Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.22 @ 12:54:45 Player: Happytimes Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (36) 180 Value Destroyed (775) 775 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (281) 281 TOTAL SCORE: 3736 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 251 Cogmind --------- Core Integrity 488/550 Matter 300/300 Energy 118/140 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads Improved Treads > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Particle Charger > --- WEAPON (3) ------- Ion Cannon Ion Cannon > --- INVENTORY (15) --- Light Ion Engine Deuterium Engine Improved Hover Unit Cryofiber Web Large Storage Unit High-capacity Storage Unit Improved Propulsion Shielding Improved EM Shotgun Particle Cannon Heavy Hammer Katana Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Particle Charger Improved Propulsion Shielding > --- WEAPON ----------- Improved EM Shotgun Ion Cannon Ion Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Treads Improved Hover Unit Cryofiber Web Large Storage Unit High-capacity Storage Unit Improved Propulsion Shielding Improved EM Shotgun Particle Cannon Heavy Hammer Katana [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Melee Analysis Suite Device Improved Heat Sink Storage Small Storage Unit Processor Melee Analysis Suite Protection Improved Propulsion Shielding Weapon Katana Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 2 | . . . 1 . . . 1 Weapon 1 | . . . . . . . 1 Parts Attached 48 | 6 . 4 25 . 1 3 9 Power 5 | 1 . . 2 . . . 2 Engine 5 | 1 . . 2 . . . 2 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 14 | 2 . 1 10 . . . 1 Treads 4 | . . . 3 . . . 1 Leg 10 | 2 . 1 7 . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | 1 . . 4 . 1 1 3 Device 4 | . . . 2 . . 1 1 Storage 3 | 1 . . . . 1 . 1 Processor 2 | . . . 2 . . . . Hackware . | . . . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 19 | 2 . 3 9 . . 2 3 Energy Gun 7 | 1 . 1 3 . . 2 . Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 2 | 1 . . 1 . . . . Ballistic Cannon 3 | . . 1 2 . . . . Launcher 1 | . . 1 . . . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . 2 . . . . Slashing Weapon 2 | . . . 1 . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . . Parts Lost 7 | . . . 4 . . 1 2 Power 2 | . . . 1 . . 1 . Propulsion 2 | . . . 2 . . . . Utility 1 | . . . . . . . 1 Weapon 2 | . . . 1 . . . 1 Highest Loss Streak 2 | . . . 2 . . 1 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 85 85 89 100 100 99 98 Engine 10 | . 14 14 10 11 11 10 9 Treads 20 | . . . 9 33 33 33 27 Leg 9 | . 28 28 20 . . . . Device 3 | . . . . . . 10 12 Storage 10 | . 14 14 11 11 11 11 9 Processor 14 | . . . 15 22 22 11 5 Protection 1 | . . . . . . . 7 Energy Gun 6 | . 14 7 2 . . 22 14 Ballistic Gun 2 | . 14 1 6 . . . . Ballistic Cannon 2 | . . 12 4 . . . . Impact Weapon 3 | . . . . 11 11 . . Slashing Weapon 6 | . . . 6 11 11 . 5 Naked Turns . | . . . . . . . . Heaviest Build 46 | 10 10 14 17 17 22 24 46 Greatest Support 63 | 20 20 20 63 63 63 63 63 Greatest Overweight (x) . | . . . . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 10 10 15 Average Capacity 9 | 7 8 8 8 8 8 10 13 Most Carried 12 | 4 2 4 8 8 8 9 12 Average Carried 7 | . . 3 7 8 8 8 9 Final Capacity 15 | 8 8 8 8 8 10 10 15 Final Carried 11 | . 2 4 8 8 8 9 11 Class Distribution -------------------- 76% | Scavenger-Mutant 17% | Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 882 | 192 . 61 512 . . 40 77 Remotely . | . . . . . . . . Salvage Created 1093 | . . 54 725 . . 182 132 Parts 74 | . . 3 50 . . 16 5 Haulers Intercepted 5 | . . . 5 . . . . Recyclers Shooed 4 | . . . 2 . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 24 | . . 2 11 . . 10 1 Melee 3 | . . . 3 . . . . Guns 12 | . . . 1 . . 10 1 Cannons 6 | . . 2 4 . . . . AOE 3 | . . . 3 . . . . Classes Destroyed 10 | . . 1 7 . . 1 1 Worker 1 | . . . 1 . . . . Tunneler 1 | . . . 1 . . . . Hauler 5 | . . . 5 . . . . Recycler 1 | . . . . . . . 1 Mechanic 1 | . . . 1 . . . . Operator 2 | . . . 2 . . . . Watcher 1 | . . . 1 . . . . Swarmer 10 | . . . . . . 10 . Grunt 9 | . . 2 7 . . . . Sentry 5 | . . . 4 . . . 1 Best Kill Streak 5 | . . 2 5 . . 4 1 Combat Bots Only 4 | . . 2 4 . . 4 1 Max Kills in Single Turn 4 | . . 1 4 . . 2 1 Gunslinging 1 | . . . . . . 1 . Exploded 3 | . . . 3 . . . . Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 1461 | . . 69 835 . . 186 371 Core 302 | . . . 240 . . . 62 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 126 | . . . . . . . 126 Core Remaining (%) 80 | 100 . 100 . . . 40 . Volleys Fired 62 | . 1 10 34 . . 12 5 Largest 3 | . 2 1 2 . . 2 3 Hottest 165 | . 60 35 100 . . 90 165 Shots Fired 112 | . 2 10 64 . . 24 12 Gun 64 | . 2 . 32 . . 24 6 Cannon 48 | . . 10 32 . . . 6 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 59 | . 1 10 48 . . . . Thermal 23 | . 1 . 16 . . . 6 Explosive . | . . . . . . . . Electromagnetic 30 | . . . . . . 24 6 Robot Hit Streak 9 | . . 3 7 . . 5 9 Robot Miss Streak 6 | . . 2 2 . . 6 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . 1 . Shots Hit Robots 97 | . . 6 65 . . 15 11 Core Hits 45 | . . 3 27 . . 10 5 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . . 3 . . . . Burn 1 | . . . 1 . . . . Blast 1 | . . . 1 . . . . Sever 1 | . . . 1 . . . . Melee Attacks 31 | . . . 31 . . . . Impact 1 | . . . 1 . . . . Slashing 30 | . . . 30 . . . . Piercing . | . . . . . . . . Sneak Attacks 8 | . . . 8 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2742 | . . 98 2220 . . 203 221 Guns 570 | . . . 274 . . 203 93 Cannons 621 | . . 98 395 . . . 128 Explosions 431 | . . . 431 . . . . Melee 1120 | . . . 1120 . . . . Ramming . | . . . . . . . . Kinetic 619 | . . 98 521 . . . . Thermal 276 | . . . 148 . . . 128 Explosive 431 | . . . 431 . . . . Electromagnetic 296 | . . . . . . 203 93 Impact . | . . . . . . . . Slashing 1120 | . . . 1120 . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 165 | . . . 165 . . . . Projectiles 7 | . . . 7 . . . . Explosions 22 | . . . 22 . . . . Melee 136 | . . . 136 . . . . Knockbacks 11 | . . 2 9 . . . . Impact . | . . . . . . . . Kinetic 8 | . . 2 6 . . . . Secondary 3 | . . . 3 . . . . Self-Inflicted Damage 188 | . . . 188 . . . . Shots 2 | . . . 2 . . . . Rammed 2 | . . . . . . . 2 Targets Rammed 3 | . . . 1 . . . 2 Kicked 1 | . . . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 105 | . 20 6 105 . . 72 54 Average Temperature 28 | . 15 4 33 . . 38 23 Received Heat Transfer 336 | . . 39 288 . . . 9 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . 1 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred 592 | . . . 407 . . . 185 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 590 | . 30 61 590 162 . 160 103 Initial 162 | . . 11 23 162 . . 29 Average 211 | . 16 39 354 162 . 123 50 Maximum Alert Level 2 | . . . 2 . . . . Low Security (%) 60 | 100 100 100 18 100 . 100 100 Level 1 17 | . . . 36 . . . . Level 2 21 | . . . 45 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 3 . 2 . . . 2 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 7 | . 3 . 2 . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 6 | . . . 6 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 67 | . 2 2 41 . . 11 11 Peak Tracking Total 9 | . 1 2 5 . . 4 9 Tactical Retreats 4 | . . . 2 . . 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 2 | . . . 2 . . . . Max in Single Turn 2 | . . . 2 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 9 | . . . 2 . 4 . 3 Terminals 5 | . . . 2 . . . 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 15 | . . . 5 . 4 . 6 Successful 12 | . . . 2 . 4 . 6 Failed 3 | . . . 3 . . . . Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 11 | . . . 5 . . . 6 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . . . 2 . 4 . 6 Record 4 | . . . . . 4 . . Prototype ID Bank 1 | . . . . . . . 1 Branch Access Points 1 | . . . . . . . 1 Locate Traps 1 | . . . 1 . . . . Dispatch Records 1 | . . . . . . . 1 Surveillance Status 1 | . . . . . . . 1 Recall Investigation 1 | . . . . . . . 1 Hauler Manifests 1 | . . . . . . . 1 Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . . 2 . . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies 3 | . . 3 . . . . . Largest Group 3 | . . 3 3 . . . . Highest-Rated Group 40 | . . 40 40 . . . . Highest-Rated Ally 16 | . . 16 16 . . . . Total Orders . | . . . . . . . . Ally Attacks 63 | . . . 63 . . . . Total Damage 659 | . . . 659 . . . . Kills 10 | . . . 10 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 3360 | 58 66 180 1231 125 784 480 436 Spaces Moved 1990 | 48 48 121 695 79 490 273 236 Core 15 | 15 . . . . . . . Treads 1386 | . . . 308 79 490 273 236 Legs 589 | 33 48 121 387 . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 160 160 Average Speed 147 | 98 120 120 137 160 160 160 160 Slowest Speed 160 | 120 120 120 160 160 160 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 5 15 29 49 13 93 62 22 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . . . . . 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 38 | . . . 37 . . . 1 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 37 | . . . 37 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 2266 | 59 54 144 867 78 491 292 281 Wait 60 | . 4 6 31 . . 2 17 Move 1983 | 47 47 120 694 78 489 272 236 Hop . | . . . . . . . . Pick Up 46 | 6 2 3 24 . . 2 9 Fast Attach 8 | . . . 8 . . . . Attach 17 | 6 . . 7 . . 1 3 Detach . | . . . . . . . . Swap 24 | . . 4 11 . 1 2 6 Drop 33 | . . 1 27 . 1 1 3 Fire 62 | . 1 10 34 . . 12 5 Melee 30 | . . . 30 . . . . Ram . | . . . . . . . . Kick 1 | . . . 1 . . . . Crush 2 | . . . . . . . 2 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: Mat / *Exi) -9/Exiles -8/Mines -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Discovered new exit (range 16) 125 | -10/Materials | Entered Mines 257 | -10/Mines | Learned Materials trap positions 271 | -10/Mines | Learned location of Zion (-6) 286 | -10/Mines | Discovered new exit (range 6) 296 | -10/Mines | Assembled infested the area 296 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 301 | -10/Mines | Assisted by a Guerilla fighting off Assembled 305 | -10/Mines | Entered Materials 305 | -9/Materials | Accompanied by 3 allies 305 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 306 | -9/Materials | Loaded intel: 10 trap records 316 | -9/Materials | Build established: Mutant 887 | -9/Materials | Build established: Scavenger-Mutant 973 | -9/Materials | Core integrity fell below 50% 1499 | -9/Materials | Discovered new exit (range 12) 1536 | -9/Materials | Entered Mines 1597 | -9/Mines | Identified exit to Materials 1602 | -9/Mines | Met a Derelict bent on vengeance 1604 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1652 | -9/Mines | Discovered new exit (range 5) 1661 | -9/Mines | Entered Exiles 1661 | -9/Exiles | Found Exiles lab abandoned 2421 | -9/Exiles | Discovered new exit (range 17) 2445 | -9/Exiles | Entered Mines 2859 | -8/Mines | Discovered exit to Materials (range 15) 2925 | -8/Mines | Entered Materials 2925 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3361 | -8/Materials | Self-destructed Last Messages --------------- Establishing remote squad link... No tasked investigation squads found. >>Enumerate(Squads) Retrieving dispatch records... Found 26 active squads: 9x Security 5x Surveillance 5x Patrol 6x Transport 1x Reinforcement 03332_ Slug penetrates Wall. 03334_ H-61 Shepherd calls for reinforcements. 03334_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03354_ Imp. Propulsion Shielding destroyed. 03355_ Acquired Deuterium Engine. 03358_ Imp. EM Shotgun destroyed. 03361_ C-30 ARC bursts open, deploying its payload. 03361_ G-50 Soldier unfolds itself. 03361_ G-47 Trooper unfolds itself. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????###########???????????????????? | | ????????????# #???????????????????? | | ????????????# """ """ #???????????????????? | | ????????##### """ """ #???????????????????? | | ????????# # """ """ #???????????????????? | | ????????# + """ """ #???????????????????? | | ######### # % #???????????????????? | | # # # #???????????????????? | | # # ;H @% #???????????????????? | | # # ##### #???????????????????? | | # % # #### #???????????????????? | | # " #???????????????????? | | # """ + #???????????????????? | | # """"" # w ##???????????????????? | | ? """"" ##%##### #????????????????????? | | ??""""" ## #???## ##????????????????????? | | ?? """ ## #????# #?????????????????????? | | ??? ## #????#c #?????????????????????? | | ??######## #????# c #?????????????????????? | | ??# # #????#g #?????????????????????? | | ??# T # #????# g #?????????????????????? | | ??# + #?????g ??????????????????????? | | ??# *= # #????? ??????????????????????? | | ??# # #????? Y ??????????????????????? | | ??# # #??????????????????????????????? | | ??######## #??????????????????????????????? | | ??#! + #??????????????????????????????? | | ??# """ # #??????????????????????????????? | | ??# """ # #??????????????????????????????? | | ??# """ # #??????????????????????????????? | | ??#] # #??????????????????????????????? | | ??# ! # #??????????????????????????????? | | ??######## #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Propulsion Shielding 66 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothMatterMinigun Manual? 0 Play Time 00:18:38 Cumulative 33.3 hours Start 2022.03.22 @ 12:36:20 End 2022.03.22 @ 12:54:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 98 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 43 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff99c72a-f81e-498c-a6d0-2e68d373c374