Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.24 @ 20:52:51 Player: Azormik Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (96) 480 Value Destroyed (3127) 3127 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (313) 313 TOTAL SCORE: 7020 Bonus ------- High Alert Combat Kills 201 Follower Combat Kills 136 Friendly Fire -24 Cogmind --------- Core Integrity 0/700 Matter 251/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (300) Ox5 Location -7/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit Utility Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Kinecellerator Improved ECM Suite Heavy Armor Plating Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Shock Rifle Flak Gun Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Carbon-fiber Leg Kinecellerator Improved ECM Suite Utility Shielding Particle Gun Electrolaser Shotgun [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Slots Evolved 6 | . . . 2 2 . 2 . . Power 2 | . . . . . . 2 . . Propulsion 2 | . . . 1 1 . . . . Utility 1 | . . . 1 . . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 114 | 6 6 3 13 12 40 15 15 4 Power 18 | 1 . . . 2 5 4 6 . Engine 9 | 1 . . . 2 3 2 1 . Core 9 | . . . . . 2 2 5 . Reactor . | . . . . . . . . . Propulsion 29 | 2 2 . 5 3 11 2 3 1 Treads . | . . . . . . . . . Leg 29 | 2 2 . 5 3 11 2 3 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 1 3 . 2 1 6 2 1 . Device 6 | . 2 . 1 1 2 . . . Storage 2 | 1 1 . . . . . . . Processor 1 | . . . . . 1 . . . Hackware 1 | . . . . . . 1 . . Protection 6 | . . . 1 . 3 1 1 . Artifact . | . . . . . . . . . Weapon 51 | 2 1 3 6 6 18 7 5 3 Energy Gun 21 | 1 1 1 2 2 6 4 3 1 Energy Cannon 2 | . . . . . 2 . . . Ballistic Gun 17 | 1 . 1 2 2 5 2 2 2 Ballistic Cannon 2 | . . . . . 1 1 . . Launcher 5 | . . . 2 1 2 . . . Special Weapon 3 | . . 1 . 1 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 52 | . 2 . . 5 21 1 13 10 Power 10 | . . . . 1 3 . 3 3 Propulsion 16 | . . . . 2 6 1 5 2 Utility 9 | . 1 . . 1 5 . 1 1 Weapon 17 | . 1 . . 1 7 . 4 4 Highest Loss Streak 10 | . 2 . . 5 7 1 9 10 Average Slot Usage (%) 90 | . 97 100 100 97 87 96 84 62 Engine 8 | . 14 14 11 9 4 10 9 . Core 5 | . . . . . 1 9 10 20 Leg 27 | . 28 28 33 33 30 29 22 6 Device 6 | . 12 14 15 12 8 . . . Storage 9 | . 14 14 11 9 9 7 7 7 Processor 2 | . . . . . 5 5 . . Hackware 2 | . . . . . . 6 7 6 Protection 3 | . . . 6 5 1 1 6 7 Energy Gun 8 | . 13 13 7 14 9 6 5 6 Ballistic Gun 11 | . 14 14 13 12 10 9 10 6 Ballistic Cannon 1 | . . . . . 3 4 1 . Naked Turns . | . . . . . . . . . Heaviest Build 61 | 10 24 25 28 32 38 61 61 43 Greatest Support 55 | 20 20 20 30 40 55 55 55 15 Greatest Overweight (x) 9 | . 1 1 1 1 2 1 2 9 Average Overweight (x) . | . . 1 . . . . 1 2 Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 10 Most Carried 10 | 4 10 10 10 10 10 10 10 7 Average Carried 8 | 2 5 10 9 8 8 9 7 5 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 Final Carried 10 | 2 10 10 10 9 10 10 5 4 Class Distribution -------------------- 31% | Mutant 21% | Scavenger-Mutant 20% | Scavenger-Tank 19% | Scavenger-Skirmisher 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Matter Collected 2437 | 253 79 35 291 262 813 413 278 13 Remotely . | . . . . . . . . . Salvage Created 3248 | . 211 . 654 323 1325 478 201 56 Parts 180 | . 13 . 47 15 68 24 10 3 Haulers Intercepted 2 | . . . 1 1 . . . . Recyclers Shooed 2 | . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . 9 3 Prevented 2 | . . . . . . . . 2 Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Combat Hostiles Destroyed 80 | . 5 . 14 10 33 7 10 1 Guns 66 | . 5 . 11 7 26 6 10 1 Cannons 4 | . . . . . 3 1 . . AOE 10 | . . . 3 3 4 . . . Classes Destroyed 10 | . 1 . 7 . 1 1 . . Worker 8 | . . . 2 . 6 . . . Tunneler 1 | . . . 1 . . . . . Hauler 2 | . . . 1 1 . . . . Recycler 4 | . . . 1 . 1 2 . . Watcher 1 | . . . 1 . . . . . Swarmer 23 | . . . 2 4 7 . 10 . Grunt 40 | . 5 . 9 4 19 2 . 1 Sentry 13 | . . . 3 2 6 2 . . Hunter 1 | . . . . . 1 . . . Programmer 3 | . . . . . . 3 . . Best Kill Streak 7 | . 2 . 6 7 7 2 4 1 Combat Bots Only 6 | . 2 . 5 6 6 1 4 1 Max Kills in Single Turn 4 | . 1 . 4 2 4 1 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 3 2 2 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Damage Taken 6641 | . 380 2 203 693 2361 844 1152 1006 Core 1246 | . 52 . 39 120 325 73 162 475 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 72 | 100 . 79 90 . 19 . . . Volleys Fired 217 | . 25 4 25 19 78 34 28 4 Largest 3 | . 2 2 2 3 3 3 3 3 Hottest 181 | . 85 124 89 119 181 149 153 131 Shots Fired 518 | . 49 5 50 56 208 85 55 10 Gun 461 | . 49 1 48 52 171 75 55 10 Cannon 41 | . . . . . 31 10 . . Launcher 10 | . . . 2 4 4 . . . Special 6 | . . 4 . . 2 . . . Kinetic 305 | . 25 1 31 33 116 60 33 6 Thermal 172 | . 19 4 10 8 88 17 22 4 Explosive 10 | . . . 2 4 4 . . . Electromagnetic 31 | . 5 . 7 11 . 8 . . Robot Hit Streak 17 | . 14 . 14 13 15 17 6 5 Robot Miss Streak 10 | . 2 . 5 5 3 9 10 3 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 3 | . . . . . 1 . 1 1 Max Gunslinging Chain 1 | . . . . . 1 . 1 1 Shots Hit Robots 361 | . 36 . 39 40 141 55 44 6 Core Hits 196 | . 15 1 31 23 70 22 28 6 Critical Hits 10 | . 1 . . . 5 4 . . Critical Kills 4 | . . . . . 3 1 . . Critical Parts Destroyed 6 | . 1 . . . 2 3 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6477 | . 412 4 764 765 3072 979 424 57 Guns 4932 | . 412 . 633 475 2076 855 424 57 Cannons 603 | . . . . . 479 124 . . Explosions 905 | . . . 130 290 485 . . . Melee . | . . . . . . . . . Ramming 13 | . . 4 1 . 8 . . . Kinetic 3501 | . 134 . 400 285 1631 810 204 37 Thermal 1741 | . 211 . 113 98 948 131 220 20 Explosive 905 | . . . 130 290 485 . . . Electromagnetic 317 | . 67 . 120 92 . 38 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . 5 5 5 Average Corruption 4 | . . . . . . 4 5 5 Corruption Purged . | . . . . . . . . . Effects 78 | . . . . . . 20 43 15 Message Errors 18 | . . . . . . 4 9 5 Matter Fused 14 | . . . . . . 4 7 3 Heat Flow Errors 7 | . . . . . . . 5 2 Energy Discharges 7 | . . . . . . . 5 2 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 17 | . . . . . . 6 9 2 Data Loss (major) 4 | . . . . . . 2 2 . Misfires 2 | . . . . . . 1 1 . Targeting Errors 6 | . . . . . . 2 3 1 Weapon Failures 2 | . . . . . . 1 1 . Overload Shots . | . . . . . . . . . Overflow Damage 13 | . . . . 13 . . . . Projectiles . | . . . . . . . . . Explosions 13 | . . . . 13 . . . . Melee . | . . . . . . . . . Knockbacks 4 | . . . . . 4 . . . Impact . | . . . . . . . . . Kinetic 3 | . . . . . 3 . . . Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 65 | . . 2 . 30 33 . . . Shots 2 | . . . . 1 1 . . . Rammed 3 | . . 1 . . 2 . . . Targets Rammed 4 | . . 1 1 . 2 . . . Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 417 | . 98 . 1 14 226 417 303 174 Average Temperature 112 | . 31 . 1 5 73 190 100 73 Received Heat Transfer 2026 | . 199 . 81 297 1098 153 . 198 Effects 13 | . . . . . . 13 . . Shutdowns 6 | . . . . . . 6 . . Energy Bleed 2 | . . . . . . 2 . . Interference 3 | . . . . . . 3 . . Short Circuit 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . 1 . . 1 3 . . . Heat Transferred 4111 | . 518 . 296 296 2270 296 385 50 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Peak Influence 647 | . 180 . 369 393 647 305 . . Initial 255 | . . . . 124 165 255 . . Average 211 | . 57 . 202 237 413 173 . . Maximum Alert Level 2 | . . . 1 1 2 1 . . Low Security (%) 50 | 100 100 100 30 58 2 67 . . Level 1 33 | . . . 69 41 46 32 . . Level 2 15 | . . . . . 51 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 3 . 2 1 8 4 . . Investigation 6 | . 1 . 1 . 3 1 . . Extermination 3 | . . . . . . 3 . . Reinforcement 8 | . 2 . 1 1 4 . . . Assault 1 | . . . . . 1 . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . 1 2 . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Distress Signals 2 | . . . . . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 117 | . 10 . 23 10 45 8 14 7 Peak Tracking Total 7 | . 3 . 5 7 7 2 5 7 Tactical Retreats 6 | . 3 . . . 1 . 2 . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Traps Triggered 6 | . 1 . 1 . 2 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Machines Disabled 9 | . . . 2 1 3 3 . . Max in Single Turn 2 | . . . 2 1 1 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Machines Accessed 7 | . . . 1 2 1 2 1 . Terminals 4 | . . . 1 2 . 1 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 1 1 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 15 | . . . 1 2 6 5 1 . Successful 12 | . . . 1 2 5 3 1 . Failed 3 | . . . . . 1 2 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 4 | . . . 1 2 . 1 . . Fabricators . | . . . . . . . . . Repair Stations 10 | . . . . . 6 4 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . . . 1 2 . . 1 . Record 1 | . . . . 1 . . . . Open Door 1 | . . . . . . . 1 . Recall Investigation 1 | . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . . . . . 5 3 . . Scan Component 5 | . . . . . 3 2 . . Repair 3 | . . . . . 2 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . . . 1 1 1 2 . . Full Trace Events 2 | . . . . . 1 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . . 2 1 . . Time 90 | . . . . . 52 38 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Sto Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Total Allies 1 | . . . . . 1 . . . Largest Group 1 | . . . . . 1 1 . . Highest-Rated Group 99 | . . . . . 99 99 . . Highest-Rated Ally 99 | . . . . . 99 99 . . Total Orders . | . . . . . . . . . Ally Attacks 9 | . . . . . 9 . . . Total Damage 351 | . . . . . 351 . . . Kills 4 | . . . . . 4 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . 2 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Turns Passed 7373 | 58 477 972 709 352 1667 1219 1436 483 Spaces Moved 3904 | 45 258 631 452 196 678 614 782 248 Core 21 | 11 . . . . . . . 10 Treads . | . . . . . . . . . Legs 3883 | 34 258 631 452 196 678 614 782 238 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 120 120 120 120 120 150 Average Speed 139 | 102 140 150 120 120 128 123 154 184 Slowest Speed 500 | 120 150 150 150 150 180 150 180 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 4 31 100 44 14 80 13 57 36 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . . . . . . 3 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 66 | . . 2 13 15 31 5 . . Melee . | . . . . . . . . . Projectile 10 | . . 2 . . 3 5 . . AOE 56 | . . . 13 15 28 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Total 5388 | 55 328 643 566 269 1298 1002 960 267 Wait 1055 | . 23 4 66 35 471 323 124 9 Move 3896 | 44 257 630 451 195 677 613 781 248 Hop . | . . . . . . . . . Pick Up 71 | 5 14 . 4 7 22 9 8 2 Fast Attach 11 | 3 . . 2 . 3 2 1 . Attach 53 | 3 3 . 2 7 21 4 9 4 Detach 1 | . . . . . 1 . . . Swap 50 | . 3 3 9 5 16 9 5 . Drop 28 | . 3 1 6 1 5 8 4 . Fire 217 | . 25 4 25 19 78 34 28 4 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 4 | . . 1 1 . 2 . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . 2 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 16) 536 | -10/Materials | Entered Mines 658 | -10/Mines | Discovered new exit (range 6) 855 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 999 | -10/Mines | Learned Materials emergency access door positions 1442 | -10/Mines | Discovered new exit (range 10) 1508 | -10/Mines | Entered Materials 1508 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1809 | -9/Materials | Build established: Scavenger-Mutant 1986 | -9/Materials | Discovered new exit (range 16) 2217 | -9/Materials | Entered another Materials area 2217 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2267 | -8/Materials | Discovered new exit (range 15) 2511 | -8/Materials | Lost 5 parts (1p2n1u1w) 2569 | -8/Materials | Entered Storage 2654 | -8/Storage | Repaired Heat Sink 2682 | -8/Storage | Repaired Med. Laser 2898 | -8/Storage | Lost 3 parts (1p1n1u) 3214 | -8/Storage | Lost 3 parts (1n1u1w) 3383 | -8/Storage | Lost 5 parts (1p2n2w) 3485 | -8/Storage | Core integrity fell below 50% 3573 | -8/Storage | Lost 7 parts (1n2u4w) 3769 | -8/Storage | First assault squad dispatched 3803 | -8/Storage | Core integrity fell below 20% 3851 | -8/Storage | Met 01-MTF 4049 | -8/Storage | Discovered new exit (range 12) 4094 | -8/Storage | Build established: Scavenger-Skirmisher 4236 | -8/Storage | Entered Factory 4236 | -7/Factory | Accompanied by 1 ally (01-MTF) 4236 | -7/Factory | Evolved 2 slots: Power x2 4241 | -7/Factory | 01-MTF left 4361 | -7/Factory | Repaired Carbon-fiber Leg 5420 | -7/Factory | Discovered new exit (range 6) 5455 | -7/Factory | Entered Lower Caves 5473 | -7/Lower Caves | Learned Factory stockpile data 5480 | -7/Lower Caves | Encountered a Warlord checkpoint 5769 | -7/Lower Caves | Identified exit to Lower Caves 5950 | -7/Lower Caves | Spotted B-75 Beast 6002 | -7/Lower Caves | Build established: Scavenger-Tank 6497 | -7/Lower Caves | Lost 9 parts (2p3n1u3w) 6740 | -7/Lower Caves | Build established: Mutant 6891 | -7/Lower Caves | Entered another Lower Caves area 6918 | -7/Lower Caves | Encountered a Warlord checkpoint 7302 | -7/Lower Caves | Attracted the attention of an 0b10 base 7333 | -7/Lower Caves | Core integrity fell below 50% 7359 | -7/Lower Caves | Core integrity fell below 20% 7373 | -7/Lower Caves | Learned Factory interactive machine intel 7374 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- System corrupted: Component data lost. Lgt. Nuclear Core destroyed. G-47 Trooper destroyed. Switching to secondary target: S-27 Virus. Flak Gun destroyed. Hacking Suite destroyed. Gatling Laser destroyed. Carbon-fiber Leg destroyed. Acquired Aluminum Leg. Lgt. Nuclear Core destroyed. Shotgun destroyed. Particle Gun fries itself beyond repair. Lgt. Nuclear Core destroyed. System corrupted: Component data lost. Aluminum Leg fries itself beyond repair. Gatling Laser destroyed. Aluminum Leg destroyed. B,|G>:K P5LJGOWDXZGRWF&=O Acquired derelict log, extracted data. Data stored: Factory interactive machine intel. 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""#??#????????????????? | | ????????????????# ######+#### #????????????????? | | ????????????????# s #????????????????? | | ????????????????# s @ #????????????????? | | ????????????????## g ########????????????????? | | ??????????????# g #??????????????????????? | | ?????????????# ????????????????????? | | ?????????????# #??????????????????? | | ????????????# ### #??????????????????? | | ????????????#### #?#### ?????????????????? | | ???????????????## #?????# ????????????????? | | ????????????????## ??????# ???????????????? | | ?????????????????### ???????# ???????????????? | | ????????????????????#????????### ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 34 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Heat Shielding 75 Armor Coverage 225 Utility Shielding 33 Evasion (%) 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageMetafiberNanosword Manual? 0 Play Time 01:43:26 Cumulative 39.4 hours Start 2021.03.24 @ 19:04:55 End 2021.03.24 @ 20:52:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 36 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8c31bf92-d148-4f03-9b8d-b7cd0089f691