Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.20 @ 15:29:53 Player: WeirdFoe Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (44) 220 Value Destroyed (1416) 1416 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (875) 875 TOTAL SCORE: 8771 Bonus ------- Follower Combat Kills 288 Met Imprinter 300 Was Imprinted 300 Friendly Fire -13 Cogmind --------- Core Integrity 0/1150 Matter 211/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (11) ----- Advanced Cryofiber Web Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Heavy Phase Cannon Heavy Phase Cannon Bore Cannon Makeshift Hammer Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Power Amplifier Advanced Weight Redist. System Advanced Weight Redist. System Advanced Weight Redist. System Improved Targeting Computer Core Shielding System Guard > --- WEAPON ----------- Tesla Rifle Heavy Neutron Cannon Advanced Datajack > --- INVENTORY -------- (None) [Rating: 61] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved Aluminum Leg Treads Advanced Treads Leg Improved Aluminum Leg Hover Unit Improved Antigrav System Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Protection Layered Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Slots Evolved 12 | . . 2 2 2 . . . . 2 . . . . 2 2 . Power 1 | . . . . 1 . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . 1 . . Utility 9 | . . 2 1 1 . . . . 2 . . . . 1 2 . Weapon 1 | . . . 1 . . . . . . . . . . . . . Parts Attached 90 | 7 5 9 10 4 1 4 1 6 7 1 17 1 . 2 8 7 Power 13 | 1 1 1 . 1 1 1 . . 1 1 3 . . 1 1 . Engine 5 | 1 . 1 . 1 1 . . . . 1 . . . . . . Core 6 | . 1 . . . . 1 . . 1 . 1 . . 1 1 . Reactor 2 | . . . . . . . . . . . 2 . . . . . Propulsion 19 | 2 2 . 1 . . . . 4 2 . 1 1 . . 3 3 Treads 6 | 2 . . 1 . . . . 3 . . . . . . . . Leg 7 | . 2 . . . . . . 1 2 . 1 1 . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . 3 . Flight 3 | . . . . . . . . . . . . . . . . 3 Utility 33 | 1 2 3 4 3 . . . 1 2 . 11 . . . 2 4 Device 20 | . . 3 3 1 . . . 1 . . 9 . . . . 3 Storage 7 | 1 2 . . 1 . . . . 1 . . . . . 2 . Processor 4 | . . . . 1 . . . . . . 2 . . . . 1 Hackware . | . . . . . . . . . . . . . . . . . Protection 2 | . . . 1 . . . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 25 | 3 . 5 5 . . 3 1 1 2 . 2 . . 1 2 . Energy Gun 9 | . . . 2 . . 2 . 1 1 . 2 . . 1 . . Energy Cannon 2 | . . . . . . . . . 1 . . . . . 1 . Ballistic Gun 10 | 3 . 5 1 . . 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 2 | . . . 2 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 3 | . . . 1 . . . . 1 . . 1 . . . . . Parts Lost 26 | . . . . . . . . . . 5 1 . 2 . 14 4 Power 2 | . . . . . . . . . . 1 . . . . 1 . Propulsion 8 | . . . . . . . . . . . . . . . 5 3 Utility 11 | . . . . . . . . . . 3 1 . . . 6 1 Weapon 5 | . . . . . . . . . . 1 . . 2 . 2 . Highest Loss Streak 8 | . . . . . . . . . . 3 1 . 2 . 8 4 Average Slot Usage (%) 90 | . 99 99 100 99 100 100 100 100 100 56 41 80 74 69 37 10 Engine 6 | . 7 7 9 15 15 8 7 7 6 4 . . . . . . Core 4 | . 6 2 . . . 5 7 7 6 2 2 6 6 5 5 . Treads 6 | . 17 . 8 7 7 7 7 14 8 . . . . . . . Leg 7 | . 10 22 9 7 7 7 7 . 4 6 2 6 13 11 3 . Device 16 | . . 22 26 18 15 15 15 15 13 8 18 33 33 29 15 6 Storage 14 | . 27 22 18 16 15 15 15 15 20 10 . . . . . . Processor 4 | . . . . 2 7 7 7 7 6 3 1 6 6 5 1 3 Protection 5 | . . . . 7 7 7 7 7 13 8 6 6 6 5 1 . Energy Gun 10 | . . . 3 15 15 16 16 15 8 8 4 13 1 4 1 . Ballistic Gun 5 | . 28 21 19 . . 2 . . . . . . . . . . Launcher 1 | . . . 3 7 7 3 . . . . . . . . . . Piercing Weapon 2 | . . . . . . . 5 7 5 . . . . . . . Naked Turns 71 | . . . . . . . . . . . . . . . 25 46 Heaviest Build 78 | 13 41 50 58 71 73 73 67 67 78 77 36 34 34 35 72 2 Greatest Support 69 | 40 40 26 26 22 22 22 22 42 42 36 47 62 62 62 69 9 Greatest Overweight (x) 8 | . 3 1 2 3 3 3 3 3 4 8 4 . . . 5 . Average Overweight (x) 1 | . . 1 2 3 3 2 2 1 1 1 . . . . . . Largest Inventory Capacity 20 | 6 16 16 16 18 16 16 16 16 16 16 4 4 4 4 20 4 Average Capacity 13 | 5 15 16 16 16 16 16 16 16 16 10 4 4 4 4 4 4 Most Carried 16 | 4 12 16 16 15 15 16 16 16 16 16 4 . . . . 4 Average Carried 12 | 2 9 14 15 14 14 14 15 15 15 9 2 . . . . 3 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 4 4 4 4 4 4 4 Final Carried 16 | 4 12 16 16 14 14 16 16 16 16 4 . . . . . 4 Class Distribution -------------------- 72% | Mutant 13% | Scavenger-Mutant 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Matter Collected 1620 | 235 167 302 172 . 316 50 20 60 60 . 74 . . . 29 135 Remotely 172 | . . . 172 . . . . . . . . . . . . . Salvage Created 1613 | . 171 594 74 . 267 146 . 57 92 . 74 . . . 108 30 Parts 90 | . 8 38 6 . 13 8 . . 9 . . . . . 5 3 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . 12 8 2 9 . . . . . . . 3 Prevented 7 | . . . . . . . . 7 . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Combat Hostiles Destroyed 38 | . 4 15 5 . 5 3 . 1 . . 1 . . . 3 1 Melee 2 | . . . . . . . . . . . . . . . 1 1 Guns 31 | . 4 15 2 . 5 3 . 1 . . . . . . 1 . AOE 4 | . . . 3 . . . . . . . . . . . 1 . Classes Destroyed 7 | . 1 3 . . 2 . . . 1 . . . . . . . Worker 4 | . . 2 1 . . . . . 1 . . . . . . . Watcher 2 | . . . . . . . . . 2 . . . . . . . Swarmer 11 | . . 3 4 . . 1 . . . . . . . . 2 1 Grunt 18 | . 4 10 . . 3 . . 1 . . . . . . . . Brawler 2 | . . . . . 1 . . . . . . . . . 1 . Sentry 5 | . . 2 1 . . 1 . . . . 1 . . . . . Hunter 2 | . . . . . 1 1 . . . . . . . . . . Best Kill Streak 5 | . 2 4 5 . 4 2 . 1 2 . 1 . . . 2 1 Combat Bots Only 4 | . 2 3 4 . 4 2 . 1 . . 1 . . . 2 1 Max Kills in Single Turn 4 | . 1 1 4 . 1 1 . 1 1 . 1 . . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . . . . . 1 . Melee 1 | . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Damage Taken 4238 | . 190 434 266 . 194 118 . 89 39 286 199 . 114 . 1452 857 Core 1469 | . . 53 56 . 28 . . . . 108 73 . . . 454 697 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 92 | 100 100 86 89 . . . . 96 . . . . 78 100 . . Volleys Fired 114 | . 17 42 8 . 10 7 . 5 8 . 7 . . . 10 . Largest 3 | . 2 2 3 . 2 3 . 2 2 . 2 . . . 2 . Hottest 175 | . 40 46 122 . 122 145 . 111 150 . 143 . . . 175 . Shots Fired 230 | . 34 84 19 . 20 19 . 10 16 . 14 1 . . 13 . Gun 210 | . 34 84 17 . 20 19 . 10 8 . 14 1 . . 3 . Cannon 18 | . . . . . . . . . 8 . . . . . 10 . Launcher 2 | . . . 2 . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 130 | . 34 84 7 . . 5 . . . . . . . . . . Thermal 90 | . . . 10 . 20 14 . 5 16 . 14 1 . . 10 . Explosive 2 | . . . 2 . . . . . . . . . . . . . Electromagnetic 8 | . . . . . . . . 5 . . . . . . 3 . Robot Hit Streak 38 | . 6 8 12 . 30 38 . 4 4 . 8 . . . 7 . Robot Miss Streak 5 | . 2 3 3 . . 4 . 5 2 . 1 . . . 3 . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 156 | . 19 59 13 . 18 11 . 7 10 . 11 . . . 8 . Core Hits 77 | . 9 26 9 . 12 6 . 1 5 . 2 . . . 6 1 Critical Hits 2 | . . 1 . . . . . . . . 1 . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . . . . . . 1 . . . . . Melee Attacks 2 | . . . . . . . . . 2 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 2 | . . . . . . . . . 2 . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 3086 | . 220 690 556 . 312 134 . 62 367 . 242 . . . 499 4 Guns 2001 | . 220 690 183 . 312 134 . 62 98 . 242 . . . 60 . Cannons 336 | . . . . . . . . . 137 . . . . . 199 . Explosions 548 | . . . 364 . . . . . . . . . . . 184 . Melee 132 | . . . . . . . . . 132 . . . . . . . Ramming 69 | . . . 9 . . . . . . . . . . . 56 4 Kinetic 959 | . 220 690 30 . . 19 . . . . . . . . . . Thermal 1272 | . . . 153 . 312 115 . 16 235 . 242 . . . 199 . Explosive 548 | . . . 364 . . . . . . . . . . . 184 . Electromagnetic 106 | . . . . . . . . 46 . . . . . . 60 . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 132 | . . . . . . . . . 132 . . . . . . . Highest Corruption 22 | . . 3 . . . . . . 2 20 20 20 22 . 7 7 Average Corruption 12 | . . 2 . . . . . . 1 12 20 20 21 . 7 7 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 53 | . . 2 . . . . . . 1 5 13 16 5 . 8 3 Message Errors 6 | . . 1 . . . . . . . 1 2 1 . . 1 . Matter Fused 11 | . . . . . . . . . . 2 1 3 1 . 3 1 Heat Flow Errors 5 | . . . . . . . . . 1 1 . . . . 2 1 Energy Discharges 7 | . . 1 . . . . . . . . 2 4 . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . Data Loss (minor) 6 | . . . . . . . . . . 1 . 3 . . 1 1 Data Loss (major) 1 | . . . . . . . . . . . 1 . . . . . Misfires 1 | . . . . . . . . . . . . 1 . . . . Misdirections 13 | . . . . . . . . . . . 5 4 4 . . . Targeting Errors 2 | . . . . . . . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 97 | . . . 36 . . . . . 61 . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 36 | . . . 36 . . . . . . . . . . . . . Melee 61 | . . . . . . . . . 61 . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 86 | . . . 56 . . . . . . . . . . . 28 2 Shots 1 | . . . 1 . . . . . . . . . . . . . Rammed 6 | . . . 3 . . . . . . . . . . . 2 1 Targets Rammed 6 | . . . 3 . . . . . . . . . . . 2 1 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 527 | . 2 . . . . . . 18 224 193 306 24 . . 527 120 Average Temperature 126 | . 1 . . . . . . 10 51 103 126 18 . . 233 77 Received Heat Transfer 576 | . 108 159 36 . 54 . . 33 . . 54 . . . 114 18 Effects 6 | . . . . . . . . . . . 1 . . . 5 . Shutdowns 2 | . . . . . . . . . . . 1 . . . 1 . Interference 2 | . . . . . . . . . . . . . . . 2 . Short Circuit 1 | . . . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . Parts Melted 3 | . . . 1 . 1 . . . . . 1 . . . . . Heat Transferred 2249 | . . . 333 . 666 259 . 37 385 . 444 . . . 125 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Peak Influence 260 | . 115 260 259 132 . . . . 125 43 36 . . . 196 . Initial 117 | . . . 101 117 . . . . 46 43 . . . . . . Average 75 | . 31 133 137 125 . . . . 65 8 7 . . . 67 . Maximum Alert Level 1 | . . 1 1 . . . . . . . . . . . . . Low Security (%) 94 | 100 100 88 74 100 . . . . 100 100 100 . . 100 100 . Level 1 5 | . . 11 25 . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 7 | . 1 3 . 1 . . . . . . 1 . . . 1 . Investigation 4 | . 1 2 . . . . . . . . . . . . 1 . Extermination . | . . . . . . . . . . . . . . . . . Reinforcement 3 | . . 1 . 1 . . . . . . 1 . . . . . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Distress Signals 7 | . 1 5 1 . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 112 | . 8 25 9 . 5 4 . 6 4 6 1 . . . 20 24 Peak Tracking Total 21 | . 3 5 5 1 4 3 . 3 2 6 1 . . . 9 21 Tactical Retreats 10 | . 1 . . . . . . . . . . . . . 5 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Traps Triggered 9 | . 1 3 1 . . . . . 1 . 1 . 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . 1 . . . . . . . 3 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Machines Disabled 3 | . . 1 . . . . . . . . . . . . 2 . Max in Single Turn 1 | . . 1 . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Machines Accessed 2 | . . 1 . . . . . . . . . . . . . 1 Terminals 1 | . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 4 | . . 3 . . . . . . . . . . . . . 1 Successful 1 | . . . . . . . . . . . . . . . . 1 Failed 3 | . . 3 . . . . . . . . . . . . . . Catastrophic 2 | . . 2 . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 4 | . . . . . . . 2 . . . . . . 2 . . Terminals 3 | . . 3 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 1 | . . . . . . . . . . . . . . . . 1 Open Door 1 | . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 1 | . . 1 . . . . . . . . . . . . . . Full Trace Events 1 | . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Total Allies 7 | . . . . . . . 6 . . . . . . . . 1 Largest Group 6 | . . . . . . . 6 6 2 2 . . . . . 1 Highest-Rated Group 341 | . . . . . . . 341 341 71 71 . . . . . 135 Highest-Rated Ally 135 | . . . . . . . 94 94 38 38 . . . . . 135 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 48 | . . . . . . . . 34 8 6 . . . . . . Total Damage 1806 | . . . . . . . . 1599 155 52 . . . . . . Kills 9 | . . . . . . . . 8 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 . . . . . . . . . 2 Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Turns Passed 6264 | 81 414 577 330 119 503 419 1466 761 384 165 206 289 98 64 235 153 Spaces Moved 3629 | 44 171 249 148 56 230 191 728 414 192 127 193 222 79 49 261 275 Core 604 | 2 . . . . . . . . . 74 161 . . . 114 253 Treads 2030 | 42 102 . 139 56 230 191 728 414 128 . . . . . . . Legs 869 | . 69 249 9 . . . . . 64 53 32 222 79 49 43 . Wheels . | . . . . . . . . . . . . . . . . . Hover 104 | . . . . . . . . . . . . . . . 104 . Flight 22 | . . . . . . . . . . . . . . . . 22 Fastest Speed 40 | 50 150 150 180 205 205 185 185 172 177 50 50 125 125 125 50 40 Average Speed 153 | 155 167 150 184 205 205 193 200 175 178 124 72 129 125 125 75 49 Slowest Speed 450 | 160 210 150 185 205 205 205 205 205 240 450 250 130 125 125 300 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 30 28 18 2 41 31 79 63 6 86 8 48 12 2 8 49 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . 1 1 . . . . . . . . 1 Known Exits Taken . | . . . . . . . . . . . . . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . Scrap Searched 17 | . . . . . 1 9 1 2 . . . . . . . 4 Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 39 | . . . 17 . . . . . . . . . . . 22 . Melee . | . . . . . . . . . . . . . . . . . Projectile 2 | . . . . . . . . . . . . . . . 2 . AOE 37 | . . . 17 . . . . . . . . . . . 20 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Total 4098 | 53 265 371 189 61 242 225 735 441 214 134 243 222 78 51 285 289 Wait 158 | . 57 51 . . 1 18 3 7 . 6 15 . . . . . Move 3613 | 43 170 248 147 55 229 190 727 413 192 126 192 221 78 48 261 273 Hop 1 | . . . . . . . . . . . . . . . . 1 Pick Up 47 | 3 10 10 8 . . 2 2 3 1 . 3 . . . . 5 Fast Attach 60 | 6 4 4 4 2 . 3 . 3 3 . 13 1 . 2 8 7 Attach 13 | . . 2 2 2 . . . . 2 1 4 . . . . . Detach 5 | . . 1 . . . 1 . . 1 1 1 . . . . . Swap 17 | 1 1 3 4 . 1 1 1 3 2 . . . . . . . Drop 63 | . 6 10 13 2 1 3 2 7 3 . 8 . . 1 5 2 Fire 114 | . 17 42 8 . 10 7 . 5 8 . 7 . . . 10 . Melee 2 | . . . . . . . . . 2 . . . . . . . Ram 2 | . . . . . . . . . . . . . . . 1 1 Kick . | . . . . . . . . . . . . . . . . . Crush 3 | . . . 3 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Upper Caves History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 493 | -10/Materials | Discovered new exit (range 3) 496 | -10/Materials | Entered another Materials area 496 | -9/Materials | Evolved 2 slots: Utility x2 1070 | -9/Materials | Discovered new exit (range 3) 1073 | -9/Materials | Entered another Materials area 1073 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1366 | -8/Materials | Discovered new exit (range 10) 1403 | -8/Materials | Entered Factory 1403 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1471 | -7/Factory | Discovered new exit (range 13) 1522 | -7/Factory | Entered Lower Caves 1582 | -7/Lower Caves | Learned Factory garrison access intel 1806 | -7/Lower Caves | Encountered a Warlord checkpoint 1994 | -7/Lower Caves | Discovered new exit (range 15) 2025 | -7/Lower Caves | Entered another Lower Caves area 2289 | -7/Lower Caves | Encountered a Warlord checkpoint 2365 | -7/Lower Caves | Discovered new exit (range 14) 2389 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2444 | -7/Lower Caves | Entered Zion 2493 | -7/Zion | Build established: Gunner 2511 | -7/Zion | Given A8's code to call for help 2748 | -7/Zion | Found CR-A16's Pointy Stick 3057 | -7/Zion | Build established: Mutant 3222 | -7/Zion | Imprinted 3224 | -7/Zion | Declared Zion's savior 3353 | -7/Zion | Learned location of Data Miner (-6) 3558 | -7/Zion | Received a hallucinogenic algorithm 3563 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3566 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3589 | -7/Zion | Learned Factory emergency access door positions 3872 | -7/Zion | Discovered new exit (range 15) 3910 | -7/Zion | Entered Proximity Caves 3910 | -6/Proximity Caves | Accompanied by 6 allies 3912 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4380 | -6/Proximity Caves | Build established: Scavenger-Mutant 4654 | -6/Proximity Caves | Discovered new exit (range 9) 4671 | -6/Proximity Caves | Entered Factory 4671 | -6/Factory | Accompanied by 2 allies 4671 | -6/Factory | Evolved 2 slots: Utility x2 4673 | -6/Factory | Loaded intel: 4 garrison access locations 5055 | -6/Factory | Sucked down chute 5055 | -6/Factory | Entered Waste 5070 | -6/Waste | 2 allies followed down the chute 5070 | -6/Waste | EMP discharged 5070 | -6/Waste | System corruption reached 10% 5070 | -6/Waste | Spotted C-40 Crusher 5072 | -6/Waste | Spotted C-40 Crusher 5086 | -6/Waste | Spotted C-40 Crusher 5111 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5121 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5144 | -6/Waste | Spotted C-40 Crusher 5150 | -6/Waste | Spotted C-40 Crusher 5154 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5157 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5160 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5165 | -6/Waste | Spotted C-40 Crusher 5170 | -6/Waste | EMP discharged 5191 | -6/Waste | Lost 3 parts (1p1u1w) 5216 | -6/Waste | Discovered new exit (range 10) 5220 | -6/Waste | Entered Factory 5410 | -6/Factory | Discovered new exit (range 12) 5416 | -6/Factory | Build established: Mutant 5426 | -6/Factory | Entered Lower Caves 5708 | -6/Lower Caves | Discovered new exit (range 5) 5715 | -6/Lower Caves | Entered another Lower Caves area 5732 | -6/Lower Caves | Discovered new exit (range 12) 5813 | -6/Lower Caves | Entered Factory 5813 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5840 | -5/Factory | Discovered new exit (range 7) 5877 | -5/Factory | Entered another Factory area 5877 | -4/Factory | Evolved 2 slots: Utility x2 5932 | -4/Factory | Spotted B-86 Titan 6004 | -4/Factory | Lost 8 parts (1p2n3u2w) 6107 | -4/Factory | Lost 6 parts (3n3u) 6109 | -4/Factory | Discovered new exit (range 6) 6112 | -4/Factory | Entered Upper Caves 6113 | -4/Upper Caves | Encountered a Warlord checkpoint 6140 | -4/Upper Caves | Learned location of Armory (-3) 6171 | -4/Upper Caves | Learned Research interactive machine intel 6194 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6206 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 6206 | -4/Upper Caves | Core integrity fell below 50% 6240 | -4/Upper Caves | Core integrity fell below 20% 6265 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- [Achievement: Hunted] Y-72 Warden: "REQUESTING BACKUP." Slammed into S-27 Virus. S-27 Virus destroyed. Destabilizing: Core damaged (-23). Acquired 30 matter. Acquired VTOL Module. VTOL Module destroyed. Lgt. Nuclear Core fries itself beyond repair. A strange signal echoes through the caves. System corrupted: Matter fused (-8). Searching scrap... Found Field Propulsion Drive. Found Neutron Cannon. Found 24 Matter. Acquired 24 matter. Acquired Field Propulsion Drive. Adv. Cryofiber Web destroyed. Field Propulsion Drive destroyed. System corrupted: Heat flow error (+163). Map ----- +----------------------------------------------------+ | ??????????# #### #?????????## #???????????? | | ??????????# ##??### #????###### ##??????????? | | ??????????## ##?????# ###### ##?????????? | | ???????????# #?????## # ##????????? | | ???????????# ####### #### ##???????? | | ???????????# #### ###??## ######### | | ???????????######### ######?????# ## | | ???????????????????# ## #????????## | | ???????????????????# # ??# | | ???????????????????## ## ##?###?? #?# ####### | | ????????????????????###?# #???????????# #?????## | | ????????????????????????# #???????????#####??????# | | ????????????????##??????#g#??????????????????????? | | ??????????????### ####### #######????????????????? | | ?????????????## ls #????????????????? | | ?????????????# ##### #????????????????? | | ?????????????# " s ####??????????????????? | | ?????????????# "" #????????????????? | | ????????????## ss ""ss ### #????????????????? | | ????????????# s "" #????????????????????? | | ????????????## " "" #????????????????????? | | ?????????????## "" s"" ##????????????????????? | | ??????????????# """s" ##????????????????????? | | ??????????????# " #??????????????????????# | | ??????????????# "" #??????????????????????? | | ??????????????# " ##@#??????????????????????? | | ??????????????# " ## #??????????????????????? | | ??????????????# ## #??????????????????????? | | ??????????????# #??????????????????????? | | ??????????????#############??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 37 Energy Capacity 465 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Power Amplification 20 Additional Mass Support 27 Base Temperature (-) 200 Corruption Prevention 24 Armor Coverage 150 Core Shielding 20 Evasion (%) 62 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Help From High Places Hunted Challenges ------------ None Game ------ Seed HackingThermalImmobilizer Manual? 0 Play Time 01:01:24 Cumulative 5.2 hours Start 2020.12.20 @ 11:12:38 End 2020.12.20 @ 15:29:53 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 52f40bea-441b-4b33-91f2-35a030060e5f