Cogmind - Beta 11 *** ADVENTURER MODE // 2022.09.11 @ 17:44:26

Player: wchar_t

Result: Destroyed by Y-72 Warden with Railgun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (15)       3000
Robots Destroyed (43)      215
Value Destroyed (1129)     1129
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (403)                403
              TOTAL SCORE: 8807

 Bonus
-------
High Alert Combat Kills    20
Follower Combat Kills      83
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1300
Matter                     299/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (10) -----
  Advanced Target Analyzer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Wheel
           Energy Well (350)
           Authchip [Device]
           Trap Reconfigurator
           Vibroblade

 Peak State 
------------
>           --- POWER ------------
      Light Ion Engine
      Micro Fission Core
>           --- PROPULSION -------
            Impulse Thruster
            Q-thruster
            Impulse Thruster Array
            Impulse Thruster Array
>           --- UTILITY ----------
   Advanced Weight Redist. System
   Improved Trap Scanner
   Improved Terrain Scanner
   Advanced Terrain Scan Processor
            Transmission Jammer
   Advanced Reaction Control System
   Improved Propulsion Shielding
            EM Disruption Field
            Hacking Suite
            Trap Reconfigurator
>           --- WEAPON -----------
            Vibroblade
            Vibroblade
  Makeshift Spear
>           --- INVENTORY --------
            Wheel
            Field Propulsion Drive
   Advanced ECM Suite
            Authchip [Device]
            Gauss Rifle
[Rating: 121]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Blade Saw
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Gauss Rifle
  Slashing Weapon          Blade Saw
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res 
Slots Evolved              14   | .   .   .   2   .   .   .   2   .   2   2   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   1   
  Utility                  8    | .   .   .   .   .   .   .   2   .   1   1   1   2   .   .   1   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             89   | 6   9   .   5   7   1   2   2   .   12  9   5   5   3   .   23  
  Power                    9    | 1   1   .   .   1   .   1   .   .   .   1   .   1   1   .   2   
    Engine                 5    | 1   1   .   .   1   .   1   .   .   .   .   .   1   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               30   | 2   4   .   3   2   .   .   .   .   5   1   2   1   .   .   10  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    6    | 2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 24   | .   .   .   3   2   .   .   .   .   5   1   2   1   .   .   10  
  Utility                  35   | 1   2   .   1   2   1   1   2   .   4   7   3   2   .   .   9   
    Device                 25   | .   1   .   .   1   1   1   2   .   3   7   3   1   .   .   5   
    Storage                5    | 1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   2   
    Processor              3    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   15   | 2   2   .   1   2   .   .   .   .   3   .   .   1   2   .   2   
    Energy Gun             7    | 2   2   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   2   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   
  Corrupted Parts          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 26   | .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   23  
  Power                    4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Utility                  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
  Weapon                   3    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Highest Loss Streak      11   | .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   86  100 83  99  93  99  90  90  97  89  89  92  98  100 77  
  Engine                   6    | .   12  14  11  11  11  11  9   9   7   6   5   4   5   5   1   
  Core                     2    | .   .   .   .   .   .   .   .   .   .   6   5   5   5   5   3   
  Leg                      5    | .   27  28  7   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   20   | .   .   .   19  33  33  33  27  27  29  26  24  26  26  26  16  
  Device                   23   | .   2   14  11  12  11  21  32  36  30  29  34  35  36  36  25  
  Storage                  3    | .   15  14  5   .   .   .   .   .   .   .   .   .   .   .   2   
  Processor                4    | .   .   .   .   8   4   .   .   .   6   6   5   5   5   5   4   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   3   
  Energy Gun               9    | .   27  28  28  33  33  33  22  18  4   .   .   .   .   .   .   
  Slashing Weapon          7    | .   .   .   .   .   .   .   .   .   11  13  11  11  13  10  7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             38   | 14  34  30  30  12  9   10  11  11  18  21  21  26  26  26  38  
  Greatest Support         48   | 20  20  20  20  12  12  12  12  12  19  21  36  39  39  39  48  
  Greatest Overweight (x)  3    | .   2   1   3   .   .   .   .   .   1   1   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         6    | 6   14  15  8   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             10   | 2   10  10  10  5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          5    | 1   7   10  6   4   4   4   4   5   4   4   5   4   4   5   4   
  Final Capacity           15   | 8   15  15  5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            10   | 2   10  10  4   5   5   5   5   5   5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 22% | Hacker-Ninja
 21% | Mutant
 17% | Scavenger-Ninja
 11% | Infiltrator-Ninja
  8% | Scavenger-Scout
  7% | Ninja
  4% | Scavenger-Mutant
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
 Scavenger-Skirmisher | -9/Materials
 Scavenger-Skirmisher | -9/Mines
     Scavenger-Mutant | -9/Exiles
      Scavenger-Scout | -8/Mines
      Scavenger-Scout | -8/Materials
      Scavenger-Scout | -8/Storage
                Ninja | -7/Factory
      Scavenger-Ninja | -6/Factory
    Infiltrator-Ninja | -5/Factory
         Hacker-Ninja | -4/Factory
         Hacker-Ninja | -4/Upper Caves
         Hacker-Ninja | -4/Upper Caves
         Hacker-Ninja | -3/Research

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  -3  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res 
Matter Collected           1094 | 155 165 .   47  77  .   67  .   .   43  179 105 22  48  .   186 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1408 | .   512 .   97  76  .   102 46  .   43  25  .   22  116 .   369 
  Parts                    106  | .   34  .   11  6   .   7   4   .   4   4   .   2   6   .   28  
Haulers Intercepted        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res 
Combat Hostiles Destroyed  33   | .   13  .   6   3   .   2   .   .   .   .   .   .   2   .   7   
  Melee                    9    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   7   
  Guns                     18   | .   7   .   6   3   .   2   .   .   .   .   .   .   .   .   .   
  AOE                      6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          11   | .   5   .   .   1   .   .   1   .   2   .   .   .   1   .   1   
  Worker                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Tunneler                 2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  18   | .   6   .   6   3   .   1   .   .   .   .   .   .   .   .   2   
  Grunt                    8    | .   7   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   
Best Kill Streak           5    | .   4   .   4   5   .   1   1   .   1   1   .   1   1   .   2   
  Combat Bots Only         5    | .   3   .   4   5   .   1   .   .   .   .   .   .   1   .   2   
Max Kills in Single Turn   4    | .   4   .   1   1   .   1   1   .   1   1   .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -5   -4   -4   -4   -3   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Fac  Fac  Upp  Upp  Res  
Damage Taken               3648 | .    328  .    89   31   .    .    .    .    231  9    33   11   142  32   2742 
  Core                     1518 | .    51   .    22   5    .    .    .    .    57   .    .    .    52   19   1312 
  Absorbed by Shields      13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Redirected to Shielding  119  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    119  
  Regen/Repaired (Parts)   88   | .    39   .    .    .    .    .    .    .    .    .    21   28   .    .    .    
Core Remaining (%)         94   | 100  .    79   .    .    .    93   .    100  91   100  100  .    .    93   .    
Volleys Fired              51   | .    27   .    6    4    .    5    2    .    7    .    .    .    .    .    .    
  Largest                  3    | .    2    .    3    3    .    3    3    .    2    .    .    .    .    .    .    
  Hottest                  120  | .    80   .    120  120  .    120  120  .    80   .    .    .    .    .    .    
Shots Fired                98   | .    45   .    14   13   .    9    5    .    12   .    .    .    .    .    .    
  Gun                      98   | .    45   .    14   13   .    9    5    .    12   .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
  Thermal                  16   | .    .    .    2    5    .    3    2    .    4    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          78   | .    45   .    12   8    .    6    3    .    4    .    .    .    .    .    .    
  Robot Hit Streak         14   | .    14   .    2    4    .    7    8    .    9    .    .    .    .    .    .    
  Robot Miss Streak        2    | .    2    .    2    1    .    1    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    2    .    2    2    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           99   | .    35   .    6    8    .    7    1    .    5    2    1    1    8    .    25   
  Core Hits                48   | .    20   .    6    4    .    6    1    .    2    1    .    .    2    .    6    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    
    Sever                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    
Melee Attacks              60   | .    .    .    .    .    .    .    .    .    8    2    2    1    9    .    38   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 51   | .    .    .    .    .    .    .    .    .    8    2    2    1    9    .    29   
  Piercing                 9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Sneak Attacks            6    | .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    3    
    Combat Hostiles        2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Follow-up Attacks        8    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    6    
Damage Inflicted           3058 | .    761  .    64   97   .    88   15   .    116  50   18   134  377  .    1338 
  Guns                     771  | .    488  .    64   97   .    88   15   .    19   .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               273  | .    273  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    2003 | .    .    .    .    .    .    .    .    .    97   50   18   134  377  .    1327 
  Ramming                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Kinetic                  19   | .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    
  Thermal                  330  | .    273  .    12   22   .    23   .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          695  | .    488  .    52   75   .    65   15   .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1827 | .    .    .    .    .    .    .    .    .    97   50   18   134  377  .    1151 
  Piercing                 176  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    176  
Highest Corruption         7    | .    1    1    5    5    5    5    .    .    2    .    .    .    1    1    7    
  Average Corruption       2    | .    1    1    5    5    5    5    .    .    2    .    .    .    1    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  42   | .    .    .    3    9    6    3    .    .    9    .    .    .    .    1    11   
    Message Errors         12   | .    .    .    .    3    1    1    .    .    4    .    .    .    .    .    3    
    Matter Fused           12   | .    .    .    2    1    1    1    .    .    2    .    .    .    .    .    5    
    Heat Flow Errors       5    | .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      4    | .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      5    | .    .    .    1    .    .    1    .    .    2    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misfires               2    | .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            301  | .    .    .    .    .    .    .    .    .    .    .    .    94   15   .    192  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    301  | .    .    .    .    .    .    .    .    .    .    .    .    94   15   .    192  
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      99   | .    94   .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Shots                    3    | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        269  | .    99   .    103  180  269  60   54   .    20   2    .    .    7    8    228  
  Average Temperature      47   | .    36   .    36   75   142  22   23   .    13   2    .    .    6    5    39   
  Received Heat Transfer   432  | .    111  .    12   .    .    .    .    .    120  6    .    .    9    9    165  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         575  | .    450  .    25   50   .    50   .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res 
Peak Influence             873  | .   388 55  218 178 .   97  68  24  157 146 121 74  .   .   873 
  Initial                  71   | .   .   55  18  71  .   .   31  24  9   52  61  25  .   .   20  
  Average                  136  | .   206 55  108 149 .   11  44  24  51  68  79  44  .   .   287 
Maximum Alert Level        3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   3   
  Low Security (%)         80   | 100 58  100 93  100 .   100 100 100 100 100 100 100 .   .   43  
  Level 1                  13   | .   41  .   6   .   .   .   .   .   .   .   .   .   .   .   25  
  Level 2                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  
  Level 3                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   2   .   2   .   .   .   2   1   2   2   3   1   .   .   6   
  Investigation            7    | .   2   .   1   .   .   .   .   1   .   1   1   .   .   .   1   
  Extermination            6    | .   .   .   .   .   .   .   .   .   1   1   1   1   .   .   2   
  Reinforcement            6    | .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   3   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res 
Distress Signals           10   | .   1   .   2   .   .   1   .   .   .   1   .   .   .   .   5   
Communications Jammed      32   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   31  
  Distress Signals         31   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   30  
Times Spotted              168  | .   19  .   13  4   .   3   .   1   11  5   4   1   4   3   100 
  Peak Tracking Total      21   | .   3   .   8   3   .   3   1   1   8   5   3   1   2   3   21  
  Tactical Retreats        29   | .   1   .   .   .   .   1   .   .   6   2   .   .   2   .   17  

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res 
Traps Triggered            13   | .   5   .   1   .   .   .   .   1   2   1   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   5    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   2   
Traps Reconfigurated       19   | .   .   .   .   .   .   .   .   .   .   8   3   2   .   .   6   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   2   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  -3  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res 
Machines Disabled          2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res 
Machines Accessed          37   | .   5   .   .   .   1   1   1   3   5   4   3   4   3   .   7   
  Terminals                28   | .   4   .   .   .   .   1   1   3   4   4   1   3   .   .   7   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                74   | .   11  .   .   .   1   1   1   6   13  10  7   6   5   .   13  
  Successful               44   | .   9   .   .   .   1   1   1   3   7   4   6   5   5   .   2   
  Failed                   30   | .   2   .   .   .   .   .   .   3   6   6   1   1   .   .   11  
    Catastrophic           5    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   .   .   .   .   1   .   .   .   .   2   1   2   .   .   9   
  Terminals                56   | .   8   .   .   .   .   1   1   6   11  10  2   4   .   .   13  
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          7    | .   3   .   .   .   .   .   .   .   .   .   2   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             34   | .   7   .   .   .   1   1   1   3   5   4   2   3   5   .   2   
  Record                   8    | .   3   .   .   .   .   1   .   .   .   .   .   1   3   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Branch Access Points     4    | .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   1   
  Emergency Access Points  5    | .   2   .   .   .   .   .   1   1   .   .   1   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       6    | .   2   .   .   .   .   .   .   .   .   .   2   2   .   .   .   
  Scan Component           3    | .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Repair                   3    | .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Hacking Detections         23   | .   3   .   .   .   .   .   .   2   3   3   3   2   .   .   7   
  Full Trace Events        6    | .   2   .   .   .   .   .   .   1   .   1   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   .   .   .   .   .   .   .   73  .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
Parts Repaired             3    | .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Time                     83   | .   13  .   .   .   .   .   .   .   .   .   44  26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  -3  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  -3  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res 
Total Allies               3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   3   3   1   .   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  40  40  16  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   .   .   16  16  16  16  .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   2   .   13  4   .   .   .   .   .   .   .   .   
  Total Damage             252  | .   .   .   .   27  .   177 48  .   .   .   .   .   .   .   .   
  Kills                    4    | .   .   .   .   1   .   2   1   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -5   -4   -4   -4   -3   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Fac  Fac  Upp  Upp  Res  
Turns Passed               6675 | 70   1070 120  148  292  168  174  88   84   968  637  640  395  557  47   1217 
Spaces Moved               9071 | 53   508  64   201  430  305  225  182  148  1683 776  795  774  870  146  1911 
  Core                     157  | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    151  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     638  | 47   508  64   19   .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   8276 | .    .    .    182  430  305  225  182  148  1683 776  795  774  870  146  1760 
  Fastest Speed            24   | 50   120  190  34   34   34   34   34   34   29   29   27   27   28   28   24   
  Average Speed            41   | 112  181  190  53   34   34   34   34   34   30   29   28   27   28   28   34   
  Slowest Speed            280  | 120  260  190  280  34   34   34   34   34   114  109  29   28   28   28   100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            36   | .    .    .    4    1    .    .    .    .    6    .    .    .    .    .    25   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 4    76   19   24   69   60   39   16   29   25   20   17   20   82   22   51   
  Regions Visited          15
    Branch Regions         7
  Pre-discovered Areas     2    | .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        3    | .    1    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
  Unknown Exits Taken      12   | 1    .    1    1    1    1    1    1    1    1    .    1    .    1    1    .    
Scrap Searched             5    | .    .    .    .    2    .    1    .    .    .    .    .    .    2    .    .    
Spaces Dug                 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Terrain Destroyed          50   | .    46   .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Melee                    4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      46   | .    46   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -5   -4   -4   -4   -3   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Fac  Fac  Upp  Upp  Res  
Total                      11743 | 60   608  63   227  565  369  313  203  181  2099 1179 1205 951  1173 151  2396 
  Wait                     2390  | .    52   .    7    121  61   78   17   34   351  371  405  172  285  6    430  
  Move                     8995  | 52   507  63   192  427  304  224  181  147  1671 775  794  773  869  145  1871 
  Hop                      25    | .    .    .    4    1    .    .    .    .    5    .    .    .    .    .    15   
  Pick Up                  22    | 2    9    .    3    .    .    2    .    .    2    .    .    .    4    .    .    
  Fast Attach              48    | 6    6    .    3    3    1    1    1    .    7    2    3    3    .    .    12   
  Attach                   11    | .    1    .    1    .    .    .    1    .    1    2    .    1    2    .    2    
  Detach                   13    | .    1    .    1    .    2    .    1    .    1    2    .    .    1    .    4    
  Swap                     30    | .    2    .    1    4    .    1    .    .    4    5    2    1    1    .    9    
  Drop                     46    | .    3    .    9    5    1    2    .    .    8    2    .    .    4    .    12   
  Fire                     51    | .    27   .    6    4    .    5    2    .    7    .    .    .    .    .    .    
  Melee                    46    | .    .    .    .    .    .    .    .    .    6    2    1    1    7    .    29   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            65    | .    .    .    .    .    .    .    .    .    36   18   .    .    .    .    11   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-8/Storage
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 5 exits: *Res x3 / Qua x2)

 History 
---------
 Turn | Location       | Event
    7 | -11/Scrapyard  | Discovered new exit (range 16)
   71 | -11/Scrapyard  | Entered Materials
  311 | -10/Materials  | Build established: Mutant
  454 | -10/Materials  | Repaired EM Pulse Gun
  662 | -10/Materials  | Discovered new exit (range 15)
  933 | -10/Materials  | Discovered new exit (range 8)
 1050 | -10/Materials  | Discovered new exit (range 8)
 1075 | -10/Materials  | Identified exit to Mines
 1141 | -10/Materials  | Entered Mines
 1155 | -10/Mines      | Discovered new exit (range 13)
 1261 | -10/Mines      | Entered Materials
 1261 | -9/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
 1407 | -9/Materials   | Discovered new exit (range 6)
 1409 | -9/Materials   | Entered Mines
 1441 | -9/Mines       | Assembled infested the area
 1561 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
 1591 | -9/Mines       | Discovered new exit (range 14)
 1647 | -9/Mines       | Learned Materials emergency access door positions
 1648 | -9/Mines       | Learned location of Storage (-8)
 1661 | -9/Mines       | Discovered new exit (range 5)
 1701 | -9/Mines       | Entered Exiles
 1701 | -9/Exiles      | Accompanied by 3 allies
 1710 | -9/Exiles      | Met 8R-AWN
 1716 | -9/Exiles      | Met EX-HEX
 1725 | -9/Exiles      | Met EX-BIN
 1747 | -9/Exiles      | Aligned with FarCom system
 1747 | -9/Exiles      | Given EX-Vault access code
 1756 | -9/Exiles      | Opened EX-Vault
 1773 | -9/Exiles      | Found Trap Reconfigurator
 1783 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 1793 | -9/Exiles      | Met EX-DEC
 1804 | -9/Exiles      | Discovered new exit (range 14)
 1869 | -9/Exiles      | Left Exiles lab with Trap Reconfigurator
 1869 | -9/Exiles      | Entered Mines
 1869 | -8/Mines       | Accompanied by 3 allies
 1969 | -8/Mines       | Discovered new exit (range 16)
 2043 | -8/Mines       | Entered Materials
 2043 | -8/Materials   | Accompanied by 1 ally
 2043 | -8/Materials   | Evolved 2 slots: Utility x2
 2125 | -8/Materials   | Discovered new exit (range 11)
 2131 | -8/Materials   | Entered Storage
 2164 | -8/Storage     | Build established: Scavenger-Scout
 2214 | -8/Storage     | Discovered new exit (range 5)
 2215 | -8/Storage     | Entered Factory
 2215 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2260 | -7/Factory     | Discovered new exit (range 5)
 2297 | -7/Factory     | Identified exit to Lower Caves
 2719 | -7/Factory     | Discovered new exit (range 5)
 3134 | -7/Factory     | Garrison activated, responded to threat
 3182 | -7/Factory     | Build established: Ninja
 3183 | -7/Factory     | Entered another Factory area
 3183 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 3638 | -6/Factory     | Build established: Scavenger-Ninja
 3762 | -6/Factory     | Identified exit to Factory
 3820 | -6/Factory     | Entered another Factory area
 3820 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3866 | -5/Factory     | Discovered new exit (range 13)
 3896 | -5/Factory     | Fabricated Lgt. Nuclear Core?
 4104 | -5/Factory     | Build established: Infiltrator-Ninja
 4332 | -5/Factory     | Repaired Xenon Bombardment Thruster
 4460 | -5/Factory     | Entered another Factory area
 4460 | -4/Factory     | Evolved 2 slots: Utility x2
 4590 | -4/Factory     | Repaired Lgt. Ion Engine
 4601 | -4/Factory     | Discovered new exit (range 15)
 4757 | -4/Factory     | Found Prototype Slashing Weapon
 4757 | -4/Factory     | Identified Vibroblade
 4840 | -4/Factory     | Identified exit to Upper Caves
 4840 | -4/Factory     | Identified exit to Armory
 4855 | -4/Factory     | Entered Upper Caves
 4920 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 4930 | -4/Upper Caves | Build established: Hacker-Ninja
 5351 | -4/Upper Caves | Discovered new exit (range 7)
 5412 | -4/Upper Caves | Entered another Upper Caves area
 5416 | -4/Upper Caves | Learned Research terminal intel
 5448 | -4/Upper Caves | Discovered new exit (range 14)
 5449 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 5459 | -4/Upper Caves | Entered Research
 5459 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 5460 | -3/Research    | Loaded intel: 24 terminal locations
 5494 | -3/Research    | Identified exit to Quarantine
 5543 | -3/Research    | Spotted B-86 Titan
 5648 | -3/Research    | Spotted B-86 Titan
 5748 | -3/Research    | Found Vibroblade
 5930 | -3/Research    | Found Vibroblade
 5993 | -3/Research    | Lost 5 parts (1p1n3u)
 6209 | -3/Research    | Search patrols dispatched
 6457 | -3/Research    | Build established: Scavenger-Ninja
 6521 | -3/Research    | Identified exit to Research
 6548 | -3/Research    | Spotted B-86 Titan
 6571 | -3/Research    | Lost 4 parts (1n3u)
 6600 | -3/Research    | Core integrity fell below 50%
 6639 | -3/Research    | Lost 11 parts (2p5n4u)
 6654 | -3/Research    | Core integrity fell below 20%
 6676 | -3/Research    | Destroyed by Y-72 Warden with Railgun

 Last Messages 
---------------
06598_ Discarded Adv. Terrain Scan Processor.
06601_ Slug penetrates K-01 Serf.
06601_ Slug penetrates Wall. <x2>
06605_ Penetrated by Slug. <x2>
06605_ Slug penetrates U-05 Engineer.
06605_ U-05 Engineer destroyed.
06605_ Penetrated by Slug.
06606_ K-01 Serf collects debris.
06608_ Slug penetrates Wall. <x2>
06608_ Penetrated by Slug.
06608_ Transmission Jammer destroyed.
06608_ K-01 Serf destroyed.
06609_ System corrupted: Matter fused (-5).
06610_ K-01 Serf collects debris.
06621_ Triggered Shock Trap.
06621_ The floor emits a surge of raw power.
06621_ System corrupted (+1).
06628_ U-05 Engineer lays Concrete.
06634_ Slammed into K-01 Serf.
06664_ System corrupted: Heat flow error (+274).

 Map 
-----
+----------------------------------------------------+
| ???????????????#]    #  ""G""  #????#   +????????? |
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|  """  #    #????#       ?    ????????   ?????????? |
|  """ ?#    #????#         Y  ?????????H??????????? |
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| ??????#        s            #????????????????????? |
| ??????#                     #??????????g?????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          29
Energy Capacity            650
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               2
Jamming Range              12
Additional Mass Support    9
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             45
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Evasion (%)                75
Target Analysis            8
Offensive Hacking          20
Authchip Count             1

 Item Schematics 
-----------------
 Lgt. Nuclear Core | -7/Factory | Scanalyzed
   Antigrav System | -6/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lgt. Nuclear Core | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
Cya!
Dangerous Findings
Dodgeball, But With Guns
Dynamic Key
Hunted
Just What I Needed
Leap Before You Look
Omniscient Cartographer
Respectable Loadout
Slippery One
Total Silence
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              GuidedCarbideArray
  Manual?         0
Play Time         03:05:05
  Cumulative      9.0 hours
  Start           2022.08.26 @ 17:41:14
  End             2022.09.11 @ 17:44:26
Sessions          14
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          4
  Rogue           0
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          10
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 971b82d9-d3e4-4230-9a9d-d7f8949a0ad8