Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.10.04 @ 13:27:20 Player: jumpy Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (55) 275 Value Destroyed (1601) 1601 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (69) 69 TOTAL SCORE: 5345 Bonus ------- Follower Combat Kills 87 Friendly Fire -18 Cogmind --------- Core Integrity 0/700 Matter 167/300 Energy 93/100 System Corruption 5% Temperature Cool (6) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Cooled Ion Engine Advanced Terrain Scan Processor Layered Light Armor Plating Authchip [Device] Hacking Drone Bay Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Improved Terrain Scanner Experimental Terrain Scan Processor Improved Targeting Computer > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Light Treads Armored Treads Armored Treads Armored Treads Armored Huge Wheel Improved Sensor Array Advanced Terrain Scan Processor Layered Light Armor Plating Authchip [Device] Hacking Drone Bay Improved Grenade Launcher Heavy Mace [Rating: 51] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Improved Signal Interpreter Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Experimental System Shield Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Ballistic Gun Gauss Rifle Launcher Improved Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 3 | . . . . 2 1 . . . . Weapon 2 | . . . 1 . 1 . . . . Parts Attached 46 | 9 4 . 7 6 8 1 . 2 9 Power 6 | 2 . . 2 . 1 . . . 1 Engine 5 | 2 . . 2 . . . . . 1 Core 1 | . . . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 8 | 2 . . 1 . . . . . 5 Treads 6 | 2 . . 1 . . . . . 3 Leg . | . . . . . . . . . . Wheel 2 | . . . . . . . . . 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 13 | 2 1 . . 4 3 . . 2 1 Device 3 | 1 . . . 2 . . . . . Storage 3 | 1 1 . . . 1 . . . . Processor 4 | . . . . 1 1 . . 1 1 Hackware 1 | . . . . . . . . 1 . Protection 2 | . . . . 1 1 . . . . Artifact . | . . . . . . . . . . Weapon 19 | 3 3 . 4 2 4 1 . . 2 Energy Gun 3 | 2 . . 1 . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 14 | 1 3 . 3 1 4 1 . . 1 Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . 2 . Parts Lost 18 | . . . . . . . . . 18 Power 2 | . . . . . . . . . 2 Propulsion 5 | . . . . . . . . . 5 Utility 3 | . . . . . . . . . 3 Weapon 8 | . . . . . . . . . 8 Highest Loss Streak 9 | . . . . . . . . . 9 To Critical Strikes . | . . . . . . . . . . Average Backups 14 | 4 6 8 12 14 13 16 17 18 13 Power 2 | . 1 1 2 3 3 3 3 2 1 Propulsion 5 | 1 2 2 2 5 5 6 6 6 4 Utility 3 | . 2 2 2 2 2 3 4 5 4 Weapon 3 | 1 1 3 4 4 3 3 4 4 1 Tool/Special . | . . . . . . . . . . Unused Backups 16 | . 1 . 2 . 4 . . 2 7 Power 1 | . . . . . . . . . 1 Propulsion 6 | . . . 1 . 3 . . 1 1 Utility 8 | . . . 1 . 1 . . 1 5 Weapon 1 | . 1 . . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 97 | . 100 100 93 99 99 100 100 100 74 Engine 2 | . 14 14 11 9 . . . . . Core 5 | . . . . . 6 7 7 7 5 Treads 22 | . 28 28 26 27 23 23 23 23 4 Device 8 | . 14 14 11 9 7 7 7 7 10 Storage 7 | . 14 14 11 9 7 7 7 7 7 Processor 14 | . . . . 7 15 15 15 22 16 Protection 3 | . . . . 9 7 7 7 . . Energy Gun 1 | . 26 . . . . . . . . Ballistic Gun 27 | . 1 28 33 26 29 30 30 30 17 Peak Build Rating 51 | 7 8 8 19 25 40 42 43 49 51 Average Rating 36 | 5 7 8 14 23 36 41 42 48 42 On Entrance 23 | . 7 8 8 17 25 40 42 43 49 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns 1 | . . . . . . . . . 1 Heaviest Build 68 | 15 30 30 39 42 66 68 68 68 66 Greatest Support 60 | 40 40 40 60 60 60 60 60 60 60 Greatest Overweight (x) 2 | . . . . . 1 1 1 1 2 Average Overweight (x) . | . . . . . . 1 1 1 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 Average Capacity 18 | 7 13 15 15 15 16 20 20 20 19 Most Carried 20 | 7 9 8 15 15 16 18 20 20 20 Average Carried 16 | 4 6 8 12 14 14 17 19 19 14 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 5 Final Carried 20 | 6 9 8 15 15 16 18 20 20 5 Class Distribution -------------------- 77% | Skirmisher 13% | Mutant 5% | Gunner 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Assassin | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Matter Collected 1766 | 341 10 57 400 99 200 148 85 30 396 Remotely . | . . . . . . . . . . Salvage Created 2491 | 210 203 57 710 99 200 62 187 . 763 Parts 121 | 19 13 6 28 7 9 1 12 . 26 Haulers Intercepted 5 | . 1 . 3 . 1 . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . 1 8 . 32 Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 39 | . 5 2 11 2 2 1 4 . 12 Guns 37 | . 3 2 11 2 2 1 4 . 12 AOE 2 | . 2 . . . . . . . . Classes Destroyed 13 | 2 3 . 2 1 1 . 1 . 3 Tunneler 7 | 6 . 1 . . . . . . . Hauler 5 | . 1 . 3 . 1 . . . . Recycler 2 | 1 . . 1 . . . . . . Mechanic 1 | . . . . . . . . . 1 Drone 1 | . . . . . . . . . 1 Watcher 1 | . . . . . 1 . . . . Swarmer 6 | . 3 2 . . . . . . 1 Grunt 15 | . 2 . 6 . . . 2 . 5 Brawler 8 | . . . 4 . . . 1 . 3 Duelist 1 | . . . . . . . . . 1 Sentry 5 | . . . 1 1 1 1 . . 1 Hunter 2 | . . . . 1 1 . . . . Thief 1 | . . . . . . . 1 . . Best Kill Streak 8 | 3 3 2 5 1 2 1 3 . 8 Combat Bots Only 8 | . 3 1 5 1 1 1 3 . 8 Max Kills in Single Turn 2 | 1 1 1 1 1 1 1 2 . 2 Gunslinging 1 | . . . . . . . . . 1 Exploded 1 | . 1 . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 333 | . 21 9 24 12 22 . 4 . 241 Missed 95 | . 5 2 4 7 7 . 3 . 67 Hits 238 | . 16 7 20 5 15 . 1 . 174 Melee 15 | . . . 5 . . . . . 10 Projectile 223 | . 16 7 15 5 15 . 1 . 164 Critical Strikes 7 | . . . 1 . . . . . 6 Damage Taken 3760 | . 178 67 289 82 143 . 16 . 2985 Core 811 | . 30 8 64 . 13 . . . 696 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 92 | 100 . 84 84 100 . . . . . Volleys Fired 174 | 51 11 6 37 8 11 1 5 . 44 Largest 4 | 1 2 2 3 3 4 4 4 . 4 Hottest 117 | 20 80 40 66 71 112 112 117 . 117 Shots Fired 397 | 51 22 12 111 24 44 4 20 . 109 Gun 396 | 51 22 12 111 24 44 4 20 . 108 Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 Special . | . . . . . . . . . . Kinetic 374 | 51 . 12 111 24 44 4 20 . 108 Thermal . | . . . . . . . . . . Explosive 1 | . . . . . . . . . 1 Electromagnetic 22 | . 22 . . . . . . . . Robot Hit Streak 23 | 8 14 4 23 10 10 8 10 . 9 Robot Miss Streak 5 | 3 2 4 5 1 3 . 2 . 3 Penetration Max 2 | . . . . . . . 1 . 2 Secondary Targets 4 | . . . . . . . . . 4 Max Gunslinging Chain 1 | . . . . . . . . . 1 Shots Hit Robots 265 | 33 19 5 79 18 27 4 10 . 70 Core Hits 107 | 13 9 3 28 5 9 2 7 . 31 Critical Kills 4 | . . . . . . . 2 . 2 Critical Parts Destroyed 4 | . . . . . . . . . 4 Critical Strikes 8 | . . . . . . . 2 . 6 Destroy 8 | . . . . . . . 2 . 6 Melee Attacks 1 | . . . . 1 . . . . . Impact 1 | . . . . 1 . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4396 | 265 455 62 1255 233 413 84 168 . 1461 Guns 4122 | 265 241 62 1254 233 413 84 161 . 1409 Cannons . | . . . . . . . . . . Explosions 250 | . 214 . . . . . . . 36 Melee . | . . . . . . . . . . Ramming 24 | . . . 1 . . . 7 . 16 Kinetic 3881 | 265 . 62 1254 233 413 84 161 . 1409 Thermal 214 | . 214 . . . . . . . . Explosive 36 | . . . . . . . . . 36 Electromagnetic 241 | . 241 . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . 5 Average Corruption 5 | . . . . . . . . . 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 16 | . . . . . . . . . 16 Message Errors 3 | . . . . . . . . . 3 Matter Fused 2 | . . . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . . . 2 Energy Discharges 3 | . . . . . . . . . 3 Parts Rejected 2 | . . . . . . . . . 2 Alerts 1 | . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 37 | . 37 . . . . . . . . Shots 2 | . 2 . . . . . . . . Rammed 5 | . . . 1 . . . 1 . 3 Targets Rammed 5 | . . . 1 . . . 1 . 3 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 360 | . 144 . 17 7 96 36 152 . 360 Average Temperature 86 | . 55 . 6 4 37 20 69 . 134 Received Heat Transfer 1217 | . 36 . 93 9 30 . 9 . 1040 Effects 2 | . . . . . . . . . 2 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 300 | . 300 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . 4 . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 197 | 10 116 96 197 75 31 . . . . Initial 70 | . . 31 5 70 13 . . . . Average 32 | . 40 55 91 36 3 . . . . Influence Increases 1160 | 35 162 85 331 75 79 20 70 . 303 Destroy 0b10 Robot/C 780 | . 100 40 220 40 40 20 60 . 260 Destroy 0b10 Robot/NC 85 | 35 5 5 20 . 10 . . . 10 Destroy Leader 152 | . 22 10 56 20 24 . 10 . 10 Allied During Kill 8 | . . . . . . . . . 8 Successful Hack 32 | . 24 . 4 . 4 . . . . Disable Machine 15 | . . . . 15 . . . . . Destroy Structure 13 | . 11 . 1 . 1 . . . . Lose Combat Pursuer 75 | . . 30 30 . . . . . 15 Influence Decreases 1160 | 35 80 151 179 213 109 20 70 . 303 Entered New Map 177 | . . 51 11 98 17 . . . . Time Decay 863 | 35 80 100 168 115 92 20 70 . 183 Lost Part 80 | . . . . . . . . . 80 Lost Ally 40 | . . . . . . . . . 40 Squads Dispatched 5 | . 1 . . 1 2 . . . 1 Investigation 2 | . 1 . . 1 . . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 1 | . . . . . 1 . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Distress Signals 3 | . . 1 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 59 | . 7 4 16 2 5 . 4 . 21 Peak Tracking Total 9 | . 3 3 7 1 1 . 3 . 9 Tactical Retreats 4 | . . 1 2 . . . . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Traps Triggered 1 | . 1 . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 4 | . . . 4 . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Machines Disabled 1 | . . . . 1 . . . . . Max in Single Turn 1 | . . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Machines Accessed 8 | . 2 1 1 1 2 1 . . . Terminals 5 | . 2 . 1 1 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 24 | . 12 1 2 3 5 1 . . . Successful 16 | . 7 1 2 2 3 1 . . . Failed 8 | . 5 . . 1 2 . . . . Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 20 | . 12 . 2 3 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . Terminal Hacks 15 | . 7 1 2 2 2 1 . . . Record 1 | . 1 . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 2 | . . 1 . . . 1 . . . Locate Traps 3 | . 1 . 1 . 1 . . . . Reprogram Traps 1 | . . . 1 . . . . . . Dispatch Records 1 | . . . . 1 . . . . . Transport Status 1 | . 1 . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . Zone Layout 2 | . 1 . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 2 . 1 1 1 . . . . Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 15 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Total Allies 2 | . . . . . . . . . 2 Largest Group 2 | . . . . . . . . . 2 Highest-Rated Group 49 | . . . . . . . . . 49 Highest-Rated Ally 29 | . . . . . . . . . 29 Total Orders . | . . . . . . . . . . Ally Attacks 13 | . . . . . . . . . 13 Total Damage 292 | . . . . . . . . . 292 Kills 2 | . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Active Infowar (turns) 7392 | 148 357 217 423 279 770 1528 1298 1874 498 Sensors 4259 | . . . . 265 770 1528 1298 84 314 Terrain 2322 | . . . . 34 . . . 1790 498 Seismic 1159 | 148 357 217 423 14 . . . . . Robot Analysis Total 2 | . 2 . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 2 1 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Turns Passed 7657 | 344 357 217 423 279 770 1528 1298 1874 567 Spaces Moved 3361 | 149 142 122 168 151 394 635 533 776 291 Core 9 | 5 . . . . . . . . 4 Treads 3088 | 144 142 122 168 151 394 635 533 776 23 Legs . | . . . . . . . . . . Wheels 264 | . . . . . . . . . 264 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 240 240 240 50 Average Speed 205 | 156 160 160 160 160 176 240 240 240 133 Slowest Speed 240 | 160 160 160 160 160 240 240 240 240 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 10 30 23 19 13 10 74 67 77 39 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 1 1 Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 5 | . . . . . . 2 1 2 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 16 | . 9 . . . . . 1 . 6 Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . 1 . 1 AOE 12 | . 9 . . . . . . . 3 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Total 3802 | 215 249 132 241 169 451 637 539 790 379 Wait 127 | 1 88 4 10 . 20 . . 3 1 Move 3352 | 148 141 121 167 150 393 634 532 775 291 Hop . | . . . . . . . . . . Pick Up 35 | 6 3 . 11 2 7 1 1 3 1 Fast Attach 12 | 6 . . 1 . . . . 2 3 Attach 18 | 1 . . 1 2 2 . . . 12 Detach 1 | . . . . . . . . 1 . Swap 26 | 2 4 . 6 5 7 1 . 1 . Drop 28 | . 2 1 7 1 11 . . 5 1 Fire 174 | 51 11 6 37 8 11 1 5 . 44 Melee 1 | . . . . 1 . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 5 | . . . 1 . . . 1 . 3 Escape Stasis . | . . . . . . . . . . Rewire 23 | . . . . . . . . . 23 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 345 | -11/Scrapyard | Entered Materials 346 | -10/Materials | Build established: Mutant 670 | -10/Materials | Discovered new exit (range 7) 702 | -10/Materials | Entered Mines 784 | -10/Mines | Assembled infested the area 808 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 912 | -10/Mines | Discovered new exit (range 5) 919 | -10/Mines | Entered Materials 919 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1227 | -9/Materials | Build established: Gunner 1318 | -9/Materials | Discovered new exit (range 5) 1342 | -9/Materials | Entered another Materials area 1342 | -8/Materials | Evolved 2 slots: Utility x2 1597 | -8/Materials | Discovered new exit (range 15) 1620 | -8/Materials | Identified exit to Factory 1621 | -8/Materials | Entered Factory 1621 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1643 | -7/Factory | Build established: Skirmisher 2359 | -7/Factory | Discovered new exit (range 9) 2388 | -7/Factory | Identified exit to Lower Caves 2391 | -7/Factory | Entered Lower Caves 3897 | -7/Lower Caves | Discovered new exit (range 10) 3917 | -7/Lower Caves | Identified exit to Lower Caves 3919 | -7/Lower Caves | Entered another Lower Caves area 4433 | -7/Lower Caves | Discovered new exit (range 11) 4454 | -7/Lower Caves | Identified exit to Factory 4507 | -7/Lower Caves | Learned 12 Factory zone layouts 4732 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 5139 | -7/Lower Caves | Encountered a Warlord checkpoint 5196 | -7/Lower Caves | Discovered new exit (range 10) 5215 | -7/Lower Caves | Identified exit to Zion 5217 | -7/Lower Caves | Entered Zion 5291 | -7/Zion | Found Prototype Hackware 5291 | -7/Zion | Identified Exp. System Shield 5297 | -7/Zion | Found Prototype Processor 5297 | -7/Zion | Identified Exp. Terrain Scan Processor 5498 | -7/Zion | Discovered new exit (range 13) 5502 | -7/Zion | Given the Hacking Drone Bay 5512 | -7/Zion | Found Prototype Device 5618 | -7/Zion | Learned location of Armory (-3) 6544 | -7/Zion | Learned 4 Factory zone layouts 7089 | -7/Zion | Identified exit to Proximity Caves 7091 | -7/Zion | Entered Proximity Caves 7094 | -6/Proximity Caves | Spotter reported a threat 7153 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7213 | -6/Proximity Caves | Destroyed 8 combat bots 7223 | -6/Proximity Caves | Lost 6 parts (3n1u2w) 7456 | -6/Proximity Caves | Spotted B-75 Beast 7577 | -6/Proximity Caves | Core integrity fell below 50% 7618 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 7620 | -6/Proximity Caves | Lost 9 parts (2p1n2u4w) 7646 | -6/Proximity Caves | Core integrity fell below 20% 7657 | -6/Proximity Caves | Released all parts (6) 7658 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 07571_ Slug penetrates B-75 Beast. 07573_ Cld. Ion Engine destroyed. 07573_ Knocked back. 07573_ Gauss Rifle destroyed. 07579_ Arm. Huge Wheel destroyed. 07580_ W6OODJ1HGXF N/ZLHG&9A YFT 07580_ The unstable cave ceiling collapses. 07582_ Hvy. Mace destroyed. 07589_ Imp. Terrain Scanner destroyed. 07607_ System corrupted: Arm. Huge Wheel rejected. 07607_ Acquired Arm. Huge Wheel. 07622_ 9 ATAJG9VV#SO7BQ8PXOVQ6GMQI,RB & 07626_ W-25 Informer sends out distress signal. 07643_ Arm. Huge Wheel destroyed. 07648_ Slammed into Y-54 Guardian. 07656_ System corrupted: IFF burst signal emitted. 07657_ Released Imp. Targeting Computer. 07657_ Released Exp. Terrain Scan Processor. 07657_ Released Hcp. Storage Unit. 07657_ Released Arm. Treads. 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