Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.12 @ 01:23:25

Player: xack

Result: Destroyed by H-77 Assassin with High-powered Shotgun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (14)       2800
Robots Destroyed (188)     940
Value Destroyed (7863)     7863
Prototype IDs (20)         400
Alien Tech Used (0)        0
Bonus (1647)               1647
              TOTAL SCORE: 16650

 Bonus
-------
High Alert Combat Kills    756
Follower Combat Kills      333
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -142

 Cogmind 
---------
Core Integrity             0/1150
Matter                     122/300
Energy                     100/100
System Corruption          20%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -4/Upper Caves

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (8) ------
    Huge Storage Unit
    Armor Integrity Analyzer
>   --- WEAPON (5) -------
        (None)
>   --- INVENTORY (25) ---
        (None)

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
     Reinforced Fission Core
>               --- PROPULSION -------
       Improved Heavy Treads
                Biometal Heavy Treads
>               --- UTILITY ----------
       Advanced Cryofiber Web
       Advanced Heat Sink
          Large Storage Unit
       Advanced Targeting Computer
                Armor Integrity Analyzer
       Hardened Heavy Armor Plating
                Graphene Brace
>               --- WEAPON -----------
       Advanced Plasma Cannon
       Improved KE Penetrator
          Heavy Gauss Cannon
  Hypervelocity Mass Driver
  Hypervelocity Mass Driver
>               --- INVENTORY --------
          Light Antimatter Reactor
       Improved Heavy Treads
       Improved Heavy Treads
       Advanced Sensor Array
                Weapon Cycler
       Hardened Heavy Armor Plating
                Relay Coupler [Sentry]
       Advanced System Restoration Module
                Coil Gun
       Improved Proton Missile Launcher
           Mini Grenade Launcher
       Improved Remote Datajack
[Rating: 121]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Reinforced Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Advanced Targeting Computer
  Device                   Weapon Cycler
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Cooled Particle Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -8  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Fac Fac Low Low Fac Fac Was Fac Upp 
Slots Evolved              12   | .   .   .   4   .   .   2   2   .   .   2   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   .   .   2   .   .   1   1   .   .   .   
  Weapon                   3    | .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   
Parts Attached             206  | 6   9   2   14  21  23  33  18  12  2   8   35  2   18  3   
  Power                    15   | 1   .   .   1   1   1   2   .   1   .   1   5   .   1   1   
    Engine                 9    | 1   .   .   1   1   1   2   .   1   .   1   1   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Propulsion               40   | 2   2   .   4   6   6   5   4   3   .   1   3   1   3   .   
    Treads                 30   | .   2   .   2   3   6   5   1   3   .   1   3   1   3   .   
    Leg                    8    | 2   .   .   .   3   .   .   3   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  80   | 1   6   .   5   4   8   14  11  3   .   3   14  .   9   2   
    Device                 47   | .   2   .   4   1   3   7   10  2   .   2   9   .   6   1   
    Storage                8    | 1   2   .   .   .   3   .   .   .   .   .   1   .   .   1   
    Processor              5    | .   1   .   .   1   .   1   .   .   .   .   1   .   1   .   
    Hackware               5    | .   .   .   .   .   1   2   .   .   .   .   1   .   1   .   
    Protection             15   | .   1   .   1   2   1   4   1   1   .   1   2   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   71   | 2   1   2   4   10  8   12  3   5   2   3   13  1   5   .   
    Energy Gun             21   | 1   1   .   2   3   5   6   1   .   .   2   .   .   .   .   
    Energy Cannon          8    | .   .   .   .   .   2   1   2   2   .   .   1   .   .   .   
    Ballistic Gun          13   | 1   .   1   1   .   .   2   .   1   1   1   3   1   1   .   
    Ballistic Cannon       14   | .   .   .   1   4   .   2   .   .   .   .   7   .   .   .   
    Launcher               11   | .   .   1   .   3   .   1   .   2   1   .   .   .   3   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   2   2   .   .   .   1   .   .   .   .   
Parts Lost                 66   | .   2   .   2   7   .   5   1   9   .   3   11  5   12  9   
  Power                    6    | .   .   .   1   .   .   .   .   1   .   .   1   .   2   1   
  Propulsion               17   | .   .   .   .   3   .   3   1   3   .   1   2   .   2   2   
  Utility                  20   | .   1   .   .   1   .   .   .   2   .   .   5   2   3   6   
  Weapon                   23   | .   1   .   1   3   .   2   .   3   .   2   3   3   5   .   
  Highest Loss Streak      9    | .   2   .   1   2   .   2   1   9   .   1   6   3   8   9   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   98  100 99  97  99  97  98  83  100 93  84  61  64  49  
  Engine                   7    | .   14  14  9   9   9   7   6   6   6   10  4   .   .   .   
  Treads                   19   | .   20  28  20  16  26  28  16  14  26  22  12  10  9   9   
  Leg                      2    | .   7   .   .   9   .   .   8   2   .   .   .   .   .   .   
  Device                   12   | .   5   14  18  12  14  4   19  15  20  13  15  9   13  16  
  Storage                  7    | .   14  14  9   9   9   7   6   6   6   5   4   5   5   5   
  Processor                6    | .   1   .   .   8   9   7   6   6   6   5   5   10  11  14  
  Hackware                 3    | .   .   .   .   .   .   7   6   6   6   5   4   .   .   .   
  Protection               2    | .   6   .   7   4   3   2   .   .   .   2   5   5   4   .   
  Energy Gun               7    | .   19  25  17  11  12  8   1   2   .   4   6   .   .   .   
  Energy Cannon            7    | .   .   .   .   .   5   7   12  17  20  12  6   1   .   .   
  Ballistic Gun            4    | .   8   2   9   .   .   5   6   2   5   5   6   5   7   .   
  Ballistic Cannon         4    | .   .   .   .   15  9   6   5   .   .   .   4   5   .   .   
Peak Build Rating          121  | 6   9   9   20  22  27  38  62  71  71  82  117 121 97  58  
  Average Rating           46   | 4   7   9   15  20  24  35  54  55  71  78  104 93  87  53  
  On Entrance              44   | .   6   9   9   20  21  26  38  62  71  71  80  117 76  54  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             129  | 14  32  31  46  51  67  75  76  80  80  106 129 129 89  29  
  Greatest Support         150  | 20  40  40  60  60  60  82  69  113 113 113 150 150 150 150 
  Greatest Overweight (x)  9    | .   1   .   4   2   1   1   1   2   .   1   1   .   1   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  20  20  20  20  20  20  20  15  15  25  
  Average Capacity         17   | 6   13  15  15  15  15  20  20  20  20  20  16  15  15  15  
  Most Carried             20   | 5   15  15  15  15  16  20  20  20  20  20  20  15  14  3   
  Average Carried          16   | 2   11  15  14  13  15  19  19  17  20  19  15  15  10  2   
  Final Capacity           25   | 8   15  15  15  15  20  20  20  20  20  20  15  15  15  25  
  Final Carried            20   | 5   15  15  15  15  16  20  20  20  20  20  15  15  3   .   

 Class Distribution 
--------------------
 31% | Scavenger-Gunner
 30% | Gunner
 19% | Mutant
  6% | Tank
  4% | Derelict-Tank
  4% | Derelict-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
             Tank | -8/Materials
 Scavenger-Gunner | -8/Garrison
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
           Gunner | -6/Factory
           Gunner | -6/Lower Caves
  Derelict-Gunner | -6/Lower Caves
    Derelict-Tank | -5/Factory
             Tank | -4/Factory
           Mutant | -4/Waste
           Mutant | -4/Factory
           Mutant | -4/Upper Caves

 Resources                      | -11  -10  -10  -8   -8   -8   -7   -6   -6   -6   -5   -4   -4   -4   -4   
-----------                Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Fac  Low  Low  Fac  Fac  Was  Fac  Upp  
Matter Collected           5028 | 249  210  .    282  268  615  787  397  271  42   181  1322 .    277  127  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8176 | .    413  .    506  301  640  812  534  852  116  738  1998 .    1266 .    
  Parts                    389  | .    37   .    38   14   30   47   23   21   3    34   69   .    73   .    
Haulers Intercepted        8    | .    1    .    1    .    3    2    .    .    .    .    1    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      12   | .    .    .    .    .    .    .    .    5    6    .    .    .    .    1    
  Prevented                4    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    

 Kills                          | -11 -10 -10 -8  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Fac Fac Low Low Fac Fac Was Fac Upp 
Combat Hostiles Destroyed  140  | .   12  .   9   15  10  16  9   12  4   12  28  .   13  .   
  Guns                     55   | .   12  .   8   1   3   5   3   .   .   2   15  .   6   .   
  Cannons                  60   | .   .   .   .   10  7   11  6   3   3   9   11  .   .   .   
  AOE                      23   | .   .   .   1   4   .   .   .   9   1   .   2   .   6   .   
Classes Destroyed          19   | .   4   .   3   2   1   2   1   1   .   1   3   .   1   .   
  Worker                   6    | .   .   .   1   .   1   1   .   .   .   .   .   .   3   .   
  Builder                  10   | .   .   .   .   .   .   .   .   .   .   .   1   .   9   .   
  Tunneler                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Hauler                   8    | .   1   .   1   .   3   2   .   .   .   .   1   .   .   .   
  Recycler                 4    | .   .   .   .   .   1   .   1   .   .   .   .   .   2   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   
  Watcher                  12   | .   3   .   1   .   1   1   .   .   .   3   2   .   1   .   
  Swarmer                  32   | .   6   .   2   .   3   .   .   5   4   4   4   .   4   .   
  Cutter                   3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Grunt                    56   | .   6   .   3   8   3   8   6   6   .   6   5   .   5   .   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
  Duelist                  6    | .   .   .   1   .   1   .   1   .   .   .   2   .   1   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   16   | .   .   .   3   3   4   1   .   1   .   1   3   .   .   .   
  Hunter                   11   | .   .   .   .   1   .   1   .   .   .   .   7   .   2   .   
  Programmer               13   | .   .   .   .   .   .   6   2   .   .   .   4   .   1   .   
  Samaritan                3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Best Kill Streak           21   | .   3   .   4   6   3   3   5   12  4   3   4   .   21  .   
  Combat Bots Only         12   | .   3   .   3   6   3   3   3   12  4   3   4   .   5   .   
Max Kills in Single Turn   3    | .   1   .   2   2   1   2   2   2   2   1   2   .   3   .   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   1   .   .   .   2   1   .   1   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -8   -8   -7   -6   -6   -6   -5   -4   -4   -4   -4   
--------                   Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Fac  Low  Low  Fac  Fac  Was  Fac  Upp  
Hostile Shots Fired        1151  | .    77   1    37   93   30   79   27   96   24   86   267  7    218  109  
  Missed                   316   | .    14   1    8    26   3    19   7    22   5    35   72   .    73   31   
Damage Taken               15013 | .    624  12   578  1280 386  1011 372  1494 277  660  3455 300  3105 1459 
  Core                     2194  | .    116  .    186  204  59   251  18   144  10   56   144  .    273  733  
  Absorbed by Shields      533   | .    .    .    .    .    .    .    .    .    .    241  292  .    .    .    
  Reduced by Siege Mode    180   | .    .    .    .    .    .    .    .    .    .    .    149  .    31   .    
  Regen/Repaired (Parts)   60    | .    .    .    .    .    .    60   .    .    .    .    .    .    .    .    
Core Remaining (%)         68    | 100  .    53   .    .    18   64   .    .    79   94   .    .    .    .    
Volleys Fired              411   | 2    50   2    34   36   30   49   22   21   6    29   73   1    56   .    
  Largest                  5     | 1    2    1    3    3    3    4    4    4    3    4    5    2    2    .    
  Hottest                  333   | 20   90   30   128  159  165  216  129  165  223  198  333  99   63   .    
Shots Fired                1217  | 2    99   2    96   84   80   180  88   54   18   114  324  2    74   .    
  Gun                      657   | 2    99   .    96   28   28   88   22   7    4    64   169  1    49   .    
  Cannon                   510   | .    .    .    .    48   52   91   66   37   13   50   152  1    .    .    
  Launcher                 43    | .    .    2    .    8    .    1    .    10   1    .    .    .    21   .    
  Special                  7     | .    .    .    .    .    .    .    .    .    .    .    3    .    4    .    
  Kinetic                  510   | 2    41   .    31   51   27   82   44   6    4    29   142  2    49   .    
  Thermal                  567   | .    49   .    34   25   53   97   44   25   12   71   157  .    .    .    
  Explosive                29    | .    .    2    .    8    .    1    .    10   .    .    .    .    8    .    
  Electromagnetic          104   | .    9    .    31   .    .    .    .    13   2    14   22   .    13   .    
  Robot Hit Streak         23    | 1    8    .    8    17   9    14   15   18   5    17   23   .    13   .    
  Robot Miss Streak        11    | 1    5    .    5    10   5    11   3    3    2    3    3    2    3    .    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    
  Secondary Targets        2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           751   | 1    54   .    54   61   50   102  60   35   12   69   200  .    53   .    
  Core Hits                474   | 1    25   .    27   59   38   65   33   52   3    22   84   .    65   .    
  Critical Kills           8     | .    .    .    .    .    1    .    .    .    .    1    3    .    3    .    
  Critical Parts Destroyed 12    | .    .    .    2    .    .    1    .    .    .    .    8    .    1    .    
  Critical Strikes         49    | .    4    .    6    .    4    4    .    .    .    6    20   .    5    .    
    Burn                   22    | .    4    .    3    .    3    3    .    .    .    2    7    .    .    .    
    Meltdown               2     | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    
    Destroy                20    | .    .    .    2    .    .    1    .    .    .    1    11   .    5    .    
    Blast                  2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Corrupt                3     | .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    
Melee Attacks              2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           22218 | 11   679  .    928  1607 1064 2265 1485 3215 460  1610 5408 .    3486 .    
  Guns                     7594  | 11   679  .    767  262  340  954  288  38   72   835  2446 .    902  .    
  Cannons                  8396  | .    .    .    .    758  724  1311 1197 725  322  775  2584 .    .    .    
  Explosions               6228  | .    .    .    161  587  .    .    .    2452 66   .    378  .    2584 .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6549  | 11   273  .    265  790  363  1077 629  38   72   189  1940 .    902  .    
  Thermal                  8718  | .    353  .    357  230  701  1188 856  434  322  1174 2956 .    147  .    
  Explosive                3895  | .    .    .    .    587  .    .    .    1920 .    .    192  .    1196 .    
  Electromagnetic          3056  | .    53   .    306  .    .    .    .    823  66   247  320  .    1241 .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         26    | .    .    .    .    .    .    3    1    1    1    1    3    26   26   20   
  Average Corruption       5     | .    .    .    .    .    .    2    1    1    1    1    1    14   19   20   
  Corruption Purged        10    | .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  145   | .    .    .    .    .    .    29   1    22   1    6    11   14   30   31   
    Message Errors         34    | .    .    .    .    .    .    3    1    7    .    1    3    3    10   6    
    Matter Fused           27    | .    .    .    .    .    .    8    .    6    .    2    3    .    4    4    
    Heat Flow Errors       17    | .    .    .    .    .    .    5    .    2    .    1    2    1    2    4    
    Energy Discharges      18    | .    .    .    .    .    .    6    .    .    .    .    1    2    6    3    
    Parts Rejected         5     | .    .    .    .    .    .    2    .    .    .    .    .    1    1    1    
    Parts Fused            4     | .    .    .    .    .    .    1    .    1    .    .    .    .    1    1    
    Data Loss (minor)      23    | .    .    .    .    .    .    2    .    3    1    1    1    4    3    8    
    Data Loss (major)      6     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    4    
    Misfires               5     | .    .    .    .    .    .    1    .    3    .    .    .    .    1    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Weapon Failures        3     | .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    
Overload Shots             2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Overflow Damage            521   | .    .    .    4    .    .    1    .    276  72   38   51   .    79   .    
  Projectiles              232   | .    .    .    .    .    .    1    .    70   72   38   51   .    .    .    
  Explosions               289   | .    .    .    4    .    .    .    .    206  .    .    .    .    79   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 44    | .    .    .    .    11   8    8    14   .    .    .    3    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  41    | .    .    .    .    11   7    8    12   .    .    .    3    .    .    .    
  Secondary                3     | .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    
Self-Inflicted Damage      777   | .    .    14   144  128  .    21   .    166  28   .    87   .    189  .    
  Shots                    27    | .    .    1    2    5    .    1    .    8    1    .    1    .    8    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        778   | .    180  .    174  358  288  542  74   204  124  146  778  .    347  249  
  Average Temperature      110   | .    71   .    53   106  77   162  28   41   50   30   195  .    129  90   
  Received Heat Transfer   2845  | .    171  .    144  378  162  360  129  306  63   102  365  .    620  45   
  Effects                  35    | .    .    .    .    .    .    15   .    .    .    .    16   .    4    .    
    Shutdowns              4     | .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    
    Energy Bleed           5     | .    .    .    .    .    .    3    .    .    .    .    2    .    .    .    
    Interference           14    | .    .    .    .    .    .    3    .    .    .    .    8    .    3    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (minor)         3     | .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    
    Damage (major)         6     | .    .    .    .    .    .    3    .    .    .    .    3    .    .    .    
    Damage (core)          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          8     | .    .    .    .    .    .    .    .    .    .    .    5    .    3    .    
  Total Turns              187   | .    .    .    .    .    .    .    .    .    .    .    125  .    62   .    
  Longest Duration         55    | .    .    .    .    .    .    .    .    .    .    .    55   .    29   .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Fried              15    | .    .    .    .    .    .    .    .    9    .    .    .    .    6    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Parts Melted             22    | .    1    .    .    .    3    4    .    1    1    4    8    .    .    .    
  Heat Transferred         15410 | .    1332 .    951  495  1554 2331 1147 592  396  1850 4712 .    50   .    
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    1    .    .    .    .    2    .    .    2    .    1    .    

 Alert                          | -11  -10  -10  -8   -8   -8   -7   -6   -6   -6   -5   -4   -4   -4   -4   
-------                    Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Fac  Low  Low  Fac  Fac  Was  Fac  Upp  
Peak Influence             1056 | .    230  .    288  648  352  196  221  .    .    364  1056 360  587  .    
  Initial                  330  | .    .    .    .    104  315  159  35   .    .    56   152  330  217  .    
  Average                  206  | .    103  .    131  448  159  76   37   .    .    143  627  328  304  .    
Maximum Alert Level        3    | .    1    .    1    2    1    .    1    .    .    1    3    1    2    .    
  Low Security (%)         61   | 100  76   .    73   4    64   100  98   .    .    68   5    .    .    .    
  Level 1                  19   | .    23   .    26   14   35   .    1    .    .    31   14   100  83   .    
  Level 2                  14   | .    .    .    .    80   .    .    .    .    .    .    35   .    16   .    
  Level 3                  4    | .    .    .    .    .    .    .    .    .    .    .    44   .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          35   | .    1    .    2    .    1    9    6    .    .    4    6    .    6    .    
  Investigation            7    | .    1    .    .    .    1    2    3    .    .    .    .    .    .    .    
  Extermination            13   | .    .    .    .    .    .    5    3    .    .    2    2    .    1    .    
  Reinforcement            9    | .    .    .    1    .    .    2    .    .    .    2    2    .    2    .    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Garrison                 4    | .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
Haulers Reinforced         2    | .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Sub Mat Gar Mat Fac Fac Low Low Fac Fac Was Fac Upp 
Distress Signals           10   | .   1   .   3   .   2   1   .   .   .   .   1   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              229  | .   23  1   15  18  20  27  10  13  7   20  39  6   26  4   
  Peak Tracking Total      13   | .   5   1   4   6   5   6   4   13  4   4   6   6   7   3   
  Tactical Retreats        13   | .   2   .   2   .   1   1   1   .   .   1   .   .   5   .   

 Traps                          | -11 -10 -10 -8  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Fac Fac Low Low Fac Fac Was Fac Upp 
Traps Triggered            10   | .   1   .   .   3   .   1   2   .   .   1   1   .   1   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   3   1   .   .   .   1   

 Machines                       | -11 -10 -10 -8  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -4  
----------                 Run  | Yrd Mat Sub Mat Gar Mat Fac Fac Low Low Fac Fac Was Fac Upp 
Machines Disabled          28   | .   .   .   2   2   .   .   3   1   .   6   12  .   2   .   
  Max in Single Turn       4    | .   .   .   1   1   .   .   1   1   .   1   4   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Relay           2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Sub Mat Gar Mat Fac Fac Low Low Fac Fac Was Fac Upp 
Machines Accessed          38   | .   7   1   2   2   5   12  5   1   .   2   .   .   1   .   
  Terminals                29   | .   7   .   1   2   3   9   3   1   .   2   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   2   2   2   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                94   | .   17  1   5   3   17  25  11  5   .   4   .   .   6   .   
  Successful               32   | .   4   1   2   1   5   10  3   5   .   1   .   .   .   .   
  Failed                   62   | .   13  .   3   2   12  15  8   .   .   3   .   .   6   .   
    Catastrophic           21   | .   3   .   1   1   3   7   4   .   .   1   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   6   .   1   .   4   4   5   .   .   1   .   .   6   .   
  Terminals                72   | .   17  .   3   3   8   19  7   5   .   4   .   .   6   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Recycling Units          16   | .   .   .   .   .   9   3   4   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             24   | .   4   1   1   1   1   8   2   5   .   1   .   .   .   .   
  Record                   11   | .   .   .   .   .   1   4   1   5   .   .   .   .   .   .   
  Robot Analysis           3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   
  Retrieve Matter          3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   7   .   1   1   5   11  4   1   .   2   .   .   1   .   
  Full Trace Events        6    | .   .   .   .   1   1   2   1   1   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Time                     13   | .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         71   | .   .   .   .   .   71  .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -4  
------------               Run  | Yrd Mat Sub Mat Gar Mat Fac Fac Low Low Fac Fac Was Fac Upp 
Used RIF Installer         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              6    | .   .   .   .   .   1   .   .   .   .   .   3   .   2   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   6    | .   .   .   .   .   1   .   .   .   .   .   3   .   2   .   
Robot Hacks Applied        7    | .   .   .   .   .   1   .   .   .   .   .   3   .   3   .   
  spike_heat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  overwrite_iff            5    | .   .   .   .   .   1   .   .   .   .   .   3   .   1   .   
  formatsys_high           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    13   | .   .   .   .   9   .   .   .   .   .   .   1   .   3   .   
  Machine Destruction      10   | .   .   .   .   9   .   .   .   .   .   .   1   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Attached                 3    | .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -4  
--------                   Run  | Yrd Mat Sub Mat Gar Mat Fac Fac Low Low Fac Fac Was Fac Upp 
Total Allies               8    | .   .   .   .   .   1   .   .   .   .   3   3   .   1   .   
  Largest Group            3    | .   .   .   .   .   1   .   .   .   .   3   1   .   1   .   
  Highest-Rated Group      93   | .   .   .   .   .   18  .   .   .   .   93  47  .   49  .   
  Highest-Rated Ally       49   | .   .   .   .   .   18  .   .   .   .   31  47  .   49  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               64   | .   .   .   .   .   3   .   .   .   .   48  6   .   7   .   
  Total Damage             1208 | .   .   .   .   .   67  .   .   .   .   734 90  .   317 .   
  Kills                    8    | .   .   .   .   .   1   .   .   .   .   4   1   .   2   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Fac Fac Low Low Fac Fac Was Fac Upp 
Robot Analysis Total       3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   .   .   .   2   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -8   -8   -7   -6   -6   -6   -5   -4   -4   -4   -4   
-------------              Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Fac  Low  Low  Fac  Fac  Was  Fac  Upp  
Turns Passed               17277 | 63   1089 645  537  1586 1591 2992 1608 2771 170  1329 1200 216  643  837  
Spaces Moved               7445  | 37   588  398  206  707  629  1288 590  1065 77   661  455  137  225  382  
  Core                     8     | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Treads                   6982  | .    427  398  184  467  629  1288 590  1065 77   661  455  137  225  379  
  Legs                     433   | 32   161  .    .    240  .    .    .    .    .    .    .    .    .    .    
  Wheels                   22    | .    .    .    22   .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  160  140  160  160  156  232  158  162  160  160  152  152  160  
  Average Speed            186   | 110  149  160  187  203  162  175  233  253  162  164  174  152  154  162  
  Slowest Speed            500   | 120  190  160  240  260  240  235  238  330  162  240  240  160  225  500  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33    | 3    83   38   19   49   39   27   11   82   13   13   8    80   8    28   
  Regions Visited          14
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    1    .    .    1    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    .    .    1    .    1    1    1    .    .    .    1    .    
Scrap Searched             2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Spaces Dug                 8     | .    .    .    .    .    .    7    .    .    .    .    1    .    .    .    
Terrain Destroyed          279   | .    .    6    28   29   5    7    1    40   2    8    137  1    15   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               71    | .    .    .    .    .    5    .    1    8    2    8    44   1    2    .    
  AOE                      208   | .    .    6    28   29   .    7    .    32   .    .    93   .    13   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -8   -8   -7   -6   -6   -6   -5   -4   -4   -4   -4   
---------                  Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Fac  Low  Low  Fac  Fac  Was  Fac  Upp  
Total                      10003 | 57   703  403  288  787  1142 1908 783  1108 111  838  675  141  460  599  
  Wait                     1651  | .    32   2    7    3    410  488  130  .    27   110  73   .    155  214  
  Move                     7431  | 36   587  397  205  705  628  1287 589  1064 76   660  455  136  224  382  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  177   | 12   18   .    14   15   22   28   9    9    .    18   26   .    6    .    
  Fast Attach              25    | .    1    .    4    .    .    4    5    1    .    .    8    2    .    .    
  Attach                   80    | 6    3    .    6    10   3    5    1    9    .    6    12   .    16   3    
  Detach                   2     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
  Swap                     102   | .    5    2    4    11   20   25   12   2    2    2    15   .    2    .    
  Drop                     121   | 1    7    .    14   7    27   22   15   1    .    13   13   1    .    .    
  Fire                     411   | 2    50   2    34   36   30   49   22   21   6    29   73   1    56   .    
  Melee                    2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / *Sub)
-10/Subcaves
-8/Materials (discovered 2 exits: [*Sto] / Gar)
-8/Garrison
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 5 exits: *Fac x4 / [*Low])
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 5 exits: *Fac x4 / [*Upp])
-4/Factory
-4/Waste
-4/Factory
-4/Upper Caves (discovered 1 exit: Upp)

 History 
---------
  Turn | Location       | Event
     2 | -11/Scrapyard  | Met Revision 17
    18 | -11/Scrapyard  | Discovered new exit (range 14)
    64 | -11/Scrapyard  | Entered Materials
   273 | -10/Materials  | Discovered new exit (range 6)
   304 | -10/Materials  | Build established: Mutant
   497 | -10/Materials  | Discovered new exit (range 6)
   781 | -10/Materials  | Discovered new exit (range 15)
   995 | -10/Materials  | Discovered new exit (range 15)
  1136 | -10/Materials  | Discovered new exit (range 12)
  1153 | -10/Materials  | Entered Subcaves
  1188 | -10/Subcaves   | Learned location of Zion (-7)
  1188 | -10/Subcaves   | Met a Zionite searching for "candidates"
  1192 | -10/Subcaves   | Discovered new exit (range 6)
  1361 | -10/Subcaves   | A swath of the cavern ceiling suddenly collapsed
  1576 | -10/Subcaves   | Shifting Twisted Machinery released Flamer
  1711 | -10/Subcaves   | Visited 4L-MR0's lab
  1798 | -10/Subcaves   | Entered Materials
  1798 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  1829 | -8/Materials   | Discovered new exit (range 9)
  2161 | -8/Materials   | Build established: Tank
  2204 | -8/Materials   | Garrison activated, responded to threat
  2268 | -8/Materials   | Identified exit to Garrison
  2335 | -8/Materials   | Entered Garrison
  2359 | -8/Garrison    | Triggered checkpoint
  2434 | -8/Garrison    | Garrison Relay disabled
  2645 | -8/Garrison    | Core integrity fell below 50%
  2675 | -8/Garrison    | Triggered checkpoint
  2784 | -8/Garrison    | Discovered new exit (range 10)
  2843 | -8/Garrison    | Triggered checkpoint
  3181 | -8/Garrison    | Build established: Scavenger-Gunner
  3503 | -8/Garrison    | Installed Relay Interface Framework
  3883 | -8/Garrison    | Garrison Relay disabled
  3921 | -8/Garrison    | Entered Materials
  4672 | -8/Materials   | Discovered new exit (range 4)
  5405 | -8/Materials   | Core integrity fell below 20%
  5464 | -8/Materials   | Discovered new exit (range 12)
  5512 | -8/Materials   | Entered Factory
  5512 | -7/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
  5541 | -7/Factory     | Discovered new exit (range 13)
  5723 | -7/Factory     | Identified exit to Factory
  6603 | -7/Factory     | Repaired Lgt. Treads
  8166 | -7/Factory     | Build established: Gunner
  8504 | -7/Factory     | Entered another Factory area
  8504 | -6/Factory     | Evolved 2 slots: Utility x2
  9055 | -6/Factory     | Build established: Scavenger-Gunner
  9390 | -6/Factory     | Build established: Gunner
  9798 | -6/Factory     | Discovered new exit (range 9)
 10112 | -6/Factory     | Entered Lower Caves
 11160 | -6/Lower Caves | Learned 4 Factory zone layouts
 11219 | -6/Lower Caves | Attracted the attention of an 0b10 base
 11285 | -6/Lower Caves | Destroyed 12 combat bots
 11292 | -6/Lower Caves | Lost 9 parts (1p3n2u3w)
 11339 | -6/Lower Caves | Learned Extension emergency access door positions
 11339 | -6/Lower Caves | Learned Extension stockpile data
 11339 | -6/Lower Caves | Learned Armory stockpile data
 11339 | -6/Lower Caves | Learned Research security intel
 12388 | -6/Lower Caves | Encountered a Warlord checkpoint
 12441 | -6/Lower Caves | Learned Factory stockpile data
 12696 | -6/Lower Caves | Discovered new exit (range 5)
 12716 | -6/Lower Caves | Found DCF Scrap (13 items)
 12883 | -6/Lower Caves | Entered another Lower Caves area
 12969 | -6/Lower Caves | Encountered a Warlord checkpoint
 12971 | -6/Lower Caves | Discovered new exit (range 11)
 12976 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 13053 | -6/Lower Caves | Entered Factory
 13053 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 13141 | -5/Factory     | Build established: Derelict-Gunner
 13170 | -5/Factory     | Identified exit to Factory
 13488 | -5/Factory     | Discovered new exit (range 16)
 13884 | -5/Factory     | Allied Derelicts emerged from ambush trap array
 13915 | -5/Factory     | Build established: Derelict-Tank
 14246 | -5/Factory     | Cargo convoy interrupted
 14382 | -5/Factory     | Entered another Factory area
 14382 | -4/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 14796 | -4/Factory     | Lost 6 parts (1p3u2w)
 15130 | -4/Factory     | Build established: Tank
 15132 | -4/Factory     | First assault squad dispatched
 15582 | -4/Factory     | Sucked down chute
 15582 | -4/Factory     | Entered Waste
 15597 | -4/Waste       | EMP discharged
 15597 | -4/Waste       | System corruption reached 10%
 15598 | -4/Waste       | Spotted C-40 Crusher
 15603 | -4/Waste       | Spotted C-40 Crusher
 15603 | -4/Waste       | Spotted C-40 Crusher
 15608 | -4/Waste       | Spotted C-40 Crusher
 15620 | -4/Waste       | Spotted C-40 Crusher
 15627 | -4/Waste       | Spotted C-40 Crusher
 15641 | -4/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 15645 | -4/Waste       | Crushed by Compactor (1 part destroyed)
 15649 | -4/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 15680 | -4/Waste       | Lost 3 parts (1u2w)
 15697 | -4/Waste       | EMP discharged
 15714 | -4/Waste       | Crushed by Compactor (1 part destroyed)
 15726 | -4/Waste       | Crushed by Compactor (1 part destroyed)
 15775 | -4/Waste       | Discovered new exit (range 16)
 15797 | -4/Waste       | EMP discharged
 15798 | -4/Waste       | Entered Factory
 15967 | -4/Factory     | Build established: Mutant
 16186 | -4/Factory     | Garrison activated, responded to threat
 16396 | -4/Factory     | Lost 8 parts (1p2n1u4w)
 16425 | -4/Factory     | Discovered new exit (range 10)
 16441 | -4/Factory     | Entered Upper Caves
 16487 | -4/Upper Caves | Identified exit to Upper Caves
 17243 | -4/Upper Caves | Spotted B-86 Titan
 17264 | -4/Upper Caves | Core integrity fell below 50%
 17275 | -4/Upper Caves | Core integrity fell below 20%
 17278 | -4/Upper Caves | Destroyed by H-77 Assassin with High-powered Shotgun

 Last Messages 
---------------
  rejected.
17267_ Slug penetrates Wall.
17267_ Penetrated by Slug.
17267_ Adv. Targeting Computer destroyed.
17267_ Slug penetrates Wall.
17268_ Penetrated by Slug.
17269_ Wall collapses.
17271_ Slug penetrates Wall.
17271_ Penetrated by Slug.
17273_ Knocked back.
17274_ Penetrated by Slug.
17274_ Slug penetrates Wall. <x2>
17274_ Penetrated by Slug. <x2>
17274_ Slug penetrates Wall. <x2>
17277_ Penetrated by Slug.
17277_ Slug penetrates Wall.
17277_ Penetrated by Slug.
17277_ Lrg. Storage Unit destroyed.
17278_ B-86 Titan exits siege mode.
17278_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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| ?????????  ###          ;; ##?##  ##??#### ##    # |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          38
Energy Capacity            990
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Base Temperature (-)       200
Armor Coverage             1200
Weapon Cycling             15
Phase Shifting             10
Evasion (%)                55
Targeting Accuracy         14
Armor Integrity Analysis   30
Recoil Reduction           4
Offensive Hacking          10
Relay Coupler Types        1
Relay Coupler Value        20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Armchair Analyst
Assimilation Complete
Let's See Who's Tougher
Maybe Next Time I'll Detach My Launcher
Party Time
Preemptive Strike

 Challenges 
------------
None

 Game 
------
Seed              CoolingSupercompositeSpecial
  Manual?         0
Play Time         03:47:10
  Cumulative      25.7 hours
  Start           2024.12.11 @ 20:35:13
  End             2024.12.12 @ 01:23:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          22
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 425d73e2-f88f-49c7-845b-2d452cec1663