Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.10 @ 12:54:47 Player: CreepyD Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (120) 600 Value Destroyed (3395) 3395 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-269) -269 TOTAL SCORE: 7486 Bonus ------- High Alert Combat Kills 71 Friendly Fire -340 Cogmind --------- Core Integrity 0/850 Matter 65/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Fission Core Heart of Steel Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Large Storage Unit Long-range Sensor Array Makeshift Salvage Targeting Computer Heart of Steel > --- WEAPON ----------- Gauss Rifle Makeshift Hammer > --- INVENTORY -------- Improved Heat Sink Cooling System Weapon Shielding Improved Weapon Shielding Improved Weapon Shielding Improved Light Armor Plating Dirty Bomb Trap [Rating: 49] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Cooling System Device Cooling System Storage Large Storage Unit Processor Transport Network Coupler Protection Weapon Shielding Weapon Heavy Particle Cannon Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 1 | . . . . . 1 . . . Utility 4 | . . . . 2 . . . 2 Weapon 2 | . . 2 . . . . . . Parts Attached 107 | 6 8 10 11 32 16 6 6 12 Power 15 | 1 2 2 1 5 2 1 . 1 Engine 14 | 1 2 2 1 5 2 1 . . Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 24 | 2 . 3 4 8 2 . 1 4 Treads 5 | . . 2 1 1 . . 1 . Leg 11 | 2 . . . 7 2 . . . Wheel 4 | . . . 3 . . . . 1 Hover 1 | . . . . . . . . 1 Flight 3 | . . 1 . . . . . 2 Utility 27 | 1 2 2 . 6 4 2 4 6 Device 11 | . . . . 4 2 1 2 2 Storage 3 | 1 . 1 . . 1 . . . Processor 4 | . . 1 . . 1 1 1 . Hackware . | . . . . . . . . . Protection 9 | . 2 . . 2 . . 1 4 Artifact . | . . . . . . . . . Weapon 41 | 2 4 3 6 13 8 3 1 1 Energy Gun 8 | 2 . . 1 3 1 1 . . Energy Cannon 17 | . . . 5 5 6 1 . . Ballistic Gun 2 | . . . . 1 . 1 . . Ballistic Cannon 12 | . 3 3 . 4 1 . . 1 Launcher 1 | . 1 . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . 2 1 3 1 . . 1 Parts Lost 61 | . 3 4 11 9 3 7 6 18 Power 7 | . 1 . 2 . . 1 1 2 Propulsion 16 | . . 2 3 2 1 2 1 5 Utility 15 | . . 1 . 3 . 1 2 8 Weapon 23 | . 2 1 6 4 2 3 2 3 Highest Loss Streak 14 | . 3 3 6 6 3 5 6 14 Average Slot Usage (%) 82 | . 91 94 74 83 94 86 72 49 Engine 10 | . 13 11 4 7 15 12 11 1 Treads 2 | . . 8 5 3 . . 2 1 Leg 9 | . 28 10 . 5 17 15 3 . Wheel 1 | . . . 10 1 . . . . Device 11 | . . . . 10 18 18 11 6 Storage 8 | . 14 11 11 9 7 7 7 5 Processor 5 | . . 4 11 9 4 3 7 5 Protection 2 | . 12 5 . 5 . . 2 5 Energy Gun 1 | . 7 . 1 6 . 1 . . Energy Cannon 11 | . . . 28 9 21 15 3 . Ballistic Gun 2 | . . . . 1 . 2 7 4 Ballistic Cannon 10 | . 11 42 2 13 8 7 3 . Impact Weapon 1 | . . . . . . . 7 4 Naked Turns 2 | . . . . . . . . 2 Heaviest Build 65 | 11 14 30 31 42 65 65 54 44 Greatest Support 50 | 20 20 40 40 30 50 50 20 20 Greatest Overweight (x) 13 | . . 9 7 11 2 2 13 8 Average Overweight (x) 1 | . . . 1 1 1 1 1 1 Largest Inventory Capacity 10 | 6 6 8 8 8 10 10 10 10 Average Capacity 8 | 5 6 7 8 8 8 10 10 9 Most Carried 10 | 4 6 6 8 8 9 10 10 10 Average Carried 7 | . 3 4 7 5 6 9 9 7 Final Capacity 10 | 6 6 8 8 8 10 10 10 4 Final Carried 10 | . 5 5 7 8 9 10 9 4 Class Distribution -------------------- 34% | Gunner 25% | Mutant 21% | Scavenger-Skirmisher 5% | Scavenger-Tank 4% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Skirmisher | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Matter Collected 2622 | 124 58 436 319 701 518 202 139 125 Remotely . | . . . . . . . . . Salvage Created 4403 | . 167 557 810 949 1100 398 225 197 Parts 228 | . 12 36 39 51 62 14 7 7 Haulers Intercepted 8 | . 1 1 . 3 3 . . . Recyclers Shooed 5 | . 1 . 1 2 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 9 7 . Prevented 1 | . . . . . . 1 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Combat Hostiles Destroyed 83 | . 5 12 11 26 14 6 3 6 Melee 2 | . . . 1 . . . 1 . Guns 18 | . 3 . 2 8 . . 2 3 Cannons 58 | . . 12 7 16 14 6 . 3 AOE 5 | . 2 . 1 2 . . . . Classes Destroyed 15 | . 4 6 . . 2 2 1 . Worker 5 | . . 1 1 . 3 . . . Builder 5 | . . 1 1 . 3 . . . Tunneler 2 | . . 1 . . 1 . . . Hauler 8 | . 1 1 . 3 3 . . . Recycler 9 | . . 2 3 2 2 . . . Operator 1 | . . . . . 1 . . . Watcher 6 | . 1 . 1 1 3 . . . Swarmer 26 | . 3 4 . 12 4 . . 3 Grunt 31 | . 2 3 5 9 6 2 2 2 Brawler 3 | . . 2 . . . . 1 . Duelist 2 | . . . . . . 1 . 1 Sentry 17 | . . 3 6 5 2 1 . . Programmer 3 | . . . . . 2 1 . . Decomposer 2 | . . . . . . 1 1 . Tinkerer 1 | . . . . . . . 1 . Mutant 2 | . . . . . . 2 . . Best Kill Streak 13 | . 3 13 4 4 5 3 3 3 Combat Bots Only 9 | . 3 9 3 4 4 3 3 3 Max Kills in Single Turn 2 | . 2 1 2 2 2 1 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 . 1 2 . . . . Melee 1 | . . . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Damage Taken 8223 | . 434 753 1043 1479 864 784 390 2476 Core 1715 | . 68 105 204 159 104 140 79 856 Absorbed by Shields 149 | . . . . 149 . . . . Core Remaining (%) 63 | 100 72 . 22 71 . . 53 . Volleys Fired 255 | . 13 31 26 61 49 25 15 35 Largest 4 | . 2 4 4 4 4 4 3 1 Hottest 272 | . 80 144 272 221 269 249 147 53 Shots Fired 715 | . 19 104 70 192 182 89 24 35 Gun 124 | . 12 . 9 48 . 19 18 18 Cannon 586 | . 2 104 61 144 182 70 6 17 Launcher 5 | . 5 . . . . . . . Special . | . . . . . . . . . Kinetic 338 | . 2 104 5 101 38 32 21 35 Thermal 331 | . . . 65 73 144 46 3 . Explosive 5 | . 5 . . . . . . . Electromagnetic 41 | . 12 . . 18 . 11 . . Robot Hit Streak 15 | . 1 8 12 12 8 11 3 15 Robot Miss Streak 10 | . 5 8 2 10 4 4 5 5 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 386 | . 5 42 32 127 81 60 10 29 Core Hits 231 | . 11 21 26 81 38 16 7 31 Critical Hits 9 | . . 4 2 3 . . . . Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 8 | . . 3 2 3 . . . . Melee Attacks 31 | . . . . . . . 23 8 Impact 31 | . . . . . . . 23 8 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8959 | . 224 858 821 2257 2173 1394 425 807 Guns 1378 | . 73 . 99 541 . 254 130 281 Cannons 6736 | . 15 848 523 1493 2173 1083 75 526 Explosions 568 | . 133 . 171 207 . 57 . . Melee 220 | . . . . . . . 220 . Ramming 57 | . 3 10 28 16 . . . . Kinetic 3809 | . 15 848 39 1195 263 487 155 807 Thermal 4128 | . . . 583 842 1910 743 50 . Explosive 304 | . 133 . 171 . . . . . Electromagnetic 441 | . 73 . . 204 . 164 . . Impact 220 | . . . . . . . 220 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . 1 2 10 . Average Corruption 2 | . . . . . 1 1 5 . Corruption Purged . | . . . . . . . . . Effects 43 | . . . . . 4 7 32 . Message Errors 7 | . . . . . . 2 5 . Matter Fused 3 | . . . . . . . 3 . Heat Flow Errors 3 | . . . . . . 1 2 . Energy Discharges 8 | . . . . . 1 2 5 . Data Loss (minor) 6 | . . . . . 1 1 4 . Data Loss (major) 3 | . . . . . . . 3 . Misfires 3 | . . . . . . . 3 . Misdirections 2 | . . . . . . . 2 . Targeting Errors 8 | . . . . . 2 1 5 . Overload Shots . | . . . . . . . . . Overflow Damage 325 | . . . 42 . 62 64 157 . Projectiles 136 | . . . 10 . 62 64 . . Explosions 32 | . . . 32 . . . . . Melee 157 | . . . . . . . 157 . Knockbacks 43 | . . 3 1 19 4 1 . 15 Impact . | . . . . . . . . . Kinetic 42 | . . 3 1 19 4 1 . 14 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 208 | . 1 . 67 140 . . . . Shots 3 | . . . 1 2 . . . . Rammed 30 | . 1 2 22 5 . . . . Targets Rammed 33 | . 1 2 22 8 . . . . Kicked 3 | . . . . 3 . . . . Crushed . | . . . . . . . . . Highest Temperature 780 | . 52 473 780 497 201 310 239 39 Average Temperature 130 | . 24 183 211 139 71 93 84 19 Received Heat Transfer 2295 | . 108 108 423 432 216 72 180 756 Effects 24 | . . 6 16 2 . . . . Shutdowns 5 | . . 1 3 1 . . . . Energy Bleed 6 | . . 4 2 . . . . . Interference 5 | . . 1 3 1 . . . . Matter Decay 3 | . . . 3 . . . . . Damage (major) 5 | . . . 5 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . . 2 1 . Impact Corruptions 7 | . . . . . . . 7 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . . 3 2 2 . . . Heat Transferred 6049 | . . . 1076 1371 2590 938 74 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Peak Influence 598 | . 139 389 391 598 504 . . 41 Initial 203 | . . 58 12 63 203 . . . Average 241 | . 94 165 163 324 342 . . 24 Maximum Alert Level 2 | . . 1 1 2 2 . . . Low Security (%) 36 | 100 100 60 61 14 . . . 100 Level 1 45 | . . 39 38 65 58 . . . Level 2 18 | . . . . 20 41 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . . 1 2 5 5 . . 2 Investigation 2 | . . . 1 . 1 . . . Extermination 3 | . . . . . 3 . . . Reinforcement 5 | . . 1 1 1 . . . 2 Assault 1 | . . . . 1 . . . . Garrison 4 | . . . . 3 1 . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Distress Signals 7 | . 1 2 1 2 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 127 | . 8 20 16 37 23 7 3 13 Peak Tracking Total 10 | . 6 6 6 6 5 5 3 10 Tactical Retreats 3 | . . . . 2 1 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Traps Triggered 4 | . . . 1 2 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . . . . . . 1 Traps Extracted . | . . . . . . . . . Installed 1 | . . . . . . . . 1 Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Machines Disabled 21 | . 2 2 4 6 2 2 3 . Max in Single Turn 2 | . 2 2 2 2 1 1 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Machines Accessed 16 | . 2 3 3 1 5 1 1 . Terminals 9 | . . 3 2 1 3 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 2 . 1 . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 39 | . 2 12 6 7 10 1 1 . Successful 16 | . 2 4 3 4 1 1 1 . Failed 23 | . . 8 3 3 9 . . . Catastrophic 6 | . . 2 . . 4 . . . Database Lockouts . | . . . . . . . . . Manual 15 | . . 10 . . 5 . . . Terminals 29 | . . 12 4 7 6 . . . Fabricators 2 | . . . . . 2 . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . 2 . 2 . 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 13 | . . 4 2 4 1 1 1 . Robot Analysis 1 | . . 1 . . . . . . Open Door 4 | . . . 2 . . 1 1 . Alert Level 1 | . . . . 1 . . . . Unreport Threat 3 | . . 2 . 1 . . . . Locate Traps 1 | . . 1 . . . . . . Security Status 1 | . . . . . 1 . . . Hauler Manifests 1 | . . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . 2 . 1 . . . . . Retrieve Components 3 | . 2 . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 1 3 2 1 5 . . . Full Trace Events 2 | . . . 1 . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . 5 . 5 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 1 . Highest-Rated Group 20 | . . . . . . 20 20 . Highest-Rated Ally 20 | . . . . . . 20 20 . Total Orders . | . . . . . . . . . Ally Attacks 2 | . . . . . . . 2 . Total Damage 31 | . . . . . . . 31 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Turns Passed 5838 | 46 179 489 433 838 1154 1109 1227 363 Spaces Moved 2735 | 34 98 224 208 314 565 580 583 129 Core 136 | 8 . 7 33 27 . . 13 48 Treads 484 | . . 109 23 113 . . 215 24 Legs 1848 | 26 98 108 . 116 565 580 355 . Wheels 210 | . . . 152 58 . . . . Hover 2 | . . . . . . . . 2 Flight 55 | . . . . . . . . 55 Fastest Speed 50 | 50 120 120 90 110 120 153 160 50 Average Speed 165 | 103 120 158 121 169 158 166 194 189 Slowest Speed 700 | 120 120 500 400 600 180 190 700 520 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 3 29 29 38 36 18 65 79 4 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 5 | . . . . . . 1 4 . Spaces Dug 2 | . . . . . . . 2 . Terrain Destroyed 175 | . 15 26 24 58 19 27 5 1 Melee 2 | . . . . . . . 2 . Projectile 52 | . . . 1 8 19 20 3 1 AOE 121 | . 15 26 23 50 . 7 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Total 3490 | 44 140 285 325 488 705 664 633 206 Wait 197 | . 4 6 47 41 53 38 . 8 Move 2725 | 33 97 223 207 313 564 577 582 129 Hop 1 | . . . . . . 1 . . Pick Up 88 | 5 12 9 7 19 14 8 5 9 Fast Attach 21 | 1 2 . 7 10 1 . . . Attach 65 | 5 4 7 3 15 9 5 5 12 Detach 3 | . . . . 1 . . . 2 Swap 21 | . 2 3 1 7 6 1 1 . Drop 45 | . 5 4 5 13 9 5 2 2 Fire 255 | . 13 31 26 61 49 25 15 35 Melee 31 | . . . . . . . 23 8 Ram 3 | . . . 3 . . . . . Kick 8 | . 1 . . 7 . . . . Crush 22 | . . 2 19 1 . . . . Escape Stasis . | . . . . . . . . . Rewire 4 | . . . . . . 4 . . Trap 1 | . . . . . . . . 1 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Lost 3 parts (1p2w) 198 | -10/Materials | Discovered new exit (range 9) 226 | -10/Materials | Entered another Materials area 226 | -9/Materials | Evolved 2 slots: Weapon x2 490 | -9/Materials | Lost 3 parts (2n1u) 510 | -9/Materials | Destroyed 9 combat bots 689 | -9/Materials | Discovered new exit (range 6) 715 | -9/Materials | Entered Storage 779 | -9/Storage | Core integrity fell below 50% 826 | -9/Storage | Lost 6 parts (1p2n3w) 1134 | -9/Storage | Discovered new exit (range 15) 1148 | -9/Storage | Entered Materials 1148 | -8/Materials | Evolved 2 slots: Utility x2 1173 | -8/Materials | Lost 5 parts (1p1n3w) 1239 | -8/Materials | Garrison activated, responded to threat 1317 | -8/Materials | Lost 6 parts (2n2u2w) 1948 | -8/Materials | First assault squad dispatched 1971 | -8/Materials | Discovered new exit (range 11) 1986 | -8/Materials | Entered Factory 1986 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2259 | -7/Factory | Build established: Scavenger-Skirmisher 2612 | -7/Factory | Garrison activated, responded to threat 2645 | -7/Factory | Lost 3 parts (1n2w) 3079 | -7/Factory | Build established: Gunner 3130 | -7/Factory | Discovered new exit (range 4) 3140 | -7/Factory | Entered Lower Caves 3243 | -7/Lower Caves | Encountered a Warlord checkpoint 3507 | -7/Lower Caves | Identified exit to Lower Caves 3636 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 3777 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3866 | -7/Lower Caves | Lost 5 parts (1p1n3w) 4225 | -7/Lower Caves | Found Prototype Device 4249 | -7/Lower Caves | Entered another Lower Caves area 4249 | -7/Lower Caves | Accompanied by 1 ally 4433 | -7/Lower Caves | Encountered a Warlord checkpoint 4948 | -7/Lower Caves | System corruption reached 10% 4988 | -7/Lower Caves | Lost 6 parts (1p1n2u2w) 5144 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 5215 | -7/Lower Caves | Build established: Mutant 5465 | -7/Lower Caves | Discovered new exit (range 7) 5476 | -7/Lower Caves | Entered Factory 5476 | -6/Factory | Evolved 2 slots: Utility x2 5477 | -6/Factory | Identified Heart of Steel 5598 | -6/Factory | Lost 4 parts (1p1n2u) 5800 | -6/Factory | Core integrity fell below 50% 5816 | -6/Factory | Core integrity fell below 20% 5839 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05785_ G-50 Soldier knocked back. 05786_ U-05 Engineer lays Concrete. 05786_ U-05 Engineer destroyed. 05787_ G-50 Soldier knocked back. 05787_ G-50 Soldier destroyed. 05787_ K-01 Serf collects debris. 05789_ G-50 Soldier destroyed. 05791_ K-01 Serf collects debris. 05791_ G-50 Soldier knocked back. 05799_ K-01 Serf destroyed. 05799_ G-67 Veteran knocked back. 05806_ Acquired 26 matter. 05808_ Imp. Weapon Shielding destroyed. 05808_ Hvy. Flak Cannon destroyed. 05812_ Acquired Wheel. 05813_ Acquired 10 matter. 05814_ Lrg. Storage Unit destroyed. 05815_ Gravmag System destroyed. 05817_ Acquired Unknown Power Core. 05838_ Wheel destroyed. Map ----- +----------------------------------------------------+ | ???#########+####? 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""""" #?????????????????????????? | | ??? ?? #?????????????????????????? | | ???? ?? #?????????????????????????? | | ???????#########?# #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????? +?????????????????????????? | | ?????????????????? #?????????????????????????? | | ?????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 27 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 50 Recoil Reduction 2 Particle Charging 15 Salvage Targeting 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssembledWeightNanosword Manual? 0 Play Time 01:05:13 Cumulative 84.7 hours Start 2021.07.09 @ 17:34:06 End 2021.07.10 @ 12:54:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 79 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 58 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c945722-3176-446f-9b97-6a454de0293f