Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.03 @ 13:59:05 Player: QR-TZ Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (65) 325 Value Destroyed (1866) 1866 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (103) 103 TOTAL SCORE: 5194 Bonus ------- High Alert Combat Kills 103 Cogmind --------- Core Integrity 126/700 Matter 270/300 Energy 27/100 System Corruption 4% Temperature Cool (10) Movement Flying (35) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Cesium-ion Thruster > --- UTILITY (6) ------ Improved Terrain Scan Processor Seismic Detector Advanced ECM Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Engine Cooled Field Propulsion Drive Advanced Terrain Scan Processor Gauss Rifle Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Heat Sink Large Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Improved Medium Laser Enhanced Autogun Enhanced Autogun Rocket Launcher > --- INVENTORY -------- Heavy Ion Engine Airjet Improved Heat Sink Large Storage Unit Long-range Tractor Beam Advanced Beam Cannon Katana [Rating: 33] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Flight Unit Improved Cesium-ion Thruster Utility Hacking Suite Device Advanced ECM Suite Storage Medium Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . 2 2 . . Weapon 2 | . . 2 . . . . Parts Attached 55 | 6 2 24 6 8 1 8 Power 6 | 1 . 3 1 . . 1 Engine 6 | 1 . 3 1 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 . 5 1 . 1 3 Treads 1 | . . 1 . . . . Leg . | . . . . . . . Wheel 7 | 2 . 4 1 . . . Hover . | . . . . . . . Flight 4 | . . . . . 1 3 Utility 14 | 1 1 3 3 3 . 3 Device 3 | . . . . 1 . 2 Storage 3 | 1 . 2 . . . . Processor 2 | . . . 1 . . 1 Hackware 2 | . . . . 2 . . Protection 4 | . 1 1 2 . . . Artifact . | . . . . . . . Weapon 23 | 2 1 13 1 5 . 1 Energy Gun 2 | . . 2 . . . . Energy Cannon 2 | . . 1 . 1 . . Ballistic Gun 13 | 2 1 7 . 3 . . Ballistic Cannon 3 | . . 3 . . . . Launcher 2 | . . . 1 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 10 | . . 5 . 1 1 3 Parts Lost 18 | . . 1 3 12 . 2 Power 1 | . . . . 1 . . Propulsion 4 | . . 1 1 2 . . Utility 5 | . . . 1 2 . 2 Weapon 8 | . . . 1 7 . . Highest Loss Streak 7 | . . 1 2 7 . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 79 | . 97 99 85 61 15 37 Engine 8 | . 14 11 9 4 . . Treads 1 | . . 2 . . . . Wheel 14 | . 28 19 14 6 . . Flight 1 | . . . . . . 5 Device 2 | . . . . 4 . 9 Storage 8 | . 14 11 9 4 . . Processor 1 | . . . 5 . . 6 Hackware 4 | . . . . 14 15 14 Protection 8 | . 11 11 12 8 . . Energy Gun 5 | . . 8 9 2 . . Energy Cannon 1 | . . 2 . 2 . . Ballistic Gun 18 | . 28 27 21 3 . . Ballistic Cannon 2 | . . 5 . . . . Naked Turns . | . . . . . . . Heaviest Build 58 | 13 17 48 57 58 . 12 Greatest Support 26 | 20 20 22 26 26 3 13 Greatest Overweight (x) 10 | . . 3 5 10 . 1 Average Overweight (x) . | . . 1 2 1 . . Largest Inventory Capacity 15 | 8 8 15 15 15 5 5 Average Capacity 9 | 6 8 10 15 11 5 5 Most Carried 14 | 5 8 12 14 11 5 5 Average Carried 7 | 2 6 9 12 6 4 4 Final Capacity 15 | 8 8 15 15 5 5 5 Final Carried 12 | 3 8 12 11 5 4 5 Class Distribution -------------------- 52% | Tank 28% | Hacker-Mutant 14% | Mutant 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 1909 | 223 97 1081 117 139 212 40 Remotely . | . . . . . . . Salvage Created 2286 | . 132 1352 584 218 . . Parts 147 | . 9 107 23 8 . . Haulers Intercepted 5 | . . 4 1 . . . Recyclers Shooed 2 | . . 1 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 47 | . 3 28 10 6 . . Guns 36 | . 3 25 5 3 . . Cannons 4 | . . 3 . 1 . . AOE 7 | . . . 5 2 . . Classes Destroyed 9 | . 1 7 1 . . . Worker 3 | . . . 2 1 . . Builder 2 | . . 2 . . . . Hauler 5 | . . 4 1 . . . Recycler 5 | . . 1 2 2 . . Watcher 3 | . . 2 1 . . . Swarmer 9 | . . 7 . 2 . . Grunt 26 | . 3 13 6 4 . . Duelist 3 | . . 1 2 . . . Sentry 9 | . . 7 2 . . . Best Kill Streak 14 | . 1 5 14 6 . . Combat Bots Only 9 | . 1 4 9 4 . . Max Kills in Single Turn 5 | . 1 2 5 1 . . Gunslinging . | . . . . . . . Exploded 2 | . . . 2 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 307 | . 22 96 50 107 . 32 Missed 106 | . 9 24 22 37 . 14 Damage Taken 3282 | . 180 947 756 1183 . 216 Core 792 | . 59 115 44 430 . 144 Absorbed by Shields 40 | . . . . . . 40 Regen/Repaired (Parts) 64 | . . . . . . 64 Core Remaining (%) 84 | 100 76 71 92 . . . Volleys Fired 129 | . 17 75 15 22 . . Largest 4 | . 2 4 4 1 . . Hottest 157 | . 40 157 137 68 . . Shots Fired 382 | . 34 276 50 22 . . Gun 317 | . 34 228 42 13 . . Cannon 50 | . . 48 . 2 . . Launcher 15 | . . . 8 7 . . Special . | . . . . . . . Kinetic 283 | . 34 210 29 10 . . Thermal 66 | . . 48 13 5 . . Explosive 15 | . . . 8 7 . . Electromagnetic 18 | . . 18 . . . . Robot Hit Streak 11 | . 5 11 8 5 . . Robot Miss Streak 6 | . 4 3 2 6 . . Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 199 | . 18 136 29 16 . . Core Hits 110 | . 8 51 35 16 . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 5 | . . 4 1 . . . Burn 3 | . . 2 1 . . . Destroy 1 | . . 1 . . . . Blast 1 | . . 1 . . . . Melee Attacks 7 | . . . . 7 . . Impact . | . . . . . . . Slashing 7 | . . . . 7 . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . 2 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5205 | . 242 2271 1433 1259 . . Guns 2662 | . 242 1826 464 130 . . Cannons 460 | . . 439 . 21 . . Explosions 1915 | . . . 969 946 . . Melee 162 | . . . . 162 . . Ramming 6 | . . 6 . . . . Kinetic 2224 | . 242 1573 329 80 . . Thermal 732 | . . 526 135 71 . . Explosive 1915 | . . . 969 946 . . Electromagnetic 166 | . . 166 . . . . Impact . | . . . . . . . Slashing 162 | . . . . 162 . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . . 4 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . . 5 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 2 | . . . . . . 2 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 158 | . . . 30 128 . . Projectiles . | . . . . . . . Explosions 114 | . . . 30 84 . . Melee 44 | . . . . 44 . . Knockbacks 6 | . . 6 . . . . Impact 1 | . . 1 . . . . Kinetic 4 | . . 4 . . . . Secondary 1 | . . 1 . . . . Self-Inflicted Damage 380 | . . 3 284 93 . . Shots 10 | . . . 7 3 . . Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 748 | . 7 475 748 33 . 364 Average Temperature 165 | . 3 138 331 14 . 134 Received Heat Transfer 780 | . 102 345 189 126 . 18 Effects 35 | . . 17 18 . . . Shutdowns 6 | . . 4 2 . . . Energy Bleed 8 | . . 2 6 . . . Interference 6 | . . 5 1 . . . Matter Decay 6 | . . 1 5 . . . Short Circuit 3 | . . 2 1 . . . Damage (minor) 5 | . . 3 2 . . . Damage (major) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . 1 1 . . . Heat Transferred 1776 | . . 1258 370 148 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Peak Influence 565 | . 145 528 565 483 169 437 Initial 256 | . . 61 169 256 169 118 Average 249 | . 55 266 331 365 169 265 Maximum Alert Level 2 | . . 2 2 2 . 2 Low Security (%) 39 | 100 100 29 33 . 100 35 Level 1 47 | . . 57 29 75 . 54 Level 2 13 | . . 13 37 24 . 10 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 1 3 1 1 . 6 Investigation 4 | . . . . . . 4 Extermination 1 | . . . . . . 1 Reinforcement 6 | . 1 3 1 . . 1 Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 10 | . 1 5 2 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 116 | . 8 47 22 16 . 23 Peak Tracking Total 10 | . 3 6 10 6 . 9 Tactical Retreats 20 | . 1 5 2 4 . 8 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 6 | . . . . 1 . 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 3 | . . . 1 2 . . Max in Single Turn 2 | . . . 1 2 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 18 | . 3 4 3 . . 8 Terminals 15 | . 3 4 3 . . 5 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Total Hacks 46 | . 8 14 4 . . 20 Successful 27 | . 4 9 1 . . 13 Failed 19 | . 4 5 3 . . 7 Catastrophic 2 | . . 1 1 . . . Database Lockouts . | . . . . . . . Manual 10 | . 2 4 2 . . 2 Terminals 38 | . 8 14 4 . . 12 Fabricators 2 | . . . . . . 2 Repair Stations 3 | . . . . . . 3 Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . . . 3 Garrison Access . | . . . . . . . Terminal Hacks 22 | . 4 9 1 . . 8 Record 1 | . . 1 . . . . Part Schematic 1 | . . . . . . 1 Robot Analysis 3 | . 1 1 . . . 1 Open DSF 1 | . . . . . . 1 Level Access Points 1 | . . . 1 . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . Repair Station Index 1 | . . . . . . 1 Alert Level 3 | . 1 2 . . . . Unreport Threat 2 | . . 2 . . . . Dispatch Records 1 | . . . . . . 1 Recall Investigation 1 | . . . . . . 1 Recall Extermination 1 | . . . . . . 1 Hauler Manifests 1 | . . 1 . . . . Zone Layout 3 | . 1 1 . . . 1 Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . . 2 Insert Component 1 | . . . . . . 1 Analyze 1 | . . . . . . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 3 4 3 . . 6 Full Trace Events 4 | . . . . . . 4 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 95 | . . . . . . 95 Total Part Build Rating 10 | . . . . . . 10 Parts Repaired 1 | . . . . . . 1 Time 62 | . . . . . . 62 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Robot Analysis Total 3 | . 1 1 . . . 1 Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 2927 | 55 337 1375 230 280 58 592 Spaces Moved 2788 | 51 310 869 136 223 104 1095 Core 527 | 2 . . . 128 104 293 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 1459 | 49 310 869 136 95 . . Hover . | . . . . . . . Flight 802 | . . . . . . 802 Fastest Speed 34 | 50 80 95 110 50 50 34 Average Speed 73 | 78 80 104 122 87 50 39 Slowest Speed 550 | 80 80 135 155 550 50 100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 8 | . . . . . . 8 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 4 63 63 18 11 67 29 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 114 | . . . 60 54 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 114 | . . . 60 54 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 3446 | 63 364 1208 170 278 110 1253 Wait 327 | 2 29 194 11 9 . 82 Move 2769 | 50 309 868 135 223 103 1081 Hop 6 | . . . . . . 6 Pick Up 41 | 5 6 17 3 3 2 5 Fast Attach 21 | 4 1 9 . 2 1 4 Attach 22 | 2 . 5 4 7 . 4 Detach 6 | . . 2 . 1 . 3 Swap 13 | . 1 10 2 . . . Drop 39 | . 1 27 . 4 4 3 Fire 129 | . 17 75 15 22 . . Melee 7 | . . . . 7 . . Ram 1 | . . 1 . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 65 | . . . . . . 65 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Identified exit to Mines 248 | -10/Materials | Discovered new exit (range 10) 316 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 13) 393 | -10/Materials | Entered another Materials area 393 | -9/Materials | Evolved 2 slots: Weapon x2 710 | -9/Materials | Build established: Tank 1569 | -9/Materials | Discovered new exit (range 5) 1768 | -9/Materials | Entered another Materials area 1768 | -8/Materials | Evolved 2 slots: Utility x2 1824 | -8/Materials | Identified exit to Factory 1941 | -8/Materials | Destroyed 9 combat bots 1998 | -8/Materials | Entered Factory 1998 | -7/Factory | Evolved 2 slots: Utility x2 2105 | -7/Factory | Lost 4 parts (1n3w) 2148 | -7/Factory | Garrison activated, responded to threat 2211 | -7/Factory | Lost 7 parts (1p1n2u3w) 2229 | -7/Factory | Core integrity fell below 50% 2278 | -7/Factory | Sucked down chute 2278 | -7/Factory | Entered Waste 2278 | -7/Waste | The area was eerily silent 2321 | -7/Waste | Discovered new exit (range 16) 2336 | -7/Waste | Entered Factory 2345 | -7/Factory | Noticed a derelict Sapper rigging charges 2356 | -7/Factory | Identified exit to DSF 2368 | -7/Factory | Build established: Hacker-Mutant 2663 | -7/Factory | Fabricated Focal Shield? 2673 | -7/Factory | Repaired Broken Cld. Field Propulsion Drive? 2700 | -7/Factory | Discovered new exit (range 13) 2928 | -7/Factory | Self-destructed Last Messages --------------- 02884_ ALERT: Cargo convoy en route, clear transfer corridor. 02884_ Field strength at 85. 02885_ Field strength at 72. 02886_ Field strength at 67. 02887_ Field strength at 62. 02888_ Field strength at 49. 02889_ Field strength at 44. 02890_ Field strength at 39. 02891_ Field strength at 26. 02892_ Field strength at 21. 02893_ Field strength at 16. 02893_ Hacking Suite destroyed. 02894_ Field strength at 7. 02895_ Field strength at 2. 02896_ Stasis field depleted. 02896_ U-05 Engineer lays Concrete. 02908_ Door malfunctions. 02916_ System corrupted: Energy discharge (-11). 02924_ Hacking Suite destroyed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ????????????????????? ???????????## #??????????? | | ??????????????????? ???????????# ??????????? | | ????????????????? ??????????? ??????????? | | ?????????????????? ???????????# ??????????? | | ?????????????????? ???????????# #?????????? | | ??????????????????# ?????????### ###???????? | | ??????????????????# ?????????# #???????? | | ??????????????????# #????????# ###?????? | | ??????????????????# #?? !! # ?????? | | ??????????????????# ## !! # ??????? | | ??????????????????# ## ! ! # ???????? | | ??????????????????# ## # ######### | | ??????????????????# ## # ?? | | ???????? ????????# ## """"" ## #?# """ ! | | ???????? |???????# ## """"" ## ^ #?# "R ! | | ??????? ??????# ## """ ## ^ #?# """ ! | | ??????? ###### ## ## #?# | | ???????" ## ## #?# [ = | | ???????" #####/##### ########## | | ??????"" | | ????? | | ?????? | | ?????????"#### | | ?????????????###### | | ???????????????######+############################ | | ???????????????# g @ #????????????????????? | | ???????????????# g #????????????????????? | | ???????????????# """" """" #????????????????????? | | ???????????????# """" """" #????????????????????? | | ???????????????# """" """" #????????????????????? | | ???????????????# """" """" #????????????????????? | | ???????????????# """" """" #????????????????????? | | ???????????????# """" """" #????????????????????? | | ???????????????#/ """" """" #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# ! #????????????????????? | | ???????????????# #????????????????????? | | ???????????????##############????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 ECM Strength 2 Armor Coverage 450 Evasion (%) 63 Targeting Accuracy 6 Offensive Hacking 20 Item Schematics ----------------- Neutrino Core | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Focal Shield | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Achiever Armchair Analyst GoHome() Party Time Challenges ------------ None Game ------ Seed LayeredMasterCalibrator Manual? 0 Play Time 00:56:44 Cumulative 18.0 hours Start 2024.06.03 @ 01:15:26 End 2024.06.03 @ 13:59:05 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 22 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8042d9c7-bbbe-4809-b5d9-302038e6a79e