Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.12 @ 01:23:25 Player: xack Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (188) 940 Value Destroyed (7863) 7863 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1647) 1647 TOTAL SCORE: 16650 Bonus ------- High Alert Combat Kills 756 Follower Combat Kills 333 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -142 Cogmind --------- Core Integrity 0/1150 Matter 122/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (1350) Ox26 Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Huge Storage Unit Armor Integrity Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- (None) Peak State ------------ > --- POWER ------------ Neutrino Core Reinforced Fission Core > --- PROPULSION ------- Improved Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Armor Integrity Analyzer Hardened Heavy Armor Plating Graphene Brace > --- WEAPON ----------- Advanced Plasma Cannon Improved KE Penetrator Heavy Gauss Cannon Hypervelocity Mass Driver Hypervelocity Mass Driver > --- INVENTORY -------- Light Antimatter Reactor Improved Heavy Treads Improved Heavy Treads Advanced Sensor Array Weapon Cycler Hardened Heavy Armor Plating Relay Coupler [Sentry] Advanced System Restoration Module Coil Gun Improved Proton Missile Launcher Mini Grenade Launcher Improved Remote Datajack [Rating: 121] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Advanced Targeting Computer Device Weapon Cycler Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Cooled Particle Cannon Energy Gun Improved Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Fac Low Low Fac Fac Was Fac Upp Slots Evolved 12 | . . . 4 . . 2 2 . . 2 2 . . . Power 1 | . . . . . . . . . . 1 . . . . Propulsion 2 | . . . 1 . . 1 . . . . . . . . Utility 6 | . . . 2 . . . 2 . . 1 1 . . . Weapon 3 | . . . 1 . . 1 . . . . 1 . . . Parts Attached 206 | 6 9 2 14 21 23 33 18 12 2 8 35 2 18 3 Power 15 | 1 . . 1 1 1 2 . 1 . 1 5 . 1 1 Engine 9 | 1 . . 1 1 1 2 . 1 . 1 1 . . . Core 4 | . . . . . . . . . . . 3 . . 1 Reactor 2 | . . . . . . . . . . . 1 . 1 . Propulsion 40 | 2 2 . 4 6 6 5 4 3 . 1 3 1 3 . Treads 30 | . 2 . 2 3 6 5 1 3 . 1 3 1 3 . Leg 8 | 2 . . . 3 . . 3 . . . . . . . Wheel 2 | . . . 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 80 | 1 6 . 5 4 8 14 11 3 . 3 14 . 9 2 Device 47 | . 2 . 4 1 3 7 10 2 . 2 9 . 6 1 Storage 8 | 1 2 . . . 3 . . . . . 1 . . 1 Processor 5 | . 1 . . 1 . 1 . . . . 1 . 1 . Hackware 5 | . . . . . 1 2 . . . . 1 . 1 . Protection 15 | . 1 . 1 2 1 4 1 1 . 1 2 . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 71 | 2 1 2 4 10 8 12 3 5 2 3 13 1 5 . Energy Gun 21 | 1 1 . 2 3 5 6 1 . . 2 . . . . Energy Cannon 8 | . . . . . 2 1 2 2 . . 1 . . . Ballistic Gun 13 | 1 . 1 1 . . 2 . 1 1 1 3 1 1 . Ballistic Cannon 14 | . . . 1 4 . 2 . . . . 7 . . . Launcher 11 | . . 1 . 3 . 1 . 2 1 . . . 3 . Special Weapon 3 | . . . . . . . . . . . 2 . 1 . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . Unidentified Prototypes 5 | . . . . . 2 2 . . . 1 . . . . Parts Lost 66 | . 2 . 2 7 . 5 1 9 . 3 11 5 12 9 Power 6 | . . . 1 . . . . 1 . . 1 . 2 1 Propulsion 17 | . . . . 3 . 3 1 3 . 1 2 . 2 2 Utility 20 | . 1 . . 1 . . . 2 . . 5 2 3 6 Weapon 23 | . 1 . 1 3 . 2 . 3 . 2 3 3 5 . Highest Loss Streak 9 | . 2 . 1 2 . 2 1 9 . 1 6 3 8 9 To Critical Strikes 1 | . . . . . . . . 1 . . . . . . Average Slot Usage (%) 90 | . 98 100 99 97 99 97 98 83 100 93 84 61 64 49 Engine 7 | . 14 14 9 9 9 7 6 6 6 10 4 . . . Treads 19 | . 20 28 20 16 26 28 16 14 26 22 12 10 9 9 Leg 2 | . 7 . . 9 . . 8 2 . . . . . . Device 12 | . 5 14 18 12 14 4 19 15 20 13 15 9 13 16 Storage 7 | . 14 14 9 9 9 7 6 6 6 5 4 5 5 5 Processor 6 | . 1 . . 8 9 7 6 6 6 5 5 10 11 14 Hackware 3 | . . . . . . 7 6 6 6 5 4 . . . Protection 2 | . 6 . 7 4 3 2 . . . 2 5 5 4 . Energy Gun 7 | . 19 25 17 11 12 8 1 2 . 4 6 . . . Energy Cannon 7 | . . . . . 5 7 12 17 20 12 6 1 . . Ballistic Gun 4 | . 8 2 9 . . 5 6 2 5 5 6 5 7 . Ballistic Cannon 4 | . . . . 15 9 6 5 . . . 4 5 . . Peak Build Rating 121 | 6 9 9 20 22 27 38 62 71 71 82 117 121 97 58 Average Rating 46 | 4 7 9 15 20 24 35 54 55 71 78 104 93 87 53 On Entrance 44 | . 6 9 9 20 21 26 38 62 71 71 80 117 76 54 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 129 | 14 32 31 46 51 67 75 76 80 80 106 129 129 89 29 Greatest Support 150 | 20 40 40 60 60 60 82 69 113 113 113 150 150 150 150 Greatest Overweight (x) 9 | . 1 . 4 2 1 1 1 2 . 1 1 . 1 9 Average Overweight (x) . | . . . . . . . 1 1 . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 20 20 20 20 20 20 20 15 15 25 Average Capacity 17 | 6 13 15 15 15 15 20 20 20 20 20 16 15 15 15 Most Carried 20 | 5 15 15 15 15 16 20 20 20 20 20 20 15 14 3 Average Carried 16 | 2 11 15 14 13 15 19 19 17 20 19 15 15 10 2 Final Capacity 25 | 8 15 15 15 15 20 20 20 20 20 20 15 15 15 25 Final Carried 20 | 5 15 15 15 15 16 20 20 20 20 20 15 15 3 . Class Distribution -------------------- 31% | Scavenger-Gunner 30% | Gunner 19% | Mutant 6% | Tank 4% | Derelict-Tank 4% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Derelict-Tank | -5/Factory Tank | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -10 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 ----------- Run | Yrd Mat Sub Mat Gar Mat Fac Fac Low Low Fac Fac Was Fac Upp Matter Collected 5028 | 249 210 . 282 268 615 787 397 271 42 181 1322 . 277 127 Remotely . | . . . . . . . . . . . . . . . Salvage Created 8176 | . 413 . 506 301 640 812 534 852 116 738 1998 . 1266 . Parts 389 | . 37 . 38 14 30 47 23 21 3 34 69 . 73 . Haulers Intercepted 8 | . 1 . 1 . 3 2 . . . . 1 . . . Recyclers Shooed 2 | . . . . . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . 5 6 . . . . 1 Prevented 4 | . . . . . . . . . 2 . . . . 2 Kills | -11 -10 -10 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Fac Low Low Fac Fac Was Fac Upp Combat Hostiles Destroyed 140 | . 12 . 9 15 10 16 9 12 4 12 28 . 13 . Guns 55 | . 12 . 8 1 3 5 3 . . 2 15 . 6 . Cannons 60 | . . . . 10 7 11 6 3 3 9 11 . . . AOE 23 | . . . 1 4 . . . 9 1 . 2 . 6 . Classes Destroyed 19 | . 4 . 3 2 1 2 1 1 . 1 3 . 1 . Worker 6 | . . . 1 . 1 1 . . . . . . 3 . Builder 10 | . . . . . . . . . . . 1 . 9 . Tunneler 2 | . . . . . . . 1 . . . . . 1 . Hauler 8 | . 1 . 1 . 3 2 . . . . 1 . . . Recycler 4 | . . . . . 1 . 1 . . . . . 2 . Carrier 1 | . . . . . . . . . . . 1 . . . Mechanic 1 | . . . . . . . . . . . . . 1 . Operator 3 | . . . . . . 2 1 . . . . . . . Watcher 12 | . 3 . 1 . 1 1 . . . 3 2 . 1 . Swarmer 32 | . 6 . 2 . 3 . . 5 4 4 4 . 4 . Cutter 3 | . . . . 3 . . . . . . . . . . Grunt 56 | . 6 . 3 8 3 8 6 6 . 6 5 . 5 . Brawler 3 | . . . . . . . . . . 1 2 . . . Duelist 6 | . . . 1 . 1 . 1 . . . 2 . 1 . Protector 1 | . . . . . . . . . . . 1 . . . Sentry 16 | . . . 3 3 4 1 . 1 . 1 3 . . . Hunter 11 | . . . . 1 . 1 . . . . 7 . 2 . Programmer 13 | . . . . . . 6 2 . . . 4 . 1 . Samaritan 3 | . . . . . . . . 3 . . . . . . Best Kill Streak 21 | . 3 . 4 6 3 3 5 12 4 3 4 . 21 . Combat Bots Only 12 | . 3 . 3 6 3 3 3 12 4 3 4 . 5 . Max Kills in Single Turn 3 | . 1 . 2 2 1 2 2 2 2 1 2 . 3 . Gunslinging 1 | . . . 1 . . . . . . . . . . . Exploded 2 | . . . 1 1 . . . 2 1 . 1 . 2 . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Sub Mat Gar Mat Fac Fac Low Low Fac Fac Was Fac Upp Hostile Shots Fired 1151 | . 77 1 37 93 30 79 27 96 24 86 267 7 218 109 Missed 316 | . 14 1 8 26 3 19 7 22 5 35 72 . 73 31 Damage Taken 15013 | . 624 12 578 1280 386 1011 372 1494 277 660 3455 300 3105 1459 Core 2194 | . 116 . 186 204 59 251 18 144 10 56 144 . 273 733 Absorbed by Shields 533 | . . . . . . . . . . 241 292 . . . Reduced by Siege Mode 180 | . . . . . . . . . . . 149 . 31 . Regen/Repaired (Parts) 60 | . . . . . . 60 . . . . . . . . Core Remaining (%) 68 | 100 . 53 . . 18 64 . . 79 94 . . . . Volleys Fired 411 | 2 50 2 34 36 30 49 22 21 6 29 73 1 56 . Largest 5 | 1 2 1 3 3 3 4 4 4 3 4 5 2 2 . Hottest 333 | 20 90 30 128 159 165 216 129 165 223 198 333 99 63 . Shots Fired 1217 | 2 99 2 96 84 80 180 88 54 18 114 324 2 74 . Gun 657 | 2 99 . 96 28 28 88 22 7 4 64 169 1 49 . Cannon 510 | . . . . 48 52 91 66 37 13 50 152 1 . . Launcher 43 | . . 2 . 8 . 1 . 10 1 . . . 21 . Special 7 | . . . . . . . . . . . 3 . 4 . Kinetic 510 | 2 41 . 31 51 27 82 44 6 4 29 142 2 49 . Thermal 567 | . 49 . 34 25 53 97 44 25 12 71 157 . . . Explosive 29 | . . 2 . 8 . 1 . 10 . . . . 8 . Electromagnetic 104 | . 9 . 31 . . . . 13 2 14 22 . 13 . Robot Hit Streak 23 | 1 8 . 8 17 9 14 15 18 5 17 23 . 13 . Robot Miss Streak 11 | 1 5 . 5 10 5 11 3 3 2 3 3 2 3 . Penetration Max 1 | . . . . . . 1 . . . . 1 . 1 . Secondary Targets 2 | . . . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . Shots Hit Robots 751 | 1 54 . 54 61 50 102 60 35 12 69 200 . 53 . Core Hits 474 | 1 25 . 27 59 38 65 33 52 3 22 84 . 65 . Critical Kills 8 | . . . . . 1 . . . . 1 3 . 3 . Critical Parts Destroyed 12 | . . . 2 . . 1 . . . . 8 . 1 . Critical Strikes 49 | . 4 . 6 . 4 4 . . . 6 20 . 5 . Burn 22 | . 4 . 3 . 3 3 . . . 2 7 . . . Meltdown 2 | . . . . . 1 . . . . 1 . . . . Destroy 20 | . . . 2 . . 1 . . . 1 11 . 5 . Blast 2 | . . . . . . . . . . . 2 . . . Corrupt 3 | . . . 1 . . . . . . 2 . . . . Melee Attacks 2 | . . . . . 2 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 22218 | 11 679 . 928 1607 1064 2265 1485 3215 460 1610 5408 . 3486 . Guns 7594 | 11 679 . 767 262 340 954 288 38 72 835 2446 . 902 . Cannons 8396 | . . . . 758 724 1311 1197 725 322 775 2584 . . . Explosions 6228 | . . . 161 587 . . . 2452 66 . 378 . 2584 . Melee . | . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 6549 | 11 273 . 265 790 363 1077 629 38 72 189 1940 . 902 . Thermal 8718 | . 353 . 357 230 701 1188 856 434 322 1174 2956 . 147 . Explosive 3895 | . . . . 587 . . . 1920 . . 192 . 1196 . Electromagnetic 3056 | . 53 . 306 . . . . 823 66 247 320 . 1241 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 26 | . . . . . . 3 1 1 1 1 3 26 26 20 Average Corruption 5 | . . . . . . 2 1 1 1 1 1 14 19 20 Corruption Purged 10 | . . . . . . . . . . . . . 10 . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 145 | . . . . . . 29 1 22 1 6 11 14 30 31 Message Errors 34 | . . . . . . 3 1 7 . 1 3 3 10 6 Matter Fused 27 | . . . . . . 8 . 6 . 2 3 . 4 4 Heat Flow Errors 17 | . . . . . . 5 . 2 . 1 2 1 2 4 Energy Discharges 18 | . . . . . . 6 . . . . 1 2 6 3 Parts Rejected 5 | . . . . . . 2 . . . . . 1 1 1 Parts Fused 4 | . . . . . . 1 . 1 . . . . 1 1 Data Loss (minor) 23 | . . . . . . 2 . 3 1 1 1 4 3 8 Data Loss (major) 6 | . . . . . . . . . . . . 1 1 4 Misfires 5 | . . . . . . 1 . 3 . . . . 1 . Alerts 1 | . . . . . . . . . . . . . 1 . Misdirections 2 | . . . . . . . . . . . . 2 . . Weapon Failures 3 | . . . . . . 1 . . . 1 1 . . . Overload Shots 2 | . . . . . . . . . 2 . . . . . Overflow Damage 521 | . . . 4 . . 1 . 276 72 38 51 . 79 . Projectiles 232 | . . . . . . 1 . 70 72 38 51 . . . Explosions 289 | . . . 4 . . . . 206 . . . . 79 . Melee . | . . . . . . . . . . . . . . . Knockbacks 44 | . . . . 11 8 8 14 . . . 3 . . . Impact . | . . . . . . . . . . . . . . . Kinetic 41 | . . . . 11 7 8 12 . . . 3 . . . Secondary 3 | . . . . . 1 . 2 . . . . . . . Self-Inflicted Damage 777 | . . 14 144 128 . 21 . 166 28 . 87 . 189 . Shots 27 | . . 1 2 5 . 1 . 8 1 . 1 . 8 . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 778 | . 180 . 174 358 288 542 74 204 124 146 778 . 347 249 Average Temperature 110 | . 71 . 53 106 77 162 28 41 50 30 195 . 129 90 Received Heat Transfer 2845 | . 171 . 144 378 162 360 129 306 63 102 365 . 620 45 Effects 35 | . . . . . . 15 . . . . 16 . 4 . Shutdowns 4 | . . . . . . 3 . . . . 1 . . . Energy Bleed 5 | . . . . . . 3 . . . . 2 . . . Interference 14 | . . . . . . 3 . . . . 8 . 3 . Matter Decay 1 | . . . . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . . . . . 1 . Damage (minor) 3 | . . . . . . 2 . . . . 1 . . . Damage (major) 6 | . . . . . . 3 . . . . 3 . . . Damage (core) 1 | . . . . . . 1 . . . . . . . . Siege Activations 8 | . . . . . . . . . . . 5 . 3 . Total Turns 187 | . . . . . . . . . . . 125 . 62 . Longest Duration 55 | . . . . . . . . . . . 55 . 29 . Robots Corrupted 1 | . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . Parts Fried 15 | . . . . . . . . 9 . . . . 6 . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . Parts Melted 22 | . 1 . . . 3 4 . 1 1 4 8 . . . Heat Transferred 15410 | . 1332 . 951 495 1554 2331 1147 592 396 1850 4712 . 50 . Parts Sabotaged 1 | . . . . . . . . . . . 1 . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . 1 . . . . 2 . . 2 . 1 . Alert | -11 -10 -10 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Fac Low Low Fac Fac Was Fac Upp Peak Influence 1056 | . 230 . 288 648 352 196 221 . . 364 1056 360 587 . Initial 330 | . . . . 104 315 159 35 . . 56 152 330 217 . Average 206 | . 103 . 131 448 159 76 37 . . 143 627 328 304 . Maximum Alert Level 3 | . 1 . 1 2 1 . 1 . . 1 3 1 2 . Low Security (%) 61 | 100 76 . 73 4 64 100 98 . . 68 5 . . . Level 1 19 | . 23 . 26 14 35 . 1 . . 31 14 100 83 . Level 2 14 | . . . . 80 . . . . . . 35 . 16 . Level 3 4 | . . . . . . . . . . . 44 . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 35 | . 1 . 2 . 1 9 6 . . 4 6 . 6 . Investigation 7 | . 1 . . . 1 2 3 . . . . . . . Extermination 13 | . . . . . . 5 3 . . 2 2 . 1 . Reinforcement 9 | . . . 1 . . 2 . . . 2 2 . 2 . Assault 2 | . . . . . . . . . . . 2 . . . Garrison 4 | . . . 1 . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 1 . 1 . Haulers Reinforced 2 | . . . . . . 1 . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Sub Mat Gar Mat Fac Fac Low Low Fac Fac Was Fac Upp Distress Signals 10 | . 1 . 3 . 2 1 . . . . 1 . 2 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 229 | . 23 1 15 18 20 27 10 13 7 20 39 6 26 4 Peak Tracking Total 13 | . 5 1 4 6 5 6 4 13 4 4 6 6 7 3 Tactical Retreats 13 | . 2 . 2 . 1 1 1 . . 1 . . 5 . Traps | -11 -10 -10 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Fac Low Low Fac Fac Was Fac Upp Traps Triggered 10 | . 1 . . 3 . 1 2 . . 1 1 . 1 . Indirectly 1 | . . . . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . 3 1 . . . 1 Machines | -11 -10 -10 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 ---------- Run | Yrd Mat Sub Mat Gar Mat Fac Fac Low Low Fac Fac Was Fac Upp Machines Disabled 28 | . . . 2 2 . . 3 1 . 6 12 . 2 . Max in Single Turn 4 | . . . 1 1 . . 1 1 . 1 4 . 1 . Garrison Access 1 | . . . . . . . . . . . 1 . . . Garrison Relay 2 | . . . . 2 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Sub Mat Gar Mat Fac Fac Low Low Fac Fac Was Fac Upp Machines Accessed 38 | . 7 1 2 2 5 12 5 1 . 2 . . 1 . Terminals 29 | . 7 . 1 2 3 9 3 1 . 2 . . 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . Recycling Units 6 | . . . . . 2 2 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . Total Hacks 94 | . 17 1 5 3 17 25 11 5 . 4 . . 6 . Successful 32 | . 4 1 2 1 5 10 3 5 . 1 . . . . Failed 62 | . 13 . 3 2 12 15 8 . . 3 . . 6 . Catastrophic 21 | . 3 . 1 1 3 7 4 . . 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 27 | . 6 . 1 . 4 4 5 . . 1 . . 6 . Terminals 72 | . 17 . 3 3 8 19 7 5 . 4 . . 6 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . . . . . . . Recycling Units 16 | . . . . . 9 3 4 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . 2 . . . . . . . . . . . Terminal Hacks 24 | . 4 1 1 1 1 8 2 5 . 1 . . . . Record 11 | . . . . . 1 4 1 5 . . . . . . Robot Analysis 3 | . 2 . 1 . . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . . . 1 . . . . . . . Open DSF 2 | . . . . . . 2 . . . . . . . . Level Access Points 2 | . . . . . . 1 . . . 1 . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Patrol Navigation 1 | . . . . 1 . . . . . . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . Recycling Unit Hacks 5 | . . . . . 4 . 1 . . . . . . . Retrieve Matter 3 | . . . . . 3 . . . . . . . . . Retrieve Components 2 | . . . . . 1 . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 1 . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 33 | . 7 . 1 1 5 11 4 1 . 2 . . 1 . Full Trace Events 6 | . . . . 1 1 2 1 1 . . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . Time 13 | . . . . . . 13 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter 71 | . . . . . 71 . . . . . . . . . Retrieved Components 3 | . . . . . . . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------------ Run | Yrd Mat Sub Mat Gar Mat Fac Fac Low Low Fac Fac Was Fac Upp Used RIF Installer 1 | . . . . 1 . . . . . . . . . . Robots Hacked 6 | . . . . . 1 . . . . . 3 . 2 . Non-combat . | . . . . . . . . . . . . . . . Combat 6 | . . . . . 1 . . . . . 3 . 2 . Robot Hacks Applied 7 | . . . . . 1 . . . . . 3 . 3 . spike_heat 1 | . . . . . . . . . . . . . 1 . overwrite_iff 5 | . . . . . 1 . . . . . 3 . 1 . formatsys_high 1 | . . . . . . . . . . . . . 1 . Relay Couplers Released 13 | . . . . 9 . . . . . . 1 . 3 . Machine Destruction 10 | . . . . 9 . . . . . . 1 . . . Programmers 3 | . . . . . . . . . . . . . 3 . Attached 3 | . . . . . 1 . . . . . 1 . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Sub Mat Gar Mat Fac Fac Low Low Fac Fac Was Fac Upp Total Allies 8 | . . . . . 1 . . . . 3 3 . 1 . Largest Group 3 | . . . . . 1 . . . . 3 1 . 1 . Highest-Rated Group 93 | . . . . . 18 . . . . 93 47 . 49 . Highest-Rated Ally 49 | . . . . . 18 . . . . 31 47 . 49 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 64 | . . . . . 3 . . . . 48 6 . 7 . Total Damage 1208 | . . . . . 67 . . . . 734 90 . 317 . Kills 8 | . . . . . 1 . . . . 4 1 . 2 . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Fac Low Low Fac Fac Was Fac Upp Robot Analysis Total 3 | . 2 . 1 . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . 2 . . . . . 1 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------------- Run | Yrd Mat Sub Mat Gar Mat Fac Fac Low Low Fac Fac Was Fac Upp Turns Passed 17277 | 63 1089 645 537 1586 1591 2992 1608 2771 170 1329 1200 216 643 837 Spaces Moved 7445 | 37 588 398 206 707 629 1288 590 1065 77 661 455 137 225 382 Core 8 | 5 . . . . . . . . . . . . . 3 Treads 6982 | . 427 398 184 467 629 1288 590 1065 77 661 455 137 225 379 Legs 433 | 32 161 . . 240 . . . . . . . . . . Wheels 22 | . . . 22 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 140 160 160 156 232 158 162 160 160 152 152 160 Average Speed 186 | 110 149 160 187 203 162 175 233 253 162 164 174 152 154 162 Slowest Speed 500 | 120 190 160 240 260 240 235 238 330 162 240 240 160 225 500 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 83 38 19 49 39 27 11 82 13 13 8 80 8 28 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . . . . . . . . . Known Exits Taken 3 | . . . 1 . . 1 . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 . . 1 . 1 1 1 . . . 1 . Scrap Searched 2 | . . . . . . . . 2 . . . . . . Spaces Dug 8 | . . . . . . 7 . . . . 1 . . . Terrain Destroyed 279 | . . 6 28 29 5 7 1 40 2 8 137 1 15 . Melee . | . . . . . . . . . . . . . . . Projectile 71 | . . . . . 5 . 1 8 2 8 44 1 2 . AOE 208 | . . 6 28 29 . 7 . 32 . . 93 . 13 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Sub Mat Gar Mat Fac Fac Low Low Fac Fac Was Fac Upp Total 10003 | 57 703 403 288 787 1142 1908 783 1108 111 838 675 141 460 599 Wait 1651 | . 32 2 7 3 410 488 130 . 27 110 73 . 155 214 Move 7431 | 36 587 397 205 705 628 1287 589 1064 76 660 455 136 224 382 Hop . | . . . . . . . . . . . . . . . Pick Up 177 | 12 18 . 14 15 22 28 9 9 . 18 26 . 6 . Fast Attach 25 | . 1 . 4 . . 4 5 1 . . 8 2 . . Attach 80 | 6 3 . 6 10 3 5 1 9 . 6 12 . 16 3 Detach 2 | . . . . . . . . 1 . . . . 1 . Swap 102 | . 5 2 4 11 20 25 12 2 2 2 15 . 2 . Drop 121 | 1 7 . 14 7 27 22 15 1 . 13 13 1 . . Fire 411 | 2 50 2 34 36 30 49 22 21 6 29 73 1 56 . Melee 2 | . . . . . 2 . . . . . . . . . Ram 1 | . . . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -4/Factory -4/Waste -4/Factory -4/Upper Caves (discovered 1 exit: Upp) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 18 | -11/Scrapyard | Discovered new exit (range 14) 64 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 6) 304 | -10/Materials | Build established: Mutant 497 | -10/Materials | Discovered new exit (range 6) 781 | -10/Materials | Discovered new exit (range 15) 995 | -10/Materials | Discovered new exit (range 15) 1136 | -10/Materials | Discovered new exit (range 12) 1153 | -10/Materials | Entered Subcaves 1188 | -10/Subcaves | Learned location of Zion (-7) 1188 | -10/Subcaves | Met a Zionite searching for "candidates" 1192 | -10/Subcaves | Discovered new exit (range 6) 1361 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1576 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1711 | -10/Subcaves | Visited 4L-MR0's lab 1798 | -10/Subcaves | Entered Materials 1798 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1829 | -8/Materials | Discovered new exit (range 9) 2161 | -8/Materials | Build established: Tank 2204 | -8/Materials | Garrison activated, responded to threat 2268 | -8/Materials | Identified exit to Garrison 2335 | -8/Materials | Entered Garrison 2359 | -8/Garrison | Triggered checkpoint 2434 | -8/Garrison | Garrison Relay disabled 2645 | -8/Garrison | Core integrity fell below 50% 2675 | -8/Garrison | Triggered checkpoint 2784 | -8/Garrison | Discovered new exit (range 10) 2843 | -8/Garrison | Triggered checkpoint 3181 | -8/Garrison | Build established: Scavenger-Gunner 3503 | -8/Garrison | Installed Relay Interface Framework 3883 | -8/Garrison | Garrison Relay disabled 3921 | -8/Garrison | Entered Materials 4672 | -8/Materials | Discovered new exit (range 4) 5405 | -8/Materials | Core integrity fell below 20% 5464 | -8/Materials | Discovered new exit (range 12) 5512 | -8/Materials | Entered Factory 5512 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5541 | -7/Factory | Discovered new exit (range 13) 5723 | -7/Factory | Identified exit to Factory 6603 | -7/Factory | Repaired Lgt. Treads 8166 | -7/Factory | Build established: Gunner 8504 | -7/Factory | Entered another Factory area 8504 | -6/Factory | Evolved 2 slots: Utility x2 9055 | -6/Factory | Build established: Scavenger-Gunner 9390 | -6/Factory | Build established: Gunner 9798 | -6/Factory | Discovered new exit (range 9) 10112 | -6/Factory | Entered Lower Caves 11160 | -6/Lower Caves | Learned 4 Factory zone layouts 11219 | -6/Lower Caves | Attracted the attention of an 0b10 base 11285 | -6/Lower Caves | Destroyed 12 combat bots 11292 | -6/Lower Caves | Lost 9 parts (1p3n2u3w) 11339 | -6/Lower Caves | Learned Extension emergency access door positions 11339 | -6/Lower Caves | Learned Extension stockpile data 11339 | -6/Lower Caves | Learned Armory stockpile data 11339 | -6/Lower Caves | Learned Research security intel 12388 | -6/Lower Caves | Encountered a Warlord checkpoint 12441 | -6/Lower Caves | Learned Factory stockpile data 12696 | -6/Lower Caves | Discovered new exit (range 5) 12716 | -6/Lower Caves | Found DCF Scrap (13 items) 12883 | -6/Lower Caves | Entered another Lower Caves area 12969 | -6/Lower Caves | Encountered a Warlord checkpoint 12971 | -6/Lower Caves | Discovered new exit (range 11) 12976 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13053 | -6/Lower Caves | Entered Factory 13053 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 13141 | -5/Factory | Build established: Derelict-Gunner 13170 | -5/Factory | Identified exit to Factory 13488 | -5/Factory | Discovered new exit (range 16) 13884 | -5/Factory | Allied Derelicts emerged from ambush trap array 13915 | -5/Factory | Build established: Derelict-Tank 14246 | -5/Factory | Cargo convoy interrupted 14382 | -5/Factory | Entered another Factory area 14382 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 14796 | -4/Factory | Lost 6 parts (1p3u2w) 15130 | -4/Factory | Build established: Tank 15132 | -4/Factory | First assault squad dispatched 15582 | -4/Factory | Sucked down chute 15582 | -4/Factory | Entered Waste 15597 | -4/Waste | EMP discharged 15597 | -4/Waste | System corruption reached 10% 15598 | -4/Waste | Spotted C-40 Crusher 15603 | -4/Waste | Spotted C-40 Crusher 15603 | -4/Waste | Spotted C-40 Crusher 15608 | -4/Waste | Spotted C-40 Crusher 15620 | -4/Waste | Spotted C-40 Crusher 15627 | -4/Waste | Spotted C-40 Crusher 15641 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 15645 | -4/Waste | Crushed by Compactor (1 part destroyed) 15649 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 15680 | -4/Waste | Lost 3 parts (1u2w) 15697 | -4/Waste | EMP discharged 15714 | -4/Waste | Crushed by Compactor (1 part destroyed) 15726 | -4/Waste | Crushed by Compactor (1 part destroyed) 15775 | -4/Waste | Discovered new exit (range 16) 15797 | -4/Waste | EMP discharged 15798 | -4/Waste | Entered Factory 15967 | -4/Factory | Build established: Mutant 16186 | -4/Factory | Garrison activated, responded to threat 16396 | -4/Factory | Lost 8 parts (1p2n1u4w) 16425 | -4/Factory | Discovered new exit (range 10) 16441 | -4/Factory | Entered Upper Caves 16487 | -4/Upper Caves | Identified exit to Upper Caves 17243 | -4/Upper Caves | Spotted B-86 Titan 17264 | -4/Upper Caves | Core integrity fell below 50% 17275 | -4/Upper Caves | Core integrity fell below 20% 17278 | -4/Upper Caves | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- rejected. 17267_ Slug penetrates Wall. 17267_ Penetrated by Slug. 17267_ Adv. Targeting Computer destroyed. 17267_ Slug penetrates Wall. 17268_ Penetrated by Slug. 17269_ Wall collapses. 17271_ Slug penetrates Wall. 17271_ Penetrated by Slug. 17273_ Knocked back. 17274_ Penetrated by Slug. 17274_ Slug penetrates Wall. 17274_ Penetrated by Slug. 17274_ Slug penetrates Wall. 17277_ Penetrated by Slug. 17277_ Slug penetrates Wall. 17277_ Penetrated by Slug. 17277_ Lrg. Storage Unit destroyed. 17278_ B-86 Titan exits siege mode. 17278_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#################??????????? | | ???????????????????####################?????#####? | | ???????????????????##### ### ##????######? | | ??????????????###??## # ##???#### ### | | ??????????????###??## ##?##### ### | | ??????????????## #### ### ## ####### ## | | ??????????????## ### ### ######## ##### ## | | ??????????????## ### ## ##### #### ## | | ??????????????## ### # ###### ##### # | | ??????????????# ##h;###### ## | | ???????????????????## h;; ; #### | | ???????????????? #### %@%##?## ### | | ???????????? ##### !; ##?## ###### | | ????????????## ## %;; ##?## ####### # | | ????????? ### ;; ##?## ##??#### ## # | | ????????? # BB ;# ##?######???####### | | ????????? # BB ##?######????###### | | ????????? # ##???????????????### | | ?????????"" #### ??????????????? ##### | | ??????????? ########???????????????? #### | | ??????????? ### ????????????????????????# | | ??????????? ?????????????????????????????? | | ???????????## ?????????????????????????????? | | ???????????## ??????????????????????????????? | | ???????????## ? ??????????????????????????????? | | ????????????????## ??????????????????????????????? | | ????????????????###??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 38 Energy Capacity 990 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 1200 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 14 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Assimilation Complete Let's See Who's Tougher Maybe Next Time I'll Detach My Launcher Party Time Preemptive Strike Challenges ------------ None Game ------ Seed CoolingSupercompositeSpecial Manual? 0 Play Time 03:47:10 Cumulative 25.7 hours Start 2024.12.11 @ 20:35:13 End 2024.12.12 @ 01:23:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 425d73e2-f88f-49c7-845b-2d452cec1663