Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 20:25:11 Player: Olafz Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (44) 220 Value Destroyed (1711) 1711 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6031 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/850 Matter 298/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter Makeshift Terrain Scan Processor 0b10 Decoder Chip [Looter] System Shield System Guard > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Transmission Jammer Reaction Control System Improved Light Armor Plating Component Analysis Suite Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Makeshift Terrain Scan Processor 0b10 Decoder Chip [Looter] System Shield System Guard > --- WEAPON ----------- Great Axe > --- INVENTORY -------- Transmission Jammer Reaction Control System Improved Light Armor Plating Component Analysis Suite Missile Launcher [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Treads Medium Treads Leg Improved Titanium Leg Flight Unit Improved VTOL Module Utility Signal Interpreter Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Layered Light Armor Plating Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Launcher Missile Launcher Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 1 | . . . . 1 . . . . . Propulsion 2 | . . 2 . . . . . . . Utility 5 | . . . 2 1 . . . . 2 Weapon . | . . . . . . . . . . Parts Attached 91 | . 3 11 25 10 . 12 . 14 16 Power 19 | . 1 1 5 2 . 2 . 3 5 Engine 9 | . 1 1 4 . . . . 1 2 Core 10 | . . . 1 2 . 2 . 2 3 Reactor . | . . . . . . . . . . Propulsion 33 | . 2 6 8 4 . 3 . 3 7 Treads 1 | . . . . . . . . 1 . Leg 14 | . . . 7 . . . . . 7 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 18 | . 2 6 1 4 . 3 . 2 . Utility 21 | . . 1 6 4 . 3 . 4 3 Device 7 | . . . 5 . . 1 . . 1 Storage 4 | . . . 1 2 . . . . 1 Processor 5 | . . 1 . . . 1 . 2 1 Hackware 3 | . . . . 1 . 1 . 1 . Protection 2 | . . . . 1 . . . 1 . Artifact . | . . . . . . . . . . Weapon 18 | . . 3 6 . . 4 . 4 1 Energy Gun 4 | . . . 3 . . . . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 6 | . . 3 3 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . . . . 2 . 2 . Piercing Weapon 3 | . . . . . . 2 . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Parts Lost 43 | . . 2 8 3 . 1 . 15 14 Power 11 | . . . 1 1 . 1 . 3 5 Propulsion 16 | . . 1 2 . . . . 7 6 Utility 7 | . . . 2 1 . . . 3 1 Weapon 9 | . . 1 3 1 . . . 2 2 Highest Loss Streak 12 | . . 2 7 3 . 1 . 6 12 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 72 | . 77 94 84 79 69 86 92 57 65 Engine 2 | . 12 11 3 1 . . . . 2 Core 4 | . . . 4 9 7 7 7 1 5 Leg 8 | . 10 . 24 26 . . . . 9 Flight 13 | . 16 41 8 1 30 30 30 11 . Device 3 | . . . 11 8 . 1 7 . 4 Storage 6 | . 14 11 9 7 7 7 7 4 1 Processor 14 | . . 8 9 7 7 12 15 19 26 Hackware 3 | . . . . 4 7 10 7 2 6 Protection 1 | . . . . 1 7 . . 1 . Energy Gun 2 | . . . 6 8 . . . . . Ballistic Gun 3 | . 22 22 7 . . . . . . Slashing Weapon 3 | . . . . . . 7 7 6 5 Piercing Weapon 1 | . . . . . . 6 7 4 . Naked Turns . | . . . . . . . . . . Heaviest Build 58 | 13 13 14 28 58 20 25 21 21 40 Greatest Support 80 | 20 20 16 80 80 20 21 21 28 60 Greatest Overweight (x) 9 | . 4 . 1 8 . 1 . 4 9 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | . 8 8 10 20 10 10 10 10 15 Average Capacity 9 | . 8 8 8 13 10 10 10 8 8 Most Carried 16 | . 8 8 8 16 10 10 9 10 6 Average Carried 7 | . 6 6 7 9 9 8 9 6 5 Final Capacity 10 | 8 8 8 10 10 10 10 10 5 5 Final Carried 10 | 6 8 6 8 9 10 9 9 5 5 Class Distribution -------------------- 48% | Mutant 20% | Sprinter 13% | Derelict-Mutant 9% | Scavenger-Mutant 4% | Derelict-Sprinter 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Derelict-Sprinter | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 1421 | 199 . 352 417 . 10 205 . 131 107 Remotely . | . . . . . . . . . . Salvage Created 1841 | . . 434 305 104 . 199 . 373 426 Parts 81 | . . 31 14 . . 6 . 11 19 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 2 | . . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 5 . 8 . Prevented 3 | . . . . . . . . 3 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 39 | . . 9 5 2 . 4 . 9 10 Melee 17 | . . . . . . 4 . 6 7 Guns 16 | . . 9 5 1 . . . . 1 AOE 5 | . . . . . . . . 3 2 Classes Destroyed 8 | . . 5 2 . . . . 1 . Hauler 1 | . . . 1 . . . . . . Recycler 1 | . . 1 . . . . . . . Watcher 3 | . . 3 . . . . . . . Swarmer 10 | . . 4 . . . . . 3 3 Grunt 19 | . . 2 3 . . 3 . 4 7 Sentry 6 | . . 3 1 1 . . . 1 . Hunter 3 | . . . 1 1 . 1 . . . Programmer 1 | . . . . . . . . 1 . Best Kill Streak 5 | . . 5 4 1 . 3 . 3 3 Combat Bots Only 5 | . . 5 4 1 . 3 . 3 3 Max Kills in Single Turn 2 | . . 2 1 1 . 2 . 2 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . . 2 2 Melee 2 | . . . . . . 2 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 653 | . 14 56 61 119 53 51 . 113 186 Missed 240 | . 6 22 13 44 38 29 . 36 52 Damage Taken 6192 | . 69 411 689 724 245 307 . 1320 2427 Core 1737 | . 50 107 94 105 . 80 . 441 860 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 18 | . . . . . . . . 18 . Regen/Repaired (Parts) 40 | . . 40 . . . . . . . Core Remaining (%) 69 | 100 80 73 82 . . . . 10 . Volleys Fired 97 | . . 37 28 22 . . . 2 8 Largest 2 | . . 2 2 2 . . . 1 1 Hottest 106 | . . 46 106 106 . . . 36 69 Shots Fired 172 | . . 74 51 37 . . . 2 8 Gun 170 | . . 74 51 37 . . . . 8 Cannon . | . . . . . . . . . . Launcher 2 | . . . . . . . . 2 . Special . | . . . . . . . . . . Kinetic 107 | . . 74 33 . . . . . . Thermal 63 | . . . 18 37 . . . . 8 Explosive 2 | . . . . . . . . 2 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 28 | . . 28 9 13 . . . 12 14 Robot Miss Streak 3 | . . 2 3 2 . . . . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . 2 2 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . Shots Hit Robots 191 | . . 55 37 31 . 11 . 24 33 Core Hits 70 | . . 16 13 5 . 7 . 13 16 Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 15 | . . 1 1 3 . 4 . 3 3 Burn 4 | . . . 1 3 . . . . . Destroy 1 | . . 1 . . . . . . . Sever 6 | . . . . . . 2 . 1 3 Impale 4 | . . . . . . 2 . 2 . Melee Attacks 80 | . . . . . . 14 . 27 39 Impact . | . . . . . . . . . . Slashing 48 | . . . . . . 4 . 5 39 Piercing 32 | . . . . . . 10 . 22 . Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 6 | . . . . . . 3 . 3 . Damage Inflicted 4216 | . . 835 524 413 . 355 . 912 1177 Guns 1886 | . . 835 524 413 . . . . 114 Cannons . | . . . . . . . . . . Explosions 226 | . . . . . . . . 226 . Melee 2100 | . . . . . . 355 . 686 1059 Ramming 4 | . . . . . . . . . 4 Kinetic 1202 | . . 835 367 . . . . . . Thermal 684 | . . . 157 413 . . . . 114 Explosive 226 | . . . . . . . . 226 . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 1318 | . . . . . . 102 . 157 1059 Piercing 782 | . . . . . . 253 . 529 . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 124 | . . . . . . 26 . 16 82 Projectiles . | . . . . . . . . . . Explosions 16 | . . . . . . . . 16 . Melee 108 | . . . . . . 26 . . 82 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . 2 Kicked 2 | . . . . . . . . . 2 Crushed . | . . . . . . . . . . Highest Temperature 313 | . . 48 62 12 10 12 . . 313 Average Temperature 41 | . . 19 29 7 6 7 . . 160 Received Heat Transfer 1563 | . 18 147 180 156 42 105 . 288 627 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 9 | . . . 4 5 . . . . . Heat Transferred 2109 | . . . 518 1369 . . . . 222 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Peak Influence 352 | . 35 352 235 166 . . . . 125 Initial 148 | . . 14 148 106 . . . . . Average 144 | . 7 262 198 137 . . . . 67 Maximum Alert Level 1 | . . 1 1 . . . . . . Low Security (%) 77 | . 100 21 59 100 . . . . 100 Level 1 22 | . . 78 40 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . 1 1 . . . 1 . . 2 Investigation 2 | . . 1 . . . . . . 1 Extermination . | . . . . . . . . . . Reinforcement 2 | . 1 . . . . . . . 1 Assault 1 | . . . . . . 1 . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 2 | . . . 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 87 | . 6 13 6 5 6 19 . 12 20 Peak Tracking Total 14 | . 5 6 5 2 4 14 . 4 7 Tactical Retreats 11 | . . 1 . . 1 6 . 3 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 2 | . . . 1 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 9 | . 1 4 2 . . 1 . . 1 Terminals 6 | . 1 2 2 . . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units 1 | . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 28 | . 3 15 7 . . 1 . . 2 Successful 16 | . 1 9 5 . . 1 . . . Failed 12 | . 2 6 2 . . . . . 2 Catastrophic 3 | . 1 2 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 14 | . 3 6 3 . . . . . 2 Terminals 22 | . 3 10 7 . . . . . 2 Fabricators . | . . . . . . . . . . Repair Stations 4 | . . 4 . . . . . . . Recycling Units 1 | . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . . 2 3 . . 1 . . . Prototype ID Bank 2 | . . 2 . . . . . . . Open Door 1 | . . . . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . 4 . . . . . . . Scan Component 2 | . . 2 . . . . . . . Repair 2 | . . 2 . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . 1 2 2 . . . . . . Terminals 5 | . 1 2 2 . . . . . . Botnet 5 | . 1 2 2 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 1 3 1 . . . . . 1 Full Trace Events 2 | . . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . . Time 64 | . . 64 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 1 1 1 3 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 25 | . . . . . . . . . 25 Items 25 | . . . . . . . . . 25 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 2904 | . 115 265 387 428 172 237 21 847 432 Spaces Moved 3457 | 1 140 318 292 267 650 684 70 825 210 Core 201 | . 2 . . 3 . . . 159 37 Treads 107 | . . . . . . . . 107 . Legs 605 | 1 32 . 168 231 . . . . 173 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2544 | . 106 318 124 33 650 684 70 559 . Fastest Speed 26 | 120 32 26 26 26 26 26 27 26 50 Average Speed 62 | 120 66 26 86 125 26 26 27 89 131 Slowest Speed 500 | 120 275 27 130 450 26 96 27 250 500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 7 | . 6 . 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 2 30 31 21 7 71 79 10 86 7 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 . 1 . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 20 | . . . . . 5 10 . 5 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 18 | . . . . . . . . 18 . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 18 | . . . . . . . . 18 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total 3926 | . 160 439 386 323 652 716 71 896 283 Wait 107 | . . 68 9 3 . 5 2 16 4 Move 3434 | . 127 317 289 266 649 683 69 824 210 Hop 7 | . 6 . 1 . . . . . . Pick Up 44 | . 9 4 11 9 2 . . 9 . Fast Attach 53 | . 3 3 14 8 . 5 . 6 14 Attach 23 | . . 6 5 1 . 4 . 7 . Detach 20 | . 3 . 4 6 . 4 . 2 1 Swap 15 | . . 2 6 1 . 3 . 1 2 Drop 51 | . 12 2 19 7 1 2 . 5 3 Fire 97 | . . 37 28 22 . . . 2 8 Melee 73 | . . . . . . 10 . 24 39 Ram . | . . . . . . . . . . Kick 2 | . . . . . . . . . 2 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Discovered new exit (range 4) 116 | -10/Materials | Entered another Materials area 116 | -9/Materials | Evolved 2 slots: Propulsion x2 306 | -9/Materials | Discovered new exit (range 15) 339 | -9/Materials | Repaired VTOL Module 373 | -9/Materials | Repaired VTOL Module 380 | -9/Materials | Identified exit to Materials 381 | -9/Materials | Entered another Materials area 381 | -8/Materials | Evolved 2 slots: Utility x2 499 | -8/Materials | Discovered new exit (range 15) 509 | -8/Materials | Lost 7 parts (1p2n2u2w) 766 | -8/Materials | Identified exit to Factory 768 | -8/Materials | Entered Factory 768 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 908 | -7/Factory | Lost 3 parts (1p1u1w) 1103 | -7/Factory | Discovered new exit (range 6) 1196 | -7/Factory | Identified exit to Lower Caves 1196 | -7/Factory | Entered Lower Caves 1198 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1216 | -7/Lower Caves | Spotted B-75 Beast 1308 | -7/Lower Caves | Discovered new exit (range 5) 1309 | -7/Lower Caves | Identified exit to Lower Caves 1324 | -7/Lower Caves | Learned Factory terminal intel 1368 | -7/Lower Caves | Entered another Lower Caves area 1396 | -7/Lower Caves | Discovered new exit (range 7) 1430 | -7/Lower Caves | Identified exit to Factory 1448 | -7/Lower Caves | Build established: Sprinter 1499 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1512 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1527 | -7/Lower Caves | Learned location of Zion (-7) 1534 | -7/Lower Caves | Discovered new exit (range 15) 1536 | -7/Lower Caves | Encountered a Warlord checkpoint 1537 | -7/Lower Caves | Identified exit to Zion 1605 | -7/Lower Caves | Entered Zion 1613 | -7/Zion | Learned Factory terminal intel 1621 | -7/Zion | Discovered new exit (range 12) 1626 | -7/Zion | Given A8's code to call for help 1626 | -7/Zion | Identified exit to Proximity Caves 1626 | -7/Zion | Entered Proximity Caves 1723 | -6/Proximity Caves | Lost 6 parts (1p3n2u) 1851 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1884 | -6/Proximity Caves | Core integrity fell below 50% 1912 | -6/Proximity Caves | Learned 12 Factory zone layouts 2025 | -6/Proximity Caves | Build established: Mutant 2051 | -6/Proximity Caves | Spotted B-75 Beast 2086 | -6/Proximity Caves | Learned Factory interactive machine intel 2201 | -6/Proximity Caves | Lost 5 parts (2n1u2w) 2207 | -6/Proximity Caves | Core integrity fell below 20% 2417 | -6/Proximity Caves | Discovered exit to Factory (range 11) 2473 | -6/Proximity Caves | Entered Factory 2473 | -6/Factory | Evolved 2 slots: Utility x2 2474 | -6/Factory | Identified exit to Factory 2475 | -6/Factory | Loaded intel: 51 interactive machine locations 2476 | -6/Factory | Loaded intel: 25 terminal locations 2834 | -6/Factory | Core integrity fell below 50% 2893 | -6/Factory | Core integrity fell below 20% 2905 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- G-50 Soldier destroyed. Slug penetrates Wall. Lgt. Angular Momentum Engine destroyed. Slug penetrates Wall. Penetrated by Slug. Dropped Carbon-fiber Leg. Dropped Lrg. Storage Unit. Slug penetrates Wall. Acquired Carbon-fiber Leg. U-05 Engineer lays Concrete. Slug penetrates Wall. Acquired 3 matter. Carbon-fiber Leg destroyed. U-05 Engineer builds a Wall. Slug penetrates Wall. Penetrated by Slug. U-05 Engineer lays Concrete. W-25 Informer sends out distress signal. Slug penetrates Wall. >> DECODED: Armor Integrity Analyzer location. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???!?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?!????????????!???????????????????"""????????????? | | ??????????????????????????????????"Y?????????????? | | ??????????????????????????????????"""????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????=?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???? ???????????????????????????????????????????? | | ???? ?+?????????????????????????????????????????? | | ???? #?????????????????????????????????????????? | | F?"" #?????????###+####+###????????????????????? | | """" ?????????# ????!???????????????? | | """" ?????????# ????????????????????? | | ? ?????????# ^^ ?????????????????????? | | ?####??## ^ ?????????????????????? | | ? ??? #?????????????????????? | | ?? #?????????????????????? | | """" """"""" """"""" """ #?????????????????????? | | """" """"""" """"""" "Y" #?????????????????????? | | """" """"""" """"""" " " @w#?????????????????????? | | """" """""" """"""" s ##########????????????? | | ss ""G"" #????????????? | | s "" "" +????????????? | | ######/## ####### #????????????? | | = ######## #????????????? | | # """ #?????????!??? | | ! ; """ #????????????? | | = % # """ #????????????? | | % # #????????????? | | + ????????? | | * #################????????? | | """" #????????????????????????? | | """"" ""########????????????????????????? | | ########"""""""" #???????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 28 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 135 Corruption Containment 8 Armor Coverage 150 Resistance: KI 10 Evasion (%) 64 Recoil Reduction 1 Particle Charging 15 Defensive Hacking 21 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlertFusionReconstructor Manual? 0 Play Time 00:48:50 Cumulative 54.1 hours Start 2024.04.13 @ 19:12:15 End 2024.04.13 @ 20:25:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 127 Rogue 125 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 41 Achievement% 32 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd28dbc1-33e9-4a94-93a0-f5962d670a8d