Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.15 @ 15:26:37 Player: jham Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (181) 905 Value Destroyed (6216) 6216 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-20) -20 TOTAL SCORE: 11041 Bonus ------- Follower Combat Kills 20 Friendly Fire -40 Cogmind --------- Core Integrity 0/850 Matter 171/300 Energy 100/100 System Corruption 8% Temperature Cool (27) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Light Treads > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- Minigun Minigun Minigun > --- INVENTORY (5) ---- Improved Thermal Generator Large Storage Unit Medium Armor Plating System Restoration Module Phase Cannon Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Light Treads Light Treads Heavy Treads Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Experimental Targeting Computer > --- WEAPON ----------- Beamcaster Heavy Proton Cannon Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine Antimatter Reactor Light Treads Improved Thermal Generator Advanced Heat Sink Improved Cooling System Large Storage Unit Advanced Weight Redist. System Targeting Computer Core Shielding Medium Armor Plating System Restoration Module Improved EM Shotgun Shock Rifle Medium Laser Beamcaster Heavy Battle Rifle Heavy Battle Rifle Advanced Assault Cannon Slug Cannon Mini Grenade Launcher [Rating: 65] Favorites ----------- Power Antimatter Reactor Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Improved VTOL Module Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Heavy Proton Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 2 | . . 1 . . . . . . 1 Propulsion 3 | . . . 2 1 . . . . . Utility 2 | . . 1 . . . . . . 1 Weapon 1 | . . . . 1 . . . . . Parts Attached 119 | 7 7 25 14 11 9 14 4 . 28 Power 18 | 1 1 7 1 2 3 . . . 3 Engine 11 | 1 1 5 1 1 . . . . 2 Core 4 | . . 2 . 1 . . . . 1 Reactor 3 | . . . . . 3 . . . . Propulsion 43 | 2 . 11 8 2 1 7 3 . 9 Treads 16 | . . 4 8 2 1 . . . 1 Leg 24 | 2 . 4 . . . 7 3 . 8 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 3 | . . 3 . . . . . . . Utility 21 | 2 3 4 1 2 2 2 . . 5 Device 10 | 1 . 2 1 1 1 . . . 4 Storage 3 | 1 1 1 . . . . . . . Processor 7 | . 2 1 . 1 1 2 . . . Hackware . | . . . . . . . . . . Protection 1 | . . . . . . . . . 1 Artifact . | . . . . . . . . . . Weapon 37 | 2 3 3 4 5 3 5 1 . 11 Energy Gun 16 | 2 1 2 . 3 1 3 1 . 3 Energy Cannon 6 | . 1 1 2 . 1 . . . 1 Ballistic Gun 9 | . . . 1 2 1 1 . . 4 Ballistic Cannon 5 | . 1 . . . . 1 . . 3 Launcher 1 | . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 4 . . 2 1 . . . Corrupted Parts 2 | . . . 1 1 . . . . . System Corruption 2 | . . . 1 1 . . . . . Parts Lost 48 | . 2 3 5 9 . 1 1 . 27 Power 12 | . 1 2 . 2 . 1 . . 6 Propulsion 14 | . . . 2 3 . . 1 . 8 Utility 4 | . . . 2 . . . . . 2 Weapon 18 | . 1 1 1 4 . . . . 11 Highest Loss Streak 10 | . 2 1 2 3 . 1 1 . 10 To Critical Strikes . | . . . . . . . . . . Average Backups 16 | 1 7 13 18 17 20 22 19 17 10 Power 2 | . 1 1 2 2 5 4 3 3 . Propulsion . | . . 2 . . . . . 1 . Utility 6 | . 3 4 7 7 8 8 6 6 4 Weapon 6 | . 2 4 8 6 6 8 8 7 5 Tool/Special . | . . . . . . . . . . Unused Backups 16 | . 1 . 1 1 4 4 . . 5 Power 4 | . . . . 1 3 . . . . Propulsion 2 | . . . 1 . 1 . . . . Utility 8 | . . . . . . 4 . . 4 Weapon 2 | . 1 . . . . . . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 94 | . 98 99 98 95 93 95 99 100 67 Engine 8 | . 13 16 18 10 1 . . . 4 Core 1 | . . 4 . 3 1 . . 7 3 Reactor 5 | . . . . . 12 14 13 7 1 Treads 14 | . . 9 34 34 31 13 . . . Leg 15 | . 27 12 . . . 20 37 38 19 Device 7 | . 3 11 8 7 6 7 7 7 8 Storage 8 | . 14 11 9 7 7 7 7 7 4 Processor 8 | . 10 11 9 7 7 7 7 7 4 Energy Gun 8 | . 24 3 . 4 9 8 14 15 5 Energy Cannon 6 | . 3 11 12 9 4 5 . . . Ballistic Gun 3 | . . . 3 6 7 1 7 7 4 Ballistic Cannon 3 | . . 7 1 . . 5 . . 5 Peak Build Rating 65 | 9 10 20 25 35 62 65 58 54 60 Average Rating 36 | 6 7 15 22 28 53 61 56 54 36 On Entrance 31 | . 9 8 20 21 32 62 58 54 54 Naked Turns 39 | . . . . . . . . . 39 Heaviest Build 136 | 13 28 104 106 109 133 136 126 116 127 Greatest Support 130 | 20 20 40 80 102 130 130 78 78 87 Greatest Overweight (x) 9 | . 2 7 5 2 1 9 1 1 4 Average Overweight (x) 1 | . . 2 1 . . 1 1 1 . Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 14 21 25 25 25 25 25 25 20 Most Carried 25 | 3 10 19 23 20 24 25 22 17 17 Average Carried 16 | 1 7 13 18 17 20 22 19 17 10 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 25 Final Carried 23 | 3 10 19 20 16 23 22 17 17 16 Class Distribution -------------------- 23% | Mutant 23% | Scavenger-Gunner 20% | Scavenger-Mutant 16% | Scavenger-Tank 15% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -7/Waste Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Matter Collected 3377 | 270 126 433 334 392 153 671 252 . 746 Remotely . | . . . . . . . . . . Salvage Created 6921 | 125 325 1251 1314 1244 . 1354 318 . 990 Parts 379 | 15 21 68 74 73 . 70 17 . 41 Haulers Intercepted 6 | . . 2 1 2 . 1 . . . Recyclers Shooed 3 | 1 . . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . 11 . . Prevented 4 | . . . . . . . 4 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Combat Hostiles Destroyed 133 | . 9 28 28 21 . 23 6 . 18 Guns 45 | . 4 6 1 11 . 8 6 . 9 Cannons 72 | . 2 22 19 7 . 15 . . 7 AOE 15 | . 3 . 7 3 . . . . 2 Classes Destroyed 15 | 3 3 2 2 4 . . . . 1 Worker 11 | 1 . . . 3 . 5 . . 2 Builder 6 | . . . . 3 . 2 . . 1 Tunneler 2 | 2 . . . . . . . . . Hauler 6 | . . 2 1 2 . 1 . . . Recycler 6 | 1 . . 1 1 . 2 . . 1 Operator 2 | . . . . 1 . 1 . . . Watcher 15 | . 3 2 5 1 . 4 . . . Swarmer 24 | . 3 4 10 2 . 5 . . . Grunt 72 | . 6 18 10 15 . 8 4 . 11 Brawler 2 | . . . 1 . . 1 . . . Duelist 3 | . . . . 1 . . 1 . 1 Sentry 16 | . . 6 6 1 . 2 . . 1 Specialist 1 | . . . . . . . . . 1 Hunter 4 | . . . 1 . . 2 1 . . Programmer 11 | . . . . 2 . 5 . . 4 Best Kill Streak 12 | 2 4 9 12 10 . 5 3 . 5 Combat Bots Only 9 | . 4 8 9 4 . 4 3 . 4 Max Kills in Single Turn 4 | 1 3 2 3 4 . 3 2 . 2 Gunslinging 1 | . . . . . . . 1 . . Exploded 3 | . 3 . 3 2 . . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Hostile Shots Fired 1091 | . 50 119 177 121 . 128 53 . 443 Missed 357 | . 17 47 37 38 . 47 19 . 152 Hits 734 | . 33 72 140 83 . 81 34 . 291 Melee 7 | . . . . . . 1 2 . 4 Projectile 727 | . 33 72 140 83 . 80 32 . 287 Critical Strikes 32 | . . 2 4 4 . 2 2 . 18 Part Disruptions 1 | . . . . 1 . . . . . Damage Taken 8685 | . 330 638 1152 1363 . 935 466 . 3801 Core 1524 | . 151 71 104 168 . 140 35 . 855 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 8 | . . . . . . . . . 8 Ignored by Resistances 2522 | . 99 194 359 391 . 270 135 . 1074 Regen/Repaired (Parts) 64 | . . . 64 . . . . . . Core Remaining (%) 70 | 100 39 82 81 . . . . 51 . Volleys Fired 359 | 5 24 59 58 44 . 62 15 . 92 Largest 3 | 2 2 2 2 3 . 3 3 . 3 Hottest 196 | 90 90 100 143 163 . 196 163 . 174 Shots Fired 826 | 10 47 118 110 118 2 188 41 . 192 Gun 439 | 10 38 29 33 71 2 98 41 . 117 Cannon 380 | . 9 89 72 46 . 90 . . 74 Launcher 7 | . . . 5 1 . . . . 1 Special . | . . . . . . . . . . Kinetic 318 | . 9 30 37 42 2 63 15 . 120 Thermal 331 | 5 24 59 52 41 . 76 15 . 59 Explosive 7 | . . . 5 1 . . . . 1 Electromagnetic 170 | 5 14 29 16 34 . 49 11 . 12 Robot Hit Streak 51 | 2 8 23 37 51 11 19 17 . 39 Robot Miss Streak 2 | 1 1 2 2 2 . 2 1 . 2 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 4 | . . . . . . . 3 . 1 Max Gunslinging Chain 1 | . . . . . . . 1 . 1 Shots Hit Robots 614 | 6 32 85 80 87 2 129 34 . 159 Core Hits 280 | 5 13 37 50 50 . 55 14 . 56 Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . 3 Critical Strikes 31 | . 1 2 1 . . 16 3 . 8 Burn 15 | . 1 . . . . 6 3 . 5 Meltdown 1 | . . . 1 . . . . . . Destroy 3 | . . . . . . . . . 3 Blast 11 | . . 1 . . . 10 . . . Corrupt 1 | . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15422 | 77 628 1457 2154 3038 40 3662 687 . 3679 Guns 5604 | 77 351 273 129 886 40 1351 620 . 1877 Cannons 6807 | . 91 1163 1323 892 . 1663 . . 1675 Explosions 3005 | . 186 21 696 1260 . 648 67 . 127 Melee . | . . . . . . . . . . Ramming 6 | . . . 6 . . . . . . Kinetic 4797 | . 91 394 129 463 40 1011 265 . 2404 Thermal 5875 | 52 385 790 1064 1057 . 1204 321 . 1002 Explosive 2204 | . . . 548 944 . 585 . . 127 Electromagnetic 2540 | 25 152 273 407 574 . 862 101 . 146 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . 1 4 4 6 6 6 8 Average Corruption 4 | . . . 1 3 4 4 6 6 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 139 | . . . 2 15 19 59 24 . 20 Message Errors 47 | . . . . 5 8 19 10 . 5 Matter Fused 30 | . . . 1 4 5 13 5 . 2 Heat Flow Errors 13 | . . . . 2 1 5 4 . 1 Energy Discharges 12 | . . . 1 2 . 6 2 . 1 Parts Rejected 1 | . . . . . . . 1 . . Parts Fused 2 | . . . . . . 1 1 . . Data Loss (minor) 12 | . . . . 1 . 7 1 . 3 Data Loss (major) 7 | . . . . 1 . 4 . . 2 Misfires 7 | . . . . . 2 3 . . 2 Alerts 4 | . . . . . 3 1 . . . Weapon Failures 4 | . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 563 | . 53 39 40 255 . 139 . . 37 Projectiles 164 | . 16 15 8 . . 88 . . 37 Explosions 399 | . 37 24 32 255 . 51 . . . Melee . | . . . . . . . . . . Knockbacks 42 | . 2 10 . . . 9 . . 21 Impact . | . . . . . . . . . . Kinetic 38 | . 2 8 . . . 9 . . 19 Secondary 4 | . . 2 . . . . . . 2 Self-Inflicted Damage 705 | . 104 28 . 468 . 57 29 . 19 Shots 13 | . 2 1 . 7 . 1 1 . 1 Rammed 1 | . . . 1 . . . . . . Targets Rammed 2 | . . 1 1 . . . . . . Kicked 1 | . . 1 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 599 | 60 159 253 379 321 219 386 236 . 599 Average Temperature 99 | 23 44 74 104 109 122 92 69 . 164 Received Heat Transfer 2868 | . 57 297 522 489 . 309 252 . 942 Effects 27 | . . 1 5 3 . 1 . . 17 Shutdowns 9 | . . . 2 . . 1 . . 6 Energy Bleed 4 | . . 1 . . . . . . 3 Interference 8 | . . . 3 3 . . . . 2 Matter Decay 1 | . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . . 2 Damage (major) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Melted 10 | . . . 2 1 . 2 3 . 2 Heat Transferred 11184 | 148 916 1641 1778 1310 . 2368 766 . 2257 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 10 | . 1 1 2 4 . 1 1 . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Maximum Alert Level 1 | . . 1 1 1 . . . . . Low Security (%) 85 | 100 100 89 55 43 100 100 . . 100 Level 1 14 | . . 11 44 56 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 392 | 10 145 259 315 392 90 96 . . 85 Initial 90 | . . . . 46 90 . . . . Average 71 | . 24 90 172 185 10 17 . . 29 Influence Increases 4161 | 20 287 756 831 772 . 789 140 . 566 Destroy 0b10 Robot/C 2680 | . 180 560 560 420 . 480 120 . 360 Destroy 0b10 Robot/NC 240 | 20 15 20 35 55 . 75 . . 20 Destroy Leader 622 | . 46 128 152 96 . 120 20 . 60 Allied During Kill 1 | . . . . . . 1 . . . Successful Hack 23 | . . . 23 . . . . . . Disable Machine 225 | . 9 18 18 126 . 45 . . 9 Destroy Structure 205 | . 37 . 28 60 . 68 . . 12 Lose Combat Pursuer 165 | . . 30 15 15 . . . . 105 Influence Decreases 4161 | 20 287 756 710 581 312 766 163 . 566 Entered New Map 309 | . . . . 75 222 . 12 . . Time Decay 3462 | 20 267 726 660 416 90 746 151 . 386 Lost Part 370 | . 20 30 50 90 . . . . 180 Lost Ally 20 | . . . . . . 20 . . . Squads Dispatched 29 | . 1 2 5 6 . 9 . . 6 Investigation 2 | . 1 . 1 . . . . . . Extermination 8 | . . . . 1 . 5 . . 2 Reinforcement 13 | . . 2 1 2 . 4 . . 4 Assault . | . . . . . . . . . . Garrison 6 | . . . 3 3 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . 1 . 1 . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Distress Signals 8 | . . 1 3 . . . . . 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 179 | . 13 36 35 23 . 32 6 . 34 Peak Tracking Total 9 | . 4 5 9 4 . 4 3 . 8 Tactical Retreats 7 | . . 2 1 1 . . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Traps Triggered 11 | . 3 . 2 2 . 3 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Machines Disabled 25 | . 1 2 2 14 . 5 . . 1 Max in Single Turn 4 | . 1 1 2 4 . 2 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Machines Accessed 6 | . . 1 2 . . 3 . . . Terminals 3 | . . . 1 . . 2 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 13 | . . 2 8 . . 3 . . . Successful 12 | . . 2 7 . . 3 . . . Failed 1 | . . . 1 . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 6 | . . . 4 . . 2 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 4 | . . . 4 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 5 | . . . 3 . . 2 . . . Robot Analysis 1 | . . . 1 . . . . . . Open DSF 1 | . . . . . . 1 . . . Alert Level 2 | . . . 1 . . 1 . . . Assault Status 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks 4 | . . . 4 . . . . . . Scan Component 2 | . . . 2 . . . . . . Repair 2 | . . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 5 | . . 1 2 . . 2 . . . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built 2 | . . . . . . 2 . . . Authchips . | . . . . . . . . . . Time 95 | . . . . . . 95 . . . Total Part Build Rating 10 | . . . . . . 10 . . . Parts Repaired 2 | . . . 2 . . . . . . Time 26 | . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Total Allies 1 | . . . . . 1 . . . . Largest Group 1 | . . . . . 1 1 . . . Highest-Rated Group 31 | . . . . . 31 31 . . . Highest-Rated Ally 31 | . . . . . 31 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 9 | . . . . . . 9 . . . Total Damage 84 | . . . . . . 84 . . . Kills 1 | . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Active Infowar (turns) 1068 | 52 1016 . . . . . . . . Optics 739 | . 739 . . . . . . . . Terrain 329 | 52 277 . . . . . . . . Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Turns Passed 12235 | 125 1342 2000 1553 1185 835 2988 1162 12 1033 Spaces Moved 4941 | 82 642 602 553 424 411 1234 577 7 409 Core 82 | 2 . . . . . . . . 80 Treads 2178 | . . 252 553 424 411 470 . . 68 Legs 2680 | 80 642 349 . . . 764 577 7 261 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . 1 . . . . . . . Fastest Speed 50 | 50 120 190 240 157 160 190 190 190 50 Average Speed 214 | 118 189 285 240 236 194 214 190 190 165 Slowest Speed 750 | 120 260 535 560 320 240 750 190 190 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 4 83 36 51 9 88 22 65 2 7 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . Scrap Searched 3 | . . . . . . . 3 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 206 | . 35 . 25 62 . 72 2 . 10 Melee . | . . . . . . . . . . Projectile 27 | . . . . 1 . 21 . . 5 AOE 179 | . 35 . 25 61 . 51 2 . 5 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Total 5867 | 96 718 761 665 519 449 1443 613 6 597 Wait 233 | . 25 37 7 10 . 104 6 . 44 Move 4933 | 81 641 601 552 424 410 1233 576 6 409 Hop . | . . . . . . . . . . Pick Up 69 | 3 12 14 10 8 9 9 . . 4 Fast Attach 55 | 7 6 5 6 6 . 7 2 . 16 Attach 61 | . 3 10 8 9 4 4 5 . 18 Detach 16 | . 1 4 1 1 4 1 . . 4 Swap 70 | . 3 19 14 10 10 6 3 . 5 Drop 66 | . 3 11 8 7 9 17 6 . 5 Fire 359 | 5 24 59 58 44 . 62 15 . 92 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . 1 . . . . . . . Crush 1 | . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 3 | . . . . . 3 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials (discovered 4 exits: [*Fac x2] / [*Sto x2]) -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 16) 330 | -10/Materials | Build established: Mutant 578 | -10/Materials | Discovered new exit (range 10) 761 | -10/Materials | Discovered new exit (range 14) 1094 | -10/Materials | Core integrity fell below 50% 1319 | -10/Materials | Discovered new exit (range 3) 1468 | -10/Materials | Entered another Materials area 1468 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1993 | -9/Materials | Destroyed 8 combat bots 2269 | -9/Materials | Build established: Scavenger-Mutant 3041 | -9/Materials | Build established: Mutant 3417 | -9/Materials | Discovered new exit (range 16) 3468 | -9/Materials | Entered another Materials area 3468 | -8/Materials | Evolved 2 slots: Propulsion x2 3470 | -8/Materials | Discovered new exit (range 7) 3760 | -8/Materials | Destroyed 9 combat bots 3762 | -8/Materials | Build established: Scavenger-Mutant 3808 | -8/Materials | Garrison activated, responded to threat 3876 | -8/Materials | Destroyed 8 combat bots 4259 | -8/Materials | Discovered new exit (range 16) 4484 | -8/Materials | Repaired Lgt. Treads 4497 | -8/Materials | Repaired Lgt. Treads 4867 | -8/Materials | Discovered new exit (range 8) 4902 | -8/Materials | Discovered new exit (range 16) 5021 | -8/Materials | Entered Factory 5021 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5309 | -7/Factory | Build established: Scavenger-Gunner 5925 | -7/Factory | Garrison activated, responded to threat 6059 | -7/Factory | Lost 3 parts (2n1w) 6206 | -7/Factory | Sucked down chute 6206 | -7/Factory | Entered Waste 6206 | -7/Waste | The area was eerily silent 6207 | -7/Waste | Met a frightened Derelict 6437 | -7/Waste | Found Prototype Processor 6438 | -7/Waste | Identified Exp. Targeting Computer 6541 | -7/Waste | Discovered new exit (range 13) 6616 | -7/Waste | Build established: Scavenger-Tank 7041 | -7/Waste | Entered Factory 7041 | -7/Factory | Accompanied by 1 ally 7248 | -7/Factory | Fabricated Imp. Thermal Generator (x2) 9170 | -7/Factory | Build established: Gunner 9991 | -7/Factory | Discovered new exit (range 12) 10029 | -7/Factory | Entered Lower Caves 10053 | -7/Lower Caves | Encountered a Warlord checkpoint 10811 | -7/Lower Caves | Build established: Scavenger-Gunner 11150 | -7/Lower Caves | Discovered new exit (range 10) 11191 | -7/Lower Caves | Entered another Lower Caves area 11191 | -7/Lower Caves | Discovered new exit (range 6) 11203 | -7/Lower Caves | Entered Factory 11203 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 11456 | -6/Factory | Lost 5 parts (2p2n1w) 11624 | -6/Factory | Lost 3 parts (1u2w) 11697 | -6/Factory | Lost 7 parts (2p4n1w) 11999 | -6/Factory | Core integrity fell below 50% 12002 | -6/Factory | Released all parts (6) 12024 | -6/Factory | Lost 10 parts (2p2n1u5w) 12061 | -6/Factory | Core integrity fell below 20% 12236 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted: Substantial component data lost. System corrupted: Component data lost. Acquired 90 matter. The unstable cave ceiling collapses. K-01 Serf cleans the Power Conduit. The unstable cave ceiling collapses. K-01 Serf collects debris. System corrupted: FCS attempts to trigger Minigun. System corrupted: Minigun misfires. K-01 Serf collects debris. |1&AZSJ=&IV#AZUITKBUSWPT%%|AC ,5U4LO K-01 Serf collects debris. R-10 Processor inserts Kinecellerator into recycling unit. Recycling unit begins recycling process. K-01 Serf collects debris. R-10 Processor inserts Minigun into recycling unit. 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"" ???????? | | # # """ """ #????#% "" ^""????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 38 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 18 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- ECM Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Thermal Generator | x2 | -7/Factory | Preloaded Repaired ---------- Lgt. Treads | 54% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Part-time Mechanic Troublemaker Challenges ------------ None Game ------ Seed MassAuthchipPick Manual? 0 Play Time 02:02:53 Cumulative 5.3 hours Start 2025.08.13 @ 12:56:20 End 2025.08.15 @ 15:26:37 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4c05a788-f787-42f6-9240-2e107b1af01c