Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.27 @ 13:50:10 Player: star Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (112) 560 Value Destroyed (3994) 3994 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (661) 661 TOTAL SCORE: 10035 Bonus ------- High Alert Combat Kills 398 Follower Combat Kills 446 Friendly Fire -183 Cogmind --------- Core Integrity 0/1000 Matter 0/300 Energy 100/100 System Corruption 36% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Energy Filter Thermal Defense Suite Improved Shock Absorption System Advanced Plasma Cannon Mini Smartbomb Launcher Peak State ------------ > --- POWER ------------ Light Fission Core Neutrino Core > --- PROPULSION ------- Improved Treads Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Targeting Computer Precision Matter Filter Energy Filter Advanced ECM Suite Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Tesla Rifle Hypervelocity Railgun Hypervelocity Railgun Scatter Rocket Array > --- INVENTORY -------- Thermal Defense Suite Drone Bay Drone Bay Long-range Missile Launcher Scatter Rocket Array [Rating: 86] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Hacking Suite Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Powered Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Scatter Rocket Array Build | -11 -10 -10 -10 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac Was Slots Evolved 10 | . . . . 4 . . 4 2 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . . 2 . . . . . Utility 5 | . . . . 1 . . 3 1 . Weapon 2 | . . . . 1 . . 1 . . Parts Attached 135 | 6 8 . 13 17 33 1 24 29 4 Power 13 | 1 1 . 4 2 1 . . 4 . Engine 8 | 1 . . 3 1 1 . . 2 . Core 5 | . 1 . 1 1 . . . 2 . Reactor . | . . . . . . . . . . Propulsion 27 | 2 4 . 2 3 12 . . 4 . Treads 14 | . . . . 2 11 . . 1 . Leg 12 | 2 4 . 2 1 . . . 3 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . 1 . . . . Utility 43 | 1 2 . 3 6 5 . 12 13 1 Device 20 | . . . 1 3 . . 5 10 1 Storage 5 | 1 1 . . . 1 . 1 1 . Processor 5 | . . . . . . . 4 1 . Hackware 3 | . . . . 1 . . 2 . . Protection 10 | . 1 . 2 2 4 . . 1 . Artifact . | . . . . . . . . . . Weapon 52 | 2 1 . 4 6 15 1 12 8 3 Energy Gun 18 | 1 . . 2 1 6 1 5 2 . Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 17 | 1 . . . 4 8 . 2 2 . Ballistic Cannon 4 | . 1 . . . . . 3 . . Launcher 12 | . . . 1 1 1 . 2 4 3 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 14 | . . . . . 9 . 2 2 1 Corrupted Parts 6 | . . . . . . . 2 4 . System Corruption 26 | . . . . . . . 7 19 . Parts Lost 39 | . 1 . 2 4 . . 13 10 9 Power 7 | . 1 . 1 1 . . 1 3 . Propulsion 6 | . . . . 1 . . 3 . 2 Utility 15 | . . . 1 1 . . 4 5 4 Weapon 11 | . . . . 1 . . 5 2 3 Highest Loss Streak 9 | . 1 . 2 2 . . 6 4 9 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 83 | . 88 100 83 70 99 100 83 64 25 Engine 6 | . 3 . 11 8 9 9 5 1 1 Core 3 | . 7 14 8 1 . . . 4 . Treads 14 | . . . . 9 35 36 21 4 1 Leg 10 | . 28 28 26 10 . . . 6 4 Device 5 | . . . 3 10 3 . 8 11 6 Storage 5 | . 14 14 2 . 6 9 5 1 1 Processor 1 | . . . . . . . 4 4 2 Hackware 4 | . . . . 3 9 9 8 4 . Protection 6 | . 6 14 12 8 8 9 2 2 . Energy Gun 6 | . 14 14 4 1 8 9 5 2 2 Energy Cannon 1 | . . . 7 6 . . . . . Ballistic Gun 9 | . 9 . . 3 18 18 12 8 1 Ballistic Cannon 2 | . 4 14 4 . . . 4 . . Launcher 1 | . . . . 4 . . . 3 3 Peak Build Rating 86 | 6 9 10 30 31 36 36 59 86 73 Average Rating 32 | 4 7 9 21 26 33 36 45 55 21 On Entrance 22 | . 6 9 10 27 24 36 36 8 68 Naked Turns 73 | . . . . . . . . . 73 Heaviest Build 120 | 14 23 23 36 25 34 34 120 74 63 Greatest Support 80 | 20 20 20 30 40 80 40 80 60 60 Greatest Overweight (x) 5 | 1 1 1 1 2 . . 5 4 1 Average Overweight (x) . | . . 1 . . . . . . . Largest Inventory Capacity 25 | 8 10 10 10 5 10 10 25 10 10 Average Capacity 10 | 6 8 10 5 5 8 10 20 6 6 Most Carried 13 | 1 9 10 10 5 10 10 13 10 7 Average Carried 7 | . 5 9 5 4 7 10 10 6 5 Final Capacity 10 | 8 10 10 5 5 10 10 5 10 5 Final Carried 10 | 1 9 10 3 5 10 10 5 8 5 Class Distribution -------------------- 35% | Mutant 26% | Commander-Tank 8% | Gunner 7% | Scavenger-Tank 6% | Scavenger-Mutant 5% | Scavenger-Gunner 4% | Tank 4% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Commander-Tank | -8/Storage Commander-Tank | -8/Recycling Gunner | -6/Factory Scavenger-Tank | -5/Factory Mutant | -5/Waste Resources | -11 -10 -10 -10 -8 -8 -8 -6 -5 -5 ----------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac Was Matter Collected 3010 | 216 214 . 228 221 606 57 920 542 6 Remotely . | . . . . . . . . . . Salvage Created 4321 | . 432 . 342 908 355 57 1333 894 . Parts 249 | . 22 . 21 62 22 2 63 57 . Haulers Intercepted 10 | . 2 . . 1 5 . 1 1 . Recyclers Shooed 4 | . . . . . 2 . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . 6 . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac Was Combat Hostiles Destroyed 82 | . 8 . 9 19 2 1 21 22 . Guns 28 | . 6 . . 6 2 1 10 3 . Cannons 22 | . 2 . 7 8 . . 5 . . AOE 28 | . . . 1 2 . . 6 19 . Classes Destroyed 12 | . 2 . 2 4 . . 3 1 . Worker 9 | . . . . 2 . . 5 2 . Builder 6 | . . . . . . . 2 4 . Hauler 10 | . 2 . . 1 5 . 1 1 . Operator 2 | . . . . 1 . . . 1 . Watcher 3 | . . . . . . . 2 1 . Swarmer 19 | . . . 3 3 . . 4 9 . Grunt 38 | . 8 . . 9 1 . 10 10 . Brawler 1 | . . . . 1 . . . . . Sentry 13 | . . . . 6 1 1 4 1 . Hunter 2 | . . . . . . . . 2 . Programmer 3 | . . . . . . . 3 . . Subdweller 6 | . . . 6 . . . . . . Best Kill Streak 12 | . 2 . 3 6 2 1 10 12 . Combat Bots Only 9 | . 2 . 3 5 1 1 7 9 . Max Kills in Single Turn 6 | . 1 . 1 3 2 1 4 6 . Gunslinging . | . . . . . . . . . . Exploded 5 | . . . 1 2 . . 2 5 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -6 -5 -5 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac Was Hostile Shots Fired 511 | . 41 . 56 57 4 8 259 63 23 Missed 152 | . 7 . 16 18 3 2 86 19 1 Damage Taken 7443 | . 439 . 576 682 31 86 2901 1521 1207 Core 2098 | . 150 . 56 92 . 15 785 147 853 Absorbed by Shields 28 | . . . . . . . 28 . . Ignored by Resistances 92 | . . . . . . . 92 . . Core Remaining (%) 51 | 100 . . 17 . . 80 7 . . Volleys Fired 270 | . 32 2 52 48 32 4 71 24 5 Largest 4 | . 2 2 2 2 3 3 4 3 2 Hottest 172 | . 85 85 120 120 111 109 172 145 125 Shots Fired 601 | . 64 4 69 59 91 13 235 57 9 Gun 449 | . 59 2 15 31 91 13 184 49 5 Cannon 132 | . 5 2 52 27 . . 46 . . Launcher 20 | . . . 2 1 . . 5 8 4 Special . | . . . . . . . . . . Kinetic 338 | . 32 2 17 20 61 8 164 34 . Thermal 212 | . 32 2 50 38 25 5 55 . 5 Explosive 17 | . . . 2 1 . . 2 8 4 Electromagnetic 34 | . . . . . 5 . 14 15 . Robot Hit Streak 16 | . 10 . 9 16 5 5 16 6 7 Robot Miss Streak 10 | . 2 . 2 3 3 1 6 10 3 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 338 | . 46 . 35 46 22 9 138 33 9 Core Hits 232 | . 20 . 12 28 11 2 67 89 3 Critical Kills 6 | . . . 1 3 . . . 2 . Critical Parts Destroyed 6 | . . . . . . . 1 5 . Critical Strikes 18 | . 2 . 1 3 . . 4 8 . Burn 4 | . 2 . . . . . 2 . . Meltdown 4 | . . . 1 3 . . . . . Destroy 9 | . . . . . . . 1 8 . Blast 1 | . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12328 | 6 578 . 1592 2291 375 151 3890 2607 838 Guns 4053 | . 523 . 90 371 372 151 2094 344 108 Cannons 3930 | . 52 . 1407 1704 . . 767 . . Explosions 4315 | . . . 95 216 . . 1017 2263 724 Melee . | . . . . . . . . . . Ramming 30 | 6 3 . . . 3 . 12 . 6 Kinetic 3154 | . 305 . 118 229 253 82 2004 163 . Thermal 5271 | . 270 . 1379 1848 119 69 1152 326 108 Explosive 2997 | . . . 95 190 . . 270 1718 724 Electromagnetic 876 | . . . . 24 . . 452 400 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 36 | . . . . 4 4 4 16 20 36 Average Corruption 6 | . . . . 3 4 4 9 8 29 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 103 | . . . . 2 28 19 25 18 11 Message Errors 19 | . . . . 1 3 4 3 6 2 Matter Fused 24 | . . . . . 8 3 4 8 1 Heat Flow Errors 12 | . . . . . 4 2 3 1 2 Energy Discharges 10 | . . . . 1 1 3 3 1 1 Parts Rejected 2 | . . . . . . 1 1 . . Data Loss (minor) 16 | . . . . . 5 3 7 . 1 Data Loss (major) 3 | . . . . . 1 1 . 1 . Misfires 6 | . . . . . 3 1 1 1 . Alerts 3 | . . . . . 1 1 1 . . Misdirections 6 | . . . . . . . 2 . 4 Weapon Failures 2 | . . . . . 2 . . . . Overload Shots 25 | . . . 14 11 . . . . . Effects 3 | . . . 3 . . . . . . Heat Surge 3 | . . . 3 . . . . . . Overflow Damage 614 | . . . 41 102 . . 128 313 30 Projectiles 164 | . . . 41 102 . . 21 . . Explosions 450 | . . . . . . . 107 313 30 Melee . | . . . . . . . . . . Knockbacks 9 | . . . . . . . 9 . . Impact 1 | . . . . . . . 1 . . Kinetic 7 | . . . . . . . 7 . . Secondary 1 | . . . . . . . 1 . . Self-Inflicted Damage 1228 | . . . . 111 . . 225 665 227 Shots 30 | . . . . 3 . . 3 20 4 Rammed 5 | . . . . 1 1 . 2 . 1 Targets Rammed 10 | 2 2 . . 1 1 . 3 . 1 Kicked 4 | 2 2 . . . . . . . . Crushed 1 | . . . . . . . 1 . . Highest Temperature 699 | . 138 78 485 201 343 253 699 149 246 Average Temperature 104 | . 33 41 120 63 104 89 159 44 77 Received Heat Transfer 1281 | . 237 . 30 288 9 27 654 36 . Effects 27 | . . . 1 . 1 . 25 . . Shutdowns 2 | . . . 1 . . . 1 . . Energy Bleed 2 | . . . . . . . 2 . . Interference 8 | . . . . . 1 . 7 . . Matter Decay 1 | . . . . . . . 1 . . Short Circuit 4 | . . . . . . . 4 . . Damage (minor) 2 | . . . . . . . 2 . . Damage (major) 6 | . . . . . . . 6 . . Damage (core) 2 | . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . Robots Melted 4 | . . . 1 3 . . . . . Combat Hostiles 4 | . . . 1 3 . . . . . Parts Melted 8 | . 1 . 3 2 . . 2 . . Heat Transferred 4080 | . 962 . 259 383 259 148 1584 300 185 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . . 1 . Alert | -11 -10 -10 -10 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac Was Peak Influence 963 | . 208 22 . 500 324 57 638 963 363 Initial 337 | . . 22 . . 147 53 50 281 337 Average 210 | . 54 20 . 258 166 27 314 354 286 Maximum Alert Level 3 | . 1 . . 2 1 . 2 3 1 Low Security (%) 57 | 100 93 100 . 32 68 100 40 26 . Level 1 28 | . 6 . . 54 31 . 28 49 100 Level 2 12 | . . . . 12 . . 31 11 . Level 3 1 | . . . . . . . . 13 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . 3 . . 4 . . 9 6 . Investigation 5 | . 1 . . 1 . . 1 2 . Extermination 4 | . . . . . . . 3 1 . Reinforcement 11 | . 2 . . 1 . . 5 3 . Assault . | . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 1 . Haulers Reinforced 2 | . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -6 -5 -5 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac Was Distress Signals 8 | . 2 . . 4 . . 1 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 125 | . 13 . 12 21 7 3 38 25 6 Peak Tracking Total 6 | . 3 . 3 5 3 1 6 5 6 Tactical Retreats 11 | . 1 . 1 3 1 . 4 1 . Traps | -11 -10 -10 -10 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac Was Traps Triggered 10 | . 2 . 1 3 1 . 2 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -6 -5 -5 ---------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac Was Machines Disabled 38 | . . . 1 3 6 . 13 15 . Max in Single Turn 6 | . . . 1 3 1 . 6 6 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -6 -5 -5 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac Was Machines Accessed 26 | . 4 . 4 4 1 7 3 3 . Terminals 17 | . 4 . . 4 1 5 2 1 . Fabricators 3 | . . . . . . . 1 2 . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 63 | . 9 . 8 8 1 23 6 8 . Successful 42 | . 5 . 8 6 1 13 6 3 . Failed 21 | . 4 . . 2 . 10 . 5 . Catastrophic 3 | . . . . . . 2 . 1 . Database Lockouts . | . . . . . . . . . . Manual 35 | . 8 . . 8 2 11 4 2 . Terminals 43 | . 9 . . 8 1 18 5 2 . Fabricators 7 | . . . . . . . 1 6 . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . . . . . . 5 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 16 | . . . 8 . 1 6 1 . . Record 7 | . . . 5 . . 1 1 . . Part Schematic 1 | . . . . . . 1 . . . Robot Schematic 1 | . . . . . . 1 . . . Robot Analysis 1 | . . . . . . 1 . . . Prototype ID Bank 1 | . . . . . . 1 . . . Open Door 1 | . . . 1 . . . . . . Alert Level 1 | . . . . . . 1 . . . Hauler Manifests 1 | . . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Release Object 1 | . . . 1 . . . . . . Fabricator Hacks 4 | . . . . . . . 1 3 . Network Status 1 | . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . 1 . Build 2 | . . . . . . . 1 1 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . Report Inventory 1 | . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 20 | . 5 . . 5 . 6 4 . . Terminals 16 | . 5 . . 5 . 2 4 . . Botnet 9 | . 3 . . 2 . 2 2 . . Skim 7 | . 2 . . 3 . . 2 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . . . . 4 . . . Monitor 2 | . . . . . . 2 . . . Reject 2 | . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 19 | . 4 . . 3 1 5 3 3 . Full Trace Events 4 | . 1 . . . . 1 . 2 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Built 3 | . . . . . . . 1 2 . Authchips . | . . . . . . . . . . Time 175 | . . . . . . . 47 128 . Total Part Build Rating 21 | . . . . . . . 5 16 . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -6 -5 -5 ------------ Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -6 -5 -5 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac Was Total Allies 10 | . . . . . 10 . . . . Largest Group 10 | . . . . . 10 8 8 . . Highest-Rated Group 173 | . . . . . 173 141 141 . . Highest-Rated Ally 29 | . . . . . 29 29 29 . . Total Orders 2 | . . . . . . . . 1 1 EXPLORE 2 | . . . . . . . . 1 1 Ally Attacks 120 | . . . . . 19 9 92 . . Total Damage 1519 | . . . . . 222 141 1156 . . Kills 12 | . . . . . 4 . 8 . . Allies Corrupted 1 | . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac Was Robot Analysis Total 1 | . . . . . . 1 . . . Derelict Logs Recovered 2 | . . 1 1 . . . . . . Drone Launches 5 | . . . . . . . . 2 3 Drone Recoveries 1 | . . . . . . . . 1 . Exploration | -11 -10 -10 -10 -8 -8 -8 -6 -5 -5 ------------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac Was Turns Passed 9181 | 55 852 431 1518 861 1084 918 2186 1141 135 Spaces Moved 3917 | 36 359 98 722 282 490 516 882 434 98 Core 313 | 8 . . . . . . 183 37 85 Treads 2031 | . . . . 187 490 516 699 139 . Legs 1573 | 28 359 98 722 95 . . . 258 13 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 190 130 130 160 170 50 50 50 Average Speed 173 | 110 138 190 167 169 168 170 202 185 74 Slowest Speed 570 | 120 190 190 200 260 170 170 570 320 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 2 64 31 34 25 45 94 18 15 72 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . . . Scrap Searched 6 | . . 2 4 . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 330 | . . . 29 13 . . 88 141 59 Melee . | . . . . . . . . . . Projectile 18 | . . . 11 2 . . 5 . . AOE 311 | . . . 18 11 . . 83 140 59 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -6 -5 -5 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac Was Total 5843 | 48 645 341 971 607 695 550 1134 704 148 Wait 1421 | 4 240 239 170 257 103 25 136 209 38 Move 3910 | 36 358 97 721 281 489 515 881 434 98 Hop . | . . . . . . . . . . Pick Up 32 | 1 4 2 2 1 13 1 2 6 . Fast Attach 54 | 6 2 . 4 8 1 1 11 20 1 Attach 14 | . . . 2 2 . . 4 4 2 Detach 4 | . . . . . . . 2 1 1 Swap 67 | . 6 . 7 7 32 . 9 5 1 Drop 48 | . 1 1 12 2 24 1 5 1 1 Fire 270 | . 32 2 52 48 32 4 71 24 5 Melee . | . . . . . . . . . . Ram 2 | . . . . . . . 1 . 1 Kick 3 | 1 2 . . . . . . . . Crush 4 | . . . . 1 1 . 2 . . Escape Stasis 10 | . . . . . . . 10 . . Rewire 3 | . . . . . . 3 . . . Trap . | . . . . . . . . . . Miscellaneous 1 | . . . 1 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -8/Recycling -6/Factory -5/Factory -5/Waste History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 605 | -10/Materials | Discovered new exit (range 14) 754 | -10/Materials | Core integrity fell below 50% 780 | -10/Materials | Discovered new exit (range 15) 889 | -10/Materials | Discovered new exit (range 11) 908 | -10/Materials | Entered Mines 931 | -10/Mines | Found a hidden stash of uninstalled traps 937 | -10/Mines | Discovered new exit (range 16) 998 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1009 | -10/Mines | Learned 4 Materials zone layouts 1081 | -10/Mines | Excavation squad dispatched 1081 | -10/Mines | A large section of the Mines collapsed 1331 | -10/Mines | Discovered new exit (range 5) 1339 | -10/Mines | Entered Subcaves 1806 | -10/Subcaves | Visited 4L-MR0's lab 1853 | -10/Subcaves | Found Powered Cannon 1854 | -10/Subcaves | Attached Powered Cannon, gained temporary slot: Power 2016 | -10/Subcaves | Learned Materials terminal intel 2170 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2317 | -10/Subcaves | Core integrity fell below 20% 2408 | -10/Subcaves | Visited Clippyterm 2412 | -10/Subcaves | Learned Factory garrison access intel 2412 | -10/Subcaves | Learned Research security intel 2526 | -10/Subcaves | Released subatomizers from SUBCON Basin 2812 | -10/Subcaves | Discovered new exit (range 11) 2857 | -10/Subcaves | Entered Materials 2857 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2858 | -8/Materials | Identified exit to Storage 2858 | -8/Materials | Identified exit to Factory 2859 | -8/Materials | Loaded intel: 12 terminal locations 3544 | -8/Materials | Garrison activated, responded to threat 3718 | -8/Materials | Entered Storage 3863 | -8/Storage | Met 01-MTF 4038 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4339 | -8/Storage | Build established: Commander-Tank 4782 | -8/Storage | Discovered new exit (range 7) 4802 | -8/Storage | Entered Recycling 4802 | -8/Recycling | Accompanied by 9 allies (01-MTF) 4803 | -8/Recycling | Met a Zionite searching for Scraptown 5669 | -8/Recycling | Discovered new exit (range 16) 5720 | -8/Recycling | Entered Factory 5720 | -6/Factory | Accompanied by 8 allies 5720 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 5721 | -6/Factory | Loaded intel: 4 garrison access locations 5817 | -6/Factory | Discovered new exit (range 16) 6242 | -6/Factory | Fabricated Gravmag Array? 6491 | -6/Factory | Lost 4 allies 6814 | -6/Factory | Identified exit to Factory 6834 | -6/Factory | Build established: Gunner 7256 | -6/Factory | Destroyed 7 combat bots 7430 | -6/Factory | Lost 3 parts (1n1u1w) 7671 | -6/Factory | Build established: Hacker-Gunner 7706 | -6/Factory | System corruption reached 10% 7721 | -6/Factory | Core integrity fell below 50% 7795 | -6/Factory | Lost 6 parts (1p2n3w) 7825 | -6/Factory | Core integrity fell below 20% 7845 | -6/Factory | Lost 3 parts (2u1w) 7906 | -6/Factory | Entered another Factory area 7906 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8046 | -5/Factory | Fabricated Hyp. Railgun (x2) 8090 | -5/Factory | Build established: Mutant 8225 | -5/Factory | Found Prototype Launcher 8225 | -5/Factory | Identified Scatter Rocket Array 8230 | -5/Factory | Found Scatter Rocket Array 8624 | -5/Factory | System corruption reached 10% 8791 | -5/Factory | Destroyed 9 combat bots 8800 | -5/Factory | Lost 4 parts (1p2u1w) 9047 | -5/Factory | Sucked down chute 9047 | -5/Factory | Entered Waste 9047 | -5/Waste | Met up with 1 ally sucked down the chute earlier 9062 | -5/Waste | EMP discharged 9062 | -5/Waste | Spotted C-40 Crusher 9068 | -5/Waste | Spotted C-40 Crusher 9071 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9082 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9085 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9089 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9097 | -5/Waste | Spotted C-40 Crusher 9107 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9112 | -5/Waste | Spotted C-40 Crusher 9114 | -5/Waste | Spotted C-40 Crusher 9132 | -5/Waste | Found Prototype Launcher 9132 | -5/Waste | Identified Mni. Smartbomb Launcher 9138 | -5/Waste | Lost 9 parts (2n4u3w) 9138 | -5/Waste | Spotted C-40 Crusher 9162 | -5/Waste | EMP discharged 9162 | -5/Waste | System corruption reached 30% 9167 | -5/Waste | Core integrity fell below 50% 9179 | -5/Waste | Core integrity fell below 20% 9182 | -5/Waste | Core destroyed Last Messages --------------- 09088_ The unstable cave ceiling collapses. 09089_ Lgt. Angular Momentum Engine crushed. 09089_ Med. Storage Unit crushed. 09089_ Flexi-carbon Leg crushed. 09093_ The unstable cave ceiling collapses. 09106_ System corrupted: Heat flow error (+286). 09107_ Variable Charge Gun crushed. 09107_ Targeting Computer crushed. 09114_ Acquired 6 matter. 09126_ OKQ>XXOMZWNBZ9GFWXW2HZ= OKT7FF RZGZLM 09132_ Acquired Prototype Launcher. 09132_ Identified Mni. Smartbomb Launcher. 09133_ Dropped Imp. Thermal Shield. 09143_ System corrupted: Energy discharge (-36). 09152_ ALERT: Foreign system detected. Charging EMP. 09157_ Imp. Thermal Shield crushed. 09158_ System corrupted: Matter fused (-3). 09162_ System corrupted (+7). 09173_ System corrupted: Component data lost. 09182_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####???????#####??????######?????????????????????? | | #??????? #??????# @ #?????????????????????? | | #??????# #??????#CCCC#?????????????????????? | | #??????# #??????#CCCC#?????????????????????? | | #??????# #??????#CCCC#?????????????????????? | | #??????# #??????#CCCC#?????????????????????? | | #??????# #??????#CCCC#?????????????????????? | | #??????# #??????#CCCC#?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #???????????#?????????? | | #??????# #??????# #????????? #?????????? | | ######## #??????# ######## ##????????? | | #??????# #???????? | | #??????# #???????? | | = #??????# #???????? | | #??????# #???????? | | ######## #??????# ######## #?????????? | | #??????# #??????# #????????? #?????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# ######## #?????????????????????? | | #??????# % #?????????????????????? | | #????# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 32 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 800 Resistance: TH 25 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Matter Filtering 50 Energy Filtering 30 Particle Charging 20 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 1 Trap Extractor Capacity 4 Item Schematics ----------------- Hrd. Medium Armor Plating | -8/Recycling | Hacked Robot Schematics ------------------ W-25 Informer | -8/Recycling | Hacked Fabricated ------------ Gravmag Array | x1 | -6/Factory | Preloaded Hyp. Railgun | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveSigixAutobeam Manual? 0 Play Time 01:20:15 Cumulative 58.1 hours Start 2024.08.26 @ 20:27:19 End 2024.08.27 @ 13:50:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 107 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 43 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9faeca21-69e9-44b1-95a9-ae336a837237