . 1 1 Treads 3 | 2 1 . . . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 9 | . . 4 2 1 . 1 1 Utility 12 | 2 1 1 1 3 3 1 . Device 8 | . . 1 1 2 3 1 . Storage 3 | 1 1 . . 1 . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 1 | 1 . . . . . . . Artifact . | . . . . . . . . Weapon 9 | 2 3 3 . . 1 . . Energy Gun . | . . . . . . . . Energy Cannon 3 | . 2 1 . . . . . Ballistic Gun 3 | 2 . 1 . . . . . Ballistic Cannon . | . . . . . . . . Launcher 3 | . 1 1 . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 4 | . . . . . . 1 3 Power 1 | . . . . . . 1 . Propulsion 3 | . . . . . . . 3 Utility . | . . . . . . . . Weapon . | . . . . . . . . Highest Loss Streak 3 | . . . . . . 1 3 Average Slot Usage (%) 96 | . 98 84 100 99 93 93 92 Engine 15 | . 21 10 8 7 6 10 12 Core 3 | . 2 10 8 7 6 1 . Treads 12 | . 25 2 . . . . . Flight 21 | . . 34 50 49 43 43 42 Device 6 | . . 2 8 10 18 18 18 Storage 15 | . 20 11 8 10 12 12 12 Protection 2 | . 4 . . . . . . Energy Cannon 3 | . 7 2 . . . . . Ballistic Gun 5 | . 7 . 8 7 . . . Launcher 8 | . 9 10 8 7 6 6 6 Naked Turns . | . . . . . . . . Heaviest Build 42 | 16 27 27 28 33 39 42 42 Greatest Support 47 | 40 40 40 34 40 46 47 47 Greatest Overweight (x) 1 | . 1 . . . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 8 10 10 10 10 Average Capacity 9 | 7 9 8 8 9 10 10 10 Most Carried 10 | 6 10 10 8 10 9 9 9 Average Carried 7 | 4 8 7 6 8 8 7 7 Final Capacity 10 | 8 10 8 8 10 10 10 10 Final Carried 10 | 4 10 8 8 10 9 8 8 Class Distribution -------------------- 70% | Hacker-Mutant 29% | Hacker-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Sprinter | -9/Materials Hacker-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Matter Collected 602 | 224 149 110 . 56 63 . . Remotely . | . . . . . . . . Salvage Created 224 | . 164 60 . . . . . Parts 16 | . 14 2 . . . . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 7 | . 6 1 . . . . . Guns 2 | . 2 . . . . . . Cannons 2 | . 2 . . . . . . AOE 2 | . 2 . . . . . . Classes Destroyed 3 | . 2 1 . . . . . Swarmer 2 | . 2 . . . . . . Grunt 4 | . 4 . . . . . . Sentry 1 | . . 1 . . . . . Best Kill Streak 2 | . 2 1 . . . . . Combat Bots Only 2 | . 2 1 . . . . . Max Kills in Single Turn 2 | . 2 1 . . . . . Gunslinging . | . . . . . . . . Exploded 2 | . 2 . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Damage Taken 577 | . 185 53 . 51 12 24 252 Core 91 | . 37 . . 13 3 . 38 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 96 | 100 85 100 100 98 . . . Volleys Fired 22 | . 14 6 2 . . . . Largest 2 | . 2 1 2 . . . . Hottest 86 | . 86 56 50 . . . . Shots Fired 31 | . 21 6 4 . . . . Gun 10 | . 8 . 2 . . . . Cannon 16 | . 10 6 . . . . . Launcher 5 | . 3 . 2 . . . . Special . | . . . . . . . . Kinetic 10 | . 8 . 2 . . . . Thermal . | . . . . . . . . Explosive 5 | . 3 . 2 . . . . Electromagnetic 16 | . 10 6 . . . . . Robot Hit Streak 19 | . 13 19 . . . . . Robot Miss Streak 1 | . 1 . . . . . . Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 20 | . 14 6 . . . . . Core Hits 13 | . 12 1 . . . . . Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 620 | . 504 116 . . . . . Guns 46 | . 46 . . . . . . Cannons 346 | . 230 116 . . . . . Explosions 228 | . 228 . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 46 | . 46 . . . . . . Thermal 64 | . 64 . . . . . . Explosive 164 | . 164 . . . . . . Electromagnetic 346 | . 230 116 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . 5 5 Average Corruption 5 | . . . . . . 5 5 Corruption Purged . | . . . . . . . . Effects 6 | . . . . . . 3 3 Message Errors 2 | . . . . . . 1 1 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Data Loss (major) 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 226 | . 201 226 150 97 . . 197 Average Temperature 79 | . 80 108 49 43 . . 110 Received Heat Transfer 198 | . 117 36 . 27 . . 18 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Fried 3 | . . 3 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 100 | . 100 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Peak Influence 190 | . 190 45 73 54 19 8 75 Initial 24 | . . . 13 24 19 8 . Average 36 | . 57 19 47 26 19 1 17 Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched . | . . . . . . . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement . | . . . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Distress Signals 1 | . . . . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 31 | . 9 3 2 3 1 6 7 Peak Tracking Total 6 | . 3 2 2 2 1 6 5 Tactical Retreats 2 | . . . . 1 . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Traps Triggered 2 | . 1 . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Accessed 4 | . 2 1 1 . . . . Terminals 3 | . 1 1 1 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 13 | . 7 4 2 . . . . Successful 12 | . 7 4 1 . . . . Failed 1 | . . . 1 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 6 | . 2 2 2 . . . . Terminals 11 | . 5 4 2 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . 2 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 4 3 1 . . . . Record 1 | . 1 . . . . . . Level Access Points 3 | . 1 1 1 . . . . Emergency Access Points 1 | . 1 . . . . . . Investigation Status 1 | . . 1 . . . . . Zone Layout 2 | . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . 1 1 . . . . . Terminals 2 | . 1 1 . . . . . Botnet 2 | . 1 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . 1 . 1 . . . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 38 | . 38 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Turns Passed 1046 | 88 489 70 55 88 58 62 136 Spaces Moved 1226 | 46 243 128 123 196 94 144 252 Core 2 | 2 . . . . . . . Treads 288 | 44 243 1 . . . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 936 | . . 127 123 196 94 144 252 Fastest Speed 22 | 50 160 31 25 22 22 22 22 Average Speed 56 | 155 160 32 25 23 22 22 26 Slowest Speed 180 | 160 180 160 25 25 22 25 108 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 4 | . . . . 2 . . 2 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 4 48 22 15 8 4 95 12 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 8 | . . . 8 . . . . Terrain Destroyed 39 | . 24 . 15 . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 39 | . 24 . 15 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total 1542 | 63 325 153 142 235 132 172 320 Wait 197 | . 38 . 10 30 30 25 64 Move 1212 | 45 242 127 122 191 94 143 248 Hop 4 | . . . . 2 . . 2 Pick Up 43 | 11 15 3 3 6 2 1 2 Fast Attach 3 | . 2 1 . . . . . Attach 31 | 7 4 8 3 2 3 2 2 Detach 4 | . . 4 . . . . . Swap 9 | . 3 . 1 2 1 1 1 Drop 17 | . 7 4 1 2 2 . 1 Fire 22 | . 14 6 2 . . . . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Identified exit to Materials 22 | -11/Scrapyard | Discovered exit to Materials (range 15) 89 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Evolved 1 slot: Power x1 153 | -10/Materials | Identified exit to Materials 304 | -10/Materials | Build established: Hacker-Mutant 346 | -10/Materials | Identified exit to Mines 346 | -10/Materials | Discovered exit to Mines (range 13) 566 | -10/Materials | Repaired Lgt. Nuclear Core 578 | -10/Materials | Entered another Materials area 578 | -9/Materials | Evolved 2 slots: Propulsion x2 606 | -9/Materials | Identified exit to Materials 606 | -9/Materials | Identified exit to Mines 606 | -9/Materials | Discovered exit to Mines (range 18) 648 | -9/Materials | Entered another Materials area 648 | -8/Materials | Evolved 2 slots: Propulsion x2 683 | -8/Materials | Identified exit to Factory 703 | -8/Materials | Entered Factory 703 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 743 | -7/Factory | Identified exit to Lower Caves 743 | -7/Factory | Discovered exit to Lower Caves (range 5) 783 | -7/Factory | Identified exit to Factory 783 | -7/Factory | Discovered exit to Factory (range 5) 791 | -7/Factory | Entered another Factory area 791 | -6/Factory | Evolved 2 slots: Utility x2 849 | -6/Factory | Sucked down chute 849 | -6/Factory | Entered Waste 851 | -6/Waste | Spotted C-40 Crusher 857 | -6/Waste | Spotted C-40 Crusher 858 | -6/Waste | Spotted C-40 Crusher 859 | -6/Waste | Spotted C-40 Crusher 861 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 864 | -6/Waste | EMP discharged 886 | -6/Waste | Spotted C-40 Crusher 886 | -6/Waste | Spotted C-40 Crusher 907 | -6/Waste | Identified exit to Factory 907 | -6/Waste | Discovered exit to Factory (range 13) 911 | -6/Waste | Entered Factory 1047 | -6/Factory | Self-destructed Last Messages --------------- 00907_ Acquired Prototype Reactor. LOCATION=FACTORY GOAL=ESCAPE 00911_ Identified Hvy. Antimatter Reactor. 00913_ Dropped Broken Hvy. Antimatter Reactor. 00949_ System corrupted: Energy discharge (-111). 00982_ W-25 Informer distress signal alerts nearby ally. 00985_ JELJ|XJUPO=T878V3 GJA/BNE0OJSL7LFLS MB 01015_ Acquired Hvy. Pick. 01017_ Penetrated by Slug. 01018_ Acquired Imp. Maneuvering Thrusters. 01022_ Slug penetrates Wall. 01025_ Penetrated by Slug. 01034_ Slug penetrates Wall. 01034_ VTOL Module destroyed. 01035_ System corrupted: Heat flow error (+216). 01037_ VTOL Module destroyed. 01041_ Penetrated by Slug. 01044_ Slug penetrates Nuclear Reactor. 01045_ VTOL Module destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ???????????????????### """ ###########????????? | | ???????????????????? 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"" ??" # #???????? ??????????????# | | ???????? ??? # #????????? ??????????????# | | ????????????### #?????????? ??????????????# | | ???????????######+#+#####??????+##?????????####### | | ???????????# #??????????????????# | | ???????????# #??????????????????# | | ???????????# """ """ #??????????????????# | | ???????????# """ """ #??????????????????# | | ???????????# """ """ #??????????????????# | | ???????????# #??????????????????# | | ???????????# """ """ #??????????????????# | | ???????????# """ """ #??????????????????# | | ???????????# """ """ #??????????????????####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 65 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyZioniteElectrolaser Manual? 0 Play Time 00:34:15 Cumulative 30.9 hours Start 2022.01.12 @ 22:36:15 End 2022.01.12 @ 23:11:26 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 32 Rogue 1 Adventurer 0 Explorer 31 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 37 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf55de6b-efbd-4508-89c8-1bcfbe660592